<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="i3oun8vh:-wm6xzzwbf5fb" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Basic Undead Meta-Trait</name>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Suffocates in air</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Absorption</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 25 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 50 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 100 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 200 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 300 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Metabolic Hazards</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unaging</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Age Control</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<reference>B95</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependency (Mana)</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Rarity: Rare</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Occasional</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Common</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1">
					<name>Rarity: Very Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Illegal</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1">
					<name>Frequency: Constantly</name>
					<cost type="multiplier">5</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per minute without it</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Hourly</name>
					<cost type="multiplier">4</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Daily</name>
					<cost type="multiplier">3</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per hour after missing a daily dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Weekly</name>
					<cost type="multiplier">2</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Monthly</name>
					<cost type="multiplier">1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per day after missing a monthly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Seasonally</name>
					<cost type="multiplier">0.33333</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Yearly</name>
					<cost type="multiplier">0.1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Aging</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B130</reference>
					<notes>Age 2 years for each HP lost due to this dependency</notes>
				</modifier>
				<reference>B130</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Undead)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>B155</reference>
				<notes>-4 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
</template>
