<?xml version="1.0" encoding="US-ASCII" ?>
<advantage_list id="a22dd52f-3d67-4d52-b18d-85f42b9f59e8" version="1">
	<advantage_container version="2" open="yes">
		<name>Divine Favor levels</name>
		<reference>PDF4, PY65:36, PY50:17</reference>
		<advantage version="2">
			<name>Divine Favor 0</name>
			<type>Physical</type>
			<levels>0</levels>
			<points_per_level>1</points_per_level>
			<reference>PY65:36</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>1</levels>
			<base_points>1</base_points>
			<reference>PY65:36</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>2</levels>
			<base_points>5</base_points>
			<reference>PY65:36</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>3</levels>
			<base_points>10</base_points>
			<reference>PY65:36</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>4</levels>
			<base_points>15</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>5</levels>
			<base_points>20</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>6</levels>
			<base_points>25</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>7</levels>
			<base_points>35</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>8</levels>
			<base_points>45</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>9</levels>
			<base_points>55</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>10</levels>
			<base_points>70</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>11</levels>
			<base_points>90</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>12</levels>
			<base_points>110</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>13</levels>
			<base_points>130</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>14</levels>
			<base_points>150</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>15</levels>
			<base_points>170</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>16</levels>
			<base_points>200</base_points>
			<reference>PDF4</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>17</levels>
			<base_points>230</base_points>
			<reference>PY50:17</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>18</levels>
			<base_points>260</base_points>
			<reference>PY50:17</reference>
		</advantage>
		<advantage version="2">
			<name>Divine Favor</name>
			<type>Physical</type>
			<levels>19</levels>
			<base_points>290</base_points>
			<reference>PY50:17</reference>
			<notes>Additional levels may be purchased at +30 points/level.</notes>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="no">
		<name>Minor Blessing</name>
		<advantage version="2">
			<name>Burglar's Blessing</name>
			<type>Physical, Exotic</type>
			<levels>5</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Dynamic</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>P76</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:6</reference>
			<notes>Silence</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">stealth</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">5</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Confidence</name>
			<type>Physical</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Active</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF8</reference>
			<notes>Extraordinary Luck</notes>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Divine Guidance</name>
			<type>Mental, Supernatural</type>
			<base_points>10</base_points>
			<modifier version="1" enabled="no">
				<name>Very</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B40</reference>
			</modifier>
			<modifier version="1">
				<name>Limited Use, 1/day</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>No reaction bonus</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Reduced Fatigue Cost 10</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF10</reference>
			<notes>Blessed; Feature: Theology replaces IQ Roll</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">6</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Eyes of Hell</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:10</reference>
			<notes>Night Vision 5</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Feed the Masses</name>
			<type>Physical</type>
			<base_points>20</base_points>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Limited Use, 3/Day</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Reduced Fatigue Cost</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Takes Extra Time 1</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Trigger, Food</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF8</reference>
			<notes>Create Food/Drink</notes>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">5</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Final Rest</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF8</reference>
			<notes>Blessed (Last Rites)</notes>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Fireproof</name>
			<type>Physical, Exotic</type>
			<base_points>25</base_points>
			<modifier version="1">
				<name>Force Field</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hardened</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances @Trait@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Healing only</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances any trait</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Reflection</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bane</name>
				<cost type="points">-1</cost>
				<affects>total</affects>
				<reference>H14</reference>
				<notes>@Rare@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bane</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>H14</reference>
				<notes>@Occasional@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bane</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>H14</reference>
				<notes>@Common@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bane</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>H14</reference>
				<notes>@Very Common@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Directional</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>Front</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Flexible</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Very Common Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Semi-Ablative</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Can't wear armor</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Directional</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
			</modifier>
			<modifier version="1">
				<name>Limited</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Common Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Tough Skin</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<notes>Effects that just require skin contact or a scratch ignore this DR</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Occasional Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ablative</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Rare Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Laminate</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
				<reference>RSWL18</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF9</reference>
			<notes>Damage Resistance 5</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<dr_bonus>
				<location>full body</location>
				<amount per_level="yes">1</amount>
			</dr_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">5</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Flesh Wounds</name>
			<type>Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>Slow</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B80</reference>
				<notes>You recover 1 HP per 12 hours</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Regular</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B80</reference>
				<notes>You recover 1 HP per hour</notes>
			</modifier>
			<modifier version="1">
				<name>Fast</name>
				<cost type="points">50</cost>
				<affects>total</affects>
				<reference>B80</reference>
				<notes>You recover 1 HP per minute</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Fast</name>
				<cost type="points">100</cost>
				<affects>total</affects>
				<reference>B80</reference>
				<notes>You recover 1 HP per second</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Extreme</name>
				<cost type="points">150</cost>
				<affects>total</affects>
				<reference>B80</reference>
				<notes>You recover 10 HP per second</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Heals Radiation</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Radiation Only</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fatigue Recovery</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fatigue Only</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited: @Advantage@ Only</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>P70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bane</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>H18</reference>
				<notes>@Common or Very Common@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bane</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>H18</reference>
				<notes>@Occasional@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Bane</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>H18</reference>
				<notes>@Rare@</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Maxium Duration, 10 minutes</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF9</reference>
			<notes>Regeneration</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">5</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Ghost Shirt</name>
			<type>Physical</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Not versus critical successes or aimed/evaluated attacks</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF10</reference>
			<notes>Injury Tolerance (No Brain, No Vitals, Unliving) [30]</notes>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">6</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Holy Touch</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF8</reference>
			<notes>Blessed (Font)</notes>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Mantle of the God of Lies</name>
			<type>Physical, Exotic</type>
			<base_points>20</base_points>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:10</reference>
			<notes>Elastic Skin</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">disguise</name>
				<specialization compare="is anything"></specialization>
				<amount>4</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">5</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Powerful Conviction</name>
			<type>Mental</type>
			<levels>3</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Reaction Bonus</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<notes>Coreligionists and sympathizers</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Alternate Benefit</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<notes>Bonus to will to resist "evil influences"</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF8</reference>
			<notes>Talent (Devotion)</notes>
			<categories>
				<category>Advantage</category>
				<category>Talent</category>
			</categories>
			<skill_bonus>
				<name compare="is">Autohypnosis</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Exorcism</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Meditation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Religious Ritual</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Protection from Evil</name>
			<type>Mental, Supernatural</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Chosen</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P84</reference>
				<notes>@Deity@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Turning</name>
				<cost type="percentage">65</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF8</reference>
			<notes>True Faith</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Secret Cache</name>
			<type>Physical, Exotic</type>
			<levels>5</levels>
			<points_per_level>1</points_per_level>
			<modifier version="1" enabled="no">
				<name>Exposed</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B74</reference>
			</modifier>
			<modifier version="1">
				<name>Accessibility, Only items you could reasonable conceal on your person</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, doesn't count against encumbrance</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Requires Holdout roll</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:5</reference>
			<notes>Payload; Feature: weight limit is based on BL of 20lbs instead of ST.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Sermonize</name>
			<type>Mental</type>
			<levels>5</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1">
				<name>Cannot Lie</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF9</reference>
			<notes>Charisma</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">fortune-telling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">5</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Servant of the God of Lies</name>
			<type>Mental</type>
			<levels>5</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Cannot Lie</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Temporary Disadvantage, Compulsive Lying (Cannot Resist)</name>
				<cost type="percentage">-37</cost>
				<affects>total</affects>
			</modifier>
			<reference>PY36:10</reference>
			<notes>Charisma</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">fortune-telling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">leadership</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">panhandling</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">public speaking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Spider Climb</name>
			<type>Physical, Exotic</type>
			<base_points>20</base_points>
			<modifier version="1" enabled="no">
				<name>Specific</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B43</reference>
				<notes>@Common Material@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Specific</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>B43</reference>
				<notes>@Uncommon Material@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Specific</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B43</reference>
				<notes>@Absurd Material@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Attraction</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>P45</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Requires Low Gravity</name>
				<cost type="percentage">-5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>P45</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:6</reference>
			<notes>Clinging</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">5</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Spirit Weapon</name>
			<type>Physical</type>
			<base_points>24</base_points>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF10</reference>
			<notes>Blessed (Ghost Weapon) [15] + Burning Attack 1 point (Accessibility, Evil supernatural beings only, -50%; Affects Insubstantial, +20%; Cyclic, 1 second, 4 cycles, +300%; Divine, -10%; Follow-Up, Any weapon, +50%) [9]</notes>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">6</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Stoicism</name>
			<type>Physical</type>
			<modifier version="1">
				<name>Pain</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Common: Poison, Sickness, etc.@</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Occasional: Disease, Ingested Poison, etc.@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1">
				<name>Immunity</name>
				<cost type="multiplier">1</cost>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>+8 to all HT rolls to resist</name>
				<cost type="multiplier">0.5</cost>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>+3 to all HT rolls to resist</name>
				<cost type="multiplier">0.33</cost>
				<reference>B81</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Requires Concentrate</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF10</reference>
			<notes>Resistant (Immunity to Pain)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">6</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Supreme Sneakiness</name>
			<type>Mental</type>
			<levels>3</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Reaction Bonus: None</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Alternative Cost</name>
				<cost type="points">1</cost>
				<affects>levels only</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:5</reference>
			<notes>Talent (Craftiness)</notes>
			<categories>
				<category>Advantage</category>
				<category>Talent</category>
			</categories>
			<skill_bonus>
				<name compare="is">Camouflage</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Disguise</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Holdout</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Shadowing</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Stealth</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Acting</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Zombie Summoning</name>
			<type>Social</type>
			<modifier version="1">
				<name>Point total</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>15% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>50% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>75% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>100% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>150% of your starting points</notes>
			</modifier>
			<modifier version="1">
				<name>Appears constantly</name>
				<cost type="multiplier">4</cost>
				<reference>B36</reference>
				<notes>No roll required</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears almost all the time</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite often</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears fairly often</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite rarely</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 6-10</name>
				<cost type="multiplier">6</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 11-20</name>
				<cost type="multiplier">8</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 21-50</name>
				<cost type="multiplier">10</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 51-100</name>
				<cost type="multiplier">12</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 101-1000</name>
				<cost type="multiplier">18</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 1001-10000</name>
				<cost type="multiplier">24</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 10001-100000</name>
				<cost type="multiplier">30</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 100001-1000000</name>
				<cost type="multiplier">36</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1">
				<name>Minion</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Minion</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>IQ 0 or Slave Mentality</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Special Abilities</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>@Abilities@</notes>
			</modifier>
			<modifier version="1">
				<name>Summonable, Requires a body</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unwilling</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Favor</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>15% cost modifier</name>
				<cost type="multiplier">0.6</cost>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:10</reference>
			<notes>Ally</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="no">
		<name>Major Blessings</name>
		<advantage version="2">
			<name>Burglar's Blessing</name>
			<type>Physical, Exotic</type>
			<levels>10</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:6</reference>
			<notes>Silence</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">stealth</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Consecrate Ground</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Accessibility, Ground and buildings only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Advantage; Blessed</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 16 Yards</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Emanation</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Permanent</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Must first transverse entire perimeter</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF12</reference>
			<notes>Affliction</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">9</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Corrupting Touch</name>
			<type>Physical, Exotic</type>
			<levels>3</levels>
			<points_per_level>4</points_per_level>
			<melee_weapon>
				<damage>1d</damage>
				<usage>Corrupting Touch</usage>
				<reach>C</reach>
				<parry>No</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<modifier version="1">
				<name>Cosmic, Irresistable Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Costs Fatigue 1</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Melee Attack, Reach C, Cannot Parry</name>
				<cost type="percentage">-35</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:11</reference>
			<notes>Innate Attack (Toxic)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Dark Glory</name>
			<type>Mental, Supernatural</type>
			<levels>0</levels>
			<base_points>30</base_points>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Decreased Immunity 1</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:12</reference>
			<notes>Terror</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Desecrate Ground</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Accessibility, Ground and buildings only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Advantage; Blessed</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 16 Yards</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Emanation</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Permanent</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Must first transverse entire perimeter</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:12</reference>
			<notes>Affliction</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">9</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Eyes of Hell (Enhanced)</name>
			<type>Physical</type>
			<base_points>25</base_points>
			<modifier version="1">
				<name>Color Vision</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:11</reference>
			<notes>Dark Vision</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Feed the Masses (Enhanced)</name>
			<type>Physical</type>
			<base_points>60</base_points>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Limited Use, 3/Day</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Reduced Fatigue Cost</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Takes Extra Time 1</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Trigger, Food</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF8</reference>
			<notes>Create Food/Drink 3</notes>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">9</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Fireproof (Enhanced)</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF11</reference>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fireproof</name>
				<type>Physical, Exotic</type>
				<levels>10</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1">
					<name>Force Field</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Learned Prayer</name>
					<cost type="multiplier">0.2</cost>
				</modifier>
				<reference>PDF11</reference>
				<notes>Damage Resistance</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full body</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">8</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Guide My Hand</name>
			<type>Mental</type>
			<base_points>45</base_points>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:12</reference>
			<notes>Weapon Master (All Muscle-Powered Weapons)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Holy Glory</name>
			<type>Mental, Supernatural</type>
			<levels>0</levels>
			<base_points>30</base_points>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Always On</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B93</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Active</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Presence</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1">
				<name>Decreased Immunity 1</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Normal subjects experience Awe</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF11</reference>
			<notes>Terror</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Lay on Hands</name>
			<type>Mental, Exotic</type>
			<base_points>30</base_points>
			<modifier version="1" enabled="no">
				<name>Affects Self</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Affliction Only</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>2 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>4 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>6 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>8 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>10 FP</notes>
			</modifier>
			<modifier version="1">
				<name>Contact Agent</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cure Affliction</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disease Only</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Empathic</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1">
				<name>Faith Healing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Injuries Only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Own Race Only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Carbon-Based Life</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Earthly Life</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Mammals</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>Anything Alive</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>Anything Animate</notes>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF11</reference>
			<notes>Healing</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Power of the Abyss</name>
			<type>Mental, Supernatural</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:11</reference>
			<notes>Blessed (Heroic Feats), 1d to ST, DX, and HT.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Protection from Evil (Enhanced)</name>
			<type>Mental, Supernatural</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Chosen</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P84</reference>
				<notes>@Deity@</notes>
			</modifier>
			<modifier version="1">
				<name>Turning</name>
				<cost type="percentage">65</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Reliable 10</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<reference>PDF11</reference>
			<notes>True Faith</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Righteous Fury</name>
			<type>Mental, Supernatural</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:11</reference>
			<notes>Blessed (Heroic Feats), 1d to ST, DX, and HT.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Secret Cache</name>
			<type>Physical, Exotic</type>
			<levels>40</levels>
			<points_per_level>1</points_per_level>
			<modifier version="1" enabled="no">
				<name>Exposed</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B74</reference>
			</modifier>
			<modifier version="1">
				<name>Accessibility, Only items you could reasonable conceal on your person</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, doesn't count against encumbrance</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Requires Holdout roll</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:6</reference>
			<notes>Payload; Feature: weight limit is based on BL of 20lbs instead of ST.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">9</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>See Evil</name>
			<type>Mental/Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>@Rare Substance/Condition@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Occasional Substance/Condition@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Common Substance/Condition@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1">
				<name>Evil</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Precise</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Signal Detection</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Vague</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Analyzing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P47</reference>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Vision-Based, Reversed</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF12</reference>
			<notes>Detect</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">9</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>See Good</name>
			<type>Mental/Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>@Rare Substance/Condition@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Occasional Substance/Condition@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Common Substance/Condition@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1">
				<name>Good</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Precise</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Signal Detection</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Vague</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Analyzing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P47</reference>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Vision-Based, Reversed</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:12</reference>
			<notes>Detect</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">9</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Sense True Evil</name>
			<type>Mental/Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>@Common Substance/Condition@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1">
				<name>Truly Evil Beings</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Rare Substance/Condition@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Very Common Substance/Condition@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Analyzing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P47</reference>
			</modifier>
			<modifier version="1">
				<name>Cannot Analyze</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Long-Rang 1</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Precise</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Signal Detection</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Vague</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF11</reference>
			<notes>Detect</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Sense True Good</name>
			<type>Mental/Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>@Common Substance/Condition@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1">
				<name>Truly Good Beings</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Rare Substance/Condition@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Very Common Substance/Condition@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Analyzing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P47</reference>
			</modifier>
			<modifier version="1">
				<name>Cannot Analyze</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Long-Rang 1</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Precise</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Signal Detection</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Vague</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:11</reference>
			<notes>Detect</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Smite</name>
			<type>Physical, Exotic</type>
			<levels>2</levels>
			<points_per_level>5</points_per_level>
			<ranged_weapon>
				<damage>1d burn</damage>
				<accuracy>3</accuracy>
				<range>100/10</range>
				<rate_of_fire>1</rate_of_fire>
				<recoil>1</recoil>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<specialization>@Attack Type@</specialization>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</ranged_weapon>
			<modifier version="1">
				<name>Accessibility, Malign Supernatural Beings Only</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Affects Insubstantial</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 4 yards</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>3</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>10</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Highly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Mildly</notes>
			</modifier>
			<modifier version="1">
				<name>Cosmic, Irresistable Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">40</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">25</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec; Resistible</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Double Blunt Trauma</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>1HP per 10 dmg</notes>
			</modifier>
			<modifier version="1">
				<name>Emanation</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Explosion</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>Hot</notes>
			</modifier>
			<modifier version="1">
				<name>Low Signature</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Wounding</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B111</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Radiation</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Side Effect</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Surge</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Symptoms</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF12</reference>
			<notes>Innate Attack (Burning)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Traveler's Blessing</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>15</points_per_level>
			<modifier version="1" enabled="no">
				<name>Wishing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wishing</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P73</reference>
				<notes>For others only</notes>
			</modifier>
			<modifier version="1">
				<name>Aspected, Surviving travel-related accidents</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Wishing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF10</reference>
			<notes>Serendipity</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Veiled</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:6</reference>
			<advantage version="2">
				<name>Obscure (Clairsentience)</name>
				<type>Physical, Exotic</type>
				<levels>5</levels>
				<points_per_level>2</points_per_level>
				<modifier version="1">
					<name>Stealthy</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<modifier version="1">
					<name>Selective Effect</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P65</reference>
					<notes>@Source@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P65</reference>
					<notes>@Power@</notes>
				</modifier>
				<modifier version="1">
					<name>Extended</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
					<reference>B72</reference>
					<notes>Detect, Divination, Para-Radar</notes>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Defensive</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<modifier version="1">
					<name>Cosmic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Always On</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<reference>B72</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">7</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Obscure True Name</name>
				<type>Social, Supernatural</type>
				<base_points>1</base_points>
				<reference>PU2:19</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">7</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Walk On The Water</name>
			<type>Physical, Exotic</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Specific</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P88</reference>
				<notes>Water</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Submerged</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P88</reference>
			</modifier>
			<modifier version="1">
				<name>Affects Others 2</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF10</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">7</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Zombie Summoning (Enhanced)</name>
			<type>Social</type>
			<modifier version="1">
				<name>Point total</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>15% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>50% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>75% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>100% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>150% of your starting points</notes>
			</modifier>
			<modifier version="1">
				<name>Appears constantly</name>
				<cost type="multiplier">4</cost>
				<reference>B36</reference>
				<notes>No roll required</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears almost all the time</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite often</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears fairly often</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite rarely</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 6-10</name>
				<cost type="multiplier">6</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 11-20</name>
				<cost type="multiplier">8</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 21-50</name>
				<cost type="multiplier">10</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1">
				<name>Group of 100</name>
				<cost type="multiplier">12</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 101-1000</name>
				<cost type="multiplier">18</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 1001-10000</name>
				<cost type="multiplier">24</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 10001-100000</name>
				<cost type="multiplier">30</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 100001-1000000</name>
				<cost type="multiplier">36</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1">
				<name>Minion</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Minion</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>IQ 0 or Slave Mentality</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Special Abilities</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>@Abilities@</notes>
			</modifier>
			<modifier version="1">
				<name>Summonable, Requires a body</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unwilling</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Favor</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>15% cost modifier</name>
				<cost type="multiplier">0.6</cost>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:12</reference>
			<notes>Ally</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">4</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="no">
		<name>Miraculous Power</name>
		<advantage version="2">
			<name>Cloak of Shadows</name>
			<type>Mental/Physical, Exotic</type>
			<base_points>40</base_points>
			<modifier version="1" enabled="no">
				<name>Affects Machines</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B63</reference>
			</modifier>
			<modifier version="1">
				<name>Can Carry Objects</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B63</reference>
				<notes>Up to Heavy Encumbrance</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Can Carry Objects</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B63</reference>
				<notes>Up to Light Encumbrance</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Can Carry Objects</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B63</reference>
				<notes>Up to Medium Encumbrance</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Can Carry Objects</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
				<reference>B63</reference>
				<notes>Up to No Encumbrance</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Extended</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B63</reference>
				<notes>@Type@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fringe</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Machines Only</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B63</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Substantial Only</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B63</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Switchable</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
				<reference>B63</reference>
			</modifier>
			<modifier version="1">
				<name>Switchable</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Trigger, areas of darkness</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Usually On</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
				<reference>B63</reference>
				<notes>Turning visible costs 1 FP per second</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Visible Reflection</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B63</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Visible Shadow</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B63</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:7</reference>
			<notes>Invisibility</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">11</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Consecrate Ground (Enhanced)</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Accessibility, Ground and buildings only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Advantage; Blessed</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 1024 Yards</name>
				<cost type="percentage">500</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to DX or IQ per level</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to ST or HT per level</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cumulative</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disadvantage; one point per level</name>
				<cost type="percentage">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Emanation</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Permanent</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Agony</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Choking</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Daze</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Ecstasy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Hallucination</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Paralysis</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Retching</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Seizure</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Sleep</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Unconsciousness</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Coughing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Drunk</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Euphoria</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Moderate Pain</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Nauseated</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Severe Pain</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Terrible Pain</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Tipsy</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Malediction</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Coma</name>
				<cost type="percentage">250</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Heart Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Must first transverse entire perimeter</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Negated Advantage; one point per level</name>
				<cost type="percentage">1</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunning</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PDF14</reference>
			<notes>Affliction. Feature: Uses Religious Ritual skill instead of Will for Malediction</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">11</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Corrupting Touch (Enhanced)</name>
			<type>Physical, Exotic</type>
			<levels>3</levels>
			<points_per_level>4</points_per_level>
			<melee_weapon>
				<damage>1d</damage>
				<usage>Corrupting Touch</usage>
				<reach>C</reach>
				<parry>No</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>3</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>10</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Highly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Mildly</notes>
			</modifier>
			<modifier version="1">
				<name>Cosmic, Irresistable Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Costs Fatigue 1</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">40</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">25</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec; Resistible</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Double Blunt Trauma</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>1HP per 10 dmg</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Explosion</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>Hot</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incendiary</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Melee Attack, Reach C, Cannot Parry</name>
				<cost type="percentage">-35</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Wounding</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B111</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Radiation</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Side Effect</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Surge</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Symptoms</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Cosmic, Follow-Up goes off regardless of penetration</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Follow-Up, any weapon or melee attack</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<reference>PY36:11</reference>
			<notes>Innate Attack (Toxic)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">8</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Dark Glory (Enhanced)</name>
			<type>Mental, Supernatural</type>
			<levels>4</levels>
			<base_points>30</base_points>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Always On</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B93</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Active</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Presence</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1">
				<name>Decreased Immunity 1</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Normal subjects experience Awe</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:14</reference>
			<notes>Terror</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">12</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Desecrate Ground (Enhanced)</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Accessibility, Ground and buildings only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Advantage; Blessed</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 1024 Yards</name>
				<cost type="percentage">500</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to DX or IQ per level</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to ST or HT per level</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cumulative</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disadvantage; one point per level</name>
				<cost type="percentage">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Emanation</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Permanent</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Agony</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Choking</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Daze</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Ecstasy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Hallucination</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Paralysis</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Retching</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Seizure</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Sleep</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Unconsciousness</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Coughing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Drunk</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Euphoria</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Moderate Pain</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Nauseated</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Severe Pain</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Terrible Pain</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Tipsy</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Malediction</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Coma</name>
				<cost type="percentage">250</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Heart Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Must first transverse entire perimeter</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Negated Advantage; one point per level</name>
				<cost type="percentage">1</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunning</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PY36:14</reference>
			<notes>Affliction. Feature: Uses Religious Ritual skill instead of Will for Malediction</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">11</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Golem</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Appears almost all the time</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1">
				<name>Appears constantly</name>
				<cost type="multiplier">4</cost>
				<reference>B36</reference>
				<notes>No roll required</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears fairly often</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite often</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Appears quite rarely</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Favor</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 6-10</name>
				<cost type="multiplier">6</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 11-20</name>
				<cost type="multiplier">8</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 21-50</name>
				<cost type="multiplier">10</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 51-100</name>
				<cost type="multiplier">12</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 101-1000</name>
				<cost type="multiplier">18</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 1001-10000</name>
				<cost type="multiplier">24</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 10001-100000</name>
				<cost type="multiplier">30</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Group of 100001-1000000</name>
				<cost type="multiplier">36</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1">
				<name>Minion</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Minion</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>IQ 0 or Slave Mentality</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>25% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>50% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>75% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Point total</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>100% of your starting points</notes>
			</modifier>
			<modifier version="1">
				<name>Point total</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>150% of your starting points</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Special Abilities</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>@Abilities@</notes>
			</modifier>
			<modifier version="1">
				<name>Summonable, Requires a body</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party kills the other and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sympathy</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Unwilling</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF13</reference>
			<notes>Ally</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">11</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Holy Fire</name>
			<type>Physical, Exotic</type>
			<levels>6</levels>
			<points_per_level>5</points_per_level>
			<ranged_weapon>
				<damage>1d burn</damage>
				<accuracy>3</accuracy>
				<range>10</range>
				<rate_of_fire>1</rate_of_fire>
				<recoil>1</recoil>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<specialization>@Attack Type@</specialization>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</ranged_weapon>
			<modifier version="1">
				<name>Accessiblity, Requires clearly designated target, who must be an enemy of the faith</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Affects Insubstantial</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>3</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>10</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Highly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Mildly</notes>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Costs Fatigue 1</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">40</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">25</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec; Resistible</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Double Blunt Trauma</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>1HP per 10 dmg</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Explosion</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>Hot</notes>
			</modifier>
			<modifier version="1">
				<name>Increased 1/2D, 10x</name>
				<cost type="percentage">15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Wounding</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B111</reference>
			</modifier>
			<modifier version="1">
				<name>Overhead</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Radiation</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1">
				<name>Reduced Range, 1/10</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Side Effect</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Surge</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Symptoms</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:13</reference>
			<notes>Innate Attack (Burn)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">10</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Holy Glory (Enhanced)</name>
			<type>Mental, Supernatural</type>
			<levels>4</levels>
			<base_points>30</base_points>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Always On</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B93</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Active</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Presence</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>P84</reference>
			</modifier>
			<modifier version="1">
				<name>Decreased Immunity 1</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Normal subjects experience Awe</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF15</reference>
			<notes>Terror</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">12</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Lay on Hands (Enhanced)</name>
			<type>Mental, Exotic</type>
			<base_points>30</base_points>
			<modifier version="1" enabled="no">
				<name>Affects Self</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Affliction Only</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1">
				<name>Can only spend 5FP when healing injuries</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>2 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>4 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>6 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>8 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>10 FP</notes>
			</modifier>
			<modifier version="1">
				<name>Contact Agent</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cure Affliction</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disease Only</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Empathic</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1">
				<name>Faith Healing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Injuries Only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Own Race Only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1">
				<name>Reduced Fatigue Cost 5</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Reduced Fatigue Cost 5, Disease Only</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Reliable 8, Only to offset disease penalties</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Carbon-Based Life</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Earthly Life</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Mammals</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>Anything Alive</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Xenohealing</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>Anything Animate</notes>
			</modifier>
			<reference>PDF15</reference>
			<notes>Healing</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">12</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no" type="meta trait">
			<name>Masterful Locksmith</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer Point Adjustment</name>
				<cost type="points">-1</cost>
				<affects>total</affects>
				<notes>Enable only for Learned Prayer</notes>
			</modifier>
			<reference>PY47:6</reference>
			<advantage version="2">
				<name>Accessory (Lockpicks)</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>PU2:10</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Efficient (Lockpicking)</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:16</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Lockpicking Skillset</name>
				<type>Physical</type>
				<base_points>47</base_points>
				<notes>Lockpicking IQ+8 [32]; Speed-Picking Lockpicking-2 [9]; Work by Touch Lockpicking [6]</notes>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Skill Adaptation (Electronics Operation (Security) defaults to Lockpicking-5 for the purpose of circumventing Electronic Locks)</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:17</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Telekinesis</name>
				<type>Mental/Physical, Exotic</type>
				<levels>6</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Animate Life-forms</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>SU28</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animate Life-forms</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>SU28</reference>
					<notes>Partial</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animation</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P83</reference>
					<notes>No Flight</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attraction</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attraction/Repulsion</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lift Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Magnetic</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Move Only</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Repulsion</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1">
					<name>Specific, Locks</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Damage</name>
					<cost type="percentage">900</cost>
					<affects>total</affects>
					<reference>SU29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B92</reference>
				</modifier>
				<reference>B92</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Unusual Technique (Speed-Picking)</name>
				<type></type>
				<base_points>1</base_points>
				<reference>PU2:21</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>No Rest for the Wicked</name>
			<type>Physical, Exotic</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Advantage; Extra Life</name>
				<cost type="percentage">250</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to DX or IQ per level</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to ST or HT per level</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Contact Agent</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cumulative</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disadvantage; one point per level</name>
				<cost type="percentage">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Permanent</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Agony</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Choking</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Daze</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Ecstasy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Hallucination</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Paralysis</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Retching</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Seizure</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Sleep</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Unconsciousness</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Coughing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Drunk</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Euphoria</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Moderate Pain</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Nauseated</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Severe Pain</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Terrible Pain</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Tipsy</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Melee Attack, Reach C, Cannot Parry</name>
				<cost type="percentage">-35</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Coma</name>
				<cost type="percentage">250</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Heart Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Negated Advantage; one point per level</name>
				<cost type="percentage">1</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunning</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:13</reference>
			<notes>Target loses 25 character points from total. Points lost should represent the target's gradual transformation into an undead monster.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">10</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Petrify</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Advantage; one point per level</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 8 yards</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to DX or IQ per level</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to ST or HT per level</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Based on lower of HT or Will</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Costs Fatigue 1</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cumulative</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disadvantage; one point per level</name>
				<cost type="percentage">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Emanation</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Permanent</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<notes>Cured by Stone to Flesh or Remove Curse</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Agony</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Choking</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Daze</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Ecstasy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Hallucination</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Incapacitating Condition; Paralysis</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Retching</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Seizure</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Sleep</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Unconsciousness</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Coughing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Drunk</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Euphoria</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Moderate Pain</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Nauseated</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Severe Pain</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Terrible Pain</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Tipsy</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Malediction 1</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Coma</name>
				<cost type="percentage">250</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Heart Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Negated Advantage; one point per level</name>
				<cost type="percentage">1</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunning</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Vision-Based</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:13</reference>
			<notes>Affliction.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">10</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Power of the Abyss (Enhanced)</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:13</reference>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Occasional@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Rare@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Very Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Force Field</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Laminate</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>RSWL18</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1">
					<name>Only while Blessed (Heroic Feats) is active</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<notes>Effects that just require skin contact or a scratch ignore this DR</notes>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full body</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Power of the Abyss (Enhanced)</name>
				<type>Mental, Supernatural</type>
				<base_points>60</base_points>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Learned Prayer</name>
					<cost type="multiplier">0.2</cost>
				</modifier>
				<reference>PY36:13</reference>
				<notes>Blessed (Heroic Feats), 2d to ST, DX, and HT.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">7</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Rainmaker</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF13</reference>
			<notes>Feature: Religious Ritual skill replaces IQ roll</notes>
			<advantage version="2">
				<name>Control (Weather)</name>
				<type>Physical</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Collective</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Common</name>
					<cost type="multiplier">4</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmetic</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Natural Phenomena</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Occasional</name>
					<cost type="multiplier">3</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Persistent</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rare</name>
					<cost type="multiplier">2</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>SU26</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Emanation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Hard to Use 1</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Immediate Preparation Required, 1 hour</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Only to increase the area of effect</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<reference>P90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Control (Weather)</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Collective</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Common</name>
					<cost type="multiplier">4</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmetic</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Natural Phenomena</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Occasional</name>
					<cost type="multiplier">3</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Persistent</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rare</name>
					<cost type="multiplier">2</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>SU26</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Emanation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Hard to Use 1</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Immediate Preparation Required, 1 hour</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
				</modifier>
				<reference>P90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Raise Dead</name>
			<type>Physical, Exotic</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Advantage; Extra Life</name>
				<cost type="percentage">250</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to DX or IQ per level</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to ST or HT per level</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Contact Agent</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cumulative</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disadvantage; one point per level</name>
				<cost type="percentage">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Permanent</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Agony</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Choking</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Daze</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Ecstasy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Hallucination</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Paralysis</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Retching</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Seizure</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Sleep</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Unconsciousness</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Coughing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Drunk</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Euphoria</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Moderate Pain</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Nauseated</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Severe Pain</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Terrible Pain</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Tipsy</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Melee Attack, Reach C, Cannot Parry</name>
				<cost type="percentage">-35</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Coma</name>
				<cost type="percentage">250</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Heart Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Negated Advantage; one point per level</name>
				<cost type="percentage">1</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunning</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF13</reference>
			<notes>Target loses 25 character points from total. </notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">10</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Righteous Fury (Enhanced)</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:13</reference>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Occasional@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Rare@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Very Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Force Field</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Laminate</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>RSWL18</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1">
					<name>Only while Blessed (Heroic Feats) is active</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<notes>Effects that just require skin contact or a scratch ignore this DR</notes>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full body</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">10</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Righteous Fury (Enhanced)</name>
				<type>Mental, Supernatural</type>
				<base_points>60</base_points>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Learned Prayer</name>
					<cost type="multiplier">0.2</cost>
				</modifier>
				<reference>PY36:13</reference>
				<notes>Blessed (Heroic Feats), 2d to ST, DX, and HT.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">7</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Shadow-Walker</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:7</reference>
			<advantage version="2">
				<name>Shadow Form</name>
				<type>Physical, Exotic</type>
				<base_points>50</base_points>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>3-D Movement</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P74</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Light Insensitive</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P74</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Finite Thickness</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P74</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Temporary Disadvantage: Weakness</name>
					<cost type="percentage">-54</cost>
					<affects>total</affects>
					<notes>Bright light, 1d per minute; Fatigue Only, -50%; Reduced Time 2, +40%</notes>
				</modifier>
				<reference>B83</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">12</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Warp</name>
				<type>Mental, Supernatural</type>
				<base_points>100</base_points>
				<modifier version="1">
					<name>Accessibility, only to places you could reach normally</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Anchored</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>Changable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Anchored</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>Fixed Site</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Anchored</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>Item</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Blind</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B98</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Blind Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Blink</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1">
					<name>Cannot Blink</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Drift</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Exoteleport</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>SU30</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Extra-Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Gyroscopic</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hyperjump</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>One light-year per day</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hyperjump</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Speed of light</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>SU29</reference>
					<notes>MBL: @MBL@ lb</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Naked</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Strain</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can use abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can't Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>2 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>10 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>10 yards</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>20 yards</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>100 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>100 yards</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>500 yards</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>1000 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>10000 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>100000 miles</notes>
				</modifier>
				<modifier version="1">
					<name>Range Limit, 100 yards</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rapid Fire</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>SU29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reliable</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B98</reference>
				</modifier>
				<modifier version="1">
					<name>Special Movement, Must be able to walk a few steps</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Portal</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>@Portal@</notes>
				</modifier>
				<modifier version="1">
					<name>Special Portal, Darkness no greater than candlelight</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telekinetic Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>SU29</reference>
					<notes>TBL: @TBL@ lb</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tracking</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tunnel</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tunnel</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>After teleport</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Warp Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B98</reference>
				</modifier>
				<reference>B97</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">12</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Smite (Enhanced)</name>
			<type>Physical, Exotic</type>
			<levels>3</levels>
			<points_per_level>5</points_per_level>
			<ranged_weapon>
				<damage>1d burn</damage>
				<accuracy>3</accuracy>
				<range>100/10</range>
				<rate_of_fire>1</rate_of_fire>
				<recoil>1</recoil>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<specialization>@Attack Type@</specialization>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</ranged_weapon>
			<modifier version="1">
				<name>Accessibility, Malign Supernatural Beings Only</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Affects Insubstantial</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 16 yards</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>3</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>10</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Highly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Mildly</notes>
			</modifier>
			<modifier version="1">
				<name>Cosmic, Irresistable Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">40</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">25</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec; Resistible</notes>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Double Blunt Trauma</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>1HP per 10 dmg</notes>
			</modifier>
			<modifier version="1">
				<name>Emanation</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Explosion</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>Hot</notes>
			</modifier>
			<modifier version="1">
				<name>Low Signature</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Wounding</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B111</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Radiation</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Side Effect</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Surge</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Symptoms</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF14</reference>
			<notes>Innate Attack (Burning)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">11</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Vampiric Touch</name>
			<type>Physical</type>
			<levels>7</levels>
			<base_points>21</base_points>
			<points_per_level>4</points_per_level>
			<modifier version="1">
				<name>Accelerated Healing</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Dehydration</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Drowning</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Freezing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Missed Sleep</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Starvation</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Suffocation</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Heals FP</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
				<notes>After HP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Heals FP</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<notes>Player Chooses</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Only Heals FP</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal DX</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal FP</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal FP then HP</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal HT</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal IQ</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal ST</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Youth</name>
				<cost type="percentage">450</cost>
				<affects>total</affects>
				<notes>Permanent</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Youth</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
				<notes>Temporary</notes>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:13</reference>
			<notes>Leech</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">10</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Veiled (Enhanced)</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:7</reference>
			<advantage version="2" round_down="yes">
				<name>Obscure (Clairsentience)</name>
				<type>Physical, Exotic</type>
				<levels>10</levels>
				<points_per_level>2</points_per_level>
				<modifier version="1">
					<name>Stealthy</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<modifier version="1">
					<name>Selective Effect</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P65</reference>
					<notes>@Source@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P65</reference>
					<notes>@Power@</notes>
				</modifier>
				<modifier version="1">
					<name>Extended</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
					<reference>B72</reference>
					<notes>Detect, Divination, Para-Radar</notes>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Defensive</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<modifier version="1">
					<name>Cosmic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Always On</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B72</reference>
				</modifier>
				<reference>B72</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">7</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Obscure True Name</name>
				<type>Social, Supernatural</type>
				<base_points>1</base_points>
				<reference>PU2:19</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">7</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Walk On The Water (Enhanced)</name>
			<type>Physical, Exotic</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>Affects Others 6</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Affects Others works via indirect contact</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Specific</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P88</reference>
				<notes>Water</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Submerged</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P88</reference>
			</modifier>
			<reference>PDF13</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">10</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="no">
		<name>World-Shaking Miracles</name>
		<advantage_container version="2" open="no">
			<name>Avenging Angel</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:14</reference>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Occasional@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Rare@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Very Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Force Field</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Laminate</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>RSWL18</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1">
					<name>Only while Blessed (Heroic Feats) is active</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<notes>Effects that just require skin contact or a scratch ignore this DR</notes>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full body</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Flight</name>
				<type>Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1" enabled="no">
					<name>Newtonian Space Flight</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cannot Hover</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Controlled Gliding</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gliding</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lighter Than Air</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>30'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>10'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>5'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Small Wings</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight Only</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Winged</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Planetary</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Surface</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<modifier version="1">
					<name>Accessibility, Only while Blessed (Heroic Feats) is active</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B56</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2" round_down="yes">
				<name>Righteous Fury (Enhanced)</name>
				<type>Mental, Supernatural</type>
				<base_points>60</base_points>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Learned Prayer</name>
					<cost type="multiplier">0.2</cost>
				</modifier>
				<modifier version="1">
					<name>Nuisance Effect, Obvious</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Extended Duration, x3</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>PY36:13</reference>
				<notes>Blessed (Heroic Feats), 2d to ST, DX, and HT.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Dark Metamorphosis</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:14</reference>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorption</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Occasional@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Rare@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Bane</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>H14</reference>
					<notes>@Very Common@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Force Field</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Laminate</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>RSWL18</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1">
					<name>Only while Blessed (Heroic Feats) is active</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<notes>Effects that just require skin contact or a scratch ignore this DR</notes>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full body</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Flight</name>
				<type>Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1" enabled="no">
					<name>Newtonian Space Flight</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cannot Hover</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Controlled Gliding</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gliding</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lighter Than Air</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>30'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>10'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Low Ceiling</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
					<notes>5'</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Small Wings</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Space Flight Only</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Winged</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Planetary</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Surface</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P50</reference>
				</modifier>
				<modifier version="1">
					<name>Accessibility, Only while Blessed (Heroic Feats) is active</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B56</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2" round_down="yes">
				<name>Power of the Abyss (Enhanced)</name>
				<type>Mental, Supernatural</type>
				<base_points>60</base_points>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Learned Prayer</name>
					<cost type="multiplier">0.2</cost>
				</modifier>
				<modifier version="1">
					<name>Nuisance Effect, Obvious</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Extended Duration, x3</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>PY36:13</reference>
				<notes>Blessed (Heroic Feats), 2d to ST, DX, and HT.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Drain Soul</name>
			<type>Physical</type>
			<levels>7</levels>
			<base_points>21</base_points>
			<points_per_level>4</points_per_level>
			<modifier version="1">
				<name>Accelerated Healing</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Dehydration</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Drowning</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Freezing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Missed Sleep</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Starvation</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hazard: Suffocation</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Heals FP</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
				<notes>After HP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Heals FP</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<notes>Player Chooses</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Only Heals FP</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal DX</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal FP</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal FP then HP</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal HT</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal IQ</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal ST</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Youth</name>
				<cost type="percentage">450</cost>
				<affects>total</affects>
				<notes>Permanent</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Youth</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
				<notes>Temporary</notes>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Malediction 2</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Ranged</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<reference>PY36:15</reference>
			<notes>Leech</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">14</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Earthquake</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY36:15</reference>
			<advantage version="2" round_down="yes">
				<name>Control Quakes</name>
				<type>Physical</type>
				<levels>10</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Persistent</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Collective</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Natural Phenomena</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmetic</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>SU26</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rare</name>
					<cost type="multiplier">2</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1">
					<name>Occasional</name>
					<cost type="multiplier">3</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Common</name>
					<cost type="multiplier">4</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Immediate Preparation Required, 1 Hour</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Only to create a quake, not to calm it</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires vigorous and rhythmical foot stamping during both preparation and duration</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<reference>P90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">16</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Control Quakes</name>
				<type>Physical</type>
				<levels>20</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Persistent</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Collective</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Natural Phenomena</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmetic</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>SU26</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rare</name>
					<cost type="multiplier">2</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1">
					<name>Occasional</name>
					<cost type="multiplier">3</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Common</name>
					<cost type="multiplier">4</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Immediate Preparation Required, 1 Hour</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Only to create a quake, not to calm it</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires vigorous and rhythmical foot stamping during both preparation and duration</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Does not increase the area</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<reference>P90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">16</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Eclipse</name>
			<type>Physical, Exotic</type>
			<levels>10</levels>
			<points_per_level>2</points_per_level>
			<modifier version="1" enabled="no">
				<name>Always On</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 1.15 Miles</name>
				<cost type="percentage">500</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Defensive</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Extended</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B72</reference>
				<notes>@Sense@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>P65</reference>
				<notes>@Power@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Limited</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P65</reference>
				<notes>@Source@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ranged</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1">
				<name>Requires Concentrate</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stealthy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF15</reference>
			<notes>Obscure (Vision)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Holy Fire (Enhanced)</name>
			<type>Physical, Exotic</type>
			<levels>6</levels>
			<points_per_level>5</points_per_level>
			<ranged_weapon>
				<damage>1d burn</damage>
				<accuracy>3</accuracy>
				<range>10</range>
				<rate_of_fire>1</rate_of_fire>
				<recoil>1</recoil>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<specialization>@Attack Type@</specialization>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</ranged_weapon>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>3</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Armor Divisor</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>10</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Highly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Contagious</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Mildly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">40</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cyclic</name>
				<cost type="percentage">25</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec; Resistible</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Double Blunt Trauma</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>1HP per 10 dmg</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Explosion</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fragmentation</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>Hot</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>No Wounding</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B111</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Radiation</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Side Effect</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Surge</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Symptoms</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1">
				<name>Accessiblity, Requires clearly designated target, who must be an enemy of the faith</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Affects Insubstantial</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 2 Yards</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, No die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Costs Fatigue 1</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Homing, Guided by Detect (Designated Enemies of Faith, Precise. +100%)</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Increased 1/2D, 10x</name>
				<cost type="percentage">15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Mobile, 2 yards/turn</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Overhead</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Persistent</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Reduced Range, 1/10 (Only for the initial attack -20%)</name>
				<cost type="percentage">-24</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<reference>PY36:13</reference>
			<notes>Innate Attack (Burn)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">13</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Masterful Locksmith (Enhanced)</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer Point Adjustment</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<notes>Only enable for Learned Prayer</notes>
			</modifier>
			<reference>PY47:7</reference>
			<advantage version="2">
				<name>Accessory (Lockpicks)</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>PU2:10</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Efficient (Lockpicking)</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:16</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Insubstantiality</name>
				<type>Mental/Physical, Exotic</type>
				<base_points>80</base_points>
				<modifier version="1" enabled="no">
					<name>Affect Substantial</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Partial Change</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Partial Change</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Can turn an item you are carrying substantial without dropping it</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Always On</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually On</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Materialization costs 1 FP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Vertical Move</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Noisy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reversion</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
					<reference>H16</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Touch</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>H16</reference>
					<notes>Always On</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Touch</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
					<reference>H16</reference>
					<notes>Switchable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Difficult Materialization</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>H16</reference>
					<notes>Mutually exclusive with Usually On.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ectoplasmic Materialization</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
					<reference>H16</reference>
				</modifier>
				<modifier version="1">
					<name>Accessibility, Only to cause bonds to fall off</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B62</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Lockpicking Skillset</name>
				<type>Physical</type>
				<base_points>67</base_points>
				<notes>Lockpicking IQ+13 [52]; Speed-Picking Lockpicking-2 [9]; Work by Touch Lockpicking [6]</notes>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Skill Adaptation (Electronics Operation (Security) defaults to Lockpicking-5 for the purpose of circumventing Electronic Locks)</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:17</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Slippery</name>
				<type>Physical, Exotic</type>
				<levels>5</levels>
				<points_per_level>2</points_per_level>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B85</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">escape</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Telekinesis</name>
				<type>Mental/Physical, Exotic</type>
				<levels>6</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Animate Life-forms</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>SU28</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animate Life-forms</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>SU28</reference>
					<notes>Partial</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Animation</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P83</reference>
					<notes>No Flight</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attraction</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attraction/Repulsion</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lift Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Magnetic</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Move Only</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Repulsion</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1">
					<name>Specific, Locks</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Damage</name>
					<cost type="percentage">900</cost>
					<affects>total</affects>
					<reference>SU29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>P83</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B92</reference>
				</modifier>
				<reference>B92</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Unusual Technique (Speed-Picking)</name>
				<type></type>
				<base_points>1</base_points>
				<reference>PU2:21</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">13</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Part the Sea</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF16</reference>
			<notes>Religious Ritual skill replaces IQ</notes>
			<advantage version="2" round_down="yes">
				<name>Control (Waves)</name>
				<type>Physical</type>
				<levels>10</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Collective</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Common</name>
					<cost type="multiplier">4</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmetic</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Immediate Preparation Required, 1 Hour</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Natural Phenomena</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Occasional</name>
					<cost type="multiplier">3</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1">
					<name>Only to clear a path</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Persistent</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rare</name>
					<cost type="multiplier">2</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>SU26</reference>
				</modifier>
				<reference>P90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">15</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Control (Waves)</name>
				<type>Physical</type>
				<levels>20</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Collective</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Common</name>
					<cost type="multiplier">4</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Cosmetic</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Immediate Preparation Required, 1 Hour</name>
					<cost type="percentage">-75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Natural Phenomena</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P92</reference>
				</modifier>
				<modifier version="1">
					<name>Occasional</name>
					<cost type="multiplier">3</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1">
					<name>Only to clear a path</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Persistent</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ranged</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P91</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rare</name>
					<cost type="multiplier">2</cost>
					<reference>P90</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super-Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>SU26</reference>
				</modifier>
				<modifier version="1">
					<name>Does not increase area of effect</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<reference>P90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">15</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Plague of Insects</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Advantage; one point per level</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Area Effect, 4.6 miles</name>
				<cost type="percentage">650</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to DX or IQ per level</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to ST or HT per level</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Contact Agent</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, lingering special effect</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Cosmic, no die roll required</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cumulative</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Disadvantage; Ugly</name>
				<cost type="percentage">8</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Effects x3,000</name>
				<cost type="percentage">140</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Extended Duration, Persistant x300</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Agony</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Choking</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Daze</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Ecstasy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Hallucination</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Paralysis</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Retching</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Seizure</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Sleep</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Unconsciousness</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Increased Range, Line-of-Sight</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Coughing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Drunk</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Euphoria</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Moderate Pain</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Nauseated</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Irritating Condition; Severe Pain</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Terrible Pain</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Tipsy</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Coma</name>
				<cost type="percentage">250</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Heart Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Negated Advantage; one point per level</name>
				<cost type="percentage">1</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Onset, 1 minute</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Persistent</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Selective Area</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunning</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF16</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">14</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Resurrection</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Advantages.</name>
				<cost type="percentage">2250</cost>
				<affects>total</affects>
				<notes>Regeneration (Very Fast; Cosmic, Works on the dead, +50%) [150] + Unkillable 1 (Cosmic, Works on the dead, +50%) [75]</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to DX or IQ per level</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Atribute Penalty; -1 to ST or HT per level</name>
				<cost type="percentage">5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Contact Agent</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cumulative</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Disadvantage; one point per level</name>
				<cost type="percentage">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Divine</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Agony</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Choking</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Daze</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Ecstasy</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Hallucination</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Paralysis</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Retching</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Seizure</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Sleep</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Incapacitating Condition; Unconsciousness</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Coughing</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Drunk</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Euphoria</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Moderate Pain</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Nauseated</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Severe Pain</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Terrible Pain</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Irritating Condition; Tipsy</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Melee Attack, Reach C, Cannot Parry</name>
				<cost type="percentage">-35</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Coma</name>
				<cost type="percentage">250</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Mortal Condition; Heart Attack</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Negated Advantage; one point per level</name>
				<cost type="percentage">1</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunning</name>
				<cost type="percentage">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PDF16</reference>
			<notes>Affliction</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Divine Favor</name>
					<notes compare="is anything"></notes>
					<level compare="at least">16</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Shadow-Walker</name>
			<modifier version="1">
				<name>Learned Prayer</name>
				<cost type="multiplier">0.2</cost>
			</modifier>
			<reference>PY47:8</reference>
			<advantage version="2">
				<name>Shadow Form</name>
				<type>Physical, Exotic</type>
				<base_points>50</base_points>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Can Carry Objects</name>
					<cost type="percentage">150</cost>
					<affects>total</affects>
					<reference>B83</reference>
					<notes>Up to Extra-Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>3-D Movement</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P74</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Light Insensitive</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P74</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Finite Thickness</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P74</reference>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Temporary Disadvantage: Weakness</name>
					<cost type="percentage">-54</cost>
					<affects>total</affects>
					<notes>Bright light, 1d per minute; Fatigue Only, -50%; Reduced Time 2, +40%</notes>
				</modifier>
				<reference>B83</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">12</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Warp</name>
				<type>Mental, Supernatural</type>
				<base_points>100</base_points>
				<modifier version="1">
					<name>Accessibility, only to places you could reach normally</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Anchored</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>Changable</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Anchored</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>Fixed Site</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Anchored</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>Item</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Blind</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B98</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Blind Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Blink</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1">
					<name>Cannot Blink</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Drift</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Exoteleport</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>SU30</reference>
				</modifier>
				<modifier version="1">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Extra-Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1">
					<name>Gyroscopic</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hyperjump</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>One light-year per day</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hyperjump</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B98</reference>
					<notes>Speed of light</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>SU29</reference>
					<notes>MBL: @MBL@ lb</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Naked</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B99</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Strain</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can use abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can't Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>2 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>10 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>10 yards</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>20 yards</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>100 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>100 yards</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>500 yards</notes>
				</modifier>
				<modifier version="1">
					<name>Range Limit</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>1000 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>10000 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B99</reference>
					<notes>100000 miles</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Range Limit, 100 yards</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rapid Fire</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>SU29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reliable</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B98</reference>
				</modifier>
				<modifier version="1">
					<name>Special Movement, Must be able to walk a few steps</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Portal</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>@Portal@</notes>
				</modifier>
				<modifier version="1">
					<name>Special Portal, Darkness no greater than candlelight</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telekinetic Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>SU29</reference>
					<notes>TBL: @TBL@ lb</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tracking</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tunnel</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P89</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tunnel</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P89</reference>
					<notes>After teleport</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Warp Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B98</reference>
				</modifier>
				<reference>B97</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Divine Favor</name>
						<notes compare="is anything"></notes>
						<level compare="at least">12</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
	</advantage_container>
</advantage_list>
