<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g2gmtmpp:11xpfirww9a9u" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Scout</name>
			<reference>DF1:10</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Advantages</name>
				<advantage_container version="2" open="no" type="race">
					<name>20 Points Chosen From:</name>
					<advantage version="2">
						<name>Absolute Direction</name>
						<type>Mental/Physical</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Requires signal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B34</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>3D Spatial Sense</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B34</reference>
							<skill_bonus>
								<name compare="starts with">piloting</name>
								<specialization compare="is anything"></specialization>
								<amount>1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">aerobatics</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">free fall</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">hyperspace</specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
								<amount>2</amount>
							</skill_bonus>
						</modifier>
						<reference>B34</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">body sense</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">air</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">land</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">sea</specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>vision</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B55</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Move</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<notes>maximum +3</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<notes>maximum +2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>maximum +4</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<notes>maximum +2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B71</reference>
						<notes>maximum +9</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Peripheral Vision</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Easy to Hit</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B75</reference>
							<notes>Others can target your eyes at only -6 to hit</notes>
						</modifier>
						<reference>B74</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Signature Gear</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B85</reference>
						<notes>Gear is worth (starting wealth)/10 per level</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Outdoorsman)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B91</reference>
						<notes>level 3 or 4</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">camouflage</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">fishing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">navigation</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">survival</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">tracking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Weapon Bond</name>
						<type>Mental</type>
						<base_points>1</base_points>
						<reference>HT250,MA52</reference>
						<notes>You own a Weapon that is uniquely suited to you.</notes>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Master (Bow)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>One weapon</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Two weapons</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small class</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium class</name>
							<cost type="points">35</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large class</name>
							<cost type="points">40</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<reference>B99</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Heroic Archer</name>
					<type>Physical</type>
					<base_points>20</base_points>
					<reference>DF1:14</reference>
					<notes>Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk</notes>
					<categories>
						<category>Advantage</category>
						<category>Cinematic</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Talent (Outdoorsman)</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">camouflage</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">fishing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">mimicry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">naturalist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">navigation</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">survival</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">tracking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Disadvantages</name>
				<advantage_container version="2" open="no" type="race">
					<name>-15 Points chosen from:</name>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honesty</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no" type="race">
					<name>-35 Points Chosen From:</name>
					<advantage version="2">
						<name>Code of Honor (Pirate's)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Soldier's)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Demophobia (Crowds)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B149</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="yes" type="race">
						<name>from the previous list or:</name>
					</advantage_container>
					<advantage version="2">
						<name>Intolerance (Urbaniets)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occasional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Sense of Humor</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B146</reference>
						<notes>-2 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-3 Reaction</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<reference>B22</reference>
						<notes>Unwashed bushwhacker</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Paranoia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Disowned, Non-heir)</name>
						<type>Social</type>
						<base_points>-5</base_points>
						<reference>B155</reference>
						<notes>-1 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never sleep indoors)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Own no more than what can be carried)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristics</name>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Scout</name>
			<skill_container version="2" open="no">
				<name>Primary Skills</name>
				<skill version="2">
					<name>Bow</name>
					<difficulty>DX/A</difficulty>
					<points>16</points>
					<reference>B182</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Camouflage</name>
					<difficulty>IQ/E</difficulty>
					<points>2</points>
					<reference>B183</reference>
					<categories>
						<category>Military</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Arrow</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B194</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Observation</name>
					<difficulty>Per/A</difficulty>
					<points>2</points>
					<reference>B211</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shadowing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tracking</name>
					<difficulty>Per/A</difficulty>
					<points>2</points>
					<reference>B226</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="yes">
					<name>Choose One Melee Package</name>
					<skill_container version="2" open="yes">
						<name>Melee 1</name>
						<skill_container version="2" open="no">
							<name>Choose weapon</name>
							<skill version="2">
								<name>Broadsword</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Shortsword</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B209</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Jitte/Sai</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Knife</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Tonfa</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Spear</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Polearm</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Staff</name>
									<modifier>-2</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
					<skill version="2">
						<name>Shield</name>
						<specialization>Shield</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B220</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill_container version="2" open="yes">
						<name>Melee 2</name>
						<skill_container version="2" open="no">
							<name>One of</name>
							<skill version="2">
								<name>Broadsword</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Shortsword</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B209</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Jitte/Sai</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Knife</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Tonfa</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Spear</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Polearm</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Staff</name>
									<modifier>-2</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Staff</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Polearm</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Spear</name>
									<modifier>-2</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skills</name>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B183</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Cartography</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B183</reference>
					<categories>
						<category>Outdoor/Exploration</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Geography</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Surveying</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Navigation</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>2</points>
					<reference>B198</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>2</points>
					<reference>B200</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Mimicry</name>
					<specialization>Bird Calls</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B210</reference>
					<categories>
						<category>Animal</category>
						<category>Arts/Entertainment</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mimicry</name>
						<specialization>Animal Sounds</specialization>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>One of</name>
					<skill version="2">
						<name>Navigation</name>
						<specialization>Land</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cartography</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Surveying</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Air</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Sea</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Navigation</name>
						<specialization>Sea</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Astronomy</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Seamanship</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Air</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Land</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
				<skill version="2">
					<name>Shadowing</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B219</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Observation</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Stealth</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B222</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>@Environment@</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>B223</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Bank</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Deep Ocean Vent</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Fresh-Water Lake</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Open Ocean</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Reef</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Traps</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B226</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Lockpicking</name>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skills</name>
				<skill_container version="2" open="no">
					<name>8 points in improving primary or secondary skills, or:</name>
					<skill version="2">
						<name>Armoury</name>
						<specialization>Missile Weapons</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Military</category>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Missile Weapons</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Boating</name>
						<specialization>Unpowered</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B180</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Large Powerboat</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Motorboat</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boating</name>
							<specialization>Sailboat</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Brawling</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Brawling</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Fast-Draw</name>
						<specialization>@Speciality@</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B194</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Garrote</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Jumping</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B203</reference>
						<categories>
							<category>Athletic</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Knot-Tying</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B203</reference>
						<categories>
							<category>Everyman</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Climbing</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Seamanship</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Prospecting</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B216</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Geology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>Equine</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>Equine</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Seamanship</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Throwing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Athletic</category>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Weather Sense</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B209</reference>
						<categories>
							<category>Everyman</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Wrestling</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B228</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Bounty Hunter</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:24</reference>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<value>80</value>
				<weight>3 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Broadsword</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>500</value>
				<weight>3 lb</weight>
				<reference>LT55</reference>
				<melee_weapon>
					<damage>sw+1 cut</damage>
					<strength>10</strength>
					<usage>Swing</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+1 cr</damage>
					<strength>10</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Clothing, Ordinary, Freeman (Status 0)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight>2 lb</weight>
				<reference>LT98</reference>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Leather Leggings</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>4 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Leather Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight>2 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment_container version="3" open="yes">
				<description>Hip Quiver, Large</description>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight>2 lb</weight>
				<reference>DF1:24</reference>
				<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at most">5 lb</contained_weight_prereq>
				</prereq_list>
				<equipment version="3">
					<quantity>25</quantity>
					<description>Arrow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.1 lb</weight>
					<reference>B276</reference>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>25</quantity>
					<description>Arrow, Bodkin</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.1 lb</weight>
					<reference>B277</reference>
					<notes>Changes damage to piercing with armor divisor of (2).</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Leather Armor</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight>10 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Longbow</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>200</value>
				<weight>3 lb</weight>
				<reference>LT72</reference>
				<ranged_weapon>
					<damage>thr+2 imp</damage>
					<strength>11&#8224;</strength>
					<usage>Shoot</usage>
					<accuracy>3</accuracy>
					<range>x15/x20</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-8</bulk>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Bow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Pot-Helm</description>
				<tech_level>3</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight>5 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Small Shield</description>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight>8 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>0</strength>
					<usage>Shield Bash</usage>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Ranger</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:24</reference>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Clothing, Ordinary, Freeman (Status 0)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>120</value>
				<weight>2 lb</weight>
				<reference>LT98</reference>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Cloak, @Environment@ Camouflage</description>
				<tech_level>1</tech_level>
				<value>50</value>
				<weight>5 lb</weight>
				<reference>B287,DF13:25</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<notes>+1 to Stealth vs Vision in specified environment</notes>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment_container version="3" open="yes">
				<description>Hip Quiver</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>15</value>
				<weight>1 lb</weight>
				<reference>B289</reference>
				<notes>Holds 20 arrows or bolts</notes>
				<categories>
					<category>Weapon and Combat Accessories</category>
				</categories>
				<equipment version="3">
					<quantity>20</quantity>
					<description>Arrow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.1 lb</weight>
					<reference>B276</reference>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Leather Jacket</description>
				<tech_level>1</tech_level>
				<value>50</value>
				<weight>4 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Longbow</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>200</value>
				<weight>3 lb</weight>
				<reference>LT72</reference>
				<ranged_weapon>
					<damage>thr+2 imp</damage>
					<strength>11&#8224;</strength>
					<usage>Shoot</usage>
					<accuracy>3</accuracy>
					<range>x15/x20</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-8</bulk>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Bow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Shortsword</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight>2 lb</weight>
				<reference>LT61</reference>
				<melee_weapon>
					<damage>sw cut</damage>
					<strength>8</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+1 imp</damage>
					<strength>8</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Small Shield</description>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight>8 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>0</strength>
					<usage>Shield Bash</usage>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Sharpshooter</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:24</reference>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<value>80</value>
				<weight>3 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Clothing, Ordinary, Freeman (Status 0)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>120</value>
				<weight>2 lb</weight>
				<reference>LT98</reference>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Composite Crossbow</description>
				<tech_level>3</tech_level>
				<legality_class>4</legality_class>
				<value>950</value>
				<weight>7 lb</weight>
				<reference>LT72</reference>
				<ranged_weapon>
					<damage>thr+5 imp</damage>
					<strength>8&#8224;</strength>
					<usage>Fire Bolt</usage>
					<accuracy>4</accuracy>
					<range>x25/x30</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(4)</shots>
					<bulk>-6</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Crossbow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Leather Leggings</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>4 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Leather Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight>2 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment_container version="3" open="yes">
				<description>Hip Quiver, Large</description>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight>2 lb</weight>
				<reference>DF1:24</reference>
				<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at most">5 lb</contained_weight_prereq>
				</prereq_list>
				<equipment version="3">
					<quantity>25</quantity>
					<description>Arrow, Fine</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>6</value>
					<weight>0.1 lb</weight>
					<reference>B276</reference>
					<notes>+20% range</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>25</quantity>
					<description>Arrow, Fine Bodkin</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>6</value>
					<weight>0.1 lb</weight>
					<reference>B277</reference>
					<notes>Changes damage to piercing with armor divisor of (2); +20% range</notes>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Mail Shirt</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight>16 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Pot-Helm</description>
				<tech_level>3</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight>5 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Quarterstaff</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight>4 lb</weight>
				<reference>LT61</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Swung</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>9&#8224;</strength>
					<usage>Sword Swing</usage>
					<reach>1,2</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+1 cr</damage>
					<strength>9&#8224;</strength>
					<usage>Sword Thrust</usage>
					<reach>2</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
</template>
