<?xml version="1.0" encoding="US-ASCII" ?>
<advantage_list unique_id="hv8svifx:89hualj8idij" version="1">
	<advantage version="2">
		<name>Талант Барда</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>8</points_per_level>
		<reference>DF1:21</reference>
		<categories>
			<category>Advantage</category>
			<category>Энергия</category>
		</categories>
		<spell_bonus>
			<college_name compare="is">Communication and Empathy</college_name>
			<amount per_level="yes">1</amount>
		</spell_bonus>
		<spell_bonus>
			<college_name compare="is">Контроль разума</college_name>
			<amount per_level="yes">1</amount>
		</spell_bonus>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">Музыкальный инструмент</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">14</level>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Пение</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">14</level>
			</skill_prereq>
		</prereq_list>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Песня барда</name>
		<modifier version="1">
			<name>Модификатор силы</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>PW27</reference>
			<notes>Магическое</notes>
		</modifier>
		<modifier version="1">
			<name>Модификатор силы</name>
			<cost type="percentage">-20</cost>
			<affects>total</affects>
			<notes>Музыкант</notes>
		</modifier>
		<reference>DF1:21</reference>
		<categories>
			<category>Advantage</category>
			<category>Энергия</category>
		</categories>
	</advantage_container>
	<advantage version="2">
		<name>Песня барда, Талант</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>DF3:20</reference>
		<categories>
			<category>Advantage</category>
			<category>Энергия</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">Музыкальный инструмент</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">14</level>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">Пение</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">14</level>
			</skill_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Магия барда</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>11</points_per_level>
		<reference>DF3:20</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<spell_bonus all_colleges="yes">
			<amount per_level="yes">1</amount>
		</spell_bonus>
		<skill_bonus>
			<name compare="is">Тауматология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<spell_bonus>
			<college_name compare="is">Клирик</college_name>
			<amount per_level="yes">-1</amount>
		</spell_bonus>
		<spell_bonus>
			<college_name compare="is">Druidic</college_name>
			<amount per_level="yes">-1</amount>
		</spell_bonus>
		<spell_bonus>
			<college_name compare="is">Нечисть</college_name>
			<amount per_level="yes">1</amount>
		</spell_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Магичность (маг. способн.)</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Мастерство Ки</name>
		<modifier version="1">
			<name>Модификатор силы</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>PW26</reference>
			<notes>Chi</notes>
		</modifier>
		<reference>DF1:21</reference>
		<categories>
			<category>Advantage</category>
			<category>Энергия</category>
		</categories>
	</advantage_container>
	<advantage version="2">
		<name>Требования веры(Ритулы Ки)</name>
		<type>Mental</type>
		<base_points>-10</base_points>
		<reference>DF1:21</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Искуство друидов</name>
		<modifier version="1">
			<name>Модификатор силы</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<notes>Druidic</notes>
		</modifier>
		<reference>DF1:22</reference>
		<categories>
			<category>Advantage</category>
			<category>Энергия</category>
		</categories>
	</advantage_container>
	<advantage version="2">
		<name>Гигантское оружие</name>
		<type>Физическое</type>
		<levels>1</levels>
		<points_per_level>1</points_per_level>
		<reference>DF3:14</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Героический лучник</name>
		<type>Физическое</type>
		<base_points>20</base_points>
		<reference>DF1:14</reference>
		<notes>Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk</notes>
		<categories>
			<category>Advantage</category>
			<category>Cinematic</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Святость</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>DF1:22</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Святая мощь</name>
		<modifier version="1">
			<name>Модификатор силы</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>DF1:22</reference>
			<notes>Holy</notes>
		</modifier>
		<reference>DF1:22</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage_container>
	<advantage version="2">
		<name>Магичность (маг. способн.)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<base_points>5</base_points>
		<points_per_level>10</points_per_level>
		<modifier version="1" enabled="no">
			<name>Танец</name>
			<cost type="percentage">-40</cost>
			<affects>levels_only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Сотворение  во  тьме</name>
			<cost type="percentage">-50</cost>
			<affects>levels_only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Сотворение  днем</name>
			<cost type="percentage">-40</cost>
			<affects>levels_only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Музыкант</name>
			<cost type="percentage">-50</cost>
			<affects>levels_only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Сотворение  ночью</name>
			<cost type="percentage">-40</cost>
			<affects>levels_only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Только  одна  школа</name>
			<cost type="percentage">-40</cost>
			<affects>levels_only</affects>
			<notes>@College@</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Одиночка</name>
			<cost type="percentage">-40</cost>
			<affects>levels_only</affects>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Песня</name>
			<cost type="percentage">-40</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>B66</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<spell_bonus all_colleges="yes">
			<amount per_level="yes">1</amount>
		</spell_bonus>
		<skill_bonus>
			<name compare="is">Тауматология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<spell_bonus>
			<college_name compare="is">Клирик</college_name>
			<amount per_level="yes">-1</amount>
		</spell_bonus>
		<spell_bonus>
			<college_name compare="is">Druidic</college_name>
			<amount per_level="yes">-1</amount>
		</spell_bonus>
		<spell_bonus>
			<college_name compare="is">Нечисть</college_name>
			<amount per_level="yes">-1</amount>
		</spell_bonus>
	</advantage>
	<advantage version="2">
		<name>Дарованая сила (Друид)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<reference>DF1:22</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<spell_bonus>
			<college_name compare="is">druidic</college_name>
			<amount>1</amount>
		</spell_bonus>
	</advantage>
	<advantage version="2">
		<name>Дарованая сила (Нечисть)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<reference>DF3:23</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<spell_bonus>
			<college_name compare="is">Нечисть</college_name>
			<amount>1</amount>
		</spell_bonus>
	</advantage>
	<advantage version="2">
		<name>Дарованная сила</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<reference>B77</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<spell_bonus>
			<college_name compare="is">Клирик</college_name>
			<amount>1</amount>
		</spell_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант Пси</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>DF3:41</reference>
		<categories>
			<category>Advantage</category>
			<category>Энергия</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Unusual Background (Psionic)</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Псионик</name>
		<modifier version="1">
			<name>Модификатор силы</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>PW28</reference>
			<notes>Psionic</notes>
		</modifier>
		<reference>DF3:40</reference>
		<categories>
			<category>Advantage</category>
			<category>Энергия</category>
		</categories>
	</advantage_container>
	<advantage version="2">
		<name>Социальная дискриминация (Полукровка)</name>
		<type>Social</type>
		<base_points>-5</base_points>
		<reference>DF3:11</reference>
		<notes>-1 Reaction; -2 to social skills with @Parent Races@</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Социальная дискриминация (Дьявольский)</name>
		<type>Social</type>
		<base_points>-10</base_points>
		<reference>DF3:11</reference>
		<notes>-2 Reaction; -2 to social skills; -3 to helpful clerical spells</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">Запугивание</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Социальная дискриминация (Монстр)</name>
		<type>Social</type>
		<base_points>-15</base_points>
		<reference>DF3:11</reference>
		<notes>-3 reaction; -6 to skills; Denied entry to town on 9 or less</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">Запугивание</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Социальная дискриминация (Дикарь)</name>
		<type>Social</type>
		<base_points>-10</base_points>
		<reference>DF3:11</reference>
		<notes>-2 reaction; -4 to skills; Denied entry to town on 6 or less</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Талант (Полководец)</name>
		<type>Физическое</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>DF1:14</reference>
		<categories>
			<category>Advantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">Лидерство</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Стратегия</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="starts with">Тактика</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Анализ разведданных</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Хорошие манеры</name>
			<specialization compare="is anything">Армейский  этикет</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Ки)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>15</points_per_level>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">5</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF1,PU3:7</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Самогипноз</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Бой вслепую</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Контроль тела</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Сокрушительный удар</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Управление дыханием</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Нетрадиционная медицина</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Парящий прыжок</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Недвижимая стойка</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Искусство невидимости</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Киай</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Легкий шаг</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ментальная сила</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ментальный блок</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Парирование метательного оружия</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Мощный удар</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Парализующий удар</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Смертельный удар</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Отбрасывание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Искусство метания</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Дзен-лучник</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Приближенный к небесам)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Any fellow &#8220;religious professional&#8221;</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>IQ-4+Level to notice omens and blessed items</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF11,PU3:8</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Медитация</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Религиозный обряд</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Теология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ритуальная магия</name>
			<specialization compare="is">@Religion@</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Рисование символов</name>
			<specialization compare="is">@Religion@</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Экзорцизм</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Приблеженный к аду)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Demons</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF11,PU3:8</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Экзорцизм</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Тайное знание</name>
			<specialization compare="is">Demons</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Оккультизм</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Психология</name>
			<specialization compare="is">Demons</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Религиозный обряд</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Теология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Приближенный к земле)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Those who respect nature</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>IQ-4+Level to notice distrubances in nature</notes>
		</modifier>
		<reference>DF11,PU3:8</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Тайное знание</name>
			<specialization compare="is">Elementals</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Натуралист</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Религиозный обряд</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Теология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Предсказание погоды</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Тайное знание</name>
			<specialization compare="is">Faeries</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Тайное знание</name>
			<specialization compare="is">Nature Spirits</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Мастер подземелий)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Potential Buyers</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Roll appropriate skill to scrounge equipment for other covered skills and apply level against the penalty.  Shift rolls to avoid ill effects from mysterious artifacts by level in either direction.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF3,PU3:10</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Алхимия</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Оружейник</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Инженерия</name>
			<specialization compare="is">Gadgets</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Быстрое выхватывание</name>
			<specialization compare="is">Gadgets</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Собирание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ловушки</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Древнее знание)</name>
		<type>Mental, Exotic, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Elder Things</notes>
		</modifier>
		<reference>DF3,PU3:6</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Алхимия</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Тайное знание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Оккультизм</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Тауматология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Защитник леса)</name>
		<type>Mental, Exotic, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Druids, Faeries, and bunnies</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to notice intruders, etc in woodland where you've lived from 6-level months.</notes>
		</modifier>
		<reference>DF3,PU3:10</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Лук</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Маскировка</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Быстрое выхватывание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Скрытность</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Выживание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="ends with">Elf</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Талант (Мастер на все руки)</name>
		<type>Mental, Exotic</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<reference>DF11,PU3:11</reference>
		<notes>Bonus to all defaults from attributes</notes>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Талант (Громила)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to intimidate when victim at your mercy and you are threatening with a covered weapon</notes>
		</modifier>
		<reference>DF11,PU3:13</reference>
		<notes>Covers Forced-Entry, but only when used with a swung Two Handed weapon.</notes>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Древковое оружие</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Двуручный топор/булава</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Двуручный цеп</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Двуручный меч</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Нинзя)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Модификатор таланта</name>
			<cost type="points">5</cost>
			<affects>levels_only</affects>
			<reference>DF12</reference>
		</modifier>
		<reference>DF12,PU3:7</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Бой вслепую</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Гипноз</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Искусство невидимости</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Легкий шаг</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ментальная сила</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Pickaxe Penchant)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Miners</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to will for Extra Effort when digging, HT on failure at such, and all rolls to avoid disaters in mines</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">0</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF3,PU3:14</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Топор/Булава</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Выбивание дверей</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Геологоразведка</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Метательное оружие</name>
			<specialization compare="is anything">Топор/Булава</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Двуручный топор/булава</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Dwarf</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Талант (Псионик)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Psis</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to self control rolls after a successfoul Meditation, Mental Strength, or Mind Block</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF14,PU3:15</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Гипноз</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Медитация</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ментальная сила</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ментальный блок</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Психология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Эксперт</name>
			<specialization compare="is">Псионик</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Тайное знание</name>
			<specialization compare="is">Псионик</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Моряк)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>10</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Sailors, pirates, and aquatic races sypathetic to sea travel</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to resist seasicknes and reduce unfamiliarity penalties for system on an appropriate boat or ship. Bonus to Carousing and Streetwise in port towns.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">-1</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF11,PU3:14</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Малые корабли</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Рыбная ловля</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Вязание узлов</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Метеорология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Предсказание погоды</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Навигация</name>
			<specialization compare="is anything">Морская</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Моряк</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Выживание</name>
			<specialization compare="is anything">Пляж/остров</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Плавание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Метательное оружие</name>
			<specialization compare="is anything">Harpoon</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">Talent (Born Sailor)</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="no">
				<name compare="is">Talent (Mariner)</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Талант (Говорящий с духами)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Spirits</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF11,PU3:15</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Экзорцизм</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Предсказание судьбы</name>
			<specialization compare="is anything">Прорицание</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Предсказание судьбы</name>
			<specialization compare="is anything">Толкование снов</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Тайное знание</name>
			<specialization compare="is anything">Spirits</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Медитация</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Оккультизм</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Теология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Душитель)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to Per to notice people sneaking within arms reach of you</notes>
		</modifier>
		<reference>DFM1,PU3:15</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Драки</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Скрытность</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Следопыт</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Борьба</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is"></name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Throttler</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Талант (Попрошайка)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Shady characters in town.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Bonus to notice inner city dangers and scams and to Tracking in built up areas.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternative Cost</name>
			<cost type="points">1</cost>
			<affects>levels_only</affects>
		</modifier>
		<reference>DF11,PU3:16</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Торговое дело</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Попрошайничество</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Собирание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Слежка</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Знание улиц</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Выживание в городе</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="no">
				<name compare="is">Talent (Street Smarts)</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Талант (Домушник)</name>
		<type>Mental, Supernatural</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<modifier version="1">
			<name>Бонус реакции</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Those who benefit directly from your skills</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Alternate Benefit</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Success at an appropriate covered skill lets you scround equipment for another skill and eliminates level of the penalty for improvised equipment. Shift rolls by level to avoid harm from tampering with mundane mechanisms.</notes>
		</modifier>
		<reference>DF3,PU3:16</reference>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Оружейник</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Выбивание дверей</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Взлом</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Собирание</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Ловушки</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Gnome</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</advantage>
	<advantage version="2">
		<name>Нечестивость</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<reference>DF3:42</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Нечестивая сила</name>
		<modifier version="1">
			<name>Модификатор силы</name>
			<cost type="percentage">-10</cost>
			<affects>total</affects>
			<reference>DF1:22</reference>
			<notes>Нечисть</notes>
		</modifier>
		<reference>DF3:41</reference>
		<categories>
			<category>Advantage</category>
		</categories>
	</advantage_container>
</advantage_list>
