<?xml version="1.0" encoding="US-ASCII" ?>
<template id="31dc5148-391e-40e9-8e35-6f443adb6e5a" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Halfling</name>
			<reference>DF3:14</reference>
			<advantage version="2">
				<name>Decreased Basic Move</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>-5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Attribute</category>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>move</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Decreased Strength</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>-10</points_per_level>
				<reference>B14</reference>
				<categories>
					<category>Attribute</category>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>st</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Extra Hit Points</name>
				<type>Physical</type>
				<levels>2</levels>
				<points_per_level>2</points_per_level>
				<modifier version="1" enabled="no">
					<name>Size</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>hp</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Feature: Hairy Feet</name>
				<type>Physical</type>
			</advantage>
			<advantage version="2">
				<name>Gluttony</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Honest Face</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Increased Dexterity</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<modifier version="1" enabled="no">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>dx</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Health</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B14</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Kleptomania</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B141</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Reduced Size</name>
				<type>Physical</type>
				<levels>2</levels>
				<attribute_bonus>
					<attribute>sm</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Silence</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Dynamic</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P76</reference>
				</modifier>
				<reference>B85</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">stealth</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Halfling Marksmanship)</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>DF3:14</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">bow</name>
					<specialization compare="is">missile weapons</specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">thrown weapon</name>
					<specialization compare="is">Dart</specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">thrown weapon</name>
					<specialization compare="is">knife</specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">thrown weapon</name>
					<specialization compare="is">stick</specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">throwing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
