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			<name>Timelost Scientist</name>
			<reference>LooT18</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
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			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Talent (Artificer)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Any employer</notes>
						</modifier>
						<reference>B90</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Armoury</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Carpentry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
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						<skill_bonus>
							<name compare="is">Electrician</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Electronics Repair</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Engineer</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Masonry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Smith</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Common Sense</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Concious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P45</reference>
						</modifier>
						<reference>B43</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Photographic</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Photographic</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gizmo</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B57</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language Talent</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<reference>B65</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lightning Calculator</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1" enabled="no">
							<name>Intuitive Mathematician</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lightning Calculator</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1">
							<name>Intuitive Mathematician</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Mathematical Ability)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Engineers and scientists</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to resist deception involving numbers</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">-2</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B90,PU3:12</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Accounting</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Astronomy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Cryptography</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
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						<skill_bonus>
							<name compare="is">Engineer</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Finance</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Market Analysis</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
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						<skill_bonus>
							<name compare="is">Mathematics</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physics</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfazeable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Familiar Horrors</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>H20</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Versatile</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B96</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
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			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-35 points chosen from</name>
					<advantage version="2">
						<name>Absent-Mindedness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Sight (Farsighted)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<modifier version="1">
							<name>Mitigator</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<notes>Glasses</notes>
						</modifier>
						<reference>B123</reference>
						<notes>-6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Sight (Nearsighted)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<modifier version="1">
							<name>Mitigator</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<notes>Glasses</notes>
						</modifier>
						<reference>B123</reference>
						<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Clueless</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B126</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-4</amount>
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					</advantage>
					<advantage version="2">
						<name>Code of Honor (Professional)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Delusion (@Belief@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Easy to Read</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B134</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearfulness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>-2</points_per_level>
						<reference>B136</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">fearlessness</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Indecisive</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Klutz</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<modifier version="1" enabled="no">
							<name>Total</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B141</reference>
						</modifier>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Klutz</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<modifier version="1">
							<name>Total</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B141</reference>
						</modifier>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Oblivious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfit</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B160</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfit (Very)</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B160</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="contains">resistant</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Timelost Scientist</name>
			<reference>LooT18</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Biology</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>8</points>
						<reference>B180</reference>
						<categories>
							<category>Natural Science</category>
							<category>Plant</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Physics</name>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>8</points>
						<reference>B213</reference>
						<categories>
							<category>Natural Science</category>
						</categories>
						<prereq_list all="yes">
							<when_tl compare="at least">5</when_tl>
							<skill_prereq has="yes">
								<name compare="is">mathematics</name>
								<specialization compare="is">applied</specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Anthropology</name>
						<specialization>@Species@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B175</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Paleontology</name>
							<specialization>Paleoanthropology</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Astronomy</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B179</reference>
						<categories>
							<category>Natural Science</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">mathematics</name>
								<specialization compare="is">applied</specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Chemistry</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B183</reference>
						<categories>
							<category>Natural Science</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Alchemy</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diagnosis</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B187</reference>
						<categories>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>First Aid</name>
							<modifier>-8</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Engineer</name>
						<specialization>@Field of expertise@</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B190</reference>
						<categories>
							<category>Design/Invention</category>
							<category>Engineer</category>
						</categories>
						<prereq_list all="yes">
							<when_tl compare="at least">5</when_tl>
							<skill_prereq has="yes">
								<name compare="is">mathematics</name>
								<specialization compare="is">applied</specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>Skill</type>
							<name>Armoury</name>
							<specialization>Heavy Weapons</specialization>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Geology</name>
						<specialization>@Planet class@</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B198</reference>
						<categories>
							<category>Natural Science</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Geography</name>
							<specialization>Physical, Earthlike</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Prospecting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Linguistics</name>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B205</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Naturalist</name>
						<specialization>@Planet type@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B211</reference>
						<categories>
							<category>Animal</category>
							<category>Natural Science</category>
							<category>Outdoor/Exploration</category>
							<category>Plant</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Paleontology</name>
						<specialization>Micropaleontology</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B212</reference>
						<categories>
							<category>Natural Science</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Paleontology</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Paleontology</name>
						<specialization>Paleoanthropology</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B212</reference>
						<categories>
							<category>Natural Science</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Paleontology</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Anthropology</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Paleontology</name>
						<specialization>Paleobotany</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B212</reference>
						<categories>
							<category>Natural Science</category>
							<category>Plant</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Paleontology</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Paleontology</name>
						<specialization>Paleozoology</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B212</reference>
						<categories>
							<category>Natural Science</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Paleontology</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Pharmacy</name>
						<specialization>Herbal</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B213</reference>
						<categories>
							<category>Design/Invention</category>
							<category>Medical</category>
							<category>Plant</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">naturalist</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Herb Lore</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Pharmacy</name>
						<specialization>Synthetic</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B213</reference>
						<categories>
							<category>Design/Invention</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Chemistry</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sociology</name>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B221</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Anthropology</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Veterinary</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B228</reference>
						<categories>
							<category>Animal</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Surgery</name>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Herb Lore</name>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>2</points>
						<reference>B199</reference>
						<categories>
							<category>Plant</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="contains">naturalist</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</skill>
					<skill version="2">
						<name>Observation</name>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B211</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shadowing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Search</name>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B219</reference>
						<categories>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Criminology</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hiking</name>
						<difficulty>HT/A</difficulty>
						<points>2</points>
						<reference>B200</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Swimming</name>
						<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
						<difficulty>HT/E</difficulty>
						<points>2</points>
						<reference>B224</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Bicycling</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B180</reference>
						<categories>
							<category>Athletic</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Motorcycle</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>@Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Jumping</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B203</reference>
						<categories>
							<category>Athletic</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Knot-Tying</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B203</reference>
						<categories>
							<category>Everyman</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Climbing</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Seamanship</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Climbing</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Athletic</category>
							<category>Criminal/Street</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>@Specialty@</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>@Specialty@</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Cooking</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Everyman</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Housekeeping</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Packing</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B212</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>Equines</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fishing</name>
						<difficulty>Per/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
