<?xml version="1.0" encoding="US-ASCII" ?>
<skill_list unique_id="hvpn5zip:-1lv0p72mj9nhb" version="1">
	<skill_container version="2" open="yes">
		<name>Anti-Psi</name>
		<reference>PSI26</reference>
		<categories>
			<category>Anti-Psi</category>
			<category>Psionics</category>
		</categories>
		<skill version="2">
			<name>Cancellation</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI23</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is"></name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Psionic Overload</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Interruption</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Cancellation</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Crippling Attack</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI23</reference>
			<default>
				<type>Skill</type>
				<name>Cancellation</name>
				<modifier>-6</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Exemption</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>Screaming</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Expansion</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI24</reference>
			<default>
				<type>Skill</type>
				<name>Para-Invisibility</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Expansion</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI24</reference>
			<default>
				<type>Skill</type>
				<name>Psionic Shield</name>
				<modifier>-6</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Expansion</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>Psychic Armor</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Expansion</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>Psychic Armor</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Mind Trap</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>Psionic Shield</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Para-Invisibility</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI23</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Para-Invisibility</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Precision Attack</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI23</reference>
			<default>
				<type>Skill</type>
				<name>Cancellation</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Projection</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>Screaming</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Psionic Resistance</name>
			<specialization>@Psionic ability@</specialization>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI23</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Minor Psionic Resistance to @Psionic ability@</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Major Psionic Resistance to @Psionic ability@</name>
					<notes compare="contains"></notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Psionic Resistance (All)</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI23</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Minor Psionic Resistance (All)</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Major Psionic Resistance (All)</name>
					<notes compare="contains">All</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Psionic Shield</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Psionic Shield</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Psychic Armor</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI25</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Psychic Armor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Reflective Shield</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>Psionic Shield</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Screaming</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI25</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Screaming</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Shared Sight</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>True Sight (Anti-Psi)</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Tiring Scream</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>Screaming</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>True Sight (Anti-Psi)</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI25</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">True Sight (Anti-Psi)</name>
					<notes compare="contains"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>Astral Projection</name>
		<reference>PSI26</reference>
		<categories>
			<category>Astral Projection</category>
			<category>Psionics</category>
		</categories>
		<skill version="2">
			<name>Astral Armor</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI26</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Astral Armor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Astral Crossing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI29</reference>
			<default>
				<type>Skill</type>
				<name>Astral Travel</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Astral Movement</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI26</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Astral Celerity</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Astral Sight</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<reference>PSI27</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Astral Sight</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Per</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Astral Sword</name>
			<difficulty>DX/H</difficulty>
			<points>1</points>
			<reference>PSI28</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Astral Sword</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Astral Travel</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI28</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Astral Travel</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Barrier Breaking</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI29</reference>
			<default>
				<type>Skill</type>
				<name>Astral Travel</name>
				<modifier>-6</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Cloaking</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI29</reference>
			<default>
				<type>Skill</type>
				<name>Astral Travel</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Cross-World Communication</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI29</reference>
			<default>
				<type>Skill</type>
				<name>Astral Travel</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Expansion</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI26</reference>
			<default>
				<type>Skill</type>
				<name>Astral Armor</name>
				<modifier>-6</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Penetrate Disguise</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI28</reference>
			<default>
				<type>Skill</type>
				<name>Astral Sight</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Penetrating Blow</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI28</reference>
			<default>
				<type>Skill</type>
				<name>Astral Sword</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Piggyback</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI26</reference>
			<default>
				<type>Skill</type>
				<name>Astral Movement</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Piggyback</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI29</reference>
			<default>
				<type>Skill</type>
				<name>Astral Travel</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Spectral Dodge</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI27</reference>
			<default>
				<type>Skill</type>
				<name>Astral Movement</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>Ergokinesis</name>
		<reference>PSI32</reference>
		<categories>
			<category>Cyberpsi</category>
			<category>Electrokinesis</category>
			<category>Ergokinesis</category>
			<category>Photokinesis</category>
		</categories>
		<skill_container version="2" open="yes">
			<name>Cyberpsi</name>
			<reference>PSI30</reference>
			<categories>
				<category>Cyberpsi</category>
				<category>Ergokinesis</category>
				<category>Psionics</category>
			</categories>
			<technique version="2" limit="0">
				<name>Adaptability</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI32</reference>
				<default>
					<type>Skill</type>
					<name>Netrunning</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Binary Translation</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI30</reference>
				<default>
					<type>Skill</type>
					<name>Data Retrieval</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Binary Translation</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI31</reference>
				<default>
					<type>Skill</type>
					<name>I/O Tap</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Data Retrieval</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI30</reference>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Data Retrieval</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>I/O Tap</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI30</reference>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">I/O Tap</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Mirror</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI30</reference>
				<default>
					<type>Skill</type>
					<name>Data Retrieval</name>
					<modifier>-10</modifier>
				</default>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Netrunning</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI31</reference>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Netrunning</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Remote Control</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI31</reference>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Remote Control</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Reprogramming</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI32</reference>
				<default>
					<type>Skill</type>
					<name>Remote Control</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Secondary Senses</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI32</reference>
				<default>
					<type>Skill</type>
					<name>Netrunning</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Wireless</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI32</reference>
				<default>
					<type>Skill</type>
					<name>Netrunning</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Electrokinesis</name>
			<reference>PSI32</reference>
			<categories>
				<category>Electrokinesis</category>
				<category>Ergokinesis</category>
				<category>Psionics</category>
			</categories>
			<technique version="2" limit="0">
				<name>Blue Screen</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI32</reference>
				<default>
					<type>Skill</type>
					<name>Confuse</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Confuse</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI32</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Confuse</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Dampen</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI33</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Dampen</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Daze</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI33</reference>
				<default>
					<type>Skill</type>
					<name>Confuse</name>
					<modifier>-6</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Deep Scan</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI33</reference>
				<default>
					<type>Skill</type>
					<name>Electric Vision</name>
					<modifier>-8</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>EK Shield</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI33</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">EK Shield</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Electric Vision</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>PSI33</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Electric Vision</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Expansion</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI33</reference>
				<default>
					<type>Skill</type>
					<name>EK Shield</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Extended Arc @240&#176; or 360&#176;@&#176;</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI34</reference>
				<default>
					<type>Skill</type>
					<name>Radar Sense</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Lightning</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI33</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Lightning</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Lock On</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI34</reference>
				<default>
					<type>Skill</type>
					<name>Radar Sense</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Mass Surge</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI34</reference>
				<default>
					<type>Skill</type>
					<name>Surge</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Particle Beam</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI34</reference>
				<default>
					<type>Skill</type>
					<name>Lightning</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Projection</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI33</reference>
				<default>
					<type>Skill</type>
					<name>Dampen</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Radar Sense</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>PSI34</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Radar Sense</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Suppression</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI33</reference>
				<default>
					<type>Skill</type>
					<name>EK Shield</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Surge</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI34</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Surge</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Thunderbolt</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI34</reference>
				<default>
					<type>Skill</type>
					<name>Lightning</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Photokinesis</name>
			<reference>PSI34</reference>
			<categories>
				<category>Photokinesis</category>
				<category>Psionics</category>
			</categories>
			<technique version="2" limit="0">
				<name>Broad Spectrum</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI36</reference>
				<default>
					<type>Skill</type>
					<name>Hologram</name>
					<modifier>-6</modifier>
				</default>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Broad Spectrum</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI36</reference>
				<default>
					<type>Skill</type>
					<name>Photorefraction</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Expansion</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI36</reference>
				<default>
					<type>Skill</type>
					<name>Photorefraction</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Flash</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI35</reference>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Flash</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hologram</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI35</reference>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Hologram</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Increased Size</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI36</reference>
				<default>
					<type>Skill</type>
					<name>Hologram</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Independent</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI36</reference>
				<default>
					<type>Skill</type>
					<name>Hologram</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Overwhelm</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI35</reference>
				<default>
					<type>Skill</type>
					<name>Flash</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Photorefraction</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI35</reference>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Photorefraction</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Reactive Use</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI36</reference>
				<default>
					<type>Skill</type>
					<name>Photorefraction</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>ESP</name>
		<reference>PSI37</reference>
		<categories>
			<category>ESP</category>
			<category>Psionics</category>
		</categories>
		<technique version="2" limit="0">
			<name>Channeling</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI43</reference>
			<default>
				<type>Skill</type>
				<name>Spirit Communication</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Common Sense</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI43</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Common Sense</name>
					<notes compare="contains">ESP</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Conscious</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI43</reference>
			<default>
				<type>Skill</type>
				<name>Common Sense</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Danger Sense</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<reference>PSI43</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Danger Sense</name>
					<notes compare="contains">ESP</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Per</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill_container version="2" open="yes">
			<name>Divination</name>
			<reference>PSI37</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
			<skill version="2">
				<name>Combat Sense</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI37</reference>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Combat Sense</name>
						<notes compare="is anything">Divination ability</notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Directed</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI38</reference>
				<default>
					<type>Skill</type>
					<name>Prognostication</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Distant Use</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI38</reference>
				<default>
					<type>Skill</type>
					<name>Retrocognition</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Event Search</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI38</reference>
				<default>
					<type>Skill</type>
					<name>Retrocognition</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Exclusion</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI41</reference>
				<default>
					<type>Skill</type>
					<name>Psi Sense</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Increased Range</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI41</reference>
				<default>
					<type>Skill</type>
					<name>Psi Sense</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Prognostication</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI37</reference>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Prognostication</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Psi Sense</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>PSI41</reference>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Signature Sniffer</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Psi Sense</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Retrocognition</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI38</reference>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Retrocognitive Flashbacks</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Retrocognition</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Visions</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI37</reference>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Visions (Aspected Dream)</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Aspected Visions</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Visions (Full)</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Visions (Overwhelming)</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Visions (Second Sight)</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Visions (Dream)</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<technique version="2" limit="0">
			<name>Exclusion</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI41</reference>
			<default>
				<type>Skill</type>
				<name>Psi Sense</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-2">
			<name>Extended Range</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI42</reference>
			<default>
				<type>Skill</type>
				<name>Psidar</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Illuminated</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI43</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Illuminated</name>
					<notes compare="contains">ESP</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Immersive</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI43</reference>
			<default>
				<type>Skill</type>
				<name>Racial Memory</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="-5">
			<name>Increased Range</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI41</reference>
			<default>
				<type>Skill</type>
				<name>Psi Sense</name>
				<modifier>0</modifier>
			</default>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Oracle</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI43</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Oracle</name>
					<notes compare="contains">ESP</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Pinpoint</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI43</reference>
			<default>
				<type>Skill</type>
				<name>Seekersense</name>
				<modifier>-10</modifier>
			</default>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Psidar</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<reference>PSI41</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Psidar</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Per</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Psychic Hunches</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI42</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Psychic Hunches</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Racial Memory</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI43</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Racial Memory</name>
					<notes compare="contains">ESP</notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill_container version="2" open="yes">
			<name>Remote Senses</name>
			<reference>PSI39</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<technique version="2" limit="0">
				<name>Audio</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI40</reference>
				<default>
					<type>Skill</type>
					<name>Clairvoyance</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Awareness</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>PSI39</reference>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Awareness</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Blind Projection</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI40</reference>
				<default>
					<type>Skill</type>
					<name>Clairvoyance</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Clairvoyance</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI40</reference>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Clairaudience (Have Clairvoyance)</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Clairaudience</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Clairvoyance</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Dark Vision</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI41</reference>
				<default>
					<type>Skill</type>
					<name>Clairvoyance</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Deep Scan</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI40</reference>
				<default>
					<type>Skill</type>
					<name>Awareness</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Extended Arc @240&#176; or 360&#176;@&#176;</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI40</reference>
				<default>
					<type>Skill</type>
					<name>Awareness</name>
					<modifier>-8</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Fast Activation</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI41</reference>
				<default>
					<type>Skill</type>
					<name>Clairvoyance</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Secondary Senses</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI41</reference>
				<default>
					<type>Skill</type>
					<name>Clairvoyance</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Visual</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI40</reference>
				<default>
					<type>Skill</type>
					<name>Clairvoyance</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill version="2">
			<name>Seekersense</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Seekersense</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Per</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Shared Hunches</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI42</reference>
			<default>
				<type>Skill</type>
				<name>Psychic Hunches</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Shared Sight</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI25</reference>
			<default>
				<type>Skill</type>
				<name>True Sight (ESP)</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Spirit Communication</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Spirit Communication</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>True Sight (ESP)</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">True Sight (ESP)</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
	</skill_container>
	<technique version="2" limit="0">
		<name>Hide Signature</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>PSI41</reference>
		<default>
			<type>Skill</type>
			<name>@Psionic Skill@</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Psionics</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Jam</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>PSI31</reference>
		<default>
			<type>Skill</type>
			<name>@Psionic Skill@</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Psionics</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Lethal Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>PSI31</reference>
		<default>
			<type>Skill</type>
			<name>@Psionic Skill@</name>
			<modifier>-30</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Psionics</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Omnicast</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>PSI31</reference>
		<default>
			<type>Skill</type>
			<name>@Psionic Skill@</name>
			<modifier>-30</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Psionics</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Permanent Effect</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>PSI31</reference>
		<default>
			<type>Skill</type>
			<name>@Psionic Skill@</name>
			<modifier>-30</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Psionics</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill_container version="2" open="yes">
		<name>Probability Alteration</name>
		<reference>PSI43</reference>
		<categories>
			<category>Probability Alteration</category>
			<category>Psionics</category>
		</categories>
		<skill version="2">
			<name>Adjustment</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI44</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Adjustment</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Coincidence</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI44</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Coincidence</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Combat Sense</name>
			<specialization>Probability Alteration</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI45</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Combat Sense</name>
					<notes compare="is anything">Probability alteration ability</notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Curse</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI45</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Curse</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Delayed Effect</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI45</reference>
			<default>
				<type>Skill</type>
				<name>Curse</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Faster Onset</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI46</reference>
			<default>
				<type>Skill</type>
				<name>Weather Control</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Remove Curse</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI45</reference>
			<default>
				<type>Skill</type>
				<name>Curse</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Second Chance</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI45</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Second Chance</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Transference</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI45</reference>
			<default>
				<type>Skill</type>
				<name>Second Chance</name>
				<modifier>-10</modifier>
			</default>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Unsupervised Change</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI46</reference>
			<default>
				<type>Skill</type>
				<name>Weather Control</name>
				<modifier>-10</modifier>
			</default>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Weather Control</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI45</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Weather Control</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>Psychic Healing</name>
		<reference>PSI46</reference>
		<categories>
			<category>Psionics</category>
			<category>Psychic Healing</category>
		</categories>
		<technique version="2" limit="0">
			<name>Anesthetic</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI49</reference>
			<default>
				<type>Skill</type>
				<name>Sleep</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Aura Reading</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI46</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Aura Reading</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Cure</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI46</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Cure Injury</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Cure Disease</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Cure</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Cure Affliction</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI47</reference>
			<default>
				<type>Skill</type>
				<name>Cure</name>
				<modifier>-6</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Deep Sleep</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI49</reference>
			<default>
				<type>Skill</type>
				<name>Sleep</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Delayed Effect</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI47</reference>
			<default>
				<type>Skill</type>
				<name>Disease Shield</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Disease Shield</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI48</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Disease Shield</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Empathy</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Empathy</name>
					<notes compare="contains">Psychic Healing</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Heal Limb</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI47</reference>
			<default>
				<type>Skill</type>
				<name>Cure</name>
				<modifier>-6</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Life Extension</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI46</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Life Extension</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Megadose</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI48</reference>
			<default>
				<type>Skill</type>
				<name>Life Extension</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Metabolism Control</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Metabolism Control</name>
					<notes compare="contains">Psychic Healing</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Restore Limb</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI47</reference>
			<default>
				<type>Skill</type>
				<name>Cure</name>
				<modifier>-10</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Self-Healing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI47</reference>
			<default>
				<type>Skill</type>
				<name>Cure</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Sleep (Psychic Healing)</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Sleep (Psychic Healing)</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Xeno-Reading</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI46</reference>
			<default>
				<type>Skill</type>
				<name>Aura Reading</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Xenohealing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI47</reference>
			<default>
				<type>Skill</type>
				<name>Cure</name>
				<modifier>-4</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
				<category>Technique</category>
			</categories>
		</technique>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>Psychic Vampirism</name>
		<reference>PSI49</reference>
		<categories>
			<category>Psionics</category>
			<category>Psychic Vampirism</category>
		</categories>
		<technique version="2" limit="0">
			<name>Destabilizing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI51</reference>
			<default>
				<type>Skill</type>
				<name>Steal Dreams</name>
				<modifier>-5</modifier>
			</default>
			<notes>Bad Temper (CR 9)</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Destabilizing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI51</reference>
			<default>
				<type>Skill</type>
				<name>Steal Dreams</name>
				<modifier>-5</modifier>
			</default>
			<notes>Chronic Depression (CR 12)</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Destabilizing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI51</reference>
			<default>
				<type>Skill</type>
				<name>Steal Dreams</name>
				<modifier>-5</modifier>
			</default>
			<notes>Confused (CR 9)</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Destabilizing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI51</reference>
			<default>
				<type>Skill</type>
				<name>Steal Dreams</name>
				<modifier>-5</modifier>
			</default>
			<notes>Indecisive (CR 9)</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Destabilizing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI51</reference>
			<default>
				<type>Skill</type>
				<name>Steal Dreams</name>
				<modifier>-5</modifier>
			</default>
			<notes>Odious Personal Habit (Snippy, -3 to reactions)</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Destabilizing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI51</reference>
			<default>
				<type>Skill</type>
				<name>Steal Dreams</name>
				<modifier>-5</modifier>
			</default>
			<notes>Phantom Voices (Diabolical)</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Destabilizing</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI51</reference>
			<default>
				<type>Skill</type>
				<name>Steal Dreams</name>
				<modifier>-5</modifier>
			</default>
			<notes>Short Attention Span (CR 9)</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Detect Life</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<reference>PSI52</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Detect Life</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Per</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Drain DX</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI50</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Drain DX</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Drain Emotion</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI50</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Drain Emotion</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Drain HT</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI50</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Drain HT</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Drain IQ</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI50</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Drain IQ</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Drain ST</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI50</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Drain ST</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Far Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain DX</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Far Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain HT</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Far Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain IQ</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Far Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain ST</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Far Theft</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Steal Energy</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Improved Theft</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI52</reference>
			<default>
				<type>Skill</type>
				<name>Steal Power</name>
				<modifier>-10</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Lasting Effect</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain Emotion</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Mass Drain</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain Emotion</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>No Contact</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI52</reference>
			<default>
				<type>Skill</type>
				<name>Steal Life</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Painful Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain DX</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Painful Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain HT</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Painful Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain IQ</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Painful Draining</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI50</reference>
			<default>
				<type>Skill</type>
				<name>Drain ST</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Precision</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI52</reference>
			<default>
				<type>Skill</type>
				<name>Steal Power</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Steal Dreams</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI50</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Steal Dreams</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Steal Energy</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI51</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Steal Energy</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Steal Life</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI52</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Steal Life</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Steal Power</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI52</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Steal Power</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>Psychokinesis</name>
		<reference>PSI53</reference>
		<categories>
			<category>Psionics</category>
			<category>Psychokinesis</category>
		</categories>
		<skill version="2">
			<name>Cryokinesis</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI55</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Cryokinesis</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Expanded Area</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI55</reference>
			<default>
				<type>Skill</type>
				<name>Cryokinesis</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Expanded Area</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI57</reference>
			<default>
				<type>Skill</type>
				<name>Pyrokinesis</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Expansion</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI56</reference>
			<default>
				<type>Skill</type>
				<name>PK Shield</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Technique</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Nerve Damage</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI56</reference>
			<default>
				<type>Skill</type>
				<name>Cryokinesis</name>
				<modifier>-8</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>PK Shield</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI56</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">PK Shield</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Pyrokinesis</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>PSI56</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Pyrokinesis</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Suppression</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI56</reference>
			<default>
				<type>Skill</type>
				<name>PK Shield</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill_container version="2" open="yes">
			<name>Telekinesis</name>
			<reference>PSI53</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<technique version="2" limit="0">
				<name>Brain Squeeze</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI54</reference>
				<default>
					<type>Skill</type>
					<name>TK Crush</name>
					<modifier>-10</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Flat Edge</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI53</reference>
				<default>
					<type>Skill</type>
					<name>TK Bullet</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Levitation</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI55</reference>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Levitation</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Mass Grab</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI55</reference>
				<default>
					<type>Skill</type>
					<name>TK Grab</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Rapid Fire</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI53</reference>
				<default>
					<type>Skill</type>
					<name>TK Bullet</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Rapid Launch</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI55</reference>
				<default>
					<type>Skill</type>
					<name>Levitation</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Sharp Edge</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI53</reference>
				<default>
					<type>Skill</type>
					<name>TK Bullet</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Silencer</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI53</reference>
				<default>
					<type>Skill</type>
					<name>TK Bullet</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Telekinetic Control</name>
				<difficulty>IQ/VH</difficulty>
				<points>1</points>
				<reference>PSI54</reference>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Telekinetic Control</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Throat Squeeze</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI54</reference>
				<default>
					<type>Skill</type>
					<name>TK Crush</name>
					<modifier>-10</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Technique</category>
					<category>Telekinesis</category>
				</categories>
			</technique>
			<skill version="2">
				<name>TK Bullet</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI53</reference>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">TK Bullet</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>TK Crush</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI54</reference>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">TK Crush</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>TK Grab</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI54</reference>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">TK Grab</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>Telepathy</name>
		<reference>PSI57</reference>
		<categories>
			<category>Psionics</category>
			<category>Telepathy</category>
		</categories>
		<skill_container version="2" open="yes">
			<name>Communication</name>
			<reference>PSI57</reference>
			<categories>
				<category>Communication</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
			<technique version="2" limit="0">
				<name>Animalism</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI58</reference>
				<default>
					<type>Skill</type>
					<name>Emotion Sense</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Borrow Skill</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI57</reference>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Borrow Skill</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Broadcast</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI60</reference>
				<default>
					<type>Skill</type>
					<name>Telesend</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Deep Probe</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI59</reference>
				<default>
					<type>Skill</type>
					<name>Telereceive</name>
					<modifier>-8</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Emotion Sense</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI58</reference>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Emotion Sense</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Faster Learning</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI58</reference>
				<default>
					<type>Skill</type>
					<name>Borrow Skill</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Full Communication</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI60</reference>
				<default>
					<type>Skill</type>
					<name>Telesend</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Multiplicity</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI59</reference>
				<default>
					<type>Skill</type>
					<name>Telereceive</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Multiplicity</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI59</reference>
				<default>
					<type>Skill</type>
					<name>Telesend</name>
					<modifier>-5</modifier>
				</default>
				<notes>For telespeak only</notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>New Approach</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI59</reference>
				<default>
					<type>Skill</type>
					<name>Telereceive</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Retention</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI58</reference>
				<default>
					<type>Skill</type>
					<name>Borrow Skill</name>
					<modifier>-6</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Secure</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI60</reference>
				<default>
					<type>Skill</type>
					<name>Telesend</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Send Senses</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI60</reference>
				<default>
					<type>Skill</type>
					<name>Telesend</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Telereceive</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI58</reference>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Telereceive (Shallow)</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Telereceive</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Telesend</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI60</reference>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Telespeak</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Telesend</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Universal</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI60</reference>
				<default>
					<type>Skill</type>
					<name>Telereceive</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Universal</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI60</reference>
				<default>
					<type>Skill</type>
					<name>Telesend</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Control</name>
			<reference>PSI60</reference>
			<categories>
				<category>Control</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
			<technique version="2" limit="0">
				<name>Amnesia</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI64</reference>
				<default>
					<type>Skill</type>
					<name>Suggestion</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Animalism</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI64</reference>
				<default>
					<type>Skill</type>
					<name>Telecontrol</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Aspect</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI61</reference>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Aspect</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Aura Extension</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI61</reference>
				<default>
					<type>Skill</type>
					<name>Aspect</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Distant Use</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI62</reference>
				<default>
					<type>Skill</type>
					<name>Mind Swap</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Distant Use</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI64</reference>
				<default>
					<type>Skill</type>
					<name>Telecontrol</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Independent</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI64</reference>
				<default>
					<type>Skill</type>
					<name>Suggestion</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Mass Wipe</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI62</reference>
				<default>
					<type>Skill</type>
					<name>Mindwipe</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Mental Surgery</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI61</reference>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Mental Surgery</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mind Swap</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI62</reference>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Mind Swap</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mindwipe</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI62</reference>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Mindwipe</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>New Approach</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI62</reference>
				<default>
					<type>Skill</type>
					<name>Mind Swap</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>New Approach</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI64</reference>
				<default>
					<type>Skill</type>
					<name>Telecontrol</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Pressed Attack</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI64</reference>
				<default>
					<type>Skill</type>
					<name>Suggestion</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Psychosmatic</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI63</reference>
				<default>
					<type>Skill</type>
					<name>Sensory Control</name>
					<modifier>-10</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Quick and Dirty</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI61</reference>
				<default>
					<type>Skill</type>
					<name>Mental Surgery</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Secondary Senses</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI64</reference>
				<default>
					<type>Skill</type>
					<name>Telecontrol</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Sensory Control</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI62</reference>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Sensory Control (Overload)</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Sensory Control</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Subconscious Hand-Off</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI63</reference>
				<default>
					<type>Skill</type>
					<name>Sensory Control</name>
					<modifier>-10</modifier>
				</default>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Suggestion</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI61</reference>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Suggestion</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Emotion Control</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Telecontrol</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI64</reference>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Telecontrol</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Offense</name>
			<reference>PSI64</reference>
			<categories>
				<category>Offense</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
			<technique version="2" limit="0">
				<name>Double Strike</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI66</reference>
				<default>
					<type>Skill</type>
					<name>Mental Stab</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Group Scare</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI65</reference>
				<default>
					<type>Skill</type>
					<name>Instill Fear</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Indirect</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI65</reference>
				<default>
					<type>Skill</type>
					<name>Instill Fear</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Instill Fear</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI64</reference>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Instill Fear</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Lasting Blow</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI65</reference>
				<default>
					<type>Skill</type>
					<name>Mental Blow</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Mental Blow</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI65</reference>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Mental Blow</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mental Stab</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI65</reference>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Mental Blow</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Neurological Damage</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI65</reference>
				<default>
					<type>Skill</type>
					<name>Mental Blow</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>New Approach</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI65</reference>
				<default>
					<type>Skill</type>
					<name>Instill Fear</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Sleep (Telepathy)</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI65</reference>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Sleep (Telepathy)</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Sense and Defense</name>
			<reference>PSI66</reference>
			<categories>
				<category>Psionics</category>
				<category>Sense and Defense</category>
				<category>Telepathy</category>
			</categories>
			<technique version="2" limit="0">
				<name>Bulk Compensation</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI66</reference>
				<default>
					<type>Skill</type>
					<name>Mind Clouding</name>
					<modifier>-14</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Exclusion</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI66</reference>
				<default>
					<type>Skill</type>
					<name>Mind Clouding</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Expansion</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI67</reference>
				<default>
					<type>Skill</type>
					<name>Mind Shield</name>
					<modifier>-6</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Mind Clouding</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>PSI66</reference>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Mind Clouding</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mind Shield</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>PSI66</reference>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Mind Shield</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Omniscan</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI67</reference>
				<default>
					<type>Skill</type>
					<name>Telescan</name>
					<modifier>-10</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Reflective Shield</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>PSI67</reference>
				<default>
					<type>Skill</type>
					<name>Mind Shield</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Technique</category>
					<category>Telepathy</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Telepathy Sense</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>PSI67</reference>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Telepathy Sense</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Telescan</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>PSI67</reference>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Telescan</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_container>
	<skill_container version="2" open="yes">
		<name>Teleportation</name>
		<reference>PSI68</reference>
		<categories>
			<category>Psionics</category>
			<category>Teleportation</category>
		</categories>
		<skill version="2">
			<name>Autoteleport</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI68</reference>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Combat Teleport (Have Autoteleport)</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Combat Teleport</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Autoteleport</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Bulk Compensation</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI68</reference>
			<default>
				<type>Skill</type>
				<name>Autoteleport</name>
				<modifier>-5</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Technique</category>
				<category>Teleportation</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Careful</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI68</reference>
			<default>
				<type>Skill</type>
				<name>Autoteleport</name>
				<modifier>-3</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Technique</category>
				<category>Teleportation</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Exoteleport</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI69</reference>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">RL Exoteleport</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Exoteleport</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Far Reach</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI70</reference>
			<default>
				<type>Skill</type>
				<name>Exoteleport</name>
				<modifier>-1</modifier>
			</default>
			<notes>For RL exoteleport only</notes>
			<categories>
				<category>Psionics</category>
				<category>Technique</category>
				<category>Teleportation</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">RL Exoteleport</name>
					<notes compare="contains">Touch only</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">RL Exoteleport</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</technique>
		<skill version="2">
			<name>Innerportation</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>PSI70</reference>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Innerportation</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Mass Port</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI70</reference>
			<default>
				<type>Skill</type>
				<name>Exoteleport</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Technique</category>
				<category>Teleportation</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Mass Port</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI71</reference>
			<default>
				<type>Skill</type>
				<name>Innerportation</name>
				<modifier>-7</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Technique</category>
				<category>Teleportation</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Portersense</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<reference>PSI71</reference>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Portersense</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>Per</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Tracking</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI68</reference>
			<default>
				<type>Skill</type>
				<name>Autoteleport</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Technique</category>
				<category>Teleportation</category>
			</categories>
		</technique>
		<technique version="2" limit="0">
			<name>Wrenching Journey</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<reference>PSI70</reference>
			<default>
				<type>Skill</type>
				<name>Exoteleport</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Psionics</category>
				<category>Technique</category>
				<category>Teleportation</category>
			</categories>
		</technique>
	</skill_container>
</skill_list>
