<?xml version="1.0" encoding="US-ASCII" ?>
<template id="b8e86ed9-efba-46a7-9f43-02324f561619" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Tribal Shaman</name>
			<reference>LooT16</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage version="2">
					<name>Status</name>
					<type>Social</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B28</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>15 points chosen from</name>
					<advantage version="2">
						<name>Status</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B28</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Blessed</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Very</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B40</reference>
						</modifier>
						<reference>B40</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>Up to 2; +1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Channeling</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Aware</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P43</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P44</reference>
							<notes>@Type@</notes>
						</modifier>
						<reference>B41</reference>
						<notes>Only applicable in campaigns with genuine spirits</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Clerical Investment</name>
						<type>Social</type>
						<reference>B43</reference>
						<notes>See notes on Clerical Investment on LooT17. If this does not apply, raise cost to [5].</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Empathy (Sensitive)</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Ally (@Who@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>25% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>75% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears constantly</name>
							<cost type="multiplier">4</cost>
							<reference>B36</reference>
							<notes>No roll required</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 6-10</name>
							<cost type="multiplier">6</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 11-20</name>
							<cost type="multiplier">8</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 21-50</name>
							<cost type="multiplier">10</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 51-100</name>
							<cost type="multiplier">12</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 101-1000</name>
							<cost type="multiplier">18</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 1001-10000</name>
							<cost type="multiplier">24</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 10001-100000</name>
							<cost type="multiplier">30</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 100001-1000000</name>
							<cost type="multiplier">36</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>IQ 0 or Slave Mentality</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>@Abilities@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Summonable</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B36</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Contact (@Who@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<notes>12</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<notes>15</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<notes>18</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">4</cost>
							<affects>total</affects>
							<notes>21</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can obtain information using supernatural talents</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group</name>
							<cost type="multiplier">5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Completely reliable</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually reliable</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Somewhat reliable</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unreliable</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B44</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Patron</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with 150% of PC's starting points@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with twice the PC's starting points@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: An ultra-powerful individual@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A national government or giant multi-national organization@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A diety@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth no more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Highly Accessible</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Extensive social or political power@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minimal Interventions</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secret</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B74</reference>
						</modifier>
						<modifier version="1">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B72</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Medium</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Manifestation</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visual</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P60</reference>
							<notes>@Class of Spirits@</notes>
						</modifier>
						<reference>B68</reference>
						<notes>Only applicable in campaigns with genuine spirits</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Oracle</name>
						<type>Mental, Supernatural</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P65</reference>
						</modifier>
						<reference>B72</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Spirit Empathy</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B88</reference>
						<notes>Only applicable in campaigns with genuine spirits</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Healer)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Patients</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to HT rolls for a specific patient and condition if treated full time.</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">-1</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B90,PU3:11</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Diagnosis</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Esoteric Medicine</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">First Aid</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Pharmacy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physician</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physiology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Psychology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is"></name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is"></name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is"></name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Talent (Healer)</name>
								<notes compare="contains">Modern</notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Voice</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B97</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-35 points chosen from</name>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright check penalty">12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (To the tribe)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Sleep</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-2</points_per_level>
						<reference>B136</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phantom Voices</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Annoying</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Disturbing</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Diabolical</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfish</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfless</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Supersensitive</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<reference>B158</reference>
						<notes>Generally applicable only to the World of Banded Night, as a side effect of the shamanic drugs</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfit</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B160</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Tribal Shaman</name>
			<reference>LooT16</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Dancing</name>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>B187</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diagnosis</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B187</reference>
						<categories>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>First Aid</name>
							<modifier>-8</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diplomacy</name>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B187</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Naturalist</name>
						<specialization>@Planet type@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B211</reference>
						<categories>
							<category>Animal</category>
							<category>Natural Science</category>
							<category>Outdoor/Exploration</category>
							<category>Plant</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Religious Ritual</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>8</points>
						<reference>B217</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Ritual Magic</name>
							<specialization>@Specialty@</specialization>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Theology</name>
							<specialization>@Specialty@</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Dreaming</name>
						<difficulty>Will/H</difficulty>
						<points>8</points>
						<reference>B188</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Enthrallment</name>
						<difficulty>Will/H</difficulty>
						<points>8</points>
						<reference>B191</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">charisma</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
							<skill_prereq has="yes">
								<name compare="is">public speaking</name>
								<specialization compare="is"></specialization>
								<level compare="at least">12</level>
							</skill_prereq>
						</prereq_list>
					</skill>
					<skill version="2">
						<name>Esoteric Medicine</name>
						<difficulty>Per/H</difficulty>
						<points>8</points>
						<reference>B192</reference>
						<categories>
							<category>Esoteric</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Herb Lore</name>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>8</points>
						<reference>B199</reference>
						<categories>
							<category>Plant</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="contains">naturalist</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<specialization>Astrology</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<specialization>Augury</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<specialization>Crystal Gazing</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<specialization>Dream Interpretation</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<specialization>Feng Shui</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<specialization>Palmistry</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<specialization>Tarot</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hidden Lore</name>
						<specialization>@Subject@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Leadership</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B204</reference>
						<categories>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Public Speaking</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B216</reference>
						<categories>
							<category>Business</category>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>History</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B200</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Poisons</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B214</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Medical</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Chemistry</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Pharmacy</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Psychology</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B216</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Veterinary</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B228</reference>
						<categories>
							<category>Animal</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Surgery</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Body Language</name>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B181</reference>
						<categories>
							<category>Police</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Detect Lies</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Exorcism</name>
						<difficulty>Will/H</difficulty>
						<points>2</points>
						<reference>B193</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Religious Ritual</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ritual Magic</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Theology</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Meditation</name>
						<difficulty>Will/H</difficulty>
						<points>2</points>
						<reference>B207</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Autohypnosis</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Intimidation</name>
						<difficulty>Will/A</difficulty>
						<points>2</points>
						<reference>B202</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mental Strength</name>
						<difficulty>Will/E</difficulty>
						<points>2</points>
						<reference>B209</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">weapon master</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">trained by a master</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Staff</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Singing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B220</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Occultism</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B212</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Teaching</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gesture</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>History</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Observation</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shadowing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fishing</name>
						<difficulty>Per/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
