<?xml version="1.0" encoding="US-ASCII" ?>
<equipment_list unique_id="i1ff5223:5st8ljcjy1g1" version="1">
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (1 Cup)</description>
		<tech_level>1</tech_level>
		<value>18</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>14 cu. in. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.75 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (1 Gallon)</description>
		<tech_level>1</tech_level>
		<value>115</value>
		<weight>6.5 lb</weight>
		<reference>LT34</reference>
		<notes>0.13 cu. ft. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">28 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (1 Quart)</description>
		<tech_level>1</tech_level>
		<value>46</value>
		<weight>2.5 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">7.25 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (1/4 Cup)</description>
		<tech_level>1</tech_level>
		<value>7</value>
		<weight>0.4 lb</weight>
		<reference>LT34</reference>
		<notes>3.5 cu. in. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.43 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (2 Gallon)</description>
		<tech_level>1</tech_level>
		<value>367</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>0.27 cu. ft. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">58 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (6 Gallon)</description>
		<tech_level>1</tech_level>
		<value>761</value>
		<weight>42 lb</weight>
		<reference>LT34</reference>
		<notes>0.8 cu. ft. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">172 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (20 Gallon)</description>
		<tech_level>1</tech_level>
		<value>1700</value>
		<weight>94 lb</weight>
		<reference>LT34</reference>
		<notes>2.7 cu. ft. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">580.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (40 Gallon)</description>
		<tech_level>1</tech_level>
		<value>4050</value>
		<weight>225 lb</weight>
		<reference>LT34</reference>
		<notes>5.3 cu. ft. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (80 Gallon)</description>
		<tech_level>1</tech_level>
		<value>6417</value>
		<weight>356 lb</weight>
		<reference>LT34</reference>
		<notes>11 cu. ft. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>@Metal@ Metal Box (120 Gallon)</description>
		<tech_level>1</tech_level>
		<value>8409</value>
		<weight>467 lb</weight>
		<reference>LT34</reference>
		<notes>16 cu. ft. Use Iron or Bronze.  If Bronze then CF+3 (x4)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>@Name@ Tile Game Set Large (31+ Tiles)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>44</value>
		<weight>3 lb</weight>
		<reference>LT39</reference>
		<notes>Double-Twelve Dominos, Mah Jong and similar games</notes>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Gambling</category>
			<category>Game</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>@Name@ Tile Game Set Small (30- Tiles)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>22</value>
		<weight>1.5 lb</weight>
		<reference>LT39</reference>
		<notes>Double-Six dominos and similar games</notes>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Gambling</category>
			<category>Game</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Adze</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT28</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>0</block>
		</melee_weapon>
		<categories>
			<category>Carpentry</category>
			<category>Farming</category>
		</categories>
		<skill_bonus>
			<name compare="contains">Axe</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>B276</reference>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Astrolabe (Basic Instrutment)</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>4 lb</weight>
		<reference>LT43</reference>
		<notes>Requires fixed or removable calculation plates</notes>
		<categories>
			<category>Astronomy</category>
			<category>Cartography</category>
			<category>Engineering</category>
			<category>Instrument</category>
			<category>Military Equipment</category>
			<category>Navigation</category>
		</categories>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Astrolabe Plate (Fixed) (@Latitude@)</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>1 lb</weight>
			<reference>LT34</reference>
			<notes>Requires Astrolabe Instrument.  Once affixed may not be removed.</notes>
			<categories>
				<category>Astronomy</category>
				<category>Cartography</category>
				<category>Engineering</category>
				<category>Instrument</category>
				<category>Military Equipment</category>
				<category>Navigation</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Astrolabe Plate (Removable) (@Latitude@)</description>
			<tech_level>4</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>1 lb</weight>
			<reference>LT34</reference>
			<notes>Requires Astrolabe Instrument.  May be replaced. Only 1 may be mounted in instrument.</notes>
			<categories>
				<category>Astronomy</category>
				<category>Cartography</category>
				<category>Engineering</category>
				<category>Instrument</category>
				<category>Military Equipment</category>
				<category>Navigation</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>B271,LT65</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Backpack, Frame</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>B288</reference>
		<notes>100 lb</notes>
		<categories>
			<category>Basic</category>
			<category>Container</category>
			<category>Portage/Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Backpack, Small</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<notes>40 lb</notes>
		<categories>
			<category>Basic</category>
			<category>Container</category>
			<category>Portage/Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Balance and Weights</description>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>DF1:24</reference>
		<notes>Up to 2 lb</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Bandages</description>
		<legality_class>4</legality_class>
		<value>1.67</value>
		<weight>0.167 lb</weight>
		<reference>DF1:24</reference>
		<notes>Basic EQ for First Aid</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Baton</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="no">
		<description>Belt</description>
		<tech_level>0</tech_level>
		<value>5</value>
		<weight>0.1 lb</weight>
		<categories>
			<category>Clothing</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">12 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Bench</description>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>25 lb</weight>
		<reference>DF8:15</reference>
		<notes>Seats three.</notes>
		<categories>
			<category>Furniture</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Blackjack</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Blanket</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>4 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Basic</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Blanket, Saddle</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>2.5 lb</weight>
		<reference>B288</reference>
		<notes>+1 to HT rolls to resist FP loss</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>3</quantity>
		<description>Board Game (@Name@)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>LT39</reference>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Game</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="no">
		<description>Bolt Case</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<notes>Holds 20 bolts</notes>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.21 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Boots</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>3 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Clothing</category>
			<category>Footware</category>
			<category>Survival</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Bottle</description>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1 lb</weight>
		<reference>DF1:24</reference>
		<notes>1 qt liquid, DR 1, HP 4 (see Glass Bottle)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Bottle, Small</description>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.5 lb</weight>
		<reference>DF1:24</reference>
		<notes>1 pt liquid, DR 1, HP 2 (see Glass Bottle)</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Brass Knuckles</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Bridle</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Bridle and Bit</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is anything"></specialization>
			<amount>3</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Brigandine, Light</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>10 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Brigandine, Medium</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1800</value>
		<weight>20 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Broadsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Broadsword (Balanced)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>2500</value>
		<weight>3 lb</weight>
		<reference>LT59,LT65,B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<skill_bonus>
			<name compare="is">Broadsword</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Broadsword (Cheap and Unbalanced)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>B271,B376,LT59</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>+2 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Broadsword</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">0</level>
			<amount>-1</amount>
		</weapon_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Broadsword (Cheap)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>B271,B376,LT59</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>+2 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Broadsword (Fine and Balanced)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>4000</value>
		<weight>3 lb</weight>
		<reference>LT59,LT65,B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>-1 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Broadsword</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">0</level>
			<amount>1</amount>
		</weapon_bonus>
		<skill_bonus>
			<name compare="is">Broadsword</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Broadsword (Fine)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>3 lb</weight>
		<reference>LT59,LT65,B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>-1 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Broadsword</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">0</level>
			<amount>1</amount>
		</weapon_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Burning Glass/TL2</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>LT35</reference>
		<notes>Useable only in clear sunlight</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Burning Glass/TL3</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>LT35</reference>
		<notes>Useable only in clear sunlight</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Cabinet</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>30 lb</weight>
		<reference>DF8:20</reference>
		<notes>An upright chest with a capacity of eight cubic feet (700 lbs.) and doors opening in front. DR 1, 12 HP.</notes>
		<categories>
			<category>Container</category>
			<category>Furniture</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">700 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cabinet (Small)</description>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>15 lb</weight>
		<reference>DF8:20</reference>
		<notes>An upright chest with a capacity of eight cubic feet (400 lbs.) and doors opening in front. DR 1, 9 HP.</notes>
		<categories>
			<category>Container</category>
			<category>Furniture</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">400 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cabinet (Wardrobe)</description>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>30 lb</weight>
		<reference>DF8:20</reference>
		<notes>An upright chest with a capacity of eight cubic feet (700 lbs.) and doors opening in front. DR 1, 12 HP.</notes>
		<categories>
			<category>Container</category>
			<category>Furniture</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">700 lb</contained_weight_prereq>
		</prereq_list>
		<equipment_container version="3" open="yes">
			<description>Basic Outfit - Female</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>B266</reference>
			<categories>
				<category>Clothing</category>
			</categories>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Shirt (Long Sleeved) - Status 0</description>
				<tech_level>0</tech_level>
				<value>60</value>
				<weight>1 lb</weight>
				<reference>B266</reference>
				<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Skirt/Petticoat - Status 0</description>
				<tech_level>0</tech_level>
				<value>60</value>
				<weight>1 lb</weight>
				<reference>B266</reference>
				<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Undergarment</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight>0.25 lb</weight>
				<reference>B266</reference>
				<notes>Braies, chemises, drawers, vests and the like</notes>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Basic Outfit - Male</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>B266</reference>
			<categories>
				<category>Clothing</category>
			</categories>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Shirt (Long Sleeved) - Status 0</description>
				<tech_level>0</tech_level>
				<value>60</value>
				<weight>1 lb</weight>
				<reference>B266</reference>
				<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Trousers/Pants - Status 0</description>
				<tech_level>0</tech_level>
				<value>60</value>
				<weight>1 lb</weight>
				<reference>B266</reference>
				<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Undergarment</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight>0.25 lb</weight>
				<reference>B266</reference>
				<notes>Braies, chemises, drawers, vests and the like</notes>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Boots</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>3 lb</weight>
			<reference>B284</reference>
			<categories>
				<category>Clothing</category>
				<category>Footware</category>
				<category>Survival</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Cloth Gloves, Fitted</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>15</value>
			<weight>0.5 lb</weight>
			<reference>B284,LT98</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>Gives Bad Grip 1 (B123) and Ham-Fisted 1 (B138) with -1DX when worn. Provides +1DR bonus for cutting only.</notes>
			<categories>
				<category>Clothing</category>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Heavy Cloak - Status 0</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>90</value>
			<weight>3 lb</weight>
			<reference>LT99</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>Special</damage>
				<strength>8</strength>
				<usage>Thrown</usage>
				<accuracy>+1</accuracy>
				<range>2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-6</bulk>
				<default>
					<type>Skill</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Net</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</ranged_weapon>
			<notes>Set cost to 15% of cost of living for status 0 (TL5+ max status +3) DR+1 vs. cutting.</notes>
			<categories>
				<category>Clothing</category>
				<category>Survival</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<dr_bonus>
				<location>full body except eyes</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Hood - Status 0</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>6</value>
			<weight>1 lb</weight>
			<reference>LT99</reference>
			<notes>Set cost to 1% of cost of living for status 0 (no max status). Includes headscarves such as: Ghutrah, Keffiyeh, Shemagh, Tagelmust, Wimple</notes>
			<categories>
				<category>Clothing</category>
				<category>Headgear</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Leather Gloves, Fitted</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>0.5 lb</weight>
			<reference>B284,LT98</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>Gives Bad Grip 1 (B123) and Ham-Fisted 1 (B138) with -1DX when worn. Provides +2DR bonus for cutting only.</notes>
			<categories>
				<category>Clothing</category>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Light Cloak - Status 0</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>2 lb</weight>
			<reference>LT99</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>Special</damage>
				<strength>5</strength>
				<usage>Thrown</usage>
				<accuracy>+1</accuracy>
				<range>2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-4</bulk>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Net</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-4</modifier>
				</default>
			</ranged_weapon>
			<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
			<categories>
				<category>Clothing</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<skill_bonus>
				<name compare="is">Holdout</name>
				<specialization compare="is anything"></specialization>
				<amount>4</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Long Coat, Light</description>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>5 lb</weight>
			<reference>LT99</reference>
			<notes>Duster, Kaftan, Overcoat, Raglan, Trench Coat</notes>
			<categories>
				<category>Clothing</category>
			</categories>
			<skill_bonus>
				<name compare="is">Holdout</name>
				<specialization compare="is anything"></specialization>
				<amount>4</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Shoes (Cloth or Leather)</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>2 lb</weight>
			<reference>B266,LT98</reference>
			<categories>
				<category>Clothing</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>1</amount>
			</dr_bonus>
		</equipment>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cabinet, Compartmentalized</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>32 lb</weight>
		<reference>DF8:20</reference>
		<notes>An upright chest with a capacity of eight cubic feet (700 lbs.) and doors opening in front. DR 1, 12 HP. Half time required to locate object.</notes>
		<categories>
			<category>Container</category>
			<category>Furniture</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">700 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cabinet, Compartmentalized (Small)</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>16 lb</weight>
		<reference>DF8:20</reference>
		<notes>An upright chest with a capacity of five cubic feet (400 lbs.) and doors opening in front. DR 1, 9 HP. Half time required to locate object.</notes>
		<categories>
			<category>Container</category>
			<category>Furniture</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">400 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Camel</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<reference>B459,LT135</reference>
		<notes>ST22;DX9;IQ2;HT12;WIL11;PER12;SPD5.25;DGE8;MOV7;SM+1(3); May go 4 days in desert without water</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Riding</category>
			<category>Teamster</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is anything"></specialization>
			<amount>-5</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Animal Handling</name>
			<specialization compare="is anything"></specialization>
			<amount>-4</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Camel Mats</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>100 lb</weight>
		<reference>LT135</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Camel</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Camel Stick</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT135</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Camel</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Candle, Beeswax</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>9</value>
		<weight>1 lb</weight>
		<reference>LT33</reference>
		<notes>Burns for 12 hours. Reduced smell and smoke. May be used to wax bowstring.</notes>
		<categories>
			<category>Fire</category>
			<category>Lighting</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Candle, Tallow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>Lasts 12 hours</notes>
		<categories>
			<category>Fire</category>
			<category>Lighting</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cane</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>12 lb</weight>
		<reference>LT110</reference>
		<notes>Combustable, dons in 28 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Carry Frame</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>7 lb</weight>
		<reference>LT36</reference>
		<notes>Loading time per item 2d+10 seconds Unload 1d+10 seconds</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Carrying Yoke</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3 lb</weight>
		<reference>LT36</reference>
		<notes>Read notes Low Tech p.36</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">80 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cauldron</description>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>20 lb</weight>
		<reference>DF8:14</reference>
		<notes>Holds four gallons.</notes>
		<categories>
			<category>Container</category>
			<category>Cooking</category>
			<category>Storage</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cavalry Saber</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cavalry Saber (Cheap)</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>+2 to Breakage rolls</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Chair</description>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>12 lb</weight>
		<reference>DF8:15</reference>
		<notes>Chair with back and possibly arms. Seats one.</notes>
		<categories>
			<category>Furniture</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Chest, Wooden</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>40 lb</weight>
		<reference>DF8:20</reference>
		<notes>Holds 400 lbs. or 5 cubic feet of loot. Has brackets for two poles; add Basic Lift of carriers to assess encumbrance. DR 2, HP 14</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">400 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Chest, Wooden (Small)</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>18 lb</weight>
		<reference>DF8:20</reference>
		<notes>Holds 100 lbs. or 2 cubic feet of loot. Has brackets for two poles; add Basic Lift of carriers to assess encumbrance. DR 1, HP 10</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Chest, Wooden, Compartmentalized</description>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>45 lb</weight>
		<reference>DF8:20</reference>
		<notes>Holds 400 lbs. or 5 cubic feet of loot. Has brackets for two poles; add Basic Lift of carriers to assess encumbrance. DR 2, HP 14. Half time required to locate item.</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">400 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Chest, Wooden, Compartmentalized (Small)</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>18 lb</weight>
		<reference>DF8:20</reference>
		<notes>Holds 100 lbs. or 2 cubic feet of loot. Has brackets for two poles; add Basic Lift of carriers to assess encumbrance. DR 1, HP 10. Half time required to locate item.</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Chisel @Purpose@</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.75 lb</weight>
		<reference>LT28</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1U</parry>
			<block>No</block>
		</melee_weapon>
		<notes>5"-8" long.  Specify one of Woodworking, Metalworking or Mining</notes>
		<categories>
			<category>Carpentry</category>
			<category>Mining</category>
			<category>Smith</category>
		</categories>
		<skill_bonus>
			<name compare="contains">Axe</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Chorobates</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>540</value>
		<weight>145 lb</weight>
		<reference>LT43</reference>
		<notes>10' long</notes>
		<categories>
			<category>Cartography</category>
			<category>Engineering</category>
			<category>Instrument</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (1 Cup)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<reference>LT34</reference>
		<notes>14 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.43 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (1 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1.75</value>
		<weight>0.25 lb</weight>
		<reference>LT34</reference>
		<notes>0.13 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">7.15 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (1 Pint)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<weight>0.05 lb</weight>
		<reference>LT34</reference>
		<notes>29 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.9 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (1 Quart)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.75</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.81 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (1/4 Cup)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<reference>LT34</reference>
		<notes>3.5 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.12 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="no">
		<description>Cloth Bag (2 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>2.75</value>
		<weight>0.5 lb</weight>
		<reference>LT34</reference>
		<notes>0.27 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">14.85 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (2 Quart)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1.25</value>
		<weight>0.2 lb</weight>
		<reference>LT34</reference>
		<notes>116 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">3.62 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (6 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>0.8 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">44 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (20 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>13</value>
		<weight>2 lb</weight>
		<reference>LT34</reference>
		<notes>2.7 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">148.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (40 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>3 lb</weight>
		<reference>LT34</reference>
		<notes>5.3 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">291.5 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (80 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>32</value>
		<weight>5 lb</weight>
		<reference>LT34</reference>
		<notes>11 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">605 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Cloth Bag (120 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>42</value>
		<weight>6 lb</weight>
		<reference>LT34</reference>
		<notes>16 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">880 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cloth, Padded</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>6 lb</weight>
		<reference>LT110</reference>
		<notes>Flexible, dons in 28 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="3" open="no">
		<description>Coin Purse, Small - Leather Pouch (1 Cup)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.75</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>no</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-1</modifier>
			</default>
		</melee_weapon>
		<notes>14 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.65 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="no">
		<description>Coins</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<notes>Low Tech Coinage</notes>
		<categories>
			<category>Money: GURPS Standard Medieval Coins</category>
		</categories>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Copper Coin (Penny)</description>
			<legality_class>4</legality_class>
			<value>1</value>
			<weight>0.004 lb</weight>
			<reference>B264</reference>
			<categories>
				<category>Money: GURPS Standard Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Copper Farthing</description>
			<legality_class>4</legality_class>
			<value>0.25</value>
			<weight>0.001 lb</weight>
			<notes>1/4 of a copper penny (coin)</notes>
			<categories>
				<category>Money: House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Gold Coin (Double Crown)</description>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>0.004 lb</weight>
			<reference>B264</reference>
			<categories>
				<category>Money: GURPS Standard Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Gold Crown</description>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>0.004 lb</weight>
			<notes>1/2 of a gold coin</notes>
			<categories>
				<category>Money: House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Gold Half-Crown</description>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>0.004 lb</weight>
			<notes>1/4 of a gold coin</notes>
			<categories>
				<category>Money: House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Coin (Penny)</description>
			<legality_class>4</legality_class>
			<value>4</value>
			<weight>0.004 lb</weight>
			<reference>B264</reference>
			<categories>
				<category>Money: GURPS Standard Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Farthing</description>
			<legality_class>4</legality_class>
			<value>1</value>
			<weight>0.004 lb</weight>
			<notes>1/4 of a silver penny (coin)</notes>
			<categories>
				<category>Money: House Rules Medieval Coins</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment_container version="3" open="no">
		<description>Coins - Alternative Medieval Coins</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<notes>Low Tech Coinage</notes>
		<categories>
			<category>Money: GURPS House Rules Medieval Coins</category>
		</categories>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Copper Farthing</description>
			<legality_class>4</legality_class>
			<value>0.25</value>
			<weight>0.004 lb</weight>
			<notes>Equal to 1/4 of a silver penny</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Copper Penny</description>
			<legality_class>4</legality_class>
			<value>1</value>
			<weight>0.016 lb</weight>
			<notes>Equal to 1 silver penny</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Gold Crown (Livre, Pound, Mark)</description>
			<legality_class>4</legality_class>
			<value>240</value>
			<weight>0.008 lb</weight>
			<notes>240 Silver Pennies</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Gold Half-Crown</description>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>0.004 lb</weight>
			<notes>120 Silver Pennies</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Farthing</description>
			<legality_class>4</legality_class>
			<value>0.25</value>
			<weight>0.001 lb</weight>
			<notes>1/4 of a silver penny</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Groat</description>
			<legality_class>4</legality_class>
			<value>4</value>
			<weight>0.016 lb</weight>
			<notes>4 Silver Pennies</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Penny</description>
			<legality_class>4</legality_class>
			<value>1</value>
			<weight>0.004 lb</weight>
			<notes>Base Currency</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Shilling</description>
			<legality_class>4</legality_class>
			<value>12</value>
			<weight>0.048 lb</weight>
			<notes>12 Silver Pennies</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Thrupney</description>
			<legality_class>4</legality_class>
			<value>3</value>
			<weight>0.012 lb</weight>
			<notes>3 Silver Pennies</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Silver Tuppence</description>
			<legality_class>4</legality_class>
			<value>2</value>
			<weight>0.008 lb</weight>
			<notes>2 Silver Pennies</notes>
			<categories>
				<category>Money: GURPS House Rules Medieval Coins</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Compass</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>DF1:25</reference>
		<notes>Basic EQ for Navigation</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">navigation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Bowstring (1/4") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.25</value>
		<weight>0.58 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 112.5 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Bowstring (1/8") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.32</value>
		<weight>0.14 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 28.12 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Bowstring (3/16") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.71</value>
		<weight>0.32 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 62.2 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Bowstring (3/32") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.18</value>
		<weight>0.08 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 15.8 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Bowstring (5/16") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.96</value>
		<weight>0.88 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 175.7 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Bowstring (5/32") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.49</value>
		<weight>0.22 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 43.9 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (1") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>9 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1800 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (1") Silk (10 Yards)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>5 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 5000 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (1/2") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>2.25 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 450 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (1/2") Silk (10 Yards)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>1.25 lb</weight>
		<reference>LT43</reference>
		<notes>Supports1250 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (1/4") Silk (10 Yards)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6.25</value>
		<weight>0.31 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 312.5 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (3/4") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>11.25</value>
		<weight>5.06 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1012.5 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (3/4") Silk (10 Yards)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>56.25</value>
		<weight>2.81 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 2812.5 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (3/8") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2.82</value>
		<weight>1.27 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 253.1 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (5/8") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>7.82</value>
		<weight>3.52 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 703.1 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Rope (7/8") @Plant@ Fibre (10 Yards)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15.32</value>
		<weight>6.89 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1378.1 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/16") @Plant@ Fibre (1 lb.)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2.5</value>
		<weight>1 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 7 lbs. static load 284 yds.</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/16") @Plant@ Fibre (1 oz.)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.16</value>
		<weight>0.0625 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 7 lbs. static load 17.75 yds.</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/32") @Plant@ Fibre (1 lb.)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2.23</value>
		<weight>1 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1.75 lbs. static load, 1137 yds.</notes>
		<categories>
			<category>Sewing</category>
			<category>Survival</category>
			<category>Weaving</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/32") @Plant@ Fibre (1oz.)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.14</value>
		<weight>0.0625 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1.75 lbs. static load, 71 yds.</notes>
		<categories>
			<category>Sewing</category>
			<category>Survival</category>
			<category>Weaving</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/32") Silk (1 lb.)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1.25</value>
		<weight>1 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 4.88 lbs. static load (2048 yds.)</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/32") Silk (1 oz.)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1.25</value>
		<weight>0.0625 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 4.88 lbs. static load (128 yds.)</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/32") Silk (102.4 Yards)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.05 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 4.88 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/64") @Plant@ Fibre (1 lb.)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 0.44 lbs. static load. Length 4551 yds.</notes>
		<categories>
			<category>Sewing</category>
			<category>Weaving</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/64") @Plant@ Fibre (1 oz.)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.07</value>
		<weight>0.0625 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 0.44 lbs. static load. Length 284 yds.</notes>
		<categories>
			<category>Sewing</category>
			<category>Weaving</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/64") Silk (1 lb.)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1.22 lbs. static load (8210 yds.)</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/64") Silk (1 oz.)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1.25</value>
		<weight>1 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1.22 lbs. static load (513.125 yds.)</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cord/Thread (1/64") Silk (410 Yards)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.05 lb</weight>
		<reference>LT43</reference>
		<notes>Supports 1.22 lbs. static load</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cross-Staff</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>4 lb</weight>
		<reference>LT43</reference>
		<notes>3'-4' long</notes>
		<categories>
			<category>Cartography</category>
			<category>Engineering</category>
			<category>Instrument</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Crowbar</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>3 lb</weight>
		<reference>DF1:24</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Crowbar, Large</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>95</value>
		<weight>8 lb</weight>
		<reference>LT30,LT70</reference>
		<melee_weapon>
			<damage>sw+5 cr</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>5'-6' long  When wielded as weapon treat as cheap quality (+2 to break)</notes>
		<categories>
			<category>Melee Weapon</category>
			<category>Mining</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cutlass</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Cylinder Seal</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<reference>LT46</reference>
		<notes>Impresses seal image into soft media (clay or wax)</notes>
		<categories>
			<category>Writing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Dagger</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.25 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Dagger (Realistic)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Deck of Cards</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>0.5 lb</weight>
		<reference>LT39</reference>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Gambling</category>
			<category>Game</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Dice Set (1-5)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<reference>LT39</reference>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Gambling</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>2</quantity>
		<description>Digging Sticks</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1.5 lb</weight>
		<reference>LT36</reference>
		<notes>0.75"-1.5" diameter by 1' long</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Dioptra</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>5 lb</weight>
		<reference>LT43</reference>
		<notes>2-3 minutes per observation</notes>
		<categories>
			<category>Cartography</category>
			<category>Engineering</category>
			<category>Instrument</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Distilled LIquor (@Name@) (1 Gallon)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>8 lb</weight>
		<reference>LT37</reference>
		<notes>Ethanol 20%-90%</notes>
		<categories>
			<category>Drink</category>
			<category>Food</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Distilled LIquor (@Name@) (1 Pint)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>LT37</reference>
		<notes>Ethanol 20%-90%</notes>
		<categories>
			<category>Drink</category>
			<category>Food</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Donkey</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>500 lb</weight>
		<reference>B459</reference>
		<notes>ST15;DX9;IQ3;HT12;WIL10;PER12;SPD5.25;DGE8;MOV5;SM+1(2)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (1 Cup)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<weight>0.3 lb</weight>
		<reference>LT34</reference>
		<notes>14 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (1 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>4 lb</weight>
		<reference>LT34</reference>
		<notes>0.13 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (1 Pint)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.75</value>
		<weight>0.75 lb</weight>
		<reference>LT34</reference>
		<notes>29 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2.7 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (1 Quart)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (1/4 Cup)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.15 lb</weight>
		<reference>LT34</reference>
		<notes>3.5 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (2 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>7.5</value>
		<weight>10 lb</weight>
		<reference>LT34</reference>
		<notes>0.27 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">43.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (6 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>16</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>0.8 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">128 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Earthenware Jar (20 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>41</value>
		<weight>52 lb</weight>
		<reference>LT34</reference>
		<notes>2.7 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">432 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Elephant</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10000</value>
		<weight>12000 lb</weight>
		<reference>B460</reference>
		<notes>ST45;DX12;IQ5;HT12;WIL10;PER10;SPD4;DGE7;MOV4;SM+1(10)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Riding</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Enhanced Tinder</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.2 lb</weight>
		<reference>LT35</reference>
		<notes>Halves fire starting time.  Use consumes item.</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Essence of @Herb@ (oz.)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.0625 lb</weight>
		<reference>LT152</reference>
		<notes>Costs vary as for herb.</notes>
		<categories>
			<category>Medical</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Fermented Beverage (@Name@) (1 Gallon)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>8 lb</weight>
		<reference>LT37</reference>
		<notes>Ales, Beers, Ciders, Meades and Wines</notes>
		<categories>
			<category>Drink</category>
			<category>Food</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Fermented Beverage (@Name@) (1 Pint)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0.63</value>
		<weight>1 lb</weight>
		<reference>LT37</reference>
		<notes>Ales, Beers, Ciders, Meades and Wines</notes>
		<categories>
			<category>Drink</category>
			<category>Food</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Fermented Beverage (@Name@) (1 Quart)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1.25</value>
		<weight>2 lb</weight>
		<reference>LT37</reference>
		<notes>Ales, Beers, Ciders, Meades and Wines</notes>
		<categories>
			<category>Drink</category>
			<category>Food</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="no">
		<description>Field Kit</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<categories>
			<category>Weights and costs of contents</category>
		</categories>
		<equipment_container version="3" open="yes">
			<description>Heavy Carrying Strap</description>
			<tech_level>0</tech_level>
			<value>5</value>
			<weight>0.75 lb</weight>
			<reference>LT36</reference>
			<notes>Read notes Low Tech p.36</notes>
			<categories>
				<category>Container</category>
				<category>Portage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Blanket</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight>4 lb</weight>
				<reference>B288</reference>
				<categories>
					<category>Survival</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Cloak</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight>5 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment_container version="3" open="yes">
				<description>Leather Pouch (1 Gallon)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>4.5</value>
				<weight>0.75 lb</weight>
				<reference>LT34</reference>
				<notes>0.13 cu. ft.</notes>
				<categories>
					<category>Container</category>
					<category>Storage</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at most">10.8 lb</contained_weight_prereq>
				</prereq_list>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Candle, Tallow</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
					<notes>Lasts 12 hours</notes>
					<categories>
						<category>Fire</category>
						<category>Lighting</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cord/Bowstring (1/4") Flax/Linen Fibre (10 Yards)</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>1.25</value>
					<weight>0.58 lb</weight>
					<reference>LT43</reference>
					<notes>Supports 112.5 lbs. static load</notes>
					<categories>
						<category>Survival</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flint, Steel and Tinder</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.2 lb</weight>
					<reference>LT35</reference>
					<notes>Base fire starting time 30 seconds</notes>
					<categories>
						<category>Fire</category>
						<category>Survival</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Goggles, Snow or Sand</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>LT99</reference>
					<notes>Wooden with narrow horizontal vision slit</notes>
					<categories>
						<category>Body Armor</category>
						<category>Clothing</category>
					</categories>
					<skill_bonus>
						<name compare="contains">Vision</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<dr_bonus>
						<location>eyes</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Whetstone</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.5 lb</weight>
					<reference>LT36</reference>
					<categories>
						<category>Survival</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="yes">
				<description>Leather Pouch (6 Gallon)</description>
				<tech_level>0</tech_level>
				<value>15</value>
				<weight>2.5 lb</weight>
				<reference>LT34</reference>
				<notes>0.8 cu. ft.</notes>
				<categories>
					<category>Container</category>
					<category>Storage</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at most">66.4 lb</contained_weight_prereq>
				</prereq_list>
				<equipment_container version="3" open="yes">
					<description>Cloth Bag (2 Gallon)</description>
					<tech_level>1</tech_level>
					<value>2.75</value>
					<weight>0.5 lb</weight>
					<reference>LT34</reference>
					<notes>0.27 cu. ft.</notes>
					<categories>
						<category>Container</category>
						<category>Storage</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at most">14.85 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Entertainment</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>10</value>
						<weight>1 lb</weight>
						<notes>Small entertainment item - Dice, Game, Musical Instrument</notes>
						<categories>
							<category>Entertainment/Recreation</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Gloves</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>15</value>
						<weight>0.5 lb</weight>
						<reference>LT98</reference>
						<melee_weapon>
							<damage>-</damage>
							<strength>-</strength>
							<reach>-</reach>
							<parry>No</parry>
							<block>+0</block>
							<default>
								<type>Block</type>
								<name>Cloak</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<notes>Gives Bad Grip 1 (B123) and Ham-Fisted 1 (B138) with -3DX when worn. Gives +1DR bonus to hands for cutting only.</notes>
						<categories>
							<category>Clothing</category>
							<category>Gloves</category>
						</categories>
						<dr_bonus>
							<location>hands</location>
							<amount>1</amount>
						</dr_bonus>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Long Coat, Light</description>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight>5 lb</weight>
						<reference>LT99</reference>
						<notes>Duster, Kaftan, Overcoat, Raglan, Trench Coat</notes>
						<categories>
							<category>Clothing</category>
						</categories>
						<skill_bonus>
							<name compare="is">Holdout</name>
							<specialization compare="is anything"></specialization>
							<amount>4</amount>
						</skill_bonus>
					</equipment>
					<equipment_container version="3" open="yes">
						<description>Personal Basics</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>1 lb</weight>
						<reference>B288</reference>
						<notes>Minimum gear for camping: -2 to any Survival roll without it.</notes>
						<categories>
							<category>Survival</category>
						</categories>
						<equipment version="3">
							<quantity>1</quantity>
							<description>Fire Starter - Tinderbox, Flint and Steel</description>
							<tech_level>0</tech_level>
							<legality_class>4</legality_class>
							<value>0</value>
							<reference>B288</reference>
							<notes>Part of Personal Basics</notes>
							<categories>
								<category>Survival</category>
							</categories>
						</equipment>
						<equipment version="3">
							<quantity>1</quantity>
							<description>Utensils</description>
							<tech_level>0</tech_level>
							<legality_class>4</legality_class>
							<value>0</value>
							<reference>B288</reference>
							<notes>Part of Personal Basics</notes>
							<categories>
								<category>Survival</category>
							</categories>
						</equipment>
						<equipment version="3">
							<quantity>1</quantity>
							<description>Wash Kit - Soap, Cloth, Towel, etc.</description>
							<tech_level>0</tech_level>
							<legality_class>4</legality_class>
							<value>0</value>
							<reference>B288</reference>
							<notes>Part of Personal Basics</notes>
							<categories>
								<category>Survival</category>
							</categories>
						</equipment>
					</equipment_container>
					<equipment_container version="3" open="yes">
						<description>Sheath</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight>0.1 lb</weight>
						<reference>LT57,B270</reference>
						<notes>-1 Fast Draw, -1 HT for corrosion and incidental damage checks (B485). Replacement value = 1/10 of weapon.</notes>
						<categories>
							<category>Melee Weapon</category>
						</categories>
						<equipment version="3">
							<quantity>1</quantity>
							<description>Small Knife</description>
							<tech_level>0</tech_level>
							<legality_class>4</legality_class>
							<value>30</value>
							<weight>0.5 lb</weight>
							<reference>B272</reference>
							<melee_weapon>
								<damage>sw-3 cut</damage>
								<strength>5</strength>
								<usage>Swung</usage>
								<reach>C,1</reach>
								<parry>-1</parry>
								<block>No</block>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Knife</name>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Sword!</name>
									<modifier>0</modifier>
								</default>
							</melee_weapon>
							<melee_weapon>
								<damage>thr-1 imp</damage>
								<strength>5</strength>
								<usage>Thrust</usage>
								<reach>C</reach>
								<parry>-1</parry>
								<block>No</block>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Knife</name>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Main-Gauche</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Sword!</name>
									<modifier>0</modifier>
								</default>
							</melee_weapon>
							<ranged_weapon>
								<damage>thr-1 imp</damage>
								<strength>5</strength>
								<usage>Thrown</usage>
								<accuracy>+0</accuracy>
								<range>x0.5/x1</range>
								<rate_of_fire>1</rate_of_fire>
								<shots>T(1)</shots>
								<bulk>-1</bulk>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Thrown Weapon</name>
									<specialization>Knife</specialization>
									<modifier>0</modifier>
								</default>
							</ranged_weapon>
							<categories>
								<category>Melee Weapon</category>
								<category>Missile Weapon</category>
							</categories>
						</equipment>
					</equipment_container>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Shirt (Long Sleeved) - Status 0</description>
						<tech_level>0</tech_level>
						<value>60</value>
						<weight>1 lb</weight>
						<reference>B266</reference>
						<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
						<categories>
							<category>Clothing</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Shoes (Cloth or Leather)</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight>2 lb</weight>
						<reference>B266,LT98</reference>
						<categories>
							<category>Clothing</category>
						</categories>
						<dr_bonus>
							<location>feet</location>
							<amount>1</amount>
						</dr_bonus>
					</equipment>
					<equipment version="3">
						<quantity>2</quantity>
						<description>Undergarment</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>0.25 lb</weight>
						<reference>B266</reference>
						<notes>Braies, chemises, drawers, vests and the like</notes>
						<categories>
							<category>Clothing</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="yes">
					<description>Cloth Bag (2 Gallon)</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>2.75</value>
					<weight>0.5 lb</weight>
					<reference>LT34</reference>
					<notes>0.27 cu. ft.</notes>
					<categories>
						<category>Container</category>
						<category>Storage</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at most">14.85 lb</contained_weight_prereq>
					</prereq_list>
					<equipment_container version="3" open="yes">
						<description>Cloth Bag (1 Quart)</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>0.75</value>
						<weight>0.1 lb</weight>
						<reference>LT34</reference>
						<notes>58 cu. in.</notes>
						<categories>
							<category>Container</category>
							<category>Storage</category>
						</categories>
						<prereq_list all="yes">
							<contained_weight_prereq has="yes" compare="at most">1.81 lb</contained_weight_prereq>
						</prereq_list>
						<equipment version="3">
							<quantity>2</quantity>
							<description>Traveler's Rations</description>
							<tech_level>0</tech_level>
							<legality_class>4</legality_class>
							<value>2</value>
							<weight>0.5 lb</weight>
							<reference>B288</reference>
							<notes>One meal each</notes>
							<categories>
								<category>Survival</category>
							</categories>
						</equipment>
					</equipment_container>
					<equipment_container version="3" open="yes">
						<description>Cloth Bag (1/4 Cup)</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<reference>LT34</reference>
						<notes>3.5 cu. in.</notes>
						<categories>
							<category>Container</category>
							<category>Storage</category>
						</categories>
						<prereq_list all="yes">
							<contained_weight_prereq has="yes" compare="at most">0.12 lb</contained_weight_prereq>
						</prereq_list>
						<equipment version="3">
							<quantity>1</quantity>
							<description>Salt (oz.)</description>
							<tech_level>0</tech_level>
							<value>0.13</value>
							<weight>0.065 lb</weight>
							<notes>Historically the price of salt up to TL3/4 was roughly equivilant to that of wheat</notes>
							<categories>
								<category>Food</category>
								<category>Spice</category>
								<category>Survival</category>
							</categories>
						</equipment>
					</equipment_container>
					<equipment_container version="3" open="yes">
						<description>Earthenware Jar (1 Pint)</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>0.75</value>
						<weight>0.75 lb</weight>
						<reference>LT34</reference>
						<notes>28 cu. in.</notes>
						<categories>
							<category>Container</category>
							<category>Storage</category>
						</categories>
						<prereq_list all="yes">
							<contained_weight_prereq has="yes" compare="at most">2.7 lb</contained_weight_prereq>
						</prereq_list>
						<equipment version="3">
							<quantity>1</quantity>
							<description>Olive Oil (oz.)</description>
							<tech_level>0</tech_level>
							<legality_class>4</legality_class>
							<value>0.25</value>
							<weight>0.05 lb</weight>
							<notes>Urban price</notes>
							<categories>
								<category>Food</category>
								<category>Survival</category>
							</categories>
						</equipment>
					</equipment_container>
					<equipment_container version="3" open="yes">
						<description>Wooden Drinking Bowl (1 Cup)</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>1</value>
						<weight>0.1 lb</weight>
						<reference>LT34</reference>
						<notes>14 cu. in.</notes>
						<categories>
							<category>Container</category>
							<category>Storage</category>
						</categories>
						<prereq_list all="yes">
							<contained_weight_prereq has="yes" compare="at most">1.31 lb</contained_weight_prereq>
						</prereq_list>
					</equipment_container>
					<equipment_container version="3" open="yes">
						<description>Wooden Eating Bowl (1 Quart)</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>3</value>
						<weight>0.25 lb</weight>
						<reference>LT34</reference>
						<notes>58 cu. in.</notes>
						<categories>
							<category>Container</category>
							<category>Storage</category>
						</categories>
						<prereq_list all="yes">
							<contained_weight_prereq has="yes" compare="at most">5.43 lb</contained_weight_prereq>
						</prereq_list>
					</equipment_container>
				</equipment_container>
			</equipment_container>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Medium Shield</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>15 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>0</strength>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Light Carrying Strap</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>1</value>
			<weight>0.25 lb</weight>
			<reference>LT36</reference>
			<notes>Read notes Low Tech p.36</notes>
			<categories>
				<category>Container</category>
				<category>Portage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">10 lb</contained_weight_prereq>
			</prereq_list>
			<equipment_container version="3" open="yes">
				<description>Wineskin</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight>0.25 lb</weight>
				<reference>B288</reference>
				<categories>
					<category>Container</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
				</prereq_list>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Water, 1 gallon</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>8 lb</weight>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>File @Purpose@</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>1 lb</weight>
		<reference>LT30</reference>
		<notes>Various lengths and patterns.  Material removal and edge finishing.  Specify one of Metalworking or Woodworking.  Includes rasps.</notes>
		<categories>
			<category>Amoury</category>
			<category>Carpentry</category>
			<category>Smith</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Fire Bow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.75 lb</weight>
		<reference>LT35</reference>
		<notes>Base fire starting time 2 minutes</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Fire Piston</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.5 lb</weight>
		<reference>LT35</reference>
		<notes>Base fire starting time 30 seconds</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Fire Sticks</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>LT36</reference>
		<notes>0.5"-0.75" diameter by 1' long</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>First Aid Kit</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>DF1:24</reference>
		<notes>+1 to First Aid</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Flail</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>13&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Flute</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>1.5 lb</weight>
		<reference>LTC1:17</reference>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Musical Instrument</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is anything">Recorder</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is">Flute</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is anything">Panpipes</specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Animal@) Fresh Meat</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>8</value>
		<weight>1 lb</weight>
		<notes>Urban slaughter price; discount by 50% on the hoof at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Animal@) Preserved Meat</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>18</value>
		<weight>1 lb</weight>
		<notes>Major market price; discount by 50% on the hoof at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Fish@) Fresh Fish</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>8</value>
		<weight>1 lb</weight>
		<notes>Urban market price; discount by 50% at dock</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Fish@) Preserved Fish</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>18</value>
		<weight>1 lb</weight>
		<notes>Major market price; discount by 50% at source; markup by 100% at small markets.</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Food@) Delicacy</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>1 lb</weight>
		<notes>Maor market price; discount by 80% at source; Markup by 200% in minor markets</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Grain@) Common Grain</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<notes>Major market price; discount by 50% at farm; discount by 25% at minor markets</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Grain@) Flour or Meal (Common Grain)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<notes>Urban market price; discount by 50% at mill; discount by 25% at minor markets</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Grain@) Flour or Meal (Premium Grain)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>1 lb</weight>
		<notes>Urban market price; discount; by 50% at mill; discount by 25% at minor markets</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Grain@) Premium Grain</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<notes>Urban price discount by 50% at farm</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Legume@) Common Dried Legume </description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 50% at farm</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Legume@) Premium Dried Legume</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 50% at farm</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Vegetable@) (Uncommon Vegetable)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 80% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Vegetable@) Common Fresh Vegetable </description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<notes>Major market price; discount by 50% at source; discount by 25% at minor markets.</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Vegetable@) Premium Vegetable</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>1 lb</weight>
		<notes>Major market price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Food (@Vegetable@) Unfashionable Vegetable</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.25</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 75% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Foot and Leg Wrappings</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Foot Wrappings</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.5 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Garrote</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.01 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>see B405</damage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Garrote</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Glaive</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Glass Bottle (1 Cup)</description>
		<tech_level>1</tech_level>
		<value>1.5</value>
		<weight>0.4 lb</weight>
		<reference>LT34</reference>
		<notes>14 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Glass Bottle (1 Gallon)</description>
		<tech_level>1</tech_level>
		<value>13.5</value>
		<weight>4 lb</weight>
		<reference>LT34</reference>
		<notes>0.13 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Glass Bottle (1 Pint)</description>
		<tech_level>1</tech_level>
		<value>2.5</value>
		<weight>0.75 lb</weight>
		<reference>LT34</reference>
		<notes>29 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2.7 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Glass Bottle (1 Quart)</description>
		<tech_level>1</tech_level>
		<value>3.75</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Glass Bottle (1/4 Cup)</description>
		<tech_level>1</tech_level>
		<value>0.5</value>
		<weight>0.15 lb</weight>
		<reference>LT34</reference>
		<notes>3.5 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Glass Bottle (2 Gallon)</description>
		<tech_level>1</tech_level>
		<value>21</value>
		<weight>6 lb</weight>
		<reference>LT34</reference>
		<notes>0.27 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">43.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Gloves</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.5 lb</weight>
		<reference>LT98</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Block</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Gives Bad Grip 1 (B123) and Ham-Fisted 1 (B138) with -3DX when worn. Gives +1DR bonus to hands for cutting only.</notes>
		<categories>
			<category>Clothing</category>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Gloves, Fitted</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>0.5 lb</weight>
		<reference>LT98</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Block</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Gives Bad Grip 1 (B123) and Ham-Fisted 1 (B138) with -1DX when worn. Provides +1DR bonus for cutting only.</notes>
		<categories>
			<category>Clothing</category>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Goggles, Snow or Sand</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>1 lb</weight>
		<reference>LT99</reference>
		<notes>Wooden with narrow horizontal vision slit</notes>
		<categories>
			<category>Body Armor</category>
			<category>Clothing</category>
		</categories>
		<skill_bonus>
			<name compare="contains">Vision</name>
			<specialization compare="is anything"></specialization>
			<amount>-3</amount>
		</skill_bonus>
		<dr_bonus>
			<location>eyes</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Great Axe</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Greatsword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>7 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Halberd</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>12 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+5 cut</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+4 imp (may stick)</damage>
			<strength>13&#8225;</strength>
			<usage>Swung Hook</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Halter</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Hammer Stone</description>
		<tech_level>0</tech_level>
		<value>0</value>
		<weight>2 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Hardened Leather Armor, Heavy</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>25 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Hardened Leather Armor, Medium</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<weight>15 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Harp (Lyre)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>5 lb</weight>
		<reference>LT49,LTC1:18</reference>
		<categories>
			<category>Musical Instrument</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is">Lyre</specialization>
				<level compare="at least">8</level>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is">Harp</specialization>
				<level compare="at least">8</level>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Hatchet</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT65,LT77,B271</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1.5/x2.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Heavy Carrying Strap</description>
		<tech_level>0</tech_level>
		<value>5</value>
		<weight>0.75 lb</weight>
		<reference>LT36</reference>
		<notes>Read notes Low Tech p.36</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Heavy Cloak</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Block</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>Special</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>+1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Clothing</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Heavy Cloak - Status @Status@</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>3 lb</weight>
		<reference>LT99</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Block</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>Special</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>+1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<notes>Set cost to 15% of cost of living for status @Status@ (TL5+ max status +3) DR+1 vs. cutting.</notes>
		<categories>
			<category>Clothing</category>
			<category>Survival</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<dr_bonus>
			<location>full body except eyes</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Hood - Status @Status@</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>6</value>
		<weight>1 lb</weight>
		<reference>LT99</reference>
		<notes>Set cost to 1% of cost of living for status @Status@ (no max status). Includes headscarves such as: Ghutrah, Keffiyeh, Shemagh, Tagelmust, Wimple</notes>
		<categories>
			<category>Clothing</category>
			<category>Headgear</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horn</description>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>DF1:24</reference>
		<notes>Audible for miles. Two-handed. Speech impossible.</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horn Armor</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>25 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horn Yoke</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>32</value>
		<weight>18 lb</weight>
		<reference>LT28</reference>
		<notes>Halves all divisors for pulling loads</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Farming</category>
			<category>Vehicle</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horse (Draft Animal)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>2000 lb</weight>
		<reference>B459</reference>
		<notes>ST25;DX9;IQ3;HT12;WIL10;PER11;SPD5.25;DGE8;MOV6;SM+1(3)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horse (Heavy Warhorse)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5000</value>
		<weight>1900 lb</weight>
		<reference>B460</reference>
		<notes>ST24;DX9;IQ3;HT12;WIL11;PER12;SPD5.25;DGE9;MOV7;SM+1(3)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Riding</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horse (Light Warhorse)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>4000</value>
		<weight>1400 lb</weight>
		<reference>B459</reference>
		<notes>ST22;DX9;IQ3;HT11;WIL11;PER12;SPD5;DGE9;MOV8;SM+1(3)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Riding</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horse (Pony)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>800 lb</weight>
		<reference>B459</reference>
		<notes>ST18;DX10;IQ3;HT11;WIL11;PER12;SPD5.25;DGE8;MOV7;SM+1(3)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Riding</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horse (Saddle or Palfrey)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>1400 lb</weight>
		<reference>B460</reference>
		<notes>ST21;DX9;IQ3;HT11;WIL10;PER12;SPD5;DGE8;MOV6;SM+1(3)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Riding</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Horse Collar</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>64</value>
		<weight>18 lb</weight>
		<reference>LT28</reference>
		<notes>Allows full power dragging and pulling</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Farming</category>
			<category>Vehicle</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Horse Drawn Wagon (1 team)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>680</value>
		<weight>680 lb</weight>
		<reference>LT137</reference>
		<notes>ST0; HP35&#8224; Hnd/SR:-3/4; HT12c; BM4/8*; LW0.84T; BL0.5T;; SM+2; Occ:1; DR2; Rng:F; Cost:$680; HLoc:2DE4W</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Cargo</category>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Horse Drawn Wagon (1 team)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>680</value>
		<weight>2300 lb</weight>
		<reference>LT137</reference>
		<notes>ST0; HP35&#8224; Hnd/SR:-3/4; HT12c; BM4/8*; LW0.84T; BL0.5T;; SM+2; Occ:1; DR2; Rng:F; Cost:$680; HLoc:2DE4W</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Cargo</category>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Horse Drawn Wagon (2 team)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1020</value>
		<weight>3840 lb</weight>
		<reference>LT137</reference>
		<notes>ST0; HP35&#8224; Hnd/SR:-3/4; HT12c; BM4/8*; LW0.84T; BL0.5T;; SM+2; Occ:1; DR2; Rng:F; Cost:$680; HLoc:2DE4W. Light draft load = &#931; Animal Weight * 0.10 * (1.00 - ( 0.07 x Number of Animals) ) x 20</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Cargo</category>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Horse Holsters (Pair)</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>114</value>
		<weight>3.5 lb</weight>
		<reference>LT96</reference>
		<categories>
			<category>Container</category>
			<category>Missile Weapon</category>
		</categories>
		<equipment_container version="3" open="yes">
			<description>Leather Holster (Single)</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>4.5</value>
			<weight>0.75 lb</weight>
			<reference>LT34</reference>
			<notes>0.13 cu. ft.</notes>
			<categories>
				<category>Container</category>
				<category>Missile Weapon</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">10.8 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Leather Holster (Single)</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>4.5</value>
			<weight>0.75 lb</weight>
			<reference>LT34</reference>
			<notes>0.13 cu. ft.</notes>
			<categories>
				<category>Container</category>
				<category>Missile Weapon</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">10.8 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Hunter-Gatherer Kit</description>
		<tech_level>0</tech_level>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>LT36</reference>
		<notes>Wicker or hide construction</notes>
		<categories>
			<category>Survival</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">10 lb</contained_weight_prereq>
		</prereq_list>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Digging Sticks</description>
			<tech_level>0</tech_level>
			<value>1</value>
			<weight>1.5 lb</weight>
			<reference>LT36</reference>
			<notes>0.75"-1.5" diameter by 1' long</notes>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Fire Sticks</description>
			<tech_level>0</tech_level>
			<value>1</value>
			<weight>0.5 lb</weight>
			<reference>LT36</reference>
			<notes>0.5"-0.75" diameter by 1' long</notes>
			<categories>
				<category>Fire</category>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>2</quantity>
			<description>Hammer Stone</description>
			<tech_level>0</tech_level>
			<value>0</value>
			<weight>2 lb</weight>
			<reference>LT36</reference>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>2</quantity>
			<description>Punch</description>
			<tech_level>0</tech_level>
			<value>5</value>
			<weight>0.25 lb</weight>
			<reference>LT36</reference>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Stone Core</description>
			<tech_level>0</tech_level>
			<value>12</value>
			<weight>1 lb</weight>
			<reference>LT36</reference>
			<notes>Used to create edged tools</notes>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>15</quantity>
			<description>Thin Cord (Feet)</description>
			<tech_level>0</tech_level>
			<value>1</value>
			<weight>0.01 lb</weight>
			<reference>LT36</reference>
			<notes>0.5"-0.75" diameter by 1' long</notes>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Iron Spike</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>DF1:24</reference>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Jack of Plates</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>18 lb</weight>
		<reference>LT110</reference>
		<notes>(-1DR cr) Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Ladder, 10'</description>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>15 lb</weight>
		<reference>DF1:24</reference>
		<notes>Wooden</notes>
		<categories>
			<category>Miscellaneous Hardware</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Lance</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12</strength>
			<usage>Thrust</usage>
			<reach>4</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Lance</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Lantern</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B288</reference>
		<notes>Uses 1 pint of oil per 24 hours,  2 yd</notes>
		<categories>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Large Breast-Strap Harness (Ox or Equine)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>8 lb</weight>
		<reference>LT28</reference>
		<notes>Halves divisors for pulling loads</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Cultivation</category>
			<category>Vehicle</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Large Knife</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>B272,LT67</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Large Shield</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>25 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Large Shield (Heavy)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>20 lb</weight>
		<reference>LT116</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>DR4 HP22 CoverDR9</notes>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Large Shield (Light)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>68</value>
		<weight>10 lb</weight>
		<reference>LT116</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>DR2 HP18 CoverDR6</notes>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Large Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>110</value>
		<weight>30 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr +1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Layered Cloth Armor, Heavy</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>28 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Layered Cloth Armor, Light</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>12 lb</weight>
		<reference>LT110</reference>
		<notes>Flexible, dons in 20 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Layered Cloth Armor, Medium</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>350</value>
		<weight>20 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Layered Leather Armor, Heavy</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>15 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Layered Leather Armor, Light</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>15 lb</weight>
		<reference>LT110</reference>
		<notes>Flexible, dons in 20 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Layered Leather Armor, Medium</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>15 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Leather Armor, Heavy</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>20 lb</weight>
		<reference>LT110</reference>
		<notes>(-1DR imp) Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Leather Armor, Medium</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>12 lb</weight>
		<reference>LT110</reference>
		<notes>(-1DR imp) Flexible, dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Leather Belt</description>
		<tech_level>1</tech_level>
		<value>5</value>
		<weight>0.25 lb</weight>
		<categories>
			<category>Clothing</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">15 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Leather Boots</description>
		<tech_level>2</tech_level>
		<value>80</value>
		<weight>3 lb</weight>
		<reference>B284,LT98</reference>
		<categories>
			<category>Clothing</category>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Leather Boots (Hobnailed)</description>
		<tech_level>2</tech_level>
		<value>105</value>
		<weight>4 lb</weight>
		<reference>B284,LT98</reference>
		<notes>Removes bad terrain -2 attack and -1 defense.  Adds -1 to Stealth</notes>
		<categories>
			<category>Clothing</category>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>2</amount>
		</dr_bonus>
		<skill_bonus>
			<name compare="is">Stealth</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (1 Cup)</description>
		<tech_level>0</tech_level>
		<value>0.75</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<notes>14 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.65 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (1 Gallon)</description>
		<tech_level>0</tech_level>
		<value>4.5</value>
		<weight>0.75 lb</weight>
		<reference>LT34</reference>
		<notes>0.13 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">10.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (1 Quart)</description>
		<tech_level>0</tech_level>
		<value>2</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2.7 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (1/4 Cup)</description>
		<tech_level>0</tech_level>
		<value>0.25</value>
		<weight>0.05 lb</weight>
		<reference>LT34</reference>
		<notes>3.5 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.16 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (2 Gallon)</description>
		<tech_level>0</tech_level>
		<value>7.35</value>
		<weight>1.25 lb</weight>
		<reference>LT34</reference>
		<notes>0.27 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">22.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (6 Gallon)</description>
		<tech_level>0</tech_level>
		<value>15</value>
		<weight>2.5 lb</weight>
		<reference>LT34</reference>
		<notes>0.8 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">66.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (20 Gallon)</description>
		<tech_level>0</tech_level>
		<value>34</value>
		<weight>5.5 lb</weight>
		<reference>LT34</reference>
		<notes>2.7 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">224.1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (40 Gallon)</description>
		<tech_level>0</tech_level>
		<value>53</value>
		<weight>9 lb</weight>
		<reference>LT34</reference>
		<notes>5.3 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">439.9 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (80 Gallon)</description>
		<tech_level>0</tech_level>
		<value>85</value>
		<weight>14 lb</weight>
		<reference>LT34</reference>
		<notes>11 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">913 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Leather Pouch (120 Gallon)</description>
		<tech_level>0</tech_level>
		<value>111</value>
		<weight>18.5 lb</weight>
		<reference>LT34</reference>
		<notes>16 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Leather Shoes</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Leather Shoes (Hobnailed)</description>
		<tech_level>2</tech_level>
		<value>65</value>
		<weight>3 lb</weight>
		<reference>LT98</reference>
		<notes>Removes bad terrain -2 attack and -1 defense</notes>
		<categories>
			<category>Clothing</category>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>1</amount>
		</dr_bonus>
		<skill_bonus>
			<name compare="is">Stealth</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Light Buckler</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>2 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Light Buckler with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>7 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Light Carrying Strap</description>
		<tech_level>0</tech_level>
		<value>1</value>
		<weight>0.25 lb</weight>
		<reference>LT36</reference>
		<notes>Read notes Low Tech p.36</notes>
		<categories>
			<category>Container</category>
			<category>Portage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">10 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Light Cloak - Status @Status@</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>2 lb</weight>
		<reference>LT99</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Block</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>Special</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<notes>Set cost to 10% of cost of living for status @Status@ (TL5+ max status +3)</notes>
		<categories>
			<category>Clothing</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<skill_bonus>
			<name compare="is">Holdout</name>
			<specialization compare="is anything"></specialization>
			<amount>4</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Light Club</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Light Shield</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>2 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Light Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>7 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Bow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>3 (HR 1)</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Bow (Balanced)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>3 lb</weight>
		<reference>LT59,LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>4 (HR 2)</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Bow (Cheap)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>3 lb</weight>
		<reference>LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>3 (HR 1)</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>+2 to Breakage rolls</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Bow (Fine and Balanced)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1600</value>
		<weight>3 lb</weight>
		<reference>LT75,LT59,LT76</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>4 (HR 2)</accuracy>
			<range>x18/x24</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>-1 Breakage</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Bow (Fine)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>3 lb</weight>
		<reference>LT75,LT59,LT76</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>3 (HR 1)</accuracy>
			<range>x18/x24</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>-1 Breakage</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Coat, Heavy</description>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>10 lb</weight>
		<reference>LT99</reference>
		<notes>Felt or Leather</notes>
		<categories>
			<category>Body Armor</category>
			<category>Clothing</category>
		</categories>
		<skill_bonus>
			<name compare="is">Holdout</name>
			<specialization compare="is anything"></specialization>
			<amount>4</amount>
		</skill_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Coat, Light</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>LT99</reference>
		<notes>Duster, Kaftan, Overcoat, Raglan, Trench Coat</notes>
		<categories>
			<category>Clothing</category>
		</categories>
		<skill_bonus>
			<name compare="is">Holdout</name>
			<specialization compare="is anything"></specialization>
			<amount>4</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Coat, Very Heavy</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>210</value>
		<weight>16 lb</weight>
		<reference>LT99,B283</reference>
		<notes>Heavy Leather Hide (Buff Coat)</notes>
		<categories>
			<category>Body Armor</category>
			<category>Clothing</category>
		</categories>
		<skill_bonus>
			<name compare="is">Holdout</name>
			<specialization compare="is anything"></specialization>
			<amount>4</amount>
		</skill_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Knife</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>1.5 lb</weight>
		<reference>B272,LT67</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Knife (Balanced)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>1.5 lb</weight>
		<reference>B272,LT59,LT67</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>1 (HR 0)</accuracy>
			<range>x1.0/x1.8</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
		<skill_bonus>
			<name compare="is">knife</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Knife (Cheap)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>48</value>
		<weight>1.5 lb</weight>
		<reference>B272,LT59,LT67</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>+2 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Knife (Fine and Balanced)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>960</value>
		<weight>1.5 lb</weight>
		<reference>B272,LT59,LT67</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x1.0/x1.8</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>-1 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Knife</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">0</level>
			<amount>1</amount>
		</weapon_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Knife (Fine)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>480</value>
		<weight>1.5 lb</weight>
		<reference>B272,LT59,LT67</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>7</strength>
			<usage>Thrust</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>-1 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Knife</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">0</level>
			<amount>1</amount>
		</weapon_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Long Spear</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>5 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longsword</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>750</value>
		<weight>4 lb</weight>
		<reference>LT65</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using One-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longsword (Balanced)</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>3750</value>
		<weight>4 lb</weight>
		<reference>LT65</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using One-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<skill_bonus>
			<name compare="contains">sword</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">rapier</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">saber</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<attribute_bonus>
			<attribute>dx</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longsword (Cheap)</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>300</value>
		<weight>4 lb</weight>
		<reference>LT65</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using One-Handed Sword skill.  +2 to Breakage rolls.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longsword (Fine and Balanced)</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>10500</value>
		<weight>4 lb</weight>
		<reference>LT65</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using One-Handed Sword skill. -1 to Breakage rolls.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<skill_bonus>
			<name compare="contains">sword</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">rapier</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="contains">saber</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<attribute_bonus>
			<attribute>dx</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longsword (Fine)</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>7500</value>
		<weight>4 lb</weight>
		<reference>LT65</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using One-Handed Sword skill. -1 to Breakage rolls.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longword</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>750</value>
		<weight>4 lb</weight>
		<reference>LT70</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longword (Balanced)</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>3750</value>
		<weight>4 lb</weight>
		<reference>LT70</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
		<skill_bonus>
			<name compare="contains">sword</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">rapier</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">saber</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<attribute_bonus>
			<attribute>dx</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Longword (Cheap)</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>300</value>
		<weight>4 lb</weight>
		<reference>LT70</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill. +2 to Breakage rolls.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Lute</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>6000</value>
		<weight>5 lb</weight>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Musical Instrument</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Lyre</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>4 lb</weight>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Musical Instrument</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mace</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mail and Plates</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>20 lb</weight>
		<reference>LT111</reference>
		<notes>(-1DR cr) Dons in 20 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mail, Fine</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>15 lb</weight>
		<reference>LT111</reference>
		<notes>(-2DR cr) Flexible, dons in 15 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mail, Heavy</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>18 lb</weight>
		<reference>LT111</reference>
		<notes>(-2DR cr) Flexible, dons in 15 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mail, Jousting</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>30 lb</weight>
		<reference>LT111</reference>
		<notes>Flexible, dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>6</amount>
		</dr_bonus>
		<attribute_bonus>
			<attribute>dx</attribute>
			<amount>-1</amount>
		</attribute_bonus>
		<skill_bonus>
			<name compare="is">Lance</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mail, Light</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>12 lb</weight>
		<reference>LT110</reference>
		<notes>(-2DR cr) Flexible, dons in 15 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Maul</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>12 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Medicinal Spices</description>
		<tech_level>0</tech_level>
		<value>110</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Medium Buckler</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>15 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Medium Buckler with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>20 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Medium Shield</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>15 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Medium Shield (Heavy)</description>
		<tech_level>1</tech_level>
		<legality_class>3</legality_class>
		<value>60</value>
		<weight>14 lb</weight>
		<reference>LT116</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>DR4 HP20 CoverDR9</notes>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Medium Shield (Light)</description>
		<tech_level>1</tech_level>
		<legality_class>3</legality_class>
		<value>45</value>
		<weight>7 lb</weight>
		<reference>LT116</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>DR2 HP16 CoverDR6</notes>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Medium Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>20 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mining Hammer</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>6 lb</weight>
		<reference>LT30</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Mining</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mining Pick (Antler, Bone or Wood))</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>LT30,B271,B350</reference>
		<melee_weapon>
			<damage>sw imp</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck.  Breaks when used on stone. 2x time to dig hard ground</notes>
		<categories>
			<category>Melee Weapon</category>
			<category>Mining</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mining Pick (Metal)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3 lb</weight>
		<reference>LT30,B271</reference>
		<melee_weapon>
			<damage>sw+1 imp</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck</notes>
		<categories>
			<category>Melee Weapon</category>
			<category>Mining</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Morningstar</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>6 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Mortar and Pestle (Stone)</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>6 lb</weight>
		<reference>DF8:14</reference>
		<notes>Holds one pint.</notes>
		<categories>
			<category>Alchemy</category>
			<category>Cooking</category>
			<category>Herblore</category>
			<category>Medical</category>
			<category>Science</category>
			<category>Tools</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Mortar and Pestle (Wooden)</description>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>6 lb</weight>
		<reference>DF8:14</reference>
		<notes>Holds one pint.</notes>
		<categories>
			<category>Cooking</category>
			<category>Herblore</category>
			<category>Tools</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mule (Large)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>1400 lb</weight>
		<reference>B460</reference>
		<notes>ST22;DX10;IQ3;HT12;WIL12;PER12;SPD5.5;DGE8;MOV6;SM+1(2)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Riding</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Mule (Small)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>800 lb</weight>
		<reference>B460</reference>
		<notes>ST18;DX10;IQ3;HT12;WIL12;PER12;SPD5.5;DGE8;MOV5;SM+1(2)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Oil of @Herb@ (oz.)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.0625 lb</weight>
		<reference>LT152</reference>
		<notes>Costs vary as for herb.  Olive oil medium.</notes>
		<categories>
			<category>Medical</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Olive Oil (Gallon)</description>
		<tech_level>0</tech_level>
		<value>11.25</value>
		<weight>6 lb</weight>
		<notes>Urban price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Olive Oil (oz.)</description>
		<tech_level>0</tech_level>
		<value>0.25</value>
		<weight>0.05 lb</weight>
		<notes>Urban price</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Ordinary Clothing - Status @Status@</description>
		<tech_level>0</tech_level>
		<value>120</value>
		<weight>2 lb</weight>
		<reference>LT99,B266</reference>
		<notes>Set cost to 20% of cost of living for status @Status@ (TL5+ max status +3)</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Ox</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>2500 lb</weight>
		<reference>B460</reference>
		<notes>ST27;DX8;IQ3;HT12;WIL12;PER10;SPD5;DGE8;MOV4;SM+1(3)</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Mount</category>
			<category>Packing</category>
			<category>Teamster</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Oxcart (1 team)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>340</value>
		<weight>600 lb</weight>
		<reference>LT137</reference>
		<notes>St0; HP34&#8224;; Hnd/SR:-3/3; HT11c; BM1/1; LW:0.9; BL0.6T; SM+1; Occ:0; DR2; Rng:F; Cost:$340; HLoc:2D2W</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Cargo</category>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Panpipes</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>12</value>
		<weight>0.5 lb</weight>
		<reference>LTC1:17</reference>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Musical Instrument</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is anything">Recorder</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is">Flute</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is anything">Panpipes</specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Paper, Proofed</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>45 lb</weight>
		<reference>LT111</reference>
		<notes>Combustable, dons in 20 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Personal Basics</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>Minimum gear for camping: -2 to any Survival roll without it.</notes>
		<categories>
			<category>Survival</category>
		</categories>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Fire Starter - Tinderbox, Flint and Steel</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>B288</reference>
			<notes>Part of Personal Basics</notes>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Utensils</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>B288</reference>
			<notes>Part of Personal Basics</notes>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Wash Kit - Soap, Cloth, Towel, etc.</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>B288</reference>
			<notes>Part of Personal Basics</notes>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Pickaxe</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 imp</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck. Improves digging speed</notes>
		<categories>
			<category>Melee Weapon</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Pilgrim Kit</description>
		<tech_level>2</tech_level>
		<value>0</value>
		<reference>LT36</reference>
		<notes>Value and weight of equipment list</notes>
		<categories>
			<category>Survival</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">50 lb</contained_weight_prereq>
		</prereq_list>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Blanket</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>4 lb</weight>
			<reference>B288</reference>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment_container version="3" open="yes">
			<description>Cloth Bag (1 Gallon)</description>
			<tech_level>1</tech_level>
			<value>1.75</value>
			<weight>0.25 lb</weight>
			<reference>LT36</reference>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">10 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>5</quantity>
				<description>Common Grain (@Grain@)</description>
				<tech_level>0</tech_level>
				<value>1</value>
				<weight>1 lb</weight>
				<notes>Urban price; discount by 50% at farm</notes>
				<categories>
					<category>Food</category>
					<category>Survival</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Cloth Bag (1 Gallon)</description>
			<tech_level>1</tech_level>
			<value>1.75</value>
			<weight>0.25 lb</weight>
			<reference>LT36</reference>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">10 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Medicinal Spices</description>
				<tech_level>0</tech_level>
				<value>110</value>
				<weight>1 lb</weight>
				<notes>Urban price; discount by 50% at source</notes>
				<categories>
					<category>Food</category>
					<category>Survival</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Earthenware Jar (1 Quart)</description>
			<tech_level>1</tech_level>
			<value>1</value>
			<weight>1 lb</weight>
			<reference>LT34</reference>
			<notes>58 cu. in.</notes>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">5.4 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Wine (Quart)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>1.5</value>
				<weight>2 lb</weight>
				<notes>Urban price; discount by 50% at source</notes>
				<categories>
					<category>Food</category>
					<category>Survival</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Heavy Cloak</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>5 lb</weight>
			<reference>B287</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>Special</damage>
				<strength>8</strength>
				<usage>Thrown</usage>
				<accuracy>+1</accuracy>
				<range>2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-6</bulk>
				<default>
					<type>Skill</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Net</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Clothing</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</equipment>
		<equipment_container version="3" open="yes">
			<description>Sheath</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight>0.1 lb</weight>
			<reference>LT57,B270</reference>
			<notes>-1 Fast Draw, -1 HT for corrosion and incidental damage checks (B485). Replacement value = 1/10 of weapon.</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Large Knife</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight>1 lb</weight>
				<reference>B272</reference>
				<melee_weapon>
					<damage>sw-2 cut</damage>
					<strength>6</strength>
					<usage>Swung</usage>
					<reach>C,1</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr imp</damage>
					<strength>6</strength>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>thr imp</damage>
					<strength>6</strength>
					<usage>Thrown</usage>
					<accuracy>+0</accuracy>
					<range>x0.8/x1.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-2</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Knife</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Straw Mattress</description>
			<tech_level>0</tech_level>
			<value>8</value>
			<weight>20 lb</weight>
			<reference>LT36</reference>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Whetstone</description>
			<tech_level>0</tech_level>
			<value>1</value>
			<weight>0.5 lb</weight>
			<reference>LT36</reference>
			<categories>
				<category>Survival</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Plate, Heavy</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>4000</value>
		<weight>32 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 45 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>9</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Plate, Light</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>8 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 45 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Plate, Medium</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>2500</value>
		<weight>20 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 45 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Portable (jacobs) Ladder, 30'</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>DF1:26</reference>
		<notes>Wooden slats on hooked ropes.  No climbing role required. Fits in pack.</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Pouch</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.2 lb</weight>
		<reference>DF1:23</reference>
		<notes>3 lb small items</notes>
		<categories>
			<category>Basic</category>
			<category>Container</category>
			<category>Portage/Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Prepared Block</description>
		<tech_level>0</tech_level>
		<value>3</value>
		<weight>0.5 lb</weight>
		<reference>LT35</reference>
		<notes>Base fire starting time 3 minutes</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Quadrant</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>LT43</reference>
		<categories>
			<category>Astronomy</category>
			<category>Cartography</category>
			<category>Engineering</category>
			<category>Instrument</category>
			<category>Military Equipment</category>
			<category>Navigation</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Quarterstaff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>4 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Quarterstaff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>4 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Quiver (Hip)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>1 lb</weight>
		<reference>B289</reference>
		<notes>Holds 20 arrows</notes>
		<categories>
			<category>Basic</category>
			<category>Container</category>
			<category>Missile Weapon Accessory</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Quiver (Shoulder)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.5 lb</weight>
		<reference>B289</reference>
		<notes>Holds 12 arrows</notes>
		<categories>
			<category>Basic</category>
			<category>Container</category>
			<category>Missile Weapon Accessory</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rapier</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>2.75 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Recorder</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>12</value>
		<weight>0.5 lb</weight>
		<reference>LTC1:17</reference>
		<categories>
			<category>Entertainment/Recreation</category>
			<category>Musical Instrument</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="is"></name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is">Flute</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Musical Instrument</name>
				<specialization compare="is anything">Recorder</specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Reflex Bow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>2.25 lb</weight>
		<reference>LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>3 (HR 1)</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Composite construction</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Reflex Bow (Cheap)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>360</value>
		<weight>2.25 lb</weight>
		<reference>LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>3 (HR 1)</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Composite construction. +2 to Breakage rolls.</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Regular Bow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr+1 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>2 (HR 1)</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Commercial space 7m x 10m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<notes>Annual rent for a ground floor commerical space</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Cottage - Demense 7m x 7m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<notes>Annual rent for a small cottage - may sustitute Duty for rent</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Cottage - Town 7m x 10m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<notes>Annual rent for a small town cottage</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Craftman's House - Significant 10m x 20m)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<notes>Annual rent for a town house with craftshop and worker's quarters</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Craftman's House - Small 7m x 15m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<notes>Annual rent for a town house with craftshop</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Craftman's House - Superior 15m x 40m)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<notes>Annual rent for a town house with craftshop and worker's quarters</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (House with courtyard 15m x 40m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1800</value>
		<notes>Annual rent for a multi-story town house with courtyard</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (House with great hall, buttery and grounds 80m x 240m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>2700</value>
		<notes>Annual rent for a multi-story town house with fine appointments</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Merchant's House - Extensive 20m x 40m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<notes>Annual rent for a town house with store and outbuildings</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Merchant's House - Significant 15m x 20m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>360</value>
		<notes>Annual rent for a town house with counter and storerooms</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Merchant's House - Small 7m x 15m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<notes>Annual rent for a town house with counter and storerooms</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Rental - Annual (Row House - Town 7m x 15m)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<notes>Annual rent for a multi-story town house of solid construction</notes>
		<categories>
			<category>Basic</category>
			<category>Housing</category>
			<category>Shelter</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Riding Crop</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>LT135</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is anything">Equine</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saber</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Camel, Cushion</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>50 lb</weight>
		<reference>LT135</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Camel</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Camel, Early Riding</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>25 lb</weight>
		<reference>LT135</reference>
		<notes>Cargo may be placed on saddlebow</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Camel</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Camel, Framed</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>350</value>
		<weight>50 lb</weight>
		<reference>LT135</reference>
		<notes>Cargo may be placed on saddlebow</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Camel</specialization>
			<amount>5</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Camel, Pack</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>100 lb</weight>
		<reference>LT135</reference>
		<notes>Cargo only, no riders</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<attribute_bonus>
			<attribute limitation="lifting only">st</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Equine, Cushion</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>LT135</reference>
		<notes>+1 to HT rolls to avoid FP loss</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Equine</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Equine, Horned</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>LT135</reference>
		<notes>+3 to stay mounted even when unconscious. Eliminates encumberance penalty</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Equine</specialization>
			<amount>3</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Equine, Riding</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>15 lb</weight>
		<reference>LT135</reference>
		<notes>+2 to HT rolls to resist FP loss. +2 to Riding to stay mounted. Eliminates encumberance penalty.</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Equine</specialization>
			<amount>2</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Equine, Side</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>225</value>
		<weight>20 lb</weight>
		<reference>LT135</reference>
		<notes>+2 to HT rolls to resist FP loss for horse +1 for rider. -1 to Riding to stay mounted. Eliminates encumberance penalty.</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saddle, Equine, War</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>30 lb</weight>
		<reference>LT135</reference>
		<notes>+2 to HT rolls to resist FP loss. +2 to Riding to stay mounted. Eliminates encumberance penalty.</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Equine</specialization>
			<amount>2</amount>
		</skill_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Saddlebags</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>1.5 lb</weight>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<equipment_container version="3" open="yes">
			<description>Leather Pouch with Flap</description>
			<tech_level>0</tech_level>
			<value>10</value>
			<weight>1.25 lb</weight>
			<reference>LT34</reference>
			<notes>0.27 cu. ft.</notes>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">20 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
		<equipment_container version="3" open="yes">
			<description>Leather Pouch with Flap</description>
			<tech_level>0</tech_level>
			<value>10</value>
			<weight>1.25 lb</weight>
			<reference>LT34</reference>
			<notes>0.27 cu. ft.</notes>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">20 lb</contained_weight_prereq>
			</prereq_list>
		</equipment_container>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Salt (lb.)</description>
		<tech_level>0</tech_level>
		<value>2</value>
		<weight>1 lb</weight>
		<notes>Historically the price of salt up to TL3/4 was roughly equivilant to that of wheat</notes>
		<categories>
			<category>Food</category>
			<category>Spice</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Salt (oz.)</description>
		<tech_level>0</tech_level>
		<value>0.13</value>
		<weight>0.065 lb</weight>
		<notes>Historically the price of salt up to TL3/4 was roughly equivilant to that of wheat</notes>
		<categories>
			<category>Food</category>
			<category>Spice</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Sandals</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>0.5 lb</weight>
		<reference>LT98,B284</reference>
		<categories>
			<category>Clothing</category>
			<category>Footwear</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Sandals (Hobnailed)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.5 lb</weight>
		<reference>LT98</reference>
		<notes>Removes bad terrain -2 attack and -1 defense </notes>
		<categories>
			<category>Clothing</category>
			<category>Footwear</category>
		</categories>
		<skill_bonus>
			<name compare="is">Stealth</name>
			<specialization compare="is anything"></specialization>
			<amount>-1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Sap (Blackjack)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saw (Carpentry)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Saw (Woodsman)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3 lb</weight>
		<reference>B289,DF1:24</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Scabbard, Dagger/Knife</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.3 lb</weight>
		<reference>LT57,B270</reference>
		<notes>Set to 1/3 basic set weight of weapon. Replacement value = 1/5 of weapon</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Scabbard, Sword</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.5 lb</weight>
		<reference>LT57,B270</reference>
		<notes>Set to 1/3 basic set weight of weapon. Replacement value = 1/5 of weapon</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Scale, Heavy</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1100</value>
		<weight>40 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Scale, Light</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>320</value>
		<weight>16 lb</weight>
		<reference>LT110</reference>
		<notes>(-1DR cr) Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Scale, Medium</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>550</value>
		<weight>28 lb</weight>
		<reference>LT110</reference>
		<notes>(-1DR cr) Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Scribe's Kit</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>DF1:24</reference>
		<categories>
			<category>Writing Equipment</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Segmented Plate, Heavy</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>32 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 45 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Segmented Plate, Light</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>16 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 45 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Segmented Plate, Medium</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>24 lb</weight>
		<reference>LT111</reference>
		<notes>Dons in 45 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Self-Lighting Matches</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>1.5</value>
		<reference>LT35</reference>
		<notes>Immediate ignition when used with Sulphur Matches. 50 uses. Restricted availablity at TL4</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shackles</description>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>DF1:26</reference>
		<notes>DR 4, HP 10</notes>
		<categories>
			<category>Covert Ops and Security Gear</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Sheath</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<weight>0.1 lb</weight>
		<reference>LT57,B270</reference>
		<notes>-1 Fast Draw, -1 HT for corrosion and incidental damage checks (B485). Replacement value = 1/10 of weapon.</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shirt (Long Sleeved) - Status 0</description>
		<tech_level>0</tech_level>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>B266</reference>
		<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shoes (Cloth or Leather)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>LT98</reference>
		<categories>
			<category>Clothing</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Short Bow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1.5 lb</weight>
		<reference>LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>7&#8224;</strength>
			<accuracy>1 (HR 0)</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Short Staff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shortsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shortsword (Cheap)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>2 lb</weight>
		<reference>B273,B376,LT59</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>+2 Breakage</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shoulder Yoke</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>56</value>
		<weight>47 lb</weight>
		<reference>LT28</reference>
		<notes>Halves divisors when pulling loads</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Cultivation</category>
			<category>Vehicle</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shovel (Metal Blade)</description>
		<tech_level>1</tech_level>
		<value>25</value>
		<weight>6 lb</weight>
		<reference>LT30,B350</reference>
		<notes>1 x Base digging time</notes>
		<categories>
			<category>Cultivation</category>
			<category>Mining</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shovel (Metal Edged Wooden Blade)</description>
		<tech_level>1</tech_level>
		<value>18</value>
		<weight>5 lb</weight>
		<reference>LT30,B350</reference>
		<notes>1.5 x Base digging time</notes>
		<categories>
			<category>Cultivation</category>
			<category>Mining</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Shovel (Wooden Blade)</description>
		<tech_level>1</tech_level>
		<value>12</value>
		<weight>4 lb</weight>
		<reference>LT30,B350</reference>
		<notes>2 x Base digging time</notes>
		<categories>
			<category>Cultivation</category>
			<category>Mining</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Signet Ring (Base Metal)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<reference>LT46</reference>
		<categories>
			<category>Jewelry</category>
			<category>Writing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Signet Ring (Gold)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1342.5</value>
		<weight>0.03 lb</weight>
		<reference>LT46,LT39</reference>
		<notes>In Repuplican and Imperial Rome this is an LC2 item (Knight's Privledge)</notes>
		<categories>
			<category>Jewelry</category>
			<category>Writing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Skirt/Petticoat - Status 0</description>
		<tech_level>0</tech_level>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>B266</reference>
		<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Sleeping Fur</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>8 lb</weight>
		<reference>DF1:23</reference>
		<categories>
			<category>Basic</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Small Breast-Strap Harness (Dogs, Goats)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>49</value>
		<weight>3 lb</weight>
		<reference>LT28</reference>
		<notes>Halves divisors for pulling loads</notes>
		<categories>
			<category>Animal Handling</category>
			<category>Cultivation</category>
			<category>Vehicle</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Small Buckler</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>8 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Small Buckler with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>13 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Small Knife</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Small Mace</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Small Shield</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>8 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Small Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>13 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Smallsword</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>1.5 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Smith's Kit</description>
		<tech_level>1</tech_level>
		<value>0</value>
		<reference>LT30</reference>
		<notes>Weight and value of contents</notes>
		<categories>
			<category>Amoury</category>
			<category>Smith</category>
			<category>Tools</category>
		</categories>
		<equipment version="3">
			<quantity>4</quantity>
			<description>Metalworking Chisel</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight>0.75 lb</weight>
			<reference>LT28</reference>
			<melee_weapon>
				<damage>thr-1 imp</damage>
				<strength>11</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>-1U</parry>
				<block>No</block>
			</melee_weapon>
			<notes>5"-8" long.  Includes punches.</notes>
			<categories>
				<category>Armoury</category>
				<category>Smith</category>
				<category>Tools</category>
			</categories>
			<skill_bonus>
				<name compare="contains">Axe</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Metalworking File</description>
			<tech_level>2</tech_level>
			<value>45</value>
			<weight>1 lb</weight>
			<reference>LT30</reference>
			<notes>Various lengths and patterns.  Metal removal and edge finishing.</notes>
			<categories>
				<category>Amoury</category>
				<category>Smith</category>
				<category>Tools</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>3</quantity>
			<description>Smithing Hammer</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>2.5 lb</weight>
			<reference>LT30,B271</reference>
			<melee_weapon>
				<damage>sw cr</damage>
				<strength>11</strength>
				<usage>Swung</usage>
				<reach>C</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Amoury</category>
				<category>Smith</category>
				<category>Tools</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Smithing Pliers</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>15</value>
			<weight>1 lb</weight>
			<reference>LT30,B271</reference>
			<melee_weapon>
				<damage>thr-2 cr</damage>
				<strength>11</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0U</parry>
				<block>No</block>
			</melee_weapon>
			<categories>
				<category>Amoury</category>
				<category>Smith</category>
				<category>Tools</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Smithing Shears</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>65</value>
			<weight>2 lb</weight>
			<reference>LT30,B271</reference>
			<melee_weapon>
				<damage>thr+2(2) cut</damage>
				<strength>11</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0U</parry>
				<block>No</block>
			</melee_weapon>
			<categories>
				<category>Amoury</category>
				<category>Smith</category>
				<category>Tools</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Smithing Tongs</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>40</value>
			<weight>3 lb</weight>
			<reference>LT30,B271</reference>
			<melee_weapon>
				<damage>sw-2 cr</damage>
				<strength>11</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0U</parry>
				<block>No</block>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>11</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>0</block>
			</melee_weapon>
			<categories>
				<category>Amoury</category>
				<category>Smith</category>
				<category>Tools</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Smithing Anvil</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1300</value>
		<weight>100 lb</weight>
		<reference>LT30,B271</reference>
		<categories>
			<category>Amoury</category>
			<category>Smith</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Smithing Draw Plate</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>LT30,B271</reference>
		<notes>Multi-diameter wire drawing die</notes>
		<categories>
			<category>Amoury</category>
			<category>Smith</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Smithing Hammer</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2.5 lb</weight>
		<reference>LT30,B271</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Amoury</category>
			<category>Smith</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Smithing Shears</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>65</value>
		<weight>2 lb</weight>
		<reference>LT30,B271</reference>
		<melee_weapon>
			<damage>thr+2(2) cut</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>0U</parry>
			<block>No</block>
		</melee_weapon>
		<categories>
			<category>Amoury</category>
			<category>Smith</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Smithing Tongs</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>LT30,B271</reference>
		<melee_weapon>
			<damage>sw-2 cr</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>0</block>
		</melee_weapon>
		<categories>
			<category>Amoury</category>
			<category>Smith</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Spear</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>9</strength>
			<usage>Thrown</usage>
			<accuracy>+2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Spices (@Status)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>1 lb</weight>
		<notes> Status/CF: -1/0.5, 0/1, +1/+1, +2/+4, +3/+19, +4/+99 +5/+999</notes>
		<categories>
			<category>Food</category>
			<category>Luxury Item</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Spurs</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>1 lb</weight>
		<reference>LT134</reference>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Equine</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Spy Glass</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>4 lb</weight>
		<reference>LT42</reference>
		<notes>Bulk -2, Reduce range penalties by -2 for search and -4 for target.</notes>
		<categories>
			<category>Instrument</category>
			<category>Military Equipment</category>
			<category>Navigation</category>
			<category>Optical Equipment</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Starting Wealth TL0</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>B27</reference>
		<notes>$250 Purse</notes>
		<categories>
			<category>Starting Wealth</category>
		</categories>
		<equipment_container version="3" open="yes">
			<description>Coin Purse, Small - Leather Pouch (1 Cup)</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0.75</value>
			<weight>0.1 lb</weight>
			<reference>LT34</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>no</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<notes>14 cu. in.</notes>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">0.65 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Copper Coin</description>
				<legality_class>4</legality_class>
				<value>1</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Copper Farthing</description>
				<legality_class>4</legality_class>
				<value>0.25</value>
				<weight>0.001 lb</weight>
				<notes>1/4 of a copper penny (coin)</notes>
				<categories>
					<category>Money: House Rules Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>3</quantity>
				<description>Gold Coin</description>
				<legality_class>4</legality_class>
				<value>80</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>2</quantity>
				<description>Silver Coin</description>
				<legality_class>4</legality_class>
				<value>4</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Starting Wealth TL1</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>B27</reference>
		<notes>$500 Purse</notes>
		<categories>
			<category>Starting Wealth</category>
		</categories>
		<equipment_container version="3" open="yes">
			<description>Coin Purse, Small - Leather Pouch (1 Cup)</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0.75</value>
			<weight>0.1 lb</weight>
			<reference>LT34</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>no</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<notes>14 cu. in.</notes>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">0.65 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>13</quantity>
				<description>Copper Coin</description>
				<legality_class>4</legality_class>
				<value>0.25</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>6</quantity>
				<description>Gold Coin</description>
				<legality_class>4</legality_class>
				<value>80</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Silver Coin</description>
				<legality_class>4</legality_class>
				<value>4</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Starting Wealth TL2</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>B27</reference>
		<notes>$750 Purse</notes>
		<categories>
			<category>Starting Wealth</category>
		</categories>
		<equipment_container version="3" open="yes">
			<description>Coin Purse, Small - Leather Pouch (1 Cup)</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0.75</value>
			<weight>0.1 lb</weight>
			<reference>LT34</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>no</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<notes>14 cu. in.</notes>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">0.65 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>5</quantity>
				<description>Copper Coin</description>
				<legality_class>4</legality_class>
				<value>1</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Copper Farthing</description>
				<legality_class>4</legality_class>
				<value>0.25</value>
				<weight>0.001 lb</weight>
				<notes>1/4 of a copper penny (coin)</notes>
				<categories>
					<category>Money: House Rules Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>9</quantity>
				<description>Gold Coin</description>
				<legality_class>4</legality_class>
				<value>80</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>4</quantity>
				<description>Silver Coin</description>
				<legality_class>4</legality_class>
				<value>6</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Starting Wealth TL3</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>B27</reference>
		<notes>$1000 Purse</notes>
		<categories>
			<category>Starting Wealth</category>
		</categories>
		<equipment_container version="3" open="yes">
			<description>Coin Purse, Small - Leather Pouch (1 Cup)</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>0.75</value>
			<weight>0.1 lb</weight>
			<reference>LT34</reference>
			<melee_weapon>
				<damage>thr cr</damage>
				<strength>7</strength>
				<usage>Thrust</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>no</block>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<notes>14 cu. in.</notes>
			<categories>
				<category>Container</category>
				<category>Storage</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at most">0.65 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3">
				<quantity>3</quantity>
				<description>Copper Coin</description>
				<legality_class>4</legality_class>
				<value>1</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Copper Farthing</description>
				<legality_class>4</legality_class>
				<value>0.25</value>
				<weight>0.001 lb</weight>
				<notes>1/4 of a copper penny (coin)</notes>
				<categories>
					<category>Money: House Rules Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>11</quantity>
				<description>Gold Coin</description>
				<legality_class>4</legality_class>
				<value>80</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>29</quantity>
				<description>Silver Coin</description>
				<legality_class>4</legality_class>
				<value>4</value>
				<weight>0.004 lb</weight>
				<reference>B264</reference>
				<categories>
					<category>Money: GURPS Standard Medieval Coins</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Stirrups</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>30 lb</weight>
		<reference>LT134</reference>
		<notes>+2 to HT rolls to resist FP loss. +2 to Riding to stay mounted. Eliminates encumberance penalty.  Required for lance skill.</notes>
		<categories>
			<category>Animal Handling</category>
		</categories>
		<skill_bonus>
			<name compare="is">Riding</name>
			<specialization compare="is">Equine</specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Stone Core</description>
		<tech_level>0</tech_level>
		<value>12</value>
		<weight>1 lb</weight>
		<reference>LT36</reference>
		<notes>Used to create edged tools</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Straight Composite Bow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>2.25 lb</weight>
		<reference>LT75,LT76</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>2 (HR 1)</accuracy>
			<range>x15/x20</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<notes>Composite construction</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Straw</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>20 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Straw Mattress</description>
		<tech_level>0</tech_level>
		<value>26.5</value>
		<weight>20 lb</weight>
		<reference>LT36</reference>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Sugar</description>
		<tech_level>0</tech_level>
		<value>14</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Sulphur Matches</description>
		<tech_level>3</tech_level>
		<value>0.25</value>
		<weight>0.012 lb</weight>
		<reference>LT35</reference>
		<notes>Quarters fire starting time</notes>
		<categories>
			<category>Fire</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Summer Clothing - Status @Status@</description>
		<tech_level>0</tech_level>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>LT97,LT99</reference>
		<notes>Set cost to 10% of cost of living for status @Status@ (TL5+ max status +3)</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Surgeon's Kit (Basic)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>LT149</reference>
		<notes>Weights and costs of contents</notes>
		<categories>
			<category>Medical</category>
		</categories>
		<skill_bonus>
			<name compare="is">Surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>-2</amount>
		</skill_bonus>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Arrow Spoon</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>0.1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>5</quantity>
			<description>Bandages</description>
			<tech_level>1</tech_level>
			<value>10</value>
			<weight>2 lb</weight>
			<reference>LT146</reference>
			<notes>6 dressings each set</notes>
			<categories>
				<category>First Aid</category>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Cord/Thread (1/32") Linen Fibre (1oz.)</description>
			<tech_level>0</tech_level>
			<value>0.14</value>
			<weight>0.0625 lb</weight>
			<reference>LT43</reference>
			<notes>Supports 1.75 lbs. static load, 71 yds.</notes>
			<categories>
				<category>Sewing</category>
				<category>Survival</category>
				<category>Weaving</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Cord/Thread (1/64") Linen Fibre (1 oz.)</description>
			<tech_level>0</tech_level>
			<value>0.07</value>
			<weight>0.0625 lb</weight>
			<reference>LT43</reference>
			<notes>Supports 0.44 lbs. static load. Length 284 yds.</notes>
			<categories>
				<category>Sewing</category>
				<category>Weaving</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>2</quantity>
			<description>Forceps</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>25</value>
			<weight>0.1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Forceps (Fixation)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>0.1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Hook</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>0.1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>2</quantity>
			<description>Needle</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>5</value>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Sewing</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>2</quantity>
			<description>Probe</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight>0.1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>2</quantity>
			<description>Scapel</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>30</value>
			<weight>0.1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Whetstone</description>
			<tech_level>0</tech_level>
			<value>1</value>
			<weight>0.5 lb</weight>
			<reference>LT36</reference>
			<categories>
				<category>Armoury</category>
				<category>Survival</category>
				<category>Tools</category>
			</categories>
		</equipment>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Surgeon's Kit (Large)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>LT149</reference>
		<notes>Weights and costs of contents</notes>
		<categories>
			<category>Medical</category>
			<category>Surgery</category>
		</categories>
		<skill_bonus>
			<name compare="is">Surgery</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bone Chisels (set of five)</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>100</value>
			<weight>2 lb</weight>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bone Hammer</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>5</value>
			<weight>2 lb</weight>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Bone Saws (set of five)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>250</value>
			<weight>10 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Cautery</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>0.5 lb</weight>
			<reference>LT149</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>5</quantity>
			<description>Cupping Cup</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>25</value>
			<weight>0.5 lb</weight>
			<reference>LT153</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Eyelash Cautery</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>125</value>
			<reference>LT149</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Eyelash Forcepts</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>125</value>
			<reference>LT149</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Forceps (Staphylagra)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>75</value>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Lancet</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>25</value>
			<reference>LT153</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Specula (set of five)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>250</value>
			<weight>7.5 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment_container version="3" open="no">
			<description>Surgeon's Kit (Basic) x 2</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>LT149</reference>
			<notes>Weights and costs of contents</notes>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Arrow Spoon</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight>0.1 lb</weight>
				<reference>LT148</reference>
				<categories>
					<category>Medical</category>
					<category>Surgery</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Bandages</description>
				<tech_level>1</tech_level>
				<value>10</value>
				<weight>2 lb</weight>
				<reference>LT146</reference>
				<notes>6 dressings each set</notes>
				<categories>
					<category>First Aid</category>
					<category>Medical</category>
					<category>Surgery</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Cord/Thread (1/32") Linen Fibre (1oz.)</description>
				<tech_level>0</tech_level>
				<value>0.14</value>
				<weight>0.0625 lb</weight>
				<reference>LT43</reference>
				<notes>Supports 1.75 lbs. static load, 71 yds.</notes>
				<categories>
					<category>Sewing</category>
					<category>Survival</category>
					<category>Weaving</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Cord/Thread (1/64") Linen Fibre (1 oz.)</description>
				<tech_level>0</tech_level>
				<value>0.07</value>
				<weight>0.0625 lb</weight>
				<reference>LT43</reference>
				<notes>Supports 0.44 lbs. static load. Length 284 yds.</notes>
				<categories>
					<category>Sewing</category>
					<category>Weaving</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Forceps</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>25</value>
				<weight>0.1 lb</weight>
				<reference>LT148</reference>
				<categories>
					<category>Medical</category>
					<category>Surgery</category>
				</categories>
				<skill_bonus>
					<name compare="is">Surgery</name>
					<specialization compare="is anything">Fine Tasks</specialization>
					<amount>2</amount>
				</skill_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Forceps (Fixation)</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight>0.1 lb</weight>
				<reference>LT148</reference>
				<categories>
					<category>Medical</category>
					<category>Surgery</category>
				</categories>
				<skill_bonus>
					<name compare="is">Surgery</name>
					<specialization compare="is anything">Fine Tasks</specialization>
					<amount>2</amount>
				</skill_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Hook</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight>0.1 lb</weight>
				<reference>LT148</reference>
				<categories>
					<category>Medical</category>
					<category>Surgery</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Needle</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<reference>LT148</reference>
				<categories>
					<category>Medical</category>
					<category>Sewing</category>
					<category>Surgery</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Probe</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight>0.1 lb</weight>
				<reference>LT148</reference>
				<categories>
					<category>Medical</category>
					<category>Surgery</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Scapel</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight>0.1 lb</weight>
				<reference>LT148</reference>
				<categories>
					<category>Medical</category>
					<category>Surgery</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Whetstone</description>
				<tech_level>0</tech_level>
				<value>1</value>
				<weight>0.5 lb</weight>
				<reference>LT36</reference>
				<categories>
					<category>Armoury</category>
					<category>Survival</category>
					<category>Tools</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Trephin (large)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
		<equipment version="3">
			<quantity>1</quantity>
			<description>Trephin (small)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>120</value>
			<weight>1 lb</weight>
			<reference>LT148</reference>
			<categories>
				<category>Medical</category>
				<category>Surgery</category>
			</categories>
			<skill_bonus>
				<name compare="is">Surgery</name>
				<specialization compare="is anything">Fine Tasks</specialization>
				<amount>2</amount>
			</skill_bonus>
		</equipment>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Surveyor's Cross</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>6 lb</weight>
		<reference>LT43</reference>
		<categories>
			<category>Cartography</category>
			<category>Engineering</category>
			<category>Instrument</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Table, Wooden (Large)</description>
		<legality_class>4</legality_class>
		<value>720</value>
		<weight>100 lb</weight>
		<reference>DF8:15</reference>
		<notes>Surface area equals about 21 square feet.</notes>
		<categories>
			<category>Furniture</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Table, Wooden (Medium)</description>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>30 lb</weight>
		<reference>DF8:15</reference>
		<notes>Surface area equals about nine square feet.</notes>
		<categories>
			<category>Furniture</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Table, Wooden (Small)</description>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>18 lb</weight>
		<reference>DF8:15</reference>
		<notes>Surface area equals two to three square feet.</notes>
		<categories>
			<category>Furniture</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tea</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>36</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tent, 1-Man</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; no poles needed</notes>
		<categories>
			<category>Basic</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tent, 2-Man</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>12 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; requires one 6' pole</notes>
		<categories>
			<category>Basic</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tent, 4-Man</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>30 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; requires two 6' poles</notes>
		<categories>
			<category>Basic</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tent, 10-Man</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>75 lb</weight>
		<notes>Includes ropes; requires 8 6' poles, 3 10' poles</notes>
		<categories>
			<category>Basic</category>
			<category>Survival</category>
		</categories>
		<skill_bonus>
			<name compare="contains">survival</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tent, 20-Man</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>100 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; requires 12 6' poles, 4 10' poles</notes>
		<categories>
			<category>Basic</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tetsubo</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>LT70</reference>
		<melee_weapon>
			<damage>sw+5 cr</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Thin Cord (Yard)</description>
		<tech_level>0</tech_level>
		<value>1</value>
		<weight>0.01 lb</weight>
		<reference>LT36</reference>
		<notes>1/16" to 1/8" diameter</notes>
		<categories>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Throwing Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>4 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Thrusting Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>5 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Thrusting Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>5 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Thrusting Broadsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Thrusting Greatsword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>7 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tincture of @Herb@ (oz.)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>0.0625 lb</weight>
		<reference>LT152</reference>
		<notes>Costs vary as for herb.  Distilled alcohol medium.</notes>
		<categories>
			<category>Medical</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tome (@Average Information Skill@)</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>6 lb</weight>
		<reference>DF1:26</reference>
		<notes>Grants default of IQ-5 or +1</notes>
		<categories>
			<category>Information</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tome (@Easy Information Skill@)</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>6 lb</weight>
		<reference>DF1:26</reference>
		<notes>Grants default of IQ-4 or +1</notes>
		<categories>
			<category>Information</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tome (@Hard Information Skill@)</description>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>6 lb</weight>
		<reference>DF1:26</reference>
		<notes>Grants default of IQ-6 or +1</notes>
		<categories>
			<category>Information</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tool Kit, Portable (@Skill: Armoury, Smith@)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<notes>Basic equipment for one of: Armoury, Smith</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tool Kit, Portable (Carpentry)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<notes>Basic equipment for Carpentry</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Torch</description>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1 lb</weight>
		<reference>DF1:24</reference>
		<notes>Burns for 1 hour, 2 yd.</notes>
		<categories>
			<category>Light Sources</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Traveler's Rations</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<notes>One meal</notes>
		<categories>
			<category>Basic</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Trousers/Pants - Status 0</description>
		<tech_level>0</tech_level>
		<value>60</value>
		<weight>1 lb</weight>
		<reference>B266</reference>
		<notes>Set cost to 10% of cost of living for status 0 (TL5+ max status +3)</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Tubular Bow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>2 lb</weight>
		<reference>LT76</reference>
		<ranged_weapon>
			<damage>thr+2 imp</damage>
			<strength>8&#8224;</strength>
			<accuracy>2</accuracy>
			<range>x20/x25</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Undergarment</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.25 lb</weight>
		<reference>B266</reference>
		<notes>Braies, chemises, drawers, vests and the like</notes>
		<categories>
			<category>Clothing</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Warhammer</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>7 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 imp</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Water, 1 gallon</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<weight>8 lb</weight>
		<notes>Potable</notes>
		<categories>
			<category>Basic</category>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Water, 1 pint</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<weight>1 lb</weight>
		<notes>Potable</notes>
		<categories>
			<category>Basic</category>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Water, 1 quart</description>
		<legality_class>4</legality_class>
		<value>0</value>
		<weight>2 lb</weight>
		<notes>Potable</notes>
		<categories>
			<category>Basic</category>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whetstone</description>
		<tech_level>0</tech_level>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>LT36,DF1:24</reference>
		<categories>
			<category>Armoury</category>
			<category>Survival</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whip, 1 yard long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>6</strength>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whip, 2 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>7</strength>
			<reach>1-2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whip, 3 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>8</strength>
			<reach>1-3*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whip, 4 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>8 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>9</strength>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whip, 5 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>10</strength>
			<reach>1-5*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whip, 6 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>12 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>11</strength>
			<reach>1-6*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whip, 7 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>14 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>12</strength>
			<reach>1-7*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Whistle</description>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.1 lb</weight>
		<reference>DF1:24</reference>
		<notes>For signaling</notes>
		<categories>
			<category>Musical Instruments</category>
		</categories>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (1 Cup)</description>
		<tech_level>0</tech_level>
		<value>0.15</value>
		<weight>0.07 lb</weight>
		<reference>LT34</reference>
		<notes>14 cu. in. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.65 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (1 Gallon)</description>
		<tech_level>0</tech_level>
		<value>1.75</value>
		<weight>1 lb</weight>
		<reference>LT34</reference>
		<notes>0.13 cu. ft. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">10.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (1 Quart)</description>
		<tech_level>0</tech_level>
		<value>0.5</value>
		<weight>0.25 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2.7 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (1/4 Cup)</description>
		<tech_level>0</tech_level>
		<value>0.1</value>
		<reference>LT34</reference>
		<notes>3.5 cu. in.  Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.16 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (2 Gallon)</description>
		<tech_level>0</tech_level>
		<value>3</value>
		<weight>1.5 lb</weight>
		<reference>LT34</reference>
		<notes>0.27 cu. ft. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">22.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (6 Gallon)</description>
		<tech_level>0</tech_level>
		<value>7.5</value>
		<weight>1.5 lb</weight>
		<reference>LT34</reference>
		<notes>0.8 cu. ft. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">66.4 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (20 Gallon)</description>
		<tech_level>0</tech_level>
		<value>16</value>
		<weight>8 lb</weight>
		<reference>LT34</reference>
		<notes>2.7 cu. ft. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">224.1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (40 Gallon)</description>
		<tech_level>0</tech_level>
		<value>39</value>
		<weight>20 lb</weight>
		<reference>LT34</reference>
		<notes>5.3 cu. ft. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">439.9 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (80 Gallon)</description>
		<tech_level>0</tech_level>
		<value>62</value>
		<weight>31 lb</weight>
		<reference>LT34</reference>
		<notes>11 cu. ft. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">913 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wicker Basket (120 Gallon)</description>
		<tech_level>0</tech_level>
		<value>108</value>
		<weight>54 lb</weight>
		<reference>LT34</reference>
		<notes>16 cu. ft. Not suitable for fluid or grainular contents</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Wine (Gallon)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>8 lb</weight>
		<notes>Urban price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Wine (Pint)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>1 lb</weight>
		<notes>Urban price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Wine (Quart)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1.5</value>
		<weight>2 lb</weight>
		<notes>Urban price; discount by 50% at source</notes>
		<categories>
			<category>Food</category>
			<category>Survival</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Winter Clothing - Status @Status@</description>
		<tech_level>0</tech_level>
		<value>180</value>
		<weight>4 lb</weight>
		<reference>LT99,B266</reference>
		<notes>Set cost to 30% of cost of living for status @Status@ (TL5+ max status +3) (DR +1 vs. Cutting)</notes>
		<categories>
			<category>Clothing</category>
		</categories>
		<dr_bonus>
			<location>full body except eyes</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Wizard's Staff</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<notes>(Staff)</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Wooden Armor</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>30 lb</weight>
		<reference>LT110</reference>
		<notes>Dons in 30 seconds</notes>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (1 Cup)</description>
		<tech_level>1</tech_level>
		<value>1</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<notes>14 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.31 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (1 Gallon)</description>
		<tech_level>1</tech_level>
		<value>10</value>
		<weight>1.5 lb</weight>
		<reference>LT34</reference>
		<notes>0.13 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">20.8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (1 Quart)</description>
		<tech_level>1</tech_level>
		<value>3</value>
		<weight>0.25 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.43 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (1/4 Cup)</description>
		<tech_level>1</tech_level>
		<value>0.5</value>
		<weight>0.05 lb</weight>
		<reference>LT34</reference>
		<notes>3.5 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0.32 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (2 Gallon)</description>
		<tech_level>1</tech_level>
		<value>17</value>
		<weight>2.5 lb</weight>
		<reference>LT34</reference>
		<notes>0.27 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">43.2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (6 Gallon)</description>
		<tech_level>1</tech_level>
		<value>31</value>
		<weight>8 lb</weight>
		<reference>LT34</reference>
		<notes>0.8 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">128 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (20 Gallon)</description>
		<tech_level>1</tech_level>
		<value>55</value>
		<weight>11 lb</weight>
		<reference>LT34</reference>
		<notes>2.7 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">432 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (40 Gallon)</description>
		<tech_level>1</tech_level>
		<value>113</value>
		<weight>32 lb</weight>
		<reference>LT34</reference>
		<notes>5.3 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">848 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (80 Gallon)</description>
		<tech_level>1</tech_level>
		<value>178</value>
		<weight>50 lb</weight>
		<reference>LT34</reference>
		<notes>11 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Barrel or Box (120 Gallon)</description>
		<tech_level>1</tech_level>
		<value>239</value>
		<weight>88 lb</weight>
		<reference>LT34</reference>
		<notes>16 cu. ft.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">0 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Drinking Bowl (1 Cup)</description>
		<tech_level>1</tech_level>
		<value>1</value>
		<weight>0.1 lb</weight>
		<reference>LT34</reference>
		<notes>14 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1.31 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="3" open="yes">
		<description>Wooden Eating Bowl (1 Quart)</description>
		<tech_level>1</tech_level>
		<value>3</value>
		<weight>0.25 lb</weight>
		<reference>LT34</reference>
		<notes>58 cu. in.</notes>
		<categories>
			<category>Container</category>
			<category>Storage</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">5.43 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="3">
		<quantity>1</quantity>
		<description>Wooden Stake</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.5 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
</equipment_list>
