<?xml version="1.0" encoding="US-ASCII" ?>
<advantage_list unique_id="hv8ssnqd:14n9tuefwh7nz" version="1">
	<advantage_container version="2" open="yes">
		<name>Оружейные перки</name>
		<reference>ACT1:18</reference>
		<advantage version="2">
			<name>Akimbo(@One Handed Weapon Skill@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>HT249</reference>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Бой неосновной рукой (@Оружие@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>MA50</reference>
			<notes>Replaces equal-named technique on p. B232</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>One-Armed Bandit (Guns (@Weapon@))</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>HT249</reference>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Pistol-Fist (@Pistol Skill@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PU2:6</reference>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Связь с оружием</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>HT250, MA52</reference>
			<notes>You own a Weapon that is uniquely suited to you.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Lenses</name>
		<reference>ACT1:4</reference>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Уголовное</name>
			<advantage version="2">
				<name>Контакт (@Fence, fixer, Контрабандист@)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<notes>Absolute Direction</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<notes>15</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<notes>18</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">4</cost>
					<affects>total</affects>
					<notes>21</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Может получать информацию с помощью сверхъестественных талантов</name>
					<cost type="points">1</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Группа</name>
					<cost type="multiplier">5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Появляется почти все время</name>
					<cost type="multiplier">3</cost>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Возникает довольно часто</name>
					<cost type="multiplier">2</cost>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Появляется довольно часто</name>
					<cost type="multiplier">1</cost>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Появляется довольно редко</name>
					<cost type="multiplier">0.5</cost>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Абсолютно надежный</name>
					<cost type="multiplier">3</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Обычно надежный</name>
					<cost type="multiplier">2</cost>
				</modifier>
				<modifier version="1">
					<name>Не всегда надежный</name>
					<cost type="multiplier">1</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ненадежность</name>
					<cost type="multiplier">0.5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Покровительство</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B44</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Контакт (@Банда@)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<notes>Absolute Direction</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<notes>15</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<notes>18</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Эффективный навык</name>
					<cost type="points">4</cost>
					<affects>total</affects>
					<notes>21</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Может получать информацию с помощью сверхъестественных талантов</name>
					<cost type="points">1</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Группа</name>
					<cost type="multiplier">5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Появляется почти все время</name>
					<cost type="multiplier">3</cost>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Возникает довольно часто</name>
					<cost type="multiplier">2</cost>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Появляется довольно часто</name>
					<cost type="multiplier">1</cost>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Появляется довольно редко</name>
					<cost type="multiplier">0.5</cost>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Абсолютно надежный</name>
					<cost type="multiplier">3</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Обычно надежный</name>
					<cost type="multiplier">2</cost>
				</modifier>
				<modifier version="1">
					<name>Не всегда надежный</name>
					<cost type="multiplier">1</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ненадежность</name>
					<cost type="multiplier">0.5</cost>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Покровительство</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B44</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Intelligence</name>
			<advantage version="2">
				<name>Должен взять шаблон "Служба"</name>
				<type>Physical</type>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Служба</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Звание</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Заменяемый статус</name>
					<cost type="points">5</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Этикет</name>
					<cost type="points">-4</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Intelligence: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Правоохранительные органы</name>
			<advantage version="2">
				<name>Полномочия (@FBI Agent@)</name>
				<type>Social</type>
				<base_points>10</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Полномочия (@Local Cop@)</name>
				<type>Social</type>
				<base_points>5</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Должен взять шаблон "Служба"</name>
				<type>Physical</type>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Служба</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Звание</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Заменяемый статус</name>
					<cost type="points">5</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Этикет</name>
					<cost type="points">-4</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Police: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Армейский  этикет</name>
			<advantage version="2">
				<name>Должен взять шаблон "Служба"</name>
				<type>Physical</type>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="starts with">Служба</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Звание</name>
				<type>Physical</type>
				<levels>0</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Заменяемый статус</name>
					<cost type="points">5</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Этикет</name>
					<cost type="points">-4</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Military: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Системы  безопасности</name>
			<advantage version="2">
				<name>Полномочия (@Federal or Secret Service@)</name>
				<type>Social</type>
				<base_points>10</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Звание</name>
				<type>Physical</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Заменяемый статус</name>
					<cost type="points">5</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Этикет</name>
					<cost type="points">-4</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Security: @Title@</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Wise Master</name>
			<reference>ACT3:4</reference>
			<notes>Choose 20 points. You can add your template's IQ-, Will-, or Per-based skills.</notes>
			<categories>
				<category>Lens</category>
			</categories>
			<advantage version="2">
				<name>Повысить Интеллект</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Повысить Восприятие</name>
				<type>Mental/Physical</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>perception</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Повысить Волю</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>will</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Боевые искуства, Способности</name>
		<advantage version="2">
			<name>Сила руки</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B145</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только одна рука</name>
				<cost type="points">-2</cost>
				<affects>levels_only</affects>
				<reference>B40</reference>
				<notes>@Which@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Три руки</name>
				<cost type="points">3</cost>
				<affects>levels_only</affects>
				<reference>B40</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<reference>B40, ACT3:13</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Мастер оружия</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Ученик мастера</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Когти, Тупые (Руки)</name>
			<type>Physical</type>
			<base_points>3</base_points>
			<melee_weapon>
				<damage>thr-1:+1 cr</damage>
				<usage>Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Драка</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Бокс</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Каратэ</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>B42, ACT3:13</reference>
			<notes>Only pay for hands or feet, not both</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Железные руки</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Ученик мастера</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Боевые рефлексы</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B43</reference>
			<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">Быстрое выхватывание</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>fright_check</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Сопротивление повреждениям</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Разрушающаяся</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances@Trait@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances any trait</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Absorption</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Только лечение</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Не может носить броню</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Направленность</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>@Направление: сзади, справа, слева, сверху или снизу@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Направленность</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>Front</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Гибкая</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Укрепленный</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1">
				<name>Ограничение</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Crushing</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Occasional Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Исключительное Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Повсеместная форма атаки@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Отражение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Полуразрушающаяся</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Силовое Поле</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<reference>B47, ACT3:13</reference>
			<notes>Maximum level 2.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<dr_bonus>
				<location>full_body</location>
				<amount per_level="yes">1</amount>
			</dr_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Улучшеная защита</name>
			<advantage version="2">
				<name>Улучшеное уклонение</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>15</points_per_level>
				<reference>B51, ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Ученик мастера</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Мастер оружия</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Улучшенное Парирование (@оружием ближнего боя, умения@)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51, ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Ученик мастера</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Мастер оружия</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Улучшенное Парирование (все парирует)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B51, ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Ученик мастера</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Мастер оружия</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Улучшенное Парирование (голыми руками)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51, ACT3:13</reference>
				<notes>Max level 3.</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Ученик мастера</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Мастер оружия</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Дополнительная атака</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>25</points_per_level>
			<modifier version="1" enabled="no">
				<name>Multi-Strike</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P49</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Одно уменее</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P49</reference>
				<notes>@Умение@</notes>
			</modifier>
			<reference>B53</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Высокий болевой порог</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<reference>B59</reference>
			<notes>Never suffer shock penalties when injured; +3 on all ЗД rolls to avoid knockdown and stunning; +3 to resist torture</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Подъемная сила</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сверхусиление</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>P58</reference>
			</modifier>
			<reference>B65, ACT3:13</reference>
			<notes>Max level 2.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="lifting_only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Ученик мастера</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Естественное оружие, Дробящие</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<melee_weapon>
				<damage>thr:+1 cr</damage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Драка</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<modifier version="1">
				<name>Голень</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>ACT3:14</reference>
			</modifier>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Ученик мастера</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Ударная сила</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Size</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Супер усиление</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>Sup24</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только одна атака</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>P79</reference>
				<notes>@Атака@</notes>
			</modifier>
			<reference>B88, ACT3:14</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="striking_only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Мастер оружия</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Ученик мастера</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Ученик мастера</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Ученик мастера</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Уклонение</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT3:14</reference>
			</modifier>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Мастер оружия (@Контактное@)</name>
			<type>Mental</type>
			<modifier version="1">
				<name>Одно конкретное оружие</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Два оружия</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Небольшой класс</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Средний класс</name>
				<cost type="points">35</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Широкий класс</name>
				<cost type="points">40</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<reference>B99, ACT3:14</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Мастер оружия (Оружие ниндзя)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Одно конкретное оружие</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Два оружия</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Небольшой класс</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1">
				<name>Средний класс</name>
				<cost type="points">35</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Широкий класс</name>
				<cost type="points">40</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<reference>B99, ACT3:14</reference>
			<notes>Anything with an Asian name or Holdout 0 to -2.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Безымянный</name>
			<type>Social</type>
			<base_points>10</base_points>
			<reference>B100</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Безымянный (Ниндзя)</name>
			<type>Social</type>
			<base_points>10</base_points>
			<reference>B99, ACT3:14</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Ученик мастера</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Мастер оружия</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Боевые искуства, Перки</name>
		<notes>Distribute 15 points between these and Martial Arts Skills.</notes>
		<advantage version="2">
			<name>Акробатика, Финты</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Акробатика, Удары</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Combat Pole-Vaulting</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
		</advantage>
		<advantage version="2">
			<name>Compact Frame</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
		</advantage>
		<advantage version="2">
			<name>Cowpoker</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<melee_weapon>
				<damage>thr-1 pi</damage>
				<usage>Cowpoke</usage>
				<reach>C,1</reach>
				<parry>no</parry>
				<block>no</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>ACT3:15</reference>
			<notes>Must wear pointy-toed boots. Unarmed skill bonuses apply.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Deadly Pose</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>Free Intimidation attempt upon takedown. -5 in combat. +2 for knockout. +5 for fatality.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Грязная борьба</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>ACT3:15</reference>
			<notes>Max level 3.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Заключительное движение (@Attack@)</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>+1 per die of damage, but only upon disabled foes.</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Контролируемая ярость</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>PU2:5, ACT3:15</reference>
			<notes>Combine Mighty Blows and All Out Attack</notes>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>High-Heeled Heroine</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>PU2:14, ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>High-Heeled Hurt</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>PU2:7, ACT3:15</reference>
			<categories>
				<category>Perk</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">High-Heeled Heroine</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Железные руки</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Жесткая кожа</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Partial DR (Hands)</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<reference>MA50</reference>
			<notes>DR 1</notes>
			<categories>
				<category>Cinematic</category>
				<category>Perk</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount per_level="yes">1</amount>
			</dr_bonus>
		</advantage>
		<advantage version="2">
			<name>Trademark Move</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>+1 to @One turn of detailed combat actions@</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Ученик мастера</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Уклонение</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT3:14</reference>
			</modifier>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Urban Jungle Gym</name>
			<type></type>
			<base_points>1</base_points>
			<reference>ACT3:15</reference>
			<notes>When not in combat, "urban" obstacles require no skill rolls and have no effect on Move.</notes>
			<categories>
				<category>Perk</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Лазание</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">16</level>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">Акробатика</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">16</level>
				</skill_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Прыжки</name>
					<notes compare="is anything"></notes>
					<level compare="at_least">16</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Модифицированные стандартные преимущества</name>
		<reference>ACT1:18</reference>
		<advantage version="2">
			<name>Улучшеное уклонение (Dive for Cover)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:18</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Улучшеное уклонение (Транспорт)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>ACT1:18</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Дополнительная атака</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>25</points_per_level>
			<modifier version="1" enabled="no">
				<name>Multi-Strike</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P49</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Одно уменее</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P49</reference>
				<notes>@Умение@</notes>
			</modifier>
			<reference>ACT3:15</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Ученик мастера</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Мастер оружия</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Стрелок</name>
			<type>Mental</type>
			<base_points>25</base_points>
			<reference>ACT1:18</reference>
			<notes>No Bulk penalties; half Fast-Draw (Ammo) penalties; ignore Spraying Fire (p. B409)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Higher Purpose ("Medic!")</name>
			<type>Mental, Supernatural</type>
			<base_points>5</base_points>
			<reference>ACT1:18</reference>
			<notes>+1 to all rolls made to heal someone, or get to them.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Higher Purpose (Deliver the Package)</name>
			<type>Mental, Supernatural</type>
			<base_points>5</base_points>
			<reference>ACT1:18</reference>
			<notes>+1 to all rolls made to ferry any important cargo or passenger.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Подходящие преимущества</name>
		<reference>ACT1:17</reference>
		<advantage version="2">
			<name>Чувство направления</name>
			<type>Mental/Physical</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Требует сигнала</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B34</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Чувства пространства</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B34</reference>
				<skill_bonus>
					<name compare="starts with">Пилотирование</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Аэробатика</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Свободное падение</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Навигация</name>
					<specialization compare="is">Гиперпространство</specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Навигация</name>
					<specialization compare="is">Космическая</specialization>
					<amount>2</amount>
				</skill_bonus>
			</modifier>
			<reference>B34</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Чувство тела</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Навигация</name>
				<specialization compare="is">Воздушная</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Навигация</name>
				<specialization compare="is">Наземная</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Навигация</name>
				<specialization compare="is">Морская</specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Чувство направления</name>
			<type>Mental/Physical</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Требует сигнала</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B34</reference>
			</modifier>
			<modifier version="1">
				<name>Чувства пространства</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B34</reference>
				<skill_bonus>
					<name compare="starts with">Пилотирование</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Аэробатика</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Свободное падение</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Навигация</name>
					<specialization compare="is">Гиперпространство</specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Навигация</name>
					<specialization compare="is">Космическая</specialization>
					<amount>2</amount>
				</skill_bonus>
			</modifier>
			<reference>B34</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Чувство тела</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Навигация</name>
				<specialization compare="is">Воздушная</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Навигация</name>
				<specialization compare="is">Наземная</specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Навигация</name>
				<specialization compare="is">Морская</specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Чувство времени</name>
			<type>Mental</type>
			<base_points>2</base_points>
			<modifier version="1" enabled="no">
				<name>Хронолокация</name>
				<cost type="points">3</cost>
				<affects>total</affects>
			</modifier>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Обостренный слух</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>hearing</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Острое Чувство (@Особое Чувством@)</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Обостренный вкус и обоняние</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>taste_smell</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Обостренное осязание</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>touch</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Обостренное зрение</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>vision</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Устойчивость к алкоголю</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B100</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Союзники (@Кто@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Всего очков</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>25% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всего очков</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>50% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всего очков</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>75% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всего очков</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>100% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всего очков</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B37</reference>
				<notes>150% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется постоянно</name>
				<cost type="multiplier">4</cost>
				<reference>B36</reference>
				<notes>No roll required</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется почти все время</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возникает довольно часто</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно часто</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно редко</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа 6-10 </name>
				<cost type="multiplier">6</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа 11-20 </name>
				<cost type="multiplier">8</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа 21-50 </name>
				<cost type="multiplier">10</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа 51-100 </name>
				<cost type="multiplier">12</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа 101-1000 </name>
				<cost type="multiplier">18</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа: 1001-10000 </name>
				<cost type="multiplier">24</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа 10001-100000 </name>
				<cost type="multiplier">30</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа 100001-1000000</name>
				<cost type="multiplier">36</cost>
				<reference>B37</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Слуга</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Слуга</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>IQ 0 or Slave Mentality</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особые способности</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>@Способности@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Призываемый</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Симпатическая связь</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Смерть  одной  стороны  уменьшает здоровье другой до 0 ЕЖ</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Симпатическая связь</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Смерть  одной  стороны  уменьшает здоровье другой до 0 ЕЖ и ранения влияют на союзника, но не на вас</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Симпатическая связь</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Смерть  одной  стороны  автоматически  убивает  другую</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Симпатическая связь</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B38</reference>
				<notes>Смерть  одной  стороны  автоматически  убивает  другую и ранения влияют на союзника, но не на вас</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Невольный</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B38</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Покровительство</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<reference>B36</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Обоюдорукость</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<reference>B39</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Внешность</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>Универсальная </name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Off-the-Shelf Looks</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Androgynous</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Впечатляющая</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Привлекательные</name>
				<cost type="points">4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Средняя</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ужасающая</name>
				<cost type="points">-24</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Чудовищная</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Отвратительная</name>
				<cost type="points">-16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Уродливая</name>
				<cost type="points">-8</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Непривлекательныая</name>
				<cost type="points">-4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Handsome</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Красивый</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Handsome</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Очень красивая </name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Transcendent</name>
				<cost type="points">20</cost>
				<affects>total</affects>
			</modifier>
			<reference>B21</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Задержка дыхания</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B41</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Мягкое падение</name>
			<type>Physical, Exotic</type>
			<base_points>10</base_points>
			<modifier version="1" enabled="no">
				<name>Feather Fall</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P43</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Парашют</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>P43</reference>
			</modifier>
			<reference>B41</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Харизма</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B41</reference>
			<notes>+1 to Influence rolls</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Предсказание судьбы</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Лидерство</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Попрошайничество</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Публичное выступление</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Боевые рефлексы</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B43</reference>
			<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">Быстрое выхватывание</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>fright_check</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Контакты (@Кто@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Эффективный навык</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<notes>Absolute Direction</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Эффективный навык</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<notes>15</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Эффективный навык</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<notes>18</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Эффективный навык</name>
				<cost type="points">4</cost>
				<affects>total</affects>
				<notes>21</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Может получать информацию с помощью сверхъестественных талантов</name>
				<cost type="points">1</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа</name>
				<cost type="multiplier">5</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется почти все время</name>
				<cost type="multiplier">3</cost>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возникает довольно часто</name>
				<cost type="multiplier">2</cost>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно часто</name>
				<cost type="multiplier">1</cost>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно редко</name>
				<cost type="multiplier">0.5</cost>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Абсолютно надежный</name>
				<cost type="multiplier">3</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Обычно надежный</name>
				<cost type="multiplier">2</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Не всегда надежный</name>
				<cost type="multiplier">1</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ненадежность</name>
				<cost type="multiplier">0.5</cost>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Покровительство</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<reference>B44</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Культурная адаптация</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1" enabled="no">
				<name>Ксено-адаптация</name>
				<cost type="points">10</cost>
				<affects>total</affects>
			</modifier>
			<reference>B46</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Знакомство с культурой (@Культура@)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<modifier version="1" enabled="no">
				<name>Инопланетяне</name>
				<cost type="points">1</cost>
				<affects>total</affects>
			</modifier>
			<reference>B23</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Чувство опасности</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B47</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Сорвиголова</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B47</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Идеальная память</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Фотографическая</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B51</reference>
			</modifier>
			<reference>B51</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Идеальная память</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Фотографическая</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B51</reference>
			</modifier>
			<reference>B51</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Эмпатия</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Remote</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Чувствительное</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B51</reference>
			</modifier>
			<reference>B51</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Определение лжи</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Предсказание судьбы</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Психология</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Улучшеная защита</name>
			<advantage version="2">
				<name>Улучшеный блок (@Blocking skill@)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Улучшеное уклонение</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>15</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Улучшенное Парирование (@оружием ближнего боя, умения@)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Улучшенное Парирование (все парирует)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Улучшенное Парирование (голыми руками)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Чувство стиля</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<reference>B21</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Бесстрашие</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B55</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Спортивный</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>Норма</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B55</reference>
				<notes>+1 ко всем броскам ЗД (чтобы остаться в сознании, избежать смерти, сопротивляться  болезни  или  яду,  и т.п.).  Это  преимущество  не  увеличивает ЗД или умения, основанные на  ЗД!  Вы  также  восстанавливаете ЕУ вдвое быстрее обычного.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Очень</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B55</reference>
				<notes>+2 ко всем броскам ЗД (чтобы остаться в сознании, избежать смерти, сопротивляться  болезни  или  яду,  и т.п.). Вы теряете ЕУ вдвое медленнее обычного; В  обоих  случаях  это  преимущество  применяется  только  к  ЕУ, потерянным  в  результате  усталости, высокой температуры и т.п. Оно ни-как не влияет на Единицы усталости, потраченные на пси-силы или маги-ческие заклинания.</notes>
			</modifier>
			<reference>B55</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Гибкость</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Лазание</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Побег</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Эротическое искусство</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Гибкость (Фантастическая)</name>
			<type>Physical</type>
			<base_points>15</base_points>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Лазание</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Побег</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Эротическое искусство</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Изобретатель</name>
			<type>Mental</type>
			<base_points>25</base_points>
			<modifier version="1">
				<name>Гениальный</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B57</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>H4xx0r</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT1:18</reference>
				<notes>Improvised solutions to computer-related problems</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Solder and Duct Tape</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>ACT1:18</reference>
				<notes>Improvised electrical devices</notes>
			</modifier>
			<reference>ACT1:18</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Штуковины</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B57</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Стрелок</name>
			<type>Mental</type>
			<base_points>25</base_points>
			<reference>ACT1:18</reference>
			<notes>No Bulk penalties; half Fast-Draw (Ammo) penalties; ignore Spraying Fire (p. B409)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Трудно убить</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B58</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Трудно лишить сознания</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Высокая ловкость рук</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="contains">Изобразительное искусство</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Ювелир</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Вязание узлов</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Кожевник</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Взлом</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Карманное воровство</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Шитье</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Ловкость рук</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Хирургия</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слесарь</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Механик</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Высокий болевой порог</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<reference>B59</reference>
			<notes>Never suffer shock penalties when injured; +3 on all ЗД rolls to avoid knockdown and stunning; +3 to resist torture</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Higher Purpose (@Purpose@)</name>
			<type>Mental, Supernatural</type>
			<base_points>5</base_points>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Честное лицо</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B101</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Интуиция</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Вдохновение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P56</reference>
			</modifier>
			<reference>B63</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Талант к языкам</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Язык:@Язык@</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Родной</name>
				<cost type="points">-6</cost>
				<affects>total</affects>
				<reference>B23</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Разговорный</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Отсутствует</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Разговорный</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Ломаный</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Разговорный</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Акцент</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Разговорный</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Родной</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Письменый</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Отсутствует</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Письменый</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Ломаный</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Письменый</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Акцент</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Письменый</name>
				<cost type="points">3</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Родной</notes>
			</modifier>
			<reference>B24</reference>
			<categories>
				<category>Advantage</category>
				<category>Language</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Талант к языкам</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Язык:@Язык@</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Родной</name>
				<cost type="points">-4</cost>
				<affects>total</affects>
				<reference>B23</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Разговорный</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Акцент</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Разговорный</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Родной</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Письменый</name>
				<cost type="points">1</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Акцент</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Письменый</name>
				<cost type="points">2</cost>
				<affects>total</affects>
				<reference>B24</reference>
				<notes>Родной</notes>
			</modifier>
			<reference>B24</reference>
			<notes>С талантом к языкам</notes>
			<categories>
				<category>Advantage</category>
				<category>Language</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Талант к языкам</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Представитель силовых структур</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>@Местный полицейский@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@КГБ@</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Агент ФБР@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Юридическая неприкосновенность</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Наблюдадель ООН</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Petty Diplomat</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Дипломатическая неприкосновенность</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Бард</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B65</reference>
			</modifier>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Удача</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Активная</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Специфичная</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
				<notes>@Аспект@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Защитная</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>По желания</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P59</reference>
			</modifier>
			<reference>B66</reference>
			<notes>Применяется раз в час игрового времение</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="starts with">Удача</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Удача, Экстраординарная</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1" enabled="no">
				<name>Активная</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Специфичная</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
				<notes>@Аспект@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Защитная</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>По желания</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P59</reference>
			</modifier>
			<reference>B66</reference>
			<notes>Применяется раз в 30 минут игрового времение</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="starts with">Удача</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Удача, Невообразимая</name>
			<type>Mental</type>
			<base_points>60</base_points>
			<modifier version="1" enabled="no">
				<name>Активная</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Специфичная</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
				<notes>@Аспект@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Защитная</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B66</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>По желания</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P59</reference>
			</modifier>
			<reference>B66</reference>
			<notes>Применяется раз в 10 минут игрового времение</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="starts with">Удача</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Адаптация к темноте</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>B71</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Нет похмелья</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B101</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Покровители</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>@Кто: Покровитель в виде одной сильной личности на 150% очков@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Кто: Могущественная организация(богатство в 1000 раз превышает стартовое)@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Кто: Покровитель в виде одной сильной личности на 200% очков@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Кто: Могущественная организация(богатство в 10000 раз превышает стартовое)@</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Кто: Невероятно сильный покровитель(Любое кол-во очков)@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Кто: Могущественная организация(богатство в 100000 раз превышает стартовое)@</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Кто: Могущественная организация(богатство в 1000000 раз превышает стартовое)@</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Кто: национальное правительство, или гигантские многонациональные организации@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Who: A diety@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B72</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется почти все время</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возникает довольно часто</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно часто</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно редко</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Снаряжение</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Стоимость снаряжения не больше начального богатства@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Снаряжение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Стоимость снаряжения больше начального богатства@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Высокая доступность</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особые способности</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Большая социальная или политическая власть@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особые способности</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B73</reference>
				<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Минимальное вмешательство</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Секрет</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Невольный</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B74</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Покровительство</name>
				<cost type="multiplier">0.2</cost>
				<reference>B55</reference>
			</modifier>
			<reference>B72</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Пронзительный голос</name>
			<type>Physical</type>
			<base_points>1</base_points>
			<reference>B101</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Идеальное равновесие</name>
			<type>Physical</type>
			<base_points>15</base_points>
			<reference>B74</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">Пилотирование</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Акробатика</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Лазание</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Периферийное зрение</name>
			<type>Physical</type>
			<base_points>15</base_points>
			<modifier version="1" enabled="no">
				<name>Легко попасть</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B75</reference>
				<notes>Другие целятся в глаза со штрафом -6</notes>
			</modifier>
			<reference>B74</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Жалкий</name>
			<type>Physical, Social</type>
			<base_points>5</base_points>
			<reference>B22</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Звание</name>
			<type>Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Заменяемый статус</name>
				<cost type="points">5</cost>
				<affects>levels_only</affects>
				<reference>B29</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Этикет</name>
				<cost type="points">-4</cost>
				<affects>levels_only</affects>
				<reference>B29</reference>
			</modifier>
			<reference>B29</reference>
			<notes>@Тип@:@Статус@</notes>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Быстрое заживление</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Очень</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B79</reference>
				<notes>Recover 2 HP at a time</notes>
			</modifier>
			<reference>B79</reference>
			<notes>+5 to recover HT</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at_least">10</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Острый язык</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Слова силы</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P70</reference>
			</modifier>
			<reference>B79</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Репутация</name>
			<type>Social</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">1</cost>
				<reference>B27</reference>
				<notes>Almost everyone</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">0.67</cost>
				<reference>B27</reference>
				<notes>Almost everyone except@large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">0.5</cost>
				<reference>B27</reference>
				<notes>@Large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">0.33</cost>
				<reference>B27</reference>
				<notes>@Small class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всегда узнают</name>
				<cost type="multiplier">1</cost>
				<reference>B28</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Иногда узнают</name>
				<cost type="multiplier">0.5</cost>
				<reference>B28</reference>
				<notes>10-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Редко узнают</name>
				<cost type="multiplier">0.33</cost>
				<reference>B28</reference>
				<notes>7-</notes>
			</modifier>
			<reference>B26</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Устойчивость</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>@Повсеместное: все  угрозы,  которые  воздействуют  только  на  живых  существ@</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Распространенное: Poison, Sickness, etc.@</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Редкое: Disease, Ingested Poison, etc.@</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Исключительное: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Иммунитет</name>
				<cost type="multiplier">1</cost>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>+8 ко всем проверкам сопротивляемости ЗД</name>
				<cost type="multiplier">0.5</cost>
				<reference>B81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>+3 ко всем проверкам сопротивляемости ЗД</name>
				<cost type="multiplier">0.33</cost>
				<reference>B81</reference>
			</modifier>
			<reference>B81</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Секретный доступ</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Narrow Clearance on a "Need to Know" Basis</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@Что@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Небольшая группа</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@Что@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Broad Clearance on a "Need to Know" Basis</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@Что@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Свободный доступ</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B82</reference>
				<notes>@Что@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Второстепенное значение</name>
				<cost type="multiplier">0.5</cost>
				<reference>B83</reference>
			</modifier>
			<reference>B82</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Совпадение</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>15</points_per_level>
			<modifier version="1" enabled="no">
				<name>По желания</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P73</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>По желания</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>P73</reference>
				<notes>For others only</notes>
			</modifier>
			<reference>B83</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Shtick (@Shtick@)</name>
			<type>Mental/Physical</type>
			<base_points>1</base_points>
			<reference>B101, HT250, MA51</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Личные вещи</name>
			<type>Social</type>
			<reference>B85</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Уважаемый</name>
			<type>Social</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Feared: @Reason@</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B87</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Respected: @Reason@</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B87</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Venerated: @Reason@</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B87</reference>
			</modifier>
			<reference>B87</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Talent (Artificer)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">armoury</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">carpentry</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">electrician</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">electronics repair</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">Инженерия</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слесарь</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">masonry</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">Механик</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">smith</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Business Acumen)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Бухгалтерский учет</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">administration</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Экономика</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Финансы</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Азартные игры</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Анализ рынка</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Торговое дело</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">propaganda</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Талант (Целитель)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Диагностика</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Нетрадиционная медицина</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Первая помощь</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Фармакология</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Врачебное дело</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Физиология</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Психология</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Хирургия</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Ветеринария</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Талант (Математические Способности)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B90</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Бухгалтерский учет</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Астрономия</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Криптография</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Инженерия</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Финансы</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Анализ рынка</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Математика</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Физика</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Талант (Путешественник)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B91</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Маскировка</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Рыбная ловля</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Подражание звукам</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Натуралист</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Навигация</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Выживание</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Следопыт</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Талант (Социальноактивный)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>15</points_per_level>
			<reference>B91</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Артистизм</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Пирушки</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Определение лжи</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Дипломатия</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Заговаривание зубов</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Запугивание</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Лидерство</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Попрошайничество</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Политика</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Публичное выступление</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Хорошие манеры</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Сексапильность</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Знание улиц</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Ученик мастера</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<reference>B93</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Невозмутимость</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B95</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Голос</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<reference>B97</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Дипломатия</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Заговаривание зубов</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">Подражание звукам</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Выступление</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Политика</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Публичное выступление</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Сексапильность</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Пение</name>
				<specialization compare="is anything"></specialization>
				<amount>2</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Богатство</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Нищий</name>
				<cost type="points">-25</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Начально богатство $0</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Бедный</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Начально богатство 1/5 от среднего</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Небогатый</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Начально богатство 1/2 от среднего</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Средняя</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B25</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Удобные</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Начально богатство 2x от среднего</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Богатый</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Начально богатство 5x от среднего</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Очень богатый</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Начально богатство 20x от среднего</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Жутко богатый</name>
				<cost type="points">50</cost>
				<affects>total</affects>
				<reference>B25</reference>
				<notes>Начально богатство 100x от среднего</notes>
			</modifier>
			<reference>B25</reference>
			<categories>
				<category>Advantage</category>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Скрытый талант</name>
			<type>Mental, Supernatural</type>
			<levels>1</levels>
			<points_per_level>20</points_per_level>
			<modifier version="1" enabled="no">
				<name>Заучивание</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только в критических ситуациях</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B100</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Фокус</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B99</reference>
				<notes>@Тип: Ментальный, Физический, Магический или Ки@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Дикая способность</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P90</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Внешний</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P90</reference>
			</modifier>
			<reference>B99</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Безымянный</name>
			<type>Social</type>
			<base_points>10</base_points>
			<reference>B100</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Suitable disadvantages</name>
		<reference>ACT1:19</reference>
		<advantage version="2">
			<name>Рассеянность</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<reference>B122</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Алкоголизм</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<modifier version="1" enabled="no">
				<name>Незаконное </name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B122</reference>
			</modifier>
			<reference>B122</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Внешность</name>
			<type>Physical</type>
			<modifier version="1" enabled="no">
				<name>Универсальная </name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Off-the-Shelf Looks</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Androgynous</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Впечатляющая</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Привлекательные</name>
				<cost type="points">4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Средняя</name>
				<cost type="points">0</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ужасающая</name>
				<cost type="points">-24</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Чудовищная</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Отвратительная</name>
				<cost type="points">-16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Уродливая</name>
				<cost type="points">-8</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Непривлекательныая</name>
				<cost type="points">-4</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Handsome</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Красивый</name>
				<cost type="points">12</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Very Handsome</name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Очень красивая </name>
				<cost type="points">16</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Transcendent</name>
				<cost type="points">20</cost>
				<affects>total</affects>
			</modifier>
			<reference>B21</reference>
			<categories>
				<category>Advantage</category>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Слабое зрение (Дальнозоркость)</name>
			<type>Physical</type>
			<base_points>-25</base_points>
			<modifier version="1" enabled="no">
				<name>Смягчение</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<notes>Очки</notes>
			</modifier>
			<reference>B123</reference>
			<notes> -6 к броскам Зрения,  чтобы  заметить  предметы на  расстоянии  менее  ярда,  а  также получаете  -3  к  ЛВ  при  выполнении любой  ручной  работы  близко  к  гла-зам, включая бой вплотную.</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Слабое зрение (Близорукость)</name>
			<type>Physical</type>
			<base_points>-25</base_points>
			<modifier version="1" enabled="no">
				<name>Смягчение</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<notes>Очки</notes>
			</modifier>
			<reference>B123</reference>
			<notes> -6 к броскам Зрения,  чтобы  заметить  предметы, удаленные  более  чем  на  ярд.  При контактном атаках вы получаете -2 к умению.  При  атаках  оружием  дальнего  боя  удвойте  реальное  расстояние до цели перед вычислением модификатора за расстояние.</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Вспыльчивость</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B124</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Неистовство</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<modifier version="1" enabled="no">
				<name>Бешенство в бою</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
			</modifier>
			<reference>B124</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Кровожадность</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Задира</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Безжалостный</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Психология</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Обучение</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Филантропия</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Хроническая депрессия</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B126</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Общительный</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B126</reference>
			<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Общительный (Стадный)</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B126</reference>
			<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Несообразительный</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B126</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">Хорошие манеры</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Кодекс чести</name>
			<advantage version="2">
				<name>Кодекс чести</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<notes>@Subject@</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor ("Fight fair!")</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127, ACT3:7</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Arab)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Bushido)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B185, ACT3:8</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Кодекс чести (рыцарство)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Comics Code)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>Sup31</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Elven)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Кодекс чести (Джентельменский)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Halfling)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Highwayman's)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>F132</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Northman's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Кодекс чести (пиратский)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Кодекс чести (профессиональный)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Sahudese)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Кодекс чести (солдата)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Stays Bought)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B185</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Кодекс чести (театральный)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Дальтонизм</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B127</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="contains">Изобразительное искусство</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Химия</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Вождение</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Торговое дело</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Пилотирование</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Следопыт</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Compulsive Behavior</name>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<modifier version="1" enabled="no">
					<name>Незначительное</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Значительное </name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Серьезное</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B128</reference>
				<notes>@Behavior@</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B128, ACT3:5</reference>
				<notes>Драка</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128, ACT3:10</reference>
				<notes>Physical Fitness</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128, ACT3:10</reference>
				<notes>Reaching "inaccessible" locations</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Behavior</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128, ACT3:7</reference>
				<notes>Thrill-Seeking</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Разорительная привычка(Вечеринки)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Debating</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>F219</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Разорительная привычка(Азартные игры)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Разорительная привычка(Щедрость)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="minor_cost_of_living_increase">12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Скупость</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Разорительная привычка(Лож)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Rhetoric</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>Sup32</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Разорительная привычка(Разтраты)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="major_cost_of_living_increase">12</cr>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Скупость</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Разорительная привычка(Клятва)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Трусость</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr adj="fright_check_penalty">12</cr>
			<reference>B129</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Любопытство</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B129</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"Guns are no match for my favorite weapon!"</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:8</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"Guns are no match for ninjutsu!"</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:8</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"I can win any chase on foot!</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:10</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Delusion</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Minor: @Belief@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Major: @Belief@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Severe: @Belief@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Reaction -3</notes>
			</modifier>
			<modifier version="1">
				<name>"Skill always beats strength!"</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>ACT3:7</reference>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Неприятный голос</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B132</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Голос</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Duty (@Agency, mob, service, or similar@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>ЧП: 6</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>ЧП: 9</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>ЧП: 12</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>ЧП: 15</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Особо опасная</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Невольная</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Неопасная </name>
				<cost type="points">5</cost>
				<affects>total</affects>
			</modifier>
			<reference>B133</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Служба (@Служба@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>ЧП: 6</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>ЧП: 9</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>ЧП: 12</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>ЧП: 15</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особо опасная</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Невольная</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Неопасная </name>
				<cost type="points">5</cost>
				<affects>total</affects>
			</modifier>
			<reference>B133</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Дислексия</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B134</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Легко понять</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B134</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Враги (@Кто@)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Один человек, менее сильный, чем персонаж</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>50% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Один человек, равный по силе персонажу</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>100% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Один человек, превосходящий персонажа по силе </name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>&gt;150% от стартовых очков</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>небольшая группа менее сильных людей (от 3 до 5 человек)</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>средних размеров группа, состоящая из менее сильных людей (от 6 до 20 человек)</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется почти все время</name>
				<cost type="multiplier">3</cost>
				<reference>B36</reference>
				<notes>15-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возникает довольно часто</name>
				<cost type="multiplier">2</cost>
				<reference>B36</reference>
				<notes>12-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно часто</name>
				<cost type="multiplier">1</cost>
				<reference>B36</reference>
				<notes>9-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Появляется довольно редко</name>
				<cost type="multiplier">0.5</cost>
				<reference>B36</reference>
				<notes>6-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Большая группа менее сильных людей (от 21 до 1,000 человек) или несколько сверхлюдей</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Utterly Formidable Group</name>
				<cost type="points">-40</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Неизвестный</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Злой близнец</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Злой близнец</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>More skilled or extra abilities</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Злой близнец</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B135</reference>
				<notes>More skilled and extra abilities</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Наблюдатель</name>
				<cost type="multiplier">0.25</cost>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Соперник</name>
				<cost type="multiplier">0.5</cost>
				<reference>B135</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Охотник</name>
				<cost type="multiplier">1</cost>
				<reference>B135</reference>
			</modifier>
			<reference>B135</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Fanaticism (@Employer, nation, or service@)</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<modifier version="1" enabled="no">
				<name>Крайний фанатизм</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B136</reference>
			</modifier>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Фанатизм (@Группа или идеал@)</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<modifier version="1" enabled="no">
				<name>Крайний фанатизм</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B136</reference>
			</modifier>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Толстый</name>
			<type>Physical</type>
			<base_points>-3</base_points>
			<reference>B19</reference>
			<notes>+2 СЛ против Отбрасывания</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Изменение внешности</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слежка</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Плавание</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at_most">15</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Боязливость</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>-2</points_per_level>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Бесстрашие</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Flashbacks</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Спокойное</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B136</reference>
				<notes>-2 for 2d seconds</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Серьезное</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B136</reference>
				<notes>-5 for 1d minutes</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Критическая</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B136</reference>
				<notes>No skills for 3d minutes.</notes>
			</modifier>
			<reference>B136</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Гигантизм</name>
			<type>Physical</type>
			<reference>B20</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>move</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<skill_bonus>
				<name compare="is">Изменение внешности</name>
				<specialization compare="is not">животные</specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слежка</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>sm</attribute>
				<amount>1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Обжорство</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Жадность</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Комплекс вины</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Доверчивость</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B137</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Торговое дело</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<skill_prereq has="no">
					<name compare="is">Определение лжи</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Неуклюжие руки</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B138</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="contains">Изобразительное искусство</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Ювелир</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Вязание узлов</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Кожевник</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Взлом</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Карманное воровство</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Шитье</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Ловкость рук</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Хирургия</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слесарь</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Механик</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Быстрое выхватывание</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Высокая ловкость рук</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Тугоухость</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B138</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>hearing</attribute>
				<amount>-4</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Законопослушный</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B138</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Жуткое похмелье</name>
			<type>Physical</type>
			<base_points>-1</base_points>
			<reference>B165</reference>
			<categories>
				<category>Quirk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Импульсивность</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B139</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Некомпетентность (@Умение@)</name>
			<type>Mental</type>
			<levels>0</levels>
			<base_points>-1</base_points>
			<reference>B164</reference>
			<categories>
				<category>Quirk</category>
			</categories>
			<skill_bonus>
				<name compare="is">@Умение@</name>
				<specialization compare="is anything"></specialization>
				<amount>-4</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Бессонница (Умеренная)</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B140</reference>
			<notes>GM secretly rolls 3к for the number of days between episodes</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Бессонница (Серьезная)</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B140</reference>
			<notes>GM secretly rolls 2к-1 for the number of days between episodes</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Нетерпимость (@классовому, этническому, национальному, религиозному, половому или видовому признаку@)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Распространенное</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Occasional</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Исключительное</name>
				<cost type="points">-1</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Область действия: Все, Нетакие как вы</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<reference>B140</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Intolerance (@Rival nation or other large group@)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Распространенное</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Scope: Occasional</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Исключительное</name>
				<cost type="points">-1</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Область действия: Все, Нетакие как вы</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B140</reference>
			</modifier>
			<reference>B140</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Зависть</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B140</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Клептомания</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B141</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Неуклюжий</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<modifier version="1" enabled="no">
				<name>Total</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B141</reference>
			</modifier>
			<reference>B141</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="dx" compare="at_most">13</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Лень</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Развратность</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Одиночка</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr adj="reaction_penalty">12</cr>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Низкий болевой порог</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B142</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Высокий болевой порог</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Мелкие физические недостатки</name>
			<type>Physical</type>
			<levels>0</levels>
			<base_points>-1</base_points>
			<reference>B165</reference>
			<notes>@Часть тела@</notes>
			<categories>
				<category>Quirk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Скупость</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Нет пальца (Палец)</name>
			<type>Physical</type>
			<base_points>-2</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Нет пальца (Большой Палец)</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Похожая внешность</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B21</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Морская болезнь</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Подводник</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">Подводная лодка</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">Космонавт</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">Кораблевождение</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="is">Моряк</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="contains">Член экипажа</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="is">Малые корабли</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="is">Летчик</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="contains">Вождение</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
				<skill_prereq has="no">
					<name compare="contains">Пилотирование</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Нежный желудок</name>
			<type>Physical</type>
			<base_points>-1</base_points>
			<reference>B165</reference>
			<categories>
				<category>Quirk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Куриная слепота</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Зрение в темноте</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Адаптация к темноте</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Ночные кошмары</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Нет восприятия глубины</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Одноглазый</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Нет чувства юмора</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B146</reference>
			<notes>-2 реакции</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Нет обоняния/вкуса</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Непонимающий</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B146</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Дипломатия</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Заговаривание зубов</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Запугивание</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="starts with">Хорошие манеры</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Сексапильность</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Знание улиц</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Навязчивая идея</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146, ACT3:7</reference>
			<notes>@Assassinate a particular target@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Навязчивая идея</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146, ACT3:5</reference>
			<notes>@Beat a specific rival or win a specific tournament@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Навязчивая идея</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B146</reference>
			<notes>@Long Term Goal@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Навязчивая идея</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B146</reference>
			<notes>@Short Term Goal@</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Дурная привычка</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B22</reference>
			<notes>@Habit@; -3 Reaction</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Дурная привычка</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B22</reference>
			<notes>@Habit@; -2 Reaction</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Дурная привычка</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B22</reference>
			<notes>@Habit@; -1 Reaction</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>На грани</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B146</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Самоуверенность</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B148</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Полный</name>
			<type>Physical</type>
			<base_points>-1</base_points>
			<reference>B19</reference>
			<notes>+1 СЛ против Отбрасывания</notes>
			<categories>
				<category>Quirk</category>
			</categories>
			<skill_bonus>
				<name compare="is">Изменение внешности</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слежка</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Плавание</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Паранойя</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B148</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Phobias</name>
			<advantage version="2">
				<name>Акрофобия (Высоты)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Агорафобия (Просторы)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Айхмофобия/ТУ5- (Острые предметы)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Айхмофобия/ТУ6+ (Острые предметы)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Айлурофобия (Кошки)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Арахнофобия (Пауки)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Аутофобия (Одиночество)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Бронтофобия (Громкие Звуки)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Клаустрофобия (Боязнь закрытого пространства)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Коитофобия (Секс)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Кинофобия (Собаки)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Демофобия (Толпы)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Энтомофобия (Насекомые)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Гелиофобия (Солнце)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Гемофобия (Кровь)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Герпетофобия (Рептилии)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Гоплофобия (Оружие)</name>
				<type>Mental</type>
				<base_points>-20</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Manaphobia (Magic)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<modifier version="1" enabled="no">
					<name>Неизвестный</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B150</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Общие</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B150</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Uncommon</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B150</reference>
				</modifier>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Мизофобия (Грязь)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Некрофобия (Смерть)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Phobia (@Afraid of@)</name>
				<type>Mental</type>
				<cr>12</cr>
				<modifier version="1" enabled="no">
					<name>Незначительное</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B149</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Значительное </name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B149</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Серьезное</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B149</reference>
				</modifier>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Псионофобия (Псионики, Общий)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Псионофобия (Псионики, Редкость)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Псионофобия (Псионики, Неизвестно).</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Пирофобия (Огонь)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Скотофобия (Тьма)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B149</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Технофобия/TL4- (машины)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Технофобия/ТУ5+ (машины)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Тератофобия (Чудовища)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Талассофобия (Океаны)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ксенофобия (Странные и неизвестные вещи)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Постбоевой синдром</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B150</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Пиромания</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B150</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Репутация</name>
			<type>Social</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">1</cost>
				<reference>B27</reference>
				<notes>Almost everyone</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">0.67</cost>
				<reference>B27</reference>
				<notes>Almost everyone except@large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">0.5</cost>
				<reference>B27</reference>
				<notes>@Large class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Группа влияния</name>
				<cost type="multiplier">0.33</cost>
				<reference>B27</reference>
				<notes>@Small class of people@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всегда узнают</name>
				<cost type="multiplier">1</cost>
				<reference>B28</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Иногда узнают</name>
				<cost type="multiplier">0.5</cost>
				<reference>B28</reference>
				<notes>10-</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Редко узнают</name>
				<cost type="multiplier">0.33</cost>
				<reference>B28</reference>
				<notes>7-</notes>
			</modifier>
			<reference>B26</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Секрет</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Серьезное затруднение</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Полное неприятие</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Заключение или изгнание</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возможная смерть</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Secret (Illegal tournament deaths)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Серьезное затруднение</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Полное неприятие</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1">
				<name>Заключение или изгнание</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возможная смерть</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152, ACT3:11</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Secret (Professional killer)</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Серьезное затруднение</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Полное неприятие</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1">
				<name>Заключение или изгнание</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возможная смерть</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152, ACT3:8</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Секретное имя</name>
			<type>Social</type>
			<modifier version="1" enabled="no">
				<name>Серьезное затруднение</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Полное неприятие</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Заключение или изгнание</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Возможная смерть</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B152</reference>
			</modifier>
			<reference>B152</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Эгоист</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Альтруист</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Альтруист</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Эгоист</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Чувство долга</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Друзья и Компаньены</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Малая группа@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Один человек@</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Большая группа@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Вся раса@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Все живые существа</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Чувство долга</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Друзья и Компаньены</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Малая группа@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Один человек@</name>
				<cost type="points">-2</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Большая группа@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Вся раса@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Все живые существа</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B153</reference>
			</modifier>
			<modifier version="1">
				<name>Team</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
			</modifier>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Непродолжительное внимание</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B153</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Застенчивость</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Спокойное</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B154</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Серьезное</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B154</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Критическая</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B154</reference>
			</modifier>
			<reference>B154</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Артистизм</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Пирушки</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Дипломатия</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Заговаривание зубов</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Запугивание</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Лидерство</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Торговое дело</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Попрошайничество</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Выступление</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Политика</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Публичное выступление</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Хорошие манеры</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Сексапильность</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Знание улиц</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Обучение</name>
				<specialization compare="is anything"></specialization>
				<amount>-1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Худой</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B18</reference>
			<notes>-2 СЛ против Отбрасывания</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Изменение внешности</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слежка</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Медленно просыпается</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B155</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Social Stigma</name>
			<advantage version="2">
				<name>Social Stigma (Barbarian)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B186</reference>
				<notes>-2 Reaction from others; +2 Reaction by Barbarians</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Судимость)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes> -1 реакция, -2 к представителям закона</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Dead)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>F133</reference>
				<notes>-4 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Изгнание, 1лвл)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 реакция</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Изгнание, 2лвл)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B155</reference>
				<notes>-2 реакции</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Отлучен)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-3 реакции</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Отлучен)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B155</reference>
				<notes> -3 реакция; Плохая аура</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Freak)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>Sup32</reference>
				<notes>-2 реакции</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Невежественный;@Умения@)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 реакция</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">@Умение@</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Known Criminal)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B186</reference>
				<notes>-1 Reaction, -2 for cops &amp; judges after public denouncement or visible sign</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Молодой)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-2 реакции</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Меньшество)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B155</reference>
				<notes>-2 реакция from others; +2 реакция in own group</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Монстр)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B155</reference>
				<notes>-3 реакции</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">Запугивание</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Perceived as an Animal)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B186</reference>
				<notes>No intellectual respect; killing you is not a crime</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Человек второго сорта)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 реакция</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Покоренных)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>B155</reference>
				<notes>-1 реакция</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Необразованные)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B156</reference>
				<notes>-1 реакция</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Социальная дискриминация (Собственность)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B156</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Vermin)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>F133</reference>
				<notes>-3 реакции</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Брезгливость</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<reference>B156</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Упрямство</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<reference>B157</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Заикание</name>
			<type>Physical</type>
			<base_points>-10</base_points>
			<reference>B157</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Дипломатия</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Заговаривание зубов</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Выступление</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Публичное выступление</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Сексапильность</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Пение</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Личный знак</name>
			<advantage version="2">
				<name>Личный знак</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>@Описание@</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Личный знак (@Сложный@)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Личный знак (@Детальный@)</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Личный знак (@Простой@)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Насмешник</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B159</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Правдивость</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>B159</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Заговаривание зубов</name>
				<specialization compare="is anything"></specialization>
				<amount>-5</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Неспортивный</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B160</reference>
			<notes>-1 to HT rolls; lose FP at twice normal rate</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Невезение</name>
			<type>Mental</type>
			<base_points>-10</base_points>
			<reference>B160</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Очень толстый</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B19</reference>
			<notes>+3 СЛ против Отбрасывания</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Изменение внешности</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слежка</name>
				<specialization compare="is anything"></specialization>
				<amount>-3</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Плавание</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at_most">13</attribute_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Very Unfit</name>
			<type>Physical</type>
			<base_points>-15</base_points>
			<reference>B160</reference>
			<notes>-2 to HT rolls; lose FP at twice normal rate; gain FP at half normal rate</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="no">
			<name>Клятва</name>
			<advantage version="2">
				<name>Клятва</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B165</reference>
				<notes>@Subject@</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (@Great@)</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (@Major@)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (@Minor@)</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Always fight unarmed)</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B161, ACT3:5</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Use only muscle-powered attacks)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B161, ACT3:8</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Трудоголик</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B162</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Рана</name>
			<type>Physical</type>
			<base_points>-5</base_points>
			<reference>B162</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Talents</name>
		<reference>ACT1:19</reference>
		<advantage version="2">
			<name>Talent (Born to be Wired)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Computer Hacking</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Computer Operation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Программирование</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Криптография</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electronics Repair</name>
				<specialization compare="is">Computers</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Эксперт</name>
				<specialization compare="is anything">Computer Security</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Circuit Sense)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Electrician</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Использование электроники</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electronics Repair</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Инженерия</name>
				<specialization compare="is">Электроприборы</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Инженерия</name>
				<specialization compare="is">Electronics</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Craftiness)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Маскировка</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Изменение внешности</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Holdout</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слежка</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Скрытность</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Driver's Reflexes)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT1:19</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Малые корабли</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Вождение</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Пилотирование</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Подводная лодка</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Talent (Strong Chi)</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>ACT3:14</reference>
			<categories>
				<category>Advantage</category>
				<category>Cinematic</category>
			</categories>
			<skill_bonus>
				<name compare="is">Breaking Blow</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Flying Leap</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Power Blow</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Pressure Points</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Pressure Secrets</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
	</advantage_container>
</advantage_list>
