<?xml version="1.0" encoding="US-ASCII" ?>
<template id="ee01283d-2c09-4ba5-b4f9-8fcfd97e0c63" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Bard</name>
			<reference>BS203</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>10 points chosen from:</name>
					<advantage version="2">
						<name>Absolute Timing</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1" enabled="no">
							<name>Chronolocation</name>
							<cost type="points">3</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Acute Hearing</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Contact (@Bardic Colleges or other bards@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<notes>12</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<notes>15</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<notes>18</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effective skill</name>
							<cost type="points">4</cost>
							<affects>total</affects>
							<notes>21</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can obtain information using supernatural talents</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group</name>
							<cost type="multiplier">5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Completely reliable</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Usually reliable</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Somewhat reliable</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unreliable</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B44</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Cultural Familiarity (@Culture@)</name>
						<type>Mental</type>
						<base_points>1</base_points>
						<modifier version="1" enabled="no">
							<name>Alien</name>
							<cost type="points">1</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Native</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
						</modifier>
						<reference>B23</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy (Sensitive)</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Fashion Sense</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language Talent</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<reference>B65</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Language: @Language@</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Native</name>
							<cost type="points">-6</cost>
							<affects>total</affects>
							<reference>B23</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Broken</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Accented</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>B24</reference>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Legal Immunity</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>UN Observer</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Petty Diplomat</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Diplomatic Immunity</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<modifier version="1">
							<name>Bard</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<modifier version="1">
							<name>Only in romantic parts of Caithness</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B65</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Patron</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with 150% of PC's starting points@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Individual with twice the PC's starting points@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: An ultra-powerful individual@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A national government or giant multi-national organization@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Who: A diety@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth no more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equipment</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Equipment worth more than average starting wealth@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Highly Accessible</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Extensive social or political power@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B73</reference>
							<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minimal Interventions</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secret</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B74</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B72</reference>
						<notes>Bardic Colleges</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Penetrating Voice</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Reputation</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">1</cost>
							<reference>B27</reference>
							<notes>Almost everyone</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.67</cost>
							<reference>B27</reference>
							<notes>Almost everyone except @large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.5</cost>
							<reference>B27</reference>
							<notes>@Large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.33</cost>
							<reference>B27</reference>
							<notes>@Small class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized all the time</name>
							<cost type="multiplier">1</cost>
							<reference>B28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized sometimes</name>
							<cost type="multiplier">0.5</cost>
							<reference>B28</reference>
							<notes>10-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized occasionally</name>
							<cost type="multiplier">0.33</cost>
							<reference>B28</reference>
							<notes>7-</notes>
						</modifier>
						<reference>B26</reference>
						<notes>For talent</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Musical Ability)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Audiences and Critics</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to first influence roll made against one or more audience members after a successful performance.</notes>
						</modifier>
						<reference>B90,PU3:13</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Group Performance</name>
							<specialization compare="is">Conducting</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Musical Composition</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Musical Influence</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Musical Instrument</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Singing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Versatile</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B96</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Voice</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B97</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B41</reference>
					<notes>+1/level to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Talent (Musical Ability)</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1">
						<name>Reaction Bonus</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Audiences and Critics</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Alternate Benefit</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Bonus to first influence roll made against one or more audience members after a successful performance.</notes>
					</modifier>
					<reference>B90,PU3:13</reference>
					<categories>
						<category>Advantage</category>
						<category>Talent</category>
					</categories>
					<skill_bonus>
						<name compare="is">Group Performance</name>
						<specialization compare="is">Conducting</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Musical Composition</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Musical Influence</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Musical Instrument</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Singing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="yes">
					<name>-25 points chosen from:</name>
					<advantage version="2">
						<name>Code of Honor (Theatrical)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>BS185</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Disciplines of Faith (Mysticism)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enemy (Previous satire victims)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Weak Individual</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equal Individual</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Powerful Individual</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>&gt;150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak Group</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium Group</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large/Powerful Group</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utterly Formidable Group</name>
							<cost type="points">-40</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unknown</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled or extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled and extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Watcher</name>
							<cost type="multiplier">0.25</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rival</name>
							<cost type="multiplier">0.5</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hunter</name>
							<cost type="multiplier">1</cost>
							<reference>B135</reference>
						</modifier>
						<reference>B135</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Claustrophobia (Enclosed Spaces)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B149</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>To their College</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Large Group@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>To their College</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>All Colleges</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never to sleep in the same place for more than a week)</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Xenophilia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright check bonus">12</cr>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Bard</name>
			<reference>BS203</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Acting</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B174</reference>
					<categories>
						<category>Social</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Performance</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Public Speaking</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Dancing</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>B187</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Musical Instrument</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B211</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Performance</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B212</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Public Speaking</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Public Speaking</name>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B216</reference>
					<categories>
						<category>Business</category>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Performance</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Singing</name>
					<difficulty>HT/E</difficulty>
					<points>4</points>
					<reference>B220</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Musical Influence</name>
					<difficulty>IQ/VH</difficulty>
					<points>2</points>
					<reference>B210</reference>
					<categories>
						<category>Esoteric</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="no">
							<skill_prereq has="yes">
								<name compare="is">singing</name>
								<specialization compare="is anything"></specialization>
								<level compare="at least">12</level>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="starts with">musical instrument</name>
								<specialization compare="is anything"></specialization>
								<level compare="at least">12</level>
							</skill_prereq>
						</prereq_list>
						<advantage_prereq has="yes">
							<name compare="is">Talent (Musical Ability)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</skill>
				<skill version="2">
					<name>Persuade</name>
					<difficulty>Will/H</difficulty>
					<points>2</points>
					<reference>B191</reference>
					<categories>
						<category>Esoteric</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">charisma</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
						<skill_prereq has="yes">
							<name compare="is">public speaking</name>
							<specialization compare="is"></specialization>
							<level compare="at least">12</level>
						</skill_prereq>
					</prereq_list>
				</skill>
				<skill version="2">
					<name>Poetry</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B214</reference>
					<categories>
						<category>Arts/Entertainment</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Writing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>@Social group@</specialization>
					<difficulty>IQ/E</difficulty>
					<points>2</points>
					<reference>B218</reference>
					<categories>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Games</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Suggest</name>
					<difficulty>Will/H</difficulty>
					<points>2</points>
					<reference>B191</reference>
					<categories>
						<category>Esoteric</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">persuade</name>
							<specialization compare="is"></specialization>
							<level compare="at least">12</level>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">public speaking</name>
							<specialization compare="is"></specialization>
							<level compare="at least">12</level>
						</skill_prereq>
						<advantage_prereq has="yes">
							<name compare="is">charisma</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</skill>
				<skill_container version="2" open="yes">
					<name>6 points chosen from</name>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>History</name>
						<specialization>Local</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B200</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Literature</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B205</reference>
						<categories>
							<category>Scholarly</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mimicry</name>
						<specialization>Speech</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B210</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Captivate</name>
						<difficulty>Will/H</difficulty>
						<points>2</points>
						<reference>B191</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="yes">
								<name compare="is">suggest</name>
								<specialization compare="is"></specialization>
								<level compare="at least">12</level>
							</skill_prereq>
							<skill_prereq has="yes">
								<name compare="is">public speaking</name>
								<specialization compare="is"></specialization>
								<level compare="at least">12</level>
							</skill_prereq>
							<advantage_prereq has="yes">
								<name compare="is">charisma</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</skill>
					<skill version="2">
						<name>Sway Emotions</name>
						<difficulty>Will/H</difficulty>
						<points>2</points>
						<reference>B192</reference>
						<categories>
							<category>Social</category>
						</categories>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="yes">
					<name>5 points chosen from</name>
					<skill version="2">
						<name>Acrobatics</name>
						<difficulty>DX/H</difficulty>
						<points>1</points>
						<reference>B174</reference>
						<categories>
							<category>Athletic</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Aerobatics</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Aquabatics</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sleight of Hand</name>
						<difficulty>DX/H</difficulty>
						<points>1</points>
						<reference>B221</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Criminal/Street</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Filch</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Makeup</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B206</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Disguise</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Politics</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B215</reference>
						<categories>
							<category>Business</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Diplomacy</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Musical Composition</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B210</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Musical Instrument</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Poetry</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sex Appeal</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B219</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>@Environment@</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
