<?xml version="1.0" encoding="US-ASCII" ?>
<template id="d48f6ae5-3cf9-43a4-9a39-f0b818c12c0b" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Woodsman</name>
			<reference>BS217</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>10 points chosen from</name>
					<advantage version="2">
						<name>Absolute Direction</name>
						<type>Mental/Physical</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Requires signal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B34</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>3D Spatial Sense</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B34</reference>
							<skill_bonus>
								<name compare="starts with">piloting</name>
								<specialization compare="is anything"></specialization>
								<amount>1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">aerobatics</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">free fall</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">hyperspace</specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
								<amount>2</amount>
							</skill_bonus>
						</modifier>
						<reference>B34</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">body sense</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">air</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">land</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">sea</specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Hearing</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Taste &amp; Smell</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>taste smell</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Touch</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>touch</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>vision</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Animal Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All aquatic animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All land animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One class: Mammals, Birds, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One family: Felines, Parrots, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One species: House Cats, Macaws, etc.@</notes>
						</modifier>
						<reference>B40</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Night Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>B71</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Patron</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with 150% of PC's starting points@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with twice the PC's starting points@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: An ultra-powerful individual@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A national government or giant multi-national organization@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A diety@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth no more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Highly Accessible</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Extensive social or political power@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minimal Interventions</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secret</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B74</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B72</reference>
						<notes>Liege lord or other</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Plant Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>All terrestrial plants</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>All aquatic plants</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>@Large Subset: Herbs, Trees@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>@Small Subset: Evergreens, Medicinals@</notes>
						</modifier>
						<reference>B75</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Disease</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>Poison</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Outdoorsman)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Explorers and nature lovers</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to HT rolls to avoid harm from failure of covered skills</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">-3</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B90,PU3:14</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Camouflage</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Fishing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Navigation</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Survival</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Tracking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Talent (Outdoorsman)</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Reaction Bonus</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Explorers and nature lovers</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Alternate Benefit</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Bonus to HT rolls to avoid harm from failure of covered skills</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Alternative Cost</name>
						<cost type="points">-3</cost>
						<affects>levels only</affects>
					</modifier>
					<reference>B90,PU3:14</reference>
					<categories>
						<category>Advantage</category>
						<category>Talent</category>
					</categories>
					<skill_bonus>
						<name compare="is">Camouflage</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Fishing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Mimicry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Naturalist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Navigation</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Survival</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Tracking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-30 points chosen from</name>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (@Type@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Elven)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>BS185</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Easy to Read</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B134</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B139</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low Empathy</name>
						<type>Mental</type>
						<base_points>-20</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">acting</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">carousing</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">criminology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">enthrallment</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">interrogation</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sociology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">oblivious</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="no">
								<name compare="is">callous</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="no">
								<name compare="is">empathy</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-3 Reaction</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<reference>B22</reference>
						<notes>No Social Graces</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-3 Reaction</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<reference>B22</reference>
						<notes>@Habit@</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>To nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shyness</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Crippling</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
						</modifier>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Woodsman</name>
			<reference>BS217</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Naturalist</name>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B211</reference>
					<categories>
						<category>Animal</category>
						<category>Natural Science</category>
						<category>Outdoor/Exploration</category>
						<category>Plant</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Biology</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>B222</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one:</name>
					<skill version="2">
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<difficulty>Per/A</difficulty>
						<points>4</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>4</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>6 points in weapon skills</name>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>8 points chosen from</name>
					<skill version="2">
						<name>Camouflage</name>
						<difficulty>IQ/E</difficulty>
						<points>2</points>
						<reference>B183</reference>
						<categories>
							<category>Military</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Weather Sense</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B209</reference>
						<categories>
							<category>Everyman</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Navigation</name>
						<specialization>Land</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B211</reference>
						<categories>
							<category>Outdoor/Exploration</category>
							<category>Technical</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cartography</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Surveying</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Air</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Navigation</name>
							<specialization>Sea</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hiking</name>
						<difficulty>HT/A</difficulty>
						<points>2</points>
						<reference>B200</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Tracking</name>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B226</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>4 points chosen from</name>
					<skill version="2">
						<name>Climbing</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Athletic</category>
							<category>Criminal/Street</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Throwing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Athletic</category>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Area Knowledge</name>
						<specialization>@Any@</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B176</reference>
						<notes>All important citizens and businesses, and most unimportant ones; all public buildings and most houses</notes>
						<categories>
							<category>Everyman</category>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Geography</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Armoury</name>
						<specialization>Melee Weapons</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Military</category>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Melee Weapons</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Traps</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Lockpicking</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mimicry</name>
						<specialization>Animal Sounds</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B210</reference>
						<categories>
							<category>Animal</category>
							<category>Arts/Entertainment</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mimicry</name>
							<specialization>Bird Calls</specialization>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Swimming</name>
						<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Running</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B218</reference>
						<categories>
							<category>Athletic</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fishing</name>
						<difficulty>Per/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Other@</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
