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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Occultist</name>
			<reference>H40</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage version="2">
					<name>Talent (Occultist)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Reaction Bonus</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Students of the arcane, gullible college students, monster-hunters.</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Alternative Benefit</name>
						<cost type="points">2</cost>
						<affects>levels only</affects>
						<notes>+1/level to Fright Checks caused by supernatural beings and effects, and by reading sanity-destroying tomes (because you know what to expect).</notes>
					</modifier>
					<reference>PU3:14</reference>
					<categories>
						<category>Advantage</category>
						<category>Talent</category>
					</categories>
					<skill_bonus>
						<name compare="is">Alchemy</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Anthropology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Archaeology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Exorcism</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Hidden Lore</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">History</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Linguistics</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Literature</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Occultism</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Research</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>15 points chosen from</name>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Hearing</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Taste &amp; Smell</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>taste smell</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Touch</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>touch</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>vision</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Common Sense</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Concious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P45</reference>
						</modifier>
						<reference>B43</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Detect</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>@Rare Substance/Condition@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional Substance/Condition@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common Substance/Condition@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Very Common Substance/Condition@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Precise</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Signal Detection</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Analyzing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<reference>B48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Independent Income</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B26</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language: @Dead Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Native</name>
							<cost type="points">-6</cost>
							<affects>total</affects>
							<reference>B23</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1">
							<name>Spoken</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1">
							<name>Written</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>B24</reference>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language: @Dead Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Native</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
							<reference>B23</reference>
						</modifier>
						<modifier version="1">
							<name>Spoken</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1">
							<name>Written</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>B24</reference>
						<notes>With Language Talent</notes>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Language Talent</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Talent (Occultist)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Students of the arcane, gullible college students, monster-hunters.</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Benefit</name>
							<cost type="points">2</cost>
							<affects>levels only</affects>
							<notes>+1/level to Fright Checks caused by supernatural beings and effects, and by reading sanity-destroying tomes (because you know what to expect).</notes>
						</modifier>
						<reference>PU3:14</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Alchemy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Anthropology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Archaeology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Exorcism</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Hidden Lore</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">History</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Linguistics</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Literature</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Occultism</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Research</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Ritual Magic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Thaumatology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Serendipity</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P73</reference>
							<notes>For others only</notes>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Spirit Empathy</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B88</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Tenure</name>
						<type>Social</type>
						<base_points>5</base_points>
						<reference>B93</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>Choose one</name>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Delusion (All tales of the occult are true!)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Delusion (All tales of the occult are false!)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-3 Reaction</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<reference>B22</reference>
						<notes>Annoying Skeptic</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>-15 points chosen from</name>
					<notes>Or from previous list</notes>
					<advantage version="2">
						<name>Absent-Mindedness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Light Sleeper</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Reputation (Weird)</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>-5</points_per_level>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">1</cost>
							<reference>B27</reference>
							<notes>Almost everyone</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.67</cost>
							<reference>B27</reference>
							<notes>Almost everyone except @large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.5</cost>
							<reference>B27</reference>
							<notes>@Large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.33</cost>
							<reference>B27</reference>
							<notes>@Small class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized all the time</name>
							<cost type="multiplier">1</cost>
							<reference>B28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized sometimes</name>
							<cost type="multiplier">0.5</cost>
							<reference>B28</reference>
							<notes>10-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized occasionally</name>
							<cost type="multiplier">0.33</cost>
							<reference>B28</reference>
							<notes>7-</notes>
						</modifier>
						<reference>B26</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weirdness Magnet</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Origins Magnet</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>SU32</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Xenophilia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright check bonus">12</cr>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Occultist Lenses</name>
			<advantage_container version="2" open="no">
				<name>Ghost Hunter</name>
				<reference>H41</reference>
				<notes>This lens includes the 4 points of second skills covered by Occultist</notes>
				<advantage version="2">
					<name>Language: Latin</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Native</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
						<reference>B23</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1">
						<name>Written</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<reference>B24</reference>
					<categories>
						<category>Advantage</category>
						<category>Language</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Occult Crime Consultant</name>
				<reference>H41</reference>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Vampirologist</name>
				<reference>H41</reference>
				<advantage version="2">
					<name>Language: Romanian</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Native</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
						<reference>B23</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1">
						<name>Written</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<reference>B24</reference>
					<categories>
						<category>Advantage</category>
						<category>Language</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Occultist</name>
			<reference>H40</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Occultism</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B212</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Research</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B217</reference>
					<categories>
						<category>Scholarly</category>
						<category>Spy</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="yes">
							<when_tl compare="at least">8</when_tl>
							<skill_prereq has="yes">
								<name compare="is">Computer Operation</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Native</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Broken)</notes>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Writing</name>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Interrogation</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B202</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Intimidation</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Forensics</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Police</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Criminology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Psychology</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B216</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Detect Lies</name>
						<difficulty>Per/H</difficulty>
						<points>2</points>
						<reference>B187</reference>
						<categories>
							<category>Police</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Body Language</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Total of 4 points in skill covered by Occultist talent </name>
					<skill version="2">
						<name>Alchemy</name>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>1</points>
						<reference>B174</reference>
						<categories>
							<category>Natural Science</category>
							<category>Occult/Magical</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Anthropology</name>
						<specialization>@Species@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B175</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Paleontology</name>
							<specialization>Paleoanthropology</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Archaeology</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B176</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Exorcism</name>
						<difficulty>Will/H</difficulty>
						<points>1</points>
						<reference>B193</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Religious Ritual</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ritual Magic</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Theology</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hidden Lore</name>
						<specialization>@Subject@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
					</skill>
					<skill version="2">
						<name>History</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Linguistics</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B205</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Literature</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B205</reference>
						<categories>
							<category>Scholarly</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Occultism</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B212</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Research</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Scholarly</category>
							<category>Spy</category>
						</categories>
						<prereq_list all="yes">
							<prereq_list all="yes">
								<when_tl compare="at least">8</when_tl>
								<skill_prereq has="yes">
									<name compare="is">Computer Operation</name>
									<specialization compare="is anything"></specialization>
								</skill_prereq>
							</prereq_list>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Native</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Accented)</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Broken)</notes>
								</advantage_prereq>
							</prereq_list>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Writing</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Ritual Magic</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/VH</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Ritual Magic</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Thaumatology</name>
						<difficulty>IQ/VH</difficulty>
						<points>1</points>
						<reference>B225</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-7</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Current Affairs</name>
						<specialization>Supernatural</specialization>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B186</reference>
						<categories>
							<category>Business</category>
							<category>Everyman</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Research</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Current Affairs</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Expert Skill</name>
						<specialization>Conspiracy Theory</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B193</reference>
						<categories>
							<category>Knowledge</category>
							<category>Scholarly</category>
						</categories>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Media</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Media</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Photography</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B213</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Spy</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<specialization>Media</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Writing</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B228</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Scholarly</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Occultist Lenses</name>
			<skill_container version="2" open="no">
				<name>Ghost Hunter</name>
				<reference>H41</reference>
				<notes>This lense includes the 4 points of skills covered by Occultist</notes>
				<skill version="2">
					<name>Architecture</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B176</reference>
					<categories>
						<category>Design/Invention</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<specialization>Civil</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Electronics Operation</name>
					<specialization>Parapsychology</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B189</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Repair</name>
						<specialization>Parachronic</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<specialization>Electronics</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Operation</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Electronics Operation</name>
					<specialization>Sensors</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B189</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Repair</name>
						<specialization>Sensors</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<specialization>Electronics</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Electronics Operation</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Exorcism</name>
					<difficulty>Will/H</difficulty>
					<points>2</points>
					<reference>B193</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Ritual Magic</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Theology</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Expert Skill</name>
					<specialization>Pneumatology</specialization>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B193</reference>
					<categories>
						<category>Knowledge</category>
						<category>Scholarly</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Expert Skill</name>
					<specialization>Thantology</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B193</reference>
					<categories>
						<category>Knowledge</category>
						<category>Scholarly</category>
						<category>Social Sciences/Humanities</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>Spirit Lore</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B199</reference>
					<categories>
						<category>Knowledge</category>
						<category>Occult/Magical</category>
					</categories>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Occult Crime Consultant</name>
				<reference>H41</reference>
				<skill version="2">
					<name>Criminology</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B186</reference>
					<categories>
						<category>Police</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>Police</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Knowledge</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Theology</name>
					<specialization>Satanism</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B226</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<specialization>Satanism</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Vampirologist</name>
				<reference>H41</reference>
				<skill version="2">
					<name>Expert Skill</name>
					<specialization>Thantology</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B193</reference>
					<categories>
						<category>Knowledge</category>
						<category>Scholarly</category>
						<category>Social Sciences/Humanities</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Expert Skill</name>
					<specialization>Vampirology</specialization>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B193</reference>
					<categories>
						<category>Knowledge</category>
						<category>Scholarly</category>
					</categories>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
