<?xml version="1.0" encoding="US-ASCII" ?>
<equipment_list id="af0a8002-3e47-47e2-b735-2df689bb5fd0" version="1">
	<equipment version="4">
		<quantity>1</quantity>
		<description>@Stringed@</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>5 lb</weight>
		<reference>DFA112</reference>
		<notes>Two-handed.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>@Woodwind@</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>DFA112</reference>
		<notes>Two-handed. Speech impossible.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Acid</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>DFA114</reference>
		<ranged_weapon>
			<damage>1d-3 cor</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>3d min to eat through a mundane lock.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Agility Potion</description>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. +1d DX. 1 hr</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Alchemical Antidote</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. Negates all Potions.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Alchemist's Fire</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>DFA115</reference>
		<ranged_weapon>
			<damage>1d-3(5) burn/sec (30 sec)</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>2 yd radius 1d-1 burn on ground.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Alchemist's Garb</description>
		<legality_class>4</legality_class>
		<value>225</value>
		<weight>5 lb</weight>
		<reference>DFA112</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Alchemist's Matches</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.25 lb</weight>
		<reference>DFA112</reference>
		<notes>Tin of 50. Set fire to pack if dropped, 1 on 1d.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Alkahest</description>
		<legality_class>4</legality_class>
		<value>1650</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>1d cor</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. Bypass DR. Dissolve any metal lock in 1d min.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Anti-Garrote Collar</description>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>1 lb</weight>
		<reference>DFA112</reference>
		<notes>+4 DR vs Strangling damage only</notes>
		<categories>
			<category>Adventure-Wear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Anti-Toxin (@Poison@)</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>DFA115</reference>
		<notes>Herbal remedy. 1d min to take effect.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Natural Preparations</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arrow</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Atlatl</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>sw-1 imp</damage>
			<strength>5</strength>
			<usage>Shoot Dart</usage>
			<accuracy>1</accuracy>
			<range>x3/x4</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>sw+1 imp</damage>
			<strength>6</strength>
			<usage>Shoot Javelin</usage>
			<accuracy>3</accuracy>
			<range>x2/x3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Axe</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Backpack Alchemy Lab</description>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>10 lb</weight>
		<reference>DFA114</reference>
		<notes>Basic EQ to identify, -2 to brew.</notes>
		<categories>
			<category>Esoteric Supplies</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Backpack, Frame</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>DFA111</reference>
		<notes>Holds 100 lbs of gear</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Backpack, Small</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>3 lb</weight>
		<reference>DFA111</reference>
		<notes>Holds 40 lbs of gear</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bagpipes</description>
		<legality_class>4</legality_class>
		<value>270</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<notes>Two-handed.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Balance and Weights</description>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<notes>Up to 2 lb</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Balm of Regeneration</description>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Salve. Heal 2 HP for 1 FP every second until Full HP or 0 FP.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bandages</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>Basic EQ for First Aid</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Bandoleer</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<notes>6 lb thrown weapons; Wearer can reach with Ready or Fast-Draw</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">6 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Barrel</description>
		<legality_class>4</legality_class>
		<value>65</value>
		<weight>20 lb</weight>
		<reference>DFA111</reference>
		<notes>5 gal liquid, DR 1, HP 11</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bastard Sword</description>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swing - One Handed</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>11</strength>
			<usage>Thrust - One Handed</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Baton</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Belt</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Billon Coin</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.02 lb</weight>
		<reference>DFE73</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bit and Brace</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>5 lb</weight>
		<reference>DFA113</reference>
		<notes>sw-2(2) pi++ each turn to wood.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blackjack</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bladeblack</description>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Utility. Immediate roll HT-5 or take 6d injury.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Poisons</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blanket</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>4 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blinding Powder (Grenade)</description>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>blind for 1d minutes</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Target rolls at HT-2</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Block and Tackle</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>DFA112</reference>
		<notes>32x BL</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blowpipe</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>1 lb</weight>
		<reference>DFA103</reference>
		<ranged_weapon>
			<damage>1d-3 pi-</damage>
			<strength>2</strength>
			<accuracy>1</accuracy>
			<range>x4</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Blowpipe</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blowpipe Darts</description>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.05 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bo</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>4 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bodkin Point Arrow</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>DFA105</reference>
		<notes>Changes bow damage type to pi, and gives armor divisor (2).</notes>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bodkin Point Crossbow Bolt</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.06 lb</weight>
		<reference>DFA105</reference>
		<notes>Changes crossbow damage type to pi, and gives armor divisor (2).</notes>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bolas</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>-1</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 cr</damage>
			<strength>7</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Bolas</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Boomerang</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA105</reference>
		<ranged_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x6/x10</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Stick</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Bottle</description>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>1 qt liquid, DR 1, HP 4</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="no">
		<description>Bottle, Small</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<notes>1 pt liquid, DR 1, HP 2</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1 lb</contained_weight_prereq>
		</prereq_list>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Water (1 Pint)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight>1 lb</weight>
			<reference>DFA111</reference>
			<categories>
				<category>Camping and Survival Gear</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bottomless Purse</description>
		<legality_class>4</legality_class>
		<value>12010</value>
		<weight>0.2 lb</weight>
		<reference>DFA118</reference>
		<notes>9 lb. 6 lb don't count as encumbrance. (Hideaway)</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Brass Knuckles</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Brigandine Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Brigandine Body Armor</description>
			<legality_class>4</legality_class>
			<value>1890</value>
			<weight>21 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Brigandine Boots</description>
			<legality_class>4</legality_class>
			<value>630</value>
			<weight>7 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Brigandine Gloves</description>
			<legality_class>4</legality_class>
			<value>180</value>
			<weight>2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Brigandine Helmet</description>
			<legality_class>4</legality_class>
			<value>450</value>
			<weight>5 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Brigandine Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>630</value>
			<weight>7 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Brigandine Leggings</description>
			<legality_class>4</legality_class>
			<value>1350</value>
			<weight>15 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Brigandine Sleeves</description>
			<legality_class>4</legality_class>
			<value>900</value>
			<weight>10 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Broadsword</description>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>3 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Bucket</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>4 lb</weight>
		<reference>DFA111</reference>
		<notes>1 gal liquid, DR 1, HP 6</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bull's Eye Lantern</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>DFA114</reference>
		<notes>6 hours on 1 pt of oil. 10 yd beam. Requires a hand.</notes>
		<categories>
			<category>Light Sources</category>
			<category>Optics</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullwhip, 1 yard long</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>4</strength>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullwhip, 2 yards long</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>5</strength>
			<reach>1-2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullwhip, 3 yards long</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1.5 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>6</strength>
			<reach>1-3*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullwhip, 4 yards long</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>2 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>7</strength>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullwhip, 5 yards long</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2.5 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>8</strength>
			<reach>1-5*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullwhip, 6 yards long</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>3 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>9</strength>
			<reach>1-6*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bullwhip, 7 yards long</description>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>3.5 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-5(0.5) cr</damage>
			<strength>10</strength>
			<reach>1-7*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Burning Glass</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>0.25 lb</weight>
		<reference>DFA114</reference>
		<notes>Sets fires with sunlight</notes>
		<categories>
			<category>Optics</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Caltrops</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.5 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Caltrops, 1 hex</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.5 lb</weight>
		<reference>DFA113</reference>
		<notes>Ready to deploy. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Candle, Beeswax</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>Sufficient to read by. 24 hr.</notes>
		<categories>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Candle, Tallow</description>
		<legality_class>4</legality_class>
		<value>0.5</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>Sufficient to read by. 12 hr. May attract monsters.</notes>
		<categories>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Canteen</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>Holds 1 qt of liquid</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2 lb</contained_weight_prereq>
		</prereq_list>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Water (1 Quart)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight>2 lb</weight>
			<reference>DFA111</reference>
			<categories>
				<category>Camping and Survival Gear</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cavalry Saber</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cestus</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chain, 1 yd</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>6 lb</weight>
		<reference>DFA111</reference>
		<notes>Supports 2000 lb</notes>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chalk</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.25 lb</weight>
		<reference>DFA112</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Climbing Spikes</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>4 lb</weight>
		<reference>DFA113</reference>
		<notes>Strap on for feet and hands; eliminate penalty for scaling.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Clothing</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>2 lb</weight>
		<reference>DFA110</reference>
		<categories>
			<category>Clothes</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Club</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>3 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Shovel</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>5 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Sharp</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>11&#8225;</strength>
			<usage>Blunt</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Compass</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>DFA112</reference>
		<notes>Basic EQ for Navigation</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">navigation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow</description>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>4 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Crossbow</description>
		<legality_class>4</legality_class>
		<value>950</value>
		<weight>7 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>8&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x25/x30</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Copper Coin</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.02 lb</weight>
		<reference>DFE73</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cord, 3/16", 10 yd</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<notes>Supports 90 lb</notes>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cornucopia Quiver</description>
		<legality_class>4</legality_class>
		<value>2010</value>
		<weight>0.5 lb</weight>
		<reference>DFA118</reference>
		<notes>Unlimited ordinary arrows. One at a time. (Conucopia)</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>6 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+4 imp</damage>
			<strength>7&#8224;</strength>
			<usage>Fire Bolt</usage>
			<accuracy>4</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow Bolt</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.06 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow Rest</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<notes>Brace while standing, 1 Ready to set up</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow Sight</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<notes>+1 Acc</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow Sling</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<notes>1 turn to ready, Free action to sling. </notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crowbar, 3'</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>-1</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutlass</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>2 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Hilt Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutting Point Arrow</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>DFA105</reference>
		<notes>Changes bow damage type to cut.</notes>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutting Point Crossbow Bolt</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.06 lb</weight>
		<reference>DFA105</reference>
		<notes>Changes crossbow damage type to cut.</notes>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dagger</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.25 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Main-Gauche</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Death Potion</description>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>4d inj, 2d on HT roll</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. 2 yd radius. Respiratory Agent.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
			<category>Concoctions:Poisons</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Delver's Periscope</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Optics</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Delver's Webbing</description>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<notes>20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.</notes>
		<categories>
			<category>Adventure-Wear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Demon's Brew</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>2d inj, 1d on HT roll</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. 2 yd radius. Respiratory Agent.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Poisons</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Disguise Kit</description>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>10 lb</weight>
		<reference>DFA113</reference>
		<notes>+1 to Disguise</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dress Smallsword</description>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>1 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Drum</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>DFA112</reference>
		<notes>Audible for miles. Two-handed.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dueling Glaive</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>6 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr + 3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0U/ 0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dueling Halberd</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>10 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+4 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dwarven Rations</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<notes>Steady diet gives Resistant to Poison (+3)</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">navigation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dwarven Whetstone</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<notes>+1 damage for first blow after sharpening.</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Edged Rapier</description>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>3 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>10</strength>
			<usage>Broadsword Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Broadword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Broadsword Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Electrum Coin</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>0.02 lb</weight>
		<reference>DFE73</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Elven Rations</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.5 lb</weight>
		<reference>DFA113</reference>
		<notes>Essential Food. 3 meals each.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">navigation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Epic Plate Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Epic Plate Body Armor</description>
			<legality_class>4</legality_class>
			<value>4200</value>
			<weight>33.6 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>9</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>9</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>9</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Epic Plate Boots</description>
			<legality_class>4</legality_class>
			<value>1400</value>
			<weight>11.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>9</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Epic Plate Gloves</description>
			<legality_class>4</legality_class>
			<value>400</value>
			<weight>3.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>9</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Epic Plate Helmet</description>
			<legality_class>4</legality_class>
			<value>1000</value>
			<weight>8 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>9</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Epic Plate Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>1400</value>
			<weight>11.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>9</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>9</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Epic Plate Leggings</description>
			<legality_class>4</legality_class>
			<value>3000</value>
			<weight>24 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>9</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Epic Plate Sleeves</description>
			<legality_class>4</legality_class>
			<value>2000</value>
			<weight>16 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>9</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Estoc</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Extra-Heavy Plate Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Extra-Heavy Plate Body Armor</description>
			<legality_class>4</legality_class>
			<value>3675</value>
			<weight>29.4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>8</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>8</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>8</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Extra-Heavy Plate Boots</description>
			<legality_class>4</legality_class>
			<value>1225</value>
			<weight>9.8 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>8</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Extra-Heavy Plate Gloves</description>
			<legality_class>4</legality_class>
			<value>350</value>
			<weight>2.8 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>8</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Extra-Heavy Plate Helmet</description>
			<legality_class>4</legality_class>
			<value>875</value>
			<weight>7 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>8</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Extra-Heavy Plate Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>1225</value>
			<weight>9.8 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>8</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>8</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Extra-Heavy Plate Leggings</description>
			<legality_class>4</legality_class>
			<value>2625</value>
			<weight>21 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>8</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Extra-Heavy Plate Sleeves</description>
			<legality_class>4</legality_class>
			<value>1750</value>
			<weight>14 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>8</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Face Paint</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.2 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Faerie Ink</description>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>0.5 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Faerie Ink Developer</description>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>0.5 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Falchion</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>3 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>File</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>DFA112</reference>
		<notes>(DR+HP) min to cut through item</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fire Resistance Potion</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. Immunity to fire damage. 1d hours</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>First Aid Kit</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>DFA111</reference>
		<notes>+1 to First Aid</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fishhooks &amp; Line</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.1 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flail</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>13&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flaming Arrow Bundle</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<reference>DFA105</reference>
		<notes>Adds the flaming property to any arrow.</notes>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flaming Crossbow Bolt Bundle</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<reference>DFA105</reference>
		<notes>Adds the flaming property to any crossbow bolt.</notes>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flight Potion</description>
		<legality_class>4</legality_class>
		<value>3000</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. Flight. Move 10. 1 hour.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Garlic</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.25 lb</weight>
		<reference>DFA115</reference>
		<notes>Bundle. Repels vampires.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Natural Preparations</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Garrote</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>see DFE39</damage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Garrote</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gem of Healing</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<reference>DFA118</reference>
		<categories>
			<category>Magic</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Giant Spider Silk Cord, 10 yd</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.5 lb</weight>
		<reference>DFA113</reference>
		<notes>supports 360 lbs</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Glaive</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Glow Vial</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>DFA115</reference>
		<notes>Drop in pill. 12 hour. 2yd.  Neck lanyard.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Glue (Grenade)</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>DFA115</reference>
		<ranged_weapon>
			<damage>Spec</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Goat's Foot</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gold Coin</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>0.02 lb</weight>
		<reference>DFE73</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gold Coin (Halved)</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>0.01 lb</weight>
		<reference>DFA95</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gold Coin (Piece of Eight)</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.0025 lb</weight>
		<reference>DFA95</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gold Coin (Quartered)</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.005 lb</weight>
		<reference>DFA95</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Grapnel</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Great Axe</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+4 cut</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Great Healing Potion</description>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. 4d HP.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Greatsword</description>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>7 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Group Basics</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>20 lb</weight>
		<reference>DFA111</reference>
		<notes>Basic EQ for Cooking/Survival for 3-8 people</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Halberd</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>12 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+5 cut</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+4 imp (may stick)</damage>
			<strength>13&#8225;</strength>
			<usage>Swung Hook</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Harp</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<notes>Not audible through door. Two-handed.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Harpoon</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>11</strength>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon (Harpoon)</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon (Spear)</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hatchet</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1.5/x2.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hatchet (Tool Grade)</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>2 lb</weight>
		<reference>DFA112</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1.5/x2.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>-1</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Haversack</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>1 lb</weight>
		<reference>PY106:11</reference>
		<notes>Worn on Shoulder. Holds 10 lbs</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">10 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Healer's Kit (@Specialty@)</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>DFA114</reference>
		<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
		<categories>
			<category>Esoteric Supplies</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Cloak</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<usage>Grapple</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>Special</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>+1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Clothing</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Heavy Cloth or Leather Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA108</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Cloth or Leather Body Armor</description>
			<legality_class>4</legality_class>
			<value>158</value>
			<weight>12.6 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>2</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>2</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Cloth or Leather Boots</description>
			<legality_class>4</legality_class>
			<value>52</value>
			<weight>4.2 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Cloth or Leather Gloves</description>
			<legality_class>4</legality_class>
			<value>15</value>
			<weight>2 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Cloth or Leather Helmet</description>
			<legality_class>4</legality_class>
			<value>38</value>
			<weight>3 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Cloth or Leather Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>53</value>
			<weight>4.2 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>2</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Cloth or Leather Leggings</description>
			<legality_class>4</legality_class>
			<value>112</value>
			<weight>9 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Cloth or Leather Sleeves</description>
			<legality_class>4</legality_class>
			<value>75</value>
			<weight>6 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Heavy Mail Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<notes>3 DR versus Crushing</notes>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Mail Body Armor</description>
			<legality_class>4</legality_class>
			<value>1260</value>
			<weight>18.9 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Mail Boots</description>
			<legality_class>4</legality_class>
			<value>420</value>
			<weight>6.3 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Mail Gloves</description>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>1.8 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Mail Helmet</description>
			<legality_class>4</legality_class>
			<value>300</value>
			<weight>4.5 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Mail Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>420</value>
			<weight>6.3 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Mail Leggings</description>
			<legality_class>4</legality_class>
			<value>900</value>
			<weight>13.5 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Mail Sleeves</description>
			<legality_class>4</legality_class>
			<value>600</value>
			<weight>9 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Heavy Plate Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Plate Body Armor</description>
			<legality_class>4</legality_class>
			<value>3150</value>
			<weight>25.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>7</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>7</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>7</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Plate Boots</description>
			<legality_class>4</legality_class>
			<value>1050</value>
			<weight>8.4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>7</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Plate Gloves</description>
			<legality_class>4</legality_class>
			<value>300</value>
			<weight>2.4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>7</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Plate Helmet</description>
			<legality_class>4</legality_class>
			<value>750</value>
			<weight>6 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>7</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Plate Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>1050</value>
			<weight>8.4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>7</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>7</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Plate Leggings</description>
			<legality_class>4</legality_class>
			<value>2250</value>
			<weight>18 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>7</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Plate Sleeves</description>
			<legality_class>4</legality_class>
			<value>1500</value>
			<weight>12 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>7</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Heavy Scale Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Scale Body Armor</description>
			<legality_class>4</legality_class>
			<value>1155</value>
			<weight>42 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Scale Boots</description>
			<legality_class>4</legality_class>
			<value>385</value>
			<weight>14 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Scale Gloves</description>
			<legality_class>4</legality_class>
			<value>110</value>
			<weight>4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Scale Helmet</description>
			<legality_class>4</legality_class>
			<value>275</value>
			<weight>10 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Scale Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>385</value>
			<weight>14 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Scale Leggings</description>
			<legality_class>4</legality_class>
			<value>825</value>
			<weight>30 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Scale Sleeves</description>
			<legality_class>4</legality_class>
			<value>550</value>
			<weight>20 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Heavy Segmented Plate Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Segmented Plate Body Armor</description>
			<legality_class>4</legality_class>
			<value>1260</value>
			<weight>33.6 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Segmented Plate Boots</description>
			<legality_class>4</legality_class>
			<value>420</value>
			<weight>11.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Segmented Plate Gloves</description>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>3.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Segmented Plate Helmet</description>
			<legality_class>4</legality_class>
			<value>300</value>
			<weight>8 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Segmented Plate Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>420</value>
			<weight>11.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>5</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Segmented Plate Leggings</description>
			<legality_class>4</legality_class>
			<value>900</value>
			<weight>24 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Heavy Segmented Plate Sleeves</description>
			<legality_class>4</legality_class>
			<value>600</value>
			<weight>16 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>5</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Sling</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>x3/x6</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-5</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Unshaped rocks and stones suitable for slings, heavy slings, and stone-launching sticks can be found for free, but they&#8217;re less accurate: -1 to hit.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Sling Shaped Rock</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Spear</description>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>6 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr+4 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3  cut</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust - tip slash</usage>
			<reach>3</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Helmet Lamp</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>DFA112</reference>
		<notes>Uses 1 pt of oil per 12 hours, 5 yd.</notes>
		<categories>
			<category>Adventure-Wear</category>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Hip Quiver</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>Holds 20 arrows/bolts</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Hip Quiver, Large</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2 lb</weight>
		<reference>DFA111</reference>
		<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hobnails</description>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Holy Symbol</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Esoteric Supplies</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Holy Symbol, Blessed</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>1 lb</weight>
		<reference>DFA114</reference>
		<notes>+1 to Exorcism, True Faith, etc (Not spells)</notes>
		<categories>
			<category>Esoteric Supplies</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Holy Symbol, High</description>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>1 lb</weight>
		<reference>DFA114</reference>
		<notes>+2 to Exorcism, True Faith, etc (Not spells)</notes>
		<categories>
			<category>Esoteric Supplies</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Holy Water</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>1 lb</weight>
		<reference>DFA114</reference>
		<notes>"Grenade" bottle. 1 pt</notes>
		<categories>
			<category>Esoteric Supplies</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Horn</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>DFA112</reference>
		<notes>Audible for miles. Two-handed. Speech impossible.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Humongous Club</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>15 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+6 cr</damage>
			<strength>16&#8225;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Invisibility Potion</description>
		<legality_class>4</legality_class>
		<value>2250</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. 1d&#215;10 hours.  Attack or casting breaks it.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Invulnerability Potion</description>
		<legality_class>4</legality_class>
		<value>2100</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. +3 DR. 1d+1 hours.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Iron Spike</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ironskin Amulet</description>
		<legality_class>4</legality_class>
		<value>28720</value>
		<weight>0.25 lb</weight>
		<reference>DFA118</reference>
		<notes>Alchemical.</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Javelin</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+3</accuracy>
			<range>x1.5/x2.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Jo</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>9</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>6&#8224;</strength>
			<usage>Staff Swing</usage>
			<reach>1</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>6&#8224;</strength>
			<usage>Staff Thrust</usage>
			<reach>1</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>8&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Jutte</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Main-Gauche Swing</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Main-Gauche Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Gets +2 to disarm when wielded with Jitte/Sai skill; see pp. DFE37</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kama</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw imp</damage>
			<strength>8</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Katana</description>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swing - One Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>11</strength>
			<usage>Thrust - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Katar</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2; Use Brawling or Karate parry if better than usual weapon parry.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Knobbed Club</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kukri</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.5 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>th-1 imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kusari</description>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>5 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Attempts to parry flails and kusaris are at -4; fencing weapons (&#8220;F&#8221; parry) can&#8217;t parry at all! Attempts to block such weapons are at -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ladder, 10'</description>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>15 lb</weight>
		<reference>DFA111</reference>
		<notes>Wooden</notes>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lantern</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>DFA111</reference>
		<notes>Uses 1 pint of oil per 24 hours,  2 yd</notes>
		<categories>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Lanyard, Chain</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<notes>Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 4, HP 6.</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Lanyard, Leather</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.1 lb</weight>
		<reference>DFA111</reference>
		<notes>Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 2, HP 2.</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Large Chest, Wooden</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>40 lb</weight>
		<reference>DFA111</reference>
		<notes>400 lb, brackets for 2 poles, DR 2, HP 14</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">400 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Falchion</description>
		<legality_class>4</legality_class>
		<value>625</value>
		<weight>4.5 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Katar</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2; Use Brawling or Karate parry if better than usual weapon parry.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Knife</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Main-Gauche Swing</usage>
			<reach>C,1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Main-Gauche Thrust</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Net</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>20 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>see DFE43-45</damage>
			<strength>11</strength>
			<accuracy>1</accuracy>
			<range>spec</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Shield</description>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>25 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Shield with Spike</description>
		<legality_class>4</legality_class>
		<value>110</value>
		<weight>30 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr +1 cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Throwing Knife</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>DFA105</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lariat</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>see DFE43-45</damage>
			<strength>7&#8224;</strength>
			<accuracy>0</accuracy>
			<range>spec</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(spec)</shots>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Lasso</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lead Pellet (Prodd)</description>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.06 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Cloak</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<usage>Grapple</usage>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>Special</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Clothing</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Light Cloth, Leather, or Fur Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA108</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Cloth, Leather, or Fur Body Armor</description>
			<legality_class>4</legality_class>
			<value>53</value>
			<weight>6.3 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>1</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>1</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Cloth, Leather, or Fur Boots</description>
			<legality_class>4</legality_class>
			<value>17</value>
			<weight>2.1 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Cloth, Leather, or Fur Gloves</description>
			<legality_class>4</legality_class>
			<value>5</value>
			<weight>0.6 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Cloth, Leather, or Fur Helmet</description>
			<legality_class>4</legality_class>
			<value>13</value>
			<weight>1.5 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Cloth, Leather, or Fur Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>18</value>
			<weight>2.1 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>1</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Cloth, Leather, or Fur Leggings</description>
			<legality_class>4</legality_class>
			<value>37</value>
			<weight>4.5 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Cloth, Leather, or Fur Sleeves</description>
			<legality_class>4</legality_class>
			<value>25</value>
			<weight>3 lb</weight>
			<reference>DFA108</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Club</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>3 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Edged Rapier</description>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>2.25 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Light Mail Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA108</reference>
		<notes>1 DR versus Crushing</notes>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Mail Body Armor</description>
			<legality_class>4</legality_class>
			<value>525</value>
			<weight>12.6 lb</weight>
			<reference>DFA108</reference>
			<notes>1 DR versus crushing</notes>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Mail Boots</description>
			<legality_class>4</legality_class>
			<value>175</value>
			<weight>4.2 lb</weight>
			<reference>DFA108</reference>
			<notes>1 DR versus crushing</notes>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Mail Gloves</description>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>1.2 lb</weight>
			<reference>DFA108</reference>
			<notes>1 DR versus crushing</notes>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Mail Helmet</description>
			<legality_class>4</legality_class>
			<value>125</value>
			<weight>3 lb</weight>
			<reference>DFA108</reference>
			<notes>1 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Mail Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>175</value>
			<weight>4.2 lb</weight>
			<reference>DFA108</reference>
			<notes>1 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Mail Leggings</description>
			<legality_class>4</legality_class>
			<value>375</value>
			<weight>9 lb</weight>
			<reference>DFA108</reference>
			<notes>1 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Mail Sleeves</description>
			<legality_class>4</legality_class>
			<value>250</value>
			<weight>6 lb</weight>
			<reference>DFA108</reference>
			<notes>1 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Rapier</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Light Scale Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA108</reference>
		<notes>2 DR versus Crushing</notes>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Scale Body Armor</description>
			<legality_class>4</legality_class>
			<value>336</value>
			<weight>16.8 lb</weight>
			<reference>DFA108</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Scale Boots</description>
			<legality_class>4</legality_class>
			<value>112</value>
			<weight>5.6 lb</weight>
			<reference>DFA108</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Scale Gloves</description>
			<legality_class>4</legality_class>
			<value>32</value>
			<weight>1.6 lb</weight>
			<reference>DFA108</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Scale Helmet</description>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>4 lb</weight>
			<reference>DFA108</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Scale Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>112</value>
			<weight>5.6 lb</weight>
			<reference>DFA108</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Scale Leggings</description>
			<legality_class>4</legality_class>
			<value>240</value>
			<weight>12 lb</weight>
			<reference>DFA108</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Scale Sleeves</description>
			<legality_class>4</legality_class>
			<value>160</value>
			<weight>8 lb</weight>
			<reference>DFA108</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Light Segmented Plate Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Segmented Plate Body Armor</description>
			<legality_class>4</legality_class>
			<value>630</value>
			<weight>16.8 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Segmented Plate Boots</description>
			<legality_class>4</legality_class>
			<value>210</value>
			<weight>5.6 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Segmented Plate Gloves</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>1.6 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Segmented Plate Helmet</description>
			<legality_class>4</legality_class>
			<value>150</value>
			<weight>4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Segmented Plate Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>210</value>
			<weight>5.6 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>3</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Segmented Plate Leggings</description>
			<legality_class>4</legality_class>
			<value>450</value>
			<weight>12 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Light Segmented Plate Sleeves</description>
			<legality_class>4</legality_class>
			<value>300</value>
			<weight>8 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>3</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Liquid Ice</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>2d burn (cold)</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. Armor provides 1/5 DR.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Litter</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>25 lb</weight>
		<reference>DFA111</reference>
		<notes>200 lb, 2 people to carry</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">200 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lockpicks</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.1 lb</weight>
		<reference>DFA113</reference>
		<notes>Basic EQ for Lockpicking</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lockpicks, Fine</description>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<notes>+2 to Lockpicking</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lockpicks, Good</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>0.5 lb</weight>
		<reference>DFA113</reference>
		<notes>+1 to Lockpicking</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Axe</description>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>6 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>1, 2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Knife</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>1.5 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C, 1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Main-Gauche Swing</usage>
			<reach>C, 1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Main-Gauche Thrust</usage>
			<reach>C,1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Spear</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>5 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Staff</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>5 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>2,3</reach>
			<parry>2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2,3</reach>
			<parry>2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>3</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longsword</description>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>4 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swing - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust - One Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swing - Two Handed</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust - Two Handed</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mace</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Machete (Falchion)</description>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Machete (Kukri)</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1.5 lb</weight>
		<reference>DFA112</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>th-1 imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-1</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Machete (Large Falchion)</description>
		<legality_class>4</legality_class>
		<value>261</value>
		<weight>4.5 lb</weight>
		<reference>DFA112</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>-1U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>-1U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Machete (Small Falchion)</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>2 lb</weight>
		<reference>DFA112</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Magebane</description>
		<legality_class>4</legality_class>
		<value>1400</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>2d burn (cold)</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. Respiratory. 2 yd radius. Wizards can't cast.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Magic Resistance Potion</description>
		<legality_class>4</legality_class>
		<value>1600</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. Magic Resistance +5. -5 to wizard spells.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Mail Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<notes>2 DR Versus Crushing</notes>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Mail Body Armor</description>
			<legality_class>4</legality_class>
			<value>945</value>
			<weight>15.8 lb</weight>
			<reference>DFA109</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Mail Boots</description>
			<legality_class>4</legality_class>
			<value>315</value>
			<weight>5.2 lb</weight>
			<reference>DFA109</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Mail Gloves</description>
			<legality_class>4</legality_class>
			<value>90</value>
			<weight>1.5 lb</weight>
			<reference>DFA109</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Mail Helmet</description>
			<legality_class>4</legality_class>
			<value>225</value>
			<weight>3.8 lb</weight>
			<reference>DFA109</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Mail Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>315</value>
			<weight>5.3 lb</weight>
			<reference>DFA109</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Mail Leggings</description>
			<legality_class>4</legality_class>
			<value>675</value>
			<weight>11.2 lb</weight>
			<reference>DFA109</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Mail Sleeves</description>
			<legality_class>4</legality_class>
			<value>450</value>
			<weight>7.5 lb</weight>
			<reference>DFA109</reference>
			<notes>2 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Main-Gauche</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.25 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>6</strength>
			<usage>Knife Swung</usage>
			<reach>C,1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>6</strength>
			<usage>Knife Thrust</usage>
			<reach>C,1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Major Healing Potion</description>
		<legality_class>4</legality_class>
		<value>350</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. 2d HP.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mallet</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>-1 to Skill to attack</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Man Trap</description>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>6 lb</weight>
		<reference>DFA114</reference>
		<notes>Leg-Hold. 1d+1 cr, ST 12</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Manual (@Skill@)</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Map (@Location@)</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.1 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mapping Kit</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Maul</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>12 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+5 cr</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Buckler</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>15 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>-</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Buckler with Spike</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>20 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>-</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Shield</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>15 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Shield with Spike</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>20 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Melee Net</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>5 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>see DFE43</damage>
			<strength>8</strength>
			<accuracy>1</accuracy>
			<range>spec</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mini-trap</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>2.5 lb</weight>
		<reference>DFA114</reference>
		<notes>Leg-Hold. 1d-1 cr, ST 8</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Minor Healing Potion</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. 1d HP.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mirror, Hand</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>1 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Optics</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mirror, Tall</description>
		<legality_class>4</legality_class>
		<value>125</value>
		<weight>10 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Optics</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Moly Amulet</description>
		<legality_class>4</legality_class>
		<value>23600</value>
		<weight>0.25 lb</weight>
		<reference>DFA118</reference>
		<notes>Alchemical. +5 Magic resistance. -5 to Wizard spells.</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monk's Spade</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swing Spade</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monster Drool</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Utility. Immediate roll HT or take 2 injury.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Poisons</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monster Trap</description>
		<legality_class>4</legality_class>
		<value>320</value>
		<weight>11 lb</weight>
		<reference>DFA114</reference>
		<notes>Leg-Hold. 1d+3 cr, ST 16</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Morningstar</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>6 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Nageteppo, Flash</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>0.2 lb</weight>
		<reference>DFA113</reference>
		<notes>HT aff, 10 yd radius, vision based. Blindness, HT each turn to recover.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Nageteppo, Smoke</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>0.2 lb</weight>
		<reference>DFA113</reference>
		<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Naginata</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Polearm Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Polearm Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Necklace of Fireballs</description>
		<legality_class>4</legality_class>
		<value>7200</value>
		<weight>0.25 lb</weight>
		<reference>DFA118</reference>
		<ranged_weapon>
			<damage>3d burn ex</damage>
			<usage>Ready/Throw</usage>
			<accuracy>0</accuracy>
			<range>25/50</range>
			<shots>10</shots>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>(Explosive Fireball, Spell Stone)</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ninja Slippers</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.5 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Nunchaku</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Oil, Lantern, 1 Pint</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Oozing Doom</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>2d inj, 1d on HT roll</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. Contact Agent. DR sec to penetrate.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Poisons</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Padlock</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<notes>DR 3, HP 4, +5 to Lockpicking</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Padlock, Fine</description>
		<legality_class>4</legality_class>
		<value>8000</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<notes>DR 12, HP 5, -5 to Lockpicking</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Padlock, Good</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<notes>DR 6, HP 5, +0 to Lockpicking</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Paper, Heavy</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.05 lb</weight>
		<reference>DFA111</reference>
		<notes>Represents 1 sheet of the 20 pack.</notes>
		<categories>
			<category>Scholarly Gear</category>
			<category>Writing Equipment</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Paralytic Slime</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Utility.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Poisons</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Paut</description>
		<legality_class>4</legality_class>
		<value>135</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. 4 FP (Magic).</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Perception Potion</description>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. +6 to sense rolls.  3d&#215;5 min.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Personal Basics</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>Basic EQ for individual Survival</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pick</description>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+1 imp</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pickaxe</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>8 lb</weight>
		<reference>DFA112</reference>
		<notes>Improves digging speed</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pike</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>13 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>4, 5*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>4 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>7</strength>
			<usage>Fire Bolt</usage>
			<accuracy>1</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Plate Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Plate Body Armor</description>
			<legality_class>4</legality_class>
			<value>2625</value>
			<weight>21 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>6</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>6</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>6</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Plate Boots</description>
			<legality_class>4</legality_class>
			<value>875</value>
			<weight>7 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>6</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Plate Gloves</description>
			<legality_class>4</legality_class>
			<value>250</value>
			<weight>2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>6</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Plate Helmet</description>
			<legality_class>4</legality_class>
			<value>625</value>
			<weight>5 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>6</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Plate Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>875</value>
			<weight>7 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>6</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>6</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Plate Leggings</description>
			<legality_class>4</legality_class>
			<value>1875</value>
			<weight>15 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>6</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Plate Sleeves</description>
			<legality_class>4</legality_class>
			<value>1250</value>
			<weight>10 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>6</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Platinum Coin</description>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>0.02 lb</weight>
		<reference>DFE73</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pole, 6'</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>3 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pole, 10'</description>
		<legality_class>4</legality_class>
		<value>8</value>
		<weight>5 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pollaxe</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>10 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Axe Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Spike Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Spike Swing</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Ladder, 30'</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>DFA113</reference>
		<notes>Wooden slats on hooked ropes.  No climbing role required. Fits in pack.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Ram</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>35 lb</weight>
		<reference>DFA113</reference>
		<notes>sw+3d+1 every 3 sec. 2-4 users. Max ST + 1/5 others.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Potion Belt</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>DFA112</reference>
		<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
		<categories>
			<category>Adventure-Wear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Pouch</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.2 lb</weight>
		<reference>DFA111</reference>
		<notes>3 lb small items</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>6 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+4 pi</damage>
			<strength>7&#8224;</strength>
			<usage>Fire Pellet</usage>
			<accuracy>2</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd Pellet</description>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.06 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Purse, Small</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.2 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quarterstaff</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>4 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Swing</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Sword Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Quick-Release Backpack</description>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<notes>40 lb. Drop as Free Action. Fragile items break on 1 on 1d.</notes>
		<categories>
			<category>Adventure-Wear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rapier</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>2.75 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rations</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<notes>One meal</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Reflector</description>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>1 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Optics</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr+1 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>2</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rope, 3/4", 10 yd</description>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>5 lb</weight>
		<reference>DFA111</reference>
		<notes>Supports 1,100 lb</notes>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rope, 3/8", 10 yd</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1.5 lb</weight>
		<reference>DFA111</reference>
		<notes>Supports 300 lb</notes>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saber</description>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>2 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Sack</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>3 lb</weight>
		<reference>DFA111</reference>
		<notes>40 lb, DR 1, HP 5</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sai</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1.5 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>7</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>7</strength>
			<usage>Main-Gauche Swing</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Main-Gauche Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrown</usage>
			<accuracy>0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Gets +2 to disarm when wielded with Jitte/Sai skill; see DFE37.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Salamander Amulet</description>
		<legality_class>4</legality_class>
		<value>4920</value>
		<weight>0.25 lb</weight>
		<reference>DFA118</reference>
		<notes>Alchemical. Immunity to mundane fire or fire spells.</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saw</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Scale Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<notes>3 DR versus Crushing</notes>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Scale Body Armor</description>
			<legality_class>4</legality_class>
			<value>578</value>
			<weight>29.4 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Scale Boots</description>
			<legality_class>4</legality_class>
			<value>192</value>
			<weight>9.8 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Scale Gloves</description>
			<legality_class>4</legality_class>
			<value>55</value>
			<weight>2.8 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Scale Helmet</description>
			<legality_class>4</legality_class>
			<value>138</value>
			<weight>7 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Scale Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>193</value>
			<weight>9.8 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Scale Leggings</description>
			<legality_class>4</legality_class>
			<value>412</value>
			<weight>21 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Scale Sleeves</description>
			<legality_class>4</legality_class>
			<value>275</value>
			<weight>14 lb</weight>
			<reference>DFA109</reference>
			<notes>3 DR versus crushing</notes>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scribe's Kit</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>DFA112</reference>
		<categories>
			<category>Writing Equipment</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Scroll Belt</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>DFA112</reference>
		<notes>Holds 10 Scrolls</notes>
		<categories>
			<category>Adventure-Wear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Scroll Case</description>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>1 lb</weight>
		<reference>DFA112</reference>
		<notes>Holds 20 Scrolls</notes>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">16 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scythe</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>5 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 imp</damage>
			<strength>11&#8225;</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck in 2nd mode</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Segmented Plate Suit</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>DFA109</reference>
		<categories>
			<category>Armor</category>
		</categories>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Segmented Plate Body Armor</description>
			<legality_class>4</legality_class>
			<value>945</value>
			<weight>25.2 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Body Armor</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Segmented Plate Boots</description>
			<legality_class>4</legality_class>
			<value>315</value>
			<weight>8.4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Segmented Plate Gloves</description>
			<legality_class>4</legality_class>
			<value>90</value>
			<weight>2.4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Segmented Plate Helmet</description>
			<legality_class>4</legality_class>
			<value>225</value>
			<weight>6 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Segmented Plate Helmet (Full Face)</description>
			<legality_class>4</legality_class>
			<value>315</value>
			<weight>8.4 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>face</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Segmented Plate Leggings</description>
			<legality_class>4</legality_class>
			<value>675</value>
			<weight>18 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Segmented Plate Sleeves</description>
			<legality_class>4</legality_class>
			<value>450</value>
			<weight>12 lb</weight>
			<reference>DFA109</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Self-Righting Hourglass</description>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>4 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Serpent's Amulet</description>
		<legality_class>4</legality_class>
		<value>4920</value>
		<weight>0.25 lb</weight>
		<reference>DFA118</reference>
		<notes>Alchemical. Immunity to Poison.</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shackles</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<notes>DR 4, HP 10</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shield Lamp</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>4 lb</weight>
		<reference>DFA113</reference>
		<notes>1 pint/12 hours</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shield Lectern</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Baton</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.5 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw-1 cr</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C, 1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.5 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>7&#8224;</strength>
			<usage>Shoot</usage>
			<accuracy>1</accuracy>
			<range>x10/x15</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Spear</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cut</damage>
			<strength>6</strength>
			<usage>Thrust - tip slash</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Staff</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shortsword</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Shoulder Quiver</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.5 lb</weight>
		<reference>DFA111</reference>
		<notes>Holds 12 arrows/bolts</notes>
		<categories>
			<category>Combat Accessories</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shovel</description>
		<legality_class>4</legality_class>
		<value>12</value>
		<weight>6 lb</weight>
		<reference>DFA112</reference>
		<notes>Speeds up digging</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sickle</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw imp</damage>
			<strength>8</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Siege Stone</description>
		<legality_class>4</legality_class>
		<value>550</value>
		<reference>DFA118</reference>
		<notes>Adds 5d to blow against an inanimate object. (Rive, Spell Stone)</notes>
		<categories>
			<category>Magic Items</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Silver Coin</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.02 lb</weight>
		<reference>DFE73</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sleep Potion</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>1 lb</weight>
		<reference>DFA116</reference>
		<ranged_weapon>
			<damage>HT-4 aff (Sleep 16-HT hr)</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. Respiratory. 2 yd radius.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sleeping Fur</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>8 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>sw pi</damage>
			<strength>6</strength>
			<accuracy>0</accuracy>
			<range>x6/x10</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling Lead Bullet</description>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.06 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling Shaped Stone</description>
		<legality_class>4</legality_class>
		<value>0.05</value>
		<weight>0.05 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling Unshaped Stone</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<weight>0.05 lb</weight>
		<reference>DFA104</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Axe</description>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>3 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Belt Knife</description>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.25 lb</weight>
		<reference>PY106:11</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>-1</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>-1</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Buckler</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>8 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>-</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Buckler with Spike</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>13 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>-</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Small Chest, Wooden</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>18 lb</weight>
		<reference>DFA111</reference>
		<notes>100 lb, brackets for 2 poles, DR 1, HP 10</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Falchion</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>DFA101</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-2 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Knife</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung Main-Gauche</usage>
			<reach>C,1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust Main-Gauche</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Mace</description>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Shield</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>8 lb</weight>
		<reference>DFA107</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Throwing Axe</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>3 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon/Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Throwing Knife</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>DFA105</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-7</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-5</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>0</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Smallsword</description>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>1.5 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Snorkel, 6'</description>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spear</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>9</strength>
			<usage>Thrown</usage>
			<accuracy>+2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Speed Potion</description>
		<legality_class>4</legality_class>
		<value>550</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. +1 BS and Move per dose, max 3. 3d&#215;4 min.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spike Shuriken</description>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.1 lb</weight>
		<reference>DFA105</reference>
		<ranged_weapon>
			<damage>thr-2 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>0</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Shuriken</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spiked Whip, 1 yard long</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>6</strength>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spiked Whip, 2 yards long</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>7</strength>
			<reach>1-2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spiked Whip, 3 yards long</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>8</strength>
			<reach>1-3*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spiked Whip, 4 yards long</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>8 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>9</strength>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spiked Whip, 5 yards long</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>10</strength>
			<reach>1-5*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spiked Whip, 6 yards long</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>12 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>11</strength>
			<reach>1-6*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spiked Whip, 7 yards long</description>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>14 lb</weight>
		<reference>DFA103</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>12</strength>
			<reach>1-7*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spy's Horn</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<notes>Listen through doors etc at penalty of (DR+HP)/5</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Staff Sling</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>sw+1 pi</damage>
			<strength>7&#8224;</strength>
			<accuracy>1</accuracy>
			<range>x10/x15</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Star Shuriken</description>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.1 lb</weight>
		<reference>DFA105</reference>
		<ranged_weapon>
			<damage>thr-1 cut</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>0</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Shuriken</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stiletto</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.25 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Main-Gauche</usage>
			<reach>C</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>+2 to target chinks in armor</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Strength Potion</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Potion. +1d ST (No HP).  1 hour.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Strongbox, Iron</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>15 lb</weight>
		<reference>DFA111</reference>
		<notes>Holds 40 lbs of coins or other small items; DR12, HP10</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sundial, Miniature</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>allows Navigation at only -1 for equipment, only in sunlight</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Surgical Instruments</description>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>15 lb</weight>
		<reference>DFA111</reference>
		<notes>Basic EQ for Surgery</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Telescope</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>6 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 1-Man</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>DFA111</reference>
		<notes>Includes ropes; no poles needed</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 2-Man</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>12 lb</weight>
		<reference>DFA111</reference>
		<notes>Includes ropes; requires one 6' pole</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 4-Man</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>30 lb</weight>
		<reference>DFA111</reference>
		<notes>Includes ropes; requires two 6' poles</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 20-Man</description>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>100 lb</weight>
		<reference>DFA111</reference>
		<notes>Includes ropes; requires 16 poles</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thieves' Oil</description>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>0.5 lb</weight>
		<reference>DFA116</reference>
		<notes>Ointment. +5 to escape bond, squeeze through openings, etc. 1d hours.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Throwing Axe</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>4 lb</weight>
		<reference>DFA98</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Throwing Dart</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>DFA105</reference>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x2.5/x3.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Dart</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Timed Candle</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>DFA113</reference>
		<notes>12 hours. Accurate to minutes.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">navigation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tinted Goggles</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>0.5 lb</weight>
		<reference>DFA114</reference>
		<notes>Protected Vision. Break if penetrated.</notes>
		<categories>
			<category>Optics</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>1</amount>
		</dr_bonus>
		<attribute_bonus>
			<attribute>vision</attribute>
			<amount>-5</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tome (@Skill@)</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>12 lb</weight>
		<reference>DFA114</reference>
		<categories>
			<category>Scholarly Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tonfa</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1.5 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Butt jab</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>7</strength>
			<usage>Swing</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C, 1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tongs</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tool Kit, Backpack (@Skill: Armoury, Smith, etc@)</description>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>20 lb</weight>
		<reference>DFA112</reference>
		<notes>Basic equipment for @Skill: Armoury, Smith, etc@. -2 for other skills</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Torch</description>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<notes>Burns for 1 hour, 2 yd.</notes>
		<categories>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trap-Finder's Kit, Fine</description>
		<legality_class>4</legality_class>
		<value>1250</value>
		<weight>10 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trap-Finder's Kit, Good</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>2 lb</weight>
		<reference>DFA113</reference>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Trident</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>5 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>thr + 3 (0.5) imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+4 (0.5) imp</damage>
			<strength>10&#8224;</strength>
			<usage> Thrust - two hands</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>True Water</description>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>0.5 lb</weight>
		<reference>DFA117</reference>
		<notes>Purifies 100 gal.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tuck</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>DFA99</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>Reduce penalty for targeting chinks in armor (p. B400) by -2</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tumbaga Coin</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>0.02 lb</weight>
		<reference>DFE73</reference>
		<categories>
			<category>Money</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Universal Antidote</description>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>0.5 lb</weight>
		<reference>DFA117</reference>
		<notes>Potion. Negates all Potions.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Vial, Crystal</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.25 lb</weight>
		<reference>DFA111</reference>
		<notes>&#189; pt, DR 1, HP 1, resists corrosion</notes>
		<categories>
			<category>Containers</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Visibility Dust (Grenade)</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>DFA115</reference>
		<ranged_weapon>
			<damage>Spec</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Warhammer</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>7 lb</weight>
		<reference>DFA102</reference>
		<melee_weapon>
			<damage>sw+4 imp</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Water (1 Quart)</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<weight>2 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wax Tablet</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>DFA114</reference>
		<notes>For writing; erasable</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Weakness Potion</description>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>1 lb</weight>
		<reference>DFA117</reference>
		<ranged_weapon>
			<damage>-3 ST/dose (-12 max) 1d min</damage>
			<usage>Grenade</usage>
			<accuracy>0</accuracy>
			<range>&#215;2</range>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Dropping</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Grenade. Respiratory. 2 yd radius.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Chemicals</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Wheelbarrow</description>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>18 lb</weight>
		<reference>DFA112</reference>
		<notes>350 lb, divide load by 5</notes>
		<categories>
			<category>Tools</category>
		</categories>
		<contained_weight_reduction>80%</contained_weight_reduction>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">350 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whetstone</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>DFA111</reference>
		<categories>
			<category>Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whistle</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.1 lb</weight>
		<reference>DFA112</reference>
		<notes>For signaling</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Wineskin</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>DFA111</reference>
		<notes>1 gal liquid</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
		</prereq_list>
		<equipment version="4">
			<quantity>1</quantity>
			<description>Water (1 Quart)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight>2 lb</weight>
			<reference>DFA111</reference>
			<categories>
				<category>Camping and Survival Gear</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wisdom Potion</description>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>0.5 lb</weight>
		<reference>DFA117</reference>
		<notes>Potion. +1 IQ.  1 hour.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Potions</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wizard's Staff</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>DFA118</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<notes>(Staff)</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wizard's Wand</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1 lb</weight>
		<reference>DFA118</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>(Staff)</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wolfsbane</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.25 lb</weight>
		<reference>DFA115</reference>
		<notes>Bundle. Repels lycanthropes.</notes>
		<categories>
			<category>Concoctions</category>
			<category>Concoctions:Natural Preparations</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wooden Stake</description>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.5 lb</weight>
		<reference>DFA100</reference>
		<melee_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Woomera</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>DFA104</reference>
		<ranged_weapon>
			<damage>sw+3 imp</damage>
			<strength>9</strength>
			<usage>Shoot Spear</usage>
			<accuracy>2</accuracy>
			<range>x1.5/x2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Requires two hands to ready, but only one hand to attack.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Zither</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>3 lb</weight>
		<reference>DFA112</reference>
		<notes>Not audible through door. Two-handed.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
</equipment_list>
