<?xml version="1.0" encoding="US-ASCII" ?>
<advantage_list unique_id="hv8ssnqd:14n9tuefwh7nz" version="1">
	<advantage_container version="2" open="yes">
		<name>Gun Perks</name>
		<reference>ACT1:18</reference>
		<advantage version="2">
			<name>Akimbo(@One Handed Weapon Skill@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>HT249</reference>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Off-Hand Weapon Training (@Weapon@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>MA50</reference>
			<notes>Replaces equal-named technique on p. B232</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>One-Armed Bandit (Guns (@Weapon@))</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>HT249</reference>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Pistol-Fist (@Pistol Skill@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PU2:6</reference>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Weapon Bond</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>HT250,MA52</reference>
			<notes>You own a Weapon that is uniquely suited to you.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Lenses</name>
		<reference>ACT1:4</reference>
		<advantage_container version="2" open="no" type="meta trait">
			<name>Criminal</name>
			<advantage version="2">
				<name>Contact (@Fence, fixer, smuggler@)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<notes>12</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<notes>15</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<notes>18</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">4</cost>
					<affects>total</affects>
					<notes>21</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can obtain information using supernatural talents</name>
					<cost type="points">1</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group</name>
					<cost type="multiplier">5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Completely reliable</name>
					<cost type="multiplier">3</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually reliable</name>
					<cost type="multiplier">2</cost>
				</modifier>
				<modifier version="1">
					<name>Somewhat reliable</name>
					<cost type="multiplier">1</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unreliable</name>
					<cost type="multiplier">0.5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B44</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Contact (@Gang@)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<notes>12</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<notes>15</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<notes>18</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Effective skill</name>
					<cost type="points">4</cost>
					<affects>total</affects>
					<notes>21</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can obtain information using supernatural talents</name>
					<cost type="points">1</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Group</name>
					<cost type="multiplier">5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Completely reliable</name>
					<cost type="multiplier">3</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually reliable</name>
					<cost type="multiplier">2</cost>
				</modifier>
				<modifier version="1">
					<name>Somewhat reliable</name>
					<cost type="multiplier">1</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unreliable</name>
					<cost type="multiplier">0.5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B44</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="meta trait">
			<name>Intelligence</name>
			<advantage version="2">
				<name>Must take template's Duty</name>
				<type>Physical</type>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Duty</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Rank</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Replaces Status</name>
					<cost type="points">5</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Courtesy</name>
					<cost type="points">-4</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Intelligence: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="meta trait">
			<name>Law Enforcement</name>
			<advantage version="2">
				<name>Legal Enforcement Powers (@FBI Agent@)</name>
				<type>Social</type>
				<base_points>10</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Legal Enforcement Powers (@Local Cop@)</name>
				<type>Social</type>
				<base_points>5</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Must take template's Duty</name>
				<type>Physical</type>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Duty</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Rank</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Replaces Status</name>
					<cost type="points">5</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Courtesy</name>
					<cost type="points">-4</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Police: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="meta trait">
			<name>Military</name>
			<advantage version="2">
				<name>Must take template's Duty</name>
				<type>Physical</type>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="starts with">Duty</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Rank</name>
				<type>Physical</type>
				<levels>0</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Replaces Status</name>
					<cost type="points">5</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Courtesy</name>
					<cost type="points">-4</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Military: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="meta trait">
			<name>Security</name>
			<advantage version="2">
				<name>Legal Enforcement Powers (@Federal or Secret Service@)</name>
				<type>Social</type>
				<base_points>10</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Rank</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Replaces Status</name>
					<cost type="points">5</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Courtesy</name>
					<cost type="points">-4</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Security: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="meta trait">
			<name>Wise Master</name>
			<reference>ACT3:4</reference>
			<notes>Choose 20 points. You can add your template's IQ-, Will-, or Per-based skills.</notes>
			<categories>
				<category>Lens</category>
			</categories>
			<advantage version="2">
				<name>Increased Intelligence</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Perception</name>
				<type>Mental/Physical</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>perception</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Will</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>will</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Martial Arts Abilities</name>
		<advantage version="2">
			<name>Arm ST</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>No fine manipulators</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B145</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Only one arm</name>
				<cost type="points">-2</cost>
				<affects>levels only</affects>
				<reference>B40</reference>
				<notes>@Which@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Three arms</name>
				<cost type="points">3</cost>
				<affects>levels only</affects>
				<reference>B40</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<reference>B40,ACT3:13</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Weapon Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Claws, Blunt (Hands)</name>
			<type>Physical</type>
			<base_points>3</base_points>
			<melee_weapon>
				<damage>thr-1:+1 cr</damage>
				<usage>Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Boxing</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>B42,ACT3:13</reference>
			<notes>Only pay for hands or feet, not both</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Iron Hands</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Combat Reflexes</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B43</reference>
			<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">fast-draw</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>fright check</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Damage Resistance</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Ablative</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances @Trait@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances any trait</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Healing only</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Can't wear armor</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Directional</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Directional</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>Front</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Flexible</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hardened</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1">
				<name>Limited</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Crushing</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Occasional Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Rare Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Very Common Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Reflection</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Semi-Ablative</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Force Field</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<reference>B47,ACT3:13</reference>
			<notes>Maximum level 2.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<dr_bonus>
				<location>full body</location>
				<amount per_level="yes">1</amount>
			</dr_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Enhanced Defenses</name>
			<advantage version="2">
				<name>Enhanced Dodge</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>15</points_per_level>
				<reference>B51,ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Trained by a Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Weapon Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Enhanced Parry (@Melee weapon skill@)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51,ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Trained by a Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Weapon Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Enhanced Parry (All parries)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B51,ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Trained by a Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Weapon Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Enhanced Parry (Bare hands)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51,ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Trained by a Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Weapon Master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Extra Attack</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>25</points_per_level>
			<modifier version="1" enabled="no">
				<name>Multi-Strike</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P49</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Single Skill</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P49</reference>
				<notes>@Skill@</notes>
			</modifier>
			<reference>B53</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>High Pain Threshold</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<reference>B59</reference>
			<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Lifting ST</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<modifier version="1" enabled="no">
				<name>No Fine Manipulators</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Super-Effort</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>P58</reference>
			</modifier>
			<reference>B65,ACT3:13</reference>
			<notes>Max level 2.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="lifting only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Striker, Crushing</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<melee_weapon>
				<damage>thr:+1 cr</damage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<modifier version="1">
				<name>Shin</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>ACT3:14</reference>
			</modifier>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Striking ST</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>No Fine Manipulators</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Super Effort</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>SU24</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>One Attack Only</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>P79</reference>
				<notes>@Attack@</notes>
			</modifier>
			<reference>B88,ACT3:14</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="striking only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Weapon Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Trained by a Master</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Trained by a Master</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Evasion</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT3:14</reference>
			</modifier>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Weapon Master (@Melee Weapon@)</name>
			<type>Mental</type>
			<modifier version="1">
				<name>One weapon</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Two weapons</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Small class</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Medium class</name>
				<cost type="points">35</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Large class</name>
				<cost type="points">40</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<reference>B99,ACT3:14</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Weapon Master (Ninja Weapons)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>One weapon</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Two weapons</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Small class</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1">
				<name>Medium class</name>
				<cost type="points">35</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Large class</name>
				<cost type="points">40</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<reference>B99,ACT3:14</reference>
			<notes>Anything with an Asian name or Holdout 0 to -2.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Zeroed</name>
			<type>Social</type>
			<base_points>10</base_points>
			<reference>B100</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Zeroed (Ninja)</name>
			<type>Social</type>
			<base_points>10</base_points>
			<reference>B99,ACT3:14</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Weapon Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Martial Arts Perks</name>
		<notes>Distribute 15 points between these and Martial Arts Skills.</notes>
		<advantage version="2">
			<name>Acrobatic Feints</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Acrobatic Kicks</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Combat Pole-Vaulting</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
		</advantage>
		<advantage version="2">
			<name>Compact Frame</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
		</advantage>
		<advantage version="2">
			<name>Cowpoker</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<melee_weapon>
				<damage>thr-1 pi</damage>
				<usage>Cowpoke</usage>
				<reach>C,1</reach>
				<parry>no</parry>
				<block>no</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>ACT3:15</reference>
			<notes>Must wear pointy-toed boots. Unarmed skill bonuses apply.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Deadly Pose</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>Free Intimidation attempt upon takedown. -5 in combat. +2 for knockout. +5 for fatality.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Dirty Fighting</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>ACT3:15</reference>
			<notes>Max level 3.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Finishing Move (@Attack@)</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>+1 per die of damage, but only upon disabled foes.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Focused Fury</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>PU2:5,ACT3:15</reference>
			<notes>Combine Mighty Blows and All Out Attack</notes>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>High-Heeled Heroine</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>PU2:14,ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>High-Heeled Hurt</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>PU2:7,ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">High-Heeled Heroine</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Iron Hands</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Tough Skin</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Partial DR (Hands)</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<reference>MA50</reference>
			<notes>DR 1</notes>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount per_level="yes">1</amount>
			</dr_bonus>
		</advantage>
		<advantage version="2">
			<name>Trademark Move</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>+1 to @One turn of detailed combat actions@</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Trained by a Master</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Evasion</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT3:14</reference>
			</modifier>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Urban Jungle Gym</name>
			<type></type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>When not in combat, "urban" obstacles require no skill rolls and have no effect on Move.</notes>
			<categories>
				<category>Perk</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Climbing</name>
					<specialization compare="is anything"></specialization>
					<level compare="at least">16</level>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">Acrobatics</name>
					<specialization compare="is anything"></specialization>
					<level compare="at least">16</level>
				</skill_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Jumping</name>
					<notes compare="is anything"></notes>
					<level compare="at least">16</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Modified standard advantages</name>
		<reference>ACT1:18</reference>
		<advantage version="2">
			<name>Enhanced Dodge (Dive for Cover)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:18</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Enhanced Dodge (Vehicular)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>ACT1:18</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Extra Attack</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>25</points_per_level>
			<modifier version="1" enabled="no">
				<name>Multi-Strike</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P49</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Single Skill</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P49</reference>
				<notes>@Skill@</notes>
			</modifier>
			<reference>ACT3:15</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Weapon Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Gunslinger</name>
			<type>Mental</type>
			<base_points>25</base_points>
			<reference>ACT1:18</reference>
			<notes>No Bulk penalties; half Fast-Draw (Ammo) penalties; ignore Spraying Fire (p. B409)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Higher Purpose ("Medic!")</name>
			<type>Mental, Supernatural</type>
			<base_points>5</base_points>
			<reference>ACT1:18</reference>
			<notes>+1 to all rolls made to heal someone, or get to them.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Higher Purpose (Deliver the Package)</name>
			<type>Mental, Supernatural</type>
			<base_points>5</base_points>
			<reference>ACT1:18</reference>
			<notes>+1 to all rolls made to ferry any important cargo or passenger.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Suitable advantages</name>
		<reference>ACT1:17</reference>
		<advantage version="2">
			<name>Absolute Direction</name>
			<type>Mental/Physical</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Requires signal</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B34</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>3D Spatial Sense</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B34</reference>
				<skill_bonus>
					<name compare="starts with">piloting</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">aerobatics</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">free fall</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">navigation</name>
					<specialization compare="is">hyperspace</specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">navigation</name>
					<specialization compare="is">space</specialization>
					<amount>2</amount>
				</skill_bonus>
			</modifier>
			<reference>B34</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">body sense</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">air</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">land</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">sea</specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Absolute Direction</name>
			<type>Mental/Physical</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Requires signal</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B34</reference>
			</modifier>
			<modifier version="1">
				<name>3D Spatial Sense</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B34</reference>
				<skill_bonus>
					<name compare="starts with">piloting</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">aerobatics</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">free fall</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">navigation</name>
					<specialization compare="is">hyperspace</specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">navigation</name>
					<specialization compare="is">space</specialization>
					<amount>2</amount>
				</skill_bonus>
			</modifier>
			<reference>B34</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">body sense</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">air</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">land</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">navigation</name>
				<specialization compare="is">sea</specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Absolute Timing</name>
			<type>Mental</type>
			<base_points>2</base_points>
			<modifier version="1" enabled="no">
				<name>Chronolocation</name>
				<cost type="points">3</cost>
				<affects>total</affects>
			</modifier>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Acute Hearing</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>hearing</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Acute Sense (@Special Sense@)</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Acute Taste &amp; Smell</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>taste smell</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Acute Touch</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>touch</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Acute Vision</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>vision</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Alcohol Tolerance</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B100</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Ally (@Who@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>25% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>50% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>75% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>100% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>150% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears constantly</name>
				<cost type="multiplier">4</cost>
				<reference>B36</reference>
				<notes>No roll required</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears almost all the time</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite often</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears fairly often</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite rarely</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 6-10</name>
				<cost type="multiplier">6</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 11-20</name>
				<cost type="multiplier">8</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 21-50</name>
				<cost type="multiplier">10</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 51-100</name>
				<cost type="multiplier">12</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 101-1000</name>
				<cost type="multiplier">18</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 1001-10000</name>
				<cost type="multiplier">24</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 10001-100000</name>
				<cost type="multiplier">30</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 100001-1000000</name>
				<cost type="multiplier">36</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Minion</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Minion</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>IQ 0 or Slave Mentality</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Special Abilities</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>@Abilities@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Summonable</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unwilling</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Favor</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<reference>B36</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Ambidexterity</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<reference>B39</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Appearance</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>Universal</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Off-the-Shelf Looks</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Androgynous</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Impressive</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Attractive</name>
				<cost type="points">4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Average</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Horrific</name>
				<cost type="points">-24</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Monstrous</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hideous</name>
				<cost type="points">-16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ugly</name>
				<cost type="points">-8</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unattractive</name>
				<cost type="points">-4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Handsome</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Beautiful</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Handsome</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Beautiful</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Transcendent</name>
				<cost type="points">20</cost>
				<affects>total</affects>
			</modifier>
			<reference>B21</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Breath-Holding</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B41</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Catfall</name>
			<type>Physical, Exotic</type>
			<base_points>10</base_points>
			<modifier version="1" enabled="no">
				<name>Feather Fall</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P43</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Parachute</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>P43</reference>
			</modifier>
			<reference>B41</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Charisma</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B41</reference>
			<notes>+1 to Influence rolls</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">fortune-telling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Combat Reflexes</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B43</reference>
			<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">fast-draw</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>fright check</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Contact (@Who@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Effective skill</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<notes>12</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Effective skill</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<notes>15</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Effective skill</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<notes>18</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Effective skill</name>
				<cost type="points">4</cost>
				<affects>total</affects>
				<notes>21</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Can obtain information using supernatural talents</name>
				<cost type="points">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group</name>
				<cost type="multiplier">5</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears almost all the time</name>
				<cost type="multiplier">3</cost>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite often</name>
				<cost type="multiplier">2</cost>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears fairly often</name>
				<cost type="multiplier">1</cost>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite rarely</name>
				<cost type="multiplier">0.5</cost>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Completely reliable</name>
				<cost type="multiplier">3</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Usually reliable</name>
				<cost type="multiplier">2</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Somewhat reliable</name>
				<cost type="multiplier">1</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unreliable</name>
				<cost type="multiplier">0.5</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Favor</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<reference>B44</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Cultural Adaptability</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1" enabled="no">
				<name>Xeno</name>
				<cost type="points">10</cost>
				<affects>total</affects>
			</modifier>
			<reference>B46</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Cultural Familiarity (@Culture@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<modifier version="1" enabled="no">
				<name>Alien</name>
				<cost type="points">1</cost>
				<affects>total</affects>
			</modifier>
			<reference>B23</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Danger Sense</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B47</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Daredevil</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B47</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Eidetic Memory</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Photographic</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B51</reference>
			</modifier>
			<reference>B51</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Eidetic Memory</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Photographic</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B51</reference>
			</modifier>
			<reference>B51</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Empathy</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Remote</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sensitive</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B51</reference>
			</modifier>
			<reference>B51</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">detect lies</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fortune-telling</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">psychology</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Enhanced defenses</name>
			<advantage version="2">
				<name>Enhanced Block (@Blocking skill@)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Enhanced Dodge</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>15</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Enhanced Parry (@Melee weapon skill@)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Enhanced Parry (All parries)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Enhanced Parry (Bare hands)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Fashion Sense</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<reference>B21</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Fearlessness</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B55</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Fit</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>Normal</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B55</reference>
				<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B55</reference>
				<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
			</modifier>
			<reference>B55</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Flexibility</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">climbing</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">escape</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">erotic art</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Flexibility (Double-Jointed)</name>
			<type>Physical</type>
			<base_points>15</base_points>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">climbing</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">escape</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">erotic art</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Gadgeteer</name>
			<type>Mental</type>
			<base_points>25</base_points>
			<modifier version="1">
				<name>Quick</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B57</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>H4xx0r</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT1:18</reference>
				<notes>Improvised solutions to computer-related problems</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Solder and Duct Tape</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT1:18</reference>
				<notes>Improvised electrical devices</notes>
			</modifier>
			<reference>ACT1:18</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Gizmo</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B57</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Gunslinger</name>
			<type>Mental</type>
			<base_points>25</base_points>
			<reference>ACT1:18</reference>
			<notes>No Bulk penalties; half Fast-Draw (Ammo) penalties; ignore Spraying Fire (p. B409)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Hard to Kill</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B58</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Hard to Subdue</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>High Manual Dexterity</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="contains">artist</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">jeweler</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">knot-tying</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leatherworking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">lockpicking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">pickpocket</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sewing</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sleight of hand</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">surgery</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">machinist</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">mechanic</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>High Pain Threshold</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<reference>B59</reference>
			<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Higher Purpose (@Purpose@)</name>
			<type>Mental, Supernatural</type>
			<base_points>5</base_points>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Honest Face</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B101</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Intuition</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Inspired</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P56</reference>
			</modifier>
			<reference>B63</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Language Talent</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Language: @Language@</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Native</name>
				<cost type="points">-6</cost>
				<affects>total</affects>
				<reference>B23</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spoken</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>None</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spoken</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Broken</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spoken</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Accented</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spoken</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Native</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Written</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>None</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Written</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Broken</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Written</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Accented</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Written</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Native</notes>
			</modifier>
			<reference>B24</reference>
			<categories>
				<category>Advantage</category>
				<category>Language</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Language Talent</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Language: @Language@</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Native</name>
				<cost type="points">-4</cost>
				<affects>total</affects>
				<reference>B23</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spoken</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Accented</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spoken</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Native</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Written</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Accented</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Written</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Native</notes>
			</modifier>
			<reference>B24</reference>
			<notes>With Language Talent</notes>
			<categories>
				<category>Advantage</category>
				<category>Language</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Language Talent</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Legal Enforcement Powers</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>@Local cop@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@KGB@</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@FBI agent@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Legal Immunity</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>UN Observer</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Petty Diplomat</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Diplomatic Immunity</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bard</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Luck</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Active</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Aspected</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
				<notes>@Aspect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Defensive</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wishing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P59</reference>
			</modifier>
			<reference>B66</reference>
			<notes>Usable once per hour of play</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="starts with">Luck</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Luck, Extraordinary</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1" enabled="no">
				<name>Active</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Aspected</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
				<notes>@Aspect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Defensive</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wishing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P59</reference>
			</modifier>
			<reference>B66</reference>
			<notes>Usable once per 30 minutes of play</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="starts with">Luck</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Luck, Ridiculous</name>
			<type>Mental</type>
			<base_points>60</base_points>
			<modifier version="1" enabled="no">
				<name>Active</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Aspected</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
				<notes>@Aspect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Defensive</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wishing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P59</reference>
			</modifier>
			<reference>B66</reference>
			<notes>Usable once per 10 minutes of play</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="starts with">Luck</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Night Vision</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>B71</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>No Hangover</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B101</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Patron</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>@Who: Individual with 150% of PC's starting points@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: Individual with twice the PC's starting points@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: An ultra-powerful individual@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: A national government or giant multi-national organization@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: A diety@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears almost all the time</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite often</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears fairly often</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite rarely</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Equipment</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Equipment worth no more than average starting wealth@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Equipment</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Equipment worth more than average starting wealth@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Highly Accessible</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Special Abilities</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Extensive social or political power@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Special Abilities</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Minimal Interventions</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Secret</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unwilling</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B74</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Favor</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<reference>B72</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Penetrating Voice</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B101</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Perfect Balance</name>
			<type>Physical</type>
			<base_points>15</base_points>
			<reference>B74</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">piloting</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">acrobatics</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">climbing</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Peripheral Vision</name>
			<type>Physical</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Easy to Hit</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B75</reference>
				<notes>Others can target your eyes at only -6 to hit</notes>
			</modifier>
			<reference>B74</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Pitiable</name>
			<type>Physical, Social</type>
			<base_points>5</base_points>
			<reference>B22</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Rank</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Replaces Status</name>
				<cost type="points">5</cost>
				<affects>levels only</affects>
				<reference>B29</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Courtesy</name>
				<cost type="points">-4</cost>
				<affects>levels only</affects>
				<reference>B29</reference>
			</modifier>
			<reference>B29</reference>
			<notes>@Type@: @Title@</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Rapid Healing</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Very</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B79</reference>
				<notes>Recover 2 HP at a time</notes>
			</modifier>
			<reference>B79</reference>
			<notes>+5 to recover HT</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Rapier Wit</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Words of Power</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P70</reference>
			</modifier>
			<reference>B79</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Reputation</name>
			<type>Social</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">1</cost>
				<reference>B27</reference>
				<notes>Almost everyone</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">0.67</cost>
				<reference>B27</reference>
				<notes>Almost everyone except @large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">0.5</cost>
				<reference>B27</reference>
				<notes>@Large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">0.33</cost>
				<reference>B27</reference>
				<notes>@Small class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Recognized all the time</name>
				<cost type="multiplier">1</cost>
				<reference>B28</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Recognized sometimes</name>
				<cost type="multiplier">0.5</cost>
				<reference>B28</reference>
				<notes>10-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Recognized occasionally</name>
				<cost type="multiplier">0.33</cost>
				<reference>B28</reference>
				<notes>7-</notes>
			</modifier>
			<reference>B26</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Resistant</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>@Very Common: Metabolic Hazards, etc.@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Common: Poison, Sickness, etc.@</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Occasional: Disease, Ingested Poison, etc.@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Immunity</name>
				<cost type="multiplier">1</cost>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>+8 to all HT rolls to resist</name>
				<cost type="multiplier">0.5</cost>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>+3 to all HT rolls to resist</name>
				<cost type="multiplier">0.33</cost>
				<reference>B81</reference>
			</modifier>
			<reference>B81</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Security Clearance</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Narrow Clearance on a "Need to Know" Basis</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@What@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Narrow Clearance with Free Access</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@What@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Broad Clearance on a "Need to Know" Basis</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@What@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Broad Clearance with Free Access</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@What@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Minor Importance</name>
				<cost type="multiplier">0.5</cost>
				<reference>B83</reference>
			</modifier>
			<reference>B82</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Serendipity</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>15</points_per_level>
			<modifier version="1" enabled="no">
				<name>Wishing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wishing</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P73</reference>
				<notes>For others only</notes>
			</modifier>
			<reference>B83</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Shtick (@Shtick@)</name>
			<type>Mental/Physical</type>
			<base_points>1</base_points>
			<reference>B101,HT250,MA51</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Signature Gear</name>
			<type>Social</type>
			<reference>B85</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Social Regard</name>
			<type>Social</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Feared: @Reason@</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B87</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Respected: @Reason@</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B87</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Venerated: @Reason@</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B87</reference>
			</modifier>
			<reference>B87</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Talent (Artificer)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">armoury</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">carpentry</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">electrician</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">electronics repair</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">engineer</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">machinist</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">masonry</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">mechanic</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">smith</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Business Acumen)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">accounting</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">administration</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">economics</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">finance</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">gambling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">market analysis</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">merchant</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">propaganda</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Healer)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">diagnosis</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">esoteric medicine</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">first aid</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">pharmacy</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">physician</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">physiology</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">psychology</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">surgery</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">veterinary</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Mathematical Ability)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">accounting</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">astronomy</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">cryptography</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">engineer</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">finance</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">market analysis</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">mathematics</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">physics</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Outdoorsman)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B91</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">camouflage</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">fishing</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">mimicry</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">naturalist</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">navigation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">survival</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">tracking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Smooth Operator)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>15</points_per_level>
			<reference>B91</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">acting</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">carousing</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">detect lies</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">intimidation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">politics</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">savoir-faire</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">streetwise</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Trained by a Master</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Unfazeable</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B95</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Voice</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<reference>B97</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">mimicry</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">performance</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">politics</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">singing</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Wealth</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Dead Broke</name>
				<cost type="points">-25</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Starting wealth is $0</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Poor</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Starting wealth is 1/5 average</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Struggling</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Starting wealth is 1/2 average</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Average</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B25</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Comfortable</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Starting wealth is 2x average</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wealthy</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Starting wealth is 5x average</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Wealthy</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Starting wealth is 20x average</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Filthy Rich</name>
				<cost type="points">50</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Starting wealth is 100x average</notes>
			</modifier>
			<reference>B25</reference>
			<categories>
				<category>Advantage</category>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Wild Talent</name>
			<type>Mental, Supernatural</type>
			<levels>1</levels>
			<points_per_level>20</points_per_level>
			<modifier version="1" enabled="no">
				<name>Retention</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Emergencies Only</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B100</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Focused</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B99</reference>
				<notes>@Type: Mental, Physical, Magical or Chi@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wild Ability</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P90</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>External</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P90</reference>
			</modifier>
			<reference>B99</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Zeroed</name>
			<type>Social</type>
			<base_points>10</base_points>
			<reference>B100</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Suitable disadvantages</name>
		<reference>ACT1:19</reference>
		<advantage version="2">
			<name>Absent-Mindedness</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<reference>B122</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Alcoholism</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<modifier version="1" enabled="no">
				<name>Illegal</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B122</reference>
			</modifier>
			<reference>B122</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Appearance</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>Universal</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Off-the-Shelf Looks</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Androgynous</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Impressive</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Attractive</name>
				<cost type="points">4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Average</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Horrific</name>
				<cost type="points">-24</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Monstrous</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hideous</name>
				<cost type="points">-16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ugly</name>
				<cost type="points">-8</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unattractive</name>
				<cost type="points">-4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Handsome</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Beautiful</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Handsome</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Beautiful</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Transcendent</name>
				<cost type="points">20</cost>
				<affects>total</affects>
			</modifier>
			<reference>B21</reference>
			<categories>
				<category>Advantage</category>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Bad Sight (Farsighted)</name>
			<type>Physical</type>
			<base_points>-25</base_points>
			<modifier version="1" enabled="no">
				<name>Mitigator</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<notes>Glasses</notes>
			</modifier>
			<reference>B123</reference>
			<notes>-6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Bad Sight (Nearsighted)</name>
			<type>Physical</type>
			<base_points>-25</base_points>
			<modifier version="1" enabled="no">
				<name>Mitigator</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<notes>Glasses</notes>
			</modifier>
			<reference>B123</reference>
			<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Bad Temper</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B124</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Berserk</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<modifier version="1" enabled="no">
				<name>Battle Rage</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<reference>B124</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Bloodlust</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Bully</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Callous</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">psychology</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">teaching</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Charitable</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Chronic Depression</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B126</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Chummy</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B126</reference>
			<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Chummy (Gregarious)</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B126</reference>
			<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Clueless</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B126</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">savoir-faire</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Code of Honor</name>
			<advantage version="2">
				<name>Code of Honor</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<notes>@Subject@</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor ("Fight fair!")</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127,ACT3:7</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Arab)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Bushido)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B185,ACT3:8</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Chivalry)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Comics Code)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>SU31</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Elven)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Gentleman's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Halfling)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Highwayman's)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>F132</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Northman's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Pirate's)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Professional)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Sahudese)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Soldier's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Stays Bought)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Theatrical)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Colorblindness</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B127</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="contains">artist</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">chemistry</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">driving</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">merchant</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">piloting</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">tracking</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Compulsive Behavior</name>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<modifier version="1" enabled="no">
					<name>Minor</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Major</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Severe</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B128</reference>
				<notes>@Behavior@</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B128,ACT3:5</reference>
				<notes>Brawling</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128,ACT3:10</reference>
				<notes>Physical Fitness</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128,ACT3:10</reference>
				<notes>Reaching "inaccessible" locations</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128,ACT3:7</reference>
				<notes>Thrill-Seeking</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Carousing</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Debating</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>F219</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Gambling</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Generosity</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="minor cost of living increase">12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">miserliness</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Compulsive Lying</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Rhetoric</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>SU32</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Spending</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="major cost of living increase">12</cr>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">miserliness</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Compulsive Vowing</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Cowardice</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr adj="fright check penalty">12</cr>
			<reference>B129</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Curious</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B129</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"Guns are no match for my favorite weapon!"</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:8</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"Guns are no match for ninjutsu!"</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:8</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"I can win any chase on foot!</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:10</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"Skill always beats strength!"</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:7</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Disturbing Voice</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B132</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">voice</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Duty (@Agency, mob, service, or similar@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>FR: 6</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>FR: 9</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>FR: 12</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>FR: 15</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extremely Hazardous</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Involuntary</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Nonhazardous</name>
				<cost type="points">5</cost>
				<affects>total</affects>
			</modifier>
			<reference>B133</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Duty (@Duty@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>FR: 6</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>FR: 9</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>FR: 12</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>FR: 15</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Extremely Hazardous</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Involuntary</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Nonhazardous</name>
				<cost type="points">5</cost>
				<affects>total</affects>
			</modifier>
			<reference>B133</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Dyslexia</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B134</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Easy to Read</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B134</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Enemy (@Who@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Weak Individual</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>50% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Equal Individual</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>100% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Powerful Individual</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>&gt;150% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Weak Group</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Medium Group</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears almost all the time</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite often</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears fairly often</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite rarely</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Large/Powerful Group</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Utterly Formidable Group</name>
				<cost type="points">-40</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unknown</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Evil Twin</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Evil Twin</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>More skilled or extra abilities</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Evil Twin</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>More skilled and extra abilities</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Watcher</name>
				<cost type="multiplier">0.25</cost>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Rival</name>
				<cost type="multiplier">0.5</cost>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hunter</name>
				<cost type="multiplier">1</cost>
				<reference>B135</reference>
			</modifier>
			<reference>B135</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Fanaticism (@Employer, nation, or service@)</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<modifier version="1" enabled="no">
				<name>Extreme</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B136</reference>
			</modifier>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Fanaticism (@Group or ideal@)</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<modifier version="1" enabled="no">
				<name>Extreme</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B136</reference>
			</modifier>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Fat</name>
			<type>Physical</type>
			<base_points>-3</base_points>
			<reference>B19</reference>
			<notes>+2 ST vs. knockback</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">disguise</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">swimming</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at most">15</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Fearfulness</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>-2</points_per_level>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">fearlessness</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Flashbacks</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Mild</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B136</reference>
				<notes>-2 for 2d seconds</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B136</reference>
				<notes>-5 for 1d minutes</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Crippling</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B136</reference>
				<notes>No skills for 3d minutes.</notes>
			</modifier>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Gigantism</name>
			<type>Physical</type>
			<reference>B20</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>move</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<skill_bonus>
				<name compare="is">disguise</name>
				<specialization compare="is not">animals</specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>sm</attribute>
				<amount>1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Gluttony</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Greed</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Guilt Complex</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Gullibility</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">merchant</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<skill_prereq has="no">
					<name compare="is">detect lies</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Ham-Fisted</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B138</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="contains">artist</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">jeweler</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">knot-tying</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leatherworking</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">lockpicking</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">pickpocket</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sewing</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sleight of hand</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">surgery</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">machinist</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">mechanic</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">fast-draw</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">high manual dexterity</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Hard of Hearing</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B138</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>hearing</attribute>
				<amount>-4</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Honesty</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B138</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Horrible Hangovers</name>
			<type>Physical</type>
			<base_points>-1</base_points>
			<reference>B165</reference>
			<categories>
				<category>Quirk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Impulsiveness</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B139</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Incompetence (@Skill@)</name>
			<type>Mental</type>
			<levels>0</levels>
			<base_points>-1</base_points>
			<reference>B164</reference>
			<categories>
				<category>Quirk</category>
			</categories>
			<skill_bonus>
				<name compare="is">@Skill@</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Insomniac (Mild)</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B140</reference>
			<notes>GM secretly rolls 3d for the number of days between episodes</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Insomniac (Severe)</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B140</reference>
			<notes>GM secretly rolls 2d-1 for the number of days between episodes</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Intolerance (@Class, Ethnicity, Nationality, Religion, Sex, or Species@)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Scope: Common</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Occasional</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Rare</name>
				<cost type="points">-1</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Anyone unlike you</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<reference>B140</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Intolerance (@Rival nation or other large group@)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Scope: Common</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Occasional</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Rare</name>
				<cost type="points">-1</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Anyone unlike you</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<reference>B140</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Jealousy</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B140</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Kleptomania</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B141</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Klutz</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<modifier version="1" enabled="no">
				<name>Total</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B141</reference>
			</modifier>
			<reference>B141</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Laziness</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Lecherousness</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Loner</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr adj="reaction penalty">12</cr>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Low Pain Threshold</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">high pain threshold</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Minor Handicap</name>
			<type>Physical</type>
			<levels>0</levels>
			<base_points>-1</base_points>
			<reference>B165</reference>
			<notes>@Body Part@</notes>
			<categories>
				<category>Quirk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Miserliness</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Missing Digit (Finger)</name>
			<type>Physical</type>
			<base_points>-2</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Missing Digit (Thumb)</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Mistaken Identity</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B21</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Motion Sickness</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">submariner</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">submarine</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">spacer</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">shiphandling</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="is">seamanship</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="contains">crewman</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="is">boating</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="is">airshipman</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="contains">driving</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="contains">piloting</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Nervous Stomach</name>
			<type>Physical</type>
			<base_points>-1</base_points>
			<reference>B165</reference>
			<categories>
				<category>Quirk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Night Blindness</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">dark vision</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">night vision</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Nightmares</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>No Depth Perception</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">one eye</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>No Sense of Humor</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B146</reference>
			<notes>-2 Reaction</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>No Sense of Smell/Taste</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Oblivious</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B146</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">intimidation</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">savoir-faire</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">streetwise</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Obsession</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146,ACT3:7</reference>
			<notes>@Assassinate a particular target@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Obsession</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146,ACT3:5</reference>
			<notes>@Beat a specific rival or win a specific tournament@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Obsession</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B146</reference>
			<notes>@Long Term Goal@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Obsession</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146</reference>
			<notes>@Short Term Goal@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Odious Personal Habit</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B22</reference>
			<notes>@Habit@; -1 Reaction</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Odious Personal Habit</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B22</reference>
			<notes>@Habit@; -2 Reaction</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Odious Personal Habit</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B22</reference>
			<notes>@Habit@; -3 Reaction</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>On the Edge</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B146</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Overconfidence</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B148</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Overweight</name>
			<type>Physical</type>
			<base_points>-1</base_points>
			<reference>B19</reference>
			<notes>+1 ST vs. knockback</notes>
			<categories>
				<category>Quirk</category>
			</categories>
			<skill_bonus>
				<name compare="is">disguise</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">swimming</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Paranoia</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B148</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Phobias</name>
			<advantage version="2">
				<name>Acrophobia (Heights)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Agoraphobia (Open Spaces)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Aichmophobia/TL5- (Sharp Things)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Aichmophobia/TL6+ (Sharp Things)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ailurophobia (Cats)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Arachnophobia (Spiders)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Autophobia (Being Alone)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Brontophobia (Loud Noises)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Claustrophobia (Enclosed Spaces)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Coitophobia (Sex)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Cynophobia (Dogs)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Demophobia (Crowds)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Entomophobia (Insects)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Heliophobia (Sun)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Hemophobia (Blood)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Herpetophobia (Reptiles)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Hoplophobia (Weapons)</name>
				<type>Mental</type>
				<base_points>-20</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Manaphobia (Magic)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<modifier version="1" enabled="no">
					<name>Unknown</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B150</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Common</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B150</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Uncommon</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B150</reference>
				</modifier>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Mysophobia (Dirt)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Necrophobia (Death)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Phobia (@Afraid of@)</name>
				<type>Mental</type>
				<cr>12</cr>
				<modifier version="1" enabled="no">
					<name>Minor</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B149</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Major</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B149</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Severe</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B149</reference>
				</modifier>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Psionophobia (Psionics, Common)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Psionophobia (Psionics, Uncommon)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Psionophobia (Psionics, Unknown)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pyrophobia (Fire)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Scotophobia (Darkness)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Technophobia/TL4- (Machinery)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Technophobia/TL5+ (Machinery)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Teratophobia (Monsters)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Thalassophobia (Oceans)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Xenophobia (Strange and Unknown Things)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Post-Combat Shakes</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B150</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Pyromania</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B150</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Reputation</name>
			<type>Social</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">1</cost>
				<reference>B27</reference>
				<notes>Almost everyone</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">0.67</cost>
				<reference>B27</reference>
				<notes>Almost everyone except @large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">0.5</cost>
				<reference>B27</reference>
				<notes>@Large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>People Affected</name>
				<cost type="multiplier">0.33</cost>
				<reference>B27</reference>
				<notes>@Small class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Recognized all the time</name>
				<cost type="multiplier">1</cost>
				<reference>B28</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Recognized sometimes</name>
				<cost type="multiplier">0.5</cost>
				<reference>B28</reference>
				<notes>10-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Recognized occasionally</name>
				<cost type="multiplier">0.33</cost>
				<reference>B28</reference>
				<notes>7-</notes>
			</modifier>
			<reference>B26</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Secret (@Secret@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Serious Embarrassment</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Utter Rejection</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Imprisonment</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Possible Death</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Secret (Illegal tournament deaths)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Serious Embarrassment</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Utter Rejection</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1">
				<name>Imprisonment</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Possible Death</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152,ACT3:11</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Secret (Professional killer)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Serious Embarrassment</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Utter Rejection</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1">
				<name>Imprisonment</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Possible Death</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152,ACT3:8</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Secret Identity (@Secret ID@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Serious Embarrassment</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Utter Rejection</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Imprisonment</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Possible Death</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Selfish</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Selfless</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Selfless</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Selfish</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Sense of Duty</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Friends and Companions</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Small Group@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Individual@</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Large Group@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Entire Race@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Every Living Being</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Sense of Duty</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Friends and Companions</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Small Group@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Individual@</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Large Group@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Entire Race@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Every Living Being</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1">
				<name>Team</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Short Attention Span</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Shyness</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Mild</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B154</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B154</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Crippling</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B154</reference>
			</modifier>
			<reference>B154</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">acting</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">carousing</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">intimidation</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">merchant</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">performance</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">politics</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">savoir-faire</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">streetwise</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">teaching</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Skinny</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B18</reference>
			<notes>-2 ST vs. knockback</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">disguise</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at most">14</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Slow Riser</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B155</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Social Stigma</name>
			<advantage version="2">
				<name>Social Stigma (Barbarian)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B186</reference>
				<notes>-2 Reaction from others; +2 Reaction by Barbarians</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Criminal Record)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 Reaction, -2 for cops &amp; judges</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Dead)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>F133</reference>
				<notes>-4 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Disowned, Non-heir)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Disowned, Outcast)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B155</reference>
				<notes>-2 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Excommunicated)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Excommunicated)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction; Bad aura</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Freak)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>SU32</reference>
				<notes>-2 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Ignorant; @Skill@)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">@Skill@</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Known Criminal)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B186</reference>
				<notes>-1 Reaction, -2 for cops &amp; judges after public denouncement or visible sign</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Minor)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-2 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Minority Group)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B155</reference>
				<notes>-2 Reaction from others; +2 Reaction in own group</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Monster)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Perceived as an Animal)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B186</reference>
				<notes>No intellectual respect; killing you is not a crime</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Second-Class Citizen)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Subjugated)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>B155</reference>
				<notes>-1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Uneducated)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B156</reference>
				<notes>-1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Valuable Property)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B156</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Vermin)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>F133</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Squeamish</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B156</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Stubbornness</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B157</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Stuttering</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B157</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">diplomacy</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">fast-talk</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">performance</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">sex appeal</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">singing</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Trademark</name>
			<advantage version="2">
				<name>Trademark</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>@Description@</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Trademark (@Complex@)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Trademark (@Elaborate@)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Trademark (@Simple@)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Trickster</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B159</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Truthfulness</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B159</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">fast talk</name>
				<specialization compare="is anything"></specialization>
				<amount>-5</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Unfit</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B160</reference>
			<notes>-1 to HT rolls; lose FP at twice normal rate</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Unluckiness</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B160</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Very Fat</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B19</reference>
			<notes>+3 ST vs. knockback</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">disguise</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">swimming</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at most">13</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Very Unfit</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B160</reference>
			<notes>-2 to HT rolls; lose FP at twice normal rate; gain FP at half normal rate</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Vow</name>
			<advantage version="2">
				<name>Vow</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B165</reference>
				<notes>@Subject@</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (@Great@)</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (@Major@)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (@Minor@)</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Always fight unarmed)</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B161,ACT3:5</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Use only muscle-powered attacks)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B161,ACT3:8</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Workaholic</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B162</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Wounded</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B162</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Talents</name>
		<reference>ACT1:19</reference>
		<advantage version="2">
			<name>Talent (Born to be Wired)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Computer Hacking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Computer Operation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Computer Programming</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Cryptography</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electronics Repair</name>
				<specialization compare="is">Computers</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Expert Skill</name>
				<specialization compare="is anything">Computer Security</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Circuit Sense)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Electrician</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electronics Operation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electronics Repair</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Engineer</name>
				<specialization compare="is">Electrical</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Engineer</name>
				<specialization compare="is">Electronics</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Craftiness)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Camouflage</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Disguise</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Holdout</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Stealth</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Driver's Reflexes)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Boating</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Driving</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Piloting</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Submarine</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Strong Chi)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT3:14</reference>
			<categories>
				<category>Advantage</category>
				<category>Cinematic</category>
			</categories>
			<skill_bonus>
				<name compare="is">Breaking Blow</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Flying Leap</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Power Blow</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Pressure Points</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Pressure Secrets</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
	</advantage_container>
</advantage_list>
