<?xml version="1.0" encoding="US-ASCII" ?>
<template id="6b7132b4-96e7-4eb0-8b94-aada95cbbccb" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Cat-Folk</name>
			<reference>DFA43</reference>
			<advantage version="2">
				<name>Catfall</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<reference>DFA43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Claws, Sharp (Feet)</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<melee_weapon>
					<damage>thr cut</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>DFA43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Claws, Sharp (Hands)</name>
				<type>Physical</type>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Slash</usage>
					<reach>C</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Boxing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>DFA43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>DFA48</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Decreased Strength</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>-10</points_per_level>
				<reference>DFA8</reference>
				<categories>
					<category>Attribute</category>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>st</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Feature: Tail</name>
				<type>Physical</type>
			</advantage>
			<advantage version="2">
				<name>Temperature Tolerance (Cold)</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<reference>DFA16</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Impulsiveness</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>DFA61</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Increased Dexterity</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<modifier version="1" enabled="no">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>DFA8</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>dx</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Perception</name>
				<type>Mental/Physical</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>DFA10</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>perception</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Laziness</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>DFA62</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Night Vision</name>
				<type>Physical</type>
				<levels>5</levels>
				<points_per_level>1</points_per_level>
				<reference>DFA51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Phobia (Entering Water)</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<cr>15</cr>
				<categories>
					<category>Disadvantage</category>
					<category>Phobia</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Striking ST</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>DFA53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute limitation="striking only">st</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Teeth, Sharp</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>DFA43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
