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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Tribal Chief</name>
			<reference>LooT15</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B41</reference>
					<notes>+1/level to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Status</name>
					<type>Social</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B28</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>Up to 3; +1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Common Sense</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Concious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P45</reference>
						</modifier>
						<reference>B43</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B55</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High TL</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B23</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Less Sleep</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B65</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Smooth Operator)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Con artists, politicians, salesmen, etc. &#8211; but only if you aren&#8217;t trying to manipulate them.</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to resist covered skills</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">-2</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B90,PU3:15</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Acting</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Carousing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Detect Lies</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Fast-Talk</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Politics</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Public Speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Savoir-Faire</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Sex Appeal</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is"></name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is"></name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is"></name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is"></name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Voice</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B97</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-35 points chosen from</name>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Chummy</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B126</reference>
						<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (@Duty@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enemy (@Who@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Weak Individual</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equal Individual</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Powerful Individual</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>&gt;150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak Group</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium Group</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large/Powerful Group</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utterly Formidable Group</name>
							<cost type="points">-40</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unknown</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled or extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled and extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Watcher</name>
							<cost type="multiplier">0.25</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rival</name>
							<cost type="multiplier">0.5</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hunter</name>
							<cost type="multiplier">1</cost>
							<reference>B135</reference>
						</modifier>
						<reference>B135</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fanaticism (To tribe)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B136</reference>
						</modifier>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Guilt Complex</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Megalomania</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Eye</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B147</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Paranoia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sadism</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfish</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfless</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Tribe</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Tribal Chief Lens</name>
			<advantage_container version="2" open="no">
				<name>Jungle Princess</name>
				<advantage_container version="2" open="no">
					<name>Attributes</name>
					<advantage_container version="2" open="no">
						<name>Drop Strength to 10 for [-20]</name>
					</advantage_container>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Advantage</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Tribe Chief</name>
			<reference>LooT15</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Leadership</name>
					<difficulty>IQ/A</difficulty>
					<points>8</points>
					<reference>B204</reference>
					<categories>
						<category>Military</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Brawling</name>
						<difficulty>DX/E</difficulty>
						<points>8</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Brawling</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>8</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Bow</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Intimidation</name>
						<difficulty>Will/A</difficulty>
						<points>8</points>
						<reference>B202</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diplomacy</name>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B187</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Tactics</name>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B224</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Strategy</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Detect Lies</name>
						<difficulty>Per/H</difficulty>
						<points>8</points>
						<reference>B187</reference>
						<categories>
							<category>Police</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Body Language</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B220</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Shield</specialization>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B220</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>2</points>
						<reference>B183</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Tracking</name>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B226</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Interrogation</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B202</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Intimidation</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Law</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B204</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Area Knowledge</name>
						<specialization>@Rural Area@</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B176</reference>
						<notes>The inhabitants, trails, streams, hiding places, ambush sites, flora, and fauna of a few hundred acres</notes>
						<categories>
							<category>Everyman</category>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Geography</name>
							<specialization>@Specialty@</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gesture</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Armoury</name>
						<specialization>@Armor type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Military</category>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Battlesuits</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Body Language</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B181</reference>
						<categories>
							<category>Police</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Detect Lies</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Climbing</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Athletic</category>
							<category>Criminal/Street</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Throwing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Athletic</category>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Swimming</name>
						<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Tribal Chief Lens</name>
			<skill_container version="2" open="no">
				<name>Jungle Princess</name>
				<reference>LooT16</reference>
				<skill version="2">
					<name>Erotic Art</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B192</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acrobatics</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sex Appeal</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>B219</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
