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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Retired Soldier</name>
			<reference>H42</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Basic Move</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 4</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 4</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>@Type@ Rank</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Replaces Status</name>
							<cost type="points">5</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<modifier version="1">
							<name>Courtesy</name>
							<cost type="points">-4</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<reference>B29</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B55</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hard to Kill</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B58</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Independent Income (Military Pension)</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B26</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Reputation (Decorated)</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">1</cost>
							<reference>B27</reference>
							<notes>Almost everyone</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.67</cost>
							<reference>B27</reference>
							<notes>Almost everyone except @large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.5</cost>
							<reference>B27</reference>
							<notes>@Large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.33</cost>
							<reference>B27</reference>
							<notes>@Small class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized all the time</name>
							<cost type="multiplier">1</cost>
							<reference>B28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized sometimes</name>
							<cost type="multiplier">0.5</cost>
							<reference>B28</reference>
							<notes>10-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized occasionally</name>
							<cost type="multiplier">0.33</cost>
							<reference>B28</reference>
							<notes>7-</notes>
						</modifier>
						<reference>B26</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-30 points chosen from</name>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Careful</name>
						<type>Mental</type>
						<base_points>-1</base_points>
						<reference>B163</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chummy</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B126</reference>
						<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (Reactivation)</name>
						<type>Social</type>
						<modifier version="1">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (Reactivation)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fanaticism (Patriotism)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B136</reference>
						</modifier>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Crippling, 3D minutes)</name>
						<type>Physical</type>
						<base_points>-20</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Mild, -2, 2D seconds)</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Severe, -5, 1D minutes)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intolerance (@Enemy race or culture@)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occasional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lame (Crippled Legs)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lame (Legless)</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lame (Missing Legs)</name>
						<type>Physical</type>
						<base_points>-20</base_points>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lame (Paraplegic)</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Nightmares</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Eye</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B147</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Hand</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B147</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Comrades in arms</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Command</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Workaholic</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Retired Soldier Lens</name>
			<advantage_container version="2" open="no">
				<name>NCO or Officer</name>
				<reference>H43</reference>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>@Type@ Rank</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Replaces Status</name>
						<cost type="points">5</cost>
						<affects>levels only</affects>
						<reference>B29</reference>
					</modifier>
					<modifier version="1">
						<name>Courtesy</name>
						<cost type="points">-4</cost>
						<affects>levels only</affects>
						<reference>B29</reference>
					</modifier>
					<reference>B29</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Add to possible advantages</name>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Penetrating Voice</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Voice</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B97</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Add to possible disadvantages</name>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-3 Reaction</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<reference>B22</reference>
						<notes>By the book</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Retired Soldier</name>
			<reference>H42</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Beam Weapons</name>
						<specialization>Rifle</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>Military</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Knowledge</category>
						<category>Military</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Soldier</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>8</points>
					<reference>B221</reference>
					<categories>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B182</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Driving</name>
					<specialization>@Vehicle class@</specialization>
					<tech_level/>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B188</reference>
					<categories>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Driving</name>
						<specialization>Heavy Wheeled</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Driving</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Scrounging</name>
					<difficulty>Per/E</difficulty>
					<points>2</points>
					<reference>B218</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Spear</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B208</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B226</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Total of 5 points in</name>
					<skill version="2">
						<name>Camouflage</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Military</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Communications</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Communications</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Explosives</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B194</reference>
						<categories>
							<category>Military</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Combat</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Mining</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<specialization>Underwater Demolition</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Forward Observer</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B196</reference>
						<categories>
							<category>Military</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artillery</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gunner</name>
						<specialization>@Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>@Any Other Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hiking</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Navigation</name>
						<specialization>Land</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cartography</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Surveying</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Air</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Sea</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Observation</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shadowing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Retired Soldier Lens</name>
			<skill_container version="2" open="no">
				<name>NCO or Retired Officer</name>
				<reference>H43</reference>
				<skill_container version="2" open="no">
					<name>Total of 4 points in</name>
					<skill version="2">
						<name>Leadership</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B204</reference>
						<categories>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Savoir-Faire</name>
						<specialization>Military</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Knowledge</category>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Tactics</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Strategy</name>
							<modifier>-6</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
