<?xml version="1.0" encoding="US-ASCII" ?>
<template id="04950f0b-1ac2-4b0b-a751-745b7014f938" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Knight</name>
			<reference>DFA27</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Advantages</name>
				<advantage version="2">
					<name>Born War Leader</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">strategy</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">tactics</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Connoisseur</name>
						<specialization compare="is">Weapons</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>DFA48</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright check</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Enhanced Time Sense</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>DFA50</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="yes">
					<name>60 Points From</name>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA10</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA11</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Armor Mastery</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<reference>DFA28</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full body</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Born War Leader</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">strategy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">tactics</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Connoisseur</name>
							<specialization compare="is">Weapons</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Block (Cloak)</name>
						<type>Mental</type>
						<levels>1</levels>
						<base_points>5</base_points>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Block (Shield)</name>
						<type>Mental</type>
						<levels>1</levels>
						<base_points>5</base_points>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Parry (@Melee weapon skill@)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Attack</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>25</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>DFA49</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>DFA49</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hard to Kill</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hard to Subdue</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Penetrating Voice</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rallying Cry</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>DFA28</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Recovery</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sacrificial Block</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA28</reference>
						<categories>
							<category>Advantage</category>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Sacrificial Parry</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA29</reference>
						<categories>
							<category>Advantage</category>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shield Mastery</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>DFA29</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full body</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Shield-Wall Training</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA29</reference>
						<categories>
							<category>Advantage</category>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear (@Item@)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Striking ST</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute limitation="striking only">st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Trademark Move</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<notes>+1 to @One turn of detailed combat actions@</notes>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Bond (@Specific Weapon@)</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA54</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Master (@Specialty@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>One weapon</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Two weapons</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small class</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium class</name>
							<cost type="points">35</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large class</name>
							<cost type="points">40</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<reference>DFA54</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Master (All weapons)</name>
						<type>Mental</type>
						<base_points>45</base_points>
						<reference>DFA54</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantages</name>
				<advantage_container version="2" open="no">
					<name>-15 points from here or the other group</name>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA57</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA60</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honesty</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA62</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nation</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Coreligionists</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Good Entities</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>DFA66</reference>
						</modifier>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>-20 points from</name>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA57</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA57</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Outlaw's)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Soldier's)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Chivalry)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>Slay @Monster@</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Eye</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>DFA63</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1">
							<name>Nation</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Coreligionists</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Good Entities</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>DFA66</reference>
						</modifier>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never refuse a challenge to combat)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wounded</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristics</name>
				<advantage version="2">
					<name>Decreased Basic Speed</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-5</points_per_level>
					<reference>DFA11</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">-0.25</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Knight</name>
			<skill_container version="2" open="no">
				<name>One Of the Following Melee Packages</name>
				<notes>Should be 24 Points</notes>
				<skill_container version="2" open="no">
					<name>Choose only one</name>
					<skill version="2">
						<name>Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>24</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>24</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Flail</name>
						<difficulty>DX/H</difficulty>
						<points>24</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Polearm</name>
						<difficulty>DX/A</difficulty>
						<points>24</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>24</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>24</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Sword</name>
						<difficulty>DX/A</difficulty>
						<points>24</points>
						<reference>DFA82</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose Two</name>
					<skill version="2">
						<name>Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Flail</name>
						<difficulty>DX/H</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Polearm</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Sword</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA82</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose Three</name>
					<skill version="2">
						<name>Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Flail</name>
						<difficulty>DX/H</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Polearm</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Sword</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA82</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Ranged Skill</name>
				<skill version="2">
					<name>Bow</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Crossbow</name>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sling</name>
					<difficulty>DX/H</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Axe/Mace</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Spear</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear Thrower</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Harpoon</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Shield Option</name>
				<notes>Take Shield, or invest points in a two-handed weapon or ranged weapon</notes>
				<skill version="2">
					<name>Shield</name>
					<specialization>Shield</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA88</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Mandatory Skills</name>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Weapons</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Knife</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA81</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>@any@</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Leadership</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA80</reference>
					<categories>
						<category>Military</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Strategy</name>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>DFA90</reference>
					<categories>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intelligence Analysis</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tactics</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tactics</name>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>DFA91</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Unarmed Striking Skill</name>
				<skill version="2">
					<name>Boxing</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Boxing</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">1</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
					<weapon_bonus>
						<name compare="is">Boxing</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>2</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Armory Specialty</name>
				<skill version="2">
					<name>Armory</name>
					<specialization>Body Armor</specialization>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>DFA73</reference>
					<categories>
						<category>Military</category>
						<category>Repair/Maintainance</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<specialization>Body Armor</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Armory</name>
					<specialization>Melee Weapons</specialization>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>DFA73</reference>
					<categories>
						<category>Military</category>
						<category>Repair/Maintainance</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<specialization>Melee Weapons</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Grappling Skill</name>
				<skill version="2">
					<name>Sumo Wrestling</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA92</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Wrestling</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose Five</name>
				<skill version="2">
					<name>Carousing</name>
					<difficulty>HT/E</difficulty>
					<points>1</points>
					<reference>DFA73</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>@another@</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Forced Entry</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Gambling</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Statistics</specialization>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Heraldry</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>1</points>
					<reference>DFA79</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Observation</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA84</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shadowing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Riding</name>
					<specialization>Horse</specialization>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA87</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Animal Handling</name>
						<specialization>Horse</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA87</reference>
					<categories>
						<category>Business</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Scrounging</name>
					<difficulty>Per/E</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Streetwise</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
