<?xml version="1.0" encoding="US-ASCII" ?>
<template id="7606009d-4f32-43b0-b01d-49539fa0af90" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Doctor</name>
			<reference>Space229</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>High Manual Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B59</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Status</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B28</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Healer)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Patients</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to HT rolls for a specific patient and condition if treated full time.</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">1</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B90,PU3:11</reference>
						<notes>Modern</notes>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Diagnosis</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Esoteric Medicine</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">First Aid</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Pharmacy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physician</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physiology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Psychology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Electronics Operation</name>
							<specialization compare="is">Medical</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Expert Skill</name>
							<specialization compare="is">Epidemiology</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Talent (Healer)</name>
								<notes compare="does not contain">Modern</notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Unfazeable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Familiar Horrors</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>H20</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Versatile</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B96</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-35 points chosen from</name>
					<advantage version="2">
						<name>Code of Honor (Hippocratic Oath)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charitable</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Paralysis</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (@Duty@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honesty</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pacifism: Cannot Kill</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Species-Specific</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>UT32</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pacifism: Self-Defense Only</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Species-Specific</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>UT32</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Workaholic</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Doctor</name>
			<reference>Space229</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Diagnosis</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>8</points>
					<reference>B187</reference>
					<categories>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>First Aid</name>
						<modifier>-8</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physician</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>8</points>
					<reference>B213</reference>
					<categories>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-7</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>First Aid</name>
						<modifier>-11</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Bioengineering</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B180</reference>
						<categories>
							<category>Design/Invention</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bioengineering</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Surgery</name>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>8</points>
						<reference>B223</reference>
						<categories>
							<category>Medical</category>
						</categories>
						<prereq_list all="no">
							<skill_prereq has="yes">
								<name compare="is">first aid</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">physician</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>Skill</type>
							<name>First Aid</name>
							<modifier>-12</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physiology</name>
							<modifier>-8</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Electronics Operation</name>
					<specialization>Medical</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B189</reference>
					<categories>
						<category>Medical</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Repair</name>
						<specialization>Medical</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<specialization>Electronics</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Operation</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<specialization>@Any@</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Law</name>
					<specialization>Medical</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B204</reference>
					<categories>
						<category>Business</category>
						<category>Police</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Pharmacy</name>
					<specialization>Synthetic</specialization>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B213</reference>
					<categories>
						<category>Design/Invention</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Chemistry</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>@Specialty@</specialization>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B213</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Psychology</name>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B216</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sociology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill version="2">
					<name>Biology</name>
					<specialization>@Specialty@</specialization>
					<tech_level/>
					<difficulty>IQ/VH</difficulty>
					<points>1</points>
					<reference>B180</reference>
					<categories>
						<category>Natural Science</category>
						<category>Plant</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Chemistry</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B183</reference>
					<categories>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Alchemy</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Computer Operation</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B184</reference>
					<categories>
						<category>Everyman</category>
						<category>Scholarly</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Research</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B217</reference>
					<categories>
						<category>Scholarly</category>
						<category>Spy</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="yes">
							<when_tl compare="at least">8</when_tl>
							<skill_prereq has="yes">
								<name compare="is">Computer Operation</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Native</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Broken)</notes>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Writing</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>High Society</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Business</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<specialization>Servant</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Doctor Lenses</name>
			<skill_container version="2" open="no">
				<name>Field Medic</name>
				<reference>Space229</reference>
				<notes>Choose any other templaet and add the following skills</notes>
				<skill version="2">
					<name>Diagnosis</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B187</reference>
					<categories>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>First Aid</name>
						<modifier>-8</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Electronics Operation</name>
					<specialization>Medical</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B189</reference>
					<categories>
						<category>Medical</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Repair</name>
						<specialization>Medical</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<specialization>Electronics</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Operation</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>4</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<specialization>@Any@</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Surgery</name>
					<tech_level/>
					<difficulty>IQ/VH</difficulty>
					<points>2</points>
					<reference>B223</reference>
					<categories>
						<category>Medical</category>
					</categories>
					<prereq_list all="no">
						<skill_prereq has="yes">
							<name compare="is">first aid</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">physician</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>Skill</type>
						<name>First Aid</name>
						<modifier>-12</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physiology</name>
						<modifier>-8</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Xenomedical Specialist</name>
				<reference>Space230</reference>
				<skill version="2">
					<name>Biology</name>
					<specialization>@Alien World Specialization@</specialization>
					<tech_level/>
					<difficulty>IQ/VH</difficulty>
					<points>2</points>
					<reference>B180</reference>
					<categories>
						<category>Natural Science</category>
						<category>Plant</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Expert Skill</name>
					<specialization>Xenology</specialization>
					<difficulty>IQ/H</difficulty>
					<points>8</points>
					<reference>B193</reference>
					<categories>
						<category>Knowledge</category>
						<category>Scholarly</category>
						<category>Social Sciences/Humanities</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>@Alien species@</specialization>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B213</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Vacc Suit</name>
					<tech_level/>
					<difficulty>DX/A</difficulty>
					<points>8</points>
					<reference>B192</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diving Suit</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>NBC Suit</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Battlesuit</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Veterinary</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>8</points>
					<reference>B228</reference>
					<categories>
						<category>Animal</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Animal Handling</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
