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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Colonist</name>
			<reference>Space227</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>Any two of</name>
					<advantage version="2">
						<name>Absolute Direction</name>
						<type>Mental/Physical</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Requires signal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B34</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>3D Spatial Sense</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B34</reference>
							<skill_bonus>
								<name compare="starts with">piloting</name>
								<specialization compare="is anything"></specialization>
								<amount>1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">aerobatics</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">free fall</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">hyperspace</specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
								<amount>2</amount>
							</skill_bonus>
						</modifier>
						<reference>B34</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">body sense</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">air</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">land</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">sea</specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Animal Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All aquatic animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All land animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One class: Mammals, Birds, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One family: Felines, Parrots, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One species: House Cats, Macaws, etc.@</notes>
						</modifier>
						<reference>B40</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B55</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Plant Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>All terrestrial plants</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>All aquatic plants</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>@Large Subset: Herbs, Trees@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>@Small Subset: Evergreens, Medicinals@</notes>
						</modifier>
						<reference>B75</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>@One hazard of colony world@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>G-Experience (Colony World Gravity)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>1</points_per_level>
					<reference>B57</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-10 points from</name>
					<advantage version="2">
						<name>Debt</name>
						<type>Social</type>
						<levels>5</levels>
						<points_per_level>-1</points_per_level>
						<reference>B26</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hidebound</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honesty</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low TL</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>-5</points_per_level>
						<reference>B22</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Miserliness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pacifism: Reluctant Killer</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<modifier version="1" enabled="no">
							<name>Species-Specific</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>UT32</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfless</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Friends and Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Small Group@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Individual@</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1">
							<name>Fellow Colonists</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Entire Race@</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Every Living Being</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B153</reference>
						</modifier>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shyness</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Crippling</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
						</modifier>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Uncultured Rube)</name>
						<type>Social</type>
						<base_points>-5</base_points>
						<reference>B156</reference>
						<notes>-1 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Truthfulness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B159</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fast talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-5</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Workaholic</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Colonist Lens</name>
			<advantage_container version="2" open="no">
				<name>Separatist or Utopian</name>
				<reference>Space228</reference>
				<advantage_container version="2" open="no">
					<name>Choose one</name>
					<advantage version="2">
						<name>Fanaticism (@Group or ideal@)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B136</reference>
						</modifier>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pacifism: Self-Defense Only</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Species-Specific</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>UT32</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Xenophobia (Strange and Unknown Things)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Colonist</name>
			<reference>Space227</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>One of</name>
					<skill version="2">
						<name>Animal Handling</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B175</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Farming</name>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B194</reference>
						<categories>
							<category>Plant</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Biology</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gardening</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mechanic</name>
						<specialization>@vehicle or system type@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B207</reference>
						<categories>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Aerospace</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Machinist</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mechanic</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Merchant</name>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B209</reference>
						<categories>
							<category>Business</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Finance</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Market Analysis</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Prospecting</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B216</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Geology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>One pair</name>
					<skill_container version="2" open="no">
						<name>Pair 1</name>
						<skill version="2">
							<name>Driving</name>
							<specialization>@Vehicle class@</specialization>
							<tech_level/>
							<difficulty>DX/A</difficulty>
							<points>1</points>
							<reference>B188</reference>
							<categories>
								<category>Vehicle</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Driving</name>
								<specialization>Heavy Wheeled</specialization>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Driving</name>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Survival</name>
							<specialization>@Colony Environment@</specialization>
							<difficulty>Per/A</difficulty>
							<points>2</points>
							<reference>B223</reference>
							<categories>
								<category>Outdoor/Exploration</category>
							</categories>
							<default>
								<type>Per</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Naturalist</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<specialization>Bank</specialization>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<specialization>Deep Ocean Vent</specialization>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<specialization>Fresh-Water Lake</specialization>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<specialization>Open Ocean</specialization>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<specialization>Reef</specialization>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<specialization>River/Stream</specialization>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Survival</name>
								<specialization>Tropical Lagoon</specialization>
								<modifier>-4</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Pair 2</name>
						<skill version="2">
							<name>Free Fall</name>
							<difficulty>DX/A</difficulty>
							<points>1</points>
							<reference>B197</reference>
							<categories>
								<category>Athletic</category>
							</categories>
							<default>
								<type>HT</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Vacc Suit</name>
							<tech_level/>
							<difficulty>DX/A</difficulty>
							<points>2</points>
							<reference>B192</reference>
							<categories>
								<category>Technical</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Diving Suit</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>NBC Suit</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Battlesuit</name>
								<modifier>-2</modifier>
							</default>
						</skill>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Scrounging</name>
					<difficulty>Per/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Criminal/Street</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Beam Weapons</name>
						<specialization>@Weapon class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B179</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>@Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Colonist Lens</name>
			<skill_container version="2" open="no">
				<name>Separatist or Utopian</name>
				<reference>Space228</reference>
				<skill version="2">
					<name>Public Speaking</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B216</reference>
					<categories>
						<category>Business</category>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Performance</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Philosophy</name>
						<specialization>@colony ideology@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B213</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Theology</name>
						<specialization>@colony religion@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>4</points>
						<reference>B226</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Religious Ritual</name>
							<specialization>@Specialty@</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
