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	<advantage_list>
		<advantage_container version="2" open="no" type="race">
			<name>Sigma</name>
			<reference>FW119</reference>
			<notes>2079; $120,000</notes>
			<categories>
				<category>Parahuman</category>
			</categories>
			<advantage version="2">
				<name>Increased DX</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<attribute_bonus>
					<attribute>dx</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased IQ</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>20</points_per_level>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Decreased HT</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>-10</points_per_level>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Enhanced Time Sense</name>
				<type>Mental, Exotic</type>
				<base_points>45</base_points>
				<reference>B52</reference>
				<notes>You immediately act in combat before those without Enhanced Time Sense; Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="contains">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright check</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Combat Reflexes</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Lightning Calculator</name>
				<type>Mental</type>
				<base_points>2</base_points>
				<modifier version="1" enabled="no">
					<name>Intuitive Mathematician</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B66</reference>
				</modifier>
				<reference>B66</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Less Sleep</name>
				<type>Physical</type>
				<levels>2</levels>
				<points_per_level>2</points_per_level>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Talent (Mathematical Ability)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1">
					<name>Reaction Bonus</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<notes>Engineers and scientists</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Alternate Benefit</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<notes>Bonus to resist deception involving numbers</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Alternative Cost</name>
					<cost type="points">-2</cost>
					<affects>levels only</affects>
				</modifier>
				<reference>B90,PU3:12</reference>
				<categories>
					<category>Advantage</category>
					<category>Talent</category>
				</categories>
				<skill_bonus>
					<name compare="is">Accounting</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Astronomy</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Cryptography</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Engineer</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Finance</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Market Analysis</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Mathematics</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Physics</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Overconfidence</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Stuttering</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<modifier version="1">
					<name>Fast speech: No penalty when talking to someone with Enhanced Time Sense</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B157</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">performance</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Attentive</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Taboo trait: Genetic defects</name>
				<type>Physical</type>
				<reference>TS135</reference>
				<categories>
					<category>Trait</category>
					<category>Upgrade</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
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