<?xml version="1.0" encoding="US-ASCII" ?>
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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Thief</name>
			<reference>DFA38</reference>
			<advantage_container version="2" open="yes">
				<name>Advantages</name>
				<advantage_container version="2" open="yes">
					<name>Choose 30 points from</name>
					<advantage version="2">
						<name>Ambidexterity</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Catfall</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>DFA39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA48</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Double-Jointed</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">climbing</name>
							<specialization compare="is anything"></specialization>
							<amount>5</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">escape</name>
							<specialization compare="is anything"></specialization>
							<amount>5</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">erotic art</name>
							<specialization compare="is anything"></specialization>
							<amount>5</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Enhanced Dodge</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Expert Backstabing</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gizmo</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Manual Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Honest Face</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA50</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Move</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA11</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA11</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA10</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Peripheral Vision</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sensitive Touch</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>DFA39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Serendipity</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear (@Item@)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Silence</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">stealth</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<reference>DFA54</reference>
						<notes>Advantage</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Master (Knives)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>One weapon</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Two weapons</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small class</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium class</name>
							<cost type="points">35</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large class</name>
							<cost type="points">40</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<reference>DFA54</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>High Manual Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA39</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="contains">artist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">jeweler</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">knot-tying</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leatherworking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">lockpicking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">pickpocket</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sewing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sleight of hand</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">surgery</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">machinist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">mechanic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Perfect Balance</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>DFA52</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">piloting</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">acrobatics</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage_container version="2" open="no">
					<name>-20 Points Chosen From:</name>
					<notes>or from previous lists</notes>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Gambling</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Lying</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Spending</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="major cost of living increase">12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">miserliness</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright check penalty">12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Laziness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>One Eye</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B147</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Skinny</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B18</reference>
						<notes>-2 ST vs. knockback</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">disguise</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">shadowing</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at most">14</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Criminal Record)</name>
						<type>Social</type>
						<base_points>-5</base_points>
						<reference>B155</reference>
						<notes>-1 Reaction, -2 for cops &amp; judges</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>A Second Chosen From:</name>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Pirate's)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>One Chosen From:</name>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Kleptomania</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Trickster</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B159</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristic</name>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>DFA11</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Speed</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>DFA11</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">-0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA10</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Thief</name>
			<skill_container version="2" open="no">
				<name>Mandatory</name>
				<skill version="2">
					<name>Acrobatics</name>
					<difficulty>DX/H</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aerobatics</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aquabatics</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Carousing</name>
					<difficulty>HT/E</difficulty>
					<points>1</points>
					<reference>DFA73</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Escape</name>
					<difficulty>DX/H</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Filch</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Pickpocket</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sleight of Hand</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Forced Entry</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Gambling</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Statistics</specialization>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Holdout</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA78</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sleight of Hand</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Lockpicking</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>DFA80</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Pickpocket</name>
					<difficulty>DX/H</difficulty>
					<points>2</points>
					<reference>DFA85</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Filch</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sleight of Hand</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Search</name>
					<difficulty>Per/A</difficulty>
					<points>2</points>
					<reference>DFA88</reference>
					<categories>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Criminology</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Shadowing</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA88</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Observation</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Stealth</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sleight of Hand</name>
					<difficulty>DX/H</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Filch</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Smuggling</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>12</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Streetwise</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA90</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Traps</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>DFA92</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Lockpicking</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Urban Survival</name>
					<difficulty>Per/A</difficulty>
					<points>2</points>
					<reference>DFA94</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Melee Package</name>
				<notes>Total 2 points</notes>
				<skill_container version="2" open="no">
					<name>Blade and Shield</name>
					<notes>One weapon and either cloak or buckler</notes>
					<skill version="2">
						<name>Cloak</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA74</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Main-Gauche</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Rapier</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Saber</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortswort</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>DFA88</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smallsword</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Single Blade</name>
					<notes>Choose 1</notes>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Main-Gauche</name>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Rapier</name>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Saber</name>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortswort</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smallsword</name>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Sword and Dagger</name>
					<notes>Choose 1 main weapon and Main-Gauche</notes>
					<skill version="2">
						<name>Main-Gauche</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Rapier</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Saber</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortswort</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smallsword</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Ranged Skill</name>
				<skill version="2">
					<name>Bow</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Crossbow</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sling</name>
					<difficulty>DX/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Knife</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose 7</name>
				<notes>Some, All, or None of these points may instead improve skills from the other categories</notes>
				<skill version="2">
					<name>Cartography</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Outdoor/Exploration</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Geography</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Surveying</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Navigation</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Art</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Luxuries</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Weapons</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Counterfeiting</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Forgery</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Disguise</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Makeup</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>@Item@</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Arrow</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Knife</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Potion</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Scroll</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Sword</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>Two-Handed Sword</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Talk</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Forgery</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Counterfeiting</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Garrote</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Knot-Tying</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA79</reference>
					<categories>
						<category>Everyman</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Climbing</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Seamanship</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Lip Reading</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA80</reference>
					<categories>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-10</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Merchant</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA82</reference>
					<categories>
						<category>Business</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Finance</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Market Analysis</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Observation</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA84</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shadowing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Panhandling</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA84</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Fast Talk</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Public Speaking</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Poisons</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Medical</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Chemistry</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Pharmacy</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Scrounging</name>
					<difficulty>Per/E</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Seamanship</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
