<?xml version="1.0" encoding="US-ASCII" ?>
<template id="3451d1bb-c457-4f59-977e-9a14142620ee" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Gladiator</name>
			<reference>F215</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>15 points chosen from:</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Blessed (Heroic Feats)</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<reference>B41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Contact (@Who@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<notes>12</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<notes>15</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<notes>18</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">4</cost>
							<affects>total</affects>
							<notes>21</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can obtain information using supernatural talents</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group</name>
							<cost type="multiplier">5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Completely reliable</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually reliable</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Somewhat reliable</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unreliable</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B44</reference>
						<notes>From gladiatorial life</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B55</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">12</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Shtick</name>
						<type>Physical</type>
						<base_points>1</base_points>
					</advantage>
					<advantage version="2">
						<name>Social Regard</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B87</reference>
						<notes>Feared: </notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Choose one:</name>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright check</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Enhanced Time Sense</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fit</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<reference>B55</reference>
					<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-30 points chosen from:</name>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Arena)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>F219</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Gambling</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Missing Digit (Finger)</name>
						<type>Physical</type>
						<base_points>-2</base_points>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Missing Digit (Thumb)</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Eye</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B147</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Hand</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B147</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Status -</name>
						<type>Social</type>
						<levels>2</levels>
						<points_per_level>-5</points_per_level>
						<reference>B28</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Truthfulness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B159</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fast talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-5</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Gladiator</name>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="yes">
					<name>Choose one:</name>
					<skill_container version="2" open="no">
						<name>Bestiarius</name>
						<skill version="2">
							<name>Shield</name>
							<specialization>Shield</specialization>
							<difficulty>DX/E</difficulty>
							<points>4</points>
							<reference>B220</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Spear</name>
							<difficulty>DX/A</difficulty>
							<points>4</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Polearm</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Staff</name>
								<modifier>-2</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Whip</name>
							<difficulty>DX/A</difficulty>
							<points>4</points>
							<reference>B209</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Whip</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Kusari</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Monowire Whip</name>
								<modifier>-3</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Dimachaerus</name>
						<skill version="2">
							<name>Broadsword</name>
							<difficulty>DX/A</difficulty>
							<points>12</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Rapier</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Eques</name>
						<skill version="2">
							<name>Broadsword</name>
							<difficulty>DX/A</difficulty>
							<points>2</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Rapier</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Riding</name>
							<specialization>Equine</specialization>
							<difficulty>DX/A</difficulty>
							<points>8</points>
							<reference>B217</reference>
							<categories>
								<category>Animal</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Animal Handling</name>
								<specialization>Equine</specialization>
								<modifier>-3</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Spear</name>
							<difficulty>DX/A</difficulty>
							<points>2</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Polearm</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Staff</name>
								<modifier>-2</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Mirmillo</name>
						<skill version="2">
							<name>Broadsword</name>
							<difficulty>DX/A</difficulty>
							<points>8</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Rapier</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Shield</name>
							<specialization>Shield</specialization>
							<difficulty>DX/E</difficulty>
							<points>4</points>
							<reference>B220</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Retiarius</name>
						<skill version="2">
							<name>Net</name>
							<difficulty>DX/H</difficulty>
							<points>8</points>
							<reference>B211</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Ranged Combat</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Cloak</name>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Spear</name>
							<difficulty>DX/A</difficulty>
							<points>4</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Polearm</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Staff</name>
								<modifier>-2</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Secutor</name>
						<skill version="2">
							<name>Knife</name>
							<difficulty>DX/E</difficulty>
							<points>4</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Running</name>
							<difficulty>HT/A</difficulty>
							<points>8</points>
							<reference>B218</reference>
							<categories>
								<category>Athletic</category>
							</categories>
							<default>
								<type>HT</type>
								<modifier>-5</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Thracian</name>
						<skill version="2">
							<name>Shield</name>
							<specialization>Shield</specialization>
							<difficulty>DX/E</difficulty>
							<points>4</points>
							<reference>B220</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Shortsword</name>
							<difficulty>DX/A</difficulty>
							<points>8</points>
							<reference>B209</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Jitte/Sai</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Smallsword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Tonfa</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
						</skill>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Games</name>
					<specialization>Arena</specialization>
					<difficulty>IQ/E</difficulty>
					<points>2</points>
					<reference>B197</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Performance</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B212</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Public Speaking</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tactics</name>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B224</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="yes">
					<name>Choose one:</name>
					<skill version="2">
						<name>Brawling</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Brawling</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Current Affairs</name>
						<specialization>Sports</specialization>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B186</reference>
						<categories>
							<category>Everyman</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Research</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Current Affairs</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gambling</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Statistics</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sex Appeal</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B219</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Streetwise</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>1</points>
					<reference>B202</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Techniques</name>
				<notes>Choose the option below which matches the primary skill package.</notes>
				<skill_container version="2" open="no">
					<name>Bestiarius</name>
					<technique version="2" limit="4">
						<name>Feint</name>
						<difficulty>H</difficulty>
						<points>3</points>
						<reference>B231,MA73</reference>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
							<category>Technique</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">Spear</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</technique>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Dimachaerus</name>
					<skill_container version="2" open="yes">
						<name>Choose one:</name>
						<technique version="2" limit="0">
							<name>Dual-Weapon Attack</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B230,MA83</reference>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>-4</modifier>
							</default>
							<categories>
								<category>Cinematic Techniques</category>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
						</technique>
						<technique version="2" limit="0">
							<name>Off-Hand Weapon Training</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B232</reference>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>-4</modifier>
							</default>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
								<category>Technique</category>
							</categories>
						</technique>
					</skill_container>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Eques</name>
					<skill_container version="2" open="yes">
						<name>Choose one:</name>
						<technique version="2" limit="0">
							<name>Bracing</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>F220</reference>
							<default>
								<type>Skill</type>
								<name>Spear</name>
								<modifier>-4</modifier>
							</default>
							<prereq_list all="yes">
								<skill_prereq has="yes">
									<name compare="is">Riding</name>
									<specialization compare="is anything"></specialization>
								</skill_prereq>
							</prereq_list>
						</technique>
						<technique version="2" limit="-1">
							<name>No-Hands Riding</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>F136</reference>
							<default>
								<type>Skill</type>
								<name>Riding</name>
								<specialization>@Specialty@</specialization>
								<modifier>-3</modifier>
							</default>
							<categories>
								<category>Animal</category>
								<category>Technique</category>
							</categories>
						</technique>
						<technique version="2" limit="0">
							<name>Vaulting</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>F220</reference>
							<default>
								<type>Skill</type>
								<name>Riding</name>
								<modifier>-3</modifier>
							</default>
							<prereq_list all="yes">
								<skill_prereq has="yes">
									<name compare="is">Riding</name>
									<specialization compare="is anything"></specialization>
								</skill_prereq>
							</prereq_list>
						</technique>
					</skill_container>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Mirmillo</name>
					<skill_container version="2" open="yes">
						<name>Choose one:</name>
						<technique version="2" limit="5">
							<name>Disarming</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B230</reference>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>0</modifier>
							</default>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
								<category>Technique</category>
							</categories>
						</technique>
						<technique version="2" limit="4">
							<name>Feint</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B231</reference>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>0</modifier>
							</default>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
								<category>Technique</category>
							</categories>
						</technique>
						<technique version="2" limit="5">
							<name>Retain Weapon</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B232</reference>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>0</modifier>
							</default>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
								<category>Technique</category>
							</categories>
						</technique>
					</skill_container>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Retiarus</name>
					<technique version="2" limit="4">
						<name>Feint</name>
						<difficulty>H</difficulty>
						<points>3</points>
						<reference>B231,MA73</reference>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>0</modifier>
						</default>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
							<category>Technique</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">Net</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</technique>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Secutor</name>
					<technique version="2" limit="4">
						<name>Feint</name>
						<difficulty>H</difficulty>
						<points>3</points>
						<reference>B231</reference>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
							<category>Technique</category>
						</categories>
					</technique>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Thracian</name>
					<skill_container version="2" open="yes">
						<name>Choose one:</name>
						<technique version="2" limit="5">
							<name>Disarming</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B230</reference>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>0</modifier>
							</default>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
								<category>Technique</category>
							</categories>
						</technique>
						<technique version="2" limit="4">
							<name>Feint</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B231</reference>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>0</modifier>
							</default>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
								<category>Technique</category>
							</categories>
						</technique>
						<technique version="2" limit="5">
							<name>Retain Weapon</name>
							<difficulty>H</difficulty>
							<points>3</points>
							<reference>B232</reference>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>0</modifier>
							</default>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
								<category>Technique</category>
							</categories>
						</technique>
					</skill_container>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
