<?xml version="1.0" encoding="US-ASCII" ?>
<template id="63e0af12-db75-49c6-9b50-23fa74f3e41d" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Swashbuckler</name>
			<reference>DFA36</reference>
			<advantage_container version="2" open="yes">
				<name>Advantages</name>
				<advantage_container version="2" open="yes" type="race">
					<name>60 Points chosen from:</name>
					<advantage version="2">
						<name>Ambidexterity</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Armor Familiarity (@Skill@)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>DFA37</reference>
						<notes>Let you ignore one encumbrance level</notes>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA48</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Daredevil</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA37</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enhanced Block (Cloak)</name>
						<type>Mental</type>
						<levels>1</levels>
						<base_points>5</base_points>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Block (Shield)</name>
						<type>Mental</type>
						<levels>1</levels>
						<base_points>5</base_points>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Dodge</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Parry (@Same as original@)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Time Sense</name>
						<type>Mental, Exotic</type>
						<base_points>45</base_points>
						<reference>DFA37</reference>
						<notes>You immediately act in combat before those without Enhanced Time Sense; Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Combat Reflexes</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Every One's a Critical</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA37</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Attack</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>25</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Great Void</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>DFA37</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Move</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA11</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA11</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Ridiculous</name>
						<type>Mental</type>
						<base_points>60</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 10 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Perfect Balance</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">piloting</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">acrobatics</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">climbing</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Rapier Wit</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>DFA37</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Springing Attack</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>DFA37</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">12</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Striking ST</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute limitation="striking only">st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Trademark Move</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<notes>+1 to @One turn of detailed combat actions@</notes>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Master (@Upgrade to two weapons, all fencing weapons, or all swords@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>One weapon</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Two weapons</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small class</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium class</name>
							<cost type="points">35</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large class</name>
							<cost type="points">40</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<reference>DFA54</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>DFA48</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright check</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Enhanced Time Sense</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Enhanced Parry (@weapon of choice@)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Luck</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>DFA51</reference>
					<notes>Usable once per hour of play</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="starts with">Luck</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Weapon Bond (@Specific Weapon@)</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<reference>DFA54</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Weapon Master (@Weapon of Choice@)</name>
					<type>Mental</type>
					<modifier version="1">
						<name>One weapon</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B99</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Two weapons</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B99</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small class</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B99</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Medium class</name>
						<cost type="points">35</cost>
						<affects>total</affects>
						<reference>B99</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Large class</name>
						<cost type="points">40</cost>
						<affects>total</affects>
						<reference>B99</reference>
					</modifier>
					<reference>DFA54</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage_container version="2" open="no" type="race">
					<name>-15 Points Chosen From:</name>
					<advantage version="2">
						<name>Code of Honor (Gentleman's)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Outlaw's)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>Become the best swordsman in the world!</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Challenge every swordsman to combat)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never refuse a challenge to combat)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never wear armor)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Use only weapon of choice)</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no" type="race">
					<name>-35 Points chosen from:</name>
					<notes>May choose others from the other category</notes>
					<advantage version="2">
						<name>Chummy</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA58</reference>
						<notes> -1 to IQ-based skills when alone</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Spending</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="major cost of living increase">12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">miserliness</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA60</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gregarious</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA58</reference>
						<notes>-2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA62</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Eye</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>DFA63</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nation</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Coreligionists</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Good Entities</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>DFA66</reference>
						</modifier>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Attention Span</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA66</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Trickster</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA66</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wounded</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Swashbuckler</name>
			<skill_container version="2" open="no">
				<name>Choose 1</name>
				<notes>2 points</notes>
				<skill_container version="2" open="yes">
					<name>Sword and Knife</name>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>Knife</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>DFA76</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>Sword</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>DFA76</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
				</skill_container>
				<skill_container version="2" open="yes">
					<name>Sword Only</name>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>Sword</specialization>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>DFA76</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose 7</name>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Art</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Luxuries</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Weapons</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>@Item@</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Arrow</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Knife</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Potion</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Scroll</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Sword</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Two-Handed Sword</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Talk</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gambling</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Statistics</specialization>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>1</points>
					<reference>DFA79</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Lasso</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA80</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Scrounging</name>
					<difficulty>Per/E</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Search</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Criminology</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sex Appeal</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose one of the three</name>
				<notes>Total 20 points</notes>
				<skill_container version="2" open="no">
					<name>Sword and Dagger</name>
					<notes>Take one sword skill and Main-Gauche</notes>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Main-Gauche</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Rapier</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Saber</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortswort</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smallsword</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Sword and Shield</name>
					<notes>Take one sword skill and Shield or Cloak</notes>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Cloak</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>DFA74</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Rapier</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Saber</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortswort</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>DFA88</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smallsword</name>
						<difficulty>DX/A</difficulty>
						<points>16</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Sword!</name>
					<notes>Choose 1</notes>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Rapier</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Saber</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortswort</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smallsword</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Mandatory</name>
				<skill version="2">
					<name>Acrobatics</name>
					<difficulty>DX/H</difficulty>
					<points>4</points>
					<reference>DFA72</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aerobatics</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aquabatics</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Carousing</name>
					<difficulty>HT/E</difficulty>
					<points>1</points>
					<reference>DFA73</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Jumping</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA79</reference>
					<categories>
						<category>Athletic</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Wrestling</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Social Skill</name>
				<skill version="2">
					<name>Savoir-Faire</name>
					<difficulty>IQ/E</difficulty>
					<points>2</points>
					<reference>DFA87</reference>
					<categories>
						<category>Business</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Streetwise</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA90</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Throwing Skill</name>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA91</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Knife</specialization>
					<difficulty>DX/E</difficulty>
					<points>2</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Unarmed Striking Skill</name>
				<skill version="2">
					<name>Boxing</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Boxing</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">1</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
					<weapon_bonus>
						<name compare="is">Boxing</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>2</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
