<?xml version="1.0" encoding="US-ASCII" ?>
<equipment_list id="bf224231-5ded-45bd-919f-dc3555bc0580" version="1">
	<equipment version="4">
		<quantity>1</quantity>
		<description>Abacus</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>LT50</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Air Bladder</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>2.5 lb</weight>
		<reference>LT143</reference>
		<categories>
			<category>Diving Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Apron, Leather</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>3 lb</weight>
		<reference>LT99</reference>
		<categories>
			<category>Clothing</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arbalest</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>15000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>3d-1 imp</damage>
			<strength>15M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>360/450</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(30)</shots>
			<bulk>-9</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arbalest Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>16.5</value>
		<weight>0.5 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arbalest Tripod</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>32 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arquebus</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>150</value>
		<weight>10 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>2d+2 pi+</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>65/660</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arquebus Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.05 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arrow Spoon</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Atlatl</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>sw-1 imp</damage>
			<strength>5</strength>
			<usage>Shoot Dart</usage>
			<accuracy>1</accuracy>
			<range>x3/x4</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>sw+1 imp</damage>
			<strength>6</strength>
			<usage>Shoot Javelin</usage>
			<accuracy>3</accuracy>
			<range>x2/x3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Atlatl Dart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT77</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swing - two handed</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Backsword</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>550</value>
		<weight>3 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Hilt Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bagpipe</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>8 lb</weight>
		<reference>LT49</reference>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Balisong</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.5 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>+1 Holdout</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.03-lb Bullet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.048</value>
		<weight>0.03 lb</weight>
		<reference>LT83</reference>
		<notes>+1 to damage, damage is pi+</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.03-lb Stone</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.03</value>
		<weight>0.03 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.03-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>1d+2 cr</damage>
			<strength>7&#8224;[8]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>220/275</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.06-lb Bullet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.096</value>
		<weight>0.06 lb</weight>
		<reference>LT83</reference>
		<notes>+1 to damage, damage is pi+</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.06-lb Stone</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.06</value>
		<weight>0.06 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.06-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>1d+3 cr</damage>
			<strength>7&#8224;[10]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>225/280</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.12-lb Bullet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.192</value>
		<weight>0.12 lb</weight>
		<reference>LT83</reference>
		<notes>+1 to damage, damage is pi++</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.12-lb Stone</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.12</value>
		<weight>0.12 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.12-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>450</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>2d+1 cr</damage>
			<strength>12&#8224;[13]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>240/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(6)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.18-lb Bullet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.288</value>
		<weight>0.18 lb</weight>
		<reference>LT83</reference>
		<notes>+1 to damage, damage is pi++</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.18-lb Stone</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.18</value>
		<weight>0.18 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 0.18-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>675</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>2d+2 cr</damage>
			<strength>13&#8224;[15]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>255/320</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(7)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 1-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 1-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>3500</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>4d+1 cr</damage>
			<strength>20M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>245/305</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-10</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 1-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>60 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 2-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>2 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 2-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>6500</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>5d-1 cr</damage>
			<strength>36M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>255/320</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(22)</shots>
			<bulk>-10</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 2-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>2300</value>
		<weight>95 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 5-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>5 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 5-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>17000</value>
		<reference>LT75</reference>
		<ranged_weapon>
			<damage>6d cr</damage>
			<strength>58M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>275/345</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(22)</shots>
			<bulk>-12</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 1 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 5-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>4100</value>
		<weight>165 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 10-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>10 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 10-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>33000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>7d+1 cr</damage>
			<strength>82M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>290/360</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(30)</shots>
			<bulk>-14</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>4d cr</damage>
			<strength>&#8211;</strength>
			<usage>Fire Bundle of Stones</usage>
			<accuracy>4</accuracy>
			<range>245/305</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(30)</shots>
			<bulk>&#8211;</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 1 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 10-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>6800</value>
		<weight>270 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 15-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>15 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 15-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>50000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>8d+1 cr</damage>
			<strength>100M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>295/370</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(42)</shots>
			<bulk>-14</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>4d cr</damage>
			<strength>&#8211;</strength>
			<usage>Fire Bundle of Stones</usage>
			<accuracy>4</accuracy>
			<range>245/305</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(42)</shots>
			<bulk>&#8211;</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 1 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 15-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>8400</value>
		<weight>340 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 20-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>20 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 20-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>67500</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>9d cr</damage>
			<strength>116M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>300/375</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(55)</shots>
			<bulk>-15</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>4d cr</damage>
			<strength>&#8211;</strength>
			<usage>Fire Bundle of Stones</usage>
			<accuracy>4</accuracy>
			<range>245/305</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(55)</shots>
			<bulk>&#8211;</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 1 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 20-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>10000</value>
		<weight>410 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 30-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>30 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 30-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>102500</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>10d+1 cr</damage>
			<strength>143M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>310/385</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(45)</shots>
			<bulk>-15</bulk>
			<recoil>1</recoil>
		</ranged_weapon>
		<ranged_weapon>
			<damage>4d cr</damage>
			<strength>&#8211;</strength>
			<usage>Fire Bundle of Stones</usage>
			<accuracy>4</accuracy>
			<range>245/305</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(45)</shots>
			<bulk>&#8211;</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 2 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 30-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>14000</value>
		<weight>570 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 60-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>60 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 60-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>200000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>12d+1 cr</damage>
			<strength>200M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>315/390</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(55)</shots>
			<bulk>-17</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>4d cr</damage>
			<strength>&#8211;</strength>
			<usage>Fire Bundle of Stones</usage>
			<accuracy>4</accuracy>
			<range>245/305</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(55)</shots>
			<bulk>&#8211;</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 3 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 60-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>23000</value>
		<weight>930 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 180-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>180 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 180-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>600000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>16d cr</damage>
			<strength>350M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>345/435</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(70)</shots>
			<bulk>-25</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>4d cr</damage>
			<strength>&#8211;</strength>
			<usage>Fire Bundle of Stones</usage>
			<accuracy>4</accuracy>
			<range>245/305</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(70)</shots>
			<bulk>&#8211;</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 6 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballista, 180-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50000</value>
		<weight>2000 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bamboo Land Mine</description>
		<tech_level>4</tech_level>
		<legality_class>3</legality_class>
		<value>350</value>
		<weight>10 lb</weight>
		<reference>LT86</reference>
		<notes>Damage 14d[4d] cr in one-yard radius</notes>
		<categories>
			<category>Bomb</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bandolier</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Barbed Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<notes>Inflicts half the injury it delivered when yanked out</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Barber's Kit</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
		<skill_bonus>
			<name compare="contains">Surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swing - One Handed</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>11</strength>
			<usage>Thrust - One Handed</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bathtub, Earthenware</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>60 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bathtub, Metal</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1600</value>
		<weight>80 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Baton</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Car</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>440 lb</weight>
		<reference>LT137</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beads, copper, per foot</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.3 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beads, gold, per foot</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>12000</value>
		<weight>0.6 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beads, silver, per foot</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>350</value>
		<weight>0.35 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 15-Man</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>2400</value>
		<weight>240 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>7d cr</damage>
			<strength>35M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>2</accuracy>
			<range>50/60</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-12/-15</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 15 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 15-Man Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>2 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 30-Man</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>6700</value>
		<weight>670 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>8d+2 cr</damage>
			<strength>58M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>2</accuracy>
			<range>50/65</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-14/-18</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 30 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 30-Man Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>5 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 50-Man</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>14000</value>
		<weight>1400 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>10d+1 cr</damage>
			<strength>84M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>2</accuracy>
			<range>50/65</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-16/-20</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range;  requires crew. Use the listed number of men for beam slings. See the Crew Size Table (p. LT81) for other weapons; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 50-Man Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>10 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 100-Man</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>40000</value>
		<weight>4000 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>13d+1 cr</damage>
			<strength>140M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>2</accuracy>
			<range>55/70</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-18/-22</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 100 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, 100-Man Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>30 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, Weighted, 30-Man</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>12600</value>
		<weight>1260 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>8d+2 cr</damage>
			<strength>80M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>2</accuracy>
			<range>105/130</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-15/-19</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 30 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Beam Sling, Weighted, 50-Man</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>24000</value>
		<weight>2400 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>10d+1 cr</damage>
			<strength>110M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>2</accuracy>
			<range>105/130</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-16/-21</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range;  requires 50 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Belladonna</description>
		<tech_level>0</tech_level>
		<legality_class>1</legality_class>
		<value>8</value>
		<reference>LT128</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Belt Hook</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bill</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<weight>8 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp / thr-1 cut</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>0</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blackjack</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bladed Hand</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swing</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bleeding Cup</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>0.5 lb</weight>
		<reference>LT153</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blowpipe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>1 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>1d-3 pi-</damage>
			<strength>2</strength>
			<usage>Launch Dart</usage>
			<accuracy>1</accuracy>
			<range>x4</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Blowpipe</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poisons (pp. LT128-130); Requires two hands to ready, but only one hand to attack</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blowpipe Dart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.05 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blunderbuss</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>165</value>
		<weight>11.2 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>1d pi</damage>
			<strength>7&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>45/810</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blunderbuss Shot</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.2</value>
		<weight>0.06 lb</weight>
		<reference>LT92</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blunt Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<notes>Converts damage to crushing</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Board Games</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>LT39</reference>
		<categories>
			<category>Games and Toys</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bokken</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swing - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bola Perdida</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT55,LT72</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>-1</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x6/x10</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Bolas</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bolas</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT55,LT72</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>-1</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 cr</damage>
			<strength>7</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Bolas</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bombard</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>21000</value>
		<weight>1550 lb</weight>
		<reference>LT87</reference>
		<ranged_weapon>
			<damage>13d+2 pi++</damage>
			<strength>55M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>80/550</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-12</bulk>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bombard Metal Ball</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>50 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bombard Stone Ball</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5000</value>
		<weight>50 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bombard, Large</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>220000</value>
		<weight>16000 lb</weight>
		<reference>LT87</reference>
		<ranged_weapon>
			<damage>6dx5 pi++</damage>
			<strength>92M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>130/740</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-16</bulk>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bombard, Large Metal Ball</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>8600</value>
		<weight>430 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Boomerang</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x6/x10</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Stick</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Boots, leather</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>3 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bowel-Raker Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<notes>-1 Acc, subtracts five from both range multipliers; Converts damage to Cutting and inflicts half the injury it delivered when yanked out</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bracelet, copper</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7</value>
		<weight>0.3 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bracelet, gold</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>12000</value>
		<weight>0.6 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bracelet, silver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>350</value>
		<weight>0.35 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Brass Knuckles</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Breathing Tube</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.5 lb</weight>
		<reference>LT143</reference>
		<categories>
			<category>Diving Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Breechloading Carbine</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>270</value>
		<weight>9.3 lb</weight>
		<reference>LT94</reference>
		<ranged_weapon>
			<damage>2d pi+</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>55/570</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(10)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Breechloading Carbine Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.8</value>
		<weight>0.04 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bridle and Bit</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Brig, 50'</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>165000</value>
		<weight>140000 lb</weight>
		<reference>LT142</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Broadsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Brush</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Brush</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>0.5 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullet-Molding Gear</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Burning Glass, Glass</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>LT35</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Burning Glass, Quartz</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT35</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Caliver</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>135</value>
		<weight>6.6 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>3d+1 pi+</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>85/870</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Caliver Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.4</value>
		<weight>0.07 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Candle Case</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.7 lb</weight>
		<reference>LT44</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>6</quantity>
		<description>Candle, Graduated</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>6 lb</weight>
		<reference>LT44</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>80000</value>
		<weight>6000 lb</weight>
		<reference>LT88</reference>
		<ranged_weapon>
			<damage>6dx5 pi++</damage>
			<strength>68M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>350/2,600</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(100)</shots>
			<bulk>-16</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 12 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>7500 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 3-lb.</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>14000</value>
		<weight>1000 lb</weight>
		<reference>LT89</reference>
		<ranged_weapon>
			<damage>14d+1 pi++</damage>
			<strength>39M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>210/1,800</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-13</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 1 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 3-lb. Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>4.5 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 3-lb. Field Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>590</value>
		<weight>1250 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 12-lb.</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>50000</value>
		<weight>3750 lb</weight>
		<reference>LT89</reference>
		<ranged_weapon>
			<damage>6dx4 pi++</damage>
			<strength>55M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>310/2,400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-15</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 5 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 12-lb. Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>360</value>
		<weight>18 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 12-lb. Field Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>825</value>
		<weight>4700 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 24-lb.</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>95000</value>
		<weight>6900 lb</weight>
		<reference>LT89</reference>
		<ranged_weapon>
			<damage>6dx5 pi++</damage>
			<strength>64M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>370/2,700</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(70)</shots>
			<bulk>-16</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 7 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 24-lb. Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>720</value>
		<weight>36 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cannon, 24-lb. Field Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>960</value>
		<weight>8600 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cantharides</description>
		<tech_level>0</tech_level>
		<legality_class>1</legality_class>
		<value>14</value>
		<reference>LT129</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Carbine</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>290</value>
		<weight>6.5 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>3d pi++</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>80/800</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Carbine Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.6</value>
		<weight>0.08 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cards</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.5 lb</weight>
		<reference>LT40</reference>
		<categories>
			<category>Games and Toys</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Carriage</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>7500</value>
		<weight>3200 lb</weight>
		<reference>LT137</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Carroballista</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>4000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>3d imp</damage>
			<strength>17M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>220/275</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(10)</shots>
			<bulk>-10</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 1 crew; Stats include built-in wheeled carriage, harness for two draft animals, and storage space for 100 bolts (weigh 50 lbs.). Total weight is low</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Carroballista Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>16.5</value>
		<weight>0.5 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cataract Needles</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<reference>LT149</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Catheter</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cautery</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.5 lb</weight>
		<reference>LT149</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cavalry Saber</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cestus</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain Whip, 1 yard</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>3 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain Whip, 2 yards</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Swing</usage>
			<reach>1-2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain Whip, 3 yards</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>9 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>11&#8224;</strength>
			<usage>Swing</usage>
			<reach>1-3*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain Whip, 4 yards</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>12 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Swing</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain, copper, per foot</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.03 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain, gold, per foot</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>0.06 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain, silver, per foot</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>0.035 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chakram</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.5 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+1 cut</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x4/x6</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Disc</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cheiroballistra Bolt</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>3.96</value>
		<weight>0.12 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cheiroballistra, 18&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>375</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>9&#8224;[14]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>215/270</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(6)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cheirosiphon</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>1000</value>
		<weight>20 lb</weight>
		<reference>LT86</reference>
		<ranged_weapon>
			<damage>3d burn</damage>
			<strength>12&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>Jet</rate_of_fire>
			<shots>12x1s</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Flamethrower</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>A shot may hit a single solid target or spread out over a two-yard radius on water. Listed damage is for initial hit; continuing damage is 1d burn per second for 10d seconds after initial impact (for fire-siphon) or 1d seconds (for cheirosiphon).; Takes 10 seconds to prepare for firing. After first shot, further shots may be fired continuously. Range is ST-based.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Climbing Pole</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>5 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Climbing Spikes, set of four</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>2 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloak, Expensive (Status 4)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>6000</value>
		<weight>2 lb</weight>
		<reference>LT99</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>5</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404).</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloak, Freeman (Status 0)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>2 lb</weight>
		<reference>LT99</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>5</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404).</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloak, Leather/Wool, Expensive (Status 4)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>9000</value>
		<weight>3 lb</weight>
		<reference>LT99</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>8</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404).</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloak, Leather/Wool, Freeman (Status 0)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>3 lb</weight>
		<reference>LT99</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>8</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404).</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloak, Leather/Wool, Poor (Status -2)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>3 lb</weight>
		<reference>LT99</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>8</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404).</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloak, Poor (Status -2)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT99</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>8</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404).</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 1 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<weight>0.01 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 1 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.75</value>
		<weight>0.25 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">7.15 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 1 quart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.75</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.81 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 1/4 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.01 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.11 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 2 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2.75</value>
		<weight>0.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">14.85 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 6 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 20 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>13</value>
		<weight>2 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">148.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 40 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>3 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">291.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 80 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>32</value>
		<weight>5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">605 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Cloth Bag, 120 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>42</value>
		<weight>6 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">880 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Ordinary, Freeman (Status 0)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Ordinary, Merchant (Status 1)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2400</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Ordinary, Noble (Status 4)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>12000</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Ordinary, Poor (Status -2)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Ordinary, Royal (Status 7)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.2E7</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Summer, Freeman (Status 0)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>LT97</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Summer, Merchant (Status 1)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>1 lb</weight>
		<reference>LT97</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Summer, Noble (Status 4)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>6000</value>
		<weight>1 lb</weight>
		<reference>LT97</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Summer, Poor (Status -2)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT97</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Summer, Royal (Status 7)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>6000000</value>
		<weight>1 lb</weight>
		<reference>LT97</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Winter, Freeman (Status 0)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>5 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Winter, Merchant (Status 1)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3600</value>
		<weight>5 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Winter, Noble (Status 4)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>18000</value>
		<weight>5 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Winter, Poor (Status -2)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>5 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing, Winter, Royal (Status 7)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.8E7</value>
		<weight>5 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Coach</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>11000</value>
		<weight>4800 lb</weight>
		<reference>LT137</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Coat, Long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>LT99</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Coat, Long, Heavy</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>10 lb</weight>
		<reference>LT99</reference>
		<categories>
			<category>Clothing</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Comb</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.2 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Fan</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 cut</damage>
			<strength>6</strength>
			<usage>Swing</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Compass</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>1 lb</weight>
		<reference>LT52</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
		<skill_bonus>
			<name compare="contains">Navigation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Crossbow</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>950</value>
		<weight>7 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>8&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Corned Black Powder</description>
		<tech_level>4</tech_level>
		<legality_class>3</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT85</reference>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cosmetics, Better, Cheap, per use</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.05 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cosmetics, Better, Expensive, per use</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.05 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cosmetics, Common, Cheap, per use</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<weight>0.025 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cosmetics, Common, Expensive, per use</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.025 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crapaudeau</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>440</value>
		<weight>32 lb</weight>
		<reference>LT87</reference>
		<ranged_weapon>
			<damage>1d+2 pi++</damage>
			<strength>17M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>20/170</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-8</bulk>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crapaudeau Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>12</value>
		<weight>0.12 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>6 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+4 imp</damage>
			<strength>7&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crouching Tiger Gun</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>650</value>
		<weight>47 lb</weight>
		<reference>LT87</reference>
		<ranged_weapon>
			<damage>6d+2 pi++</damage>
			<strength>16M&#8224;</strength>
			<usage>Shoot Stone Ball</usage>
			<accuracy>2</accuracy>
			<range>60/550</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-8</bulk>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>1d-1 pi+</damage>
			<strength>19M&#8224;</strength>
			<usage>Shoot Lead Shot</usage>
			<accuracy>1</accuracy>
			<range>130/1,200</range>
			<rate_of_fire>1x100</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>&#8211;</bulk>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crouching Tiger Gun Shot</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3.5 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crouching Tiger Gun Stone</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>115</value>
		<weight>1.15 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crown, copper</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7</value>
		<weight>0.5 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crown, gold</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20000</value>
		<weight>1 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crown, silver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>0.6 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Culverin</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>66000</value>
		<weight>4800 lb</weight>
		<reference>LT88</reference>
		<ranged_weapon>
			<damage>6dx4 pi++</damage>
			<strength>58M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>300/2,200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(70)</shots>
			<bulk>-15</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 6 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Culverin Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>30 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Culverin Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>870</value>
		<weight>6000 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Curare</description>
		<tech_level>0</tech_level>
		<legality_class>1</legality_class>
		<value>50</value>
		<reference>LT129</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutlass</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>2 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Hilt punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutting Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<notes>Converts damage to Cutting</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cylinder Seal</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dagger</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.25 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dao</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>5 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dart Sling</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>sw imp</damage>
			<strength>6</strength>
			<usage>Shoot Dart</usage>
			<accuracy>1</accuracy>
			<range>x6/x10</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dart Sling Dart</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.05 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Deathcap Mushroom</description>
		<tech_level>0</tech_level>
		<legality_class>0</legality_class>
		<value>25</value>
		<reference>LT129</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Deer Antlers</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>1.5 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>thr+1 cut</damage>
			<strength>5</strength>
			<usage>Knife Thrust</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cut</damage>
			<strength>5</strength>
			<usage>Main-Gauche Thrust</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Diagnostic Manual, Basic</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>2 lb</weight>
		<reference>LT145</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Diagnostic Manual, Comprehensive</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>175</value>
		<weight>20 lb</weight>
		<reference>LT145</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dice</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<reference>LT39</reference>
		<categories>
			<category>Games and Toys</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Discus</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+2 cr</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x4/x6</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Disc</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Distilled Liquors, per pint</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<reference>LT36</reference>
		<categories>
			<category>Food and Drink</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Diving Boat</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>40000</value>
		<weight>16000 lb</weight>
		<reference>LT143</reference>
		<categories>
			<category>Underwater Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Diving Stone</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>15 lb</weight>
		<reference>LT143</reference>
		<categories>
			<category>Diving Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dogsled</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>580 lb</weight>
		<reference>LT135</reference>
		<notes>Draft animals are dogs for the dogsled</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Doll, Clay</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.25 lb</weight>
		<reference>LT39</reference>
		<categories>
			<category>Games and Toys</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Doll, Cloth</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<reference>LT39</reference>
		<categories>
			<category>Games and Toys</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dominos, 30 tiles</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>22</value>
		<weight>1.5 lb</weight>
		<reference>LT39</reference>
		<categories>
			<category>Games and Toys</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Double Canoe, 30&#8217;</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>14000</value>
		<weight>6400 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dragon Pistol, Heavy Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.2</value>
		<weight>0.06 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dragon Pistol, Light Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.8</value>
		<weight>0.04 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dragoon Pistol, Heavy</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>145</value>
		<weight>3.1 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>2d pi+</damage>
			<strength>10</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>55/540</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dragoon Pistol, Light</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>140</value>
		<weight>3 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>2d-1 pi+</damage>
			<strength>9</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>45/490</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dress Smallsword</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>1 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Duck's Foot Pistol Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.2</value>
		<weight>0.06 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Duck&#8217;s Foot Pistol</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>150</value>
		<weight>1.9 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>1d+1 pi</damage>
			<strength>7</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>40/420</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(20i)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dueling Bill</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1, 2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dueling Glaive</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>6 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr + 3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0U/ 0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dueling Halberd</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>10 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+4 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dugout Canoe, 8&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>920</value>
		<weight>520 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dusack</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>1.5 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ear Trumpet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>2 lb</weight>
		<reference>LT42</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, 1 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<weight>0.3 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.31 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, 1 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>4 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, 1 quart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, 1/4 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.15 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.33 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, 2 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7.5</value>
		<weight>10 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">43.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, 6 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>16</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">128 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, 20 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>41</value>
		<weight>52 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">432 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, Porcelain, 1 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.75</value>
		<weight>0.3 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.31 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, Porcelain, 1 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>9</value>
		<weight>4 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, Porcelain, 1 quart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, Porcelain, 1/4 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.3</value>
		<weight>0.15 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.33 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, Porcelain, 2 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>22.5</value>
		<weight>10 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">43.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, Porcelain, 6 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>48</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">128 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Earthenware Jar, Porcelain, 20 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>123</value>
		<weight>52 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">432 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Edged Rapier</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>3 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Enhanced Tinder</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>LT35</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Eruptor</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>500</value>
		<weight>50 lb</weight>
		<reference>LT86</reference>
		<ranged_weapon>
			<damage>1d+1 burn and linked 1 pi-</damage>
			<strength>16M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>0</accuracy>
			<range>1-6</range>
			<rate_of_fire>Jet</rate_of_fire>
			<shots>1x300s</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Flamethrower</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Placed on a static mount: $270, 13.5 lbs.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Estoc</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Eyeglasses</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.25 lb</weight>
		<reference>LT42</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Eyelash Cautery</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<reference>LT149</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Eyelash Forceps</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<reference>LT149</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Faering, 20'</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2500</value>
		<weight>2500 lb</weight>
		<reference>LT142</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falchion</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>3 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falcon</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>9400</value>
		<weight>680 lb</weight>
		<reference>LT88</reference>
		<ranged_weapon>
			<damage>10d+1 pi++</damage>
			<strength>36M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>140/1,300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-12</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falcon Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>64</value>
		<weight>3.2 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falcon Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>540</value>
		<weight>850 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falconet</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>6700</value>
		<weight>500 lb</weight>
		<reference>LT88</reference>
		<ranged_weapon>
			<damage>7d pi++</damage>
			<strength>33M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>120/1,000</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-10</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falconet Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>28</value>
		<weight>1.4 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falconet Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>625 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fermented Beverages, per gallon</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<reference>LT36</reference>
		<categories>
			<category>Food and Drink</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fibula, copper</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>0.2 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fibula, gold</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>8000</value>
		<weight>0.4 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fibula, silver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>230</value>
		<weight>0.23 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fife</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>LT49</reference>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fifty-Man Sledge</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>2500</value>
		<weight>8000 lb</weight>
		<reference>LT135</reference>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fire Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<notes>-1 Acc, subtracts five from both range multipliers; Lighting requires Ready maneuver</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fire-Cage Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<notes>Convert damage to small piercing; fire damage is 1d-3 burn; -2 to hit, -1 Acc, subtracts five from both range multipliers; Lighting requires Ready maneuver</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fire-Lance</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>LT86</reference>
		<ranged_weapon>
			<damage>1d-1 burn</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>0</accuracy>
			<range>2-4</range>
			<rate_of_fire>Jet</rate_of_fire>
			<shots>1x60s</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Flamethrower</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fire-Siphon</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>2750</value>
		<weight>550 lb</weight>
		<reference>LT86</reference>
		<ranged_weapon>
			<damage>3d burn</damage>
			<strength>29M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>0</accuracy>
			<range>15/25</range>
			<rate_of_fire>Jet</rate_of_fire>
			<shots>60x1s</shots>
			<bulk>-14</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Flamethrower</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>A shot may hit a single solid target or spread out over a two-yard radius on water. Listed damage is for initial hit; continuing damage is 1d burn per second for 10d seconds after initial impact (for fire-siphon) or 1d seconds (for cheirosiphon); Requires a two-man crew to operate the pump.  Readying it takes a variable time; roll vs. crew&#8217;s average ST every 10 seconds to see if the fuel has started to emerge. They may substitute ST-based Liquid Projector (Flamethrower) skill, if higher. After first shot, further shots may be fired continuously.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Firebow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.75 lb</weight>
		<reference>LT35</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fishing Boat, 27'</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>5000</value>
		<weight>4200 lb</weight>
		<reference>LT141</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flail</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>13&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flight Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.05 lb</weight>
		<reference>LT73</reference>
		<notes>Halve damage to 1/2D, no damage past 1/2D; Double range modifiers</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flint</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.2 lb</weight>
		<reference>LT35</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flintlock Carbine</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>245</value>
		<weight>3.9 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>2d+2 pi++</damage>
			<strength>8&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>65/670</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flintlock Carbine Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.2</value>
		<weight>0.06 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Foot Wrappings</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.5 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Foot Wrappings, Boot</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Forceps</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Forceps, Dental</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.5 lb</weight>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Forceps, Dental Splinter</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Forceps, Staphylagra</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fowling Boat, 16&#8217;</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>560</value>
		<weight>1040 lb</weight>
		<reference>LT141</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fowling Crossbow</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>450</value>
		<weight>9 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>8&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(8)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Steel crossbow (See LT78, Note 6)</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fowling Piece Shot</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>LT92</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fowling Piece, Double</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>170</value>
		<weight>17 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>1d+1(0.5) pi-</damage>
			<strength>8&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>15/330</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>2(40i)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fowling Piece, Single</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>135</value>
		<weight>9.5 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>1d+1(0.5) pi-</damage>
			<strength>7&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>15/330</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fusil de Chasse</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>145</value>
		<weight>6.5 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>2d+2 pi+</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>75/750</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fusil de Chasse Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.8</value>
		<weight>0.04 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fusil Ordinaire</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>150</value>
		<weight>6.5 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>3d pi++</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>75/750</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fusil Ordinaire Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.3</value>
		<weight>0.065 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gada</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>15 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+6 cr</damage>
			<strength>16&#8225;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>15&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Garrote</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>see B405</damage>
			<usage>Garrote</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Garrote</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>3400</value>
		<weight>9 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(8)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes Bolt</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.15 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>66</value>
		<weight>2 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes, Double</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>18000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>5d imp</damage>
			<strength>60M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>300/375</range>
			<rate_of_fire>0</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-12</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes, Double Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>6800</value>
		<weight>270 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes, Mountain</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>5000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>3d imp</damage>
			<strength>22M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>320/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-11</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes, Mountain Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>33</value>
		<weight>1 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gastraphetes, Mountain Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1900</value>
		<weight>75 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Glaive</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Glass Bottle, 1 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.5</value>
		<weight>0.4 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.31 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Glass Bottle, 1 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>13.5</value>
		<weight>4 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Glass Bottle, 1 quart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3.75</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Glass Bottle, 1/4 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.5</value>
		<weight>0.15 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.33 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Glass Bottle, 2 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>21</value>
		<weight>6 lb</weight>
		<reference>LT34</reference>
		<notes>DR 1, Fragile (Brittle) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">43.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gonne</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>240</value>
		<weight>6.9 lb</weight>
		<reference>LT91</reference>
		<ranged_weapon>
			<damage>2d+1 pi++</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot Bullet</usage>
			<accuracy>1</accuracy>
			<range>55/550</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(30)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>1d imp</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot Bolt</usage>
			<accuracy>1</accuracy>
			<range>75/1,200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(30)</shots>
			<bulk>&#8211;</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gonne Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2.6</value>
		<weight>0.13 lb</weight>
		<reference>LT91</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gonne Bullet</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>3.4</value>
		<weight>0.17 lb</weight>
		<reference>LT91</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Grappling Hook, Padded</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>3 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Grappling Hook, Unpadded</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Great Axe</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+4 cut</damage>
			<strength>12&#8225;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Greatsword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>7 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Greek Fire</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT84</reference>
		<notes>Per pint; treat as Molotov Cocktail (p. B411)</notes>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gun-Cleaning Kit</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Halberd</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>12 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+5 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+4 imp</damage>
			<strength>13&#8225;</strength>
			<usage>Spike Thrust</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck on spike thrust; see Picks (p. B405).</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Harp</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>7 lb</weight>
		<reference>LT49</reference>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Harpoon</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>11</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<notes>Tethered. See pp. B276, B411.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hatchet</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1.5/x2.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Chariot</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>660</value>
		<weight>780 lb</weight>
		<reference>LT137</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Horse-Cutter</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>12 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+5 cut</damage>
			<strength>13&#8225;</strength>
			<usage>Swing</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Sling</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>x3/x6</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Unshaped rocks and stones suitable for slings, heavy slings, and stone-launching sticks can be found for free, but they&#8217;re less accurate: -1 to hit.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Sling Shaped Rock</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>1 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Spear</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>6 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr+4 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3  cut</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust - tip slash</usage>
			<reach>3</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hemlock</description>
		<tech_level>0</tech_level>
		<legality_class>1</legality_class>
		<value>5</value>
		<reference>LT129</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Highland Pistol</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>135</value>
		<weight>2.75 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>1d+2 pi+</damage>
			<strength>9</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>45/500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Highland Pistol Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.6</value>
		<weight>0.03 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Holsters</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<weight>5 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hook Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<usage>Hilt Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 cut</damage>
			<strength>10</strength>
			<usage>Hook Slice</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it; hook; can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hook, Surgical</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Horse Blanket</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>2.5 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Horseshoes</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Housebreaker's Kit</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>255</value>
		<weight>16 lb</weight>
		<reference>LT126</reference>
		<categories>
			<category>Craftsman Kits</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Humming Bulb Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<notes>-1 Acc, subtracts five from both range multipliers; damage is Crushing with an armor divisor of 0.5</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hungamunga</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT72</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw-1 cut</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Not balanced for melee combat! Treat hungamunga as a large knife with -2 to skill and therefore -1 to Parry (for knives, this adds to the usual -1 to Parry).</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hunting Crossbow</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>12 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(13)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Steel crossbow (See LT78, Note 6)</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hunting Horn, Brass</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>LT49</reference>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hunting Shirt, Dyed</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>5 lb</weight>
		<reference>LT126</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hunting Shirt, Plain</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>LT126</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Incendiaries, Early Mixtures</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<reference>LT84</reference>
		<notes>Per pint; splash causes 1 point of burning per second; doused area does 1d-1 per second; is flammable (see Making Things Burn, p. B433)</notes>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Incendiary Blowpipe</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>35</value>
		<weight>1 lb</weight>
		<reference>LT86</reference>
		<ranged_weapon>
			<damage>1d-1 burn</damage>
			<strength>2</strength>
			<usage>Blow Charge</usage>
			<accuracy>0</accuracy>
			<range>x0.2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Blowpipe</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack. Range is ST-based. Produces a cone with terminal width equal to Range. Each charge costs $0.50.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Incendiary Blowpipe Charge</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.5</value>
		<weight>0.05 lb</weight>
		<reference>LT86</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Incendiary Sphere</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>LT85</reference>
		<notes>hurled by a beam sling (p. LT81); burns for 2 minutes; 1d+1 burn over 1-yard radius</notes>
		<categories>
			<category>Bomb</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Incense, Cheap, per ounce</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>0.1 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Incense, Fine, per ounce</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.1 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ink Stone</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ink, per pint</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>2.5</value>
		<weight>1 lb</weight>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Iron Bomb</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>600</value>
		<weight>30 lb</weight>
		<reference>LT85</reference>
		<notes>Damage 6dx4[2d] cr ex</notes>
		<categories>
			<category>Bomb</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Iron Fire-Lance</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>150</value>
		<weight>10 lb</weight>
		<reference>LT86</reference>
		<ranged_weapon>
			<damage>1d burn and linked 1 pi-</damage>
			<strength>11&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>0</accuracy>
			<range>2-4</range>
			<rate_of_fire>Jet</rate_of_fire>
			<shots>1x120s</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Flamethrower</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Javelin</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>3</accuracy>
			<range>x1.5/x1.75</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Javelin w. Thong</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>2 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>4</accuracy>
			<range>x1.75/x2.75</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Jian</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>3 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Jian</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>3 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Jo</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>9</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>6&#8224;</strength>
			<usage>Staff Swing</usage>
			<reach>1</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>6&#8224;</strength>
			<usage>Staff Thrust</usage>
			<reach>1</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Jolly Boat, 18'</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>3000</value>
		<weight>2700 lb</weight>
		<reference>LT142</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Jutte</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Gets +2 to disarm when wielded with Jitte/Sai skill; see pp. B208, B401.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>J&#228;ger Rifle</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>300</value>
		<weight>11 lb</weight>
		<reference>LT94</reference>
		<ranged_weapon>
			<damage>3d+1 pi+</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>65/650</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>J&#228;ger Rifle Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.2</value>
		<weight>0.06 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>J&#228;ger Rifle, Double-Barreled</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>500</value>
		<weight>20 lb</weight>
		<reference>LT94</reference>
		<ranged_weapon>
			<damage>3d+1 pi+</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>65/650</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>2(60i)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kakute</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.1 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>see LT57</damage>
			<usage>Grappling</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
		</melee_weapon>
		<notes>+1 vs. break free</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Katana</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swing - One Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>11</strength>
			<usage>Thrust - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Katar</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2; Use Brawling or Karate parry if better than usual weapon parry.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kayak, 18&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>240 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kettledrums, Cavalry</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>28 lb</weight>
		<reference>LT49</reference>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Khopesh</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>450</value>
		<weight>3 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 cut</damage>
			<strength>10</strength>
			<usage>Hook Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Hook enables the rules under Hook (p. 54), and may also damage the victim.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kite</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>33</value>
		<weight>2 lb</weight>
		<reference>LT40</reference>
		<categories>
			<category>Games and Toys</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Knife-Wheel</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>1.5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>thr+1 cut</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust - Side blade</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Knobbed Club</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kukri</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>th-1 imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kusari</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kusarigama</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>4.5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11&#8224;</strength>
			<usage>Chain Swing</usage>
			<reach>1,2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2; When swinging the kama on the end of the chain, the kusarigama can&#8217;t disarm or entangle like a regular kusari (p. B406).</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kusarijutte</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>3.5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lacquer</description>
		<tech_level>1</tech_level>
		<legality_class>3</legality_class>
		<value>2</value>
		<reference>LT129</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ladder, 6'</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>360</value>
		<weight>90 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ladder, Rope, 30 feet</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>22 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lajatang</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>7 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lance</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12</strength>
			<usage>Thrust</usage>
			<reach>4</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Lance</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Damage increases in a mounted charge; see Cavalry Weapons (p. B397). Also review Lance (p. LT58) and Riding Gear (p. LT134) for important rules.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lancet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<reference>LT153</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lantaka</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>400</value>
		<weight>30 lb</weight>
		<reference>LT88</reference>
		<ranged_weapon>
			<damage>1d+1 pi++</damage>
			<strength>16M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>40/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lantaka Cannonball</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1.6</value>
		<weight>0.08 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lantaka Pintle Mount</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>270</value>
		<weight>13.5 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Bark Canoe, 20&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>220</value>
		<weight>1760 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Falchion</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>625</value>
		<weight>4.5 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Hide Boat, 36&#8217;</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>6680 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Hungamunga</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>4 lb</weight>
		<reference>LT72</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>-1U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swing - two handed</usage>
			<reach>1</reach>
			<parry>-1U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-6</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Not balanced for melee combat! Treat large hungamunga as an axe, but with -2 to skill and therefore -1 to Parry.</notes>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Katar</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2; Use Brawling or Karate parry if better than usual weapon parry.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Knife</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Net</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>20 lb</weight>
		<reference>LT59</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>11</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>spec.</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404); A net has no 1/2D range. Max range is (ST/2 + Skill/5) for a large net</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Quadrens</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>3 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>thr+2(0.5) imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Throwing Knife</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT75</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lariat</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>LT76</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>7&#8224;</strength>
			<usage>Lasso</usage>
			<accuracy>0</accuracy>
			<range>3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Lasso</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404).</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Late Katana</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>550</value>
		<weight>3 lb</weight>
		<reference>LT57</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 1 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.75</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.66 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 1 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4.5</value>
		<weight>0.75 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">10.79 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 1 quart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.3 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2.72 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 1/4 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<weight>0.05 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.16 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 2 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7.35</value>
		<weight>1.25 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">22.41 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 6 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>2.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">66.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 20 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>34</value>
		<weight>5.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">224.1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 40 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>53</value>
		<weight>9 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">439.9 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 80 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>85</value>
		<weight>14 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">913 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Leather Pouch, 120 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>111</value>
		<weight>18.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1328 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Chariot</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>330</value>
		<weight>460 lb</weight>
		<reference>LT137</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Club</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>3 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Edged Rapier</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>2.25 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Horse-Cutter</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>8 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+4 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Rapier</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Whip, 1 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>4</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Whip, 2 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>1-2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Whip, 3 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1.5 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1-3*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Whip, 4 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>2 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Whip, 5 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2.5 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1-5*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Whip, 6 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>3 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>9</strength>
			<usage>Swung</usage>
			<reach>1-6*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Whip, 7 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>3.5 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1-7*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lime Powder</description>
		<tech_level>1</tech_level>
		<legality_class>3</legality_class>
		<value>1</value>
		<reference>LT130</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Litter</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>25 lb</weight>
		<reference>LT136</reference>
		<notes>Requires two porters</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lockpick Set, Basic</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.2 lb</weight>
		<reference>LT126</reference>
		<categories>
			<category>Thieves' Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lockpick Set, Good</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>0.5 lb</weight>
		<reference>LT126</reference>
		<categories>
			<category>Thieves' Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Axe</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>6 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>1, 2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Dugout Canoe, 30&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4000</value>
		<weight>5500 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Knife</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>1.5 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung - Shortsword</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust - Shortsword</usage>
			<reach>C, 1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung - Knife</usage>
			<reach>C, 1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust - Knife</usage>
			<reach>C, 1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Spear</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>5 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>2, 3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust - two hands</usage>
			<reach>2, 3*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Staff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>5 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>2,3</reach>
			<parry>2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2,3</reach>
			<parry>2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long-Range Awe-Inspiring Gun</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>2200</value>
		<weight>160 lb</weight>
		<reference>LT87</reference>
		<ranged_weapon>
			<damage>7d-1 pi++</damage>
			<strength>21M&#8224;</strength>
			<usage>Shoot Lead Ball</usage>
			<accuracy>1</accuracy>
			<range>130/1,200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-10</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>1d-1 pi+</damage>
			<strength>&#8211;</strength>
			<usage>Shoot Lead Shot</usage>
			<accuracy>1</accuracy>
			<range>130/1,200</range>
			<rate_of_fire>1x100</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>&#8211;</bulk>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long-Range Awe-Inspiring Gun Lead Ball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>3 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long-Range Awe-Inspiring Gun Lead Shot</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3.5 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longboat, 30'</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>5000</value>
		<weight>3500 lb</weight>
		<reference>LT142</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longsword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>4 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust - One Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Luxury Travel Kit</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>226</value>
		<weight>25 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mace</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>11&#8224;</strength>
			<usage>Swing - two handed</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Macuahuilzoctli</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>350</value>
		<weight>2 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>sw+1(0.5) cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Macuahuitl</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>sw+2(0.5) cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Main-Gauche</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.25 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Match Cover</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.5 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Maul</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>12 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+5 cr</damage>
			<strength>13&#8225;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Melee Net</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>5 lb</weight>
		<reference>LT59</reference>
		<ranged_weapon>
			<damage>spec.</damage>
			<strength>8</strength>
			<usage>Throw</usage>
			<accuracy>1</accuracy>
			<range>spec.</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<notes>May entangle or ensnare the target; see Special Ranged Weapons (pp. B410-411) and Cloaks (p. B404); A net has no 1/2D range. Max range is (ST + Skill/5) for a melee net</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 1 cup</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>72</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.75 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 1 gal.</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>460</value>
		<weight>6.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">27.95 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 1 quart</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>184</value>
		<weight>2.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">7.25 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 1/4 cup</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>28</value>
		<weight>0.4 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 2 gal.</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1468</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">58.05 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 6 gal.</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>3044</value>
		<weight>42 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">172 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 20 gal.</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6800</value>
		<weight>94 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">580.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 40 gal.</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>16200</value>
		<weight>225 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1139.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 80 gal.</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25668</value>
		<weight>356 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2365 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Bronze, 120 gal.</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>33636</value>
		<weight>467 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">3440 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 1 cup</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>18</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.75 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 1 gal.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>115</value>
		<weight>6.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">27.95 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 1 quart</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>46</value>
		<weight>2.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">7.25 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 1/4 cup</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>7</value>
		<weight>0.4 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 2 gal.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>367</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">58.05 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 6 gal.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>761</value>
		<weight>42 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">172 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 20 gal.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1700</value>
		<weight>94 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">580.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 40 gal.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>4050</value>
		<weight>225 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1139.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 80 gal.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>6417</value>
		<weight>356 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2365 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Metal Box, Iron, 120 gal.</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>8409</value>
		<weight>467 lb</weight>
		<reference>LT34</reference>
		<notes>DR 3</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">3440 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Military Crossbow</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>15 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(32)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Steel crossbow (See LT78, Note 6)</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Military Pistol</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>250</value>
		<weight>2.75 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>2d-1 pi+</damage>
			<strength>10</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>50/500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Military Pistol Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.8</value>
		<weight>0.04 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mittens</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>8</value>
		<weight>0.5 lb</weight>
		<reference>LT98</reference>
		<notes>DR1 vs. cutting</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monankon</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>95000</value>
		<weight>3800 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>12d-1 cr</damage>
			<strength>138M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>1</accuracy>
			<range>440/550</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-15/-20</bulk>
			<recoil>2</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 2 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monankon Stone</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>15 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monk's Spade</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swing Spade</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monkshood</description>
		<tech_level>0</tech_level>
		<legality_class>1</legality_class>
		<value>6</value>
		<reference>LT129</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Morningstar</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>6 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>-2</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mr. Facing-Both-Ways Gonne</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>370</value>
		<weight>10.8 lb</weight>
		<reference>LT91</reference>
		<ranged_weapon>
			<damage>2d+1 pi++</damage>
			<strength>9&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>55/550</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>2(30i)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Bullet.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Musket</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>175</value>
		<weight>21 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>4d+2 pi++</damage>
			<strength>12R&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>120/1,200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Musket Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.15 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Musket Rest</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Myrmex</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.25 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Naginata</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Polearm Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Polearm Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Naphtha</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<reference>LT84</reference>
		<notes>Per pint; Highly Flammable (see Making Things Burn, p. B433) and lasts for 10D seconds; treat as oil (p. B288)</notes>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Needle, Surgical</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Nunchaku</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>-1</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Oar</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>8 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Oblong Hide Boat, 5&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>85</value>
		<weight>360 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Outrigger Canoe, 30&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>6000</value>
		<weight>5900 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Oxcart</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>340</value>
		<weight>1800 lb</weight>
		<reference>LT136</reference>
		<notes>Draft animals are oxen</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Paper Bomb</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>100</value>
		<weight>5 lb</weight>
		<reference>LT85</reference>
		<notes>Damage 5d cr ex and fills 5-yd radius with smoke for 1 minute; any who take damage roll HT-5 or receive hearing penalty equal to margin of failure for 20-HT minutes and victim is stunned</notes>
		<categories>
			<category>Bomb</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Parchment, per sheet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.6</value>
		<weight>0.05 lb</weight>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pata</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>3.75 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pencil, dozen</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.25 lb</weight>
		<reference>LT47</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Perfume, Cheap, per application</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.01 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Perfume, Expensive, per application</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.01 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petard</description>
		<tech_level>4</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>15 lb</weight>
		<reference>LT86</reference>
		<notes>Damage 15d cr</notes>
		<categories>
			<category>Bomb</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petrobolos, 5-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>5 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petrobolos, 5-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>18000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>5d+2 cr</damage>
			<strength>60M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>250/315</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-12</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petrobolos, 5-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>4100</value>
		<weight>165 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petrobolos, 40-lb Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>40 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petrobolos, 40-lb.</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>165000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>11d cr</damage>
			<strength>180M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>4</accuracy>
			<range>330/415</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-16</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 2 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petrobolos, 40-lb. Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20000</value>
		<weight>800 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petronel</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>280</value>
		<weight>7.75 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>2d+2 pi+</damage>
			<strength>11</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>60/630</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Petronel Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.8</value>
		<weight>0.04 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pick</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>sw+1 imp</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Piercing, copper</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.01 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Piercing, gold</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>0.02 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Piercing, silver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.01 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pike</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>13 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>4, 5*</reach>
			<parry>0U / 0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pilgrim's Kit</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>210</value>
		<weight>40 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pipe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.25 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>4 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>7</strength>
			<usage>Fire Bolt</usage>
			<accuracy>1</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow Dart</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.06 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Piton</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.75 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Piton Hammer</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT125</reference>
		<categories>
			<category>Climbing Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Plug, copper</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.05 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Plug, gold</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>0.1 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Plug, silver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>0.06 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pocket Pistol</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>190</value>
		<weight>0.7 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>1d pi</damage>
			<strength>6</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>25/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pocket Pistol Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.16</value>
		<weight>0.008 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Poleaxe</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>10 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>sw+4 cut</damage>
			<strength>12&#8225;</strength>
			<usage>Blade Swing</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>12&#8225;</strength>
			<usage>Hammer Swing</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pollaxe</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>10 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Axe Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Spike Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Spike Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Polybolos</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>3500</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>3d imp</damage>
			<strength>17M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>310/385</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>20(2i)</shots>
			<bulk>-9</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83); requires five Ready maneuvers between shots; emptying the 20-round magazine takes 2 minutes.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Polybolos Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>132</value>
		<weight>4 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Polybolos Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>42 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Sundial</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>LT44</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prepared Block</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.5 lb</weight>
		<reference>LT35</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Probe, Surgical</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>6 lb</weight>
		<reference>LT73</reference>
		<ranged_weapon>
			<damage>thr+4 pi</damage>
			<strength>7&#8224;</strength>
			<usage>Fire Pellet</usage>
			<accuracy>2</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd Pellet</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.06 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pry-Bar</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>5 lb</weight>
		<reference>LT126</reference>
		<categories>
			<category>Thieves' Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pry-Bar, Small</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>2 lb</weight>
		<reference>LT126</reference>
		<categories>
			<category>Thieves' Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Puckle Gun</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>1800</value>
		<weight>90 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>2d+1 pi++</damage>
			<strength>18M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>55/510</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>9(10i)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<notes>Normally used with a tripod mount; Spare cylinder (empty): $200, 10 lbs.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Puckle Gun Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>72</value>
		<weight>3.6 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Puffer Pistol</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>260</value>
		<weight>2 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>2d-1 pi+</damage>
			<strength>9</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>50/550</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Puffer Pistol Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.7</value>
		<weight>0.035 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pumice</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.5 lb</weight>
		<reference>LT47</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Qian Kun Ri Yue Dao</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>3 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<usage>Hilt Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<strength>7&#8224;</strength>
			<usage>Cut</usage>
			<reach>1</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it; -1 to hit</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quadrens</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>LT60</reference>
		<melee_weapon>
			<damage>thr+1(0.5) imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Maine-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Gets +2 to disarm when wielded with Jitte/Sai skill; see pp. B208, B401.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quarterstaff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>4 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Queen Anne Pistol</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>135</value>
		<weight>2.4 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>1d+2 pi+</damage>
			<strength>9</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>45/490</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Queen Anne Pistol Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.6</value>
		<weight>0.03 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quick Match</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.2 lb</weight>
		<reference>LT84</reference>
		<notes>per yard; burns at 4 yards per minute</notes>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quill, Cheap</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quill, Fine</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>0.75</value>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rabinet</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>4000</value>
		<weight>300 lb</weight>
		<reference>LT88</reference>
		<ranged_weapon>
			<damage>5d pi++</damage>
			<strength>29M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>90/850</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-9</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rabinet Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>13</value>
		<weight>0.65 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rabinet Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>430</value>
		<weight>375 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Raft, 4" Logs</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>95</value>
		<weight>580 lb</weight>
		<reference>LT138</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Raft, 6.5" Reeds</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>330</value>
		<weight>1180 lb</weight>
		<reference>LT138</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Raft, 7" Logs</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>960 lb</weight>
		<reference>LT138</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Raft, 10" Logs</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>195</value>
		<weight>1360 lb</weight>
		<reference>LT138</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Raft, 12" Logs</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>1760 lb</weight>
		<reference>LT138</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rapier</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>2.75 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Razor</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>18</value>
		<weight>0.2 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Reflex Bow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>2.25 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+1 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Repeating Crossbow</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>10 lb</weight>
		<reference>LT73</reference>
		<ranged_weapon>
			<damage>thr+4 imp</damage>
			<strength>8&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>1</accuracy>
			<range>x7/x15</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>10(3i)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Riding Crop</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ring, copper</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.1 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ring, gold</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4000</value>
		<weight>0.2 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ring, silver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>0.12 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>River Barge, 40'</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>12000</value>
		<weight>8400 lb</weight>
		<reference>LT141</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rondel Dagger</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rope Dart</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw-1 cr</damage>
			<strength>5&#8224;</strength>
			<usage>Swing</usage>
			<reach>1-4</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-4</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2; Can only lash the target for damage; none of the special whip rules apply.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Round Hide Boat, 5&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>280</value>
		<weight>2600 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Round Mace</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>12</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saber</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>2 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saddle, Cushioned</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saddle, Horned</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>20 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saddle, Riding</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>15 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saddle, War</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>30 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Saddlebags</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sai</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1.5 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Gets +2 to disarm when wielded with Jitte/Sai skill; see pp. B208, B401.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saker</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>19000</value>
		<weight>1400 lb</weight>
		<reference>LT88</reference>
		<ranged_weapon>
			<damage>15d pi++</damage>
			<strength>43M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>220/1,900</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-13</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 3 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saker Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>LT897</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saker Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>1750 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saltpeter</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>LT84</reference>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sampan, 15&#8217;</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1800</value>
		<weight>560 lb</weight>
		<reference>LT141</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sandglass</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>3 lb</weight>
		<reference>LT45</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scalpel</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 9" Bolt</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.66</value>
		<weight>0.02 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 9&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>7&#8224;[7]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>185/230</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 13.5" Bolt</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1.98</value>
		<weight>0.06 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 13.5&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>7&#8224;[10]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>200/250</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 18" Bolt</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>4.62</value>
		<weight>0.14 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 18&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>475</value>
		<reference>LT83</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>12&#8224;[13]</strength>
			<usage>Shoot</usage>
			<accuracy>4</accuracy>
			<range>210/265</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(6)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Personal Artillery</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 27" Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>16.5</value>
		<weight>0.5 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 27&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>1600</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>3d imp</damage>
			<strength>17M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>220/275</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(10)</shots>
			<bulk>-9</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 27&#8221; Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>42 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 36" Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>39.6</value>
		<weight>1.2 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 36&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>4000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>4d imp</damage>
			<strength>21M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>240/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-10</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 36&#8221; Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1700</value>
		<weight>67 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 45" Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>74.25</value>
		<weight>2.25 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 45&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>7200</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>5d imp</damage>
			<strength>38M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>250/315</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(24)</shots>
			<bulk>-11</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 45&#8221; Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>2300</value>
		<weight>93 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 54" Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>132</value>
		<weight>4 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 54&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>12800</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>6d-1 imp</damage>
			<strength>51M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>250/315</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(35)</shots>
			<bulk>-12</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 54&#8221; Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>3500</value>
		<weight>140 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 72" Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>330</value>
		<weight>10 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 72&#8221;</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>30000</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>7d+1 imp</damage>
			<strength>77M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>275/345</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(30)</shots>
			<bulk>-14</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 1 crew; detachable tripod required; see Tripod Mount Table (p. LT83).</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion, 72&#8221; Tripod</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>6300</value>
		<weight>250 lb</weight>
		<reference>LT83</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scythe</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>5 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 imp</damage>
			<strength>11&#8225;</strength>
			<usage>Point Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>Point swing may get stuck; see Picks (p. B405); thrust enables the rules under Hook (p. 54), and may also damage the victim.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scythed Chariot</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>660</value>
		<weight>780 lb</weight>
		<reference>LT137</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Serpentine Black Powder</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT85</reference>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sewn-Plank Riverboat, 30&#8217;</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1400</value>
		<weight>4000 lb</weight>
		<reference>LT141</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sewn-Plank Sailboat</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1400</value>
		<weight>4400 lb</weight>
		<reference>LT142</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shackles, Iron</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>LT130</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shaped Sling Stone</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.06</value>
		<weight>0.05 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's  Gun, 4-lb.</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>14000</value>
		<weight>1000 lb</weight>
		<reference>LT89</reference>
		<ranged_weapon>
			<damage>6dx3 pi++</damage>
			<strength>40M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>270/2,300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-12</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 2 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's  Gun, 9-lb.</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>39000</value>
		<weight>2900 lb</weight>
		<reference>LT89</reference>
		<ranged_weapon>
			<damage>6dx4 pi++</damage>
			<strength>50M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>310/2,400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-14</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 4 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's  Gun, 18-lb.</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>65000</value>
		<weight>5000 lb</weight>
		<reference>LT89</reference>
		<ranged_weapon>
			<damage>7dx4 pi++</damage>
			<strength>60M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>340/2,600</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(70)</shots>
			<bulk>-15</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 6 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's  Gun, 42-lb.</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>100000</value>
		<weight>7300 lb</weight>
		<reference>LT89</reference>
		<ranged_weapon>
			<damage>6dx5 pi++</damage>
			<strength>75M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>380/2,800</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(90)</shots>
			<bulk>-16</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires 11 crew</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's Gun,4-lb. Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>7.5 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's Gun,9-lb. Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>330</value>
		<weight>16.5 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's Gun,18-lb. Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>560</value>
		<weight>28 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship's Gun,42-lb. Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>60 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship&#8217;s  Gun, 4-lb. Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>590</value>
		<weight>1250 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship&#8217;s  Gun, 9-lb. Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>770</value>
		<weight>3600 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship&#8217;s Gun, 18-lb. Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>890</value>
		<weight>6000 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ship&#8217;s Gun, 42-lb. Truck Carriage Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>9000 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shoes, leather</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shooting Stick</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Baton</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw-1 cr</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C, 1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.5 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>7&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Spear</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cut</damage>
			<strength>6</strength>
			<usage>Thrust - tip slash</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Staff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shortsword</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shotel</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>-2 to hit on Swing</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sickle</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 cut</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw imp</damage>
			<strength>8</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Siege Crossbow</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>18 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>14M&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(50)</shots>
			<bulk>-10</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Steel crossbow (See LT78, Note 6)</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Signet Ring</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Slashing Wheel</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr+1 cut</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sleigh</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>600 lb</weight>
		<reference>LT135</reference>
		<notes>Draft animal is a horse</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>sw pi</damage>
			<strength>6</strength>
			<usage>Shoot</usage>
			<accuracy>0</accuracy>
			<range>x6/x10</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.; unshaped rocks and stones suitable for slings, heavy slings, and stone-launching sticks can be found for free, but they&#8217;re less accurate: -1 to hit; Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling Pellet</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.06 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling, Long Arm</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Firearm Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sloop, 21'</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>5000</value>
		<weight>4800 lb</weight>
		<reference>LT142</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Slow Match</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.2 lb</weight>
		<reference>LT84</reference>
		<notes>per yard; burns at 1" per 15 minutes</notes>
		<categories>
			<category>Incendiaries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Slurbow</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>8 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Fire 2 medium darts</usage>
			<accuracy>1</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1x2</rate_of_fire>
			<shots>1(2i)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Fire 5 small darts</usage>
			<accuracy>1</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1x5</rate_of_fire>
			<shots>1(2i)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires several Ready maneuvers to cock the bow before loading darts; use the standard cocking times for crossbows under Bows, Crossbows, and Rated ST (p. LT74).</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Slurbow Dart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.5</value>
		<weight>0.03 lb</weight>
		<reference>LT76</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>3 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Falchion</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Knife</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Mace</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Round Mace</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>3 lb</weight>
		<reference>LT58</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Throwing Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>3 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon/Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Throwing Knife</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>LT75</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>0</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Smallsword</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>1.5 lb</weight>
		<reference>LT61</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Snaphaunce Pistol</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>125</value>
		<weight>1.3 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>1d+1 pi</damage>
			<strength>7</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>40/420</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Snaphaunce Pistol Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.2</value>
		<weight>0.01 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Soap, Liquid, Pint</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Soap, Solid, Bar</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>27</value>
		<weight>1 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sodegarami</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>4 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<strength>7&#8224;</strength>
			<usage>Hook Thrust</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<notes>Hook enables the rules under Hook (p. 54), and may also damage the victim.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spear</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3  imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust - two hands</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>9</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spear w. Thong</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>4 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3  imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust - two hands</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>9</strength>
			<usage>Thrown</usage>
			<accuracy>3</accuracy>
			<range>x1.25/x1.75</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Speculum</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spike Shuriken</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<melee_weapon>
			<damage>thr-2 cut</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-2 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>0</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Shuriken</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Splints, Arm</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>1 lb</weight>
		<reference>LT146</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Splints, Leg</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>LT146</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Springald</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>5400</value>
		<reference>LT80</reference>
		<ranged_weapon>
			<damage>5d+3 imp</damage>
			<strength>33M&#8224;</strength>
			<usage>Fire</usage>
			<accuracy>1</accuracy>
			<range>90/110</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-11/-14</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Springald Bolt</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>66</value>
		<weight>2 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spurs</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Square-Rigged Sailboat</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>15000</value>
		<weight>14000 lb</weight>
		<reference>LT141</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Staff Sling</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>sw+1 pi</damage>
			<strength>7&#8224;</strength>
			<usage>Shoot Stone</usage>
			<accuracy>1</accuracy>
			<range>x10/x15</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Unshaped rocks and stones suitable for slings, heavy slings, and stone-launching sticks can be found for free, but they&#8217;re less accurate: -1 to hit.; Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Star Shuriken</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.1 lb</weight>
		<reference>LT73</reference>
		<melee_weapon>
			<damage>thr-2 cut</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 cut</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>0</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Shuriken</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stiletto</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.25 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stirrups</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<weight>5 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Riding Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stone-Launching Stick</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>sw-1 cr</damage>
			<strength>5</strength>
			<usage>Shoot Stone</usage>
			<accuracy>0</accuracy>
			<range>x2/x3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack; unshaped rocks and stones suitable for slings, heavy slings, and stone-launching sticks can be found for free, but they&#8217;re less accurate: -1 to hit.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stone-Launching Stick Shaped Stone</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.25 lb</weight>
		<reference>LT77</reference>
		<notes>Inflicts half the injury it delivered when yanked out</notes>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Straddle Car</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>164</value>
		<weight>240 lb</weight>
		<reference>LT137</reference>
		<notes>Draft animal is a donkey</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Straight Composite Bow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>2.25 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Strigil</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>0.5 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stylus</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<reference>LT47</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>4</quantity>
		<description>Sulfur Matches</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<reference>LT35</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Surgeon Kit, Large</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>40 lb</weight>
		<reference>LT149</reference>
		<notes>Good equipment, giving +1 (quality) to Surgery</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Surgeon Kit, Small</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>15 lb</weight>
		<reference>LT149</reference>
		<notes>Basic equipment for Surgery.</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Surveyor's Kit</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>245</value>
		<weight>40 lb</weight>
		<reference>LT43</reference>
		<categories>
			<category>Craftsman Kits</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Swivel-Gun</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>1900</value>
		<weight>140 lb</weight>
		<reference>LT87</reference>
		<ranged_weapon>
			<damage>6d+1 pi++</damage>
			<strength>27M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>90/900</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Swivel-Gun Cannonball</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2.5 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Swivel-Gun Pintle Mount</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1300</value>
		<weight>65 lb</weight>
		<reference>LT89</reference>
		<categories>
			<category>Heavy Weapons Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tantsutsu</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>610</value>
		<weight>4.5 lb</weight>
		<reference>LT93</reference>
		<ranged_weapon>
			<damage>1d+2 pi++</damage>
			<strength>11</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>40/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(45)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tantsutsu Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.2</value>
		<weight>0.06 lb</weight>
		<reference>LT94</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ten-Eyed Gonne</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>920</value>
		<weight>27 lb</weight>
		<reference>LT91</reference>
		<ranged_weapon>
			<damage>2d pi++</damage>
			<strength>11&#8224;</strength>
			<usage>First Shot</usage>
			<accuracy>1</accuracy>
			<range>50/510</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>10(30i)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>2d+1 pi++</damage>
			<strength>&#8211;</strength>
			<usage>Second Shot</usage>
			<accuracy>1</accuracy>
			<range>60/590</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>&#8211;</shots>
			<bulk>&#8211;</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>2d+2 pi++</damage>
			<strength>&#8211;</strength>
			<usage>Third Shot</usage>
			<accuracy>1</accuracy>
			<range>65/630</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>&#8211;</shots>
			<bulk>&#8211;</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>2d+2 pi++</damage>
			<strength>&#8211;</strength>
			<usage>Fourth Shot</usage>
			<accuracy>1</accuracy>
			<range>65/650</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>&#8211;</shots>
			<bulk>&#8211;</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>2d+3 pi++</damage>
			<strength>&#8211;</strength>
			<usage>Fifth Shot</usage>
			<accuracy>1</accuracy>
			<range>65/660</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>&#8211;</shots>
			<bulk>&#8211;</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gonne</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Bullet; Range and damage increase from the first to the fifth bullet on each end. The five lines show the increase.  After  one end is fully discharged, start over at the lowest values for the other end. Reloading the inner rounds takes 60 seconds per round rather than 30.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Teppo</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>170</value>
		<weight>8.6 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>1d+2 pi+</damage>
			<strength>8&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>45/500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Teppo Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>0.5</value>
		<weight>0.025 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tetsubo</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>sw+5 cr</damage>
			<strength>13&#8225;</strength>
			<usage>Axe Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Axe Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>13&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thonged Club</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.5 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>sw-1 cr</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>-1</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Three-Part Staff</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>5 lb</weight>
		<reference>LT62</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>11&#8224;</strength>
			<usage>Swung</usage>
			<reach>1-3</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>11&#8224;</strength>
			<usage>Swung, using both ends</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Throwing Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>4 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swung - two handed</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Throwing Dart</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT74</reference>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x2.5/x3.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Dart</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Throwing Stick</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>sw-1 cr</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x4/x8</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Stick</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thrusting Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>5 lb</weight>
		<reference>LT54</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swing - One Handed</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>11</strength>
			<usage>Thrust - One Handed</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thrusting Broadsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>3 lb</weight>
		<reference>LT55</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thrusting Greatsword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>7 lb</weight>
		<reference>LT56</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tobacco</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tonfa</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1.5 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Butt jab</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>7</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C, 1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Torc, copper</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7</value>
		<weight>0.4 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Torc, gold</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>17000</value>
		<weight>0.85 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Torc, silver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>0.5 lb</weight>
		<reference>LT38</reference>
		<categories>
			<category>Jewelry</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Torture Kit</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>8 lb</weight>
		<reference>LT131</reference>
		<categories>
			<category>Craftsman Kits</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tourniquet</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<reference>LT145</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Traction Bench</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>125 lb</weight>
		<reference>LT149</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trebuchet, Hinged, Large</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>210000</value>
		<weight>44000 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>17d cr</damage>
			<strength>470M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>1</accuracy>
			<range>510/660</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(450)</shots>
			<bulk>-21/-26</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 30 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trebuchet, Hinged, Small</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>70000</value>
		<weight>17500 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>12d+2 cr</damage>
			<strength>295M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>1</accuracy>
			<range>480/600</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(300)</shots>
			<bulk>-19/-24</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 25 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trebuchet, Large</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>240000</value>
		<weight>56000 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>6dx3 cr</damage>
			<strength>530M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>1</accuracy>
			<range>290/360</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(450)</shots>
			<bulk>-22/-27</bulk>
			<recoil>4</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 30 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trebuchet, Large Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>80 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trebuchet, Small</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>75000</value>
		<weight>17500 lb</weight>
		<reference>LT81</reference>
		<ranged_weapon>
			<damage>13d+2 cr</damage>
			<strength>330M&#8224;</strength>
			<usage>Fire Stone</usage>
			<accuracy>1</accuracy>
			<range>265/330</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(300)</shots>
			<bulk>-20/-25</bulk>
			<recoil>3</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Minimum range is 25% of maximum range; requires 25 crew; rectangular-based weapon; see table introduction for effects.</notes>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trebuchet, Small Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>25 lb</weight>
		<reference>LT81</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trephin</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>1 lb</weight>
		<reference>LT148</reference>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trident</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>5 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>thr + 3 (0.5) imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+4 (0.5) imp</damage>
			<strength>10&#8224;</strength>
			<usage> Thrust - two hands</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trumpet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>LT49</reference>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tubular Bow</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>2 lb</weight>
		<reference>LT72</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>8&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tweezers</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<reference>LT36</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Two-Handed Macuahuitl</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>LT59</reference>
		<melee_weapon>
			<damage>sw+3(0.5) cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Urumi</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>4 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-1 cr</damage>
			<strength>8</strength>
			<usage>Swung, Flat</usage>
			<reach>1-3</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-1(0.4) cut</damage>
			<strength>8</strength>
			<usage>Swing, Blade</usage>
			<reach>1-3</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Vellum, per sheet</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1.2</value>
		<weight>0.02 lb</weight>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Veuglaire</description>
		<tech_level>3</tech_level>
		<legality_class>2</legality_class>
		<value>9600</value>
		<weight>700 lb</weight>
		<reference>LT87</reference>
		<ranged_weapon>
			<damage>4d+2 pi++</damage>
			<strength>36M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>40/340</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-12</bulk>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Cannon</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Heavy Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Veuglaire Stone</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>2.5 lb</weight>
		<reference>LT87</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Viper Venom</description>
		<tech_level>0</tech_level>
		<legality_class>0</legality_class>
		<value>10</value>
		<reference>LT129</reference>
		<categories>
			<category>Poison</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Voyageur Canoe, 35&#8217;</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1900</value>
		<weight>11560 lb</weight>
		<reference>LT141</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wagon</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>680</value>
		<weight>1680 lb</weight>
		<reference>LT136</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wall Gun</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>425</value>
		<weight>27.5 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>5d+1 pi++</damage>
			<strength>13M&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>120/1,200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(40)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<notes>Normally used with a tripod mount.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wall Gun Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>0.3 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>War Canoe, 60&#8217;</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>18000</value>
		<weight>11600 lb</weight>
		<reference>LT140</reference>
		<categories>
			<category>Boats and Ships</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>War Wagon</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>6000 lb</weight>
		<reference>LT136</reference>
		<notes>Draft animals are horses; roadbound vehicle</notes>
		<categories>
			<category>Land Vehicle</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Warhammer</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>7 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw+4 imp</damage>
			<strength>12&#8225;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Water Pipe</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>5 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Luxuries</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wax Tablet, Large</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wax Tablet, Small</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>7</value>
		<weight>0.2 lb</weight>
		<reference>LT46</reference>
		<categories>
			<category>Personal Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Weighted Scarf</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>-1</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>see B405</damage>
			<usage>Garrote</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Garrote</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 1 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 2 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1-2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 3 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1-3*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 4 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>8 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 5 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>9</strength>
			<usage>Swung</usage>
			<reach>1-5*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 6 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>12 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1-6*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 7 yd</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>14 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1-7*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 1 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.15</value>
		<weight>0.07 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.66 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 1 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.75</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">10.79 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 1 quart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.5</value>
		<weight>0.25 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2.72 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 1/4 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.16 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 2 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">22.41 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 6 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7.5</value>
		<weight>3.75 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">66.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 20 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>16</value>
		<weight>8 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">224.1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 40 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>39</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">439.9 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 80 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>62</value>
		<weight>31 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">913 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wicker Basket, 120 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>108</value>
		<weight>54 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1328 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Winged Tiger Gun</description>
		<tech_level>4</tech_level>
		<legality_class>2</legality_class>
		<value>220</value>
		<weight>6.5 lb</weight>
		<reference>LT92</reference>
		<ranged_weapon>
			<damage>2d-1 pi+</damage>
			<strength>8&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>45/470</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>3(60i)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Winged Tiger Gun Bullet</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>2.7</value>
		<weight>0.135 lb</weight>
		<reference>LT93</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 1 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.31 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 1 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 1 quart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.25 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 1/4 cup</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.5</value>
		<weight>0.05 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.33 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 2 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>17</value>
		<weight>2.5 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">43.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 6 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>31</value>
		<weight>6 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">128 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 20 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>55</value>
		<weight>11 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">432 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 40 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>113</value>
		<weight>32 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">848 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 80 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>178</value>
		<weight>50 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1760 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Wooden Box or Barrel, 120 gal.</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>239</value>
		<weight>88 lb</weight>
		<reference>LT34</reference>
		<notes>DR 0, Fragile (Combustible) see B136</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2560 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wooden Stake</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.5 lb</weight>
		<reference>LT64</reference>
		<melee_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Woomera</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT75</reference>
		<ranged_weapon>
			<damage>sw+3 imp</damage>
			<strength>9</strength>
			<usage>Shoot Spear</usage>
			<accuracy>2</accuracy>
			<range>x1.5/x2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
</equipment_list>
