<?xml version="1.0" encoding="US-ASCII" ?>
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	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Bard</name>
			<reference>DFA16</reference>
			<advantage_container version="2" open="no" type="meta trait">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes" type="meta trait">
				<name>Class Advantages</name>
				<advantage_container version="2" open="yes" type="race">
					<name>60 Points</name>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Fatigue Points</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA10</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>fp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA11</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Hearing</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA46</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bardic Talent</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA17</reference>
						<categories>
							<category>Advantage</category>
							<category>Power</category>
						</categories>
						<spell_bonus>
							<college_name compare="is">Communication &amp; Empathy</college_name>
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<spell_bonus>
							<college_name compare="is">Mind Control</college_name>
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<spell_bonus>
							<college_name compare="is">Sound</college_name>
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<spell_bonus>
							<college_name compare="is">Knowledge</college_name>
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<spell_bonus>
							<spell_name compare="is">Protection from Evil</spell_name>
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<skill_bonus>
							<name compare="is">musical composition</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">musical instrument</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<prereq_list all="no">
							<skill_prereq has="yes">
								<name compare="is">Musical Instrument</name>
								<specialization compare="is anything"></specialization>
								<level compare="at least">14</level>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">Singing</name>
								<specialization compare="is anything"></specialization>
								<level compare="at least">14</level>
							</skill_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Born Entertainer</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">acting</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">dancing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">stage combat</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA48</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Cultural Adaptability</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Photographic Memory</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Energy Reserve (Magical)</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA48</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honest Face</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA50</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language Talent</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language: @Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language: @Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>DFA51</reference>
						<notes>With Language Talent</notes>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">Language Talent</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Ridiculous</name>
						<type>Mental</type>
						<base_points>60</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 10 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Penetrating Voice</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear (@Item@)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<reference>DFA54</reference>
						<notes>Advantage</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wild Talent</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA54</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="yes">
						<name>Bard-Song Abilities</name>
						<reference>DFA18</reference>
						<advantage version="2">
							<name>Song of Command</name>
							<type>Mental, Exotic</type>
							<base_points>35</base_points>
							<reference>DFA18</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Song of Echoes</name>
							<type>Physical, Exotic</type>
							<base_points>14</base_points>
							<reference>DFA18</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Song of Humiliation</name>
							<type>Mental</type>
							<base_points>4</base_points>
							<reference>DFA18</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Song of Sending</name>
							<type>Mental/Physical, Exotic</type>
							<base_points>21</base_points>
							<reference>DFA18</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Song of Terror</name>
							<type>Mental, Supernatural</type>
							<base_points>21</base_points>
							<reference>DFA18</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Song of the Wild</name>
							<type>Mental, Exotic</type>
							<base_points>18</base_points>
							<reference>DFA18</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Bardic Talent</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA17</reference>
					<categories>
						<category>Advantage</category>
						<category>Power</category>
					</categories>
					<spell_bonus>
						<college_name compare="is">Communication &amp; Empathy</college_name>
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<spell_bonus>
						<college_name compare="is">Mind Control</college_name>
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<spell_bonus>
						<college_name compare="is">Sound</college_name>
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<spell_bonus>
						<college_name compare="is">Knowledge</college_name>
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<spell_bonus>
						<spell_name compare="is">Protection from Evil</spell_name>
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<skill_bonus>
						<name compare="is">musical composition</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical instrument</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<prereq_list all="no">
						<skill_prereq has="yes">
							<name compare="is">Musical Instrument</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">14</level>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">Singing</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">14</level>
						</skill_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA48</reference>
					<notes>+1/level to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Voice</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>DFA54</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">mimicry</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="meta trait">
				<name>Class Disadvantages</name>
				<advantage_container version="2" open="no" type="meta trait">
					<name>-15 Points Chosen From:</name>
					<advantage version="2">
						<name>Chummy</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA58</reference>
						<notes> -1 to IQ-based skills when alone</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gregarious</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA58</reference>
						<notes>-2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lecherousness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA62</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Xenophilia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright check bonus">12</cr>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="yes" type="meta trait">
					<name>-35 points from here or the other block</name>
					<advantage version="2">
						<name>Code of Honor (Gentleman's)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Lying</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction or two habits</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>Continuous Singing</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction or two habits</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>Continuous Strumming</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Trickster</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA66</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristics</name>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA11</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Bard</name>
			<skill_container version="2" open="no">
				<name>Compulsory Skills</name>
				<skill version="2">
					<name>Acting</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA72</reference>
					<categories>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Performance</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Public Speaking</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Carousing</name>
					<difficulty>HT/E</difficulty>
					<points>2</points>
					<reference>DFA73</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Business</category>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Detect Lies</name>
					<difficulty>Per/H</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Police</category>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Body Language</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Diplomacy</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Business</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fast-Draw</name>
					<specialization>@Any@</specialization>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Fast-Talk</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Heraldry</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Interrogation</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA79</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intimidation</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>1</points>
					<reference>DFA79</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Merchant</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA82</reference>
					<categories>
						<category>Business</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Finance</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Market Analysis</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Musical Composition</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Musical Instrument</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Poetry</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Musical Instrument</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>DFA83</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Performance</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA84</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Public Speaking</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Poetry</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA85</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Writing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Propaganda</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA86</reference>
					<categories>
						<category>Business</category>
						<category>Military</category>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Merchant</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Public Speaking</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA86</reference>
					<categories>
						<category>Business</category>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Performance</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA87</reference>
					<categories>
						<category>Business</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Singing</name>
					<difficulty>HT/E</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Streetwise</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose 6</name>
				<skill version="2">
					<name>Acrobatics</name>
					<difficulty>DX/H</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aerobatics</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Aquabatics</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Art</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Luxuries</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Connoisseur</name>
					<specialization>Weapons</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Dancing</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Disguise</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA75</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Makeup</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Mimicry</name>
					<specialization>Speech</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Observation</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA84</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shadowing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Scrounging</name>
					<difficulty>Per/E</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sex Appeal</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sleight of Hand</name>
					<difficulty>DX/H</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Filch</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Teaching</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Ventriloquism</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA94</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Writing</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA94</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Scholarly</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
	<spell_list>
		<spell_container version="2" open="yes">
			<name>Choose 15 Spells</name>
		</spell_container>
	</spell_list>
</template>
