<?xml version="1.0" encoding="US-ASCII" ?>
<template id="6dc0cb82-e722-479a-87f1-3dd152a58366" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Timelost Soldier</name>
			<reference>LooT19</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Move</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Acute Hearing</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Taste &amp; Smell</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>taste smell</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Touch</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>touch</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>vision</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Ambidexterity</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B55</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hard to Kill</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B58</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Perfect Balance</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B74</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">piloting</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">acrobatics</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">climbing</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">12</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Recovery</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Voice</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B97</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-35 points chosen from</name>
					<advantage version="2">
						<name>Alcoholism</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Soldier's)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (To Army)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fanaticism (@Group or ideal@)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B136</reference>
						</modifier>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Incurious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intolerance (Enemy Soldiers)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occasional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Nightmares</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>On the Edge</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sadism</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>To country</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Timelost Soldier</name>
			<reference>LooT19</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Musket</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<specialization>Rifle</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Tactics</name>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B224</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Strategy</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Explosives</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B194</reference>
						<categories>
							<category>Military</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Combat</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Mining</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<specialization>Underwater Demolition</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Leadership</name>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B204</reference>
						<categories>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Soldier</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B221</reference>
						<categories>
							<category>Military</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>@Any@</specialization>
						<difficulty>DX/E</difficulty>
						<points>8</points>
						<reference>B194</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>8</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>8</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose either</name>
					<skill version="2">
						<name>Brawling</name>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Brawling</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill_container version="2" open="no">
						<name>Or choose two of</name>
						<skill version="2">
							<name>Jumping</name>
							<difficulty>DX/E</difficulty>
							<points>2</points>
							<reference>B203</reference>
							<categories>
								<category>Athletic</category>
							</categories>
						</skill>
						<skill version="2">
							<name>Climbing</name>
							<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
							<difficulty>DX/A</difficulty>
							<points>2</points>
							<reference>B183</reference>
							<categories>
								<category>Athletic</category>
								<category>Criminal/Street</category>
								<category>Outdoor/Exploration</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Camouflage</name>
							<difficulty>IQ/E</difficulty>
							<points>2</points>
							<reference>B183</reference>
							<categories>
								<category>Military</category>
								<category>Outdoor/Exploration</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<modifier>-2</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>First Aid</name>
							<tech_level/>
							<difficulty>IQ/E</difficulty>
							<points>2</points>
							<reference>B195</reference>
							<categories>
								<category>Everyman</category>
								<category>Medical</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Esoteric Medicine</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Physician</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Veterinary</name>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Armoury</name>
							<specialization>@Armor type@</specialization>
							<tech_level/>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B178</reference>
							<categories>
								<category>Military</category>
								<category>Repair/Maintainance</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Engineer</name>
								<specialization>Battlesuits</specialization>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Interrogation</name>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B202</reference>
							<categories>
								<category>Military</category>
								<category>Police</category>
								<category>Spy</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Intimidation</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Psychology</name>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Carousing</name>
							<difficulty>HT/E</difficulty>
							<points>2</points>
							<reference>B183</reference>
							<categories>
								<category>Criminal/Street</category>
								<category>Social</category>
							</categories>
							<default>
								<type>HT</type>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Hiking</name>
							<difficulty>HT/A</difficulty>
							<points>2</points>
							<reference>B200</reference>
							<categories>
								<category>Athletic</category>
								<category>Outdoor/Exploration</category>
							</categories>
							<default>
								<type>HT</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Intimidation</name>
							<difficulty>Will/A</difficulty>
							<points>2</points>
							<reference>B202</reference>
							<categories>
								<category>Criminal/Street</category>
								<category>Police</category>
								<category>Social</category>
							</categories>
							<default>
								<type>Per</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Acting</name>
								<modifier>-3</modifier>
							</default>
						</skill>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Seamanship</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Administration</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B174</reference>
						<categories>
							<category>Business</category>
							<category>Social</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Merchant</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gambling</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Statistics</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mechanic</name>
						<specialization>@Machine class@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B207</reference>
						<categories>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Aerospace</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Machinist</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mechanic</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Traps</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Lockpicking</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Knot-Tying</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B203</reference>
						<categories>
							<category>Everyman</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Climbing</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Seamanship</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Boating</name>
						<specialization>@Boat class@</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B180</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Motorboat</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Sailboat</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Unpowered</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Seamanship</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Boxing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Boxing</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">1</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
						<weapon_bonus>
							<name compare="is">Boxing</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>@Specialty@</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>@Specialty@</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Scrounging</name>
						<difficulty>Per/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Criminal/Street</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
