<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="fczbsglr:-x87gz7oug2ih" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Half-Orc</name>
			<reference>DFA45</reference>
			<advantage version="2">
				<name>Acute Hearing</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>2</points_per_level>
				<reference>DFA46</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>hearing</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<reference>DFA46</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Extra Hit Points</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>2</points_per_level>
				<reference>DFA10</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>hp</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Health</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>DFA9</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Night Vision</name>
				<type>Physical</type>
				<levels>5</levels>
				<points_per_level>1</points_per_level>
				<reference>DFA51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Rapid Healing</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>DFA52</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Resistant to Disease</name>
				<type>Physical</type>
				<modifier version="1">
					<name>+5 to all HT rolls to resist</name>
				</modifier>
				<reference>DFA52</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant to Poison</name>
				<type>Physical</type>
				<modifier version="1">
					<name>+5 to all HT rolls to resist</name>
				</modifier>
				<reference>DFA52</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Savage)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>DFA66</reference>
				<notes>-2 reaction; -4 to skills; Denied entry to town on 6 or less</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
