<?xml version="1.0" encoding="US-ASCII" ?>
<template id="a39ef3c8-8246-4462-8d45-a7e91e5dc009" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Astronaut</name>
			<reference>Space226</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Absolute Direction</name>
						<type>Mental/Physical</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Requires signal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B34</reference>
						</modifier>
						<modifier version="1">
							<name>3D Spatial Sense</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B34</reference>
							<skill_bonus>
								<name compare="starts with">piloting</name>
								<specialization compare="is anything"></specialization>
								<amount>1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">aerobatics</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">free fall</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">hyperspace</specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
								<amount>2</amount>
							</skill_bonus>
						</modifier>
						<reference>B34</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">body sense</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">air</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">land</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">sea</specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<notes>Up to 5</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>vision</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>G-Experience</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B57</reference>
						<notes>Up to 10</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Manual Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B59</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Improved G-tolerance</name>
						<type>Physical</type>
						<modifier version="1">
							<name>0.3G</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>0.5G</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>1G</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>5G</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>10G</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Improved G-tolerance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>0.3G</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1">
							<name>0.5G</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>1G</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>5G</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>10G</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B60</reference>
						</modifier>
						<reference>B60</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 4</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Perfect Balance</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>B74</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">piloting</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">acrobatics</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">climbing</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Rank</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Replaces Status</name>
							<cost type="points">5</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Courtesy</name>
							<cost type="points">-4</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<reference>B29</reference>
						<notes>@Type@: @Title@</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Space Sickness</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Security Clearance</name>
						<type>Social</type>
						<modifier version="1">
							<name>Narrow Clearance on a "Need to Know" Basis</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B82</reference>
							<notes>@What@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Narrow Clearance with Free Access</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B82</reference>
							<notes>@What@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broad Clearance on a "Need to Know" Basis</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B82</reference>
							<notes>@What@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Broad Clearance with Free Access</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B82</reference>
							<notes>@What@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minor Importance</name>
							<cost type="multiplier">0.5</cost>
							<reference>B83</reference>
						</modifier>
						<reference>B82</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-35 points chosen from</name>
					<advantage version="2">
						<name>Duty (@Duty@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honesty</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Sense of Humor</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B146</reference>
						<notes>-2 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Oblivious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Comrades</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Squeamish</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B156</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Workaholic</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Astronaut Lenses</name>
			<advantage_container version="2" open="no">
				<name>Engineering Officer</name>
				<advantage version="2">
					<name>Talent (Artificer)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Reaction Bonus</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Any employer</notes>
					</modifier>
					<reference>B90</reference>
					<categories>
						<category>Advantage</category>
						<category>Talent</category>
					</categories>
					<skill_bonus>
						<name compare="is">Armoury</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Carpentry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Electrician</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Electronics Repair</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Engineer</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Machinist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Masonry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Mechanic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Smith</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Fighter Jock</name>
				<advantage_container version="2" open="no">
					<name>Choose one</name>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Daredevil</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Serendipity</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P73</reference>
							<notes>For others only</notes>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Present-Day Astronaut</name>
				<advantage version="2">
					<name>Fit</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<reference>B55</reference>
					<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Starship Captain</name>
				<advantage version="2">
					<name>Rank</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Replaces Status</name>
						<cost type="points">5</cost>
						<affects>levels only</affects>
						<reference>B29</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Courtesy</name>
						<cost type="points">-4</cost>
						<affects>levels only</affects>
						<reference>B29</reference>
					</modifier>
					<reference>B29</reference>
					<notes>@Type@: @Title@</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Astronaut</name>
			<reference>Space226</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Mathematics</name>
					<specialization>Applied</specialization>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B207</reference>
					<categories>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physics</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Engineer</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>8 points chosen from</name>
					<skill version="2">
						<name>Artillery</name>
						<specialization>@Weapon type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>@Electronics type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B189</reference>
						<categories>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Communications</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Repair</name>
						<specialization>@Electronics type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B190</reference>
						<categories>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<specialization>Communications</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Freight Handling</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B197</reference>
						<categories>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gunner</name>
						<specialization>@Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Leadership</name>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B204</reference>
						<categories>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mechanic</name>
						<specialization>@spacecraft type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B207</reference>
						<categories>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Aerospace</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Machinist</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mechanic</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Navigation</name>
						<specialization>Hyperspace</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B211</reference>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Astronomy</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Applied</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Space</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Navigation</name>
						<specialization>Space</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B211</reference>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Astronomy</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Applied</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Hyperspace</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shiphandling</name>
						<specialization>Spaceship</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B220</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">spacer</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">leadership</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spacer</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>Low-Performance Spacecraft</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>High-Performance Spacecraft</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shiphandling</name>
						<specialization>Starship</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B220</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">spacer</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">navigation</name>
								<specialization compare="is">hyperspace</specialization>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">leadership</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spacer</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>Low-Performance Spacecraft</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>High-Performance Spacecraft</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Piloting</name>
						<specialization>@spacecraft type@</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B214</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>High-Performance Airplane</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Astronomy</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B179</reference>
					<categories>
						<category>Natural Science</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">mathematics</name>
							<specialization compare="is">applied</specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Free Fall</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B197</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physics</name>
					<tech_level/>
					<difficulty>IQ/VH</difficulty>
					<points>2</points>
					<reference>B213</reference>
					<categories>
						<category>Natural Science</category>
					</categories>
					<prereq_list all="yes">
						<when_tl compare="at least">5</when_tl>
						<skill_prereq has="yes">
							<name compare="is">mathematics</name>
							<specialization compare="is">applied</specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Spacer</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>4</points>
					<reference>B185</reference>
					<categories>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Vacc Suit</name>
					<tech_level/>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B192</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diving Suit</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>NBC Suit</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Battlesuit</name>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill version="2">
					<name>Computer Operation</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B184</reference>
					<categories>
						<category>Everyman</category>
						<category>Scholarly</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Beam Weapons</name>
						<specialization>Pistol</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B179</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Smuggling</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B221</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Astronaut Lenses</name>
			<skill_container version="2" open="no">
				<name>Engineering Officer</name>
				<skill version="2">
					<name>Computer Programming</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B184</reference>
					<categories>
						<category>Design/Invention</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Engineer</name>
					<specialization>@spacecraft type@</specialization>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B190</reference>
					<categories>
						<category>Design/Invention</category>
						<category>Engineer</category>
					</categories>
					<prereq_list all="yes">
						<when_tl compare="at least">5</when_tl>
						<skill_prereq has="yes">
							<name compare="is">mathematics</name>
							<specialization compare="is">applied</specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>Skill</type>
						<name>Armoury</name>
						<specialization>Heavy Weapons</specialization>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Physics</name>
					<tech_level/>
					<difficulty>IQ/VH</difficulty>
					<points>2</points>
					<reference>B213</reference>
					<notes>Add to existing skill</notes>
					<categories>
						<category>Natural Science</category>
					</categories>
					<prereq_list all="yes">
						<when_tl compare="at least">5</when_tl>
						<skill_prereq has="yes">
							<name compare="is">mathematics</name>
							<specialization compare="is">applied</specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Fighter Jock</name>
				<notes>Must take Piloting as primary skill and either Beam Weapons or Carousing as background.</notes>
				<skill version="2">
					<name>Piloting</name>
					<specialization>@spacecraft type@</specialization>
					<tech_level/>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>B214</reference>
					<notes>Add to existing skill</notes>
					<categories>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Piloting</name>
						<specialization>High-Performance Airplane</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Piloting</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose corresponding skill</name>
					<skill version="2">
						<name>Beam Weapons</name>
						<specialization>Pistol</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B179</reference>
						<notes>Add to existing skill</notes>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<notes>Add to existing skill</notes>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Present-Day Astronaut</name>
				<skill version="2">
					<name>Research</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B217</reference>
					<categories>
						<category>Scholarly</category>
						<category>Spy</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="yes">
							<when_tl compare="at least">8</when_tl>
							<skill_prereq has="yes">
								<name compare="is">Computer Operation</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Native</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Broken)</notes>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Writing</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>@Environment@</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>B223</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Bank</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Deep Ocean Vent</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Fresh-Water Lake</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Open Ocean</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Reef</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Biology</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>12</points>
						<reference>B180</reference>
						<categories>
							<category>Natural Science</category>
							<category>Plant</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Geology</name>
						<specialization>@Planet class@</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>12</points>
						<reference>B198</reference>
						<categories>
							<category>Natural Science</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Geography</name>
							<specialization>Physical, Earthlike</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Prospecting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Physician</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>12</points>
						<reference>B213</reference>
						<categories>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>First Aid</name>
							<modifier>-11</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill_container version="2" open="no">
						<name>Or</name>
						<skill version="2">
							<name>Physics</name>
							<tech_level/>
							<difficulty>IQ/VH</difficulty>
							<points>10</points>
							<reference>B213</reference>
							<notes>Add to existing skill</notes>
							<categories>
								<category>Natural Science</category>
							</categories>
							<prereq_list all="yes">
								<when_tl compare="at least">5</when_tl>
								<skill_prereq has="yes">
									<name compare="is">mathematics</name>
									<specialization compare="is">applied</specialization>
								</skill_prereq>
							</prereq_list>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Mathematics</name>
							<specialization>Applied</specialization>
							<tech_level/>
							<difficulty>IQ/H</difficulty>
							<points>2</points>
							<reference>B207</reference>
							<notes>Add to existing skill</notes>
							<categories>
								<category>Natural Science</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Physics</name>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Engineer</name>
								<modifier>-5</modifier>
							</default>
						</skill>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Starship Captain</name>
				<notes>Must take Navigation and Shiphandling as primary skills</notes>
				<skill_container version="2" open="no">
					<name>10 points chosen from</name>
					<skill version="2">
						<name>Diplomacy</name>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B187</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Law</name>
						<specialization>Space</specialization>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B204</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Leadership</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B204</reference>
						<categories>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Merchant</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B209</reference>
						<categories>
							<category>Business</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Finance</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Market Analysis</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Market Analysis</name>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B207</reference>
						<categories>
							<category>Business</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Economics</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Merchant</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Navigation</name>
						<specialization>@corresponding skill@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B211</reference>
						<notes>Add to existing skill</notes>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Astronomy</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Applied</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Hyperspace</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Savoir-Faire</name>
						<specialization>Military</specialization>
						<difficulty>IQ/E</difficulty>
						<points>2</points>
						<reference>B218</reference>
						<categories>
							<category>Knowledge</category>
							<category>Military</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shiphandling</name>
						<specialization>@corresponding skill@</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B220</reference>
						<notes>Add to existing skill</notes>
						<categories>
							<category>Vehicle</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">spacer</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">leadership</name>
								<specialization compare="is"></specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spacer</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>Low-Performance Spacecraft</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Piloting</name>
							<specialization>High-Performance Spacecraft</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
