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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Michaelite</name>
			<reference>BS211</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>15 points chosen from</name>
					<advantage version="2">
						<name>Absolute Direction</name>
						<type>Mental/Physical</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Requires signal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B34</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>3D Spatial Sense</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B34</reference>
							<skill_bonus>
								<name compare="starts with">piloting</name>
								<specialization compare="is anything"></specialization>
								<amount>1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">aerobatics</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">free fall</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">hyperspace</specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
								<amount>2</amount>
							</skill_bonus>
						</modifier>
						<reference>B34</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">body sense</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">air</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">land</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">sea</specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Hearing</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Taste &amp; Smell</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>taste smell</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Touch</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>touch</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>vision</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Clerical Investment</name>
						<type>Social</type>
						<base_points>5</base_points>
						<reference>B43</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Contact (Street)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<notes>12</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<notes>15</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<notes>18</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">4</cost>
							<affects>total</affects>
							<notes>21</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can obtain information using supernatural talents</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group</name>
							<cost type="multiplier">5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Completely reliable</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually reliable</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Somewhat reliable</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unreliable</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B44</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Photographic</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Photographic</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Empathy (Sensitive)</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B71</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rank</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Replaces Status</name>
							<cost type="points">5</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Courtesy</name>
							<cost type="points">-4</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<reference>B29</reference>
						<notes>Administrative: @Title@</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Legal Enforcement Powers</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Local cop@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@KGB@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<modifier version="1">
						<name>Michaelite</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<reference>B65</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>Michaelite Order</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage version="2">
					<name>Duty (To Michaelites)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>One of:</name>
					<advantage_container version="2" open="no">
						<name>Megalan Michaelite</name>
						<advantage version="2" round_down="yes">
							<name>Reputation (Dangerous inquisitors)</name>
							<type>Social</type>
							<levels>2</levels>
							<points_per_level>-5</points_per_level>
							<modifier version="1">
								<name>People Affected</name>
								<cost type="multiplier">1</cost>
								<reference>B27</reference>
								<notes>Almost everyone</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">0.67</cost>
								<reference>B27</reference>
								<notes>Almost everyone except @large class of people@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">0.5</cost>
								<reference>B27</reference>
								<notes>@Large class of people@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">0.33</cost>
								<reference>B27</reference>
								<notes>@Small class of people@</notes>
							</modifier>
							<modifier version="1">
								<name>Recognized all the time</name>
								<cost type="multiplier">1</cost>
								<reference>B28</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Recognized sometimes</name>
								<cost type="multiplier">0.5</cost>
								<reference>B28</reference>
								<notes>10-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Recognized occasionally</name>
								<cost type="multiplier">0.33</cost>
								<reference>B28</reference>
								<notes>7-</notes>
							</modifier>
							<reference>B26</reference>
							<categories>
								<category>Disadvantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no">
							<name>-10 points chosen from</name>
							<advantage version="2">
								<name>Intolerance (Religious)</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Scope: Common</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Occasional</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Rare</name>
									<cost type="points">-1</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1">
									<name>Scope: Anyone unlike you</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<reference>B140</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Overconfidence</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sense of Duty</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Friends and Companions</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1">
									<name>Fellow Michaelites</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Individual@</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Large Group@</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Entire Race@</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Every Living Being</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<reference>B153</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sense of Duty</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Friends and Companions</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Fellow Michaelites</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Individual@</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1">
									<name>Christians</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Entire Race@</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Every Living Being</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<reference>B153</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Stubbornness</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B157</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Caithnesser or Carien Michaelite</name>
						<advantage version="2" round_down="yes">
							<name>Reputation</name>
							<type>Social</type>
							<levels>4</levels>
							<points_per_level>-5</points_per_level>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">1</cost>
								<reference>B27</reference>
								<notes>Almost everyone</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">0.67</cost>
								<reference>B27</reference>
								<notes>Almost everyone except @large class of people@</notes>
							</modifier>
							<modifier version="1">
								<name>People Affected</name>
								<cost type="multiplier">0.5</cost>
								<reference>B27</reference>
								<notes>Criminals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">0.33</cost>
								<reference>B27</reference>
								<notes>@Small class of people@</notes>
							</modifier>
							<modifier version="1">
								<name>Recognized all the time</name>
								<cost type="multiplier">1</cost>
								<reference>B28</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Recognized sometimes</name>
								<cost type="multiplier">0.5</cost>
								<reference>B28</reference>
								<notes>10-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Recognized occasionally</name>
								<cost type="multiplier">0.33</cost>
								<reference>B28</reference>
								<notes>7-</notes>
							</modifier>
							<reference>B26</reference>
							<categories>
								<category>Disadvantage</category>
							</categories>
						</advantage>
						<advantage version="2" round_down="yes">
							<name>Reputation</name>
							<type>Social</type>
							<levels>3</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">1</cost>
								<reference>B27</reference>
								<notes>Almost everyone</notes>
							</modifier>
							<modifier version="1">
								<name>People Affected</name>
								<cost type="multiplier">0.67</cost>
								<reference>B27</reference>
								<notes>Almost everyone except Criminals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">0.5</cost>
								<reference>B27</reference>
								<notes>@Large class of people@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>People Affected</name>
								<cost type="multiplier">0.33</cost>
								<reference>B27</reference>
								<notes>@Small class of people@</notes>
							</modifier>
							<modifier version="1">
								<name>Recognized all the time</name>
								<cost type="multiplier">1</cost>
								<reference>B28</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Recognized sometimes</name>
								<cost type="multiplier">0.5</cost>
								<reference>B28</reference>
								<notes>10-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Recognized occasionally</name>
								<cost type="multiplier">0.33</cost>
								<reference>B28</reference>
								<notes>7-</notes>
							</modifier>
							<reference>B26</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no">
							<name>-20 points chosen from</name>
							<advantage version="2">
								<name>Intolerance (@Class, Ethnicity, Nationality, Religion, Sex, or Species@)</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Scope: Common</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Occasional</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Rare</name>
									<cost type="points">-1</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Anyone unlike you</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<reference>B140</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Overconfidence</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Secret (@Corrupt or other@)</name>
								<type>Social</type>
								<modifier version="1" enabled="no">
									<name>Serious Embarrassment</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B152</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Utter Rejection</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B152</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Imprisonment</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B152</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Possible Death</name>
									<cost type="points">-30</cost>
									<affects>total</affects>
									<reference>B152</reference>
								</modifier>
								<reference>B152</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sense of Duty</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Friends and Companions</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Small Group@</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Individual@</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Large Group@</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Entire Race@</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Every Living Being</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<reference>B153</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sense of Duty</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Friends and Companions</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1">
									<name>Fellow Michaelites</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Individual@</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Large Group@</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Entire Race@</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Every Living Being</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<reference>B153</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sense of Duty</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Friends and Companions</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Fellow Michaelites</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Individual@</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1">
									<name>Christians</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>@Entire Race@</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Every Living Being</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B153</reference>
								</modifier>
								<reference>B153</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Stubbornness</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B157</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Vow (Not to abuse position)</name>
								<type>Physical</type>
								<modifier version="1">
									<name>Minor</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Great</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<reference>B161</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Michaelite</name>
			<reference>BS211</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Area Knowledge</name>
					<difficulty>IQ/E</difficulty>
					<points>4</points>
					<reference>B176</reference>
					<notes>All important citizens and businesses, and most unimportant ones; all public buildings and most houses</notes>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Geography</name>
						<specialization>Local</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Criminology</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B186</reference>
					<categories>
						<category>Police</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Detect Lies</name>
					<difficulty>Per/H</difficulty>
					<points>4</points>
					<reference>B187</reference>
					<categories>
						<category>Police</category>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Body Language</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Shield</name>
					<specialization>Shield</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>B220</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="yes">
					<name>Choose one</name>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shortsword</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B209</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>6 points chosen from</name>
					<skill version="2">
						<name>Brawling</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Brawling</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Interrogation</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B202</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Intimidation</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Streetwise</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B223</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diplomacy</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B187</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Law</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B204</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Search</name>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B219</reference>
						<categories>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Criminology</name>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>4 points chosen from</name>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Savoir-Faire</name>
						<specialization>@Social group@</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Games</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shadowing</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B219</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Observation</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Stealth</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Forensics</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B196</reference>
						<categories>
							<category>Police</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Criminology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Psychology</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B216</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Theology</name>
						<specialization>@Appropriate religion@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Religious Ritual</name>
							<specialization>@Specialty@</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Intimidation</name>
						<difficulty>Will/A</difficulty>
						<points>1</points>
						<reference>B202</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
