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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Wizard</name>
			<reference>DFA40</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristics</name>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>3</levels>
					<points_per_level>-5</points_per_level>
					<reference>DFA10</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA11</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Advantages</name>
				<advantage version="2">
					<name>Magery</name>
					<type>Mental, Supernatural</type>
					<levels>3</levels>
					<base_points>5</base_points>
					<points_per_level>10</points_per_level>
					<reference>DFA41</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<spell_bonus all_colleges="yes">
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<skill_bonus>
						<name compare="is">thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Energy Reserve (Magical)</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>3</points_per_level>
					<reference>DFA48</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="yes">
					<name>30 points from</name>
					<modifier version="1" enabled="no">
						<name>Modifier</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA10</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Fatigue Points</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA10</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>fp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Photographic Memory</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Energy Reserve (Magical)</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gizmo</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Improved Magic Resistance</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language Talent</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language: @Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language: @Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>DFA51</reference>
						<notes>With Language Talent</notes>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Language Talent</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Magery</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<base_points>5</base_points>
						<points_per_level>10</points_per_level>
						<reference>DFA41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<spell_bonus all_colleges="yes">
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<skill_bonus>
							<name compare="is">thaumatology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Mind Shield</name>
						<type>Mental, Exotic</type>
						<levels>1</levels>
						<points_per_level>4</points_per_level>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear (@Item@)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Spirit Empathy</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wild Magic</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<points_per_level>21</points_per_level>
						<reference>DFA41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage_container version="2" open="no">
					<name>-15 Points Chosen From</name>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Frightens Animals</name>
						<type>Mental, Supernatural</type>
						<base_points>-10</base_points>
						<reference>DFA60</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>Become the world's most powerful wizard</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>Become a lich</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pyromania</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Skinny</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>DFA66</reference>
						<notes>-2 ST vs. knockback</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at most">14</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Excommunicated)</name>
						<type>Social</type>
						<base_points>-10</base_points>
						<reference>DFA66</reference>
						<notes>-3 Reaction; Bad aura</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfit</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfit (Very)</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="contains">resistant</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Unnatural Features (@Description@)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-1</points_per_level>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Weirdness Magnet</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Another -20 Points Chosen From</name>
					<notes>or from the other bucket</notes>
					<advantage version="2">
						<name>Absent-Mindedness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<reference>DFA56</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA57</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Clueless</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-4</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Combat Paralysis</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright check penalty">12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hard of Hearing</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount>-4</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Klutz</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>DFA62</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Total Klutz</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>DFA62</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>DFA63</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low Pain Threshold</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>DFA63</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">high pain threshold</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Nervous Stomach</name>
						<type>Physical</type>
						<base_points>-1</base_points>
						<reference>DFA63</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Oblivious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA63</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nation</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Coreligionists</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Good Entities</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>DFA66</reference>
						</modifier>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA66</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Wizard</name>
			<skill_container version="2" open="no">
				<name>One Melee Package</name>
				<notes>8 Points</notes>
				<skill_container version="2" open="no">
					<name>Staff</name>
					<skill version="2">
						<name>Staff</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Wand and Buckler</name>
					<skill version="2">
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>DFA88</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smallsword</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Ranged Skill</name>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Beam</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Breath</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Gaze</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Projectile</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sling</name>
					<difficulty>DX/H</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Dart</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Mandatory</name>
				<skill version="2">
					<name>Alchemy</name>
					<difficulty>IQ/VH</difficulty>
					<points>8</points>
					<reference>DFA72</reference>
					<categories>
						<category>Natural Science</category>
						<category>Occult/Magical</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Meditation</name>
					<difficulty>Will/H</difficulty>
					<points>2</points>
					<reference>DFA80</reference>
					<categories>
						<category>Esoteric</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Autohypnosis</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Occultism</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA84</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Research</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA86</reference>
					<categories>
						<category>Scholarly</category>
						<category>Spy</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="yes">
							<when_tl compare="at least">8</when_tl>
							<skill_prereq has="yes">
								<name compare="is">Computer Operation</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Native</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Broken)</notes>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Writing</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Speed-Reading</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Scholarly</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Teaching</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thaumatology</name>
					<difficulty>IQ/VH</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-7</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Writing</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA94</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Scholarly</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose 1</name>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Demons</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Magic Items</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Magical Writings</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Spirits</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose 9</name>
				<skill version="2">
					<name>Body Sense</name>
					<difficulty>DX/H</difficulty>
					<points>1</points>
					<reference>DFA73</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acrobatics</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Cartography</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Outdoor/Exploration</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Geography</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Surveying</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Navigation</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Diplomacy</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Business</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Potion</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Scroll</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
					</categories>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>@Subject@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Demons</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Divine Servitors</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Elder Things</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Elementals</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Faeries</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Lost Civilizations</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Magic Items</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Magical Writings</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Nature Spirits</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Spirits</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Undead</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Animals</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Constructs</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Demons</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Elementals</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Faeries</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Hybrids</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Plants</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physiology</name>
					<specialization>Undead</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Medical</category>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diagnosis</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA87</reference>
					<categories>
						<category>Business</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Scrounging</name>
					<difficulty>Per/E</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Strategy</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intelligence Analysis</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tactics</name>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
	<spell_list>
		<spell_container version="2" open="yes">
			<name>Buy 30 Wizardly Spells</name>
		</spell_container>
	</spell_list>
</template>
