<?xml version="1.0" encoding="US-ASCII" ?>
<template id="f3e5960d-4a0d-4ab4-b8ac-a82b34cccccb" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Druid</name>
			<reference>DFA22</reference>
			<advantage_container version="2" open="yes">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Advantages</name>
				<advantage version="2">
					<name>Green Thumb</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1">
						<name>Reaction Bonus</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Sentient plants and Fungi</notes>
					</modifier>
					<reference>DFA50</reference>
					<categories>
						<category>Advantage</category>
						<category>Talent</category>
					</categories>
					<skill_bonus>
						<name compare="is">Pharmacy</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Herb Lore</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Naturalist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Power Investiture (Druidic)</name>
					<type>Mental, Supernatural</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA23</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<spell_bonus>
						<college_name compare="is">Druid</college_name>
						<amount>1</amount>
					</spell_bonus>
				</advantage>
				<advantage_container version="2" open="yes">
					<name>40 Points from the following</name>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Fatigue Points</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA10</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>fp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Animal Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Animal Friend</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Ordinary animals</notes>
						</modifier>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="contains">animal handling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Disguise</name>
							<specialization compare="is">Animals</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">Mimicry</name>
							<specialization compare="is">Animal Sounds</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">riding</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">Mimicry</name>
							<specialization compare="is">Bird Calls</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Energy Reserve (Druidic)</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Green Thumb</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Sentient plants and Fungi</notes>
						</modifier>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Pharmacy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Herb Lore</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Healer</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to HT rolls for a specific patient and condition if treated full time.</notes>
						</modifier>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Diagnosis</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Esoteric Medicine</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">First Aid</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Pharmacy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physician</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physiology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Psychology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Talent (Healer)</name>
								<notes compare="contains">Modern</notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Mind Shield</name>
						<type>Mental, Exotic</type>
						<levels>1</levels>
						<points_per_level>4</points_per_level>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Outdoorsman</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to HT rolls to avoid harm from failure of covered skills</notes>
						</modifier>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Camouflage</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Fishing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Mimicry</name>
							<specialization compare="is">Animal sounds</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Navigation</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Survival</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Tracking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Disguise</name>
							<specialization compare="is">Animals</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Mimicry</name>
							<specialization compare="is">Bird Calls</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">weather sense</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Power Investiture (Druidic)</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA23</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<spell_bonus>
							<college_name compare="is">Druid</college_name>
							<amount>1</amount>
						</spell_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant to Disease</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear (@Item@)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Spirit Empathy</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Druidic Abilities</name>
						<reference>DFA23</reference>
						<categories>
							<category>Advantage</category>
							<category>Power</category>
						</categories>
						<advantage version="2">
							<name>Beast Flight</name>
							<type>Physical, Exotic</type>
							<base_points>14</base_points>
							<reference>DFA24</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Control Animal</name>
							<type>Physical</type>
							<base_points>33</base_points>
							<reference>DFA24</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Nature's Shield</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>7</points_per_level>
							<reference>DFA24</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Plant Empathy</name>
							<type>Mental</type>
							<base_points>5</base_points>
							<reference>DFA24</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Speak With Animals</name>
							<type>Mental, Exotic</type>
							<base_points>23</base_points>
							<reference>DFA24</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Speak With Plants</name>
							<type>Mental, Exotic</type>
							<base_points>14</base_points>
							<reference>DFA24</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantages</name>
				<advantage_container version="2" open="no" type="race">
					<name>-20 Points Chosen From:</name>
					<advantage version="2">
						<name>Disciplines of Faith (Ritualism)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Disciplines of Faith (Mysticism)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nation</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Coreligionists</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Good Entities</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>DFA66</reference>
						</modifier>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<reference>DFA67</reference>
						<notes>Disadvantage</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never sleep indoors)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Vegetarianism)</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no" type="meta trait">
					<name>A further -25 Points chosen from:</name>
					<notes>or previous traits</notes>
					<advantage version="2">
						<name>Intolerance (Urbanites)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Scope: Targeted</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA61</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Broad</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA61</reference>
						</modifier>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>DFA63</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Sense of Humor</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>DFA63</reference>
						<notes>-2 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction or two habits</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>"Dirty hippy"</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phobia (Crowds)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phobia (Fire)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phobia (Machinery)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA66</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weirdness Magnet</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristics</name>
				<advantage version="2">
					<name>Decreased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>DFA11</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">-0.25</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Druid</name>
			<skill_container version="2" open="no">
				<name>One Hidden Lore</name>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Elementals</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Faeries</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Nature Spirits</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Survival</name>
				<skill version="2">
					<name>Survival</name>
					<specialization>@Environment@</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Bank</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Deep Ocean Vent</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Fresh-Water Lake</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Open Ocean</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Reef</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swamplands</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Desert</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Plains</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Mandatory Skills</name>
				<skill version="2">
					<name>Camouflage</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA73</reference>
					<categories>
						<category>Military</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA74</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Disguise</name>
					<specialization>Animals</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Makeup</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Naturalist</name>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>DFA83</reference>
					<categories>
						<category>Animal</category>
						<category>Natural Science</category>
						<category>Outdoor/Exploration</category>
						<category>Plant</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Biology</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Pharmacy</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Design/Invention</category>
						<category>Medical</category>
						<category>Plant</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">naturalist</name>
							<specialization compare="is anything"></specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Biology</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Herb Lore</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Religious Ritual</name>
					<specialization>Druidic</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA86</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Ritual Magic</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Theology</name>
						<specialization>Druidic</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Theology</name>
					<specialization>Druidic</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<specialization>Druidic</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Veterinary</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA94</reference>
					<categories>
						<category>Animal</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Animal Handling</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Weather Sense</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA94</reference>
					<categories>
						<category>Everyman</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Melee Packages (Choose 1)</name>
				<notes>Should total 12 points</notes>
				<skill_container version="2" open="no">
					<name>One Two-Handed Weapon</name>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Staff</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Weapon and Shield</name>
					<notes>Choose 1 Weapon and the Shield skill</notes>
					<skill version="2">
						<name>Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Shield</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>DFA88</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Ranged Skill</name>
				<skill version="2">
					<name>Blowpipe</name>
					<difficulty>DX/H</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Bolas</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA73</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Beam</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Breath</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Gaze</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Projectile</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA79</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Lasso</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA80</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Net</name>
					<difficulty>DX/H</difficulty>
					<points>4</points>
					<reference>DFA84</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sling</name>
					<difficulty>DX/H</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Spear</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear Thrower</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Harpoon</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Stick</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Animal Handling</name>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Canines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Equines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Felines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Snakes</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Mimicry</name>
				<skill version="2">
					<name>Mimicry</name>
					<specialization>Animal Sounds</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Animal</category>
						<category>Arts/Entertainment</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mimicry</name>
						<specialization>Bird Calls</specialization>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Mimicry</name>
					<specialization>Bird Calls</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Animal</category>
						<category>Arts/Entertainment</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mimicry</name>
						<specialization>Animal Sounds</specialization>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose Three</name>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Canines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Equines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Felines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Snakes</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Diagnosis</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>First Aid</name>
						<modifier>-8</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Diplomacy</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Business</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Elementals</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Faeries</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Nature Spirits</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Knife</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA81</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Observation</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA84</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shadowing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Poisons</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Medical</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Chemistry</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Pharmacy</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Teaching</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
	<spell_list>
		<spell_container version="2" open="yes">
			<name>Choose 20 of:</name>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druidic)</name>
				<notes>1</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Beast Soother</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1 to 3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS18</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast-Rouser</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1 to 3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 hr or reaction roll</duration>
					<reference>DFS18</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Coolness</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hour</duration>
					<reference>DFS68</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Detect Magic</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS43</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Detect Poison</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area-Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>-</duration>
					<reference>DFS36</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Extinguish Fire</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Find Direction</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS43</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Hawk Vision</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2/level</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS47</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Identify Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Master</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular Blocking</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Indefinite</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>No-Smell</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS16</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Purify Air</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS16</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Purify Earth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS28</reference>
					<notes>Double casting cost in poor or rocky soil/desert</notes>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Purify Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>1/gal</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5-10/gal#</casting_time>
					<duration>Permanent</duration>
					<reference>DFS70</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Quick March</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 day</duration>
					<reference>DFS58</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Recover Energy</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>0</casting_cost>
					<maintenance_cost>0</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Special</duration>
					<reference>DFS38</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Earth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS28</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Food</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS33</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS70</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Sense Evil</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info/Area</spell_class>
					<casting_cost>1/area, min 2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS26</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Sense Life</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info/Area</spell_class>
					<casting_cost>1/2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS26</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Share Energy</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2-10</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 sec</duration>
					<reference>DFS39</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Tell Position</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS45</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Thunderclap</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS67</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Umbrella</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>10 min</duration>
					<reference>DFS70</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Warmth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS32</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druidic)</name>
				<notes>2</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Animal Control (@Animal@)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>Variable</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Bird)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Fish)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Mammal)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>5</casting_cost>
					<maintenance_cost>3</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Reptile)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Vermin)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast Link</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5 sec</casting_time>
					<duration>Until next call</duration>
					<reference>DFS18</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast Seeker</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS18</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast Speech</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS18</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Cure Disease</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 min</casting_time>
					<duration>Permanent</duration>
					<reference>DFS36</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Fireproof</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3#</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>5 min</casting_time>
					<duration>1 day</duration>
					<reference>DFS30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Fog</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS71</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Hide Path</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Know Location</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS43</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Light Tread</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>10 min</duration>
					<reference>DFS57</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Mystic Mist</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>5 min</casting_time>
					<duration>10 hr</duration>
					<reference>DFS64</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Neutralize Poison</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>5</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS37</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Pathfinder</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>DFS44</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Vision</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1 per 10 yards</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>30 sec</duration>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Pollen Cloud</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>5 min#</duration>
					<melee_weapon>
						<damage>Cough/Sneeze</damage>
						<usage>Area</usage>
						<reach>Special</reach>
						<parry>No</parry>
					</melee_weapon>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Protection from Evil</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1-5</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 min</duration>
					<reference>DFS64</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druidic)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">2</level>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Purify Food</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1/lb</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS33</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (@Animal@)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Variable</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Bird)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Fish)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Mammal)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>5</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Reptile)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Vermin)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Rider</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>5 min</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Rider Within</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>3 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS20</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Air</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1-10</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Earth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1/cu yd</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS28</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>6</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS63</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1#</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS70</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Weather Dome</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>6 hrs</duration>
					<reference>DFS65</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Windstorm</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>Instant</casting_time>
					<duration>1 min</duration>
					<reference>DFS17</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druidic)</name>
				<notes>3</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Beast Summoning</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS18</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Breathe Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS68</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Conceal</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>4 sec</casting_time>
					<duration>1 hour</duration>
					<reference>DFS61</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Create Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>Varies</casting_time>
					<duration>Permanent</duration>
					<reference>DFS61</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Earth Vision</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2/10 yds#</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>30 sec</duration>
					<reference>DFS27</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Forest Warning</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1/2 min 2</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>10 hours</duration>
					<reference>DFS61</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Freeze</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS68</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Hybrid Control</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>6</casting_cost>
					<maintenance_cost>3</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2" very_hard="yes">
					<name>Instant Neutralize Poison</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>8</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS37</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Control</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>1/2 cast</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Sense</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Speech</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS62</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Protect Animal</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 min</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Remember Path</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS44</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2" very_hard="yes">
					<name>Repel Hybrids</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>6</casting_cost>
					<maintenance_cost>3</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Resist Cold</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Resist Lightning</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS72</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Sunlight</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS48</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druidic)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">3</level>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Swim</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>6</casting_cost>
					<maintenance_cost>3</maintenance_cost>
					<casting_time>3 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS70</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Tangle growth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS63</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Walk Through Plants</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS63</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Walk Through Wood</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 sec</duration>
					<reference>DFS63</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Water Vision</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>1#</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>30 sec</duration>
					<reference>DFS71</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druidic)</name>
				<notes>4</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Beast Possession</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>6</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>5 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS18</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Create Animal</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec/cost</casting_time>
					<duration>1 min</duration>
					<reference>DFS19</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Dispel Magic</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>sec=cost</casting_time>
					<duration>Permanent</duration>
					<reference>DFS51</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Frostbite</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1-3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>3 sec</casting_time>
					<duration>Permanent</duration>
					<melee_weapon>
						<damage>1d freezing/point</damage>
						<reach>Special</reach>
						<parry>No</parry>
					</melee_weapon>
					<reference>DFS69</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Hail</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1/5#</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<melee_weapon>
						<damage>1d-2 cr</damage>
						<usage>Area</usage>
						<reach>Special</reach>
						<parry>No</parry>
					</melee_weapon>
					<reference>DFS71</reference>
					<notes>base cost 1 for damaging hail</notes>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Lightning</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Missile</spell_class>
					<casting_cost>1-Magery</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1-3 sec</casting_time>
					<duration>Instant</duration>
					<ranged_weapon>
						<damage>1d-1 burn/point</damage>
						<accuracy>3</accuracy>
						<range>50/100</range>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<specialization>Beam</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<reference>DFS71</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Sandstorm</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>Instant#</casting_time>
					<duration>1 min#</duration>
					<reference>DFS16</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Wither Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2 or 6</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS63</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">4</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druidic)</name>
				<notes>5</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Arboreal Immurement</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>3 sec</casting_time>
					<duration>Indefinite</duration>
					<reference>DFS61</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">5</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Entombment</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>10#</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>3 sec</casting_time>
					<duration>Permanent</duration>
					<reference>DFS27</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druidic)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Spark Storm</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2/4/6</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>sec=radius in yards</casting_time>
					<duration>1 min</duration>
					<melee_weapon>
						<damage>1d-1 burn/2 points</damage>
						<usage>Area</usage>
						<reach>Special</reach>
						<parry>No</parry>
					</melee_weapon>
					<reference>DFS72</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">5</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druidic)</name>
				<notes>6</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Earthquake</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>1 min</duration>
					<reference>DFS27</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druidic)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">6</level>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Geyser</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>5</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>5 sec</casting_time>
					<duration>1 sec</duration>
					<reference>DFS69</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druidic)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">6</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
		</spell_container>
	</spell_list>
</template>
