<?xml version="1.0" encoding="US-ASCII" ?>
<template id="6ee08b42-e6ec-426d-a1c3-87c538d78a57" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Enchanter</name>
			<advantage_container version="2" open="yes">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-40 chosen points from:</name>
					<advantage version="2">
						<name>Absent-Mindedness</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Professional)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Paralysis</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Miserliness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Workaholic</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Advantage</name>
				<advantage version="2">
					<name>Magery</name>
					<type>Mental, Supernatural</type>
					<levels>2</levels>
					<base_points>5</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>levels only</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>levels only</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>levels only</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>levels only</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>levels only</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College</name>
						<cost type="percentage">-40</cost>
						<affects>levels only</affects>
						<notes>@College@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>levels only</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>levels only</affects>
					</modifier>
					<reference>B66</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<spell_bonus all_colleges="yes">
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<skill_bonus>
						<name compare="is">thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Single-Minded</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<reference>B85</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>20 Points Chosen From:</name>
					<advantage version="2">
						<name>Ally (@Apprentice or Familiar@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>25% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>75% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears constantly</name>
							<cost type="multiplier">4</cost>
							<reference>B36</reference>
							<notes>No roll required</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 6-10</name>
							<cost type="multiplier">6</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 11-20</name>
							<cost type="multiplier">8</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 21-50</name>
							<cost type="multiplier">10</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 51-100</name>
							<cost type="multiplier">12</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 101-1000</name>
							<cost type="multiplier">18</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 1001-10000</name>
							<cost type="multiplier">24</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 10001-100000</name>
							<cost type="multiplier">30</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 100001-1000000</name>
							<cost type="multiplier">36</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>IQ 0 or Slave Mentality</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>@Abilities@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Summonable</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B36</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Contact (@Business Agent@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<notes>12</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<notes>15</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<notes>18</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">4</cost>
							<affects>total</affects>
							<notes>21</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can obtain information using supernatural talents</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group</name>
							<cost type="multiplier">5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Completely reliable</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually reliable</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Somewhat reliable</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unreliable</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B44</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Manual Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B59</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Language: @Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Native</name>
							<cost type="points">-6</cost>
							<affects>total</affects>
							<reference>B23</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1">
							<name>Spoken</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1">
							<name>Written</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>B24</reference>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lightning Calculator</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1" enabled="no">
							<name>Intuitive Mathematician</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lightning Calculator</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1">
							<name>Intuitive Mathematician</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Patron</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with 150% of PC's starting points@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with twice the PC's starting points@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: An ultra-powerful individual@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A national government or giant multi-national organization@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A diety@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth no more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Highly Accessible</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Extensive social or political power@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minimal Interventions</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secret</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B74</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B72</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear (Enchanted Items)</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B85</reference>
						<notes>For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Tenure</name>
						<type>Social</type>
						<base_points>5</base_points>
						<reference>B93</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Versatile</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B96</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wild Talent</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>Retention</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>B99</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Emergencies Only</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B100</reference>
						</modifier>
						<modifier version="1">
							<name>Focused</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B99</reference>
							<notes>Spells at IQ+Magery</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Ability</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P90</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>External</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P90</reference>
						</modifier>
						<reference>B99</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Enchanter</name>
			<skill_container version="2" open="yes">
				<name>Background Skill</name>
				<skill version="2">
					<name>Accounting</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B174</reference>
					<categories>
						<category>Business</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Finance</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Statistics</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Merchant</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Occultism</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B212</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>High Society</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Business</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Savoir-Faire</name>
						<specialization>Servant</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>Magical</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Games</name>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Merchant</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B209</reference>
					<categories>
						<category>Business</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Finance</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Market Analysis</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Three of:</name>
					<skill version="2">
						<name>Animal Handling</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B175</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fortune-Telling</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B196</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast-Talk</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Occultism</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hidden Lore</name>
						<specialization>@Subject@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Research</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Scholarly</category>
							<category>Spy</category>
						</categories>
						<prereq_list all="yes">
							<prereq_list all="yes">
								<when_tl compare="at least">8</when_tl>
								<skill_prereq has="yes">
									<name compare="is">Computer Operation</name>
									<specialization compare="is anything"></specialization>
								</skill_prereq>
							</prereq_list>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Native</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Accented)</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Broken)</notes>
								</advantage_prereq>
							</prereq_list>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Writing</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Teaching</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Archaeology</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B176</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Artist</name>
						<specialization>@Art@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B179</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artist</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Astronomy</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B179</reference>
						<categories>
							<category>Natural Science</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">mathematics</name>
								<specialization compare="is">applied</specialization>
							</skill_prereq>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Jeweler</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B203</reference>
						<categories>
							<category>Craft</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smith</name>
							<specialization>Copper</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smith</name>
							<specialization>Lead &amp; Tin</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mathematics</name>
						<specialization>Applied</specialization>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B207</reference>
						<categories>
							<category>Natural Science</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physics</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Religious Ritual</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Ritual Magic</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Theology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Symbol Drawing</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Alchemy</name>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>1</points>
						<reference>B174</reference>
						<categories>
							<category>Natural Science</category>
							<category>Occult/Magical</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Herb Lore</name>
						<tech_level/>
						<difficulty>IQ/VH</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Plant</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="contains">naturalist</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>One of:</name>
					<skill version="2">
						<name>Ritual Magic</name>
						<difficulty>IQ/VH</difficulty>
						<points>4</points>
						<reference>B218</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Ritual Magic</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Thaumatology</name>
						<difficulty>IQ/VH</difficulty>
						<points>4</points>
						<reference>B225</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-7</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
	<spell_list>
		<spell_container version="2" open="yes">
			<name>Enhanter</name>
			<spell version="2">
				<name>Analyze Magic</name>
				<college>Knowledge</college>
				<power_source>Arcane</power_source>
				<spell_class>Info</spell_class>
				<casting_cost>8</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>1 hr</casting_time>
				<duration>Instant</duration>
				<reference>M102</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<prereq_list all="yes">
					<spell_prereq has="yes">
						<name compare="is">identify spell</name>
					</spell_prereq>
				</prereq_list>
			</spell>
			<spell version="2">
				<name>Apportation</name>
				<college>Movement</college>
				<power_source>Arcane</power_source>
				<spell_class>Regular</spell_class>
				<casting_cost>Varies</casting_cost>
				<casting_time>1 sec</casting_time>
				<duration>1 min</duration>
				<reference>M142</reference>
				<categories>
					<category>Movement</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="contains">one college (movement)</notes>
							<level compare="at least">1</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="does not contain">one college</notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</spell>
			<spell version="2">
				<name>Detect Magic</name>
				<college>Knowledge</college>
				<power_source>Arcane</power_source>
				<spell_class>Regular</spell_class>
				<casting_cost>2</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>5 sec</casting_time>
				<duration>Instant</duration>
				<reference>M101</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">magery</name>
						<notes compare="contains">one college (knowledge)</notes>
						<level compare="at least">1</level>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">magery</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
			</spell>
			<spell version="2" very_hard="yes">
				<name>Enchant</name>
				<college>Enchantment</college>
				<power_source>Arcane</power_source>
				<spell_class>Enchantment</spell_class>
				<casting_cost>Varies</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>Varies</casting_time>
				<duration>Permanent</duration>
				<points>4</points>
				<reference>M56</reference>
				<categories>
					<category>Enchantment</category>
				</categories>
				<prereq_list all="yes">
					<spell_prereq has="yes">
						<college_count compare="at least">10</college_count>
					</spell_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="contains">one college (enchantment)</notes>
							<level compare="at least">2</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="does not contain">one college</notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</spell>
			<spell version="2">
				<name>Identify Spell</name>
				<college>Knowledge</college>
				<power_source>Arcane</power_source>
				<spell_class>Info</spell_class>
				<casting_cost>2</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>Instant</duration>
				<reference>M102</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<prereq_list all="yes">
					<spell_prereq has="yes">
						<name compare="is">detect magic</name>
					</spell_prereq>
				</prereq_list>
			</spell>
			<spell version="2">
				<name>Ignite Fire</name>
				<college>Fire</college>
				<power_source>Arcane</power_source>
				<spell_class>Regular</spell_class>
				<casting_cost>1-4</casting_cost>
				<maintenance_cost>Same</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>1 sec</duration>
				<reference>M72</reference>
				<categories>
					<category>Fire</category>
				</categories>
			</spell>
			<spell version="2">
				<name>Lend Energy</name>
				<college>Healing</college>
				<power_source>Arcane</power_source>
				<spell_class>Regular</spell_class>
				<casting_cost>1/pt</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>Permanent</duration>
				<reference>M89</reference>
				<categories>
					<category>Healing</category>
				</categories>
				<prereq_list all="no">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="contains">one college (healing)</notes>
							<level compare="at least">1</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="does not contain">one college</notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
					<advantage_prereq has="yes">
						<name compare="is">empathy</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</spell>
			<spell version="2">
				<name>Light</name>
				<college>Light &amp; Darkness</college>
				<power_source>Arcane</power_source>
				<spell_class>Regular</spell_class>
				<casting_cost>1</casting_cost>
				<maintenance_cost>1</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>1 min</duration>
				<reference>M110</reference>
				<categories>
					<category>Light</category>
				</categories>
			</spell>
			<spell version="2">
				<name>Purify Air</name>
				<college>Air</college>
				<power_source>Arcane</power_source>
				<spell_class>Area</spell_class>
				<casting_cost>1</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>Instant</duration>
				<reference>M23</reference>
				<categories>
					<category>Air</category>
				</categories>
			</spell>
			<spell version="2">
				<name>Recover Energy</name>
				<college>Healing</college>
				<power_source>Arcane</power_source>
				<spell_class>Special</spell_class>
				<casting_cost>0</casting_cost>
				<maintenance_cost>0</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>Special</duration>
				<reference>M89</reference>
				<categories>
					<category>Healing</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="contains">one college (healing)</notes>
							<level compare="at least">1</level>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">magery</name>
							<notes compare="does not contain">one college</notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
					<spell_prereq has="yes">
						<name compare="is">lend energy</name>
					</spell_prereq>
				</prereq_list>
			</spell>
			<spell version="2">
				<name>Seek Earth</name>
				<college>Earth</college>
				<power_source>Arcane</power_source>
				<spell_class>Info</spell_class>
				<casting_cost>3</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>10 sec</casting_time>
				<duration>Instant</duration>
				<reference>M50</reference>
				<categories>
					<category>Earth</category>
				</categories>
			</spell>
			<spell version="2">
				<name>Seek Water</name>
				<college>Water</college>
				<power_source>Arcane</power_source>
				<spell_class>Info</spell_class>
				<casting_cost>2</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>Instant</duration>
				<reference>M184</reference>
				<categories>
					<category>Water</category>
				</categories>
			</spell>
			<spell version="2">
				<name>Sense Foes</name>
				<college>Communication &amp; Empathy</college>
				<power_source>Arcane</power_source>
				<spell_class>Info/Area</spell_class>
				<casting_cost>1/area, min 2</casting_cost>
				<maintenance_cost>-</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>Instant</duration>
				<reference>M44</reference>
				<categories>
					<category>Communication</category>
				</categories>
			</spell>
			<spell version="2">
				<name>Sound</name>
				<college>Sound</college>
				<power_source>Arcane</power_source>
				<spell_class>Regular</spell_class>
				<casting_cost>Varies</casting_cost>
				<maintenance_cost>1/ min</maintenance_cost>
				<casting_time>1 sec</casting_time>
				<duration>Varies</duration>
				<reference>M171</reference>
				<categories>
					<category>Sound</category>
				</categories>
			</spell>
			<spell_container version="2" open="no">
				<name>Armor Maker</name>
				<spell version="2">
					<name>Deflect</name>
					<college>Armor Enchantment</college>
					<power_source>Arcane</power_source>
					<spell_class>Enchantment</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>-</casting_time>
					<duration>Permanent</duration>
					<points>2</points>
					<reference>M67</reference>
					<categories>
						<category>Armor Enchantment</category>
					</categories>
					<prereq_list all="yes">
						<spell_prereq has="yes">
							<name compare="is">enchant</name>
						</spell_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Fortify</name>
					<college>Armor Enchantment</college>
					<power_source>Arcane</power_source>
					<spell_class>Enchantment</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>-</casting_time>
					<duration>Permanent</duration>
					<points>2</points>
					<reference>M66</reference>
					<categories>
						<category>Armor Enchantment</category>
					</categories>
					<prereq_list all="yes">
						<spell_prereq has="yes">
							<name compare="is">enchant</name>
						</spell_prereq>
					</prereq_list>
				</spell>
				<spell_container version="2" open="yes">
					<name>Raise one of these two to 4 points</name>
				</spell_container>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Magical Device Maker</name>
				<spell version="2">
					<name>Staff</name>
					<college>Enchantment</college>
					<power_source>Arcane</power_source>
					<spell_class>Enchantment</spell_class>
					<casting_cost>30</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>-</casting_time>
					<duration>Permanent</duration>
					<points>2</points>
					<reference>M70</reference>
					<categories>
						<category>Enchantment</category>
					</categories>
					<prereq_list all="yes">
						<spell_prereq has="yes">
							<name compare="is">enchant</name>
						</spell_prereq>
					</prereq_list>
				</spell>
				<spell_container version="2" open="yes">
					<name>Raise Enchant to 8</name>
				</spell_container>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Weapon Maker</name>
				<spell_container version="2" open="no">
					<name>Either:</name>
					<spell_container version="2" open="no">
						<name>And 4 Air spells at 1 point</name>
						<spell version="2">
							<name>Accuracy</name>
							<college>Enchantment</college>
							<power_source>Arcane</power_source>
							<spell_class>Enchantment</spell_class>
							<casting_cost>Varies</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>-</casting_time>
							<duration>Permanent</duration>
							<points>2</points>
							<reference>M65</reference>
							<categories>
								<category>Weapon Enchantment</category>
							</categories>
							<prereq_list all="yes">
								<spell_prereq has="yes">
									<name compare="is">enchant</name>
								</spell_prereq>
								<spell_prereq has="yes">
									<college compare="contains">Air</college>
									<quantity compare="at least">5</quantity>
								</spell_prereq>
							</prereq_list>
						</spell>
					</spell_container>
					<spell_container version="2" open="no">
						<name>And 4 Earth spells at 1 point</name>
						<spell version="2">
							<name>Puissance</name>
							<college>Enchantment</college>
							<power_source>Arcane</power_source>
							<spell_class>Enchantment</spell_class>
							<casting_cost>Varies</casting_cost>
							<maintenance_cost>-</maintenance_cost>
							<casting_time>-</casting_time>
							<duration>Permanent</duration>
							<points>2</points>
							<reference>M65</reference>
							<categories>
								<category>Weapon Enchantment</category>
							</categories>
							<prereq_list all="yes">
								<spell_prereq has="yes">
									<college compare="contains">Earth</college>
									<quantity compare="at least">5</quantity>
								</spell_prereq>
								<spell_prereq has="yes">
									<name compare="is">enchant</name>
								</spell_prereq>
							</prereq_list>
						</spell>
					</spell_container>
				</spell_container>
			</spell_container>
		</spell_container>
	</spell_list>
</template>
