<?xml version="1.0" encoding="US-ASCII" ?>
<template id="7ab42089-7521-4d52-8e98-bc0ec0d7da73" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Soldier</name>
			<reference>Psis18</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>50 points chosen from Psionic Packages</name>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Ambidexterity</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Daredevil</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<notes>Up to 5</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B55</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Military Rank</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Replaces Status</name>
							<cost type="points">5</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Courtesy</name>
							<cost type="points">-4</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<reference>B29</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">12</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Or additional Talent for your Psionic powers</name>
						<advantage version="2">
							<name>Ergokinesis Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Cyberpsi</category>
								<category>Electrokinesis</category>
								<category>Ergokinesis</category>
								<category>Photokinesis</category>
								<category>Power</category>
								<category>Psionics</category>
							</categories>
							<skill_bonus>
								<name compare="is">Data Retrieval</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">I/O Tap</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Netrunning</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Remote Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Confuse</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Dampen</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">EK Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Electric Vision</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Lightning</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Radar Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Surge</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Flash</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Hologram</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Photorefraction</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="no">
								<advantage_prereq has="no">
									<name compare="is">Photokinesis Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Electrokinesis Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Cyberpsi Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>ESP Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Divination</category>
								<category>ESP</category>
								<category>Power</category>
								<category>Psionics</category>
								<category>Remote Senses</category>
							</categories>
							<skill_bonus>
								<name compare="is">Common Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Danger Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Illuminated</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Oracle</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Psidar</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Psychic Hunches</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Racial Memory</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Seekersense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Spirit Communication</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">True Sight (ESP)</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Combat Sense</name>
								<specialization compare="is">Divination</specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Prognostication</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Psi Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Retrocognition</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Visions</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Awareness</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Clairvoyance</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="no">
								<advantage_prereq has="no">
									<name compare="is">Divination Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Remote Senses Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>Probability Alteration Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Probability Alteration</category>
							</categories>
							<skill_bonus>
								<name compare="is">Adjustment</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Coincidence</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Curse</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Combat Sense</name>
								<specialization compare="is anything">Probability Alteration</specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Second Chance</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Weather Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
						<advantage version="2">
							<name>Psychic Healing Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Psychic Healing</category>
							</categories>
							<skill_bonus>
								<name compare="is">Aura Reading</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Cure</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Disease Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Life Extension</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Sleep (Psychic Healing)</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Empathy</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Metabolism Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
						<advantage version="2">
							<name>Psychic Vampirism Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Psychic Vampirism</category>
							</categories>
							<skill_bonus>
								<name compare="is">Detect Life</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain DX</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain Emotion</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain HT</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain IQ</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain ST</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Dreams</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Energy</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Life</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Power</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
						<advantage version="2">
							<name>Psychokinesis Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Psychokinesis</category>
							</categories>
							<skill_bonus>
								<name compare="is">TK Grab</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">TK Crush</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">TK Bullet</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Levitation</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telekinetic Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Pyrokinesis</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">PK Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Cryokinesis</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="yes">
								<advantage_prereq has="no">
									<name compare="is">Telekinesis Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>Telepathy Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Communication</category>
								<category>Control</category>
								<category>Offense</category>
								<category>Power</category>
								<category>Sense and Defense</category>
								<category>Telepathy</category>
							</categories>
							<skill_bonus>
								<name compare="is">Borrow Skill</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Emotion Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telereceive</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telesend</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Aspect</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mental Surgery</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mind Swap</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mindwipe</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Sensory Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Suggestion</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telecontrol</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Instill Fear</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mental Blow</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mental Stab</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Sleep (Telepathy)</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mind Clouding</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mind Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telepathy Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telescan</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="no">
								<advantage_prereq has="no">
									<name compare="is">Offense Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Control Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Sense and Defense Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Communication Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>Teleportation Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Teleportation</category>
							</categories>
							<skill_bonus>
								<name compare="is">Autoteleport</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Exoteleport</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Innerportation</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Portersense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
					</advantage_container>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-15 points chosen from</name>
					<advantage version="2">
						<name>Code of Honor (Pirate's)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Professional)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Soldier's)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (@Duty@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fanaticism (@Nation, etc.@)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B136</reference>
						</modifier>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Another -35 chosen from</name>
					<notes>Or previous disadvantages</notes>
					<advantage_container version="2" open="no">
						<name>Power-Based Disadvantages</name>
						<reference>Psis13</reference>
						<advantage_container version="2" open="no">
							<name>Anti-Psi</name>
							<advantage version="2">
								<name>Intolerance (Psis)</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Scope: Common</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Occasional</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Rare</name>
									<cost type="points">-1</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Anyone unlike you</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<reference>B140</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Mundane Background</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B144</reference>
								<notes>When combined with nothing but passive abilities</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Astral Projection</name>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Enemy (Astral Entities)</name>
								<type>Social</type>
								<modifier version="1" enabled="no">
									<name>Weak Individual</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Equal Individual</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Powerful Individual</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>&gt;150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Weak Group</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Medium Group</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Large/Powerful Group</name>
									<cost type="points">-30</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Utterly Formidable Group</name>
									<cost type="points">-40</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unknown</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">0</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>More skilled or extra abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>More skilled and extra abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Watcher</name>
									<cost type="multiplier">0.25</cost>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Rival</name>
									<cost type="multiplier">0.5</cost>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hunter</name>
									<cost type="multiplier">1</cost>
									<reference>B135</reference>
								</modifier>
								<reference>B135</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Ergokinesis</name>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Cyber-Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Cyber-Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Electrical</name>
								<type>Physical, Exotic</type>
								<base_points>-20</base_points>
								<reference>B134</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Epilipsy</name>
								<type>Physical</type>
								<base_points>-30</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>ESP</name>
							<advantage version="2">
								<name>Chronic Pain</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>1 Hour</name>
									<cost type="multiplier">0.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>2 Hours</name>
									<cost type="multiplier">1</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>4 Hours</name>
									<cost type="multiplier">1.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>8 Hours</name>
									<cost type="multiplier">2</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 6</name>
									<cost type="multiplier">0.5</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 9</name>
									<cost type="multiplier">1</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 12</name>
									<cost type="multiplier">2</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 15</name>
									<cost type="multiplier">3</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mild</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-2 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-4 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Agonizing</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-6 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<reference>B126</reference>
								<notes>-2 to DX, IQ and self-control rolls</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Confused</name>
								<type>Physical</type>
								<base_points>-10</base_points>
								<cr>12</cr>
								<reference>B129</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Curious</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B129</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Epilipsy</name>
								<type>Physical</type>
								<base_points>-30</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Flashbacks (Mild, -2, 2D seconds)</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Flashbacks (Severe, -5, 1D minutes)</name>
								<type>Physical</type>
								<base_points>-10</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Nightmares</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B144</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Phantom Voices</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Annoying</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Disturbing</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Diabolical</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Probability Alteration</name>
							<advantage version="2">
								<name>Klutz</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<modifier version="1" enabled="no">
									<name>Total</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B141</reference>
								</modifier>
								<reference>B141</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<prereq_list all="yes">
									<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
								</prereq_list>
							</advantage>
							<advantage version="2">
								<name>Klutz</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<modifier version="1">
									<name>Total</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B141</reference>
								</modifier>
								<reference>B141</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<prereq_list all="yes">
									<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
								</prereq_list>
							</advantage>
							<advantage version="2">
								<name>Phobia (Triskaidekaphobia)</name>
								<type>Mental</type>
								<cr>12</cr>
								<modifier version="1">
									<name>Minor</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<reference>B149</reference>
								<notes>Fear of the number 13</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Unluckiness</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B160</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Weirdness Magnet</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Origins Magnet</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>SU32</reference>
								</modifier>
								<reference>B161</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychic Healing</name>
							<advantage version="2">
								<name>Charitable</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B125</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Cannot Harm Innocents</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Cannot Kill</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Reluctant Killer</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Self-Defense Only</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Unusual Biochemistry</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<reference>B160</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Vow (Never refuse a request for healing)</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Great</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<reference>B161</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychic Vampirism</name>
							<advantage version="2">
								<name>Callous</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B125</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<skill_bonus>
									<name compare="is">psychology</name>
									<specialization compare="is anything"></specialization>
									<amount>-3</amount>
								</skill_bonus>
								<skill_bonus>
									<name compare="is">teaching</name>
									<specialization compare="is anything"></specialization>
									<amount>-3</amount>
								</skill_bonus>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Lifebane</name>
								<type>Mental, Supernatural</type>
								<base_points>-10</base_points>
								<reference>B142</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Uncontrollable Appetite (Life Force)</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B159</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychokinesis</name>
							<advantage version="2">
								<name>Chronic Pain</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>1 Hour</name>
									<cost type="multiplier">0.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>2 Hours</name>
									<cost type="multiplier">1</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>4 Hours</name>
									<cost type="multiplier">1.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>8 Hours</name>
									<cost type="multiplier">2</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 6</name>
									<cost type="multiplier">0.5</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 9</name>
									<cost type="multiplier">1</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 12</name>
									<cost type="multiplier">2</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 15</name>
									<cost type="multiplier">3</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mild</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-2 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-4 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Agonizing</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-6 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<reference>B126</reference>
								<notes>-2 to DX, IQ and self-control rolls</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pyromania</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B150</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Trickster</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B159</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Telepathy</name>
							<advantage version="2">
								<name>Addiction (Telepathic Contact)</name>
								<type>Mental/Physical</type>
								<modifier version="1" enabled="no">
									<name>Cost: Cheap</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cost: Expensive</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cost: Very Expensive</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Hallucinogenic</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1">
									<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Incapacitating</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Illegal</name>
									<cost type="points">0</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Legal</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<reference>B122</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Phantom Voices</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Annoying</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Disturbing</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Diabolical</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Supersensitive</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<reference>B158</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Teleportation</name>
							<advantage version="2">
								<name>Overconfidence</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Claustrophobia (Enclosed Spaces)</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B149</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sleepwalker</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B154</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
					<advantage version="2">
						<name>Alcoholism</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Addiction (@Substance@)</name>
						<type>Mental/Physical</type>
						<modifier version="1" enabled="no">
							<name>Cost: Cheap</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Expensive</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Very Expensive</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Hallucinogenic</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Incapacitating</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Legal</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chronic Pain</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>1 Hour</name>
							<cost type="multiplier">0.5</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>2 Hours</name>
							<cost type="multiplier">1</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>4 Hours</name>
							<cost type="multiplier">1.5</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>8 Hours</name>
							<cost type="multiplier">2</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-2 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-4 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Agonizing</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-6 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<reference>B126</reference>
						<notes>-2 to DX, IQ and self-control rolls</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Gambling</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Vowing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Crippling, 3D minutes)</name>
						<type>Physical</type>
						<base_points>-20</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Mild, -2, 2D seconds)</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Severe, -5, 1D minutes)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B139</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Manic-Depressive</name>
						<type>Mental</type>
						<base_points>-20</base_points>
						<reference>B143</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Sense of Humor</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B146</reference>
						<notes>-2 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wounded</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Soldier Lens</name>
			<advantage_container version="2" open="no">
				<name>Talented</name>
				<reference>Psis18</reference>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Add 20 points chosen from the template's advantage options</name>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Soldier</name>
			<reference>Psis18</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Beam Weapons</name>
						<specialization>@Weapon class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B179</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Crossbow</name>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B186</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>@Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Bow</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Force Sword</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Polearm</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Staff</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Sword</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B209</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Flail</name>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Judo</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B203</reference>
						<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Karate</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B203</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Karate</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">0</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
						<weapon_bonus>
							<name compare="is">Karate</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">1</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Sling</name>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B221</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Flail</name>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Tactics</name>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B224</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Strategy</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill_container version="2" open="yes">
						<name>Or 4 points to raise one or more offensive psionic skill</name>
					</skill_container>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Brawling</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Brawling</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>@Any@</specialization>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B194</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Gunner</name>
						<specialization>@Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Shield</specialization>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B220</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Acrobatics</name>
						<difficulty>DX/H</difficulty>
						<points>2</points>
						<reference>B174</reference>
						<categories>
							<category>Athletic</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Aerobatics</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Aquabatics</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Artillery</name>
						<specialization>@Weapon type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Forward Observer</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Military</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artillery</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Soldier</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B221</reference>
						<categories>
							<category>Military</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Intimidation</name>
						<difficulty>Will/A</difficulty>
						<points>2</points>
						<reference>B202</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose four</name>
					<skill version="2">
						<name>Parachuting</name>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B212</reference>
						<categories>
							<category>Athletic</category>
							<category>Military</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Battlesuit</name>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B192</reference>
						<categories>
							<category>Military</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Diving Suit</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Vacc Suit</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>NBC Suit</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Boating</name>
						<specialization>@Boat class@</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B180</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Motorboat</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Sailboat</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Unpowered</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Seamanship</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Driving</name>
						<specialization>@Vehicle class@</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B188</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Heavy Wheeled</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>NBC Suit</name>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B192</reference>
						<categories>
							<category>Military</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Battlesuit</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Diving Suit</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Vacc Suit</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Piloting</name>
						<specialization>@Flying vehicle class@</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B214</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>High-Performance Airplane</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>@Specialty@</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>@Specialty@</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Stealth</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B222</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Throwing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Athletic</category>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Vacc Suit</name>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B192</reference>
						<categories>
							<category>Technical</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Diving Suit</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>NBC Suit</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Battlesuit</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Seamanship</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spacer</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Submariner</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Tactics</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Strategy</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hiking</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Observation</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shadowing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Urban Survival</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B228</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose three</name>
					<skill version="2">
						<name>Free Fall</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Athletic</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Area Knowledge</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B176</reference>
						<categories>
							<category>Everyman</category>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Geography</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Camouflage</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Military</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Savoir-Faire</name>
						<specialization>Mafia</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Streetwise</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Savoir-Faire</name>
						<specialization>Military</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Knowledge</category>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Savoir-Faire</name>
						<specialization>Police</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Knowledge</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Armoury</name>
						<specialization>@Armor type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Military</category>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Battlesuits</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Communications</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Communications</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Electronic Warfare</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Military</category>
							<category>Spy</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Electronic Warfare</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Force Shields</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Force Shields</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<modifier>0</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Sensors</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Sensors</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Sonar</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Sonar</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Explosives</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B194</reference>
						<categories>
							<category>Military</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Combat</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Mining</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<specialization>Underwater Demolition</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Heraldry</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Savoir-Faire</name>
							<specialization>High Society</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Holdout</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sleight of Hand</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Leadership</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B204</reference>
						<categories>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Navigation</name>
						<specialization>@Environment@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Astronomy</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Land</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Sea</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Scuba</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B219</reference>
						<categories>
							<category>Athletic</category>
							<category>Military</category>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">swimming</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Diving Suit</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Expert Skill</name>
						<specialization>Military Science</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B193</reference>
						<categories>
							<category>Knowledge</category>
							<category>Military</category>
							<category>Scholarly</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Expert Skill</name>
						<specialization>Psionics</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B193</reference>
						<categories>
							<category>Knowledge</category>
							<category>Occult/Magical</category>
							<category>Scholarly</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Intelligence Analysis</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B201</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Strategy</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Swimming</name>
						<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Soldier Lens</name>
			<skill_container version="2" open="no">
				<name>Talented</name>
				<reference>Psis18</reference>
				<skill_container version="2" open="no">
					<name>Choose one additional primary skill from both lists, two additional secondary skills, and two additional background skills.</name>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
