<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="iliv7p3p:1xzp6kgnu18q2" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Deception Element</name>
			<advantage_container version="2" open="yes">
				<name>Deception (Doubled)</name>
				<advantage version="2">
					<name>Morph</name>
					<type>Physical, Exotic</type>
					<base_points>100</base_points>
					<modifier version="1" enabled="no">
						<name>Cannot Memorize Forms</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flawed</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. Flawed is mutually incompatible with Cosmetic.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Needs Sample</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. You must touch the target.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Needs Sample</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. You must obtain a drop of blood, hair sample, etc. from the target.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Needs Sample</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>H18</reference>
						<notes>Only for Morph. You must eat the entire target.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Projected Form</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>H19</reference>
						<notes> Only for Alternate Form.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Skinbound</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>H19</reference>
						<notes>Only for Alternate Form.</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmetic</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B83</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Deception</name>
				<advantage version="2">
					<name>Illusion</name>
					<type>Physical</type>
					<base_points>25</base_points>
					<modifier version="1">
						<name>Extended</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P95</reference>
						<notes>Smell/Taste, Touch</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Independence</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Initiative</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Mental</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Stigmata</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Auditory Only</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Static</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visual Only</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1">
						<name>Ranged</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Range 1/10</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>P94</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Deception (Doubled)</name>
			<skill_container version="2" open="yes">
				<name>Deception</name>
				<skill version="2">
					<name>Artist</name>
					<specialization>Illusion</specialization>
					<difficulty>IQ/H</difficulty>
					<points>12</points>
					<reference>B179</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Artist</name>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Deception (Doubled)</name>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
