<?xml version="1.0" encoding="US-ASCII" ?>
<skill_list id="7c9c4408-4180-4bab-bacf-cd5a4cd61eef" version="1">
	<skill version="2">
		<name>Accounting</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Business</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Finance</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Statistics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Acrobatics</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Aerobatics</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Aquabatics</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Acting</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Performance</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Public Speaking</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Administration</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Business</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Aerobatics</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Aquabatics</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Airshipman</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Alchemy</name>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Natural Science</category>
			<category>Occult/Magical</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Big Cats</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Dogs</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Equines</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Raptors</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Anthropology</name>
		<specialization>@Species@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Paleontology</name>
			<specialization>Paleoanthropology</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sociology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Aquabatics</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Aerobatics</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Archaeology</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Architecture</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Civil</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Barony, County, Duchy, or Small Nation@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>General nature of its settlements and towns, political allegiances, leaders, and most citizens of Status 5+</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Barony, County, Duchy, or Small Nation@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>General nature of its settlements and towns, political allegiances, leaders, and most citizens of Status 5+</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@City@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>All important businesses, streets, citizens, leaders, etc.</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@City@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>All important businesses, streets, citizens, leaders, etc.</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Galaxy@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of the capitals of interplanetary states and the homeworlds of major races; general awareness of all major races; knowledge of individuals of Status 8; general understanding of relations between interplanetary states</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Galaxy@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of the capitals of interplanetary states and the homeworlds of major races; general awareness of all major races; knowledge of individuals of Status 8; general understanding of relations between interplanetary states</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Interplanetary State@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of major planets; familiarity with all known races (but not necessarily expertise); knowledge of people of Status 7+; general understanding of the economic and political situation</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Interplanetary State@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of major planets; familiarity with all known races (but not necessarily expertise); knowledge of people of Status 7+; general understanding of the economic and political situation</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Large Nation@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 6+; and a general understanding of the economic and political situation</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Large Nation@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 6+; and a general understanding of the economic and political situation</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Planet@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 7+; and a general understanding of the economic and political situation</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Planet@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 7+; and a general understanding of the economic and political situation</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Rural Area@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>The inhabitants, trails, streams, hiding places, ambush sites, flora, and fauna of a few hundred acres</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Rural Area@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>The inhabitants, trails, streams, hiding places, ambush sites, flora, and fauna of a few hundred acres</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Urban Neighborhood@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>The residents and buildings of a few city blocks</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Urban Neighborhood@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>The residents and buildings of a few city blocks</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Village or Town@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>All important citizens and businesses, and most unimportant ones; all public buildings and most houses</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Village or Town@; Lived there</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<notes>All important citizens and businesses, and most unimportant ones; all public buildings and most houses</notes>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="4">
		<name>Arm Lock</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Arm Lock</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Wrestling</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Armoury</name>
		<specialization>@Armor type@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Battlesuits</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Battlesuits</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Battlesuits</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Body Armor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Body Armor</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Force Shields</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Force Shields</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Heavy Weapons</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Heavy Weapons</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Melee Weapons</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Melee Weapons</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Missile Weapons</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Missile Weapons</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Small Arms</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Small Arms</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Vehicular Armor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Vehicular Armor</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>@Weapon type@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Beams</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Bombs</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Cannon</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Catapult</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Guided Missile</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Torpedoes</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>@Art@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Body Art</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Calligraphy</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Drawing</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Illumination</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Painting</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Calligraphy</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Drawing</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Illumination</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Painting</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Body Art</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Drawing</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Calligraphy</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Illumination</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Painting</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Body Art</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Illumination</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Calligraphy</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Drawing</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Painting</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Body Art</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Illusion</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Interior Decorating</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Architecture</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Scene Design</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Woodworking</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Painting</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Calligraphy</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Drawing</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Illumination</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Body Art</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artsit</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Pottery</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Scene Design</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Architecture</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Interior Decorating</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Woodworking</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Sculpting</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artist</name>
		<specialization>Woodworking</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Carpentry</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Interior Decorating</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<specialization>Scene Design</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Astronomy</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Autohypnosis</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Meditation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Axe/Mace</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Axe/Mace</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Flail</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Back Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA67</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">Karate</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Bartender</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Professional</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Carousing</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Battlesuit</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Diving Suit</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Vacc Suit</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>NBC Suit</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Beam Weapons</name>
		<specialization>@Weapon class@</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Beam Weapons</name>
		<specialization>Pistol</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Beam Weapons</name>
		<specialization>Projector</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Beam Weapons</name>
		<specialization>Rifle</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B179</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Bicycling</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Athletic</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Motorcycle</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Bioengineering</name>
		<specialization>@Specialty@</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Bioengineering</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Bioengineering</name>
		<specialization>Cloning</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Bioengineering</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Bioengineering</name>
		<specialization>Genetic Engineering</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Bioengineering</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Bioengineering</name>
		<specialization>Tissue Engineering</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Bioengineering</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>@Specialty@</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Biochemistry</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Botany</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Earthlike</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Ecology</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Gas Giants</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Genetics</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Hostile Terrestrial</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Ice Dwarfs</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Ice Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Marine Biology</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Microbiology</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Rock Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Biology</name>
		<specialization>Zoology</specialization>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Blind Fighting</name>
		<difficulty>Per/VH</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="starts with">weapon master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Blowpipe</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>@Boat class@</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Motorboat</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Unpowered</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Large Powerboat</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Motorboat</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Unpowered</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Motorboat</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Unpowered</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Sailboat</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Motorboat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Unpowered</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Unpowered</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Motorboat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Body Control</name>
		<difficulty>HT/VH</difficulty>
		<points>1</points>
		<reference>B181</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">meditation</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">breath control</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Body Language</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B181</reference>
		<categories>
			<category>Police</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Detect Lies</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Body Sense</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B181</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Bolas</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B181</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Bow</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boxing</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Boxing</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">1</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
		<weapon_bonus>
			<name compare="is">Boxing</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">2</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
	</skill>
	<skill version="2">
		<name>Brain Hacking</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Brainwashing</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">psychology</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Brawling</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Brawling</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">2</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
	</skill>
	<skill version="2">
		<name>Breaking Blow</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Breath Control</name>
		<difficulty>HT/H</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Athletic</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Broadsword</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Rapier</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Saber</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Camouflage</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Military</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Captivate</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B191</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">suggest</name>
				<specialization compare="is"></specialization>
				<level compare="at least">12</level>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">public speaking</name>
				<specialization compare="is"></specialization>
				<level compare="at least">12</level>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="is">charisma</name>
				<notes compare="is anything"></notes>
				<level compare="at least">1</level>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Carousing</name>
		<difficulty>HT/E</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Social</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Carpentry</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cartography</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Surveying</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Chemistry</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Alchemy</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Choke Hold</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA69</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">Judo</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Choke Hold</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA69</reference>
		<default>
			<type>Skill</type>
			<name>Wrestling</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">Wrestling</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Climbing</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Athletic</category>
			<category>Criminal/Street</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cloak</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Net</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shield</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Combat Art</name>
		<specialization>@Average Skill@</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>@Average Skill@</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Combat Sport</name>
			<specialization>@Average Skill@</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Combat Art</name>
		<specialization>@Easy Skill@</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>@Easy Skill@</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Combat Sport</name>
			<specialization>@Easy Skill@</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Combat Art</name>
		<specialization>@Hard Skill@</specialization>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>@Hard Skill@</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Combat Sport</name>
			<specialization>@Hard Skill@</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Combat Sport</name>
		<specialization>@Average Skill@</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>@Average Skill@</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Combat Art</name>
			<specialization>@Average Skill@</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Combat Sport</name>
		<specialization>@Easy Skill@</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>@Easy Skill@</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Combat Art</name>
			<specialization>@Easy Skill@</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Combat Sport</name>
		<specialization>@Hard Skill@</specialization>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>@Hard Skill@</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Combat Art</name>
			<specialization>@Hard Skill@</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Computer Hacking</name>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">computer programming</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Computer Operation</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Everyman</category>
			<category>Scholarly</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Computer Programming</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Computer Programming</name>
		<specialization>AI</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>@Subject@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Dance</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Literature</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Literature</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Poetry</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Writing</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Music</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Group Performance</name>
			<specialization>Conducting</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Musical Composition</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Musical Instrument</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Visual Arts</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Wine</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cooking</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Housekeeping</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cooking</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Housekeeping</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cooking</name>
		<specialization>Baking</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Housekeeping</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cooking</name>
		<specialization>Beverage Making</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Housekeeping</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Counterfeiting</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Forgery</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Criminology</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Police</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Crossbow</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cryptography</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Cryptology</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cryptography</name>
		<specialization>Code Design</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Cryptology</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cryptography</name>
		<specialization>Cryptanalysis</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Cryptology</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>@Subject@</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Business</category>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Business</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Business</category>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Headline News</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>High Culture</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>People</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Politics</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Popular Culture</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Regional</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Science &amp; Technology</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Sports</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Travel</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Dancing</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Detect Lies</name>
		<difficulty>Per/H</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Police</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Body Language</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Diagnosis</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>First Aid</name>
			<modifier>-8</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Diplomacy</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Business</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Politics</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<technique version="2" limit="5">
		<name>Disarming</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA70</reference>
		<default>
			<type>Skill</type>
			<name>@Unarmed or Melee Weapon Skill@</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">@Unarmed or Melee Weapon Skill@</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="5">
		<name>Disarming</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Disarming</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Disarming</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Disarming</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Disarming</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Disguise</name>
		<specialization>@Specialty@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Makeup</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Diving Suit</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Scuba</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Battlesuit</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>NBC Suit</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Vacc Suit</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Dreaming</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<default>
			<type>Will</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>@Vehicle class@</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Heavy Wheeled</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Automobile</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Heavy Wheeled</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Construction Equipment</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Halftrack</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Tracked</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Heavy Wheeled</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Automobile</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Hovercraft</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Locomotive</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Mecha</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Battlesuit</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Motorcycle</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Bicycling</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Tracked</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Halftrack</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Dropping</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Throwing</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Dual-Weapon Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA83</reference>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Dual-Weapon Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA83</reference>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Dual-Weapon Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA83</reference>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Dual-Weapon Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA83</reference>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Economics</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Business</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Finance</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Market Analysis</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Elbow Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230,MA71</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Elbow Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230,MA71</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">Karate</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Electrician</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electrical</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>@Electronics type@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Communications</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Communications</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Communications</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Electronic Warfare</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Electronic Warfare</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Force Shields</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Force Shields</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Matter Transmitters</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Matter Transmitters</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Media</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Media</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Medical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Medical</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Medical</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Parachronic</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Parachronic</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Psychotronics</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Psychotronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Scientific</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Scientific</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Security</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Security</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Sensors</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Sensors</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Sonar</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Sonar</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Surveillance</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Police</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Surveillance</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Temporal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Temporal</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>@Electronics type@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Communications</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Communications</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Communications</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Computer</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Computer Operation</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Electronic Warfare</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Electronic Warfare</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Force Shields</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Force Shields</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Matter Transmitters</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Matter Transmitters</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Media</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Media</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Medical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Medical</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Parachronic</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Parachronic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Psychotronics</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Psychotronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Scientific</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Scientific</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Security</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Security</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Sensors</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Sensors</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Sonar</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Sonar</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Surveillance</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Surveillance</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Temporal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Temporal</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>@Field of expertise@</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Armoury</name>
			<specialization>Heavy Weapons</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Artillery</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Armoury</name>
			<specialization>Heavy Weapons</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Automobile</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Automobile</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Civil</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Architecture</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Clockwork</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Clockwork</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Combat</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Demolition</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Electrical</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electrician</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Electronics</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Materials</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="yes">
				<when_tl compare="at least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">metallurgy</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">chemistry</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Metallurgy</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Microtechnology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Micromachines</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Mining</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Demolition</specialization>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Nanotechnology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Nanomachines</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Parachronic</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="yes">
				<when_tl compare="at least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">physics</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Parachronic</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Psychotronics</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Psychotronics</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Robotics</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Robotics</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Ships</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Ships</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Small Arms</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Armoury</name>
			<specialization>Small Arms</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Starships</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Starships</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Temporal</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="yes">
				<when_tl compare="at least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">physics</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Temporal</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Enthrallment</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B191</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">charisma</name>
				<notes compare="is anything"></notes>
				<level compare="at least">1</level>
			</advantage_prereq>
			<skill_prereq has="yes">
				<name compare="is">public speaking</name>
				<specialization compare="is"></specialization>
				<level compare="at least">12</level>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Environment Suit</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Erotic Art</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Escape</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Esoteric Medicine</name>
		<difficulty>Per/H</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Esoteric</category>
			<category>Medical</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Exorcism</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Occult/Magical</category>
		</categories>
		<default>
			<type>Will</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Religious Ritual</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Ritual Magic</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Theology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Computer Security</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Scholarly</category>
			<category>Spy</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Conspiracy Theory</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Scholarly</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Egyptology</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Scholarly</category>
			<category>Social Sciences/Humanities</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Epidemiology</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Medical</category>
			<category>Natural Science</category>
			<category>Scholarly</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Hydrology</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Natural Science</category>
			<category>Scholarly</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Military Science</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Military</category>
			<category>Scholarly</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Natural Philosophy</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Natural Science</category>
			<category>Scholarly</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Political Science</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Scholarly</category>
			<category>Social Sciences/Humanities</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Psionics</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Occult/Magical</category>
			<category>Scholarly</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Thantology</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Scholarly</category>
			<category>Social Sciences/Humanities</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Expert Skill</name>
		<specialization>Xenology</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B193</reference>
		<categories>
			<category>Knowledge</category>
			<category>Scholarly</category>
			<category>Social Sciences/Humanities</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>@Specialty@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Combat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Mining</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Underwater Demolition</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Demolition</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Combat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Mining</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Underwater Demolition</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Explosive Ordnance Disposal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
			<category>Technical</category>
		</categories>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="dx" compare="at least">12</attribute_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Nuclear Ordnance Disposal</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Fireworks</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Nuclear Ordnance Disposal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Explosive Ordnance Disposal</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Underwater Demolition</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Demolition</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Falconry</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Raptors</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Farming</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gardening</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Arrow</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Force Sword</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Knife</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Long Arm</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Pistol</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Sword</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Two-Handed Sword</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Draw</name>
		<specialization>Ammo</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Fast-Talk</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA73</reference>
		<default>
			<type>Skill</type>
			<name>@Unarmed or Melee Weapon Skill@</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">@Unarmed or Melee Weapon Skill@</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Filch</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Pickpocket</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sleight of Hand</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Finance</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Business</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Accounting</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Economics</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Finger Lock</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA73</reference>
		<default>
			<type>Skill</type>
			<name>Arm Lock</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Fire Eating</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
	</skill>
	<skill version="2">
		<name>First Aid</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Everyman</category>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Esoteric Medicine</name>
			<modifier>0</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>0</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fishing</name>
		<difficulty>Per/E</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Flail</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Axe/Mace</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Flail</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Flight</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="starts with">flight</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
		<default>
			<type>HT</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Flying Leap</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="starts with">weapon master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">trained by a master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">power blow</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">jumping</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Force Sword</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Sword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Jitte/Sai</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Force Whip</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Kusari</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Monowire Whip</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Whip</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Forced Entry</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Forensics</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Police</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Criminology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Forgery</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Counterfeiting</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fortune-Telling</name>
		<specialization>Astrology</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast-Talk</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Occultism</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fortune-Telling</name>
		<specialization>Augury</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast-Talk</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Occultism</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fortune-Telling</name>
		<specialization>Crystal Gazing</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast-Talk</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Occultism</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fortune-Telling</name>
		<specialization>Dream Interpretation</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast-Talk</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Occultism</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fortune-Telling</name>
		<specialization>Feng Shui</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast-Talk</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Occultism</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fortune-Telling</name>
		<specialization>Palmistry</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast-Talk</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Occultism</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Fortune-Telling</name>
		<specialization>Tarot</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast-Talk</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Occultism</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Forward Observer</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artillery</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Free Fall</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Freight Handling</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gambling</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Statistics</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Games</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gardening</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Farming</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Garrote</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Physical, @Planet class@</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<specialization>Earthlike</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meteorology</name>
			<specialization>Earthlike</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Physical, Earthlike</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<specialization>Earthlike</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meteorology</name>
			<specialization>Earthlike</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Physical, Gas Giants</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<specialization>Gas Giants</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meteorology</name>
			<specialization>Gas Giants</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Physical, Hostile Terrestrial</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<specialization>Hostile Terrestrial</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meteorology</name>
			<specialization>Hostile Terrestrial</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Physical, Ice Dwarfs</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<specialization>Ice Dwarfs</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meteorology</name>
			<specialization>Ice Dwarfs</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Physical, Ice Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<specialization>Ice Worlds</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meteorology</name>
			<specialization>Ice Worlds</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Physical, Rock Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<specialization>Rock Worlds</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meteorology</name>
			<specialization>Rock Worlds</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Political</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Economics</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geography</name>
		<specialization>Regional</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Area Knowledge</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geology</name>
		<specialization>@Planet class@</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>Physical, Earthlike</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Prospecting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geology</name>
		<specialization>Earthlike</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>Physical, Earthlike</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Prospecting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geology</name>
		<specialization>Gas Giants</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>Physical, Gas Giants</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Prospecting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geology</name>
		<specialization>Hostile Terrestrial</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>Physical, Hostile Terrestrial</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Prospecting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geology</name>
		<specialization>Ice Dwarfs</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>Physical, Ice Dwarfs</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Prospecting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geology</name>
		<specialization>Ice Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>Physical, Ice Worlds</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Prospecting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Geology</name>
		<specialization>Rock Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>Physical, Rock Worlds</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Prospecting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gesture</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Ground Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA73</reference>
		<default>
			<type>Skill</type>
			<name>@Combat Skill@</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">@Combat Skill@</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Ground Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Ground Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Ground Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Ground Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Ground Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231</reference>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Group Performance</name>
		<specialization>@Art@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">diplomacy</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">intimidation</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">leadership</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Dancing</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Group Performance</name>
		<specialization>Choreography</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">diplomacy</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">intimidation</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">leadership</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">dancing</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Dancing</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Group Performance</name>
		<specialization>Conducting</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">diplomacy</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">intimidation</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">leadership</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
			<prereq_list all="no">
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="contains">musical instrument</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="contains">musical instrument</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="contains">musical instrument</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">singing</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
			</prereq_list>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Musical Instrument</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Singing</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Group Performance</name>
		<specialization>Directing</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">diplomacy</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">intimidation</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">leadership</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">performance</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Performance</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Group Performance</name>
		<specialization>Fight Choreography</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">diplomacy</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">intimidation</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">leadership</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">stage combat</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Stage Combat</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>@Gun class@</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Beams</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Cannon</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Catapult</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Machine Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Rockets</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>@Gun class@</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Grenade Launcher</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Gyroc</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Light Anti-Armor Weapon</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Light Machine Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Musket</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Pistol</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<specialization>Pistol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Rifle</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<specialization>Rifle</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Shotgun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Submachine Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Biological</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Chemical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Magical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Nanotech</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Nuclear</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Heraldry</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Savoir-Faire</name>
			<specialization>High Society</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Herb Lore</name>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Plant</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="contains">naturalist</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Hidden Lore</name>
		<specialization>@Subject@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Hidden Lore</name>
		<specialization>Conspiracies</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Hidden Lore</name>
		<specialization>Demon Lore</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Knowledge</category>
			<category>Occult/Magical</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Hidden Lore</name>
		<specialization>Earth</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Hidden Lore</name>
		<specialization>Faerie Lore</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Knowledge</category>
			<category>Occult/Magical</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Hidden Lore</name>
		<specialization>Spirit Lore</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Knowledge</category>
			<category>Occult/Magical</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Hiking</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Athletic</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>History</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hobby Skill</name>
		<specialization>@Mental Hobby@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hobby Skill</name>
		<specialization>@Physical Hobby@</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Holdout</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sleight of Hand</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Horse Archery</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA74</reference>
		<default>
			<type>Skill</type>
			<name>Bow</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Animal</category>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">riding</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Housekeeping</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hypnotism</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Medical</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Immovable Stance</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<technique version="2" limit="0">
		<name>Impersonate</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Mimicry</name>
			<specialization>Speech</specialization>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Innate Attack</name>
		<specialization>Beam</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Innate Attack</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Innate Attack</name>
		<specialization>Breath</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Innate Attack</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Innate Attack</name>
		<specialization>Gaze</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Innate Attack</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Innate Attack</name>
		<specialization>Projectile</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Innate Attack</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Intelligence Analysis</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Interrogation</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B202</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intimidation</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Intimidation</name>
		<difficulty>Will/A</difficulty>
		<points>1</points>
		<reference>B202</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acting</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Invisibility Art</name>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B202</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">stealth</name>
				<specialization compare="is"></specialization>
				<level compare="at least">14</level>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">hypnotism</name>
				<specialization compare="is"></specialization>
				<level compare="at least">14</level>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Jeweler</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smith</name>
			<specialization>Copper</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smith</name>
			<specialization>Lead &amp; Tin</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Jitte/Sai</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Main-Gauche</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Judo</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<technique version="2" limit="0">
		<name>Jump Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Jumping</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Athletic</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Karate</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Karate</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">0</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
		<weapon_bonus>
			<name compare="is">Karate</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">1</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
	</skill>
	<skill version="2">
		<name>Kiai</name>
		<difficulty>HT/H</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="starts with">weapon master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<technique version="2" limit="0">
		<name>Kicking</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Kicking</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Knee Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B232,MA76</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Knee Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Knife</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Main-Gauche</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Knot-Tying</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Climbing</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Kusari</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Force Whip</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Monowire Whip</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Whip</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Flail</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Lance</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B204</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="starts with">riding</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spear</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Lasso</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B204</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Law</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B204</reference>
		<categories>
			<category>Business</category>
			<category>Police</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Leadership</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B204</reference>
		<categories>
			<category>Military</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Leatherworking</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Craft</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Lifesaving</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Swimming</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Athletic</category>
			<category>Outdoor/Exploration</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Lifting</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Athletic</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Light Walk</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<skill_prereq has="yes">
				<name compare="is">stealth</name>
				<specialization compare="is"></specialization>
				<level compare="at least">14</level>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">acrobatics</name>
				<specialization compare="is"></specialization>
				<level compare="at least">14</level>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Linguistics</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Lip Reading</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-10</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>@Weapon class@</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Flamethrower</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Sprayer</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Squirt Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Water Cannon</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Literature</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Scholarly</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Lockpicking</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B206</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Machinist</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B206</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Main-Gauche</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Jitte/Sai</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Rapier</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Saber</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smallsword</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Makeup</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B206</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Disguise</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Market Analysis</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Business</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Economics</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Masonry</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mathematics</name>
		<specialization>Applied</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physics</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mathematics</name>
		<specialization>Computer Science</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Computer Programming</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mathematics</name>
		<specialization>Cryptology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Cryptography</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mathematics</name>
		<specialization>Pure</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mathematics</name>
		<specialization>Pure: @Optional specialty@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mathematics</name>
		<specialization>Statistics</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mathematics</name>
		<specialization>Surveying</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Natural Science</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Cartography</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>@Machine class@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Aerospace</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Aerospace</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Aerospace</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Antimatter Reactor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Antimatter Reactor</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Autogyro</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Autogyro</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Automobile</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Automobile</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Clockwork</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B107</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Clockwork</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Construction Equipment</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Construction Equipment</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Contragravity</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Contragravity</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Diesel Engine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Diesel Engine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Fission Reactor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Fission Reactor</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Flight Pack</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Flight Pack</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Free-Flooding Sub</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Free-Flooding Sub</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Fuel Cell</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Fuel Cell</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Fusion Reactor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Fusion Reactor</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Gas Turbine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Gas Turbine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Gasoline Engine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Gasoline Engine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Glider</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Glider</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Halftrack</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Halftrack</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Heavy Airplane</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Heavy Wheeled</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Heavy Wheeled</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Helicopter</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Helicopter</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>High-Performance Airplane</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>High-Performance Spacecraft</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Hovercraft</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Hovercraft</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Large Sub</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Large Sub</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Legged Drive</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Legged Drive</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Light Airplane</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Light Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Lighter-Than-Air</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Lighter-Than-Air</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Lightsail</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Lightsail</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Low-G Wings</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Low-G Wings</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Low-Performance Spacecraft</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Mecha</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Mecha</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Micromachines</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Micromachines</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Mini-Sub</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Mini-Sub</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Motorcycle</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Motorcycle</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Nanomachines</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Nanomachines</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Reactionless Thrusters</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Reactionless Thrusters</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Robotics</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Robotics</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Rockets</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Rockets</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>0</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Steam Engine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Steam Engine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Tracked Drive</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Tracked Drive</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Tracked Vehicle</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Tracked Vehicle</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Ultralight</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Ultralight</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Vertol</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Vertol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Wheeled Drive</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Wheeled Drive</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meditation</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<default>
			<type>Will</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Autohypnosis</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mental Strength</name>
		<difficulty>Will/E</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="starts with">weapon master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Merchant</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Business</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Finance</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Market Analysis</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Metallurgy</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Jeweler</name>
			<modifier>-8</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smith</name>
			<modifier>-8</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meteorology</name>
		<specialization>@Planet type@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meteorology</name>
		<specialization>Earthlike</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meteorology</name>
		<specialization>Gas Giants</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meteorology</name>
		<specialization>Hostile Terrestrial</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meteorology</name>
		<specialization>Ice Dwarfs</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meteorology</name>
		<specialization>Ice Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Meteorology</name>
		<specialization>Rock Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mimicry</name>
		<specialization>Animal Sounds</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B210</reference>
		<categories>
			<category>Animal</category>
			<category>Arts/Entertainment</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mimicry</name>
			<specialization>Bird Calls</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mimicry</name>
		<specialization>Bird Calls</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B210</reference>
		<categories>
			<category>Animal</category>
			<category>Arts/Entertainment</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mimicry</name>
			<specialization>Animal Sounds</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mimicry</name>
		<specialization>Speech</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B210</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Mind Block</name>
		<difficulty>Will/A</difficulty>
		<points>1</points>
		<reference>B210</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<default>
			<type>Will</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Meditation</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Monowire Whip</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Force Whip</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Kusari</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Whip</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2">
		<name>Motion-Picture Camera</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Photography</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Spy</category>
			<category>Technical</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Mount</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B210</reference>
		<categories>
			<category>Animal</category>
			<category>Athletic</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Musical Composition</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B210</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Musical Instrument</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Poetry</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Musical Influence</name>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B210</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<level compare="at least">12</level>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="starts with">musical instrument</name>
					<specialization compare="is anything"></specialization>
					<level compare="at least">12</level>
				</skill_prereq>
			</prereq_list>
			<advantage_prereq has="yes">
				<name compare="is">Talent (Musical Ability)</name>
				<notes compare="is anything"></notes>
				<level compare="at least">1</level>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Musical Instrument</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>@Planet type@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Earthlike</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Gas Giants</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Hostile Terrestrial</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Ice Dwarfs</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Ice Worlds</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Rock Worlds</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>@Environment@</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Land</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Sea</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Air</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Land</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Sea</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Hyperspace</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Applied</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Space</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Land</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Cartography</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Surveying</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Air</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Sea</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Sea</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Air</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Land</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Space</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Applied</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Hyperspace</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>NBC Suit</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Battlesuit</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Diving Suit</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Vacc Suit</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<technique version="2" limit="3">
		<name>Neck Snap</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA77</reference>
		<default>
			<type>ST</type>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Net</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Cloak</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>No-Landing Extraction</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Technique</category>
			<category>Vehicle</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Observation</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Military</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shadowing</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Occultism</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Occult/Magical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Off-Hand Weapon Training</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Off-Hand Weapon Training</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Off-Hand Weapon Training</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Off-Hand Weapon Training</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Packing</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Equines</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Paleontology</name>
		<specialization>Micropaleontology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Natural Science</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Paleontology</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Paleontology</name>
		<specialization>Paleoanthropology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Natural Science</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Paleontology</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Anthropology</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Paleontology</name>
		<specialization>Paleobotany</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Natural Science</category>
			<category>Plant</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Paleontology</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Paleontology</name>
		<specialization>Paleozoology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Natural Science</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Paleontology</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Panhandling</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Fast Talk</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Public Speaking</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Parachuting</name>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Athletic</category>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Parry Missile-Weapons</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Performance</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acting</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Public Speaking</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Persuade</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B191</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">charisma</name>
				<notes compare="is anything"></notes>
				<level compare="at least">1</level>
			</advantage_prereq>
			<skill_prereq has="yes">
				<name compare="is">public speaking</name>
				<specialization compare="is"></specialization>
				<level compare="at least">12</level>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Pharmacy</name>
		<specialization>Herbal</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Medical</category>
			<category>Plant</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">naturalist</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Herb Lore</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Pharmacy</name>
		<specialization>Synthetic</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Philosophy</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Photography</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Media</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Physician</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-7</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>First Aid</name>
			<modifier>-11</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Physics</name>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Physics</name>
		<specialization>@TL 6+ Optional Specialty@</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Physiology</name>
		<specialization>@Specialty@</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Medical</category>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Diagnosis</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Surgery</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Pickpocket</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Filch</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sleight of Hand</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>@Flying vehicle class@</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Aerospace</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Autogyro</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Helicopter</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Contragravity</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Vertol</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Flight Pack</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Vertol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Glider</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Ultralight</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Heavy Airplane</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Helicopter</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Autogyro</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Vertol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>High-Performance Airplane</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Aerospace</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>High-Performance Spacecraft</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Aerospace</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Light Airplane</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Glider</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Ultralight</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Lighter-Than-Air</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Lightsail</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Low-G Wings</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Glider</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Low-Performance Spacecraft</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Aerospace</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Ultralight</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Gilder</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Vertol</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Contragravity</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Helicopter</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Poetry</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Writing</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Poisons</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Medical</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Pharmacy</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Polearm</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spear</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Staff</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Axe/Mace</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Politics</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Business</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Diplomacy</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Power Blow</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="starts with">weapon master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Pressure Points</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="starts with">weapon master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Pressure Secrets</name>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">pressure points</name>
				<specialization compare="is"></specialization>
				<level compare="at least">16</level>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Professional Skill</name>
		<specialization>@Mental Skill@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Professional Skill</name>
		<specialization>@Physical Skill@</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Propaganda</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Business</category>
			<category>Military</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Prospecting</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Psychology</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sociology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Public Speaking</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Business</category>
			<category>Scholarly</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acting</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Performance</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Politics</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Push</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Rapier</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Main-Gauche</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Saber</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smallsword</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Religious Ritual</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Occult/Magical</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Ritual Magic</name>
			<specialization>@Specialty@</specialization>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Theology</name>
			<specialization>@Specialty@</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Research</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Scholarly</category>
			<category>Spy</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="yes">
				<when_tl compare="at least">8</when_tl>
				<skill_prereq has="yes">
					<name compare="is">Computer Operation</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="starts with">Language</name>
					<notes compare="contains">Written (Native</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="starts with">Language</name>
					<notes compare="contains">Written (Accented)</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="starts with">Language</name>
					<notes compare="contains">Written (Broken)</notes>
				</advantage_prereq>
			</prereq_list>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Writing</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="5">
		<name>Retain Weapon</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA78</reference>
		<default>
			<type>Skill</type>
			<name>@Melee Weapon Skill@</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Retain Weapon (@Ranged Weapon@)</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA78</reference>
		<default>
			<type>DX</type>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Retain Weapon</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Retain Weapon</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Retain Weapon</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Riding</name>
		<specialization>@Specialty@</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Camel</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Camel</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Dolphin</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Dolphin</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Dragon</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Dragon</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Equine</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Equine</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Ritual Magic</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Occult/Magical</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Ritual Magic</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Rope Up</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Climbing</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Athletic</category>
			<category>Criminal/Street</category>
			<category>Outdoor/Exploration</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Running</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Saber</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortswort</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Main-Gauche</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Rapier</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smallsword</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>@Social group@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Games</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Dojo</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Games</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>High Society</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Business</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Savoir-Faire</name>
			<specialization>Servant</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Mafia</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Streetwise</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Military</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Knowledge</category>
			<category>Military</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Police</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Knowledge</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Servant</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Savoir-Faire</name>
			<specialization>High Society</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Scaling</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Climbing</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Athletic</category>
			<category>Criminal/Street</category>
			<category>Outdoor/Exploration</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Scrounging</name>
		<difficulty>Per/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Scuba</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Athletic</category>
			<category>Military</category>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">swimming</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Diving Suit</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Seamanship</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Search</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Criminology</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Set Trap</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Demolition</specialization>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Criminal/Street</category>
			<category>Military</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Sewing</name>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Craft</category>
			<category>Everyman</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sex Appeal</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shadowing</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Observation</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Stealth</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shield</name>
		<specialization>Buckler</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shield</name>
			<specialization>Force</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shield</name>
		<specialization>Force Shield</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shield</name>
			<specialization>Buckler</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shield</name>
		<specialization>Shield</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>@Ship class@</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">air</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">airshipman</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Airshipman</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Lighter-Than-Air</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Airship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">air</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">airshipman</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Airshipman</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Lighter-Than-Air</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Ship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">seamanship</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">sea</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Spaceship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">spacer</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">space</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spacer</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Starship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">spacer</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">hyperspace</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spacer</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Submarine</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">submariner</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">sea</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submariner</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Large Sub</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shortsword</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Jitte/Sai</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Saber</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smallsword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tonfa</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Singing</name>
		<difficulty>HT/E</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Skating</name>
		<difficulty>HT/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Skiing</name>
		<difficulty>HT/H</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Athletic</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sleight of Hand</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Filch</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sling</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Slip Handcuffs</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Escape</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Criminal/Street</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Smallsword</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Main-Gauche</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Rapier</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Saber</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Smith</name>
		<specialization>Copper</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Jeweler</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smith</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Smith</name>
		<specialization>Iron</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smith</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Smith</name>
		<specialization>Lead &amp; Tin</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Craft</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Jeweler</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smith</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Smuggling</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sociology</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Anthropology</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Soldier</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Spacer</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Spear</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Polearm</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Staff</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Spear Thrower</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Thrown Weapon</name>
			<specialization>Spear</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Speed-Reading</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Scholarly</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Sports</name>
		<specialization>@Speciality@</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Staff</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Polearm</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spear</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Stage Combat</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Performance</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Stealth</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Strategy</name>
		<specialization>Land</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intelligence Analysis</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tactics</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Strategy</name>
		<specialization>Naval</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intelligence Analysis</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tactics</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Strategy</name>
		<specialization>Space</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intelligence Analysis</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tactics</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Streetwise</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submarine</name>
		<specialization>Free-Flooding Sub</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">diving suit</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">scuba</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Large Sub</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Mini-Sub</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submarine</name>
		<specialization>Large Sub</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Free-Flooding Sub</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Mini-Sub</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submarine</name>
		<specialization>Min-Sub</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submariner</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Suggest</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B191</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">persuade</name>
				<specialization compare="is"></specialization>
				<level compare="at least">12</level>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">public speaking</name>
				<specialization compare="is"></specialization>
				<level compare="at least">12</level>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="is">charisma</name>
				<notes compare="is anything"></notes>
				<level compare="at least">1</level>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Sumo Wrestling</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Surgery</name>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Medical</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">first aid</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">physician</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>First Aid</name>
			<modifier>-12</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physiology</name>
			<modifier>-8</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>@Environment@</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Arctic</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swamplands</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Bank</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Deep Ocean Vent</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Desert</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Fresh-Water Lake</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Island/Beach</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Jungle</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Mountain</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Open Ocean</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Plains</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Reef</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>River/Stream</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Salt-Water Sea</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Swampland</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Tropical Lagoon</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Woodlands</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sway Emotions</name>
		<difficulty>Will/H</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Social</category>
		</categories>
	</skill>
	<technique version="2" limit="0">
		<name>Sweep</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>@Two-Handed Weapon Skill@</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweep</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Polearm</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweep</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Spear</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweep</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Staff</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>@Unarmed Combat Skill@</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Sumo Wrestling</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Swimming</name>
		<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
		<difficulty>HT/E</difficulty>
		<points>1</points>
		<reference>B224</reference>
		<categories>
			<category>Athletic</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Symbol Drawing</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B224</reference>
		<categories>
			<category>Occult/Magical</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Tactics</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B224</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Teaching</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B224</reference>
		<categories>
			<category>Scholarly</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Teamster</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B225</reference>
		<categories>
			<category>Animal</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>@Specialty@</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Riding</name>
			<specialization>@Specialty@</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Teamster</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Teamster</name>
		<specialization>Equines</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B225</reference>
		<categories>
			<category>Animal</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Equines</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Riding</name>
			<specialization>Equines</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thaumatology</name>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B225</reference>
		<categories>
			<category>Occult/Magical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-7</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Theology</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Religious Ritual</name>
			<specialization>@Specialty@</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Throwing</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Athletic</category>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Dropping</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Throwing Art</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="starts with">weapon master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">trained by a master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>@Specialty@</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>Axe/Mace</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>Dart</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Throwing</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>Harpoon</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Thrown Weapon</name>
			<specialization>Spear</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>Knife</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>Shuriken</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Throwing</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>Spear</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spear Thrower</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Thrown Weapon</name>
			<specialization>Harpoon</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Thrown Weapon</name>
		<specialization>Stick</specialization>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Tonfa</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Tracking</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Traps</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Lockpicking</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Two-Handed Axe/Mace</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Axe/Mace</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Polearm</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Flail</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Two-Handed Flail</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Flail</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Kusari</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Axe/Mace</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Two-Handed Sword</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Typing</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Everyman</category>
			<category>Scholarly</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Urban Survival</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Vacc Suit</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Diving Suit</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>NBC Suit</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Battlesuit</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Ventriloquism</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Veterinary</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Animal</category>
			<category>Medical</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Surgery</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Weather Sense</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Everyman</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Weird Science</name>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Whip</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Force Whip</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Kusari</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Monowire Whip</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Whirlwind Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA89</reference>
		<default>
			<type>Skill</type>
			<name>@Melee Weapon Skill@</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Whirlwind Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA89</reference>
		<default>
			<type>Skill</type>
			<name>Boxing</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Whirlwind Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA89</reference>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Whirlwind Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA89</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Whirlwind Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA89</reference>
		<default>
			<type>Skill</type>
			<name>Staff</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Whirlwind Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA89</reference>
		<default>
			<type>Skill</type>
			<name>Two-Handed Sword</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Work by Touch</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Lockpicking</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Criminal/Street</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Wrestling</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Writing</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Scholarly</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Zen Archery</name>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Esoteric</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">meditation</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">bow</name>
				<specialization compare="is"></specialization>
				<level compare="at least">18</level>
			</skill_prereq>
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="starts with">weapon master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">trained by a master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</prereq_list>
	</skill>
</skill_list>
