<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="i3oun8vh:-wm6xzzwbf5fb" version="1">
	<advantage_list>
		<advantage version="2">
			<name>Increased Health</name>
			<type>Physical</type>
			<levels>2</levels>
			<points_per_level>10</points_per_level>
			<reference>B14</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>ht</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Increased Strength</name>
			<type>Physical</type>
			<levels>2</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>No Fine Manipulators</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Super-Effort</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
				<reference>Sup24</reference>
			</modifier>
			<reference>B14</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Basic Undead Meta-Trait</name>
			<advantage version="2">
				<name>Unaging</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Age Control</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<reference>B95</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Undead)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>B155</reference>
				<notes>-4 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Metabolic Hazards</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Suffocates in air</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Absorption</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 25 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 50 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 100 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 200 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 300 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependency (Mana)</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Rarity: Rare</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Occasional</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Common</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1">
					<name>Rarity: Very Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Illegal</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1">
					<name>Frequency: Constantly</name>
					<cost type="multiplier">5</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per minute without it</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Hourly</name>
					<cost type="multiplier">4</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Daily</name>
					<cost type="multiplier">3</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per hour after missing a daily dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Weekly</name>
					<cost type="multiplier">2</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Monthly</name>
					<cost type="multiplier">1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per day after missing a monthly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Seasonally</name>
					<cost type="multiplier">0.33333</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Yearly</name>
					<cost type="multiplier">0.1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Aging</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B130</reference>
					<notes>Age 2 years for each HP lost due to this dependency</notes>
				</modifier>
				<reference>B130</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Extra Hit Points</name>
			<type>Physical</type>
			<levels>8</levels>
			<points_per_level>2</points_per_level>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Fine Manipulators</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<reference>B16</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>hp</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Extra Fatigue Points</name>
			<type>Physical</type>
			<levels>8</levels>
			<points_per_level>3</points_per_level>
			<reference>B16</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>fp</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Doesn't Eat or Drink</name>
			<type>Physical, Exotic</type>
			<base_points>10</base_points>
			<reference>B50</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Doesn't Sleep</name>
			<type>Physical, Exotic</type>
			<base_points>20</base_points>
			<reference>B50</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>High Pain Threshold</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<reference>B59</reference>
			<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Injury Tolerance (No Blood)</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<reference>B61</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Injury Tolerance (No Brain)</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<reference>B61</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Injury Tolerance (No Eyes)</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<reference>B61</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Injury Tolerance (No Vitals)</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<reference>B61</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Injury Tolerance (Unliving)</name>
			<type>Physical, Exotic</type>
			<base_points>20</base_points>
			<reference>B61</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Magery</name>
			<type>Mental, Supernatural</type>
			<levels>3</levels>
			<base_points>5</base_points>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Dance</name>
				<cost type="percentage">-40</cost>
				<affects>levels_only</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Dark-Aspected</name>
				<cost type="percentage">-50</cost>
				<affects>levels_only</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Day-Aspected</name>
				<cost type="percentage">-40</cost>
				<affects>levels_only</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Musical</name>
				<cost type="percentage">-50</cost>
				<affects>levels_only</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Night-Aspected</name>
				<cost type="percentage">-40</cost>
				<affects>levels_only</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>One College</name>
				<cost type="percentage">-40</cost>
				<affects>levels_only</affects>
				<notes>@College@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Solitary</name>
				<cost type="percentage">-40</cost>
				<affects>levels_only</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Song</name>
				<cost type="percentage">-40</cost>
				<affects>levels_only</affects>
			</modifier>
			<reference>B66</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<spell_bonus all_colleges="yes">
				<amount per_level="yes">1</amount>
			</spell_bonus>
			<skill_bonus>
				<name compare="is">thaumatology</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Silence</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Dynamic</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>P76</reference>
			</modifier>
			<reference>B85</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">stealth</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Single-Minded</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<reference>B85</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Lifebane</name>
			<type>Mental, Supernatural</type>
			<base_points>-10</base_points>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Appearance</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>Universal</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Off-the-Shelf Looks</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Androgynous</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Impressive</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Attractive</name>
				<cost type="points">4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Average</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Horrific</name>
				<cost type="points">-24</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Monstrous</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Hideous</name>
				<cost type="points">-16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ugly</name>
				<cost type="points">-8</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unattractive</name>
				<cost type="points">-4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Handsome</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Beautiful</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Handsome</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Beautiful</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Transcendent</name>
				<cost type="points">20</cost>
				<affects>total</affects>
			</modifier>
			<reference>B21</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Unhealing (Partial)</name>
			<type>Physical, Exotic</type>
			<base_points>-20</base_points>
			<reference>B160</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Unnatural Features (Body Temperature 120 120&#176;F, glows in dark)</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>-1</points_per_level>
			<reference>B22</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">disguise</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">-1</amount>
			</skill_bonus>
		</advantage>
	</advantage_list>
	<spell_list>
		<spell version="2" very_hard="yes">
			<name>Breathe Radiation</name>
			<college>Technological/Radiation</college>
			<power_source>Arcane</power_source>
			<spell_class>Regular</spell_class>
			<casting_cost>1-4</casting_cost>
			<maintenance_cost>-</maintenance_cost>
			<casting_time>2 sec</casting_time>
			<duration>1 sec</duration>
			<points>28</points>
			<reference>M182</reference>
			<notes>IQ+5</notes>
			<categories>
				<category>Radiation</category>
				<category>Technological</category>
			</categories>
			<prereq_list all="yes">
				<spell_prereq has="yes">
					<name compare="is">radiation jet</name>
				</spell_prereq>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">magery</name>
						<notes compare="contains">one college (technological)</notes>
						<level compare="at_least">2</level>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">magery</name>
						<notes compare="does not contain">one college</notes>
						<level compare="at_least">2</level>
					</advantage_prereq>
				</prereq_list>
			</prereq_list>
		</spell>
		<spell version="2">
			<name>See Radiation</name>
			<college>Technological/Radiation</college>
			<power_source>Arcane</power_source>
			<spell_class>Regular</spell_class>
			<casting_cost>3</casting_cost>
			<maintenance_cost>2</maintenance_cost>
			<casting_time>1 sec</casting_time>
			<duration>1 min</duration>
			<points>24</points>
			<reference>M181</reference>
			<notes>IQ+5</notes>
			<categories>
				<category>Radiation</category>
				<category>Technological</category>
			</categories>
		</spell>
	</spell_list>
</template>
