<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="gnuh0san:1nn39c8y7tvgm" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Operative</name>
			<advantage_container version="2" open="yes">
				<name>Advantages</name>
				<advantage_container version="2" open="yes">
					<name>30 points chosen from</name>
					<advantage version="2">
						<name>Patron</name>
						<type>Social</type>
						<base_points>10</base_points>
						<modifier version="1">
							<name>Heavy Influence</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large Budget</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Loaded Budget</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Modest Budget</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Light Influence</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>MH1:24</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Use remaining points on template options</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Disadvantages</name>
				<advantage_container version="2" open="yes">
					<name>Add to template options</name>
					<advantage version="2">
						<name>Secret (Works for an extra-legal organization)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Serious Embarrassment</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1">
							<name>Utter Rejection</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Imprisonment</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Possible Death</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Teammates</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Organization</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<notes>You cannot have both</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Duty (@Duty@)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
						<category>Why we fight</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
