<?xml version="1.0" encoding="US-ASCII" ?>
<template id="8690f280-6602-4b91-89be-7645d5bd03ed" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Aristocrat Henchman</name>
			<reference>DFDSwash:7</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Advantages</name>
				<advantage_container version="2" open="yes">
					<name>30 points chosen from:</name>
					<advantage version="2">
						<name>Alcohol Tolerance</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B100</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Ally (@Who@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>25% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>75% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears constantly</name>
							<cost type="multiplier">4</cost>
							<reference>B36</reference>
							<notes>No roll required</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 6-10</name>
							<cost type="multiplier">6</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 11-20</name>
							<cost type="multiplier">8</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 21-50</name>
							<cost type="multiplier">10</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 51-100</name>
							<cost type="multiplier">12</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 101-1000</name>
							<cost type="multiplier">18</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 1001-10000</name>
							<cost type="multiplier">24</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 10001-100000</name>
							<cost type="multiplier">30</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 100001-1000000</name>
							<cost type="multiplier">36</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>IQ 0 or Slave Mentality</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>@Abilities@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Summonable</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B36</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Ambidexterity</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Claim to Hospitality</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>@Friend with crash space@ (crash space)</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Group@ - @Services@</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Group@ - Has @Resources@</name>
							<cost type="points">2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name> - Has </name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Vast Group@ - @Complete Services@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Enhanced Dodge</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Parry (@Melee weapon skill@)</name>
						<type>Mental</type>
						<levels>3</levels>
						<points_per_level>5</points_per_level>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Attack</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Multi-Strike</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Single Skill</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
							<notes>@Skill@</notes>
						</modifier>
						<reference>B53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Higher Purpose (Blood Will Tell)</name>
						<type>Mental, Exotic</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFDSwash:7</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Move</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>No Hangover</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Penetrating Voice</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rapier Wit</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Words of Power</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Serendipity</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P73</reference>
							<notes>For others only</notes>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Born War Leader)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DF1:14,PU3:12</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">strategy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">tactics</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">intelligence analysis</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">savoir-faire</name>
							<specialization compare="is">military</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Bond</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DF1:14</reference>
						<notes>+1 to effective skill when using @a specific weapon@</notes>
						<categories>
							<category>Advantage</category>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Master (@Specialty@)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>One weapon</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Two weapons</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small class</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium class</name>
							<cost type="points">35</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large class</name>
							<cost type="points">40</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<reference>B99</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantages</name>
				<advantage_container version="2" open="no">
					<name>Another -40 from:</name>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chummy</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B126</reference>
						<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chummy (Gregarious)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B126</reference>
						<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Gambling</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Spending</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="major cost of living increase">12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">miserliness</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honesty</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B139</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Laziness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>B146</reference>
						<notes>Become the best  swordsman in the world!</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="yes">
						<name>Or intensify Code of Honor from Gentleman&#8217;s [-10] to Chivalry [-15] for -5 points.</name>
						<advantage version="2">
							<name>Code of Honor (Chivalry)</name>
							<type>Mental</type>
							<base_points>-15</base_points>
							<reference>B127</reference>
							<categories>
								<category>Disadvantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfish</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfless</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Nation</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Attention Span</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Challenge every swordsman to combat)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never refuse a challenge to combat)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never wear armor)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Use only weapon of choice)</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Code of Honor (Gentleman's)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Aristocrat Henchman</name>
			<reference>DFDSwash:7</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Crossbow</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B186</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Thrown Weapon</name>
						<specialization>Knife</specialization>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B226</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Thrown Weapon</name>
						<specialization>Sword</specialization>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B226</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose one:</name>
					<skill_container version="2" open="no">
						<name>Melee 1</name>
						<skill_container version="2" open="no">
							<name>Choose One:</name>
							<skill version="2">
								<name>Broadsword</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Rapier</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Saber</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortswort</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Smallsword</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
							</skill>
						</skill_container>
						<skill_container version="2" open="no">
							<name>Choose One:</name>
							<skill version="2">
								<name>Cloak</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B184</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Net</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shield</name>
									<modifier>-4</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Main-Gauche</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Jitte/Sai</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Knife</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Shield</name>
								<specialization>Buckler</specialization>
								<difficulty>DX/E</difficulty>
								<points>8</points>
								<reference>B220</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shield</name>
									<specialization>Force</specialization>
									<modifier>-2</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Shield</name>
								<specialization>Shield</specialization>
								<difficulty>DX/E</difficulty>
								<points>8</points>
								<reference>B220</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Melee 2</name>
						<skill_container version="2" open="no">
							<name>Choose One:</name>
							<skill version="2">
								<name>Broadsword</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Rapier</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Saber</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortswort</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Smallsword</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
							</skill>
						</skill_container>
						<skill_container version="2" open="no">
							<name>Choose One:</name>
							<skill version="2">
								<name>Cloak</name>
								<difficulty>DX/A</difficulty>
								<points>4</points>
								<reference>B184</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Net</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shield</name>
									<modifier>-4</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Main-Gauche</name>
								<difficulty>DX/A</difficulty>
								<points>4</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Jitte/Sai</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Knife</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Shield</name>
								<specialization>Buckler</specialization>
								<difficulty>DX/E</difficulty>
								<points>4</points>
								<reference>B220</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shield</name>
									<specialization>Force</specialization>
									<modifier>-2</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Shield</name>
								<specialization>Shield</specialization>
								<difficulty>DX/E</difficulty>
								<points>4</points>
								<reference>B220</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Melee 3</name>
						<skill_container version="2" open="yes">
							<name>Choose One:</name>
							<skill version="2">
								<name>Broadsword</name>
								<difficulty>DX/A</difficulty>
								<points>16</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Rapier</name>
								<difficulty>DX/A</difficulty>
								<points>16</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Saber</name>
								<difficulty>DX/A</difficulty>
								<points>16</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortswort</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Smallsword</name>
								<difficulty>DX/A</difficulty>
								<points>16</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Two-Handed Sword</name>
								<difficulty>DX/A</difficulty>
								<points>16</points>
								<reference>B209</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
				</skill_container>
				<skill version="2">
					<name>Leadership</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B204</reference>
					<categories>
						<category>Military</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Strategy</name>
					<specialization>Land</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B222</reference>
					<categories>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intelligence Analysis</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tactics</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tactics</name>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B224</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Acrobatics</name>
					<difficulty>DX/H</difficulty>
					<points>2</points>
					<reference>B174</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aerobatics</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aquabatics</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>Sword</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B194</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>Two-Handed Sword</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B194</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
				</skill_container>
				<skill version="2">
					<name>Jumping</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B203</reference>
					<categories>
						<category>Athletic</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>High Society</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Business</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<specialization>Servant</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Six of:</name>
					<skill version="2">
						<name>Armoury</name>
						<specialization>Body Armor</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Military</category>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Body Armor</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Armoury</name>
						<specialization>Melee Weapons</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Military</category>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Melee Weapons</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Boxing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Boxing</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">1</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
						<weapon_bonus>
							<name compare="is">Boxing</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Climbing</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Athletic</category>
							<category>Criminal/Street</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Connoisseur</name>
						<specialization>@Subject@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Dancing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B187</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diplomacy</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B187</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>@Speciality@</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B194</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gambling</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Statistics</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gesture</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Heraldry</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Savoir-Faire</name>
							<specialization>High Society</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Intimidation</name>
						<difficulty>Will/A</difficulty>
						<points>1</points>
						<reference>B202</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Lasso</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B204</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Merchant</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B209</reference>
						<categories>
							<category>Business</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Finance</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Market Analysis</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Observation</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shadowing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill_container version="2" open="yes">
						<name>Or 1 point to raise one of those skills or any one-point primary or secondary skill by a level.</name>
					</skill_container>
					<skill version="2">
						<name>Public Speaking</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B216</reference>
						<categories>
							<category>Business</category>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>Equine</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>Equine</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sex Appeal</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B219</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Stealth</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B222</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Teaching</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Whip</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B209</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Whip</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Monowire Whip</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Wrestling</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B228</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
