<?xml version="1.0" encoding="US-ASCII" ?>
<template id="82b74370-ca12-4fbd-9a2c-78b1b776381e" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="race">
			<name>Augmented Dolphin</name>
			<reference>UP99</reference>
			<notes>Bottlenose dolphin</notes>
			<categories>
				<category>Aquatic</category>
				<category>Uplift</category>
			</categories>
			<advantage version="2">
				<name>Increased ST</name>
				<type>Physical</type>
				<levels>6</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1" enabled="no">
					<name>Size</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>st</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased DX</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>20</points_per_level>
				<modifier version="1">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>dx</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Decreased IQ</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>-20</points_per_level>
				<categories>
					<category>Attribute</category>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased HT</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Perception</name>
				<type>Mental/Physical</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>perception</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Acute Hearing</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>2</points_per_level>
				<reference>B35</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>hearing</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Suffocates in air</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Absorption</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 25 times as long as normal</notes>
				</modifier>
				<modifier version="1">
					<name>Oxygen Storage</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 50 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 100 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 200 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 300 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2" allow_half_levels="yes">
				<name>Enhanced Move (Water)</name>
				<type>Physical, Exotic</type>
				<levels half_level="no">1</levels>
				<points_per_level>20</points_per_level>
				<modifier version="1" enabled="no">
					<name>Handling Bonus</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handling Penalty</name>
					<cost type="percentage">-5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Newtonian</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Road-Bound</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B52</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All-Out</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>SU26</reference>
					<notes>Instantaneous Acceleration</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>SU27</reference>
					<notes>Complete Maneuverability</notes>
				</modifier>
				<reference>B52</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Enhanced Tracking</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Multiple Lock-Ons</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P49</reference>
				</modifier>
				<reference>B53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (No Neck)</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<reference>B61</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Nictitating Membrane</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>1</points_per_level>
				<reference>B71</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Peripheral Vision</name>
				<type>Physical</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Easy to Hit</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B75</reference>
					<notes>Others can target your eyes at only -6 to hit</notes>
				</modifier>
				<reference>B74</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pressure Support</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>B77</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Scanning Sense</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Imaging Radar</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Radar</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ladar</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Para-Radar</name>
					<cost type="points">40</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Sonar</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extended Arc</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
					<reference>B82</reference>
					<notes>240&#176;</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extended Arc</name>
					<cost type="percentage">125</cost>
					<affects>total</affects>
					<reference>B82</reference>
					<notes>360&#176;</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low-Probability Intercept</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B82</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Multi-Mode</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B82</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Penetrating</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B82</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Targeting</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B82</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Targeting Only</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B82</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Active IR</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>P72</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>T-Ray Vision</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>P72</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bio-Scan</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P72</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Intercept</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P72</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scanner</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P72</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Field Sense</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>SU27</reference>
				</modifier>
				<modifier version="1">
					<name>Reduced Range: &#189;</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B115</reference>
				</modifier>
				<modifier version="1">
					<name>Under Water Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Temperature Tolerance</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>1</points_per_level>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ultrasonic Speech</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<modifier version="1" enabled="no">
					<name>No normal speech</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B94</reference>
				</modifier>
				<reference>B94</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Cannot Speak (Mute)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<modifier version="1">
					<name>Mitigator: NAI-run translator</name>
					<cost type="percentage">-90</cost>
					<affects>total</affects>
					<notes>Implanted</notes>
				</modifier>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="no" type="meta trait">
				<name>Meta-Trait: Ichthyoid</name>
				<reference>B263</reference>
				<advantage version="2">
					<name>No Legs (Aquatic)</name>
					<type>Physical, Exotic</type>
					<reference>B145</reference>
				</advantage>
				<advantage version="2">
					<name>No Manipulators</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>No Sense of Smell/Taste</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<modifier version="1">
					<name>Can Taste</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B146</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Short Lifespan</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>-10</points_per_level>
				<reference>B154</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Stress Atavism</name>
				<type>Mental, Exotic</type>
				<cr>12</cr>
				<modifier version="1">
					<name>Mild</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B156</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Moderate</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B156</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Severe</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B156</reference>
				</modifier>
				<reference>B156</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Distractible</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dull</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Poor Color Vision</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
