<?xml version="1.0" encoding="US-ASCII" ?>
<equipment_list id="af0a8002-3e47-47e2-b735-2df689bb5fd0" version="1">
	<equipment version="4">
		<quantity>1</quantity>
		<description>Antibiotic</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<reference>B289</reference>
		<notes>Prevents or cures (in 1d days) infections.</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Antitoxin Kit</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>0.5 lb</weight>
		<reference>B289</reference>
		<notes>Antidote for specific poison. 10 uses</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arrow</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>B276</reference>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Arrow, Bodkin</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.1 lb</weight>
		<reference>B277</reference>
		<notes>Changes damage to piercing with armor divisor of (2).</notes>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Assault Boots</description>
		<tech_level>9</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Assault Boots</description>
		<tech_level>10</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>9</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Assault Boots</description>
		<tech_level>11</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Assault Carbine, 5.56mm</description>
		<tech_level>8</tech_level>
		<legality_class>2</legality_class>
		<value>900</value>
		<weight>7.3 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>4d+2 pi</damage>
			<strength>9&#8224;</strength>
			<accuracy>4</accuracy>
			<range>400/3000</range>
			<rate_of_fire>15</rate_of_fire>
			<shots>30+1(3)</shots>
			<bulk>-3</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Assault Rifle, 5.56mm</description>
		<tech_level>7</tech_level>
		<legality_class>2</legality_class>
		<value>800</value>
		<weight>9 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>5d pi</damage>
			<strength>9&#8224;</strength>
			<accuracy>5</accuracy>
			<range>500/3500</range>
			<rate_of_fire>12</rate_of_fire>
			<shots>30+1(3)</shots>
			<bulk>-4</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Assault Rifle, 7.62mmS</description>
		<tech_level>7</tech_level>
		<legality_class>2</legality_class>
		<value>300</value>
		<weight>10.5 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>5d+1 pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>4</accuracy>
			<range>400/3000</range>
			<rate_of_fire>10</rate_of_fire>
			<shots>30+1(3)</shots>
			<bulk>-4</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>ATGM, 115mm</description>
		<tech_level>7</tech_level>
		<legality_class>1</legality_class>
		<value>20000</value>
		<weight>37 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>6dx10(10) cr ex</damage>
			<strength>11B&#8224;</strength>
			<accuracy>3</accuracy>
			<range>200/2000</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-10</bulk>
			<recoil>1</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Guided Missile</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Atlatl w/Dart</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>sw-1 imp</damage>
			<strength>5</strength>
			<accuracy>1</accuracy>
			<range>x3/x4</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon (Spear)</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Atlatl w/Javelin</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>sw+1 imp</damage>
			<strength>6</strength>
			<accuracy>3</accuracy>
			<range>x2/x3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon (Spear)</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Pistol, .40</description>
		<tech_level>8</tech_level>
		<legality_class>3</legality_class>
		<value>640</value>
		<weight>2.1 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d pi+</damage>
			<strength>9</strength>
			<accuracy>2</accuracy>
			<range>150/1900</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>15+1(3)</shots>
			<bulk>-2</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Pistol, .44M</description>
		<tech_level>8</tech_level>
		<legality_class>3</legality_class>
		<value>750</value>
		<weight>4.5 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>3d pi+</damage>
			<strength>12</strength>
			<accuracy>2</accuracy>
			<range>230/2500</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>9+1(3)</shots>
			<bulk>-3</bulk>
			<recoil>4</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Pistol, .45</description>
		<tech_level>6</tech_level>
		<legality_class>3</legality_class>
		<value>300</value>
		<weight>3 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d pi+</damage>
			<strength>10</strength>
			<accuracy>2</accuracy>
			<range>175/1700</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>7+1(3)</shots>
			<bulk>-2</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Pistol, 9mm</description>
		<tech_level>6</tech_level>
		<legality_class>3</legality_class>
		<value>350</value>
		<weight>2.4 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d+2 pi</damage>
			<strength>9</strength>
			<accuracy>2</accuracy>
			<range>150/1850</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>8+1(3)</shots>
			<bulk>-2</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Pistol, 9mm</description>
		<tech_level>7</tech_level>
		<legality_class>3</legality_class>
		<value>600</value>
		<weight>2.6 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d+2 pi</damage>
			<strength>9</strength>
			<accuracy>2</accuracy>
			<range>150/1850</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>15+1(3)</shots>
			<bulk>-2</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Pistol, 9mm</description>
		<tech_level>8</tech_level>
		<legality_class>3</legality_class>
		<value>800</value>
		<weight>2 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d+2 pi</damage>
			<strength>9</strength>
			<accuracy>2</accuracy>
			<range>150/1900</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>18+1(3)</shots>
			<bulk>-2</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Rifle, 7.62mm</description>
		<tech_level>6</tech_level>
		<legality_class>2</legality_class>
		<value>6500</value>
		<weight>22 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>7d pi</damage>
			<strength>12B&#8224;</strength>
			<accuracy>5</accuracy>
			<range>1000/4200</range>
			<rate_of_fire>9!</rate_of_fire>
			<shots>20(3)</shots>
			<bulk>-6</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Auto Shotgun, 12G</description>
		<tech_level>7</tech_level>
		<legality_class>3</legality_class>
		<value>950</value>
		<weight>8.4 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>1d+1 pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>3</accuracy>
			<range>50/125</range>
			<rate_of_fire>3x9</rate_of_fire>
			<shots>6+1(3i)</shots>
			<bulk>-5</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Backpack, Frame</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Backpack, Small</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Balance and Weights</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<notes>For weighing goods</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Gloves</description>
		<tech_level>9</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<reference>B284</reference>
		<categories>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>8</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Gloves</description>
		<tech_level>10</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<reference>B284</reference>
		<categories>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Gloves</description>
		<tech_level>11</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<reference>B284</reference>
		<categories>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>16</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet</description>
		<tech_level>8</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet</description>
		<tech_level>9</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>18</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet</description>
		<tech_level>10</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>24</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet</description>
		<tech_level>11</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>36</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet Visor</description>
		<tech_level>8</tech_level>
		<legality_class>3</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>10</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>10</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet Visor</description>
		<tech_level>9</tech_level>
		<legality_class>3</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>15</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>15</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet Visor</description>
		<tech_level>10</tech_level>
		<legality_class>3</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>20</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Helmet Visor</description>
		<tech_level>11</tech_level>
		<legality_class>3</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>30</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Suit</description>
		<tech_level>9</tech_level>
		<legality_class>3</legality_class>
		<value>1000</value>
		<weight>6 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Suit</description>
		<tech_level>10</tech_level>
		<legality_class>3</legality_class>
		<value>1000</value>
		<weight>6 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>18</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>18</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>18</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Suit</description>
		<tech_level>11</tech_level>
		<legality_class>3</legality_class>
		<value>1000</value>
		<weight>6 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>24</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>24</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>24</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Vest</description>
		<tech_level>8</tech_level>
		<legality_class>3</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>8</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Vest</description>
		<tech_level>9</tech_level>
		<legality_class>3</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Vest</description>
		<tech_level>10</tech_level>
		<legality_class>3</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>16</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ballistic Vest</description>
		<tech_level>11</tech_level>
		<legality_class>3</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>24</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bandages</description>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>Bandages for a  half-dozen wounds. Might be clean cloth, adhesive dressings, or spray-on "Plastiskin", depending on TL. Basic equipment for First Aid skill.</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Barrel Helm</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>240</value>
		<weight>10 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Baton</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Batteries</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<reference>B288</reference>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Rifle, 7.62mm</description>
		<tech_level>7</tech_level>
		<legality_class>2</legality_class>
		<value>900</value>
		<weight>11 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>7d pi</damage>
			<strength>11&#8224;</strength>
			<accuracy>5</accuracy>
			<range>1000/4200</range>
			<rate_of_fire>11</rate_of_fire>
			<shots>20+1(3)</shots>
			<bulk>-5</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Suit</description>
		<tech_level>9</tech_level>
		<legality_class>1</legality_class>
		<value>80000</value>
		<weight>150 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>70</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>50</amount>
		</dr_bonus>
		<attribute_bonus>
			<attribute limitation="striking only">st</attribute>
			<amount>10</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute limitation="lifting only">st</attribute>
			<amount>10</amount>
		</attribute_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">battlesuit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Suit</description>
		<tech_level>10</tech_level>
		<legality_class>1</legality_class>
		<value>80000</value>
		<weight>150 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>105</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>75</amount>
		</dr_bonus>
		<attribute_bonus>
			<attribute limitation="striking only">st</attribute>
			<amount>15</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute limitation="lifting only">st</attribute>
			<amount>15</amount>
		</attribute_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">battlesuit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Suit</description>
		<tech_level>11</tech_level>
		<legality_class>1</legality_class>
		<value>80000</value>
		<weight>150 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>140</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>100</amount>
		</dr_bonus>
		<attribute_bonus>
			<attribute limitation="striking only">st</attribute>
			<amount>20</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute limitation="lifting only">st</attribute>
			<amount>20</amount>
		</attribute_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">battlesuit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Suit Helmet</description>
		<tech_level>9</tech_level>
		<legality_class>1</legality_class>
		<value>10000</value>
		<weight>15 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>70</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>50</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Suit Helmet</description>
		<tech_level>10</tech_level>
		<legality_class>1</legality_class>
		<value>10000</value>
		<weight>15 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>105</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>75</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Battle Suit Helmet</description>
		<tech_level>11</tech_level>
		<legality_class>1</legality_class>
		<value>10000</value>
		<weight>15 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>140</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>100</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bazooka, 60mm</description>
		<tech_level>7</tech_level>
		<legality_class>1</legality_class>
		<value>1000</value>
		<weight>16.7 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>6dx2(10) cr ex</damage>
			<strength>10&#8224;</strength>
			<accuracy>3</accuracy>
			<range>100/650</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Binoculars</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>Gives (TL-4) levels of Telescopic Vision.</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bit and Bridle</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<notes>+2 to control horse, or +3 if using both hands</notes>
		<categories>
			<category>Equestrian Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blackjack</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blanket</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>4 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blaster Pistol</description>
		<tech_level>11</tech_level>
		<legality_class>3</legality_class>
		<value>2200</value>
		<weight>1.6 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>3d(5) burn</damage>
			<strength>4</strength>
			<accuracy>5</accuracy>
			<range>300/900</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>200(3)</shots>
			<bulk>-2</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blaster Rifle</description>
		<tech_level>11</tech_level>
		<legality_class>2</legality_class>
		<value>18000</value>
		<weight>10 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>6d(5) burn</damage>
			<strength>7&#8224;</strength>
			<accuracy>10+2</accuracy>
			<range>700/2100</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>50(3)</shots>
			<bulk>-4</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blowpipe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>1 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-3 pi-</damage>
			<strength>2</strength>
			<accuracy>1</accuracy>
			<range>x4</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Blowpipe</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blowpipe Darts</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.05 lb</weight>
		<reference>B276</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Blunderbuss, 8G</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>12 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>1d pi-</damage>
			<strength>11&#8224;</strength>
			<accuracy>1</accuracy>
			<range>15/100</range>
			<rate_of_fire>1x9</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-5</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bolas</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>thr-1 cr (see B411)</damage>
			<strength>7</strength>
			<accuracy>0</accuracy>
			<range>x3</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Bolas</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bolt-Action Rifle, 7.62mm</description>
		<tech_level>6</tech_level>
		<legality_class>3</legality_class>
		<value>350</value>
		<weight>8.9 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>7d pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>5</accuracy>
			<range>1000/4200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>5+1(3)</shots>
			<bulk>-5</bulk>
			<recoil>4</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Boots</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>3 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Bottle, Ceramic</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Brass Knuckles</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<usage>Punch</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Boxing</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Karate</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Broadsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bronze Armbands</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>9 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>arms</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bronze Breastplate</description>
		<tech_level>1</tech_level>
		<legality_class>3</legality_class>
		<value>400</value>
		<weight>20 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bronze Corselet</description>
		<tech_level>1</tech_level>
		<legality_class>3</legality_class>
		<value>1300</value>
		<weight>40 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bronze Greaves</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>270</value>
		<weight>17 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>legs</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bronze Helmet</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>7.5 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>face</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bronze Pot-Helm</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>5 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Buff Coat</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>210</value>
		<weight>16 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bug Stomper</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>Jams bugs in 10-yard radius. 8 hrs.</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Bug, Audio</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<reference>B289</reference>
		<notes>-7 to spot, 1/4-mile range, transmits for 1 week.</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cable, Steel, 1.5", 10 yards</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>17 lb</weight>
		<reference>B288</reference>
		<notes>Supports 3,700 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cable, Steel, 1.5", 20 yards</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>34 lb</weight>
		<reference>B288</reference>
		<notes>Supports 3,700 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Camcorder</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>1 lb</weight>
		<reference>B289</reference>
		<notes>Has 10x zoom. Gives Night Vision 5. 7 hrs.</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Camera, 35mm</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<notes>Basic equipment for Photography skill. Extra film is 32 shots ($10, neg.).</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Camera-Film</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<reference>B289</reference>
		<notes>Extra film with 32 shots</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Camp Stove, Small</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>B288</reference>
		<notes>Uses 1/4 gallon of kerosene per 4 hrs</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Candle, Tallow</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>Lasts 12 hours</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Canteen</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">2 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cartridge Rifle, .45</description>
		<tech_level>5</tech_level>
		<legality_class>3</legality_class>
		<value>200</value>
		<weight>6 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>5d pi+</damage>
			<strength>10&#8224;</strength>
			<accuracy>3</accuracy>
			<range>600/2000</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cattle Prod</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>1d-3 burn</damage>
			<strength>3</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cavalry Saber</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cell Phone</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>0.25 lb</weight>
		<reference>B288</reference>
		<notes>Only works in some areas; $20/month fee., 10 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Chainsaw</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>13 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+1d cut</damage>
			<strength>10&#8225;</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cigarette Lighter</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.01 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Climbing Gear</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>4 lb</weight>
		<reference>B288</reference>
		<notes>Hammer, spikes, carabiners</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloth Armor</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>6 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>groin</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloth Cap</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloth Gloves</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<reference>B284</reference>
		<categories>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cloth Sleeves</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>arms</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Hardsuit</description>
		<tech_level>9</tech_level>
		<legality_class>2</legality_class>
		<value>10000</value>
		<weight>30 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>30</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">nbc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Hardsuit</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>10000</value>
		<weight>30 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>45</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">nbc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Hardsuit</description>
		<tech_level>11</tech_level>
		<legality_class>2</legality_class>
		<value>10000</value>
		<weight>30 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>60</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">nbc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Hardsuit Helmet</description>
		<tech_level>9</tech_level>
		<legality_class>2</legality_class>
		<value>2000</value>
		<weight>4 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>18</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Hardsuit Helmet</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>2000</value>
		<weight>4 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>18</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>27</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>18</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Combat Hardsuit Helmet</description>
		<tech_level>11</tech_level>
		<legality_class>2</legality_class>
		<value>2000</value>
		<weight>4 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>24</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>36</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>24</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Compass</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.144 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<skill_bonus>
			<name compare="starts with">navigation</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST10)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>3</accuracy>
			<range>200/250</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST11)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>990</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>3</accuracy>
			<range>220/275</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST12)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1080</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>12&#8224;</strength>
			<accuracy>3</accuracy>
			<range>240/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST13)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1170</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>13&#8224;</strength>
			<accuracy>3</accuracy>
			<range>260/325</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST14)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1260</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>14&#8224;</strength>
			<accuracy>3</accuracy>
			<range>280/350</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST15)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1350</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+4 imp</damage>
			<strength>15&#8224;</strength>
			<accuracy>3</accuracy>
			<range>300/375</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST16)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1440</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+4 imp</damage>
			<strength>16&#8224;</strength>
			<accuracy>3</accuracy>
			<range>320/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST17)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1530</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+5 imp</damage>
			<strength>17&#8224;</strength>
			<accuracy>3</accuracy>
			<range>340/425</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST18)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1620</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+5 imp</damage>
			<strength>18&#8224;</strength>
			<accuracy>3</accuracy>
			<range>360/450</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST19)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1710</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d+2 imp</damage>
			<strength>19&#8224;</strength>
			<accuracy>3</accuracy>
			<range>380/475</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Composite Bow (ST20)</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>1800</value>
		<weight>4 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d+2 imp</damage>
			<strength>20&#8224;</strength>
			<accuracy>3</accuracy>
			<range>400/500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Computer, Laptop</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<notes>Modem plugs into phone. 2 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Computer, Wearable</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>2 lb</weight>
		<reference>B288</reference>
		<notes>Display glasses and wireless modem. 8 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Copper Farthing</description>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.008 lb</weight>
		<reference>B264</reference>
		<categories>
			<category>Money: GURPS Standard Medieval Coins</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cord, 3/16", 10 yards</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<notes>Supports 90 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cord, 3/16", 20 yards</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>Supports 90 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crash Kit/TL0-5</description>
		<tech_level>0-5</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>B289</reference>
		<notes>A complete kit for treating serous injuries. Includes sterile bandages, sutures, and drugs appropriate for the TL. Counts as improvised gear (-5) for Surgery</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
		<skill_bonus>
			<name compare="is">First Aid</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crash Kit/TL6+</description>
		<tech_level>6+</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>B289</reference>
		<notes>A complete kit for treating serous injuries. Includes sterile bandages, sutures, and drugs appropriate for the TL. Includes IV drip, needle, and plasma. Counts as improvised gear (-5) for Surgery</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
		<skill_bonus>
			<name compare="is">First Aid</name>
			<specialization compare="is anything"></specialization>
			<amount>2</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST7)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>7&#8224;</strength>
			<accuracy>4</accuracy>
			<range>140/175</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST8)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>165</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>8&#8224;</strength>
			<accuracy>4</accuracy>
			<range>160/200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST9)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>9&#8224;</strength>
			<accuracy>4</accuracy>
			<range>180/225</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST10)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>195</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>4</accuracy>
			<range>200/250</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST11)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>210</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>4</accuracy>
			<range>220/275</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST12)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>225</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>12&#8224;</strength>
			<accuracy>4</accuracy>
			<range>240/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST13)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d imp</damage>
			<strength>13&#8224;</strength>
			<accuracy>4</accuracy>
			<range>260/325</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST14)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>255</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d imp</damage>
			<strength>14&#8224;</strength>
			<accuracy>4</accuracy>
			<range>280/350</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST15)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>270</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>15&#8224;</strength>
			<accuracy>4</accuracy>
			<range>300/375</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST16)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>285</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>16&#8224;</strength>
			<accuracy>4</accuracy>
			<range>320/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST17)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+2 imp</damage>
			<strength>17&#8224;</strength>
			<accuracy>4</accuracy>
			<range>340/425</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST18)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>315</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+2 imp</damage>
			<strength>18&#8224;</strength>
			<accuracy>4</accuracy>
			<range>360/450</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST19)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>330</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+3 imp</damage>
			<strength>19&#8224;</strength>
			<accuracy>4</accuracy>
			<range>380/475</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow (ST20)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>345</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+3 imp</damage>
			<strength>20&#8224;</strength>
			<accuracy>4</accuracy>
			<range>400/500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crossbow Bolt</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.06 lb</weight>
		<reference>B276</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Crowbar, 3'</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-1</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>-1</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutlass</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutting Torch</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>30 lb</weight>
		<reference>B289</reference>
		<notes>1d+3(2) burn per second. Each gas bottle gives 30 seconds of cutting. Extra gas bottles are $50, 15 lbs. per bottle.</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Cutting Torch Gas Bottle</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>15 lb</weight>
		<reference>B289</reference>
		<notes>Extra Gas Bottle</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dagger</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.25 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Dart Rifle, 11mm</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>6.6 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>1d(0.2) pi-</damage>
			<strength>9&#8224;</strength>
			<accuracy>5+1</accuracy>
			<range>45/145</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(3)</shots>
			<bulk>-5</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Derringer, .41</description>
		<tech_level>5</tech_level>
		<legality_class>3</legality_class>
		<value>100</value>
		<weight>0.5 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>1d pi+</damage>
			<strength>9</strength>
			<accuracy>1</accuracy>
			<range>80/650</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>2(3i)</shots>
			<bulk>-1</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Disguise Kit</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
		<skill_bonus>
			<name compare="is">Disguise</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Double Shotgun, 10G</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>450</value>
		<weight>10 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>1d+2 pi</damage>
			<strength>11&#8224;</strength>
			<accuracy>3</accuracy>
			<range>50/125</range>
			<rate_of_fire>2x9</rate_of_fire>
			<shots>2(3i)</shots>
			<bulk>-5</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Douple Mail Hauberk</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>520</value>
		<weight>44 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Drum</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>B288</reference>
		<notes>Audible for several miles</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Ear Muffs</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>1 lb</weight>
		<reference>B289</reference>
		<notes>Block loud noises (e.g. gunshots). Give Protected Hearing.</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Electrolaser Carbine</description>
		<tech_level>9</tech_level>
		<legality_class>3</legality_class>
		<value>3900</value>
		<weight>3.7 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>1d-3 burn</damage>
			<strength>4&#8224;</strength>
			<accuracy>8+1</accuracy>
			<range>160/470</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>360(3)</shots>
			<bulk>-4</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Electrolaser Pistol</description>
		<tech_level>9</tech_level>
		<legality_class>4</legality_class>
		<value>1800</value>
		<weight>2.2 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>1d-3 burn</damage>
			<strength>4</strength>
			<accuracy>4</accuracy>
			<range>40/80</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>180(3)</shots>
			<bulk>-2</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Electronic "Lockpicks"</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<notes>+2 to pick electronic locks</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Face Mask</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>face</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>First Aid Kit</description>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>A complete kit for treating wounds, with bandages, ointments, etc.</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
		<skill_bonus>
			<name compare="is">First Aid</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fishhooks &amp; Line</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>0.01 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flail</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>13&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flak Jacket</description>
		<tech_level>6</tech_level>
		<legality_class>3</legality_class>
		<value>500</value>
		<weight>20 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>7</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flamethrower</description>
		<tech_level>6</tech_level>
		<legality_class>1</legality_class>
		<value>1800</value>
		<weight>70 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>3d burn</damage>
			<strength>10&#8224;</strength>
			<accuracy>-</accuracy>
			<range>50</range>
			<rate_of_fire>Jet</rate_of_fire>
			<shots>10</shots>
			<bulk>-8</bulk>
			<recoil>-</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Flamethrower</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Sprayer</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Squirt Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Liquid Projector</name>
				<specialization>Water Cannon</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flashlight, Heavy</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>30' beam, lasts 5 hours</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flashlight, Mini</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>B288</reference>
		<notes>15' beam, lasts 1 hour</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flintlock Musket, .75</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>13 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>4d pi++</damage>
			<strength>10&#8224;</strength>
			<accuracy>2</accuracy>
			<range>100/1500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-6</bulk>
			<recoil>4</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Flintlock Pistol, .51</description>
		<tech_level>4</tech_level>
		<legality_class>3</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d-1 pi+</damage>
			<strength>10</strength>
			<accuracy>1</accuracy>
			<range>75/450</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-3</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Force Shield</description>
		<tech_level>^</tech_level>
		<legality_class>3</legality_class>
		<value>1500</value>
		<weight>0.5 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Force Sword</description>
		<tech_level>^</tech_level>
		<legality_class>2</legality_class>
		<value>10000</value>
		<weight>2 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>8d(5) burn</damage>
			<strength>3</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Frag Helmet</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Frag Helmet Visor</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>1.5 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>face</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>eyes</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Frag Vest</description>
		<tech_level>7</tech_level>
		<legality_class>3</legality_class>
		<value>350</value>
		<weight>9 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Frag Vest Plate Inserts</description>
		<tech_level>7</tech_level>
		<legality_class>3</legality_class>
		<value>300</value>
		<weight>15 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>20</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fur Loincloth</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>groin</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Fur Tunic</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>2 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Garrote</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.01 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>see B405</damage>
			<reach>C</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Garrote</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gas Mask</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>4 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>face</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>eyes</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gasoline, 1 Gallon</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>6 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gauntlets</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gauss PDW, 4mm</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>3600</value>
		<weight>4.6 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>4d(3) pi-</damage>
			<strength>9&#8224;</strength>
			<accuracy>6+1</accuracy>
			<range>700/2900</range>
			<rate_of_fire>16</rate_of_fire>
			<shots>80(3)</shots>
			<bulk>-3</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gauss Rifle, 4mm</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>7100</value>
		<weight>8.5 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>6d+2(3) pi-</damage>
			<strength>10&#8224;</strength>
			<accuracy>7+2</accuracy>
			<range>1200/4800</range>
			<rate_of_fire>12</rate_of_fire>
			<shots>60(3)</shots>
			<bulk>-4</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Glaive</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>11&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gold Coin</description>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>0.004 lb</weight>
		<reference>B264</reference>
		<categories>
			<category>Money: GURPS Standard Medieval Coins</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>GPS Receiver</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<notes>Satellite-updated, lasts 24 hours; Grants Absolute Direction (Requires Signal)</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Grapnel</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B288</reference>
		<notes>Supports 300 lbs; throw to STx2 yards</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Great Axe</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>8 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Great Helm</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>340</value>
		<weight>10 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>7</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>7</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>7</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Greatsword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>800</value>
		<weight>7 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Group Basics</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>20 lb</weight>
		<reference>B288</reference>
		<notes>Basic equipment for Cooking and Survival skill for a group. Cook pot, rope, hatchet etc., for 3-8 campers.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Gyroc Pistol, 15mm</description>
		<tech_level>9</tech_level>
		<legality_class>3</legality_class>
		<value>200</value>
		<weight>1 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>6d pi++</damage>
			<strength>9</strength>
			<accuracy>1</accuracy>
			<range>1900</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>4(3i)</shots>
			<bulk>-2</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Halberd</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>12 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+5 cut</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+4 imp (may stick)</damage>
			<strength>13&#8225;</strength>
			<usage>Swung Hook</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1-3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Handcuffs</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>0.5 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
		<skill_bonus>
			<name compare="is">Escape</name>
			<specialization compare="is anything"></specialization>
			<amount>-5</amount>
		</skill_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Handgonne, .90</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>300</value>
		<weight>15 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>2d pi++</damage>
			<strength>10&#8224;</strength>
			<accuracy>0</accuracy>
			<range>100/600</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-6</bulk>
			<recoil>4</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Harpoon</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>thr+5 imp</damage>
			<strength>11</strength>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon (Harpoon)</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon (Spear)</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Hatchet</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1.5/x2.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Blaster</description>
		<tech_level>11</tech_level>
		<legality_class>1</legality_class>
		<value>23000</value>
		<weight>20 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>8d(5) burn</damage>
			<strength>10&#8224;</strength>
			<accuracy>10+4</accuracy>
			<range>900/2700</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>90(5)</shots>
			<bulk>-6</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Cloak</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Block</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>Special</damage>
			<strength>8</strength>
			<usage>Thrown</usage>
			<accuracy>+1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Clothing</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Gauntlets</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>2.5 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Leather Leggings</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>4 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>legs</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Leather Sleeves</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>arms</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Plate Arms</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>1500</value>
		<weight>20 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>arms</location>
			<amount>7</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Plate Legs</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>1600</value>
		<weight>25 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>legs</location>
			<amount>7</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Heavy Steel Corselet</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>2300</value>
		<weight>45 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>7</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>7</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Hip Quiver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>1 lb</weight>
		<reference>B289</reference>
		<notes>Holds 20 arrows or bolts</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>HMG, .50</description>
		<tech_level>6</tech_level>
		<legality_class>1</legality_class>
		<value>14000</value>
		<weight>116 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>13d+1 pi+</damage>
			<strength>20M&#8224;</strength>
			<accuracy>6</accuracy>
			<range>1800/7400</range>
			<rate_of_fire>8!</rate_of_fire>
			<shots>100(5)</shots>
			<bulk>-8</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Beams</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Machine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Rockets</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Holdout Pistol, .380</description>
		<tech_level>7</tech_level>
		<legality_class>3</legality_class>
		<value>300</value>
		<weight>1.3 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d pi</damage>
			<strength>8</strength>
			<accuracy>1</accuracy>
			<range>125/1500</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>5+1(3)</shots>
			<bulk>-1</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Holster, Belt</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>0.5 lb</weight>
		<reference>B289</reference>
		<notes>Fits most pistols</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Holster, Shoulder</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>1 lb</weight>
		<reference>B289</reference>
		<notes>Allows use of Holdout, but gives -1 to Fast-Draw.</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Homing Beacon</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<reference>B289</reference>
		<notes>Scanner tracks at 1-mile range. 12 hrs.</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Horseshoes, Set</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>B289</reference>
		<notes>Shod horses get +2 HT on any rolls for stamina on long rides</notes>
		<categories>
			<category>Equestrian Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>ICW Integral, 25mm</description>
		<tech_level>9</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>7d cr ex[3d]</damage>
			<strength>10</strength>
			<usage>Fragmentation</usage>
			<accuracy>4+2</accuracy>
			<range>2200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>3(3)</shots>
			<bulk>-</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>4d cr ex</damage>
			<strength>10</strength>
			<usage>Concussion</usage>
			<accuracy>4+2</accuracy>
			<range>2200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>3(3)</shots>
			<bulk>-</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<ranged_weapon>
			<damage>HT-5 aff (10 yd)</damage>
			<strength>10</strength>
			<usage>Stun</usage>
			<accuracy>4+2</accuracy>
			<range>2200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>3(3)</shots>
			<bulk>-</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>ICW, 6.8mm</description>
		<tech_level>9</tech_level>
		<legality_class>1</legality_class>
		<value>7000</value>
		<weight>12 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>6d pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>4+2</accuracy>
			<range>700/4000</range>
			<rate_of_fire>15</rate_of_fire>
			<shots>25+1(3)</shots>
			<bulk>-5</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Integral, 25mm</description>
		<tech_level>9</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>7d cr ex[3d]</damage>
			<strength>10</strength>
			<accuracy>4+2</accuracy>
			<range>2200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>3(3)</shots>
			<bulk>-</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Iron Spike/Piton</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Javelin</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+1 imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+3</accuracy>
			<range>x1.5/x2.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Katana</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Katana</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>650</value>
		<weight>5 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kerosene, 1 Gallon</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>6 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Knitting Needles, Pair</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Kusari</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>5 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lance</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12</strength>
			<usage>Thrust</usage>
			<reach>4</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Lance</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lantern</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B288</reference>
		<notes>Uses 1 pint of oil per 24 hours</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Lanyard, Leather</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>1</value>
		<reference>B289</reference>
		<notes>Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 2, HP 2.</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment_container version="4" open="yes">
		<description>Lanyard, Woven Steel</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<reference>B289</reference>
		<notes>Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 6, HP 4.</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Knife</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>1 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw-2 cut</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr imp</damage>
			<strength>6</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.8/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Net</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>20 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>see B411</damage>
			<strength>11</strength>
			<accuracy>1</accuracy>
			<range>spec</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Shield</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>25 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Large Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>110</value>
		<weight>30 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr +1 cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>3</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>3</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lariat</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>see B411</damage>
			<strength>7&#8224;</strength>
			<accuracy>0</accuracy>
			<range>spec</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(spec)</shots>
			<bulk>-2</bulk>
			<default>
				<type>Skill</type>
				<name>Lasso</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Laser Microphone</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>Eavesdrop through glass. 300-yd. range.</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Laser Pistol</description>
		<tech_level>10</tech_level>
		<legality_class>3</legality_class>
		<value>2800</value>
		<weight>3.3 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>3d(2) burn</damage>
			<strength>6</strength>
			<accuracy>6</accuracy>
			<range>250/750</range>
			<rate_of_fire>10</rate_of_fire>
			<shots>400(3)</shots>
			<bulk>-2</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Laser Rifle</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>10000</value>
		<weight>10 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>5d(2) burn</damage>
			<strength>7&#8224;</strength>
			<accuracy>12+2</accuracy>
			<range>700/2100</range>
			<rate_of_fire>10</rate_of_fire>
			<shots>150(3)</shots>
			<bulk>-4</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Laser Sight</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<reference>B289</reference>
		<notes>+1 to skill; see Laser Sights (B412). 6 hrs.</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Laser Sniper Rifle</description>
		<tech_level>9</tech_level>
		<legality_class>1</legality_class>
		<value>20000</value>
		<weight>20 lb</weight>
		<reference>B280</reference>
		<ranged_weapon>
			<damage>5d(2) burn</damage>
			<strength>10&#8224;</strength>
			<accuracy>12+2</accuracy>
			<range>1100/3300</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>75(3)</shots>
			<bulk>-8</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Beam Weapons</name>
				<specialization>Projector</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>LAW, 84mm</description>
		<tech_level>8</tech_level>
		<legality_class>1</legality_class>
		<value>750</value>
		<weight>14.7 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>6dx6(10) cr ex</damage>
			<strength>10&#8224;</strength>
			<accuracy>3</accuracy>
			<range>330/2300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(-)</shots>
			<bulk>-5</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lead Pellet (Prodd)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.06 lb</weight>
		<reference>B276</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lead Pellet (Sling)</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>0.1</value>
		<weight>0.05 lb</weight>
		<reference>B276</reference>
		<notes>Gives +1 damage, double range</notes>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Leather Armor</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Leather Cap</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>32</value>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Leather Gloves</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<reference>B284</reference>
		<categories>
			<category>Gloves</category>
		</categories>
		<dr_bonus>
			<location>hands</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Leather Helm</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Leather Jacket</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>4 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Leather Leggings</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>legs</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Leather Pants</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>3 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>groin</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Legionary Helmet</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>150</value>
		<weight>6 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lever-Action Carbine, .30</description>
		<tech_level>5</tech_level>
		<legality_class>3</legality_class>
		<value>300</value>
		<weight>7 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>5d pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>4</accuracy>
			<range>450/3000</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>6+1(3i)</shots>
			<bulk>-4</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Life Jacket</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>B288</reference>
		<notes>Floats up to 350 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Buckler</description>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>2 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Buckler with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>7 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Cloak</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>-</damage>
			<strength>-</strength>
			<reach>-</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>Block</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>Special</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+1</accuracy>
			<range>2</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Clothing</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Club</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Scale Armor</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>15 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Shield</description>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>2 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Light Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>45</value>
		<weight>7 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>LMG, 7.62mm</description>
		<tech_level>6</tech_level>
		<legality_class>1</legality_class>
		<value>6600</value>
		<weight>30 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>7d pi</damage>
			<strength>13B&#8224;</strength>
			<accuracy>5</accuracy>
			<range>1000/4200</range>
			<rate_of_fire>15!</rate_of_fire>
			<shots>100(5)</shots>
			<bulk>-6</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lockpicks</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<reference>B289</reference>
		<notes>Basic equipment for Lockpicking skill</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Long Spear</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>5 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2,3*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST11)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>3</accuracy>
			<range>165/220</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST12)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>220</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>12&#8224;</strength>
			<accuracy>3</accuracy>
			<range>180/240</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST13)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>13&#8224;</strength>
			<accuracy>3</accuracy>
			<range>195/260</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST14)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>260</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>14&#8224;</strength>
			<accuracy>3</accuracy>
			<range>210/280</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST15)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>280</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>15&#8224;</strength>
			<accuracy>3</accuracy>
			<range>225/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST16)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>16&#8224;</strength>
			<accuracy>3</accuracy>
			<range>240/320</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST17)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>320</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+4 imp</damage>
			<strength>17&#8224;</strength>
			<accuracy>3</accuracy>
			<range>255/340</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST18)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>340</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+4 imp</damage>
			<strength>18&#8224;</strength>
			<accuracy>3</accuracy>
			<range>270/360</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST19)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>360</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>19&#8224;</strength>
			<accuracy>3</accuracy>
			<range>285/380</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Longbow (ST20)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>380</value>
		<weight>3 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>20&#8224;</strength>
			<accuracy>3</accuracy>
			<range>300/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-8</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Lorcia Segmentata</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>680</value>
		<weight>26 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mace</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Machine Pistol, 9mm</description>
		<tech_level>7</tech_level>
		<legality_class>2</legality_class>
		<value>900</value>
		<weight>5.5 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d+2 pi</damage>
			<strength>12</strength>
			<accuracy>2</accuracy>
			<range>160/1900</range>
			<rate_of_fire>20</rate_of_fire>
			<shots>25+1(3)</shots>
			<bulk>-3</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mail Coif</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>55</value>
		<weight>4 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>neck</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mail Hauberk</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>230</value>
		<weight>25 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mail Leggings</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>110</value>
		<weight>15 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>legs</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mail Shirt</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>16 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mail Sleeves</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>70</value>
		<weight>9 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>arms</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Match, Single, Waterproof</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>0.3</value>
		<weight>0.001 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Matches, Waterproof</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>1.5</value>
		<weight>0.051 lb</weight>
		<reference>B288</reference>
		<notes>Box of 50</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Matchlock Musket, .80</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>20 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>4d pi++</damage>
			<strength>10R&#8224;</strength>
			<accuracy>2</accuracy>
			<range>100/600</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(60)</shots>
			<bulk>-6</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Maul</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>12 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>13&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Buckler</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>15 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Buckler with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>20 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Shield</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>15 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Medium Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>20 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>2</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>2</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Melee Net</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>5 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>see B411</damage>
			<strength>8</strength>
			<accuracy>1</accuracy>
			<range>spec</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-4</bulk>
			<default>
				<type>Skill</type>
				<name>Net</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Cloak</name>
				<modifier>-5</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Metal Detector Wand</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<notes>+3 to find metal items. 8 hrs.</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mini-Camera, Digital</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<reference>B289</reference>
		<notes>Stores pictures on optical disk.</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mini-Recorder</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<notes>Palm-sized, with 3-hour tape</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mini-Recorder, Digital</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<reference>B288</reference>
		<notes>Palm-sized, 3 hrs. recording time</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Mini-Recorder-Tape</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<reference>B288</reference>
		<notes>3-hour tape</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Monowire Whip</description>
		<tech_level>^</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>0.5 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+1d-2(10) cut</damage>
			<strength>5</strength>
			<reach>1-7*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Morningstar</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>6 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+3 cr</damage>
			<strength>12</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Naginata</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Naginata</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<notes>Using the blunt end</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Naginata</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>6 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Nanobug</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<reference>B289</reference>
		<notes>Pinhead-sized audio-visual bug (-10 to spot)</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>NBC Suit</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3.5 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>neck</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>1</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>1</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">nbc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Night Vision Goggles</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>Give Night Vision 9. 8 hrs.</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Nunchaku</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+1 cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Oil, Lantern, 1 Pint</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Parachute</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>1000</value>
		<weight>30 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>PDW, 4.6mm</description>
		<tech_level>8</tech_level>
		<legality_class>2</legality_class>
		<value>800</value>
		<weight>3.9 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>4d+1 pi-</damage>
			<strength>7&#8224;</strength>
			<accuracy>3</accuracy>
			<range>200/2000</range>
			<rate_of_fire>15</rate_of_fire>
			<shots>20+1(3)</shots>
			<bulk>-3</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Personal Basics</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pick</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 imp</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pickaxe</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>8 lb</weight>
		<reference>B289</reference>
		<notes>Improves digging speed</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST7)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d-1 imp</damage>
			<strength>7</strength>
			<accuracy>1</accuracy>
			<range>105/140</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST8)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>165</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d-1 imp</damage>
			<strength>8</strength>
			<accuracy>1</accuracy>
			<range>120/160</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST9)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d imp</damage>
			<strength>9</strength>
			<accuracy>1</accuracy>
			<range>135/180</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST10)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>195</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d imp</damage>
			<strength>10</strength>
			<accuracy>1</accuracy>
			<range>150/200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST11)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>210</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>11</strength>
			<accuracy>1</accuracy>
			<range>165/220</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST12)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>225</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>12</strength>
			<accuracy>1</accuracy>
			<range>180/240</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST13)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>13</strength>
			<accuracy>1</accuracy>
			<range>195/260</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST14)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>255</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>14</strength>
			<accuracy>1</accuracy>
			<range>210/280</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST15)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>270</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>15</strength>
			<accuracy>1</accuracy>
			<range>225/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST16)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>285</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>16</strength>
			<accuracy>1</accuracy>
			<range>240/320</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST17)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d imp</damage>
			<strength>17</strength>
			<accuracy>1</accuracy>
			<range>255/340</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST18)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>315</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d imp</damage>
			<strength>18</strength>
			<accuracy>1</accuracy>
			<range>270/360</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST19)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>330</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>19</strength>
			<accuracy>1</accuracy>
			<range>285/380</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pistol Crossbow (ST20)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>345</value>
		<weight>4 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+1 imp</damage>
			<strength>20</strength>
			<accuracy>1</accuracy>
			<range>300/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Plate Arms</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>1000</value>
		<weight>15 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>arms</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Plate Legs</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>1100</value>
		<weight>20 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>legs</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Plow, Iron</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>220</value>
		<weight>120 lb</weight>
		<reference>B289</reference>
		<notes>Works rough soils</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Plow, Wooden</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>55</value>
		<weight>60 lb</weight>
		<reference>B289</reference>
		<notes>Pulled by oxen</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pole, 6'</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pole, 10'</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>8</value>
		<weight>5 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Poleaxe</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>10 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw+4 cut</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw+4 cr</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>2,3*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Tool Kit, Armoury</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Tool Kit, Carpentry</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Tool Kit, Electrician</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Tool Kit, Electronics Repair</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>1200</value>
		<weight>10 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Tool Kit, Explosives</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Tool Kit, Machinist</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Portable Tool Kit, Mechanic</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pot-Helm</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>5 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Pouch, Small</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">3 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST7)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+1 pi</damage>
			<strength>7&#8224;</strength>
			<accuracy>2</accuracy>
			<range>140/175</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST8)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>165</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+1 pi</damage>
			<strength>8&#8224;</strength>
			<accuracy>2</accuracy>
			<range>160/200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST9)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+2 pi</damage>
			<strength>9&#8224;</strength>
			<accuracy>2</accuracy>
			<range>180/225</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST10)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>195</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+2 pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>2</accuracy>
			<range>200/250</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST11)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>210</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+3 pi</damage>
			<strength>11&#8224;</strength>
			<accuracy>2</accuracy>
			<range>220/275</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST12)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>225</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>1d+3 pi</damage>
			<strength>12&#8224;</strength>
			<accuracy>2</accuracy>
			<range>240/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST13)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d pi</damage>
			<strength>13&#8224;</strength>
			<accuracy>2</accuracy>
			<range>260/325</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST14)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>255</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d pi</damage>
			<strength>14&#8224;</strength>
			<accuracy>2</accuracy>
			<range>280/350</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST15)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>270</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+1 pi</damage>
			<strength>15&#8224;</strength>
			<accuracy>2</accuracy>
			<range>300/375</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST16)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>285</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+1 pi</damage>
			<strength>16&#8224;</strength>
			<accuracy>2</accuracy>
			<range>320/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST17)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+2 pi</damage>
			<strength>17&#8224;</strength>
			<accuracy>2</accuracy>
			<range>340/425</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST18)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>315</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+2 pi</damage>
			<strength>18&#8224;</strength>
			<accuracy>2</accuracy>
			<range>360/450</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST19)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>330</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+3 pi</damage>
			<strength>19&#8224;</strength>
			<accuracy>2</accuracy>
			<range>380/475</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Prodd (ST20)</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>345</value>
		<weight>6 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>2d+3 pi</damage>
			<strength>20&#8224;</strength>
			<accuracy>2</accuracy>
			<range>400/500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(4)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Crossbow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Pump Shotgun, 12G</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>240</value>
		<weight>8 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>1d+1 pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>3</accuracy>
			<range>50/125</range>
			<rate_of_fire>2x9</rate_of_fire>
			<shots>5(3i)</shots>
			<bulk>-5</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Purse, Small</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.2 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quarterstaff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>4 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 cr</damage>
			<strength>7&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>+2</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Quarterstaff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>4 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Radio, Backpack</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>6000</value>
		<weight>15 lb</weight>
		<reference>B288</reference>
		<notes>VHF radio. 20-mile range. 12 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Radio, Hand</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>Classic "walkie-talkie." 2-mile range. 12 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Radio, Headset</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<notes>With throat mike. 1-mile range. 12 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Radio, Headset, secure</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>5000</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<notes>With throat mike. 1-mile range. Secure, encrypted version. 12 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rapier</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>2.75 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1,2</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST10)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-1 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>2</accuracy>
			<range>150/200</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST11)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>110</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>2</accuracy>
			<range>165/220</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST12)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d imp</damage>
			<strength>12&#8224;</strength>
			<accuracy>2</accuracy>
			<range>180/240</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST13)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>130</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>13&#8224;</strength>
			<accuracy>2</accuracy>
			<range>195/260</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST14)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>14&#8224;</strength>
			<accuracy>2</accuracy>
			<range>210/280</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST15)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>15&#8224;</strength>
			<accuracy>2</accuracy>
			<range>225/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST16)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>160</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>16&#8224;</strength>
			<accuracy>2</accuracy>
			<range>240/320</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST17)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>170</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>17&#8224;</strength>
			<accuracy>2</accuracy>
			<range>255/340</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST18)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>180</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+3 imp</damage>
			<strength>18&#8224;</strength>
			<accuracy>2</accuracy>
			<range>270/360</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST19)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>190</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d imp</damage>
			<strength>19&#8224;</strength>
			<accuracy>2</accuracy>
			<range>285/380</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Regular Bow (ST20)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d imp</damage>
			<strength>20&#8224;</strength>
			<accuracy>2</accuracy>
			<range>300/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-7</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Reich 2 .338 Tungsten Sniper</description>
		<tech_level>9</tech_level>
		<legality_class>3</legality_class>
		<value>5600</value>
		<weight>17.5 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>7d+2 (2) pi</damage>
			<strength>11B&#8224;</strength>
			<accuracy>6+3</accuracy>
			<range>1500/5500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>4+1(3)</shots>
			<bulk>-6</bulk>
			<recoil>4</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Reinforced Boots</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>3 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>2</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Revolver, .36</description>
		<tech_level>5</tech_level>
		<legality_class>3</legality_class>
		<value>150</value>
		<weight>2.5 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d-1 pi</damage>
			<strength>10</strength>
			<accuracy>1</accuracy>
			<range>120/1300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>6(3i)</shots>
			<bulk>-2</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Revolver, .38</description>
		<tech_level>6</tech_level>
		<legality_class>3</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d-1 pi</damage>
			<strength>8</strength>
			<accuracy>2</accuracy>
			<range>120/1500</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>6(3i)</shots>
			<bulk>-2</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Revolver, .44M</description>
		<tech_level>7</tech_level>
		<legality_class>3</legality_class>
		<value>900</value>
		<weight>3.25 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>3d pi+</damage>
			<strength>11</strength>
			<accuracy>2</accuracy>
			<range>200/2500</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>6(3i)</shots>
			<bulk>-3</bulk>
			<recoil>4</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Revolver, .357M</description>
		<tech_level>7</tech_level>
		<legality_class>3</legality_class>
		<value>500</value>
		<weight>3 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>3d-1 pi</damage>
			<strength>10</strength>
			<accuracy>2</accuracy>
			<range>185/2000</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>6(3i)</shots>
			<bulk>-2</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rifle-Musket, .577</description>
		<tech_level>5</tech_level>
		<legality_class>3</legality_class>
		<value>150</value>
		<weight>8.5 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>4d pi+</damage>
			<strength>10&#8224;</strength>
			<accuracy>4</accuracy>
			<range>700/2100</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(15)</shots>
			<bulk>-6</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rope, 3/4", 10 yards</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>5 lb</weight>
		<reference>B288</reference>
		<notes>Supports 1,100 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rope, 3/4", 20 yards</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>10 lb</weight>
		<reference>B288</reference>
		<notes>Supports 1,100 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rope, 3/8", 10 yards</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1.5 lb</weight>
		<reference>B288</reference>
		<notes>Supports 300 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Rope, 3/8", 20 yards</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<notes>Supports 300 lbs.</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>RPG, 85mm</description>
		<tech_level>7</tech_level>
		<legality_class>1</legality_class>
		<value>800</value>
		<weight>21 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>6dx3(10) cr ex</damage>
			<strength>10&#8224;</strength>
			<accuracy>3+1</accuracy>
			<range>300/1000</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(5)</shots>
			<bulk>-6</bulk>
			<recoil>1</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saber</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>700</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw-1 cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saddle and Tack</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>15 lb</weight>
		<reference>B289</reference>
		<notes>Basic equipment for Riding skill.</notes>
		<categories>
			<category>Equestrian Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Saddlebags</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Equestrian Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>SAM, 70mm</description>
		<tech_level>8</tech_level>
		<legality_class>1</legality_class>
		<value>38000</value>
		<weight>18 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>6dx3 cr ex [6d]</damage>
			<strength>10&#8224;</strength>
			<accuracy>7</accuracy>
			<range>1000/8800</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-8</bulk>
			<recoil>1</recoil>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Artillery</name>
				<specialization>Guided Missile</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sandals</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>0.5 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sap</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>7</strength>
			<usage>Swung</usage>
			<reach>C</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Satellite Phone</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>3000</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<notes>Global range, satellite relay. 1 hr.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Saw</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3 lb</weight>
		<reference>B289</reference>
		<notes>A lumberjack's tool, not a carpentry saw</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>SAW, 5.56mm</description>
		<tech_level>7</tech_level>
		<legality_class>1</legality_class>
		<value>4800</value>
		<weight>24 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>5d+1 pi</damage>
			<strength>12B&#8224;</strength>
			<accuracy>5</accuracy>
			<range>800/3500</range>
			<rate_of_fire>12!</rate_of_fire>
			<shots>200(5)</shots>
			<bulk>-6</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scale Armor</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>420</value>
		<weight>35 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>4</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scale Leggings</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>21 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>legs</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scale Sleeves</description>
		<tech_level>2</tech_level>
		<legality_class>3</legality_class>
		<value>210</value>
		<weight>14 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>arms</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scope, 4x</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>1.5 lb</weight>
		<reference>B289</reference>
		<notes>+2 to Acc for aimed shots only.</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scope, 4x, Thermal Imaging</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>8000</value>
		<weight>4 lb</weight>
		<reference>B289</reference>
		<notes>+2 to Acc for aimed shots only. Gives the user Infravision. 2 hrs.</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scorpion</description>
		<tech_level>2</tech_level>
		<legality_class>2</legality_class>
		<value>5000</value>
		<weight>110 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>5d imp</damage>
			<strength>45M&#8224;</strength>
			<accuracy>3</accuracy>
			<range>415/520</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(30)</shots>
			<bulk>-10</bulk>
			<recoil>-</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Beams</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Cannon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gunner</name>
				<specialization>Rockets</specialization>
				<modifier>-4</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scuba Gear</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>1500</value>
		<weight>32 lb</weight>
		<reference>B288</reference>
		<notes>Includes 2-hour underwater air tank</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Scythe</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>5 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11&#8225;</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>sw imp</damage>
			<strength>11&#8225;</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck in 2nd mode</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Self-Loading Rifle, 7.62mm</description>
		<tech_level>6</tech_level>
		<legality_class>3</legality_class>
		<value>600</value>
		<weight>10 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>7d pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>5</accuracy>
			<range>1000/4200</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>8(3)</shots>
			<bulk>-5</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shoes</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>2 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>1</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST7)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-3 imp</damage>
			<strength>7&#8224;</strength>
			<accuracy>2</accuracy>
			<range>70/105</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST8)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>55</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-3 imp</damage>
			<strength>8&#8224;</strength>
			<accuracy>2</accuracy>
			<range>80/120</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST9)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-2 imp</damage>
			<strength>9&#8224;</strength>
			<accuracy>2</accuracy>
			<range>90/135</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST10)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>65</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-2 imp</damage>
			<strength>10&#8224;</strength>
			<accuracy>2</accuracy>
			<range>100/150</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST11)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>70</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-1 imp</damage>
			<strength>11&#8224;</strength>
			<accuracy>2</accuracy>
			<range>110/165</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST12)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>75</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d-1 imp</damage>
			<strength>12&#8224;</strength>
			<accuracy>2</accuracy>
			<range>120/180</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST13)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d imp</damage>
			<strength>13&#8224;</strength>
			<accuracy>2</accuracy>
			<range>130/195</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST14)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>85</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d imp</damage>
			<strength>14&#8224;</strength>
			<accuracy>2</accuracy>
			<range>140/210</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST15)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>90</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>15&#8224;</strength>
			<accuracy>2</accuracy>
			<range>150/225</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST16)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>95</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+1 imp</damage>
			<strength>16&#8224;</strength>
			<accuracy>2</accuracy>
			<range>160/240</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST17)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>17&#8224;</strength>
			<accuracy>2</accuracy>
			<range>170/255</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST18)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>105</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>1d+2 imp</damage>
			<strength>18&#8224;</strength>
			<accuracy>2</accuracy>
			<range>180/270</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST19)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>110</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d-1 imp</damage>
			<strength>19&#8224;</strength>
			<accuracy>2</accuracy>
			<range>190/285</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Bow (ST20)</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>115</value>
		<weight>2 lb</weight>
		<reference>B275</reference>
		<ranged_weapon>
			<damage>2d-1 imp</damage>
			<strength>20&#8224;</strength>
			<accuracy>2</accuracy>
			<range>200/300</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Bow</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Short Staff</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>1 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cr</damage>
			<strength>6</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>6</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shortsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>2 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>sw cut</damage>
			<strength>8</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr imp</damage>
			<strength>8</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Jitte/Sai</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Tonfa</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shotgun Mike</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>Gives (TL-5) levels of Parabolic Hearing.</notes>
		<categories>
			<category>Law-Enforcement</category>
			<category>Spy Gear</category>
			<category>Thief</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Shoulder Quiver</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.5 lb</weight>
		<reference>B289</reference>
		<notes>Holds 12 arrows or bolts</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shovel</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>12</value>
		<weight>6 lb</weight>
		<reference>B289</reference>
		<notes>Speeds up digging</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Shuriken</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>0.1 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>thr-1 cut</damage>
			<strength>5</strength>
			<accuracy>1</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>0</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Shuriken</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Silencer, Pistol or SMG</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>1 lb</weight>
		<reference>B289</reference>
		<notes>Reduces damage by -1 per die; see Silencers (B412)</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Silver Coin</description>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.004 lb</weight>
		<reference>B264</reference>
		<categories>
			<category>Money: GURPS Standard Medieval Coins</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sleeping Bag</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>25</value>
		<weight>7 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sleeping Bag, Insulated</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>15 lb</weight>
		<reference>B288</reference>
		<notes>+3 HT to resist freezing</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sleeping Fur</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>8 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.5 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>sw pi</damage>
			<strength>6</strength>
			<accuracy>0</accuracy>
			<range>x6/x10</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-4</bulk>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sling Stone</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>0</value>
		<weight>0.05 lb</weight>
		<reference>B276</reference>
		<categories>
			<category>Ammunition</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Buckler</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>8 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Buckler with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>13 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Knife</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>30</value>
		<weight>0.5 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>sw-3 cut</damage>
			<strength>5</strength>
			<usage>Swung</usage>
			<reach>C,1</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr-1 imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-1</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Mace</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>35</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cr</damage>
			<strength>10</strength>
			<usage>Thrown</usage>
			<accuracy>1</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Shield</description>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>8 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Small Shield with Spike</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>13 lb</weight>
		<reference>B287</reference>
		<melee_weapon>
			<damage>thr+1 cr</damage>
			<strength>0</strength>
			<usage>Shield Bash</usage>
			<reach>1</reach>
			<parry>No</parry>
			<block>+0</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Force Shield</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shield</name>
				<specialization>Shield</specialization>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Shield</category>
		</categories>
		<attribute_bonus>
			<attribute>dodge</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>parry</attribute>
			<amount>1</amount>
		</attribute_bonus>
		<attribute_bonus>
			<attribute>block</attribute>
			<amount>1</amount>
		</attribute_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Smallsword</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>400</value>
		<weight>1.5 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+1 imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0F</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Smallsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>SMG, .45</description>
		<tech_level>6</tech_level>
		<legality_class>2</legality_class>
		<value>2200</value>
		<weight>15.7 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>2d+1 pi+</damage>
			<strength>11&#8224;</strength>
			<accuracy>3</accuracy>
			<range>190/1750</range>
			<rate_of_fire>13</rate_of_fire>
			<shots>50+1(5)</shots>
			<bulk>-4</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>SMG, 9mm</description>
		<tech_level>6</tech_level>
		<legality_class>2</legality_class>
		<value>700</value>
		<weight>10.5 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>3d-1 pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>3</accuracy>
			<range>160/1900</range>
			<rate_of_fire>8!</rate_of_fire>
			<shots>32(3)</shots>
			<bulk>-4</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>SMG, 9mm</description>
		<tech_level>7</tech_level>
		<legality_class>2</legality_class>
		<value>1200</value>
		<weight>7.5 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>3d-1 pi</damage>
			<strength>10&#8224;</strength>
			<accuracy>4</accuracy>
			<range>160/1900</range>
			<rate_of_fire>13</rate_of_fire>
			<shots>30+1(3)</shots>
			<bulk>-4</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sniper Rifle, .338</description>
		<tech_level>8</tech_level>
		<legality_class>3</legality_class>
		<value>5600</value>
		<weight>17.5 lb</weight>
		<reference>B279</reference>
		<ranged_weapon>
			<damage>9d+1 pi</damage>
			<strength>11B&#8224;</strength>
			<accuracy>6+3</accuracy>
			<range>1500/5500</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>4+1(3)</shots>
			<bulk>-6</bulk>
			<recoil>4</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Snub Revolver, .38</description>
		<tech_level>6</tech_level>
		<legality_class>3</legality_class>
		<value>250</value>
		<weight>1.5 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>1d+2 pi</damage>
			<strength>8</strength>
			<accuracy>1</accuracy>
			<range>120/1250</range>
			<rate_of_fire>3</rate_of_fire>
			<shots>5(3i)</shots>
			<bulk>-1</bulk>
			<recoil>3</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Sollerets</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>150</value>
		<weight>7 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Footwear</category>
		</categories>
		<dr_bonus>
			<location>feet</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Armor</description>
		<tech_level>9</tech_level>
		<legality_class>2</legality_class>
		<value>20000</value>
		<weight>45 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>50</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>30</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">vacc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Armor</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>20000</value>
		<weight>45 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>75</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>45</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">vacc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Armor</description>
		<tech_level>11</tech_level>
		<legality_class>2</legality_class>
		<value>20000</value>
		<weight>45 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>100</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>60</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">vacc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Armor Helmet</description>
		<tech_level>9</tech_level>
		<legality_class>2</legality_class>
		<value>3000</value>
		<weight>7 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>30</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Armor Helmet</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>3000</value>
		<weight>7 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>45</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>45</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Armor Helmet</description>
		<tech_level>11</tech_level>
		<legality_class>2</legality_class>
		<value>3000</value>
		<weight>7 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>60</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>80</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>60</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Helmet</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>25000</value>
		<weight>10 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Space Suit</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>2000000</value>
		<weight>225 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>2</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>2</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">vacc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spear</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>B273</reference>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>9</strength>
			<usage>Thrust</usage>
			<reach>1*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>9&#8224;</strength>
			<usage>Thrust</usage>
			<reach>1,2*</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-2</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr+3 imp</damage>
			<strength>9</strength>
			<usage>Thrown</usage>
			<accuracy>+2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-6</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spinning Wheel</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>40 lb</weight>
		<reference>B289</reference>
		<notes>Produces yarn six times as fast.</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spurs</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<reference>B289</reference>
		<notes>+1 to control a mount.</notes>
		<categories>
			<category>Equestrian Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Spy Camera</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<reference>B289</reference>
		<notes>Holds 36 exposures, uses microfilm</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Staff Sling</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B276</reference>
		<ranged_weapon>
			<damage>sw+1 pi</damage>
			<strength>7&#8224;</strength>
			<accuracy>1</accuracy>
			<range>x10/x15</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(2)</shots>
			<bulk>-6</bulk>
			<default>
				<type>Skill</type>
				<name>Sling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Steel Breastplate</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>500</value>
		<weight>18 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Steel Corselet</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>1300</value>
		<weight>35 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>groin</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Steel Laminate Plate</description>
		<tech_level>3</tech_level>
		<legality_class>3</legality_class>
		<value>900</value>
		<weight>30 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>groin</location>
			<amount>5</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>5</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Steel Pot</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>3 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Headgear</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>4</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stirrups</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>125</value>
		<weight>20 lb</weight>
		<reference>B289</reference>
		<notes>Make it easy to mount a horse and give +1 to control mount. Required to use Lance skill. With ordinary saddle</notes>
		<categories>
			<category>Equestrian Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Studded Leather Skirt</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>4 lb</weight>
		<reference>B283</reference>
		<categories>
			<category>Limb Armor</category>
		</categories>
		<dr_bonus>
			<location>groin</location>
			<amount>3</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>3</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Stun Gun</description>
		<tech_level>8</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>1 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>HT-3(0.5) aff</damage>
			<strength>2</strength>
			<reach>C,1</reach>
			<parry>No</parry>
			<block>No</block>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Suitcase Lab</description>
		<legality_class>4</legality_class>
		<value>3000</value>
		<weight>10 lb</weight>
		<reference>B289</reference>
		<notes>Basic equipment for a specific scientific skill (e.g., Chemistry or Forensics).</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Suitcase, Hard</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>8 lb</weight>
		<reference>B288</reference>
		<notes>DR4, with key lock</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">100 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Surgical Instruments</description>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>15 lb</weight>
		<reference>B289</reference>
		<notes>Includes scalpels, forceps, etc. Basic equipment f&#252;r Surgery skill.</notes>
		<categories>
			<category>Medical Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Suit</description>
		<tech_level>9</tech_level>
		<legality_class>2</legality_class>
		<value>3000</value>
		<weight>15 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>neck</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>20</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>20</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">nbc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Suit</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>3000</value>
		<weight>15 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>neck</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>30</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>30</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">nbc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Suit</description>
		<tech_level>11</tech_level>
		<legality_class>2</legality_class>
		<value>3000</value>
		<weight>15 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>skull</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>neck</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>40</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>40</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">nbc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Vest</description>
		<tech_level>8</tech_level>
		<legality_class>2</legality_class>
		<value>900</value>
		<weight>9 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Vest</description>
		<tech_level>9</tech_level>
		<legality_class>2</legality_class>
		<value>900</value>
		<weight>9 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>18</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>18</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Vest</description>
		<tech_level>10</tech_level>
		<legality_class>2</legality_class>
		<value>900</value>
		<weight>9 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>24</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>24</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Vest</description>
		<tech_level>11</tech_level>
		<legality_class>2</legality_class>
		<value>900</value>
		<weight>9 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>32</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>32</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tactical Vest Trauma Plates</description>
		<tech_level>8</tech_level>
		<legality_class>2</legality_class>
		<value>600</value>
		<weight>9 lb</weight>
		<reference>B284</reference>
		<categories>
			<category>Body Armor</category>
		</categories>
		<dr_bonus>
			<location>torso</location>
			<amount>23</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Telescope</description>
		<tech_level>4</tech_level>
		<legality_class>4</legality_class>
		<value>500</value>
		<weight>6 lb</weight>
		<reference>B289</reference>
		<notes>Gives (TL-3) levels of Telescopic Vision.</notes>
		<categories>
			<category>Optics and Sensors</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 1-Man</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>5 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; no poles needed</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 2-Man</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>12 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; requires one 6' pole</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 4-Man</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>30 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; requires two 6' poles</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Tent, 20-Man</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>300</value>
		<weight>100 lb</weight>
		<reference>B288</reference>
		<notes>Includes ropes; requires 12 6' poles, 4 10' poles</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Thermos Bottle</description>
		<tech_level>5</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>B288</reference>
		<notes>Keeps 1 pint hot [24 hours] or cold [72 hours]</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">1 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Throwing Axe</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>4 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Flail</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>sw+2 cut</damage>
			<strength>11</strength>
			<usage>Thrown</usage>
			<accuracy>2</accuracy>
			<range>x1/x1.5</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-3</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Axe/Mace</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thrusting Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>5 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>11</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>11</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thrusting Bastard Sword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>750</value>
		<weight>5 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+2 cut</damage>
			<strength>10&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>10&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<notes>Using Two-Handed Sword skill</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thrusting Broadsword</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>600</value>
		<weight>3 lb</weight>
		<reference>B271</reference>
		<melee_weapon>
			<damage>sw+1 cut</damage>
			<strength>10</strength>
			<usage>Swung</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+2 imp</damage>
			<strength>10</strength>
			<usage>Thrust</usage>
			<reach>1</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Rapier</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Saber</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Thrusting Greatsword</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>900</value>
		<weight>7 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 cut</damage>
			<strength>12&#8224;</strength>
			<usage>Swung</usage>
			<reach>1,2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<melee_weapon>
			<damage>thr+3 imp</damage>
			<strength>12&#8224;</strength>
			<usage>Thrust</usage>
			<reach>2</reach>
			<parry>0</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Sword</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Torch</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>3</value>
		<weight>1 lb</weight>
		<reference>B288</reference>
		<notes>Burns for 1 hour</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Transistor Radio</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>15</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<notes>Receive-only; picks up radio stations. 8 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Traveler's Rations</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>2</value>
		<weight>0.5 lb</weight>
		<reference>B288</reference>
		<notes>One meal</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>TV Set, Mini</description>
		<tech_level>7</tech_level>
		<legality_class>4</legality_class>
		<value>150</value>
		<weight>3 lb</weight>
		<reference>B288</reference>
		<notes>5'' x 5'' flat-screen. 4 hrs.</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Typewriter, Manual</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>200</value>
		<weight>10 lb</weight>
		<reference>B289</reference>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Under-Barrel, 40mm</description>
		<tech_level>7</tech_level>
		<legality_class>1</legality_class>
		<value>500</value>
		<weight>3.5 lb</weight>
		<reference>B281</reference>
		<ranged_weapon>
			<damage>4d(10) cr ex[2d]</damage>
			<strength>11</strength>
			<accuracy>2</accuracy>
			<range>150/440</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(3)</shots>
			<bulk>-</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Vacc Suit</description>
		<tech_level>9</tech_level>
		<legality_class>4</legality_class>
		<value>10000</value>
		<weight>25 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>6</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">vacc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Vacc Suit</description>
		<tech_level>10</tech_level>
		<legality_class>4</legality_class>
		<value>10000</value>
		<weight>25 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>9</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">vacc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Vacc Suit</description>
		<tech_level>11</tech_level>
		<legality_class>4</legality_class>
		<value>10000</value>
		<weight>25 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>neck</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>torso</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>groin</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>arms</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>hands</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>legs</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>feet</location>
			<amount>12</amount>
		</dr_bonus>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">vacc suit</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Vacc Suit Helmet</description>
		<tech_level>9</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>5 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>6</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>6</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Vacc Suit Helmet</description>
		<tech_level>10</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>5 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>9</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>9</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Vacc Suit Helmet</description>
		<tech_level>11</tech_level>
		<legality_class>4</legality_class>
		<value>2000</value>
		<weight>5 lb</weight>
		<reference>B285</reference>
		<categories>
			<category>Environment Suits</category>
		</categories>
		<dr_bonus>
			<location>eyes</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>skull</location>
			<amount>12</amount>
		</dr_bonus>
		<dr_bonus>
			<location>face</location>
			<amount>12</amount>
		</dr_bonus>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>War Saddle</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>250</value>
		<weight>35 lb</weight>
		<reference>B289</reference>
		<notes>+1 to Riding skill to stay seated, 50% chance user will stay seated even if unconscious. With stirrups</notes>
		<categories>
			<category>Equestrian Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Warhammer</description>
		<tech_level>3</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>7 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw+3 imp</damage>
			<strength>12&#8225;</strength>
			<usage>Swung</usage>
			<reach>1,2*</reach>
			<parry>0U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Axe/Mace</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Polearm</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Flail</name>
				<modifier>-4</modifier>
			</default>
		</melee_weapon>
		<notes>May get stuck</notes>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Water Purification Tablets</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>0.1 lb</weight>
		<reference>B288</reference>
		<notes>Bottle of 50; Purifies 1 quart each</notes>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wax Tablet</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>For writing; erasable</notes>
		<categories>
			<category>Communications and Information Gear</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Web Gear</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>50</value>
		<weight>2 lb</weight>
		<reference>B289</reference>
		<notes>Belt and suspenders with puches and rings for gear</notes>
		<categories>
			<category>Weapon and Combat Accessories</category>
		</categories>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wheel-Lock Pistol, .60</description>
		<tech_level>4</tech_level>
		<legality_class>3</legality_class>
		<value>200</value>
		<weight>3.25 lb</weight>
		<reference>B278</reference>
		<ranged_weapon>
			<damage>1d+1 pi+</damage>
			<strength>10</strength>
			<accuracy>1</accuracy>
			<range>75/400</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>1(20)</shots>
			<bulk>-3</bulk>
			<recoil>2</recoil>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Shotgun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Machine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Musket</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Grenade Launcher</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Gyroc</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Guns</name>
				<specialization>Light Anti-Armor Weapon</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Gun!</name>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Wheelbarrow</description>
		<tech_level>2</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>18 lb</weight>
		<reference>B289</reference>
		<notes>Divide effective weight of load by 5a</notes>
		<categories>
			<category>Tools</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">350 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whetstone</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>5</value>
		<weight>1 lb</weight>
		<reference>B289</reference>
		<notes>For sharpening tools and wapons</notes>
		<categories>
			<category>Tools</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 1 yard long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>2 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>6</strength>
			<reach>1</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 2 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>40</value>
		<weight>4 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>7</strength>
			<reach>1-2*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 3 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>60</value>
		<weight>6 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>8</strength>
			<reach>1-3*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 4 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>80</value>
		<weight>8 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>9</strength>
			<reach>1-4*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 5 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>100</value>
		<weight>10 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>10</strength>
			<reach>1-5*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 6 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>120</value>
		<weight>12 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>11</strength>
			<reach>1-6*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Whip, 7 yards long</description>
		<tech_level>1</tech_level>
		<legality_class>4</legality_class>
		<value>140</value>
		<weight>14 lb</weight>
		<reference>B274</reference>
		<melee_weapon>
			<damage>sw-2(0.5) cr</damage>
			<strength>12</strength>
			<reach>1-7*</reach>
			<parry>-2U</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Whip</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Kusari</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Monowire Whip</name>
				<modifier>-3</modifier>
			</default>
		</melee_weapon>
		<categories>
			<category>Melee Weapon</category>
		</categories>
	</equipment>
	<equipment_container version="4" open="yes">
		<description>Wineskin</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>10</value>
		<weight>0.25 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
		<prereq_list all="yes">
			<contained_weight_prereq has="yes" compare="at most">8 lb</contained_weight_prereq>
		</prereq_list>
	</equipment_container>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wooden Stake</description>
		<tech_level>0</tech_level>
		<legality_class>4</legality_class>
		<value>4</value>
		<weight>0.5 lb</weight>
		<reference>B272</reference>
		<melee_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrust</usage>
			<reach>C</reach>
			<parry>-1</parry>
			<block>No</block>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Knife</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Main-Gauche</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Shortsword</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sword!</name>
				<modifier>0</modifier>
			</default>
		</melee_weapon>
		<ranged_weapon>
			<damage>thr(0.5) imp</damage>
			<strength>5</strength>
			<usage>Thrown</usage>
			<accuracy>+0</accuracy>
			<range>x0.5/x1</range>
			<rate_of_fire>1</rate_of_fire>
			<shots>T(1)</shots>
			<bulk>-2</bulk>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<modifier>0</modifier>
			</default>
		</ranged_weapon>
		<categories>
			<category>Melee Weapon</category>
			<category>Missile Weapon</category>
		</categories>
	</equipment>
	<equipment version="4">
		<quantity>1</quantity>
		<description>Wristwatch</description>
		<tech_level>6</tech_level>
		<legality_class>4</legality_class>
		<value>20</value>
		<weight>0.075 lb</weight>
		<reference>B288</reference>
		<categories>
			<category>Camping and Survival Gear</category>
		</categories>
	</equipment>
</equipment_list>
