<?xml version="1.0" encoding="US-ASCII" ?>
<character id="f1ba3693-7a93-43ac-9654-36d6c2d2d53d" version="3">
	<created_date>May 26, 2014</created_date>
	<modified_date>Jan 17, 2016 2:06 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>GURPS Basic Set Sample</campaign>
		<name>Iotha</name>
		<age>453</age>
		<eyes>Blue</eyes>
		<hair>Blonde, Long</hair>
		<skin>Pale</skin>
		<handedness>Right</handedness>
		<height>6' 1"</height>
		<weight>125 lb</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Elf</race>
		<body_type>humanoid</body_type>
		<tech_level>8</tech_level>
		<!-- The portrait is a PNG file encoded as Base64. -->
		<portrait>
[encoded data, 48852 characters]
		</portrait>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>325</total_points>
	<ST>10</ST>
	<DX>13</DX>
	<IQ>12</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>1</perception>
	<speed>0</speed>
	<move>2</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Advantages &amp; Perks</name>
			<advantage version="2">
				<name>Acute Vision</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>2</points_per_level>
				<reference>B35</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>vision</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Detect</name>
				<type>Mental/Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>@Rare Substance/Condition@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1">
					<name>Extradimensional Phenomena</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common Substance/Condition@</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Very Common Substance/Condition@</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Precise</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signal Detection</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Vague</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Analyzing</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P47</reference>
				</modifier>
				<reference>B48</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="yes" type="race">
				<name>Elf</name>
				<reference>B316</reference>
				<advantage version="2">
					<name>Attractive</name>
					<type>Physical</type>
					<base_points>4</base_points>
					<reference>B21</reference>
				</advantage>
				<advantage version="2">
					<name>Attribute modifiers: ST -1, HT +1</name>
					<type>Physical</type>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount>-1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Language Talent</name>
					<type>Mental</type>
					<base_points>10</base_points>
					<reference>B65</reference>
				</advantage>
				<advantage version="2">
					<name>Magery</name>
					<type>Mental, Supernatural</type>
					<levels>0</levels>
					<base_points>5</base_points>
					<points_per_level>10</points_per_level>
					<reference>B66</reference>
					<spell_bonus all_colleges="yes">
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<skill_bonus>
						<name compare="is">thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Perfect Balance</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B74</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">piloting</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">acrobatics</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Secondary characteristic, Per +1</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Telescopic Vision</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B92</reference>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B95</reference>
				</advantage>
				<advantage version="2">
					<name>Voice</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B97</reference>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">mimicry</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Legal Enforcement Powers</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>@Local cop@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1">
					<name>ISWAT</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@FBI agent@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Talent (Outdoorsman)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1">
					<name>Reaction Bonus</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<notes>Explorers and nature lovers</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Alternate Benefit</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<notes>Bonus to HT rolls to avoid harm from failure of covered skills</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Alternative Cost</name>
					<cost type="points">-3</cost>
					<affects>levels only</affects>
				</modifier>
				<reference>B90,PU3:14</reference>
				<categories>
					<category>Advantage</category>
					<category>Talent</category>
				</categories>
				<skill_bonus>
					<name compare="is">Camouflage</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Fishing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Mimicry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Naturalist</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Navigation</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Survival</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Tracking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Weapon Master (Bow)</name>
				<type>Mental</type>
				<modifier version="1">
					<name>One weapon</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Two weapons</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Small class</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Medium class</name>
					<cost type="points">35</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Large class</name>
					<cost type="points">40</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<reference>B99</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Cultural Familiarities</name>
			<advantage version="2">
				<name>Cultural Familiarity (Elvish)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<modifier version="1" enabled="no">
					<name>Alien</name>
					<cost type="points">1</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
				</modifier>
				<reference>B23</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Cultural Familiarity (Homeline)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<modifier version="1" enabled="no">
					<name>Alien</name>
					<cost type="points">1</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
				</modifier>
				<reference>B23</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Disadvantages &amp; Quirks</name>
			<advantage version="2">
				<name>Dislikes hawthorn</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dislikes iron</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (ISWAT)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Intolerant of orcs and dwarves</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Jealousy</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Practices faerie etiquette</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Minor Code of Honor</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Supernatural Feature</name>
				<type>Physical, Supernatural</type>
				<base_points>-5</base_points>
				<reference>B157</reference>
				<notes>Hair turns dark green in strong sunlight</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Always keeps her word, once given)</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>Minor</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<modifier version="1">
					<name>Major</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Great</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B161</reference>
				</modifier>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Elvish</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: English</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Russian</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Connoisseur (Natural Environments)</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B185</reference>
		</skill>
		<skill version="2">
			<name>Bow</name>
			<difficulty>DX/A</difficulty>
			<points>32</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Camouflage</name>
			<difficulty>IQ/E</difficulty>
			<points>4</points>
			<reference>B183</reference>
			<categories>
				<category>Military</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Climbing</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>1</points>
			<reference>B183</reference>
			<categories>
				<category>Athletic</category>
				<category>Criminal/Street</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Crossbow</name>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B186</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Arrow</specialization>
			<difficulty>DX/E</difficulty>
			<points>8</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<tech_level>8</tech_level>
			<difficulty>DX/E</difficulty>
			<points>8</points>
			<reference>B198</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Hiking</name>
			<difficulty>HT/A</difficulty>
			<points>8</points>
			<reference>B200</reference>
			<categories>
				<category>Athletic</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Meditation</name>
			<difficulty>Will/H</difficulty>
			<points>4</points>
			<reference>B207</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Autohypnosis</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Musical Instrument</name>
			<specialization>Lyre</specialization>
			<difficulty>IQ/H</difficulty>
			<points>8</points>
			<reference>B211</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Naturalist</name>
			<specialization>Earthlike</specialization>
			<tech_level>8</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>8</points>
			<reference>B211</reference>
			<categories>
				<category>Animal</category>
				<category>Natural Science</category>
				<category>Outdoor/Exploration</category>
				<category>Plant</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Biology</name>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Poetry</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B214</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Writing</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Riding</name>
			<specialization>Equine</specialization>
			<difficulty>DX/A</difficulty>
			<points>2</points>
			<reference>B217</reference>
			<categories>
				<category>Animal</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Animal Handling</name>
				<specialization>Equine</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Running</name>
			<difficulty>HT/A</difficulty>
			<points>12</points>
			<reference>B218</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Shadowing</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B219</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Observation</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Stealth</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Singing</name>
			<difficulty>HT/E</difficulty>
			<points>1</points>
			<reference>B220</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Stealth</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>8</points>
			<reference>B222</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B223</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Arctic</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Desert</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Island/Beach</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Jungle</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Mountain</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Plains</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Survival</name>
				<specialization>Swampland</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Throwing</name>
			<difficulty>DX/A</difficulty>
			<points>2</points>
			<reference>B226</reference>
			<categories>
				<category>Athletic</category>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Tracking</name>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Naturalist</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Zen Archery</name>
			<difficulty>IQ/VH</difficulty>
			<points>8</points>
			<reference>B228</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">meditation</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">bow</name>
					<specialization compare="is"></specialization>
					<level compare="at least">18</level>
				</skill_prereq>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</prereq_list>
		</skill>
	</skill_list>
	<print_settings printer="HP LaserJet M1536dnf MFP (C1388F)" units="in">
		<orientation>portrait</orientation>
		<width>8.5</width>
		<height>13</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>monochrome</ink_chromaticity>
		<sides>single</sides>
		<quality>normal</quality>
	</print_settings>
</character>
