<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fczck9gi:gugjb7n3k2m9" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Hobgoblin</name>
			<reference>DF3:11</reference>
			<advantage version="2">
				<name>Повысить Силу</name>
				<type>Физическое</type>
				<levels>2</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1" enabled="no">
					<name>Нет хороших манипуляторов</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B15</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Кол-во</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B15</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Сверхусиление</name>
					<cost type="percentage">300</cost>
					<affects>total</affects>
					<reference>Sup24</reference>
				</modifier>
				<reference>B14</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>st</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Повысить Волю</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>will</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Повысить Восприятие</name>
				<type>Mental/Physical</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>Восприятие</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Повысить Здоровье</name>
				<type>Физическое</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B14</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Понизить Интеллект</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>-20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Attribute</category>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Дополнитеные очки жизни</name>
				<type>Физическое</type>
				<levels>2</levels>
				<points_per_level>2</points_per_level>
				<modifier version="1" enabled="no">
					<name>Кол-во</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Нет хороших манипуляторов</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>hp</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Инфразрение</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<modifier version="1" enabled="no">
					<name>Постояно вкл</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B60</reference>
				</modifier>
				<reference>B60</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Быстрое заживление</name>
				<type>Физическое</type>
				<base_points>5</base_points>
				<reference>B79</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="ht" compare="at_least">10</attribute_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Устойчивость</name>
				<type>Физическое</type>
				<modifier version="1">
					<name>Metabolic Hazards</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name> @Распространенное: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name> @Редкое: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name> @Исключительное: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Иммунитет</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 ко всем проверкам сопротивляемости HT</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Зубы, Клыки</name>
				<type>Physical, Exotic</type>
				<base_points>2</base_points>
				<melee_weapon>
					<damage>thr-1 imp</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Драки</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Внешность</name>
				<type>Физическое</type>
				<modifier version="1" enabled="no">
					<name>Универсальная </name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Впечатляющая</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Привлекательные</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Средняя</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ужасающая</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Чудовищная</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Отвратительная</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Уродливая</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Непривлекательныая</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Красивый</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Очень красивая </name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Вспыльчивость</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Дикарь)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>DF3:11</reference>
				<notes>-2 reaction; -4 to skills; Denied entry to town on 6 or less</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
