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<template id="9faa349a-8108-493d-ab30-4b8ac1d79013" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Evil Cleric</name>
			<reference>DF1:4</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Advantages</name>
				<advantage_container version="2" open="no" type="race">
					<name>20 Points Chosen From:</name>
					<notes>or from additional holy Abilities</notes>
					<advantage version="2">
						<name>Extra Fatigue Points</name>
						<type>Physical</type>
						<levels>6</levels>
						<points_per_level>3</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>fp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>7</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Language: @Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Native</name>
							<cost type="points">-6</cost>
							<affects>total</affects>
							<reference>B23</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>B24</reference>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Language Talent</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Mind Shield</name>
						<type>Mental, Exotic</type>
						<levels>5</levels>
						<points_per_level>4</points_per_level>
						<modifier version="1" enabled="no">
							<name>Cybernetic</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P62</reference>
							<notes>@Source@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>P62</reference>
							<notes>@Power/College/Focus@</notes>
						</modifier>
						<reference>B70</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Power Investiture</name>
						<type>Mental, Supernatural</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B77</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<spell_bonus all_colleges="yes">
							<amount>1</amount>
						</spell_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>Evil Supernatural Powers</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>Evil Supernatural Powers</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Disease</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Disease</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>Poison</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear</name>
						<type>Social</type>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfazeable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="yes" type="meta trait">
					<name>25 Points in unholy abilities</name>
					<notes>put leftovers into spells</notes>
					<advantage_container version="2" open="no">
						<name>Unholy Might</name>
						<modifier version="1">
							<name>Power Modifier</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>DF1:22</reference>
							<notes>Unholy</notes>
						</modifier>
						<reference>DF1:22</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<advantage version="2">
							<name>Ally (@Demon or Undead of equal points@)</name>
							<type>Social</type>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (@Demon or Undead of equal points@)</name>
							<type>Social</type>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Channeling</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Aware</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P43</reference>
							</modifier>
							<modifier version="1">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P44</reference>
								<notes>Demons</notes>
							</modifier>
							<reference>B41</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>@evil, goof or supernatural beings@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Dread Touch</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>4</points_per_level>
							<ranged_weapon>
								<damage>1d tox</damage>
								<accuracy>3</accuracy>
								<range>100/10</range>
								<rate_of_fire>1</rate_of_fire>
								<recoil>1</recoil>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
							</ranged_weapon>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistible</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistible</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistible</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistible</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistible</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Blunt Trauma</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>1HP per 10 dmg</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Radiation</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic, Irresistable Attack</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Costs Fatigue</name>
								<cost type="percentage">-5</cost>
								<levels>1</levels>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Melee Attack, Reach C, Cannot Parry</name>
								<cost type="percentage">-35</cost>
								<affects>total</affects>
							</modifier>
							<reference>B62</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Medium</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Manifestation</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P60</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Universal</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P60</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visual</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P60</reference>
							</modifier>
							<modifier version="1">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P60</reference>
								<notes>Demons</notes>
							</modifier>
							<reference>B68</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Patron</name>
							<type>Social</type>
							<modifier version="1" enabled="no">
								<name>@Who: Individual with 150% of PC's starting points@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Individual with twice the PC's starting points@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
								<cost type="points">15</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: An ultra-powerful individual@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
								<cost type="points">25</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: A national government or giant multi-national organization@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1">
								<name>@Deity@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Equipment</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>@Equipment worth no more than average starting wealth@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Equipment</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>@Equipment worth more than average starting wealth@</notes>
							</modifier>
							<modifier version="1">
								<name>Highly Accessible</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B73</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>@Extensive social or political power@</notes>
							</modifier>
							<modifier version="1">
								<name>Special Abilities</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>Godly Power</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minimal Interventions</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B73</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Secret</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B73</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B74</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<reference>B72</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Patron</name>
							<type>Social</type>
							<modifier version="1" enabled="no">
								<name>@Who: Individual with 150% of PC's starting points@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Individual with twice the PC's starting points@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
								<cost type="points">15</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: An ultra-powerful individual@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
								<cost type="points">25</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Who: A national government or giant multi-national organization@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1">
								<name>@Deity@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Equipment</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>@Equipment worth no more than average starting wealth@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Equipment</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>@Equipment worth more than average starting wealth@</notes>
							</modifier>
							<modifier version="1">
								<name>Highly Accessible</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B73</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>@Extensive social or political power@</notes>
							</modifier>
							<modifier version="1">
								<name>Special Abilities</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B73</reference>
								<notes>Godly Power</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minimal Interventions</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B73</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Secret</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B73</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B74</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<reference>B72</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Resistant</name>
							<type>Physical</type>
							<modifier version="1" enabled="no">
								<name>@Very Common: Metabolic Hazards, etc.@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B80</reference>
							</modifier>
							<modifier version="1">
								<name>Good supernatural Powers</name>
								<cost type="points">15</cost>
								<affects>total</affects>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional: Disease, Ingested Poison, etc.@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Immunity</name>
								<cost type="multiplier">1</cost>
								<reference>B81</reference>
							</modifier>
							<modifier version="1">
								<name>+8 to all HT rolls to resist</name>
								<cost type="multiplier">0.5</cost>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>+3 to all HT rolls to resist</name>
								<cost type="multiplier">0.33</cost>
								<reference>B81</reference>
							</modifier>
							<reference>B81</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Resistant</name>
							<type>Physical</type>
							<modifier version="1" enabled="no">
								<name>@Very Common: Metabolic Hazards, etc.@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B80</reference>
							</modifier>
							<modifier version="1">
								<name>Goodl supernatural Powers</name>
								<cost type="points">15</cost>
								<affects>total</affects>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional: Disease, Ingested Poison, etc.@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Immunity</name>
								<cost type="multiplier">1</cost>
								<reference>B81</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>+8 to all HT rolls to resist</name>
								<cost type="multiplier">0.5</cost>
								<reference>B81</reference>
							</modifier>
							<modifier version="1">
								<name>+3 to all HT rolls to resist</name>
								<cost type="multiplier">0.33</cost>
								<reference>B81</reference>
							</modifier>
							<reference>B81</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Spirit Empathy</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Remote</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P48</reference>
							</modifier>
							<reference>B88</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Terror</name>
							<type>Mental, Supernatural</type>
							<levels>1</levels>
							<base_points>30</base_points>
							<points_per_level>10</points_per_level>
							<modifier version="1" enabled="no">
								<name>Always On</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B93</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Active</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P84</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Presence</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P84</reference>
							</modifier>
							<reference>B93</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Power Investiture (Unholy)</name>
					<type>Mental, Supernatural</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>B77</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<spell_bonus all_colleges="yes">
						<amount>1</amount>
					</spell_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Disadvantages</name>
				<advantage version="2">
					<name>Social Stigma (Excommunicated)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction; Bad aura</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="yes" type="race">
					<name>A further -25 Points chosen from:</name>
					<notes>or any of the above lists</notes>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Disciplines of Faith (Mysticism)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Disciplines of Faith (Ritualism)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fanaticism</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B136</reference>
						</modifier>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intolerance (All other religions)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occasional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intolerance (Good religions)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occasional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Miserliness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Paranoia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weirdness Magnet</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Origins Magnet</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>SU32</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="yes" type="meta trait">
					<name>Another -15 Points chosen from:</name>
					<notes>or those above</notes>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gluttony</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Laziness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfish</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Cleric</name>
			<skill_container version="2" open="yes">
				<name>Primary Skills</name>
				<skill version="2">
					<name>Exorcism</name>
					<difficulty>Will/H</difficulty>
					<points>4</points>
					<reference>B193</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Ritual Magic</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Theology</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Poisons</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B214</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Medical</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Chemistry</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Pharmacy</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose One of:</name>
					<skill version="2">
						<name>Throwing</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B226</reference>
						<categories>
							<category>Athletic</category>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sling</name>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B221</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Projectile</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Gaze</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Breath</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Beam</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="yes">
					<name>Choose One Melee Package</name>
					<skill_container version="2" open="no">
						<name>Melee 3</name>
						<skill version="2">
							<name>Staff</name>
							<difficulty>DX/A</difficulty>
							<points>12</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Polearm</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Spear</name>
								<modifier>-2</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Melee 2</name>
						<skill version="2">
							<name>Shield</name>
							<specialization>Shield</specialization>
							<difficulty>DX/E</difficulty>
							<points>4</points>
							<reference>B220</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Flail</name>
							<difficulty>DX/H</difficulty>
							<points>8</points>
							<reference>B208</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Axe/Mace</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Flail</name>
								<modifier>-3</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Melee 1</name>
						<skill version="2">
							<name>Shield</name>
							<specialization>Shield</specialization>
							<difficulty>DX/E</difficulty>
							<points>1</points>
							<reference>B220</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill_container version="2" open="yes">
							<name>One of:</name>
							<skill version="2">
								<name>Broadsword</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Axe/Mace</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Axe/Mace</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Flail</name>
									<modifier>-4</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Secondary Skills</name>
				<skill version="2">
					<name>Theology</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B226</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Teaching</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B224</reference>
					<categories>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Religious Ritual</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B217</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Ritual Magic</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Theology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Public Speaking</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B216</reference>
					<categories>
						<category>Business</category>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Performance</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Occultism</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B212</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Meditation</name>
					<difficulty>Will/H</difficulty>
					<points>1</points>
					<reference>B207</reference>
					<categories>
						<category>Esoteric</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Autohypnosis</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>2</points>
					<reference>B202</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Interrogation</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B202</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intimidation</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>@Demons, Spirits or Undead@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Background Skills</name>
				<skill_container version="2" open="yes">
					<name>Five of:</name>
					<skill version="2">
						<name>Writing</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B228</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Scholarly</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Stealth</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B222</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Search</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B219</reference>
						<categories>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Criminology</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Scrounging</name>
						<difficulty>Per/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Criminal/Street</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Savoir-Faire</name>
						<specialization>High Society</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Business</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Savoir-Faire</name>
							<specialization>Servant</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Research</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<notes>When below TL8</notes>
						<categories>
							<category>Scholarly</category>
							<category>Spy</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Broken)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Native)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Writing</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Panhandling</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B212</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast Talk</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Public Speaking</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Observation</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shadowing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hiking</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gesture</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Climbing</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Athletic</category>
							<category>Criminal/Street</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
	<spell_list>
		<spell_container version="2" open="yes">
			<name>Cleric</name>
			<spell_container version="2" open="yes">
				<name>Choose 20 of:</name>
				<spell_container version="2" open="no">
					<name>Power Investiture</name>
					<notes>1</notes>
					<categories>
						<category>Clerical</category>
					</categories>
					<spell version="2">
						<name>Armor</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2 per DR</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M167</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Aura</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Info</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M101</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Coolness</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>1 hour</duration>
						<reference>M187</reference>
						<categories>
							<category>Protection</category>
							<category>Water</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Darkness</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M111</reference>
						<categories>
							<category>Light</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Death Vision</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>3 sec</casting_time>
						<duration>1 sec</duration>
						<reference>M149</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Debility</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1/-ST</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M36</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Decay</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1/meal</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M77</reference>
						<categories>
							<category>Food</category>
						</categories>
						<prereq_list all="yes">
							<spell_prereq has="yes">
								<name compare="is">test food</name>
							</spell_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Detect Magic</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>5 sec</casting_time>
						<duration>Instant</duration>
						<reference>M101</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Detect Poison</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area/Info</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>-</duration>
						<reference>M166</reference>
						<categories>
							<category>Healing</category>
							<category>Protection</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Fear</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>10 min</duration>
						<reference>M134</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Final Rest</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>20</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>10 min</casting_time>
						<duration>Permanent</duration>
						<reference>M89</reference>
						<categories>
							<category>Healing</category>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Frailty</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2/-HT</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M37</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Itch</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Until scratched</duration>
						<reference>M35</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Night Vision</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M111</reference>
						<categories>
							<category>Light</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Recover Energy</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>0</casting_cost>
						<maintenance_cost>0</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Special</duration>
						<reference>M89</reference>
						<categories>
							<category>Healing</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Sense Life</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Info/Area</spell_class>
						<casting_cost>1/2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M45</reference>
						<categories>
							<category>Communication</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Sense Spirit</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Info/Area</spell_class>
						<casting_cost>1/2 (min 1)</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M149</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Shield</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2 per DB</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M167</reference>
						<categories>
							<category>Protection</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Silence</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M171</reference>
						<categories>
							<category>Sound</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Stench</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>5 min</duration>
						<reference>M24</reference>
						<categories>
							<category>Air</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Thunderclap</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M171</reference>
						<categories>
							<category>Sound</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Watchdog</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>10 hrs</duration>
						<reference>M167</reference>
						<categories>
							<category>Protection</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
				</spell_container>
				<spell_container version="2" open="no">
					<name>Power Investiture</name>
					<notes>2</notes>
					<categories>
						<category>Clerical</category>
					</categories>
					<spell version="2">
						<name>Blackout</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M112</reference>
						<categories>
							<category>Light</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Blight</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1 minimum</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>5 min</casting_time>
						<duration>1 Crop or Season</duration>
						<reference>M162</reference>
						<categories>
							<category>Plant</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Clumsiness</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1-5</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M36</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Command</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Blocking</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M136</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Compel Lie</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>5 min</duration>
						<reference>M137</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Compel Truth</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Info</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>5 min</duration>
						<reference>M47</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Control Zombie</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<casting_time>1 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M152</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Dark Vision</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M111</reference>
						<categories>
							<category>Light</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Foul Water</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M185</reference>
						<categories>
							<category>Food</category>
							<category>Water</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Gloom</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>Varies</casting_time>
						<duration>2d days</duration>
						<reference>M112</reference>
						<categories>
							<category>Light</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Great Voice</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M173</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Pain</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 sec</duration>
						<reference>M36</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Persuasion</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M45</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Acid</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2 or 6</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M190</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Cold</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M74</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Disease</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>3</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>1 hr</duration>
						<reference>M90</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Fire</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2#</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M74</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Lightning</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M196</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Pain</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M38</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Poison</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>3</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>1 Hour</duration>
						<reference>M91</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Resist Pressure</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M169</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Seeker</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Info</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M105</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Shape Darkness</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2#</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M113</reference>
						<categories>
							<category>Light</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Steal Energy</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>0</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min per 3 FP drained</casting_time>
						<duration>Permanent</duration>
						<reference>M150</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is"></name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Strike Blind</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>10 sec</duration>
						<reference>M38</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Strike Deaf</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>10 sec</duration>
						<reference>M38</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Strike Dumb</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>10 sec</duration>
						<reference>M38</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Summon Spirit</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Info</spell_class>
						<casting_cost>20</casting_cost>
						<maintenance_cost>10</maintenance_cost>
						<casting_time>5 min</casting_time>
						<duration>1 min</duration>
						<reference>M150</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Terror</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 sec</duration>
						<reference>M134</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Truthsayer</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Info</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M45</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Turn Spirit</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>10 sec</duration>
						<reference>M151</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Turn Zombie</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>4 sec</casting_time>
						<duration>Turned undead will avoid caster for 1 day</duration>
						<reference>M152</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Vexation</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M45</reference>
						<categories>
							<category>Communication</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Weaken Blood</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>9</casting_cost>
						<maintenance_cost>5</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 day</duration>
						<reference>M40</reference>
						<categories>
							<category>Body Control</category>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
				</spell_container>
				<spell_container version="2" open="no">
					<name>Power Investiture</name>
					<notes>3</notes>
					<categories>
						<category>Clerical</category>
					</categories>
					<spell version="2">
						<name>Affect Spirits</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M151</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Astral Vision</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M105</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Body of Shadow</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular/R-HT</spell_class>
						<casting_cost>6</casting_cost>
						<maintenance_cost>3</maintenance_cost>
						<casting_time>5 sec</casting_time>
						<duration>1 min</duration>
						<reference>M114</reference>
						<categories>
							<category>Light</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Command Spirit (@spirit@)</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1 per 10 CP</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M153</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Destroy Air</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Instant</duration>
						<reference>M24</reference>
						<categories>
							<category>Air</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Destroy Water</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M185</reference>
						<categories>
							<category>Water</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Dispel Possession</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>10</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>Instant</duration>
						<reference>M49</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Foolishness</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1-5</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M134</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Hunger</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>5 sec</casting_time>
						<duration>Until eat/rest</duration>
						<reference>M38</reference>
						<categories>
							<category>Body Control</category>
							<category>Food</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Icy Weapon</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>1</maintenance_cost>
						<casting_time>3 sec</casting_time>
						<duration>1 min</duration>
						<reference>M185</reference>
						<notes>+2 freezing damage to melee weapons</notes>
						<categories>
							<category>Water</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Madness</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2/3/4/6</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M136</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Magic Resistance</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1-5</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>3 sec</casting_time>
						<duration>1 min</duration>
						<reference>M123</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Neutralize Poison</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>30 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M92</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Nightmare</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>6</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>1 hr</duration>
						<reference>M140</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Oath</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>Permanent</duration>
						<reference>M138</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Paralyze Limb</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Melee</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M40</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Pestilence</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>6</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>30 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M154</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Repel Spirits</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>4</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>1 hr</duration>
						<reference>M158</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>See Secrets</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>5 sec</casting_time>
						<duration>1 min</duration>
						<reference>M107</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Sensitize</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M39</reference>
						<categories>
							<category>Body Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Silver Tongue</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M174</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Slow Healing</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1-5</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>30 sec</casting_time>
						<duration>1 day</duration>
						<reference>M153</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Steal Vitality</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>0</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min per 3 HP drained</casting_time>
						<duration>Permanent</duration>
						<reference>M150</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Strengthen Will</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1/pt of Will increase</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M136</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Suspended Animation</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>6</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>30 sec</casting_time>
						<duration>Until Awakened</duration>
						<reference>M94</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Thirst</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>Until drink/rest</duration>
						<reference>M38</reference>
						<categories>
							<category>Body Control</category>
							<category>Food</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Water to Wine</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M79</reference>
						<categories>
							<category>Clerical</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Weaken Will</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>2/pt of Will decrease</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<reference>M136</reference>
						<categories>
							<category>Mind Control</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Wither Plant</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M163</reference>
						<categories>
							<category>Plant</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Zombie</name>
						<college>Clerical</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>8</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>until destroyed</duration>
						<reference>M151</reference>
						<categories>
							<category>Necromancy</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
				</spell_container>
				<spell_container version="2" open="yes">
					<name>if chosen from advantages</name>
					<spell_container version="2" open="no">
						<name>Power Investiture</name>
						<notes>4</notes>
						<categories>
							<category>Clerical</category>
						</categories>
						<spell version="2">
							<name>Agonize</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>8</casting_cost>
							<maintenance_cost>6</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>1 min</duration>
							<reference>M40</reference>
							<categories>
								<category>Body Control</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Astral Block</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>Varies</casting_cost>
							<maintenance_cost>Half</maintenance_cost>
							<casting_time>2 sec</casting_time>
							<duration>10 min</duration>
							<reference>M159</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Banish</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Special</spell_class>
							<casting_cost>1 per 10 CP</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>5 sec</casting_time>
							<duration>Permanent</duration>
							<reference>M156</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Continual Sunlight</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>2</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>2d days</duration>
							<reference>M114</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Curse</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>3/10/20</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>2/4/6 sec</casting_time>
							<duration>Varies</duration>
							<reference>M129</reference>
							<categories>
								<category>Meta</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Deathtouch</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Melee</spell_class>
							<casting_cost>1-3</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>Instant</duration>
							<melee_weapon>
								<damage>thr-1 cr +1d/point</damage>
								<usage>Punch</usage>
								<reach>C</reach>
								<parry>0</parry>
								<default>
									<type>DX</type>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Boxing</name>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Brawling</name>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Karate</name>
									<modifier>0</modifier>
								</default>
							</melee_weapon>
							<reference>M41</reference>
							<categories>
								<category>Body Control</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Dehydrate</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>1-3</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>2 sec</casting_time>
							<duration>Permanent</duration>
							<melee_weapon>
								<damage>1d-1 dehydrate/point</damage>
								<reach>Special</reach>
								<parry>No</parry>
							</melee_weapon>
							<reference>M188</reference>
							<categories>
								<category>Water</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Dispel Magic</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>3</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>sec=cost</casting_time>
							<duration>Permanent</duration>
							<reference>M126</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Astrology</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M108</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Augury</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M108</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Cartomancy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M108</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Crystal-Gazing</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M108</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Dactylomancy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M108</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Extispicy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M108</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Gastromancy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Geomancy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Lecanomancy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Numerology</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Oneiromancy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Physiognomy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Pyromancy</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Sortilege</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Divination: Symbol-Casting</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Info</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Instant</duration>
							<reference>M109</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Fool's Banquet</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>2</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>1 day</duration>
							<reference>M79</reference>
							<categories>
								<category>Food</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Frostbite</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>1-3</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>3 sec</casting_time>
							<duration>Permanent</duration>
							<melee_weapon>
								<damage>1d freezing/point</damage>
								<reach>Special</reach>
								<parry>No</parry>
							</melee_weapon>
							<reference>M189</reference>
							<categories>
								<category>Water</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Gift of Letters</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>Varies</casting_cost>
							<maintenance_cost>Half</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>1 min</duration>
							<reference>M46</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Flesh to Stone</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>10#</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>2 sec</casting_time>
							<duration>Permanent</duration>
							<reference>M31</reference>
							<categories>
								<category>Earth</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Gift of Tongues</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>Varies</casting_cost>
							<maintenance_cost>Half</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>1 min</duration>
							<reference>M46</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Mindlessness</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>8</casting_cost>
							<maintenance_cost>4</maintenance_cost>
							<casting_time>5 sec</casting_time>
							<duration>1 min</duration>
							<reference>M137</reference>
							<categories>
								<category>Mind Control</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is"></name>
									<notes compare="is anything"></notes>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Ruin</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>2/lb</casting_cost>
							<maintenance_cost>Same</maintenance_cost>
							<casting_time>5 sec/lb</casting_time>
							<duration>1 min</duration>
							<reference>M118</reference>
							<categories>
								<category>Making &amp; Breaking</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Stop Healing</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>10 sec</casting_time>
							<duration>Until spell dissipates</duration>
							<reference>M153</reference>
							<categories>
								<category>Necromancy</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Vigil</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>8</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>1 night</duration>
							<reference>M138</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">4</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
					</spell_container>
					<spell_container version="2" open="no">
						<name>Power Investiture</name>
						<notes>5</notes>
						<categories>
							<category>Clerical</category>
						</categories>
						<spell version="2">
							<name>Earthquake</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>2</casting_cost>
							<maintenance_cost>Same</maintenance_cost>
							<casting_time>30 sec</casting_time>
							<duration>1 min</duration>
							<reference>M54</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Entrap Spirit</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Special</spell_class>
							<casting_cost>Varies</casting_cost>
							<maintenance_cost>Varies</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>5 min</duration>
							<reference>M157</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Mass Zombie</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>7</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 min per area</casting_time>
							<duration>Permanent</duration>
							<reference>M153</reference>
							<categories>
								<category>Necromancy</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Pentagram</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Special</spell_class>
							<casting_cost>1/sq foot</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 sec/sq foot</casting_time>
							<duration>Permanent</duration>
							<reference>M124</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Remove Curse</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>20</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Permanent</duration>
							<reference>M126</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Rotting Death</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Melee</spell_class>
							<casting_cost>3</casting_cost>
							<maintenance_cost>2</maintenance_cost>
							<casting_time>1 sec</casting_time>
							<duration>1 sec</duration>
							<melee_weapon>
								<damage>thr-1 cr +1d-1 tox/second</damage>
								<usage>Punch</usage>
								<reach>C</reach>
								<parry>0</parry>
								<default>
									<type>DX</type>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Boxing</name>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Brawling</name>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Karate</name>
									<modifier>0</modifier>
								</default>
							</melee_weapon>
							<reference>M154</reference>
							<categories>
								<category>Necromancy</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Storm</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>1/50</casting_cost>
							<maintenance_cost>Same</maintenance_cost>
							<casting_time>1 min</casting_time>
							<duration>1 hr</duration>
							<reference>M195</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Suspend Mana</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>5</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>10 min</casting_time>
							<duration>Varies</duration>
							<reference>M125</reference>
							<categories>
								<category>Clerical</category>
							</categories>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">5</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
					</spell_container>
					<spell_container version="2" open="yes">
						<name>Power Investiture 6</name>
						<categories>
							<category>Clerical</category>
						</categories>
						<spell version="2" very_hard="yes">
							<name>Bind Spirit (@Spirit@)</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>Varies</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>5 min</casting_time>
							<duration>Permanent</duration>
							<reference>M158</reference>
							<categories>
								<category>Necromancy</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">6</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Drain Mana</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Area</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>1 hr</casting_time>
							<duration>Permanent</duration>
							<reference>M127</reference>
							<categories>
								<category>Meta</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">6</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2" very_hard="yes">
							<name>Possession</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Regular</spell_class>
							<casting_cost>10</casting_cost>
							<maintenance_cost>4</maintenance_cost>
							<casting_time>1 min</casting_time>
							<duration>1 min</duration>
							<reference>M49</reference>
							<categories>
								<category>Communication</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">6</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
						<spell version="2">
							<name>Summon Demon</name>
							<college>Clerical</college>
							<power_source>Arcane</power_source>
							<spell_class>Special</spell_class>
							<casting_cost>1 per 10 CP</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>5 min</casting_time>
							<duration>1 hr</duration>
							<reference>M155</reference>
							<categories>
								<category>Necromancy</category>
							</categories>
							<prereq_list all="yes">
								<advantage_prereq has="yes">
									<name compare="is">Power Investiture</name>
									<notes compare="is anything"></notes>
									<level compare="at least">6</level>
								</advantage_prereq>
							</prereq_list>
						</spell>
					</spell_container>
				</spell_container>
			</spell_container>
		</spell_container>
	</spell_list>
</template>
