<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ilivf69a:-5hsszf98fgw2" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Disease Element</name>
			<advantage_container version="2" open="yes">
				<name>Disease (Doubled)</name>
				<advantage version="2" round_down="yes">
					<name>Alternate Form (Body of Disease)</name>
					<type>Physical, Exotic</type>
					<base_points>36</base_points>
					<modifier version="1" enabled="no">
						<name>Cannot Memorize Forms</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flawed</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. Flawed is mutually incompatible with Cosmetic.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Needs Sample</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. You must touch the target.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Needs Sample</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. You must obtain a drop of blood, hair sample, etc. from the target.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Needs Sample</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. You must eat the entire target.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Projected Form</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>H19</reference>
						<notes> Only for Alternate Form.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Skinbound</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>H19</reference>
						<notes>Only for Alternate Form.</notes>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>2</levels>
						<affects>total</affects>
					</modifier>
					<reference>B83</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Disease</name>
				<advantage version="2">
					<name>Healing</name>
					<type>Mental, Exotic</type>
					<base_points>30</base_points>
					<modifier version="1">
						<name>Faith Healing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Mammals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Earthly Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Carbon-Based Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Alive</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Animate</notes>
					</modifier>
					<modifier version="1">
						<name>Disease Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Injuries Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Own Race Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Psychic Healing</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Affects Self</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cure Affliction</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Affliction Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>2 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>4 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>6 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>8 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>10 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Empathic</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1">
						<name>Accessibility, Not Own Disease</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Takes Extra Time, 2 Seconds</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B59</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Toxic)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>3</points_per_level>
					<ranged_weapon>
						<damage>1d-1 tox</damage>
						<usage>Toxin</usage>
						<accuracy>3</accuracy>
						<range>100/10</range>
						<rate_of_fire>1</rate_of_fire>
						<recoil>1</recoil>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>30</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistible</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistible</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistible</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistible</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistible</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Double Blunt Trauma</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>1HP per 10 dmg</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Contact Agent</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Emanation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Resistable, HT-2</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Area Effect, 2 Yards</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cyclic, 31 Cycles, 10 Seconds, Highly Contagious</name>
						<cost type="percentage">800</cost>
						<affects>total</affects>
					</modifier>
					<reference>B62</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
