<?xml version="1.0" encoding="US-ASCII" ?>
<template id="9b6f7f8b-9dc7-42a0-a2a1-1024a1cc1e57" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Police Officer</name>
			<reference>H41</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage version="2">
					<name>Legal Enforcement Powers</name>
					<type>Social</type>
					<modifier version="1">
						<name>Police Officer</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@KGB@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@FBI agent@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<reference>B65</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>10 points chosen from</name>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Alcohol Tolerance</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B100</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Contact (Street)</name>
						<type>Social</type>
						<modifier version="1">
							<name>Effective skill</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<notes>12</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<notes>15</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<notes>18</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">4</cost>
							<affects>total</affects>
							<notes>21</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can obtain information using supernatural talents</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group</name>
							<cost type="multiplier">5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<notes>12-</notes>
						</modifier>
						<modifier version="1">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Completely reliable</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually reliable</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1">
							<name>Somewhat reliable</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unreliable</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B44</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Patron</name>
						<type>Social</type>
						<modifier version="1">
							<name>@Commissioner or City Official@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with twice the PC's starting points@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: An ultra-powerful individual@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A national government or giant multi-national organization@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A diety@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth no more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Highly Accessible</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Extensive social or political power@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minimal Interventions</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secret</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B74</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B72</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Police Rank</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Replaces Status</name>
							<cost type="points">5</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Courtesy</name>
							<cost type="points">-4</cost>
							<affects>levels only</affects>
							<reference>B29</reference>
						</modifier>
						<reference>B29</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage version="2">
					<name>Code of Honor (Police)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Duty (Police department)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>-20 points chosen from</name>
					<advantage version="2">
						<name>Addiction (Tobacco)</name>
						<type>Mental/Physical</type>
						<modifier version="1">
							<name>Cost: Cheap</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Expensive</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Very Expensive</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Hallucinogenic</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1">
							<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Incapacitating</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1">
							<name>Legal</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bully</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honesty</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Secret (Corrupt)</name>
						<type>Social</type>
						<modifier version="1">
							<name>Serious Embarrassment</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utter Rejection</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Imprisonment</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Possible Death</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Secret (Corrupt)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Serious Embarrassment</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1">
							<name>Utter Rejection</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Imprisonment</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Possible Death</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intolerance (@Class, Ethnicity, Nationality, Religion, Sex, or Species@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occasional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pacifism: Cannot Harm Innocents</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<modifier version="1" enabled="no">
							<name>Species-Specific</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>UT32</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Police Officer</name>
			<reference>H41</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Area Knowledge</name>
					<specialization>Beat</specialization>
					<difficulty>IQ/E</difficulty>
					<points>4</points>
					<reference>B176</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Geography</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B182</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Criminology</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B186</reference>
					<categories>
						<category>Police</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Pistol</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>2</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Beam Weapons</name>
						<specialization>Pistol</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>2</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>5</points>
					<reference>B202</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Law</name>
					<specialization>@Criminal or Police@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B204</reference>
					<categories>
						<category>Business</category>
						<category>Police</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>Police</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Knowledge</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Shortsword</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B209</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Wrestling</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B228</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Bicycling</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B180</reference>
						<categories>
							<category>Athletic</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Motorcycle</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Driving</name>
						<specialization>Automobile</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>B188</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Heavy Wheeled</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Driving</name>
						<specialization>Motorcycle</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>B188</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bicycling</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>Equine</specialization>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>Equine</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B183</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Running</name>
					<difficulty>HT/A</difficulty>
					<points>2</points>
					<reference>B218</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Search</name>
					<difficulty>Per/A</difficulty>
					<points>2</points>
					<reference>B219</reference>
					<categories>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Criminology</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Streetwise</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B223</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Diplomacy</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B187</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Total of 6 points in</name>
					<notes>Or improved primary or secondary skills</notes>
					<skill version="2">
						<name>Administration</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B174</reference>
						<categories>
							<category>Business</category>
							<category>Social</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Merchant</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Animal Handling</name>
						<specialization>Dogs</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B175</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Animal Handling</name>
						<specialization>Equines</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B175</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Computer Operation</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B184</reference>
						<categories>
							<category>Everyman</category>
							<category>Scholarly</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Liquid Projector</name>
						<specialization>Sprayer</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B205</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Psychology</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B216</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Shield</specialization>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B220</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Typing</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B228</reference>
						<categories>
							<category>Everyman</category>
							<category>Scholarly</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Writing</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B228</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Scholarly</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
