<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="f9o0st0f:7u56r7unlrz3">
	<advantage_list>
		<advantage_container open="yes" type="race">
			<name>Adolescent Western Dragon</name>
			<reference>Dgn146</reference>
			<advantage>
				<name>Повысить Силу</name>
				<type>Физическое</type>
				<levels>10</levels>
				<points_per_level>10</points_per_level>
				<modifier>
					<name>Кол-во</name>
					<cost type="percentage">-10</cost>
					<levels>3</levels>
					<affects>total</affects>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</modifier>
				<reference>B14</reference>
				<attribute_bonus>
					<attribute>st</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage>
				<name>Повысить Ловкость</name>
				<type>Физическое</type>
				<levels>2</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<attribute_bonus>
					<attribute>dx</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage>
				<name>Повысить Интеллект</name>
				<type>Физическое</type>
				<levels>2</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage>
				<name>Повысить Здоровье</name>
				<type>Физическое</type>
				<levels>5</levels>
				<points_per_level>10</points_per_level>
				<reference>B14</reference>
				<attribute_bonus>
					<attribute>ht</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage>
				<name>Сопротивление повреждениям</name>
				<type>Physical, Exotic</type>
				<levels>3</levels>
				<points_per_level>5</points_per_level>
				<modifier enabled="no">
					<name>Разрушающаяся</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier enabled="no">
					<name>Поглощение</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier enabled="no">
					<name>Поглощение</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier enabled="no">
					<name>Поглощение</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier>
					<name>Не может носить броню</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier enabled="no">
					<name>Направленность</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier enabled="no">
					<name>Направленность</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier enabled="no">
					<name>Гибкая</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier enabled="no">
					<name>Укрепленный</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier enabled="no">
					<name>Ограничение</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Common Attack Form@</notes>
				</modifier>
				<modifier enabled="no">
					<name>Ограничение</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier enabled="no">
					<name>Ограничение</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier enabled="no">
					<name>Ограничение</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier enabled="no">
					<name>Отражение</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier enabled="no">
					<name>Полуразрушающаяся</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier enabled="no">
					<name>Жесткая кожа</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<reference>B47</reference>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
			</advantage>
			<advantage>
				<name>Innate Attack (Burn) 2d-1</name>
				<type>Physical, Exotic</type>
				<base_points>9</base_points>
				<ranged_weapon>
					<damage>2d-1 burn (cone, 1yd)</damage>
					<usage>Дыхание</usage>
					<accuracy>3</accuracy>
					<range>10/1</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>2 FP</shots>
					<recoil>1</recoil>
					<default>
						<type>Skill</type>
						<name>Природная атака</name>
						<specialization>Дыхание</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<modifier>
					<name>Cone, 1yd</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier>
					<name>Вызывает усталость</name>
					<cost type="percentage">-5</cost>
					<levels>2</levels>
					<affects>total</affects>
				</modifier>
				<modifier>
					<name>Reduced Range &#215;1/10</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<reference>B61</reference>
			</advantage>
			<advantage>
				<name>Когти, Острые (Руки)</name>
				<type>Физическое</type>
				<base_points>5</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Slash</usage>
					<reach>C</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Драки</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Бокс</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Каратэ</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B42</reference>
			</advantage>
			<advantage>
				<name>Когти, Острые (Ноги)</name>
				<type>Физическое</type>
				<melee_weapon>
					<damage>thr cut</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Драки</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Каратэ</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>B42</reference>
			</advantage>
			<advantage>
				<name>Зубы, Острые</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 cut</damage>
					<usage>Bite</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Драки</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<reference>B91</reference>
			</advantage>
			<advantage>
				<name>Повышенное потребление (Потребление x2)</name>
				<type>Физическое</type>
				<base_points>-10</base_points>
				<reference>B139</reference>
			</advantage>
			<advantage_container open="no" type="metatrait">
				<name>Western Dragon</name>
				<reference>Dgn146</reference>
				<advantage>
					<name>Слабая хватка</name>
					<type>Физическое</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B123</reference>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Нет хороших манипуляторов</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage>
					<name>Полет</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier enabled="no">
						<name>Ньютоновское</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier enabled="no">
						<name>Космический  полет</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier enabled="no">
						<name>Не может зависать</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier enabled="no">
						<name>Контролируемое  планирование</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier enabled="no">
						<name>Планирование</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier enabled="no">
						<name>Легче  воздуха</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier enabled="no">
						<name>Низкий  потолок</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier enabled="no">
						<name>Низкий  потолок</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier enabled="no">
						<name>Низкий  потолок</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier enabled="no">
						<name>Маленькие  крылья</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier enabled="no">
						<name>Только Космический  полет</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier>
						<name>Крылатый</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<reference>B56</reference>
				</advantage>
				<advantage>
					<name>Высокий болевой порог</name>
					<type>Физическое</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				</advantage>
				<advantage>
					<name>Горизонтальный</name>
					<type>Physical, Exotic</type>
					<base_points>-10</base_points>
					<reference>B139</reference>
				</advantage>
				<advantage>
					<name>Повысить Восприятие</name>
					<type>Физическое</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>Восприятие</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage>
					<name>Мигательные перепонки</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
				</advantage>
				<advantage>
					<name>Адаптация к темноте</name>
					<type>Физическое</type>
					<levels>9</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
				</advantage>
				<advantage>
					<name>Устойчивость</name>
					<type>Физическое</type>
					<modifier enabled="no">
						<name> @Повсеместное: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier enabled="no">
						<name> @Распространенное: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier>
						<name>Disease</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier enabled="no">
						<name> @Исключительное: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier>
						<name>Иммунитет</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier enabled="no">
						<name>+8 ко всем проверкам сопротивляемости HT</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
				</advantage>
				<advantage>
					<name>Устойчивость к температуре</name>
					<type>Физическое</type>
					<levels>6</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
				</advantage>
				<advantage>
					<name>Нестареющий</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier enabled="no">
						<name>Контролируемое</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
