<?xml version="1.0" encoding="US-ASCII" ?>
<advantage_list id="a4f148b7-60ec-4948-98ed-7adc3d998440" version="1">
	<advantage version="2">
		<name>360&#176; Vision</name>
		<type>Physical, Exotic</type>
		<base_points>25</base_points>
		<modifier version="1" enabled="no">
			<name>Easy to hit </name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B34</reference>
			<notes>Others can target your eyes at -6</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Panoptic 1</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P39</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Panoptic 2</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
			<reference>P39</reference>
		</modifier>
		<reference>B34</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>@Mental Quirk@</name>
		<type>Mental</type>
		<base_points>1</base_points>
		<reference>B162</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>@Physical Quirk@</name>
		<type>Physical</type>
		<base_points>1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Absent-Mindedness</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<reference>B122</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Absolute Direction</name>
		<type>Mental/Physical</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Requires signal</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B34</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>3D Spatial Sense</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B34</reference>
			<skill_bonus>
				<name compare="starts with">piloting</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">aerobatics</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">free fall</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">hyperspace</specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">space</specialization>
				<amount>2</amount>
			</skill_bonus>
		</modifier>
		<reference>B34</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">body sense</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">navigation</name>
			<specialization compare="is">air</specialization>
			<amount>3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">navigation</name>
			<specialization compare="is">land</specialization>
			<amount>3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">navigation</name>
			<specialization compare="is">sea</specialization>
			<amount>3</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Absolute Timing</name>
		<type>Mental</type>
		<base_points>2</base_points>
		<modifier version="1" enabled="no">
			<name>Chronolocation</name>
			<cost type="points">3</cost>
			<affects>total</affects>
		</modifier>
		<reference>B35</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Acceleration Weakness</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Accessory (@Tool@)</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<reference>B100</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Acrophobia (Heights)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Acute Hearing</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B35</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>hearing</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Acute Sense (@Special Sense@)</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B35</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Acute Taste &amp; Smell</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B35</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>taste smell</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Acute Touch</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B35</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>touch</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Acute Vision</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B35</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>vision</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Addiction (@Substance@)</name>
		<type>Mental/Physical</type>
		<modifier version="1" enabled="no">
			<name>Cost: Cheap</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cost: Expensive</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cost: Very Expensive</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Effects: Hallucinogenic</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Effects: Incapacitating</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Illegal</name>
			<cost type="points">0</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Legal</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<reference>B122</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Affliction</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Advantage; one point per level</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Atribute Penalty; -1 to ST or HT per level</name>
			<cost type="percentage">5</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Atribute Penalty; -1 to DX or IQ per level</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Mortal Condition; Coma</name>
			<cost type="percentage">250</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Mortal Condition; Heart Attack</name>
			<cost type="percentage">300</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Disadvantage; one point per level</name>
			<cost type="percentage">1</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Daze</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Hallucination</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Retching</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Agony</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Choking</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Ecstasy</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Seizure</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Paralysis</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Sleep</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incapacitating Condition; Unconsciousness</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Tipsy</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Coughing</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Drunk</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Moderate Pain</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Euphoria</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Nauseated</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Severe Pain</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Irritating Condition; Terrible Pain</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Negated Advantage; one point per level</name>
			<cost type="percentage">1</cost>
			<levels>1</levels>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Stunning</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cumulative</name>
			<cost type="percentage">400</cost>
			<affects>total</affects>
		</modifier>
		<reference>B35</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Agoraphobia (Open Spaces)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Aichmophobia/TL5- (Sharp Things)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Aichmophobia/TL6+ (Sharp Things)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Ailurophobia (Cats)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Alcohol Intolerance</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Alcohol Tolerance</name>
		<type>Physical</type>
		<base_points>1</base_points>
		<reference>B100</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Alcoholism</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<modifier version="1" enabled="no">
			<name>Illegal</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B122</reference>
		</modifier>
		<reference>B122</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Ally (@Who@)</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<reference>B37</reference>
			<notes>25% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<reference>B37</reference>
			<notes>50% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">3</cost>
			<affects>total</affects>
			<reference>B37</reference>
			<notes>75% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B37</reference>
			<notes>100% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B37</reference>
			<notes>150% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears constantly</name>
			<cost type="multiplier">4</cost>
			<reference>B36</reference>
			<notes>No roll required</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears almost all the time</name>
			<cost type="multiplier">3</cost>
			<reference>B36</reference>
			<notes>15-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite often</name>
			<cost type="multiplier">2</cost>
			<reference>B36</reference>
			<notes>12-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears fairly often</name>
			<cost type="multiplier">1</cost>
			<reference>B36</reference>
			<notes>9-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite rarely</name>
			<cost type="multiplier">0.5</cost>
			<reference>B36</reference>
			<notes>6-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 6-10</name>
			<cost type="multiplier">6</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 11-20</name>
			<cost type="multiplier">8</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 21-50</name>
			<cost type="multiplier">10</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 51-100</name>
			<cost type="multiplier">12</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 101-1000</name>
			<cost type="multiplier">18</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 1001-10000</name>
			<cost type="multiplier">24</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 10001-100000</name>
			<cost type="multiplier">30</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group of 100001-1000000</name>
			<cost type="multiplier">36</cost>
			<reference>B37</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Minion</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B38</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Minion</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B38</reference>
			<notes>IQ 0 or Slave Mentality</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Special Abilities</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B38</reference>
			<notes>@Abilities@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Summonable</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B38</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sympathy</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B38</reference>
			<notes>Death of one party reduces the other to 0 HP</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sympathy</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>B38</reference>
			<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sympathy</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B38</reference>
			<notes>Death of one party kills the other</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sympathy</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B38</reference>
			<notes>Death of one party kills the other and wounds affect ally but not you</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Unwilling</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B38</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Favor</name>
			<cost type="multiplier">0.2</cost>
			<reference>B55</reference>
		</modifier>
		<reference>B36</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Altered Time Rate</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>100</points_per_level>
		<modifier version="1" enabled="no">
			<name>Super-Speed</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P42</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Non-Combat Speed</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P42</reference>
		</modifier>
		<reference>B38</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Alternate Identity</name>
		<type>Social</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Illegal</name>
			<cost type="points">10</cost>
			<affects>total</affects>
		</modifier>
		<reference>B39</reference>
		<notes>@Identity@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Ambidexterity</name>
		<type>Physical</type>
		<base_points>5</base_points>
		<reference>B39</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Amnesia (Partial)</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B123</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Amnesia (Total)</name>
		<type>Physical</type>
		<base_points>-25</base_points>
		<reference>B123</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Amphibious</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<reference>B40</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Animal Empathy</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Remote</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>All aquatic animals</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>All land animals</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>@One class: Mammals, Birds, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>@One family: Felines, Parrots, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>@One species: House Cats, Macaws, etc.@</notes>
		</modifier>
		<reference>B40</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Appearance</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Off-the-Shelf Looks</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Androgynous</name>
			<cost type="points">0</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Impressive</name>
			<cost type="points">0</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Attractive</name>
			<cost type="points">4</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Average</name>
			<cost type="points">0</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Horrific</name>
			<cost type="points">-24</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Monstrous</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hideous</name>
			<cost type="points">-16</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Ugly</name>
			<cost type="points">-8</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Unattractive</name>
			<cost type="points">-4</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Handsome</name>
			<cost type="points">12</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Beautiful</name>
			<cost type="points">12</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Very Handsome</name>
			<cost type="points">16</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Very Beautiful</name>
			<cost type="points">16</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Transcendent</name>
			<cost type="points">20</cost>
			<affects>total</affects>
		</modifier>
		<reference>B21</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Arachnophobia (Spiders)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Arm DX</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>16</points_per_level>
		<modifier version="1" enabled="no">
			<name>Only one arm</name>
			<cost type="points">-4</cost>
			<affects>levels only</affects>
			<reference>B40</reference>
			<notes>@Which@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No fine manipulators</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B145</reference>
		</modifier>
		<reference>B40</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Arm ST</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>No fine manipulators</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B145</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Only one arm</name>
			<cost type="points">-2</cost>
			<affects>levels only</affects>
			<reference>B40</reference>
			<notes>@Which@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Three arms</name>
			<cost type="points">3</cost>
			<affects>levels only</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Size</name>
			<cost type="percentage">-10</cost>
			<levels>1</levels>
			<affects>total</affects>
		</modifier>
		<reference>B40</reference>
		<notes>Only applies to efforts to lift, throw, or attack with those arms or hands. If a task requires multiple hands and they don't have the same ST, use the average ST.</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Attentive</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B163</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Autophobia (Being Alone)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Autotrance</name>
		<type>Mental</type>
		<base_points>1</base_points>
		<reference>B101</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bad Back (Mild)</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B123</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bad Back (Severe)</name>
		<type>Physical</type>
		<base_points>-25</base_points>
		<reference>B123</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bad Grip</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B123</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">no fine manipulators</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Bad Sight (Farsighted)</name>
		<type>Physical</type>
		<base_points>-25</base_points>
		<modifier version="1" enabled="no">
			<name>Mitigator</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<notes>Glasses</notes>
		</modifier>
		<reference>B123</reference>
		<notes>-6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bad Sight (Nearsighted)</name>
		<type>Physical</type>
		<base_points>-25</base_points>
		<modifier version="1" enabled="no">
			<name>Mitigator</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<notes>Glasses</notes>
		</modifier>
		<reference>B123</reference>
		<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bad Smell</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B128</reference>
		<notes>-2 Reaction penalty</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bad Temper</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B124</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Berserk</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<modifier version="1" enabled="no">
			<name>Battle Rage</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
		</modifier>
		<reference>B124</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bestial</name>
		<type>Mental, Exotic</type>
		<base_points>-10</base_points>
		<reference>B124</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Binding</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<modifier version="1" enabled="no">
			<name>Engulfing</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Only Damaged by @Burning/Cutting/Crushing@</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Only Damaged by @Burning/Cutting/Crushing@ or @Burning/Cutting/Crushing@</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Only Damaged by Burning, Cutting or Crushing</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sticky</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Unbreakable</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>One Shot</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Super-Binding</name>
			<cost type="percentage">400</cost>
			<affects>total</affects>
			<reference>SU25</reference>
		</modifier>
		<reference>B40</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Blessed</name>
		<type>Mental, Supernatural</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Very</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B40</reference>
		</modifier>
		<reference>B40</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Blessed (Heroic Feats)</name>
		<type>Mental, Supernatural</type>
		<base_points>10</base_points>
		<reference>B41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Blindness</name>
		<type>Physical</type>
		<base_points>-50</base_points>
		<reference>B124</reference>
		<notes>-6 to all combat skills; cannot target hit locations</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bloodlust</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B125</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bowlegged</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Brachiator</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">climbing</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Breath-Holding</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Broad-Minded</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B163</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Brontophobia (Loud Noises)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Bully</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B125</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Callous</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B125</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">psychology</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">teaching</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Cannot Float</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cannot Learn</name>
		<type>Mental</type>
		<base_points>-30</base_points>
		<reference>B125</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cannot Speak</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B125</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">stuttering</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Cannot Speak (Mute)</name>
		<type>Physical</type>
		<base_points>-25</base_points>
		<reference>B125</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Careful</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B163</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Catfall</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Feather Fall</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P43</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Parachute</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>P43</reference>
		</modifier>
		<reference>B41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Chameleon</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Extended</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B41</reference>
			<notes>@Sense@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Always On</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B41</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Controllable</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P43</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Dynamic</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P43</reference>
		</modifier>
		<reference>B41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Channeling</name>
		<type>Mental, Supernatural</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Aware</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P43</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P44</reference>
			<notes>@Type@</notes>
		</modifier>
		<reference>B41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Charisma</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B41</reference>
		<notes>+1/level to Influence rolls</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">fortune-telling</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leadership</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">panhandling</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">public speaking</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Charitable</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B125</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Chauvinistic</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B163</reference>
		<notes>@Trait@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Chronic Depression</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B126</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Chronic Pain</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>1 Hour</name>
			<cost type="multiplier">0.5</cost>
			<reference>B126</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>2 Hours</name>
			<cost type="multiplier">1</cost>
			<reference>B126</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>4 Hours</name>
			<cost type="multiplier">1.5</cost>
			<reference>B126</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>8 Hours</name>
			<cost type="multiplier">2</cost>
			<reference>B126</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FR: 6</name>
			<cost type="multiplier">0.5</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FR: 9</name>
			<cost type="multiplier">1</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FR: 12</name>
			<cost type="multiplier">2</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FR: 15</name>
			<cost type="multiplier">3</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Mild</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B126</reference>
			<notes>-2 to DX, IQ, and self-control rolls</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Severe</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B126</reference>
			<notes>-4 to DX, IQ, and self-control rolls</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Agonizing</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B126</reference>
			<notes>-6 to DX, IQ, and self-control rolls</notes>
		</modifier>
		<reference>B126</reference>
		<notes>-2 to DX, IQ and self-control rolls</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Chummy</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B126</reference>
		<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Chummy (Gregarious)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B126</reference>
		<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claim to Hospitality</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>@Friend with crash space@ (crash space)</name>
			<cost type="points">1</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Group@ - @Services@</name>
			<cost type="points">1</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Group@ - Has @Resources@</name>
			<cost type="points">2</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Large Group@ - Has @Lots of Services@</name>
			<cost type="points">5</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Vast Group@ - @Complete Services@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
		</modifier>
		<reference>B41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Clairsentience</name>
		<type>Mental, Supernatural</type>
		<base_points>50</base_points>
		<modifier version="1" enabled="no">
			<name>Clairaudience</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Clairosmia</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Clairvoyance</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Visible</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Aware</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P44</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P43</reference>
			<notes>Only affects insubstantial world</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">140</cost>
			<affects>total</affects>
			<reference>P44</reference>
			<notes>Can use abilities on material world</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Second Nature</name>
			<cost type="percentage">70</cost>
			<affects>total</affects>
			<reference>P44</reference>
		</modifier>
		<reference>B42</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claustrophobia (Enclosed Spaces)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Blunt (Feet)</name>
		<type>Physical</type>
		<base_points>3</base_points>
		<melee_weapon>
			<damage>thr:+1 cr</damage>
			<usage>Kick</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<reference>B42</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Blunt (Hands)</name>
		<type>Physical</type>
		<base_points>3</base_points>
		<melee_weapon>
			<damage>thr-1:+1 cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B42</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Hooves</name>
		<type>Physical</type>
		<base_points>3</base_points>
		<melee_weapon>
			<damage>thr:+1 cr</damage>
			<usage>Trample</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<reference>B42</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>1</amount>
		</dr_bonus>
	</advantage>
	<advantage version="2">
		<name>Claws, Long Talons (Feet)</name>
		<type>Physical</type>
		<base_points>11</base_points>
		<melee_weapon>
			<damage>thr:+1 cut</damage>
			<usage>Slash</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr:+1 imp</damage>
			<usage>Stab</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<reference>B43</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Long Talons (Hands)</name>
		<type>Physical</type>
		<base_points>11</base_points>
		<melee_weapon>
			<damage>thr-1:+1 cut</damage>
			<usage>Slash</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1:+1 imp</damage>
			<usage>Stab</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B43</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Sharp (Feet)</name>
		<type>Physical</type>
		<base_points>5</base_points>
		<melee_weapon>
			<damage>thr cut</damage>
			<usage>Kick</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<reference>B42</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Sharp (Hands)</name>
		<type>Physical</type>
		<base_points>5</base_points>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<usage>Slash</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B42</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Talons (Feet)</name>
		<type>Physical</type>
		<base_points>8</base_points>
		<melee_weapon>
			<damage>thr cut</damage>
			<usage>Trample</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<usage>Kick</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<reference>B43</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Claws, Talons (Hands)</name>
		<type>Physical</type>
		<base_points>8</base_points>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<usage>Slash</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<usage>Stab</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B43</reference>
		<notes>Only pay for hands or feet, not both</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Clerical Investment</name>
		<type>Social</type>
		<base_points>5</base_points>
		<reference>B43</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Clinging</name>
		<type>Physical, Exotic</type>
		<base_points>20</base_points>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B43</reference>
			<notes>@Common Material@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B43</reference>
			<notes>@Uncommon Material@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>B43</reference>
			<notes>@Absurd Material@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Attraction</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
			<reference>P45</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Requires Low Gravity</name>
			<cost type="percentage">-5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>P45</reference>
		</modifier>
		<reference>B43</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Clueless</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B126</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">savoir-faire</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Code of Honor</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B163</reference>
		<notes>@Subject@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Code of Honor (Chivalry)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Code of Honor (Gentleman's)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Code of Honor (Pirate's)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Code of Honor (Professional)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Code of Honor (Soldier's)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Code of Honor (Theatrical)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Coitophobia (Sex)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cold-Blooded</name>
		<type>Physical, Exotic</type>
		<base_points>-5</base_points>
		<reference>B127</reference>
		<notes>Under 50-degrees</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cold-Blooded</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B127</reference>
		<notes>Under 65-degrees</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Colorblindness</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="contains">artist</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">chemistry</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">driving</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">merchant</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">piloting</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">tracking</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Combat Paralysis</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B127</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Combat Reflexes</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<reference>B43</reference>
		<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">fast-draw</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>fright check</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">Enhanced Time Sense</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Common Sense</name>
		<type>Mental</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Concious</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P45</reference>
		</modifier>
		<reference>B43</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Compartmentalized Mind</name>
		<type>Mental, Exotic</type>
		<levels>1</levels>
		<points_per_level>50</points_per_level>
		<modifier version="1" enabled="no">
			<name>Massively Parallel</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>SU26</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Controls</name>
			<cost type="points">-25</cost>
			<affects>base only</affects>
			<reference>B43</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Dedicated Controls</name>
			<cost type="points">-40</cost>
			<affects>base only</affects>
			<reference>B43</reference>
		</modifier>
		<reference>B43</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Compulsive Carousing</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B128</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Compulsive Gambling</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B128</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Compulsive Generosity</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr adj="minor cost of living increase">12</cr>
		<reference>B128</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">miserliness</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Compulsive Lying</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B128</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Compulsive Spending</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr adj="major cost of living increase">12</cr>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">miserliness</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Compulsive Vowing</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Confused</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Congenial</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Constriction Attack</name>
		<type>Physical, Exotic</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Engulfing</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
			<reference>P45</reference>
		</modifier>
		<reference>B43</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Contact (@Who@)</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Effective skill</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<notes>12</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Effective skill</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<notes>15</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Effective skill</name>
			<cost type="points">3</cost>
			<affects>total</affects>
			<notes>18</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Effective skill</name>
			<cost type="points">4</cost>
			<affects>total</affects>
			<notes>21</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can obtain information using supernatural talents</name>
			<cost type="points">1</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group</name>
			<cost type="multiplier">5</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears almost all the time</name>
			<cost type="multiplier">3</cost>
			<notes>15-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite often</name>
			<cost type="multiplier">2</cost>
			<notes>12-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears fairly often</name>
			<cost type="multiplier">1</cost>
			<notes>9-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite rarely</name>
			<cost type="multiplier">0.5</cost>
			<notes>6-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Completely reliable</name>
			<cost type="multiplier">3</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Usually reliable</name>
			<cost type="multiplier">2</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Somewhat reliable</name>
			<cost type="multiplier">1</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Unreliable</name>
			<cost type="multiplier">0.5</cost>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Favor</name>
			<cost type="multiplier">0.2</cost>
			<reference>B55</reference>
		</modifier>
		<reference>B44</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cowardice</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr adj="fright check penalty">12</cr>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cultural Adaptability</name>
		<type>Mental</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Xeno</name>
			<cost type="points">10</cost>
			<affects>total</affects>
		</modifier>
		<reference>B46</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cultural Familiarity (@Culture@)</name>
		<type>Mental</type>
		<base_points>1</base_points>
		<modifier version="1" enabled="no">
			<name>Alien</name>
			<cost type="points">1</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Native</name>
			<cost type="points">-1</cost>
			<affects>total</affects>
		</modifier>
		<reference>B23</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Curious</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cursed</name>
		<type>Mental, Supernatural</type>
		<base_points>-75</base_points>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cybernetics</name>
		<type>Physical</type>
		<reference>B46</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Cynophobia (Dogs)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Damage Resistance</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Force Field</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B47</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hardened</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B47</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Absorption</name>
			<cost type="percentage">80</cost>
			<affects>total</affects>
			<reference>B46</reference>
			<notes>Enhances @Trait@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Absorption</name>
			<cost type="percentage">80</cost>
			<affects>total</affects>
			<reference>B46</reference>
			<notes>Healing only</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Absorption</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B46</reference>
			<notes>Enhances any trait</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Reflection</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B47</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="points">-1</cost>
			<affects>total</affects>
			<reference>H14</reference>
			<notes>@Rare@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>H14</reference>
			<notes>@Occasional@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>H14</reference>
			<notes>@Common@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>H14</reference>
			<notes>@Very Common@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Directional</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B47</reference>
			<notes>Front</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Flexible</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B47</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B46</reference>
			<notes>@Very Common Attack Form@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Semi-Ablative</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B47</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can't wear armor</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B47</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Directional</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B47</reference>
			<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B46</reference>
			<notes>@Common Attack Form@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Tough Skin</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<notes>Effects that just require skin contact or a scratch ignore this DR</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B46</reference>
			<notes>@Occasional Attack Form@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Ablative</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>B47</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>B46</reference>
			<notes>@Rare Attack Form@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Laminate</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>RSWL18</reference>
		</modifier>
		<reference>B47</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<dr_bonus>
			<location>full body</location>
			<amount per_level="yes">1</amount>
		</dr_bonus>
	</advantage>
	<advantage version="2">
		<name>Danger Sense</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<reference>B47</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Daredevil</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<reference>B47</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dark Vision</name>
		<type>Physical, Exotic</type>
		<base_points>25</base_points>
		<modifier version="1" enabled="no">
			<name>Can see colors in the dark</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hypersensory</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P46</reference>
		</modifier>
		<reference>B47</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Deafness</name>
		<type>Physical</type>
		<base_points>-20</base_points>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Debt</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>-1</points_per_level>
		<reference>B26</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Decreased Basic Move</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B17</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>move</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Decreased Basic Speed</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B17</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>speed</attribute>
			<amount per_level="yes">-0.25</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Decreased Dexterity</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-20</points_per_level>
		<reference>B15</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>dx</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Decreased Health</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-10</points_per_level>
		<reference>B14</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>ht</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Decreased Intelligence</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>-20</points_per_level>
		<reference>B15</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>iq</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Decreased Perception</name>
		<type>Mental/Physical</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B16</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>perception</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Decreased Strength</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-10</points_per_level>
		<reference>B14</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>st</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Decreased Time Rate</name>
		<type>Mental, Exotic</type>
		<base_points>-100</base_points>
		<reference>B129</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Decreased Will</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B16</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>will</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Deep Sleeper</name>
		<type>Physical</type>
		<base_points>1</base_points>
		<reference>B101</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Delusion (@Belief@)</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>Minor</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Major</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Severe</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<reference>B130</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Delusions</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<notes>@Subject@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Demophobia (Crowds)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dependant (@Who@)</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">-1</cost>
			<affects>total</affects>
			<reference>B131</reference>
			<notes>100% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">-2</cost>
			<affects>total</affects>
			<reference>B131</reference>
			<notes>75% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B131</reference>
			<notes>50% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B131</reference>
			<notes>25% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Point total</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B131</reference>
			<notes>0 or fewer points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears almost all the time</name>
			<cost type="multiplier">3</cost>
			<reference>B36</reference>
			<notes>15-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite often</name>
			<cost type="multiplier">2</cost>
			<reference>B36</reference>
			<notes>12-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears fairly often</name>
			<cost type="multiplier">1</cost>
			<reference>B36</reference>
			<notes>9-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite rarely</name>
			<cost type="multiplier">0.5</cost>
			<reference>B36</reference>
			<notes>6-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Group</name>
			<cost type="multiplier">2</cost>
			<reference>B131</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Acquaintance</name>
			<cost type="multiplier">0.5</cost>
			<reference>B131</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Friend</name>
			<cost type="multiplier">1</cost>
			<reference>B131</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Loved one</name>
			<cost type="multiplier">2</cost>
			<reference>B131</reference>
		</modifier>
		<reference>B131</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dependency (@Substance@)</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Rarity: Rare</name>
			<cost type="points">-30</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rarity: Occasional</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rarity: Common</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rarity: Very Common</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Illegal</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B130</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Constantly</name>
			<cost type="multiplier">5</cost>
			<reference>B130</reference>
			<notes>Lose 1 HP per minute without it</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Hourly</name>
			<cost type="multiplier">4</cost>
			<reference>B130</reference>
			<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Daily</name>
			<cost type="multiplier">3</cost>
			<reference>B130</reference>
			<notes>Lose 1 HP per hour after missing a daily dose</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Weekly</name>
			<cost type="multiplier">2</cost>
			<reference>B130</reference>
			<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Monthly</name>
			<cost type="multiplier">1</cost>
			<reference>B130</reference>
			<notes>Lose 1 HP per day after missing a monthly dose</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Seasonally</name>
			<cost type="multiplier">0.33333</cost>
			<reference>B130</reference>
			<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Yearly</name>
			<cost type="multiplier">0.1</cost>
			<reference>B130</reference>
			<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Aging</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B130</reference>
			<notes>Age 2 years for each HP lost due to this dependency</notes>
		</modifier>
		<reference>B130</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Destiny (@Advantage@)</name>
		<type>Mental, Supernatural</type>
		<modifier version="1" enabled="no">
			<name>Minor</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B132</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Major</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B132</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Great</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B132</reference>
		</modifier>
		<reference>B132</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Destiny (@Disadvantage@)</name>
		<type>Mental, Supernatural</type>
		<modifier version="1" enabled="no">
			<name>Minor</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B132</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Major</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B132</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Great</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B132</reference>
		</modifier>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Detect</name>
		<type>Mental/Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>@Rare Substance/Condition@</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Occasional Substance/Condition@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Common Substance/Condition@</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Very Common Substance/Condition@</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Precise</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Signal Detection</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Vague</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Analyzing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P47</reference>
		</modifier>
		<reference>B48</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Digital Mind</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B49</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Disciplines of Faith (Asceticism)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Disciplines of Faith (Monasticism)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Disciplines of Faith (Mysticism)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Disciplines of Faith (Ritualism)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Discriminatory Hearing</name>
		<type>Physical, Exotic</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Only underwater</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Profiling</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P47</reference>
		</modifier>
		<reference>B49</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Discriminatory Smell</name>
		<type>Physical, Exotic</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Emotion Sense</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Profiling</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P47</reference>
		</modifier>
		<reference>B49</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Discriminatory Taste</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Profiling</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P47</reference>
		</modifier>
		<reference>B49</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dislikes @Item@</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Distinctive Features</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Distractible</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Disturbing Voice</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">diplomacy</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">fast-talk</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">performance</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">public speaking</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">singing</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">voice</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Divine Curse (@Curse@)</name>
		<type>Mental, Supernatural</type>
		<modifier version="1" enabled="no">
			<name>Minor</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Major</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Severe</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
		</modifier>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Divine Curse (All children die young)</name>
		<type>Mental, Supernatural</type>
		<base_points>-5</base_points>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Divine Curse (Never sleep at night)</name>
		<type>Mental, Supernatural</type>
		<base_points>-10</base_points>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Doesn't Breathe</name>
		<type>Physical, Exotic</type>
		<base_points>20</base_points>
		<modifier version="1" enabled="no">
			<name>Gills</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Gills</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B49</reference>
			<notes>Suffocates in air</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Oxygen Absorption</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Oxygen Storage</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B49</reference>
			<notes>Can hold breath 25 times as long as normal</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Oxygen Storage</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B49</reference>
			<notes>Can hold breath 50 times as long as normal</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Oxygen Storage</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B49</reference>
			<notes>Can hold breath 100 times as long as normal</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Oxygen Storage</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B49</reference>
			<notes>Can hold breath 200 times as long as normal</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Oxygen Storage</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B49</reference>
			<notes>Can hold breath 300 times as long as normal</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Oxygen Combustion</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B49</reference>
		</modifier>
		<reference>B49</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Doesn't Eat or Drink</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<reference>B50</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Doesn't Sleep</name>
		<type>Physical, Exotic</type>
		<base_points>20</base_points>
		<reference>B50</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dominance</name>
		<type>Mental, Exotic</type>
		<base_points>20</base_points>
		<reference>B50</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Draining (@Substance@)</name>
		<type>Physical, Supernatural</type>
		<base_points>-5</base_points>
		<modifier version="1" enabled="no">
			<name>Common</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Occasional</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rare</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Illegal</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
		</modifier>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dread (@Item@)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<base_points>-9</base_points>
		<points_per_level>-1</points_per_level>
		<modifier version="1" enabled="no">
			<name>Very Common</name>
			<cost type="multiplier">3</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Common</name>
			<cost type="multiplier">2</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Occasional</name>
			<cost type="multiplier">1</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rare</name>
			<cost type="multiplier">0.5</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cannot be trapped</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B133</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Insensitive</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>H25</reference>
		</modifier>
		<reference>B132</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dreamer</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dull</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Duplication</name>
		<type>Mental/Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>35</points_per_level>
		<modifier version="1" enabled="no">
			<name>Duplicated Gear</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B51</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Sympathetic Injury</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B51</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Digital</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B51</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Shared Resources</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B51</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Construct</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
			<reference>P48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sequential</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Multiplication</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>SU26</reference>
		</modifier>
		<reference>B50</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Duty (@Duty@)</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>FR: 6</name>
			<cost type="points">-2</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FR: 9</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FR: 12</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FR: 15</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extremely Hazardous</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Involuntary</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Nonhazardous</name>
			<cost type="points">5</cost>
			<affects>total</affects>
		</modifier>
		<reference>B133</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Dwarfism</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B19</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>move</attribute>
			<amount>-1</amount>
		</attribute_bonus>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<attribute_bonus>
			<attribute>sm</attribute>
			<amount>-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Dyslexia</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B134</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Easy to Kill</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-2</points_per_level>
		<reference>B134</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Easy to Read</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B134</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Eidetic Memory</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Photographic</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B51</reference>
		</modifier>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Elastic Skin</name>
		<type>Physical, Exotic</type>
		<base_points>20</base_points>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>4</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Electrical</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<reference>B134</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Empathy</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Remote</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P48</reference>
		</modifier>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">detect lies</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">fortune-telling</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">psychology</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Empathy (Sensitive)</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Remote</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P48</reference>
		</modifier>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">detect lies</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">fortune-telling</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">psychology</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Enemy (@Who@)</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Weak Individual</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B135</reference>
			<notes>50% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Equal Individual</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B135</reference>
			<notes>100% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Powerful Individual</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B135</reference>
			<notes>&gt;150% of your starting points</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Weak Group</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Medium Group</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears almost all the time</name>
			<cost type="multiplier">3</cost>
			<reference>B36</reference>
			<notes>15-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite often</name>
			<cost type="multiplier">2</cost>
			<reference>B36</reference>
			<notes>12-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears fairly often</name>
			<cost type="multiplier">1</cost>
			<reference>B36</reference>
			<notes>9-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite rarely</name>
			<cost type="multiplier">0.5</cost>
			<reference>B36</reference>
			<notes>6-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Large/Powerful Group</name>
			<cost type="points">-30</cost>
			<affects>total</affects>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Utterly Formidable Group</name>
			<cost type="points">-40</cost>
			<affects>total</affects>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Unknown</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Evil Twin</name>
			<cost type="points">0</cost>
			<affects>total</affects>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Evil Twin</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B135</reference>
			<notes>More skilled or extra abilities</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Evil Twin</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B135</reference>
			<notes>More skilled and extra abilities</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Watcher</name>
			<cost type="multiplier">0.25</cost>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rival</name>
			<cost type="multiplier">0.5</cost>
			<reference>B135</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hunter</name>
			<cost type="multiplier">1</cost>
			<reference>B135</reference>
		</modifier>
		<reference>B135</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Enhanced Block</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Enhanced Dodge</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Enhanced Move (Air: @New Move@)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>20</points_per_level>
		<modifier version="1" enabled="no">
			<name>Handling Bonus</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Handling Penalty</name>
			<cost type="percentage">-5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Newtonian</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Road-Bound</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>All-Out</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU26</reference>
			<notes>Instantaneous Acceleration</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU27</reference>
			<notes>Complete Maneuverability</notes>
		</modifier>
		<reference>B52</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Enhanced Move (Ground: @New Move@)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>20</points_per_level>
		<modifier version="1" enabled="no">
			<name>Handling Bonus</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Handling Penalty</name>
			<cost type="percentage">-5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Newtonian</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Road-Bound</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>All-Out</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU26</reference>
			<notes>Instantaneous Acceleration</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU27</reference>
			<notes>Complete Maneuverability</notes>
		</modifier>
		<reference>B52</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Enhanced Move (Space: @New Move@)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>20</points_per_level>
		<modifier version="1" enabled="no">
			<name>Handling Bonus</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Handling Penalty</name>
			<cost type="percentage">-5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Newtonian</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Road-Bound</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>All-Out</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU26</reference>
			<notes>Instantaneous Acceleration</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU27</reference>
			<notes>Complete Maneuverability</notes>
		</modifier>
		<reference>B52</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Enhanced Move (Water: @New Move@)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>20</points_per_level>
		<modifier version="1" enabled="no">
			<name>Handling Bonus</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Handling Penalty</name>
			<cost type="percentage">-5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Newtonian</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Road-Bound</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B52</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>All-Out</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU26</reference>
			<notes>Instantaneous Acceleration</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cosmic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>SU27</reference>
			<notes>Complete Maneuverability</notes>
		</modifier>
		<reference>B52</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Enhanced Parry (@Melee weapon skill@)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Enhanced Parry (All parries)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Enhanced Parry (Bare hands)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B51</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Enhanced Time Sense</name>
		<type>Mental, Exotic</type>
		<base_points>45</base_points>
		<reference>B52</reference>
		<notes>You immediately act in combat before those without Enhanced Time Sense; Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="contains">fast-draw</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>fright check</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">Combat Reflexes</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Enhanced Tracking</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Multiple Lock-Ons</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P49</reference>
		</modifier>
		<reference>B53</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Entomophobia (Insects)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Epilipsy</name>
		<type>Physical</type>
		<base_points>-30</base_points>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Expression</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<notes>"@Saying@"</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extended Lifespan</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B53</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Arm</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Extra-Flexible</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B53</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Long</name>
			<cost type="percentage">100</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B53</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Foot Manipulators</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B53</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Physical Attack</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B53</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Short</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B53</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Weak</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B53</reference>
			<notes>Half body ST</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Weak</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B53</reference>
			<notes>Quarter body ST</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Weapon Mount</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>B53</reference>
		</modifier>
		<reference>B53</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Attack</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>25</points_per_level>
		<modifier version="1" enabled="no">
			<name>Multi-Strike</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P49</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Single Skill</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P49</reference>
			<notes>@Skill@</notes>
		</modifier>
		<reference>B53</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Fatigue Points</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>3</points_per_level>
		<reference>B16</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>fp</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Extra Fatigue Points</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>3</points_per_level>
		<modifier version="1">
			<name>Magic Only</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<notes>Subject to involuntary FP drain</notes>
		</modifier>
		<reference>B16</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Head</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>15</points_per_level>
		<modifier version="1" enabled="no">
			<name>Extraneous</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B54</reference>
		</modifier>
		<reference>B54</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Hit Points</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<modifier version="1" enabled="no">
			<name>Size</name>
			<cost type="percentage">-10</cost>
			<levels>1</levels>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Fine Manipulators</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
		</modifier>
		<reference>B16</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>hp</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Extra Legs</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>@3 or 4@</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B54</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@5 or 6@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B55</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@7+@</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B55</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Long</name>
			<cost type="percentage">100</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B55</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cannot Kick</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B55</reference>
		</modifier>
		<reference>B54</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Life</name>
		<type>Mental, Exotic</type>
		<levels>1</levels>
		<points_per_level>25</points_per_level>
		<modifier version="1" enabled="no">
			<name>Copy</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B55</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Requires Body</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B55</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Requires Body</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B55</reference>
			<notes>@Illegal, rare or expensive body@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Brain Pod</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>RSWL19</reference>
		</modifier>
		<reference>B55</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Mouth</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B55</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Extra Sleep</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-2</points_per_level>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fanaticism (@Group or ideal@)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<modifier version="1" enabled="no">
			<name>Extreme</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B136</reference>
		</modifier>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fashion Sense</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<reference>B21</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fat</name>
		<type>Physical</type>
		<base_points>-3</base_points>
		<reference>B19</reference>
		<notes>+2 ST vs. knockback</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">swimming</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="ht" compare="at most">15</attribute_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Fearfulness</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>-2</points_per_level>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">fearlessness</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Fearlessness</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B55</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fewer Fatigue Points</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-3</points_per_level>
		<reference>B16</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>fp</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Fewer Hit Points</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-2</points_per_level>
		<reference>B16</reference>
		<categories>
			<category>Attribute</category>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>hp</attribute>
			<amount per_level="yes">-1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Filter Lungs</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B55</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fit</name>
		<type>Physical</type>
		<base_points>5</base_points>
		<reference>B55</reference>
		<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fit, Very</name>
		<type>Physical</type>
		<base_points>15</base_points>
		<reference>B55</reference>
		<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Flashbacks (Crippling, 3D minutes)</name>
		<type>Physical</type>
		<base_points>-20</base_points>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Flashbacks (Mild, -2, 2D seconds)</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Flashbacks (Severe, -5, 1D minutes)</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Flexibility</name>
		<type>Physical</type>
		<base_points>5</base_points>
		<reference>B56</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">climbing</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">escape</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">erotic art</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Flexibility (Double-Jointed)</name>
		<type>Physical</type>
		<base_points>15</base_points>
		<reference>B56</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">climbing</name>
			<specialization compare="is anything"></specialization>
			<amount>5</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">escape</name>
			<specialization compare="is anything"></specialization>
			<amount>5</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">erotic art</name>
			<specialization compare="is anything"></specialization>
			<amount>5</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Flight</name>
		<type>Physical, Exotic</type>
		<base_points>40</base_points>
		<modifier version="1" enabled="no">
			<name>Newtonian Space Flight</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Space Flight</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cannot Hover</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Controlled Gliding</name>
			<cost type="percentage">-45</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Gliding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Lighter Than Air</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Low Ceiling</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B56</reference>
			<notes>30'</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Low Ceiling</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B56</reference>
			<notes>10'</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Low Ceiling</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B56</reference>
			<notes>5'</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Small Wings</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Space Flight Only</name>
			<cost type="percentage">-75</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Winged</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Planetary</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>P50</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Requires Surface</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P50</reference>
		</modifier>
		<reference>B56</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fragile (Brittle)</name>
		<type>Physical, Exotic</type>
		<base_points>-15</base_points>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fragile (Combustible)</name>
		<type>Physical, Exotic</type>
		<base_points>-5</base_points>
		<reference>B136</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fragile (Explosive)</name>
		<type>Physical, Exotic</type>
		<base_points>-15</base_points>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fragile (Flammable)</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fragile (Unnatural)</name>
		<type>Physical, Exotic</type>
		<base_points>-50</base_points>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Frightens Animals</name>
		<type>Mental, Supernatural</type>
		<base_points>-10</base_points>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Fur</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<reference>B101</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>G-Experience (All)</name>
		<type>Mental</type>
		<base_points>10</base_points>
		<reference>B57</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>G-Experience</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<reference>B57</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>G-Intolerance (0.1G increment)</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>G-Intolerance (0.05G increment)</name>
		<type>Physical</type>
		<base_points>-20</base_points>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Gadgeteer</name>
		<type>Mental</type>
		<base_points>25</base_points>
		<modifier version="1" enabled="no">
			<name>Quick</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>B57</reference>
		</modifier>
		<reference>B57</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Gigantism</name>
		<type>Physical</type>
		<reference>B20</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>move</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is not">animals</specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<attribute_bonus>
			<attribute>sm</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Gizmo</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B57</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Gluttony</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Greed</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Growth</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Maximum Size Only</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B58</reference>
		</modifier>
		<reference>B58</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Guilt Complex</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Gullibility</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B137</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">merchant</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<skill_prereq has="no">
				<name compare="is">detect lies</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Gunslinger</name>
		<type>Mental</type>
		<base_points>25</base_points>
		<reference>B58</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Habit</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<notes>@Habit@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Ham-Fisted</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B138</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="contains">artist</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">jeweler</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">knot-tying</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leatherworking</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">lockpicking</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pickpocket</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sewing</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sleight of hand</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">machinist</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">mechanic</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">fast-draw</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">high manual dexterity</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Ham-Fisted (Severe)</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B138</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="contains">artist</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">jeweler</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">knot-tying</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leatherworking</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">lockpicking</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pickpocket</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sewing</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sleight of hand</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">fast-draw</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">machinist</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">mechanic</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">high manual dexterity</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Hard of Hearing</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B138</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<attribute_bonus>
			<attribute>hearing</attribute>
			<amount>-4</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Hard to Kill</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B58</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Hard to Subdue</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B59</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Healing</name>
		<type>Mental, Exotic</type>
		<base_points>30</base_points>
		<modifier version="1" enabled="no">
			<name>Faith Healing</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B59</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Xenohealing</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B59</reference>
			<notes>All Mammals</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Xenohealing</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B59</reference>
			<notes>All Earthly Life</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Xenohealing</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
			<reference>B59</reference>
			<notes>All Carbon-Based Life</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Xenohealing</name>
			<cost type="percentage">80</cost>
			<affects>total</affects>
			<reference>B59</reference>
			<notes>Anything Alive</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Xenohealing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B59</reference>
			<notes>Anything Animate</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Disease Only</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B59</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Injuries Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B59</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Own Race Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B59</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Psychic Healing</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B59</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Affects Self</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P51</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cure Affliction</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
			<reference>P51</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Affliction Only</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P51</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Capped</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P51</reference>
			<notes>2 FP</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Capped</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P51</reference>
			<notes>4 FP</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Capped</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>P51</reference>
			<notes>6 FP</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Capped</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P51</reference>
			<notes>8 FP</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Capped</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>P51</reference>
			<notes>10 FP</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Empathic</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P51</reference>
		</modifier>
		<reference>B59</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Heliophobia (Sun)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Hemophilia</name>
		<type>Physical</type>
		<base_points>-30</base_points>
		<reference>B138</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="ht" compare="at most">10</attribute_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Hemophobia (Blood)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Hermaphromorph</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B59</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Herpetophobia (Reptiles)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Hidebound</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B138</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>High Manual Dexterity</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B59</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="contains">artist</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">jeweler</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">knot-tying</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leatherworking</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">lockpicking</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pickpocket</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sewing</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sleight of hand</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">surgery</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">machinist</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">mechanic</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>High Pain Threshold</name>
		<type>Physical</type>
		<base_points>10</base_points>
		<reference>B59</reference>
		<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>High TL</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B23</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Higher Purpose</name>
		<type>Mental, Exotic</type>
		<base_points>5</base_points>
		<reference>B59</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Honest Face</name>
		<type>Physical</type>
		<base_points>1</base_points>
		<reference>B101</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Honesty</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B138</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Hoplophobia (Weapons)</name>
		<type>Mental</type>
		<base_points>-20</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Horizontal</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Horrible Hangovers</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Humble</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Hunchback</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Hyperspectral Vision</name>
		<type>Physical, Exotic</type>
		<base_points>25</base_points>
		<modifier version="1" enabled="no">
			<name>Extended Low-Band</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extended High-Band</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extended</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>P52</reference>
			<notes>@Special@</notes>
		</modifier>
		<reference>B60</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">infravision</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="no">
				<name compare="is">ultravision</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Illuminated</name>
		<type>Mental, Supernatural</type>
		<base_points>15</base_points>
		<reference>B60</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Imaginative</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Improved G-tolerance</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>0.3G</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>0.5G</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>1G</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>5G</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>10G</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<reference>B60</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Impulsiveness</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Incompetence (@Skill@)</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
		<skill_bonus>
			<name compare="is">@Skill@</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Basic Move</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B17</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>move</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Basic Speed</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B17</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>speed</attribute>
			<amount per_level="yes">0.25</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Consumption</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>Consumption x2</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B139</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Consumption x4</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B139</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Consumption x8</name>
			<cost type="points">-30</cost>
			<affects>total</affects>
			<reference>B139</reference>
		</modifier>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Increased Dexterity</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>20</points_per_level>
		<modifier version="1" enabled="no">
			<name>No Fine Manipulators</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
		</modifier>
		<reference>B15</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>dx</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Health</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<reference>B14</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>ht</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Intelligence</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>20</points_per_level>
		<reference>B15</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>iq</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Life Support (Extreme Cold, below 0)</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Increased Life Support (Extreme Heat, above 200)</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Increased Life Support (Massive)</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Increased Life Support (Pressurized)</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Increased Life Support (Radioactive)</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B139</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Increased Perception</name>
		<type>Mental/Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B16</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>perception</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Strength</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>No Fine Manipulators</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B15</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Size</name>
			<cost type="percentage">-10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B15</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Super-Effort</name>
			<cost type="percentage">300</cost>
			<affects>total</affects>
			<reference>SU24</reference>
		</modifier>
		<reference>B14</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>st</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Increased Will</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B16</reference>
		<categories>
			<category>Advantage</category>
			<category>Attribute</category>
		</categories>
		<attribute_bonus>
			<attribute>will</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Incurious</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Indecisive</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Independent Income</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<reference>B26</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Indomitable</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<reference>B60</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Infectious Attack</name>
		<type>Physical, Supernatural</type>
		<base_points>-5</base_points>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Infravision</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>No normal vision</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B60</reference>
		</modifier>
		<reference>B60</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (Diffuse)</name>
		<type>Physical, Exotic</type>
		<base_points>100</base_points>
		<modifier version="1" enabled="no">
			<name>Infiltration</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P53</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Swarm</name>
			<cost type="percentage">80</cost>
			<affects>total</affects>
			<reference>P53</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Swarm</name>
			<cost type="percentage">160</cost>
			<affects>total</affects>
			<reference>P53</reference>
			<notes>Can Affect Substantial</notes>
		</modifier>
		<reference>B60</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (Homogenous)</name>
		<type>Physical, Exotic</type>
		<base_points>40</base_points>
		<reference>B60</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (No Blood)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (No Brain)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (No Eyes)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (No Head)</name>
		<type>Physical, Exotic</type>
		<base_points>7</base_points>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (No Neck)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (No Vitals)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Injury Tolerance (Unliving)</name>
		<type>Physical, Exotic</type>
		<base_points>20</base_points>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Burn)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<ranged_weapon>
			<damage>1d burn</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">100</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">40</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">25</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Mildly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Highly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>1HP per 10 dmg</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Radiation</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Corrosion)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<ranged_weapon>
			<damage>1d cor</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">100</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">40</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">25</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Mildly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Highly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>1HP per 10 dmg</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Crush)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<ranged_weapon>
			<damage>1d cr</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Blunt Trauma</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Knockback</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Double Knockback</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Cut)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>7</points_per_level>
		<ranged_weapon>
			<damage>1d cut</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>BT as for Crushing</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Blunt Trauma</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Knockback</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Fatigue)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<ranged_weapon>
			<damage>1d fat</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">100</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">40</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">25</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Mildly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Highly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hazard: Dehydration</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hazard: Drowning</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hazard: Freezing</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hazard: Missed Sleep</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hazard: Starvation</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hazard: Suffocation</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Huge Pierce)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>8</points_per_level>
		<ranged_weapon>
			<damage>1d pi++</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Blunt Trauma</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B62</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Impaling)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>8</points_per_level>
		<ranged_weapon>
			<damage>1d imp</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Blunt Trauma</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Knockback</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B61</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Large Pierce)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>6</points_per_level>
		<ranged_weapon>
			<damage>1d pi+</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>1HP per 10 dmg</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Blunt Trauma</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B62</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Piercing)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<ranged_weapon>
			<damage>1d pi</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>1HP per 10 dmg</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Blunt Trauma</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B62</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Small Pierce)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>3</points_per_level>
		<ranged_weapon>
			<damage>1d pi-</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>1HP per 10 dmg</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Blunt Trauma</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B62</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innate Attack (Toxic)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>4</points_per_level>
		<ranged_weapon>
			<damage>1d tox</damage>
			<accuracy>3</accuracy>
			<range>100/10</range>
			<rate_of_fire>1</rate_of_fire>
			<recoil>1</recoil>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>@Attack Type@</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">100</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">40</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">25</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>10 sec; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">20</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 min; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 hr; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cyclic</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>1 day; Resistible</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Mildly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Contagious</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B103</reference>
			<notes>Highly</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Double Blunt Trauma</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>1HP per 10 dmg</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Explosion</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fragmentation</name>
			<cost type="percentage">15</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B104</reference>
			<notes>Hot</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Radiation</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Surge</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>3</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B102</reference>
			<notes>10</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Side Effect</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Symptoms</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>B109</reference>
			<notes>@Effect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.5</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.2</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Armor Divisor</name>
			<cost type="percentage">-70</cost>
			<affects>total</affects>
			<reference>B110</reference>
			<notes>0.1</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Wounding</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B111</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Incendiary</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B104</reference>
		</modifier>
		<reference>B62</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Innumerate</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="no">
				<name compare="contains">physics</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="contains">mathematics</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">market analysis</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">finance</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="contains">engineer</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">cryptography</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">astronomy</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">accounting</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">economics</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">computer programming</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Insomniac (Mild)</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B140</reference>
		<notes>GM secretly rolls 3d for the number of days between episodes</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Insomniac (Severe)</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B140</reference>
		<notes>GM secretly rolls 2d-1 for the number of days between episodes</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Insubstantiality</name>
		<type>Mental/Physical, Exotic</type>
		<base_points>80</base_points>
		<modifier version="1" enabled="no">
			<name>Affect Substantial</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to No Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to Light Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to Medium Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Partial Change</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Partial Change</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Can turn an item you are carrying substantial without dropping it</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Always On</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Usually On</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Materialization costs 1 FP per second</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Vertical Move</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Noisy</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>P56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P56</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Reversion</name>
			<cost type="percentage">60</cost>
			<affects>total</affects>
			<reference>H16</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Touch</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>H16</reference>
			<notes>Always On</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Touch</name>
			<cost type="percentage">5</cost>
			<affects>total</affects>
			<reference>H16</reference>
			<notes>Switchable</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Difficult Materialization</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>H16</reference>
			<notes>Mutually exclusive with Usually On.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Ectoplasmic Materialization</name>
			<cost type="percentage">-35</cost>
			<affects>total</affects>
			<reference>H16</reference>
		</modifier>
		<reference>B62</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Intolerance (@Class, Ethnicity, Nationality, Religion, Sex, or Species@)</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>Scope: Common</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B140</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Scope: Occasional</name>
			<cost type="points">-2</cost>
			<affects>total</affects>
			<reference>B140</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Scope: Rare</name>
			<cost type="points">-1</cost>
			<affects>total</affects>
			<reference>B140</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Scope: Anyone unlike you</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B140</reference>
		</modifier>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Intuition</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Inspired</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P56</reference>
		</modifier>
		<reference>B63</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Invertebrate</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Invisibility</name>
		<type>Mental/Physical, Exotic</type>
		<base_points>40</base_points>
		<modifier version="1" enabled="no">
			<name>Affects Machines</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to No Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to Light Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to Medium Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Up to Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extended</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>@Type@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Switchable</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Usually On</name>
			<cost type="percentage">5</cost>
			<affects>total</affects>
			<reference>B63</reference>
			<notes>Turning visible costs 1 FP per second</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Machines Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Substantial Only</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Visible Reflection</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Visible Shadow</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B63</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fringe</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P56</reference>
		</modifier>
		<reference>B63</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Jealousy</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Jumper (@World/Time/Spirit@)</name>
		<type>Mental, Supernatural</type>
		<base_points>100</base_points>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B64</reference>
			<notes>Up to Light Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B64</reference>
			<notes>Up to Medium Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B64</reference>
			<notes>Up to Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B64</reference>
			<notes>Up to Extra-Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>New Worlds</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Omni-Jump</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Tracking</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Tunnel</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Warp Jump</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cannot Escort</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cannot Follow</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Drift</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited Jump</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Maximum Range</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B64</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Naked</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Stunned</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Interplanar</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P57</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Interplanar Only</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P57</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Reliable</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>P57</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited Access</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P57</reference>
			<notes>@Worlds@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P58</reference>
			<notes>Can't Affect</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P58</reference>
			<notes>Can Affect</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P58</reference>
			<notes>Physical</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Special Movement</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P58</reference>
			<notes>@Movement@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Special Portal</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P58</reference>
			<notes>@Portal@</notes>
		</modifier>
		<reference>B64</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Killjoy</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B140</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">carousing</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">connoisseur</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">erotic art</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">gambling</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Kleptomania</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B141</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Klutz</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<modifier version="1" enabled="no">
			<name>Total</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B141</reference>
		</modifier>
		<reference>B141</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Lame (Crippled Legs)</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B141</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Lame (Legless)</name>
		<type>Physical</type>
		<base_points>-30</base_points>
		<reference>B141</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Lame (Missing Legs)</name>
		<type>Physical</type>
		<base_points>-20</base_points>
		<reference>B141</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Lame (Paraplegic)</name>
		<type>Physical</type>
		<base_points>-30</base_points>
		<reference>B141</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Language Talent</name>
		<type>Mental</type>
		<base_points>10</base_points>
		<reference>B65</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Language: @Language@</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>Native</name>
			<cost type="points">-6</cost>
			<affects>total</affects>
			<reference>B23</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spoken</name>
			<cost type="points">0</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>None</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spoken</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Broken</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spoken</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Accented</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spoken</name>
			<cost type="points">3</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Native</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Written</name>
			<cost type="points">0</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>None</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Written</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Broken</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Written</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Accented</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Written</name>
			<cost type="points">3</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Native</notes>
		</modifier>
		<reference>B24</reference>
		<categories>
			<category>Advantage</category>
			<category>Language</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Language: @Language@</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>Native</name>
			<cost type="points">-4</cost>
			<affects>total</affects>
			<reference>B23</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spoken</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Accented</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spoken</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Native</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Written</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Accented</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Written</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Native</notes>
		</modifier>
		<reference>B24</reference>
		<notes>With Language Talent</notes>
		<categories>
			<category>Advantage</category>
			<category>Language</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Language Talent</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Laziness</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B142</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Lecherousness</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B142</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Legal Enforcement Powers</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>@Local cop@</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@KGB@</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@FBI agent@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<reference>B65</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Legal Immunity</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>UN Observer</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Petty Diplomat</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Diplomatic Immunity</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bard</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B65</reference>
		</modifier>
		<reference>B65</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Less Sleep</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B65</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Lifebane</name>
		<type>Mental, Supernatural</type>
		<base_points>-10</base_points>
		<reference>B142</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Lifting ST</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>3</points_per_level>
		<modifier version="1" enabled="no">
			<name>No Fine Manipulators</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B15</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Size</name>
			<cost type="percentage">-10</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B15</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Super-Effort</name>
			<cost type="percentage">400</cost>
			<affects>total</affects>
			<reference>P58</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Know Your Own Strength Variant Price</name>
			<cost type="points">4</cost>
			<affects>levels only</affects>
			<reference>PY83:18</reference>
		</modifier>
		<reference>B65</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute limitation="lifting only">st</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Light Sleeper</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B142</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Lightning Calculator</name>
		<type>Mental</type>
		<base_points>2</base_points>
		<modifier version="1" enabled="no">
			<name>Intuitive Mathematician</name>
			<cost type="points">3</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<reference>B66</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Like @Item@</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Loner</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr adj="reaction penalty">12</cr>
		<reference>B142</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Longevity</name>
		<type>Physical</type>
		<base_points>2</base_points>
		<reference>B66</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Low Empathy</name>
		<type>Mental</type>
		<base_points>-20</base_points>
		<reference>B142</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">acting</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">carousing</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">criminology</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">detect lies</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">diplomacy</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">enthrallment</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">fast-talk</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">interrogation</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leadership</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">merchant</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">politics</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">psychology</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">savoir-faire</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sociology</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">streetwise</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">oblivious</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="no">
				<name compare="is">callous</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="no">
				<name compare="is">empathy</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Low Pain Threshold</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B142</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">high pain threshold</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Low Self-Image</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B143</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Low TL</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B22</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Luck</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Active</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Aspected</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
			<notes>@Aspect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Defensive</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wishing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P59</reference>
		</modifier>
		<reference>B66</reference>
		<notes>Usable once per hour of play</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="starts with">Luck</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Luck, Extraordinary</name>
		<type>Mental</type>
		<base_points>30</base_points>
		<modifier version="1" enabled="no">
			<name>Active</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Aspected</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
			<notes>@Aspect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Defensive</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wishing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P59</reference>
		</modifier>
		<reference>B66</reference>
		<notes>Usable once per 30 minutes of play</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="starts with">Luck</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Luck, Ridiculous</name>
		<type>Mental</type>
		<base_points>60</base_points>
		<modifier version="1" enabled="no">
			<name>Active</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Aspected</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
			<notes>@Aspect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Defensive</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wishing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P59</reference>
		</modifier>
		<reference>B66</reference>
		<notes>Usable once per 10 minutes of play</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="starts with">Luck</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Luck, Super</name>
		<type>Mental, Supernatural</type>
		<base_points>100</base_points>
		<modifier version="1" enabled="no">
			<name>Active</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Aspected</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
			<notes>@Aspect@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Defensive</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B66</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wishing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alter Reality</name>
			<cost type="percentage">75</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wishing</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P80</reference>
			<notes>Aid Others Only</notes>
		</modifier>
		<reference>B89</reference>
		<notes>Dictate one die roll once per hour of play</notes>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="starts with">Luck</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Lunacy</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B143</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Magery</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<base_points>5</base_points>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Dance</name>
			<cost type="percentage">-40</cost>
			<affects>levels only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Dark-Aspected</name>
			<cost type="percentage">-50</cost>
			<affects>levels only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Day-Aspected</name>
			<cost type="percentage">-40</cost>
			<affects>levels only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Musical</name>
			<cost type="percentage">-50</cost>
			<affects>levels only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Night-Aspected</name>
			<cost type="percentage">-40</cost>
			<affects>levels only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>One College</name>
			<cost type="percentage">-40</cost>
			<affects>levels only</affects>
			<notes>@College@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Solitary</name>
			<cost type="percentage">-40</cost>
			<affects>levels only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Song</name>
			<cost type="percentage">-40</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B66</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<spell_bonus all_colleges="yes">
			<amount per_level="yes">1</amount>
		</spell_bonus>
		<skill_bonus>
			<name compare="is">thaumatology</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Magic Resistance</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<modifier version="1" enabled="no">
			<name>Improved</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B67</reference>
		</modifier>
		<reference>B67</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Magic Susceptibility</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>-3</points_per_level>
		<reference>B143</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">magic resistance</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Maintenance</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>People Required: 1</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 2</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 3-5</name>
			<cost type="points">-30</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 6-10</name>
			<cost type="points">-40</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 11-20</name>
			<cost type="points">-50</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 21-50</name>
			<cost type="points">-60</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 51-100</name>
			<cost type="points">-70</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 101-200</name>
			<cost type="points">-80</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 201-400</name>
			<cost type="points">-90</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 401-800</name>
			<cost type="points">-100</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 801-1600</name>
			<cost type="points">-110</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 1601-3200</name>
			<cost type="points">-120</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 3201-6400</name>
			<cost type="points">-130</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 6401-12800</name>
			<cost type="points">-140</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Required: 12801-25600</name>
			<cost type="points">-150</cost>
			<affects>total</affects>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Monthly</name>
			<cost type="multiplier">0.2</cost>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Bi-weekly</name>
			<cost type="multiplier">0.33333</cost>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Weekly</name>
			<cost type="multiplier">0.5</cost>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Every other day</name>
			<cost type="multiplier">0.75</cost>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Daily</name>
			<cost type="multiplier">1</cost>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Twice daily</name>
			<cost type="multiplier">2</cost>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Three to five times daily</name>
			<cost type="multiplier">3</cost>
			<reference>B143</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Frequency: Constant</name>
			<cost type="multiplier">5</cost>
			<reference>B143</reference>
		</modifier>
		<reference>B143</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mana Damper</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Area Effect</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B67</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Switchable</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B67</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Discriminatory</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>P59</reference>
		</modifier>
		<reference>B67</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mana Enhancer</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>50</points_per_level>
		<modifier version="1" enabled="no">
			<name>Area Effect</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B68</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Switchable</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B68</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Discriminatory</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>P59</reference>
		</modifier>
		<reference>B68</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Manaphobia (Magic, Common)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Manaphobia (Magic, Uncommon)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Manaphobia (Magic, Unknown)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Manic-Depressive</name>
		<type>Mental</type>
		<base_points>-20</base_points>
		<reference>B143</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Medium</name>
		<type>Mental, Supernatural</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Manifestation</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Visual</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P60</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P60</reference>
			<notes>@Class of Spirits@</notes>
		</modifier>
		<reference>B68</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Megalomania</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Metabolism Control</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Hibernation</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B68</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Maestry</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P60</reference>
		</modifier>
		<reference>B68</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Microscopic Vision</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B68</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mimicry</name>
		<type>Mental, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Voice Library</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P61</reference>
		</modifier>
		<reference>B68</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mind Control</name>
		<type>Mental, Exotic</type>
		<base_points>50</base_points>
		<modifier version="1" enabled="no">
			<name>Conditioning</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Memory</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Conditioning Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Puppet</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Independent</name>
			<cost type="percentage">70</cost>
			<affects>total</affects>
			<reference>P61</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Emotion Control</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P61</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>One Emotion Only</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>H17</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Suggestion</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P61</reference>
		</modifier>
		<reference>B68</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mind Probe</name>
		<type>Mental, Exotic</type>
		<base_points>20</base_points>
		<modifier version="1" enabled="no">
			<name>Cybernetic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensory</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cybernetic Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Racial</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Race@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensory Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Telecommunication</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Invasive</name>
			<cost type="percentage">75</cost>
			<affects>total</affects>
			<reference>P62</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Memory Bank</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P62</reference>
			<notes>IQ snapshots</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Memory Bank</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>P62</reference>
			<notes>Unlimited snapshots</notes>
		</modifier>
		<reference>B69</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mind Reading</name>
		<type>Mental, Exotic</type>
		<base_points>30</base_points>
		<modifier version="1" enabled="no">
			<name>Cybernetic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensory</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cybernetic Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Racial</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Race@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensory Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Telecommunication</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Multiple Contacts</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P62</reference>
		</modifier>
		<reference>B69</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mind Shield</name>
		<type>Mental, Exotic</type>
		<levels>1</levels>
		<points_per_level>4</points_per_level>
		<modifier version="1" enabled="no">
			<name>Cybernetic</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P62</reference>
			<notes>@Source@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-75</cost>
			<affects>total</affects>
			<reference>P62</reference>
			<notes>@Power/College/Focus@</notes>
		</modifier>
		<reference>B70</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mindlink</name>
		<type>Mental, Supernatural</type>
		<modifier version="1" enabled="no">
			<name>Single person</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Who@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>2-9 people</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Who@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>10-99 people</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Who@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>100-999 people</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Who@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>1000-9999 people</name>
			<cost type="points">40</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Who@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>10000-99999 people</name>
			<cost type="points">50</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Who@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Broadcast</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cybernetic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensory</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Video</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cybernetic Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Racial</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
			<notes>@Race@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensory Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Telecommunication</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Vague</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<reference>B70</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Minor Addiction</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<notes>@Substance@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Minor Addiction</name>
		<type>Physical</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<notes>@Substance@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Minor Handicap</name>
		<type>Physical</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<notes>@Body Part@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Miserliness</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Missing Digit (Finger)</name>
		<type>Physical</type>
		<base_points>-2</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Missing Digit (Thumb)</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mistaken Identity</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B21</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Modular Abilities (Chip Slots)</name>
		<type>Mental, Exotic</type>
		<levels>1</levels>
		<base_points>5</base_points>
		<points_per_level>3</points_per_level>
		<reference>B71</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Modular Abilities (Computer Brain)</name>
		<type>Mental, Exotic</type>
		<levels>1</levels>
		<base_points>6</base_points>
		<points_per_level>4</points_per_level>
		<reference>B71</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Modular Abilities (Cosmic Power)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Physical Only</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B71</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Physical</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B71</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spells Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B71</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Virtual</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B71</reference>
			<notes>@Realm@</notes>
		</modifier>
		<reference>B71</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Modular Abilities (Super-Memorization)</name>
		<type>Mental, Exotic</type>
		<levels>1</levels>
		<base_points>5</base_points>
		<points_per_level>3</points_per_level>
		<modifier version="1" enabled="no">
			<name>Spells Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B71</reference>
		</modifier>
		<reference>B71</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Motion Sickness</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">submariner</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">submarine</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">spacer</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">shiphandling</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">seamanship</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="contains">crewman</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">boating</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">airshipman</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="contains">driving</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="contains">piloting</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Mundane Background</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Mysophobia (Dirt)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Necrophobia (Death)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Nervous Stomach</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Neurological Disorder (Crippling)</name>
		<type>Physical</type>
		<base_points>-55</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">artist</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">jeweler</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">knot-tying</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leatherworking</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">lockpicking</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pickpocket</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sewing</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sleight of hand</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">acting</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leadership</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">performance</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pubic speaking</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>-6</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Neurological Disorder (Mild)</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">artist</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">jeweler</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">knot-tying</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leatherworking</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">lockpicking</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pickpocket</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sewing</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sleight of hand</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">acting</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leadership</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">performance</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pubic speaking</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Neurological Disorder (Severe)</name>
		<type>Physical</type>
		<base_points>-35</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">artist</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">jeweler</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">knot-tying</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leatherworking</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">lockpicking</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pickpocket</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sewing</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sleight of hand</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">acting</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">leadership</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">performance</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">pubic speaking</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Neutered</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Neutralize (Psi)</name>
		<type>Mental, Exotic</type>
		<base_points>50</base_points>
		<modifier version="1" enabled="no">
			<name>Power Theft</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B71</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>One Power</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B71</reference>
			<notes>@Power@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Power Theft</name>
			<cost type="percentage">300</cost>
			<affects>total</affects>
			<reference>P97</reference>
			<notes>Point Total</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Precise</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P97</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Derange</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P97</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>One Ability</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>P97</reference>
			<notes>@Ability@ in @Power@</notes>
		</modifier>
		<reference>B71</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Nictitating Membrane</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<reference>B71</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Night Blindness</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">dark vision</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="no">
				<name compare="is">night vision</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Night Vision</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<reference>B71</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Nightmares</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Depth Perception</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B144</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">one eye</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>No Fine Manipulators</name>
		<type>Physical</type>
		<base_points>-30</base_points>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<cost_reduction>
			<attribute>st</attribute>
			<percentage>40</percentage>
		</cost_reduction>
		<cost_reduction>
			<attribute>dx</attribute>
			<percentage>40</percentage>
		</cost_reduction>
	</advantage>
	<advantage version="2">
		<name>No Hangover</name>
		<type>Physical</type>
		<base_points>1</base_points>
		<reference>B101</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Aerial)</name>
		<type>Physical, Exotic</type>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">flight</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>No Legs (Aquatic)</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Can't dive</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B145</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can't armor @Fins/Masts/Sails/Paddles@</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B145</reference>
		</modifier>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Bounces)</name>
		<type>Physical, Exotic</type>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Rolls)</name>
		<type>Physical, Exotic</type>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Semi-Aquatic)</name>
		<type>Physical, Exotic</type>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Sessile)</name>
		<type>Physical, Exotic</type>
		<base_points>-50</base_points>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Slithers)</name>
		<type>Physical, Exotic</type>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Tracked)</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<reference>B145</reference>
		<notes>@Number of Treads@ treads</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Legs (Wheeled)</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<reference>B145</reference>
		<notes>@Number of Wheels@ wheels</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Manipulators</name>
		<type>Physical</type>
		<base_points>-50</base_points>
		<reference>B145</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<cost_reduction>
			<attribute>st</attribute>
			<percentage>40</percentage>
		</cost_reduction>
		<cost_reduction>
			<attribute>dx</attribute>
			<percentage>40</percentage>
		</cost_reduction>
	</advantage>
	<advantage version="2">
		<name>No Sense of Humor</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B146</reference>
		<notes>-2 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>No Sense of Smell/Taste</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Nocturnal</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<modifier version="1" enabled="no">
			<name>Permanent Paralysis</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B146</reference>
		</modifier>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Noisy</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-2</points_per_level>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">stealth</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">-2</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Non-Icongraphic</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="no">
				<name compare="is">symbol drawing</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">heraldry</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="no">
				<name compare="is">cartography</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Nosy</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Numb</name>
		<type>Physical</type>
		<base_points>-20</base_points>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Oblivious</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">diplomacy</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">fast-talk</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">intimidation</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="starts with">savoir-faire</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">streetwise</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Obscure (@Sense@)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<modifier version="1" enabled="no">
			<name>Defensive</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extended</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B72</reference>
			<notes>@Sense@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Ranged</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Stealthy</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Always On</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P65</reference>
			<notes>@Source@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P65</reference>
			<notes>@Power@</notes>
		</modifier>
		<reference>B72</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Obsession</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>Short term</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B146</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Long term</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B146</reference>
		</modifier>
		<reference>B146</reference>
		<notes>@Goal@</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Obsession</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<notes>@Subject@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Odious Personal Habit</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>-1 Reaction</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B22</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>-2 Reaction</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B22</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>-3 Reaction</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B22</reference>
		</modifier>
		<reference>B22</reference>
		<notes>@Habit@</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>On the Edge</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>One Arm</name>
		<type>Physical</type>
		<base_points>-20</base_points>
		<reference>B147</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>One Eye</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B147</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>One Hand</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B147</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Oracle</name>
		<type>Mental, Supernatural</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Inspired</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P65</reference>
		</modifier>
		<reference>B72</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Overconfidence</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Overweight</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B19</reference>
		<notes>+1 ST vs. knockback</notes>
		<categories>
			<category>Quirk</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">swimming</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Pacifism: Cannot Harm Innocents</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<modifier version="1" enabled="no">
			<name>Species-Specific</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>UT32</reference>
		</modifier>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Pacifism: Cannot Kill</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<modifier version="1" enabled="no">
			<name>Species-Specific</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>UT32</reference>
		</modifier>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Pacifism: Reluctant Killer</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<modifier version="1" enabled="no">
			<name>Species-Specific</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>UT32</reference>
		</modifier>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Pacifism: Self-Defense Only</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<modifier version="1" enabled="no">
			<name>Species-Specific</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>UT32</reference>
		</modifier>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Pacifism: Total Nonviolence</name>
		<type>Mental</type>
		<base_points>-30</base_points>
		<modifier version="1" enabled="no">
			<name>Species-Specific</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>UT32</reference>
		</modifier>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Parabolic Hearing</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>4</points_per_level>
		<reference>B72</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Paranoia</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Patron</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>@Who: Individual with 150% of PC's starting points@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: Individual with twice the PC's starting points@</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: An ultra-powerful individual@</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: A national government or giant multi-national organization@</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Who: A diety@</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears almost all the time</name>
			<cost type="multiplier">3</cost>
			<reference>B36</reference>
			<notes>15-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite often</name>
			<cost type="multiplier">2</cost>
			<reference>B36</reference>
			<notes>12-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears fairly often</name>
			<cost type="multiplier">1</cost>
			<reference>B36</reference>
			<notes>9-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Appears quite rarely</name>
			<cost type="multiplier">0.5</cost>
			<reference>B36</reference>
			<notes>6-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Equipment</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B73</reference>
			<notes>@Equipment worth no more than average starting wealth@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Equipment</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B73</reference>
			<notes>@Equipment worth more than average starting wealth@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Highly Accessible</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B73</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Special Abilities</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B73</reference>
			<notes>@Extensive social or political power@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Special Abilities</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B73</reference>
			<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Minimal Interventions</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B73</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Secret</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B73</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Unwilling</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B74</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Favor</name>
			<cost type="multiplier">0.2</cost>
			<reference>B55</reference>
		</modifier>
		<reference>B72</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Payload (@Load@)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<modifier version="1" enabled="no">
			<name>Exposed</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B74</reference>
		</modifier>
		<reference>B74</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Penetrating Vision</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Blockable</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B74</reference>
			<notes>@Common substance: Plastic, Stone, Wood, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Blockable</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B74</reference>
			<notes>@Less common substance: Brick, Asphalt, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Blockable</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B74</reference>
			<notes>@One specific material: Lead, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B74</reference>
			<notes>@Common substance: Brick, Metal, Wood, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B74</reference>
			<notes>@Uncommon substance: ice, adobe, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>B74</reference>
			<notes>@Absurd substance: chocolate, silk, etc.@</notes>
		</modifier>
		<reference>B74</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Penetrating Voice</name>
		<type>Physical</type>
		<base_points>1</base_points>
		<reference>B101</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Perfect Balance</name>
		<type>Physical</type>
		<base_points>15</base_points>
		<reference>B74</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">piloting</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">acrobatics</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">climbing</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Peripheral Vision</name>
		<type>Physical</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Easy to Hit</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B75</reference>
			<notes>Others can target your eyes at only -6 to hit</notes>
		</modifier>
		<reference>B74</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Permeation</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>@Very Common Substance: Earth, Metal, Stone, Wood, etc.@</name>
			<cost type="points">40</cost>
			<affects>total</affects>
			<reference>B75</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Common Substance: Concrete, Plastic, Steel, etc.@</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B75</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Occasional Substance: Glass, Ice, Sand, Aluminum, Copper, etc.@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B75</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Rare Substance: Bone, Flesh, Paper, etc.@</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B75</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B75</reference>
			<notes>Up to No Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B75</reference>
			<notes>Up to Light Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B75</reference>
			<notes>Up to Medium Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B75</reference>
			<notes>Up to Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Tunnel</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B75</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extended</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P66</reference>
			<notes>@Related Class@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Meld</name>
			<cost type="percentage">150</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>P66</reference>
		</modifier>
		<reference>B75</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Personality Change</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<notes>@Circumstance@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Phantom Voices</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>Annoying</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B148</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Disturbing</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B148</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Diabolical</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B148</reference>
		</modifier>
		<reference>B148</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Pitiable</name>
		<type>Physical, Social</type>
		<base_points>5</base_points>
		<reference>B22</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Plant Empathy</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Remote</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P48</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>All terrestrial plants</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>All aquatic plants</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>@Large Subset: Herbs, Trees@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>@Small Subset: Evergreens, Medicinals@</notes>
		</modifier>
		<reference>B75</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Possession</name>
		<type>Mental, Exotic</type>
		<base_points>100</base_points>
		<modifier version="1" enabled="no">
			<name>Assimilation</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Chronic</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Mind Swap</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Telecontrol</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Digital</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Magical</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Mindlink Required</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Memory Access</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Parasitic</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Puppet Only</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Spiritual</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Full Memory Access</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>P67</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Telecontrol 2</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P67</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P67</reference>
			<notes>@Basis: Carbon Based@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P67</reference>
			<notes>@Planet of Origin: Terran@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P67</reference>
			<notes>@Kingdom: Animalia@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>P67</reference>
			<notes>@Class: Mammalia@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P67</reference>
			<notes>@Species: Canis Lupus@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-35</cost>
			<affects>total</affects>
			<notes>@Family: Canidae@</notes>
		</modifier>
		<reference>B75</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Post-Combat Shakes</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Power Investiture</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<reference>B77</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Precognition</name>
		<type>Mental, Supernatural</type>
		<base_points>25</base_points>
		<modifier version="1" enabled="no">
			<name>Can't See Own Death</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B77</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>One Event</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B77</reference>
			<notes>@Event Type@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Directed</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P68</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Active Only</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Passive Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<reference>B77</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Pressure Support</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B77</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Protected Sense (@Sense@)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B78</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Proud</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Psionophobia (Psionics, Common)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Psionophobia (Psionics, Uncommon)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Psionophobia (Psionics, Unknown)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Psychometry</name>
		<type>Mental, Supernatural</type>
		<base_points>20</base_points>
		<modifier version="1" enabled="no">
			<name>Directed</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Immersive</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensitive</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Active Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hypersensory</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Mundane</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Passive Only</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P69</reference>
		</modifier>
		<reference>B78</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Puppet (@Ally Group@)</name>
		<type>Mental, Exotic</type>
		<base_points>10</base_points>
		<reference>B78</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">possession</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="contains">ally</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="contains">dependant</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Puppet (@Ally or Dependant@)</name>
		<type>Mental, Exotic</type>
		<base_points>5</base_points>
		<reference>B78</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="contains">dependant</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="contains">ally</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<advantage_prereq has="yes">
				<name compare="is">possession</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Pyromania</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Pyrophobia (Fire)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Quadriplegic</name>
		<type>Physical</type>
		<base_points>-80</base_points>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Racial Memory</name>
		<type>Mental, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Passive</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B78</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Active</name>
			<cost type="points">40</cost>
			<affects>total</affects>
			<reference>B78</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Immersive</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P70</reference>
		</modifier>
		<reference>B78</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Radiation Tolerance</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Extended</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>P70</reference>
			<notes>@Type@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 2</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 5</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 10</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 20</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 50</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 100</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 200</name>
			<cost type="points">35</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 500</name>
			<cost type="points">40</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>PF: 1000</name>
			<cost type="points">45</cost>
			<affects>total</affects>
			<reference>B79</reference>
		</modifier>
		<reference>B79</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Rank</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Replaces Status</name>
			<cost type="points">5</cost>
			<affects>levels only</affects>
			<reference>B29</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Courtesy</name>
			<cost type="points">-4</cost>
			<affects>levels only</affects>
			<reference>B29</reference>
		</modifier>
		<reference>B29</reference>
		<notes>@Type@: @Title@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Rapid Healing</name>
		<type>Physical</type>
		<base_points>5</base_points>
		<reference>B79</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Rapid Healing, Very</name>
		<type>Physical</type>
		<base_points>15</base_points>
		<reference>B79</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="ht" compare="at least">12</attribute_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Rapier Wit</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Words of Power</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P70</reference>
		</modifier>
		<reference>B79</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Reawakened</name>
		<type>Mental, Supernatural</type>
		<base_points>10</base_points>
		<reference>B80</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Recovery</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<reference>B80</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Reduced Consumption</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<modifier version="1" enabled="no">
			<name>Cast-Iron Stomach</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Food Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Water Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B80</reference>
		</modifier>
		<reference>B80</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Regeneration</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Slow</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B80</reference>
			<notes>You recover 1 HP per 12 hours</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Regular</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>B80</reference>
			<notes>You recover 1 HP per hour</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fast</name>
			<cost type="points">50</cost>
			<affects>total</affects>
			<reference>B80</reference>
			<notes>You recover 1 HP per minute</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Very Fast</name>
			<cost type="points">100</cost>
			<affects>total</affects>
			<reference>B80</reference>
			<notes>You recover 1 HP per second</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extreme</name>
			<cost type="points">150</cost>
			<affects>total</affects>
			<reference>B80</reference>
			<notes>You recover 10 HP per second</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Heals Radiation</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Radiation Only</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fatigue Recovery</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fatigue Only</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited: @Advantage@ Only</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P70</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>@Common or Very Common@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>@Occasional@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>@Rare@</notes>
		</modifier>
		<reference>B80</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Regrowth</name>
		<type>Physical, Exotic</type>
		<base_points>40</base_points>
		<modifier version="1" enabled="no">
			<name>Minor</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Doubling</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
			<reference>P71</reference>
			<notes>@Body Part@ Only</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Doubling</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P71</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Reattachment</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P71</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P71</reference>
			<notes>@Rare@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>P71</reference>
			<notes>@Occasional@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bane</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P71</reference>
			<notes>@Common or Very Common@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Reattachment Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P71</reference>
		</modifier>
		<reference>B80</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Reprogrammable</name>
		<type>Mental, Exotic</type>
		<base_points>-10</base_points>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2" round_down="yes">
		<name>Reputation</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">1</cost>
			<reference>B27</reference>
			<notes>Almost everyone</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">0.67</cost>
			<reference>B27</reference>
			<notes>Almost everyone except @large class of people@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">0.5</cost>
			<reference>B27</reference>
			<notes>@Large class of people@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">0.33</cost>
			<reference>B27</reference>
			<notes>@Small class of people@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Recognized all the time</name>
			<cost type="multiplier">1</cost>
			<reference>B28</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Recognized sometimes</name>
			<cost type="multiplier">0.5</cost>
			<reference>B28</reference>
			<notes>10-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Recognized occasionally</name>
			<cost type="multiplier">0.33</cost>
			<reference>B28</reference>
			<notes>7-</notes>
		</modifier>
		<reference>B26</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2" round_down="yes">
		<name>Reputation</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">1</cost>
			<reference>B27</reference>
			<notes>Almost everyone</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">0.67</cost>
			<reference>B27</reference>
			<notes>Almost everyone except @large class of people@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">0.5</cost>
			<reference>B27</reference>
			<notes>@Large class of people@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>People Affected</name>
			<cost type="multiplier">0.33</cost>
			<reference>B27</reference>
			<notes>@Small class of people@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Recognized all the time</name>
			<cost type="multiplier">1</cost>
			<reference>B28</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Recognized sometimes</name>
			<cost type="multiplier">0.5</cost>
			<reference>B28</reference>
			<notes>10-</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Recognized occasionally</name>
			<cost type="multiplier">0.33</cost>
			<reference>B28</reference>
			<notes>7-</notes>
		</modifier>
		<reference>B26</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Resistant</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>@Very Common: Metabolic Hazards, etc.@</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Common: Poison, Sickness, etc.@</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Occasional: Disease, Ingested Poison, etc.@</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Immunity</name>
			<cost type="multiplier">1</cost>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>+8 to all HT rolls to resist</name>
			<cost type="multiplier">0.5</cost>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>+3 to all HT rolls to resist</name>
			<cost type="multiplier">0.33</cost>
			<reference>B81</reference>
		</modifier>
		<reference>B81</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Responsive</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Restricted Diet (@Food@)</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<modifier version="1" enabled="no">
			<name>Substitution</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B151</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Very Common</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B151</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Common</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B151</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Occasional</name>
			<cost type="points">-30</cost>
			<affects>total</affects>
			<reference>B151</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rare</name>
			<cost type="points">-40</cost>
			<affects>total</affects>
			<reference>B151</reference>
		</modifier>
		<reference>B151</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Restricted Vision (No Peripheral Vision)</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B151</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Restricted Vision (Tunnel Vision)</name>
		<type>Physical</type>
		<base_points>-30</base_points>
		<reference>B151</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Revulsion (@Common substance@)</name>
		<type>Physical, Supernatural</type>
		<base_points>-10</base_points>
		<reference>B151</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Revulsion (@Occasional substance@)</name>
		<type>Physical, Supernatural</type>
		<base_points>-5</base_points>
		<reference>B151</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Revulsion (@Very Common substance@)</name>
		<type>Physical, Supernatural</type>
		<base_points>-15</base_points>
		<reference>B151</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sadism</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B152</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sanitized Metabolism</name>
		<type>Physical</type>
		<base_points>1</base_points>
		<reference>B101</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Scanning Sense</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Imaging Radar</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Radar</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Ladar</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Para-Radar</name>
			<cost type="points">40</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sonar</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extended Arc</name>
			<cost type="percentage">75</cost>
			<affects>total</affects>
			<reference>B82</reference>
			<notes>240&#176;</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extended Arc</name>
			<cost type="percentage">125</cost>
			<affects>total</affects>
			<reference>B82</reference>
			<notes>360&#176;</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Low-Probability Intercept</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Multi-Mode</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Penetrating</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Targeting</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Targeting Only</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Active IR</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>P72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>T-Ray Vision</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>P72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bio-Scan</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Intercept</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Scanner</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P72</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Field Sense</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>SU27</reference>
		</modifier>
		<reference>B81</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Scotophobia (Darkness)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B149</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sealed</name>
		<type>Physical, Exotic</type>
		<base_points>15</base_points>
		<reference>B82</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Secret (@Secret@)</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Serious Embarrassment</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Utter Rejection</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Imprisonment</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Possible Death</name>
			<cost type="points">-30</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<reference>B152</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Secret Identity (@Secret ID@)</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Serious Embarrassment</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Utter Rejection</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Imprisonment</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Possible Death</name>
			<cost type="points">-30</cost>
			<affects>total</affects>
			<reference>B152</reference>
		</modifier>
		<reference>B152</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Security Clearance</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Narrow Clearance on a "Need to Know" Basis</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>B82</reference>
			<notes>@What@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Narrow Clearance with Free Access</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B82</reference>
			<notes>@What@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Broad Clearance on a "Need to Know" Basis</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B82</reference>
			<notes>@What@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Broad Clearance with Free Access</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B82</reference>
			<notes>@What@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Minor Importance</name>
			<cost type="multiplier">0.5</cost>
			<reference>B83</reference>
		</modifier>
		<reference>B82</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>See Invisible</name>
		<type>Physical, Exotic</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>True Sight</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P73</reference>
		</modifier>
		<reference>B83</reference>
		<notes>@Type@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Self-Destruct</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B153</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="starts with">terminally ill</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Selfish</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B153</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Selfless</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B153</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Semi-Upright</name>
		<type>Physical, Exotic</type>
		<base_points>-5</base_points>
		<reference>B153</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sense of Duty</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>Friends and Companions</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B153</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Small Group@</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B153</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Individual@</name>
			<cost type="points">-2</cost>
			<affects>total</affects>
			<reference>B153</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Large Group@</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B153</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Entire Race@</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B153</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Every Living Being</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B153</reference>
		</modifier>
		<reference>B153</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sensitive Touch</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Stethoscopic</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P73</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Ultra-Fine</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>P73</reference>
		</modifier>
		<reference>B83</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Serendipity</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>15</points_per_level>
		<modifier version="1" enabled="no">
			<name>Wishing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P73</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wishing</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P73</reference>
			<notes>For others only</notes>
		</modifier>
		<reference>B83</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sexless</name>
		<type>Physical</type>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Shadow Form</name>
		<type>Physical, Exotic</type>
		<base_points>50</base_points>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B83</reference>
			<notes>Up to No Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B83</reference>
			<notes>Up to Light Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B83</reference>
			<notes>Up to Medium Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B83</reference>
			<notes>Up to Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>3-D Movement</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P74</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Light Insensitive</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P74</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Finite Thickness</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P74</reference>
		</modifier>
		<reference>B83</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Shadow Form (Can't Turn Off)</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<reference>B153</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Shapeshifting</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Cannot Memorize Forms</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>Only for Morph.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Flawed</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>Only for Morph. Flawed is mutually incompatible with Cosmetic.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Needs Sample</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>Only for Morph. You must touch the target.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Needs Sample</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>Only for Morph. You must obtain a drop of blood, hair sample, etc. from the target.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Needs Sample</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>H18</reference>
			<notes>Only for Morph. You must eat the entire target.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projected Form</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>H19</reference>
			<notes> Only for Alternate Form.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Skinbound</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>H19</reference>
			<notes>Only for Alternate Form.</notes>
		</modifier>
		<reference>B83</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Short Attention Span</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B153</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Short Lifespan</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>-10</points_per_level>
		<reference>B154</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Shrinking</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Affects Others</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>One other person</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Affects Others</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>Two other people</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Affects Others</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>Three other people</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Affects Others</name>
			<cost type="percentage">200</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>Four other people</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>Up to No Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>Up to Light Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>Up to Medium Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Can Carry Objects</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B85</reference>
			<notes>Up to Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Full Damage</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B85</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Full DR</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B85</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Full HP</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B85</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Full Move</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B85</reference>
		</modifier>
		<reference>B85</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Shtick</name>
		<type>Mental/Physical</type>
		<base_points>1</base_points>
		<reference>B101,HT250,MA51</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Shyness</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>Mild</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B154</reference>
			<skill_bonus>
				<name compare="is">acting</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">carousing</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">intimidation</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">merchant</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">performance</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">politics</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">savoir-faire</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">streetwise</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">teaching</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Severe</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B154</reference>
			<skill_bonus>
				<name compare="is">acting</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">carousing</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">intimidation</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">merchant</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">performance</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">politics</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">savoir-faire</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">streetwise</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">teaching</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Crippling</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B154</reference>
			<skill_bonus>
				<name compare="is">acting</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">carousing</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">intimidation</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">merchant</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">performance</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">politics</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">savoir-faire</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">streetwise</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">teaching</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
		</modifier>
		<reference>B154</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sign Language: @Language@</name>
		<type>Mental/Physical</type>
		<modifier version="1" enabled="no">
			<name>Native</name>
			<cost type="points">-3</cost>
			<affects>total</affects>
			<reference>B23</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Signed</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Broken</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Signed</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Accented</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Signed</name>
			<cost type="points">3</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Native</notes>
		</modifier>
		<reference>B25</reference>
		<categories>
			<category>Advantage</category>
			<category>Language</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">Language Talent</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Sign Language: @Language@</name>
		<type>Mental/Physical</type>
		<modifier version="1" enabled="no">
			<name>Native</name>
			<cost type="points">-2</cost>
			<affects>total</affects>
			<reference>B23</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Signed</name>
			<cost type="points">1</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Accented</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Signed</name>
			<cost type="points">2</cost>
			<affects>total</affects>
			<reference>B24</reference>
			<notes>Native</notes>
		</modifier>
		<reference>B25</reference>
		<notes>With Language Talent</notes>
		<categories>
			<category>Advantage</category>
			<category>Language</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Language Talent</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Signature Gear</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<reference>B85</reference>
		<notes>For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Silence</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Dynamic</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P76</reference>
		</modifier>
		<reference>B85</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">stealth</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Single-Minded</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<reference>B85</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Skinny</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B18</reference>
		<notes>-2 ST vs. knockback</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="ht" compare="at most">14</attribute_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Slave Mentality</name>
		<type>Physical</type>
		<base_points>-40</base_points>
		<reference>B154</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sleepwalker</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B154</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Sleepy</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>1/2 time</name>
			<cost type="points">-8</cost>
			<affects>total</affects>
			<reference>B154</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>2/3 time</name>
			<cost type="points">-16</cost>
			<affects>total</affects>
			<reference>B154</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>3/4 time</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B154</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>7/8 time</name>
			<cost type="points">-26</cost>
			<affects>total</affects>
			<reference>B154</reference>
		</modifier>
		<reference>B154</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Slippery</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>2</points_per_level>
		<reference>B85</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">escape</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Slow Eater</name>
		<type>Physical, Exotic</type>
		<base_points>-10</base_points>
		<reference>B155</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Slow Healing</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B155</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Slow Riser</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Snatcher</name>
		<type>Mental, Supernatural</type>
		<base_points>80</base_points>
		<modifier version="1" enabled="no">
			<name>Permanent</name>
			<cost type="percentage">300</cost>
			<affects>total</affects>
			<reference>B86</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Less Weight</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>3 lbs</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Less Weight</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>2 lbs</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Less Weight</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>1 lb</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Less Weight</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>4 oz</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Less Weight</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>1 oz</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>Only metal</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>Only money</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>Only weapons</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>Only information</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>No metal</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B86</reference>
			<notes>Only @Color@ things</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Stunning</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B86</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Unpredictable</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B86</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Creation</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Large Items</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P76</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>More Weight</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>P77</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Recall</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P77</reference>
		</modifier>
		<reference>B86</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Chameleon</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<reference>B86</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Disease</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Regard</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B87</reference>
		<notes>@Type: Feared, Respected or Venerated@: @Reason@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Criminal Record)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<notes>-1 Reaction, -2 for cops &amp; judges</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Disowned, Non-heir)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<notes>-1 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Disowned, Outcast)</name>
		<type>Social</type>
		<base_points>-10</base_points>
		<reference>B155</reference>
		<notes>-2 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Excommunicated)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<notes>-3 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Excommunicated)</name>
		<type>Social</type>
		<base_points>-10</base_points>
		<reference>B155</reference>
		<notes>-3 Reaction; Bad aura</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Ignorant; @Skill@)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<notes>-1 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">@Skill@</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Minor)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<notes>-2 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Minority Group)</name>
		<type>Social</type>
		<base_points>-10</base_points>
		<reference>B155</reference>
		<notes>-2 Reaction from others; +2 Reaction in own group</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Monster)</name>
		<type>Social</type>
		<base_points>-15</base_points>
		<reference>B155</reference>
		<notes>-3 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">intimidation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Second-Class Citizen)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>B155</reference>
		<notes>-1 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Subjugated)</name>
		<type>Social</type>
		<base_points>-20</base_points>
		<reference>B155</reference>
		<notes>-1 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Uneducated)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>B156</reference>
		<notes>-1 Reaction</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Social Stigma (Valuable Property)</name>
		<type>Social</type>
		<base_points>-10</base_points>
		<reference>B156</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Space Sickness</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B156</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="no">
				<name compare="is">free fall</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Speak Underwater</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Interface Crossing</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B87</reference>
		</modifier>
		<reference>B87</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Speak With Animals</name>
		<type>Mental, Exotic</type>
		<base_points>25</base_points>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>All aquatic animals</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>All land animals</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>@One class: Mammals, Birds, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>@One family: Felines, Parrots, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>@One species: House Cats, Macaws, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sapience</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P77</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P77</reference>
		</modifier>
		<reference>B87</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Speak With Plants</name>
		<type>Mental, Exotic</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>All terrestrial plants</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>All aquatic plants</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>@Large Subset: Herbs, Trees@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P77</reference>
			<notes>@Small Subset: Evergreens, Medicinals@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sapience</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P77</reference>
		</modifier>
		<reference>B87</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Special Rapport (@Person@)</name>
		<type>Mental, Supernatural</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>One Way</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P77</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Transferable</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>Own Race</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Transferable</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>Living Being</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Transferable</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>Digital Minds</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Transferable</name>
			<cost type="percentage">250</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>Any Sapient mind</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Must be Willing or Helpless</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P78</reference>
		</modifier>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Spines, Long</name>
		<type>Physical, Exotic</type>
		<base_points>3</base_points>
		<melee_weapon>
			<damage>1d imp</damage>
			<usage>Stab</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Spines, Short</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<melee_weapon>
			<damage>1d-2 imp</damage>
			<usage>Stab</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<reference>B88</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Spirit Empathy</name>
		<type>Mental, Supernatural</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Specialized</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B87</reference>
			<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Remote</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P48</reference>
		</modifier>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Split Personality</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B156</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Squeamish</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B156</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Staid</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Static (Psi)</name>
		<type>Mental, Supernatural</type>
		<base_points>30</base_points>
		<modifier version="1" enabled="no">
			<name>Area Effect</name>
			<cost type="percentage">50</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B78</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Switchable</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>B78</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Resistible</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B78</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Discriminatory</name>
			<cost type="percentage">150</cost>
			<affects>total</affects>
			<reference>P98</reference>
		</modifier>
		<reference>B78</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Status (@Description@)</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>-5</points_per_level>
		<reference>B28</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Status</name>
		<type>Social</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>B28</reference>
		<notes>@Description@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Stress Atavism</name>
		<type>Mental, Exotic</type>
		<cr>12</cr>
		<modifier version="1" enabled="no">
			<name>Mild</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B156</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Moderate</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B156</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Severe</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B156</reference>
		</modifier>
		<reference>B156</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Stretching</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>6</points_per_level>
		<modifier version="1" enabled="no">
			<name>Force Extension</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P78</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>Arms Only</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>Legs Only</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>@Single Limb@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Limited</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P78</reference>
			<notes>Neck Only</notes>
		</modifier>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Striker, Crushing (@Body Part@)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<melee_weapon>
			<damage>thr:+1 cr</damage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Striker, Cutting (@Body Part@)</name>
		<type>Physical, Exotic</type>
		<base_points>7</base_points>
		<melee_weapon>
			<damage>thr:+1 cut</damage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Striker, Impaling (@Body Part@)</name>
		<type>Physical, Exotic</type>
		<base_points>8</base_points>
		<melee_weapon>
			<damage>thr:+1 imp</damage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Striker, Large Piercing (@Body Part@)</name>
		<type>Physical, Exotic</type>
		<base_points>6</base_points>
		<melee_weapon>
			<damage>thr:+1 pi+</damage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Striker, Piercing (@Body Part@)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<melee_weapon>
			<damage>thr:+1 pi</damage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Striking ST</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>No Fine Manipulators</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Size</name>
			<cost type="percentage">-10</cost>
			<levels>1</levels>
			<affects>total</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Super Effort</name>
			<cost type="percentage">400</cost>
			<affects>total</affects>
			<reference>SU24</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>One Attack Only</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P79</reference>
			<notes>@Attack@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Know Your Own Strength Pricing Variant</name>
			<cost type="points">-4</cost>
			<affects>levels only</affects>
			<reference>PY83:18</reference>
		</modifier>
		<reference>B88</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<attribute_bonus>
			<attribute limitation="striking only">st</attribute>
			<amount per_level="yes">1</amount>
		</attribute_bonus>
	</advantage>
	<advantage version="2">
		<name>Stubbornness</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B157</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Stuttering</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B157</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">diplomacy</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">fast-talk</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">performance</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">public speaking</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">singing</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Subsonic Hearing</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>No normal hearing</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B89</reference>
		</modifier>
		<reference>B89</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Subsonic Speech</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>No normal speech</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B89</reference>
		</modifier>
		<reference>B89</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Super Climbing</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>3</points_per_level>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P79</reference>
			<notes>@Common Surface@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P79</reference>
			<notes>Ferrous Metals</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P79</reference>
			<notes>@Uncommon Surface@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Requires Low Gravity</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P79</reference>
			<notes>@Threshold@</notes>
		</modifier>
		<reference>B89</reference>
		<notes>Climbing Move: @New Climbing Move@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Super Jump</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Bouncing</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Maneuverable</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Full Power Only</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Horizontal Only</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Lighter Than Air</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Planetary</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projectile</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Vertical Only</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P80</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Bouncing Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>SU28</reference>
		</modifier>
		<reference>B89</reference>
		<notes>@New Move and Jump Stats@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Durability</name>
		<type>Physical, Supernatural</type>
		<base_points>150</base_points>
		<reference>B89</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Features (No Body Heat)</name>
		<type>Physical, Supernatural</type>
		<base_points>-5</base_points>
		<reference>B157</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Features (No Body Heat; Temporary)</name>
		<type>Physical, Supernatural</type>
		<base_points>-1</base_points>
		<reference>B157</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Features (No Pulse)</name>
		<type>Physical, Supernatural</type>
		<base_points>-5</base_points>
		<reference>H26</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Features (No Reflection)</name>
		<type>Physical, Supernatural</type>
		<base_points>-10</base_points>
		<reference>B157</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Features (No Shadow)</name>
		<type>Physical, Supernatural</type>
		<base_points>-10</base_points>
		<reference>B157</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Features (Pallor)</name>
		<type>Physical, Supernatural</type>
		<base_points>-10</base_points>
		<reference>B157</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supernatural Features (Pallor; Temporary)</name>
		<type>Physical, Supernatural</type>
		<base_points>-5</base_points>
		<reference>B157</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Supersensitive</name>
		<type>Mental, Supernatural</type>
		<base_points>-15</base_points>
		<reference>B158</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Susceptible (@Substance@)</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-1</points_per_level>
		<modifier version="1" enabled="no">
			<name>Occasional</name>
			<cost type="multiplier">1</cost>
			<reference>B158</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Common</name>
			<cost type="multiplier">2</cost>
			<reference>B158</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Very Common</name>
			<cost type="multiplier">4</cost>
			<reference>B158</reference>
		</modifier>
		<reference>B158</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Talent (@Large@)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>15</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>@Reaction Bonus@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>@Alternate Benefit@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">0</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B89</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">@skill01@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill02@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill03@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill04@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill05@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill06@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill07@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill08@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill09@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill10@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill11@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill12@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill13@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill14@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill15@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill16@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill17@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (@Medium@)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>@Reaction Bonus@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>@Alternate Benefit@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">0</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B89</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">@skill01@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill02@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill03@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill04@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill05@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill06@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill07@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill08@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill09@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill10@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill11@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill12@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (@Small@)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>@Reaction Bonus@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>@Alternate Benefit@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">0</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B89</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">@skill1@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill2@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill3@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill4@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill5@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">@skill6@</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Animal Friend)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Ordinary animals</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B90,PU3:6</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="contains">animal handling</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">falconry</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">packing</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">riding</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">teamster</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">veterinary</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Artificer)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Any employer</notes>
		</modifier>
		<reference>B90</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Armoury</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Carpentry</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Electrician</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Electronics Repair</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Engineer</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Machinist</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Masonry</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Mechanic</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Smith</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Business Acumen)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Business partners</notes>
		</modifier>
		<reference>B90</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Accounting</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Administration</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Economics</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Finance</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Gambling</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Market Analysis</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Merchant</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Propaganda</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Gifted Artist)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Buyers and Critics</notes>
		</modifier>
		<reference>B90,PU3:10</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Artist</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Jeweler</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Leatherworking</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Photography</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Sewing</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Green Thumb)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Gardeners and Sentient plants</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to rolls to survive made by plants in your care.</notes>
		</modifier>
		<reference>B90,PU3:11</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Biology</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Farming</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Gardening</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Herb Lore</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Naturalist</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Healer)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Patients</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to HT rolls for a specific patient and condition if treated full time.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">-1</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B90,PU3:11</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Diagnosis</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Esoteric Medicine</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">First Aid</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Pharmacy</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Physician</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Physiology</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Psychology</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Surgery</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Veterinary</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">Talent (Healer)</name>
				<notes compare="contains">Modern</notes>
				<level compare="at least">1</level>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Talent (Healer)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Patients</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to HT rolls for a specific patient and condition if treated full time.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B90,PU3:11</reference>
		<notes>Modern</notes>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Diagnosis</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Esoteric Medicine</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">First Aid</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Pharmacy</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Physician</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Physiology</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Psychology</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Surgery</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Veterinary</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Electronics Operation</name>
			<specialization compare="is">Medical</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Expert Skill</name>
			<specialization compare="is">Epidemiology</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">Talent (Healer)</name>
				<notes compare="does not contain">Modern</notes>
				<level compare="at least">1</level>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Talent (Mathematical Ability)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Engineers and scientists</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to resist deception involving numbers</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">-2</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B90,PU3:12</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Accounting</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Astronomy</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Cryptography</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Engineer</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Finance</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Market Analysis</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Mathematics</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Physics</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Musical Ability)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Audiences and Critics</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to first influence roll made against one or more audience members after a successful performance.</notes>
		</modifier>
		<reference>B90,PU3:13</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Group Performance</name>
			<specialization compare="is">Conducting</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Musical Composition</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Musical Influence</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Musical Instrument</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Singing</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Outdoorsman)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Explorers and nature lovers</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to HT rolls to avoid harm from failure of covered skills</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">-3</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B90,PU3:14</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Camouflage</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Fishing</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Mimicry</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Naturalist</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Navigation</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Survival</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Tracking</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Talent (Smooth Operator)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>15</points_per_level>
		<modifier version="1">
			<name>Reaction Bonus</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Con artists, politicians, salesmen, etc. &#8211; but only if you aren&#8217;t trying to manipulate them.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to resist covered skills</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">-2</cost>
			<affects>levels only</affects>
		</modifier>
		<reference>B90,PU3:15</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Acting</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Carousing</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Detect Lies</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Diplomacy</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Fast-Talk</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Intimidation</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Leadership</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Panhandling</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Politics</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Public Speaking</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Savoir-Faire</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Sex Appeal</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Streetwise</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Technophobia/TL4- (Machinery)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Technophobia/TL5+ (Machinery)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Teeth, Blunt</name>
		<type>Physical, Exotic</type>
		<melee_weapon>
			<damage>thr-1 cr</damage>
			<usage>Bite</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B91</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Teeth, Fangs</name>
		<type>Physical, Exotic</type>
		<base_points>2</base_points>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<usage>Bite</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B91</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Teeth, Sharp</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<melee_weapon>
			<damage>thr-1 cut</damage>
			<usage>Bite</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B91</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Teeth, Sharp Beak</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<melee_weapon>
			<damage>thr-1 pi+</damage>
			<usage>Peck</usage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<reference>B91</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Telecommunication</name>
		<type>Mental/Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>Infrared Communication</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Laser Communication</name>
			<cost type="points">15</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Radio</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Telesend</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Broadcast</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Short Wave</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Video</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Racial</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Receive Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Send Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Vague</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B91</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Directional Sound</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>P81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Gravity Ripple</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>P81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Neutrino</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>P81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sonar</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>P81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Burst</name>
			<cost type="percentage">30</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>P81</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>FTL</name>
			<cost type="percentage">120</cost>
			<affects>total</affects>
			<reference>P82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Secure</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sensie</name>
			<cost type="percentage">80</cost>
			<affects>total</affects>
			<reference>P82</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cable Jack</name>
			<cost type="points">5</cost>
			<affects>total</affects>
			<reference>UT31</reference>
		</modifier>
		<reference>B91</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Telekinesis</name>
		<type>Mental/Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Magnetic</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B92</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Visible</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B92</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Super-Effort</name>
			<cost type="percentage">400</cost>
			<affects>total</affects>
			<reference>P83</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Animation</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P83</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Animation</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>P83</reference>
			<notes>No Flight</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Attraction</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P83</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Repulsion</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P83</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Attraction/Repulsion</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>P83</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Lift Only</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P83</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Move Only</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P83</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Animate Life-forms</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>SU28</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Animate Life-forms</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>SU28</reference>
			<notes>Partial</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Super-Damage</name>
			<cost type="percentage">900</cost>
			<affects>total</affects>
			<reference>SU29</reference>
		</modifier>
		<reference>B92</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Telescopic Vision</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>No Targeting</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>B92</reference>
		</modifier>
		<reference>B92</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Temperature Control</name>
		<type>Mental/Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Cold</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B92</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Heat</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B92</reference>
		</modifier>
		<reference>B92</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Temperature Tolerance</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<reference>B93</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Temporal Inertia</name>
		<type>Mental, Supernatural</type>
		<base_points>15</base_points>
		<reference>B93</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Tenure</name>
		<type>Social</type>
		<base_points>5</base_points>
		<reference>B93</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Teratophobia (Monsters)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Terminally Ill</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>2 years to live</name>
			<cost type="points">-50</cost>
			<affects>total</affects>
			<reference>B158</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>1 year to live</name>
			<cost type="points">-75</cost>
			<affects>total</affects>
			<reference>B158</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>1 month to live</name>
			<cost type="points">-100</cost>
			<affects>total</affects>
			<reference>B158</reference>
		</modifier>
		<reference>B158</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Terrain Adaptation (@Terrain Type@)</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Unstable on solid ground</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B93</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Active</name>
			<cost type="percentage">300</cost>
			<affects>total</affects>
			<reference>P84</reference>
		</modifier>
		<reference>B93</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Terror</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<base_points>30</base_points>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Always On</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B93</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Active</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P84</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Presence</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
			<reference>P84</reference>
		</modifier>
		<reference>B93</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Thalassophobia (Oceans)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Timesickness</name>
		<type>Physical</type>
		<base_points>-10</base_points>
		<reference>B158</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Trademark</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<notes>@Description@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Trademark (@Complex@)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B159</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Trademark (@Elaborate@)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<reference>B159</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Trademark (@Simple@)</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<reference>B159</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Trained by a Master</name>
		<type>Mental</type>
		<base_points>30</base_points>
		<reference>B93</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Trickster</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B159</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>True Faith</name>
		<type>Mental, Supernatural</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Chosen</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P84</reference>
			<notes>@Deity@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Turning</name>
			<cost type="percentage">65</cost>
			<affects>total</affects>
			<reference>P84</reference>
		</modifier>
		<reference>B94</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Truthfulness</name>
		<type>Mental</type>
		<base_points>-5</base_points>
		<cr>12</cr>
		<reference>B159</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">fast talk</name>
			<specialization compare="is anything"></specialization>
			<amount>-5</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Tunneling (@Tunnel Move@)</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<base_points>30</base_points>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Hands Free</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P86</reference>
		</modifier>
		<reference>B94</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Ultrahearing</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>No normal hearing</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B94</reference>
		</modifier>
		<reference>B94</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Ultrasonic Speech</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>No normal speech</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B94</reference>
		</modifier>
		<reference>B94</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Ultravision</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>No normal vision</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B94</reference>
		</modifier>
		<reference>B94</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unaging</name>
		<type>Physical, Exotic</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Age Control</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B95</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>IQ Only</name>
			<cost type="percentage">-75</cost>
			<affects>total</affects>
			<reference>RSWL24</reference>
		</modifier>
		<reference>B95</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Uncongenial</name>
		<type>Mental</type>
		<base_points>-1</base_points>
		<reference>B164</reference>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Uncontrollable Appetite (@Craving@)</name>
		<type>Mental, Supernatural</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B159</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unfazeable</name>
		<type>Mental</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Familiar Horrors</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>H20</reference>
		</modifier>
		<reference>B95</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unfit</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B160</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unfit (Very)</name>
		<type>Physical</type>
		<base_points>-15</base_points>
		<reference>B160</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="contains">resistant</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Unhealing (Partial)</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<reference>B160</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unhealing (Total)</name>
		<type>Physical, Exotic</type>
		<base_points>-30</base_points>
		<reference>B160</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unique</name>
		<type>Mental, Supernatural</type>
		<base_points>-5</base_points>
		<reference>B160</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Universal Digestion</name>
		<type>Physical</type>
		<base_points>5</base_points>
		<modifier version="1" enabled="no">
			<name>Matter Eater</name>
			<cost type="percentage">300</cost>
			<affects>total</affects>
			<reference>P86</reference>
		</modifier>
		<reference>B95</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unkillable</name>
		<type>Physical, Exotic</type>
		<levels>1</levels>
		<points_per_level>50</points_per_level>
		<modifier version="1" enabled="no">
			<name>Achilles' Heal</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Rare Achilles' Heal@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Achilles' Heal</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Occasional Achilles' Heal@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Achilles' Heal</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Common Achilles' Heal@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hindrance</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Rare Hindrance@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hindrance</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Occasional Hindrance@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hindrance</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Common Hindrance@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Reincarnation</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B95</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Trigger</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Rare Trigger@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Trigger</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Occasional Trigger@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Trigger</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>B95</reference>
			<notes>@Common Trigger@</notes>
		</modifier>
		<reference>B95</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unluckiness</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>B160</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unnatural Features (@Description@)</name>
		<type>Physical</type>
		<levels>1</levels>
		<points_per_level>-1</points_per_level>
		<reference>B22</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">-1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">-1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Unusual Background</name>
		<type>Mental</type>
		<reference>B96</reference>
		<notes>@Description@</notes>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Unusual Biochemistry</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B160</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Vacuum Support</name>
		<type>Physical, Exotic</type>
		<base_points>5</base_points>
		<reference>B96</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Vampiric Bite</name>
		<type>Physical, Exotic</type>
		<base_points>30</base_points>
		<points_per_level>5</points_per_level>
		<reference>B96</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Versatile</name>
		<type>Mental</type>
		<base_points>5</base_points>
		<reference>B96</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Very Fat</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B19</reference>
		<notes>+3 ST vs. knockback</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">shadowing</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">swimming</name>
			<specialization compare="is anything"></specialization>
			<amount>5</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="ht" compare="at most">13</attribute_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Vibration Sense</name>
		<type>Physical, Exotic</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Universal</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B96</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Sense of Perception</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P86</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Targeting</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P86</reference>
		</modifier>
		<reference>B96</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Visualization</name>
		<type>Mental, Supernatural</type>
		<base_points>10</base_points>
		<modifier version="1" enabled="no">
			<name>Blessing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P87</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Blessing</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P87</reference>
			<notes>Others Only</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Cursing</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P87</reference>
		</modifier>
		<reference>B96</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Voice</name>
		<type>Physical</type>
		<base_points>10</base_points>
		<reference>B97</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">diplomacy</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">fast-talk</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="starts with">mimicry</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">performance</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">politics</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">public speaking</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">sex appeal</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">singing</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Vow</name>
		<type>Mental</type>
		<levels>0</levels>
		<base_points>-1</base_points>
		<reference>B165</reference>
		<notes>@Subject@</notes>
		<categories>
			<category>Quirk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Vow (@Subject@)</name>
		<type>Physical</type>
		<modifier version="1" enabled="no">
			<name>Minor</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Major</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Great</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<reference>B161</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Vulnerability</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>@Rare attack@</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Occasional attack@</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Common attack@</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Very common attack@</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wounding x2</name>
			<cost type="multiplier">2</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wounding x3</name>
			<cost type="multiplier">3</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wounding x4</name>
			<cost type="multiplier">4</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fatigue Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<reference>B161</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Walk On Air</name>
		<type>Physical, Exotic</type>
		<base_points>20</base_points>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>P87</reference>
			<notes>@Substance@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Lighter than Air</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P87</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Maximum Height</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P87</reference>
			<notes>30 ft</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Maximum Height</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P87</reference>
			<notes>10 ft</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Maximum Height</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P87</reference>
			<notes>5 ft</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Vertical Only</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>P87</reference>
		</modifier>
		<reference>B97</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Walk On Liquid</name>
		<type>Physical, Exotic</type>
		<base_points>15</base_points>
		<modifier version="1" enabled="no">
			<name>Specific</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>P88</reference>
			<notes>Water</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Submerged</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P88</reference>
		</modifier>
		<reference>B97</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Warp</name>
		<type>Mental, Supernatural</type>
		<base_points>100</base_points>
		<modifier version="1" enabled="no">
			<name>Blind</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B98</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B98</reference>
			<notes>Up to Light Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>B98</reference>
			<notes>Up to Medium Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">30</cost>
			<affects>total</affects>
			<reference>B98</reference>
			<notes>Up to Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Extra Carrying Capacity</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>B98</reference>
			<notes>Up to Extra-Heavy Encumbrance</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Reliable</name>
			<cost type="percentage">5</cost>
			<levels>1</levels>
			<affects>total</affects>
			<reference>B98</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Warp Jump</name>
			<cost type="percentage">10</cost>
			<affects>total</affects>
			<reference>B98</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hyperjump</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B98</reference>
			<notes>Speed of light</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Hyperjump</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B98</reference>
			<notes>One light-year per day</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Naked</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B99</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>10 yards</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-45</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>20 yards</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>100 yards</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-35</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>500 yards</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>2 miles</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-25</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>10 miles</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>100 miles</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>1000 miles</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>10000 miles</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Range Limit</name>
			<cost type="percentage">-5</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>100000 miles</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Blink</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
			<reference>P89</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>No Strain</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
			<reference>P89</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Tracking</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>P89</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Tunnel</name>
			<cost type="percentage">100</cost>
			<affects>total</affects>
			<reference>P89</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Tunnel</name>
			<cost type="percentage">40</cost>
			<affects>total</affects>
			<reference>P89</reference>
			<notes>After teleport</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Anchored</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P89</reference>
			<notes>Changable</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Anchored</name>
			<cost type="percentage">-60</cost>
			<affects>total</affects>
			<reference>P89</reference>
			<notes>Item</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Anchored</name>
			<cost type="percentage">-80</cost>
			<affects>total</affects>
			<reference>P89</reference>
			<notes>Fixed Site</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Blind Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P89</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Drift</name>
			<cost type="percentage">-15</cost>
			<affects>total</affects>
			<reference>P89</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>P58</reference>
			<notes>Can't Affect</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Projection</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P58</reference>
			<notes>Can use abilities</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Special Portal</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>P89</reference>
			<notes>@Portal@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Mental Carrying Capacity</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>SU29</reference>
			<notes>MBL: @MBL@ lb</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Rapid Fire</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>SU29</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Telekinetic Carrying Capacity</name>
			<cost type="percentage">20</cost>
			<affects>total</affects>
			<reference>SU29</reference>
			<notes>TBL: @TBL@ lb</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Exoteleport</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>SU30</reference>
		</modifier>
		<reference>B97</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Weak Bite</name>
		<type>Physical, Exotic</type>
		<base_points>-2</base_points>
		<reference>B161</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Weakness</name>
		<type>Physical, Exotic</type>
		<modifier version="1" enabled="no">
			<name>1d damage per minute</name>
			<cost type="points">-20</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>1d damage per 5 minutes</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>1d damage per 30 minutes</name>
			<cost type="points">-5</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Rare Substance@</name>
			<cost type="multiplier">0.5</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Occasional Substance@</name>
			<cost type="multiplier">1</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Common Substance@</name>
			<cost type="multiplier">2</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>@Very Common Substance@</name>
			<cost type="multiplier">3</cost>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Fatigue Only</name>
			<cost type="percentage">-50</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Variable</name>
			<cost type="percentage">-40</cost>
			<affects>total</affects>
			<reference>B161</reference>
		</modifier>
		<reference>B161</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Wealth</name>
		<type>Social</type>
		<modifier version="1" enabled="no">
			<name>Dead Broke</name>
			<cost type="points">-25</cost>
			<affects>total</affects>
			<reference>B25</reference>
			<notes>Starting wealth is $0</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Poor</name>
			<cost type="points">-15</cost>
			<affects>total</affects>
			<reference>B25</reference>
			<notes>Starting wealth is 1/5 average</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Struggling</name>
			<cost type="points">-10</cost>
			<affects>total</affects>
			<reference>B25</reference>
			<notes>Starting wealth is 1/2 average</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Average</name>
			<cost type="points">0</cost>
			<affects>total</affects>
			<reference>B25</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Comfortable</name>
			<cost type="points">10</cost>
			<affects>total</affects>
			<reference>B25</reference>
			<notes>Starting wealth is 2x average</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wealthy</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B25</reference>
			<notes>Starting wealth is 5x average</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Very Wealthy</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B25</reference>
			<notes>Starting wealth is 20x average</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Filthy Rich</name>
			<cost type="points">50</cost>
			<affects>total</affects>
			<reference>B25</reference>
			<notes>Starting wealth is 100x average</notes>
		</modifier>
		<reference>B25</reference>
		<categories>
			<category>Advantage</category>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Wealth, Multimillionaire</name>
		<type>Social</type>
		<levels>1</levels>
		<base_points>50</base_points>
		<points_per_level>25</points_per_level>
		<reference>B25</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">filthy rich</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Weapon Master (@Specialty@)</name>
		<type>Mental</type>
		<modifier version="1" enabled="no">
			<name>One weapon</name>
			<cost type="points">20</cost>
			<affects>total</affects>
			<reference>B99</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Two weapons</name>
			<cost type="points">25</cost>
			<affects>total</affects>
			<reference>B99</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Small class</name>
			<cost type="points">30</cost>
			<affects>total</affects>
			<reference>B99</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Medium class</name>
			<cost type="points">35</cost>
			<affects>total</affects>
			<reference>B99</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Large class</name>
			<cost type="points">40</cost>
			<affects>total</affects>
			<reference>B99</reference>
		</modifier>
		<reference>B99</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Weapon Master (All weapons)</name>
		<type>Mental</type>
		<base_points>45</base_points>
		<reference>B99</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Weirdness Magnet</name>
		<type>Mental, Supernatural</type>
		<base_points>-15</base_points>
		<modifier version="1" enabled="no">
			<name>Origins Magnet</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<reference>SU32</reference>
		</modifier>
		<reference>B161</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Wild Talent</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>20</points_per_level>
		<modifier version="1" enabled="no">
			<name>Retention</name>
			<cost type="percentage">25</cost>
			<affects>total</affects>
			<reference>B99</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Emergencies Only</name>
			<cost type="percentage">-30</cost>
			<affects>total</affects>
			<reference>B100</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Focused</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>B99</reference>
			<notes>@Type: Mental, Physical, Magical or Chi@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Wild Ability</name>
			<cost type="percentage">50</cost>
			<affects>total</affects>
			<reference>P90</reference>
		</modifier>
		<modifier version="1" enabled="no">
			<name>External</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<reference>P90</reference>
		</modifier>
		<reference>B99</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Workaholic</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B162</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Wounded</name>
		<type>Physical</type>
		<base_points>-5</base_points>
		<reference>B162</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Xenophilia</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<cr adj="fright check bonus">12</cr>
		<reference>B162</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Xenophobia (Strange and Unknown Things)</name>
		<type>Mental</type>
		<base_points>-15</base_points>
		<cr>12</cr>
		<reference>B150</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Zeroed</name>
		<type>Social</type>
		<base_points>10</base_points>
		<reference>B100</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
</advantage_list>
