<?xml version="1.0" encoding="US-ASCII" ?>
<advantage_list unique_id="hvpn5zij:x32tsw2n5uhv" version="1">
	<advantage version="2">
		<name>*Assistance with this Psionic Powers Library*</name>
		<type></type>
		<modifier version="1" enabled="no">
			<name>0 point psionic abilities</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Many psionic abilities in the GURPS Psionic Powers book do not have a fixed cost per level.  To deal with this, I used modifiers as a replacement for ability levels.  You only need 1 level active at a time (i.e. you do not need Interruption_2 and Interruption_1 active, only Interruption_2).</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Skills requiring an _ (underscore) as a prereq.</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>The underscore is related to the irregular points per level of some psionic abilities.  If a skill is red and says this is the problem, go to the related ability and activate a modifier to "level up" your ability.  All levels 1+ fulfil this requirement.</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Custom Psionic Powers</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>Limited versions of psionic powers at reduced cost.  These are not compatible with the delimited version the power (i.e. Take either Telekinesis talent or Psychokinesis Talent, but not both.)</notes>
		</modifier>
		<modifier version="1" enabled="no">
			<name>Questions, Comments, Errors</name>
			<cost type="percentage">0</cost>
			<affects>total</affects>
			<notes>This is an early edition and is quite possibly riddled with errors.  I'd welcome any assistance; Send any comments to jdshue@mtu.edu</notes>
		</modifier>
		<notes>Helpful comments can be found in the modifiers of this advantage.</notes>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Anti-Psi</name>
		<reference>PSI23</reference>
		<categories>
			<category>Anti-Psi</category>
			<category>Psionics</category>
		</categories>
		<advantage version="2">
			<name>Anti-Psi Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI18</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Power</category>
			</categories>
			<skill_bonus>
				<name compare="is">Cancellation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Para-Invisibility</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psionic Shield</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Screaming</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">True Sight</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psychic Armor</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psionic Resistance (All)</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psionic Resistance</name>
				<specialization compare="is anything">@Psionic ability for Psionic Resistance (if applicable)@</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Nullifying Armor</name>
				<specialization compare="contains">Anti-Psi</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Strike of Negation</name>
				<specialization compare="contains">Anti-Psi</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Cancellation</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Cancellation_1</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cancellation_2</name>
				<cost type="points">35</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact. Can immediately retry after a failure.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cancellation_3</name>
				<cost type="points">50</cost>
				<affects>total</affects>
				<notes>Any touch will suffice.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cancellation_4</name>
				<cost type="points">70</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>Can cancel someone at a distance; apply range penalties on p. B550</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cancellation_5</name>
				<cost type="points">95</cost>
				<affects>total</affects>
				<reference>B241</reference>
				<notes>Can cancel someone at a distance; apply long-distance modifiers p. B241</notes>
			</modifier>
			<reference>PSI23</reference>
			<notes>Anti-Psi ability. Temporarily turn off all of target's psionic abilities. </notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Gaze into the Abyss</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Hostile Dampening</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Interruption</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Interruption_1</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Interruption_2</name>
				<cost type="points">35</cost>
				<affects>total</affects>
				<notes>Any brief touch will suffice.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Interruption_3</name>
				<cost type="points">50</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>You can interrupt a connection at a distance.  Use range penalties p. B550</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Interruption_4</name>
				<cost type="points">70</cost>
				<affects>total</affects>
				<reference>B241</reference>
				<notes>You can interrupt a connection at a distance.  Use long-distance modifiers p. B241</notes>
			</modifier>
			<reference>PSI23</reference>
			<notes>Anti-Psi ability. Interrupt a connection between a psi and his target.</notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Interruption (Have Cancellation)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Interruption_1</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Interruption_2</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<notes>Any brief touch will suffice.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Interruption_3</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>You can interrupt a connection at a distance.  Use range penalties p. B550</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Interruption_4</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B241</reference>
				<notes>You can interrupt a connection at a distance.  Use long-distance modifiers p. B241</notes>
			</modifier>
			<reference>PSI24</reference>
			<notes>Anti-Psi ability. Interrupt a connection between a psi and his target.</notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Cancellation</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Major Psionic Resistance (All)</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>Anti-Psi</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI26</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<skill_bonus>
				<name compare="is">Psionic Resistance (All)</name>
				<specialization compare="is anything"></specialization>
				<amount>8</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Major Psionic Resistance to @Psionic ability@</name>
			<type>Mental</type>
			<base_points>7</base_points>
			<modifier version="1">
				<name>Anti-Psi</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI26</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<skill_bonus>
				<name compare="is">Psionic Resistance</name>
				<specialization compare="is">@Psionic ability@</specialization>
				<amount>8</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Minor Psionic Resistance (All)</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Anti-Psi</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI26</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<skill_bonus>
				<name compare="is">Psionic Resistance (All)</name>
				<specialization compare="is anything"></specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Minor Psionic Resistance to @Psionic ability@</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Anti-Psi</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI26</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<skill_bonus>
				<name compare="is">Psionic Resistance</name>
				<specialization compare="is anything">@Psionic ability@</specialization>
				<amount>3</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Nonthreatening</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Para-Invisibility</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI23</reference>
			<notes>Anti-Psi ability. Invisible to psionic detection.</notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Personal Awareness</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psi Static</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Anti-Psi</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI26</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psionic Overload</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_1</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_2</name>
				<cost type="points">40</cost>
				<affects>total</affects>
				<notes>Any brief touch will suffice.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_3</name>
				<cost type="points">60</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>You can interrupt a connection at a distance.  Use range penalties p. B550</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_4</name>
				<cost type="points">85</cost>
				<affects>total</affects>
				<reference>B241</reference>
				<notes>You can interrupt a connection at a distance.  Use long-distance modifiers p. B241</notes>
			</modifier>
			<reference>PSI23</reference>
			<notes>Anti-Psi ability. Overload a psi's abilities, causing them to manifest uncontrollably.</notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psionic Overload (Have Cancellation)</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_1</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_2</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<notes>Any brief touch will suffice.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_3</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>You can interrupt a connection at a distance.  Use range penalties p. B550</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psionic Overload_4</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B241</reference>
				<notes>You can interrupt a connection at a distance.  Use long-distance modifiers p. B241</notes>
			</modifier>
			<reference>PSI24</reference>
			<notes>Anti-Psi ability. Overload a psi's abilities, causing them to manifest uncontrollably.</notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Cancellation</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Psionic Shield</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>PSI24</reference>
			<notes>Anti-Psi ability. Bonus to Will for resisting psionic mental intrusions. </notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psychic Armor</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>8</points_per_level>
			<reference>PSI25</reference>
			<notes>Anti-Psi ability. Reduces damage taken from psionic attacks. </notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Screaming</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>-6</base_points>
			<points_per_level>15</points_per_level>
			<reference>PSI25</reference>
			<notes>Anti-Psi ability. Mentally scream to interfere with psi usage.</notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Simple Defense</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Skeptic</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Tolerance</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI24</reference>
			<categories>
				<category>Anti-Psi</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>True Sight (Anti-Psi)</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>11</base_points>
			<points_per_level>5</points_per_level>
			<reference>PSI23</reference>
			<notes>Anti-Psi ability. Can see through psionic illusions.</notes>
			<categories>
				<category>Anti-Psi</category>
				<category>Psionics</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Astral Projection</name>
		<reference>PSI26</reference>
		<categories>
			<category>Astral Projection</category>
			<category>Psionics</category>
		</categories>
		<advantage version="2">
			<name>Astral Accessory</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI29</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Astral Armor</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<reference>PSI26</reference>
			<notes>Astral projection ability.  DR equal to astral armor level while astral projecting.</notes>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Astral Awareness</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI29</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Astral Celerity</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>6</points_per_level>
			<reference>PSI26</reference>
			<notes>Astral projection ability. Increases move while astral projecting.</notes>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Astral Projection Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI18</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Power</category>
			</categories>
			<skill_bonus>
				<name compare="is">Astral Armor</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Astral Movement</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Astral Sight</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Astral Travel</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Astral Sword</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Binding Shot</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dancing Shield</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dancing Weapon</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Ghostly Weapon</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Lighten Armor</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Penetrating Strike</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Spiritual Defense</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Stealthy Attack</name>
				<specialization compare="contains">Astral Projection</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Astral Sight</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Astral Sight_1</name>
				<cost type="points">6</cost>
				<affects>total</affects>
				<notes>You are completely blind to the secondary plane.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Astral Sight_2</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<notes>Semi-awareness of events on the secondary plane (-4 to vision rolls).</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Astral Sight_3</name>
				<cost type="points">13</cost>
				<affects>total</affects>
				<notes>Observe both planes simultaneously without penalty. </notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Hearing</name>
				<cost type="points">4</cost>
				<affects>total</affects>
				<notes>Can hear whispers from the observed plane. </notes>
			</modifier>
			<reference>PSI27</reference>
			<notes>Astral projection ability. Can see entities on the astral plane while in the real world. </notes>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Astral Sword</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>2</base_points>
			<points_per_level>6</points_per_level>
			<melee_weapon>
				<damage>1d-3 cut</damage>
				<usage>Swing</usage>
				<reach>C,1</reach>
				<parry>0</parry>
				<default>
					<type>Skill</type>
					<name>Astral Sword</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</melee_weapon>
			<reference>PSI28</reference>
			<notes>Astral projection ability.  Manifest a sword of psionic energy on the astral plane. +1 damage/level. </notes>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Astral Travel</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Astral Travel_1</name>
				<cost type="points">28</cost>
				<affects>total</affects>
				<notes>10 minutes actual time = 30 minutes on astral plane.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Astral Travel_2</name>
				<cost type="points">36</cost>
				<affects>total</affects>
				<notes>1 minute actual time = 30 minutes on astral plane.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Astral Travel_3</name>
				<cost type="points">48</cost>
				<affects>total</affects>
				<notes>1 minute actual time = 1 hour on astral plane.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Astral Travel_4</name>
				<cost type="points">56</cost>
				<affects>total</affects>
				<notes>4 seconds actual time = 1 hour on astral plane.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Astral Travel_5</name>
				<cost type="points">68</cost>
				<affects>total</affects>
				<notes>2 seconds actual time = 12 hours on astral plane.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Astral Travel_6</name>
				<cost type="points">80</cost>
				<affects>total</affects>
				<notes>1 second actual time = infinite time on astral plane.</notes>
			</modifier>
			<reference>PSI28</reference>
			<notes>Astral projection ability. You can send your mind to the outer astral plane.</notes>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Doesn't Eat or Drink</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Astral Projection</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Only While Projecting</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI30</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Doesn't Sleep</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Astral Projection</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Only While Projecting</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI30</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Near-Death Projection</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI29</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Projection Clock</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI29</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Power (Astral Projection)</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Astral Projection</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI30</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Retractable Cord</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI29</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Subjective Navigator</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI29</reference>
			<categories>
				<category>Astral Projection</category>
				<category>Perk</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Custom Psionic Powers</name>
		<categories>
			<category>Power</category>
		</categories>
		<advantage version="2">
			<name>Communication Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited Telepathy talent. Incompatible with telepathy talent.</notes>
			<categories>
				<category>Communication</category>
				<category>Power</category>
				<category>Telepathy</category>
			</categories>
			<skill_bonus>
				<name compare="is">Borrow Skill</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Emotion Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telereceive</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telesend</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Telepathy Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Control Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited Telepathy talent. Incompatible with telepathy talent.</notes>
			<categories>
				<category>Communication</category>
				<category>Power</category>
				<category>Telepathy</category>
			</categories>
			<skill_bonus>
				<name compare="is">Aspect</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mental Surgery</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mind Swap</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mindwipe</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sensory Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Suggestion</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telecontrol</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Telepathy Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Cyberpsi Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited ergokinesis talent. Incompatible with ergokinesis talent.</notes>
			<categories>
				<category>Cyberpsi</category>
				<category>Ergokinesis</category>
				<category>Power</category>
			</categories>
			<skill_bonus>
				<name compare="is">Data Retrieval</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Netrunning</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Remote Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">I/O Tap</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Ergokinesis</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Divination Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited ESP talent. Incompatible with ESP talent.</notes>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Power</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<skill_bonus>
				<name compare="is">Common Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Danger Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Illuminated</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Oracle</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psychic Hunches</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Racial Memory</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Combat Sense</name>
				<specialization compare="is">Divination</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Prognostication</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psi Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Retrocognition</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Visions</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="no">
				<advantage_prereq has="no">
					<name compare="is">ESP Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Electrokinesis Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited ergokinesis talent. Incompatible with ergokinesis talent.</notes>
			<categories>
				<category>Cyberpsi</category>
				<category>Ergokinesis</category>
				<category>Power</category>
			</categories>
			<skill_bonus>
				<name compare="is">Confuse</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dampen</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">EK Shield</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electric Vision</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Lightning</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Radar Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Surge</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Annihilating Weapon</name>
				<specialization compare="contains">Electrokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Burning Strike</name>
				<specialization compare="contains">Electrokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electric Weapon</name>
				<specialization compare="contains">Electrokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Fireproof Armor</name>
				<specialization compare="contains">Electrokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Incendiary Weapon</name>
				<specialization compare="contains">Electrokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Insulated Armor</name>
				<specialization compare="contains">Electrokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Shockwave</name>
				<specialization compare="contains">Electrokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Ergokinesis</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Offense Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited Telepathy talent. Incompatible with telepathy talent.</notes>
			<categories>
				<category>Communication</category>
				<category>Power</category>
				<category>Telepathy</category>
			</categories>
			<skill_bonus>
				<name compare="is">Instill Fear</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mental Blow</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mental Stab</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sleep (Telepathy)</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Telepathy Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Photokinesis Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited ergokinesis talent. Incompatible with ergokinesis talent.</notes>
			<categories>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Power</category>
			</categories>
			<skill_bonus>
				<name compare="is">Flash</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Hologram</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Photorefraction</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Blinding Defense</name>
				<specialization compare="contains">Photokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dazzling Display</name>
				<specialization compare="contains">Photokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Stealthy Attack</name>
				<specialization compare="contains">Photokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Subtle Defense</name>
				<specialization compare="contains">Photokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Ergokinesis</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Remote Senses Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited ESP talent. Incompatible with ESP talent.</notes>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Power</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<skill_bonus>
				<name compare="is">Psidar</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Seekersense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Spirit Communication</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">True Sight (ESP)</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Awareness</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Clairvoyance</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="no">
				<advantage_prereq has="no">
					<name compare="is">ESP Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Sense and Defense Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited Telepathy talent. Incompatible with telepathy talent.</notes>
			<categories>
				<category>Communication</category>
				<category>Power</category>
				<category>Telepathy</category>
			</categories>
			<skill_bonus>
				<name compare="is">Mind Clouding</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mind Shield</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telepathy Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telescan</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Telepathy Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Telekinesis Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<notes>Limited psychokinesis talent. Incompatible with psychokinesis talent.</notes>
			<categories>
				<category>Power</category>
				<category>Psychokinesis</category>
			</categories>
			<skill_bonus>
				<name compare="is">TK Grab</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">TK Crush</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">TK Bullet</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Levitation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telekinetic Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Psychokinesis Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Ergokinesis</name>
		<reference>PSI30</reference>
		<categories>
			<category>Cyberpsi</category>
			<category>Electrokinesis</category>
			<category>Ergokinesis</category>
			<category>Photokinesis</category>
			<category>Psionics</category>
		</categories>
		<advantage_container version="2" open="yes">
			<name>Cyberpsi</name>
			<reference>PSI30</reference>
			<notes>Branch of Ergokinesis</notes>
			<categories>
				<category>Cyberpsi</category>
				<category>Ergokinesis</category>
				<category>Psionics</category>
			</categories>
			<advantage version="2">
				<name>Data Retrieval</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Data Retrieval_1</name>
					<cost type="points">8</cost>
					<affects>total</affects>
					<notes>Requires touching the computer or network cable.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Data Retrieval_2</name>
					<cost type="points">14</cost>
					<affects>total</affects>
					<notes>Data access at range; -1 penalty per yard of distance.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Data Retrieval_3</name>
					<cost type="points">16</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Data access at range using normal range penalties on p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Data Retrieval_4</name>
					<cost type="points">26</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Data access at range using long-distance modifiers on p. B241</notes>
				</modifier>
				<reference>PSI30</reference>
				<notes>Cyberpsi ability. Can retrieve files and info from computers. </notes>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>I/O Tap</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>I/O Tap_1</name>
					<cost type="points">6</cost>
					<affects>total</affects>
					<notes>Requires touching the computer or network cable.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>I/O Tap_2</name>
					<cost type="points">9</cost>
					<affects>total</affects>
					<notes>I/O tap at range; -1 penalty per yard of distance.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>I/O Tap_3</name>
					<cost type="points">12</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>I/O Tap at range using normal range penalties on p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>I/O Tap_4</name>
					<cost type="points">27</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>I/O Tap at range using long-distance modifiers on p. B241</notes>
				</modifier>
				<reference>PSI30</reference>
				<notes>Cyberpsi ability. Monitor input and output from a single system.</notes>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Interface</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PSI35</reference>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Netrunning</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Netrunning_1</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<notes>1 minute concentration</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Netrunning_2</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<notes>4 seconds of concentration</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Netrunning_3</name>
					<cost type="points">40</cost>
					<affects>total</affects>
					<notes>2 seconds of concentration</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Netrunning_4</name>
					<cost type="points">50</cost>
					<affects>total</affects>
					<notes>1 second of concentration</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Netrunning_5</name>
					<cost type="points">75</cost>
					<affects>total</affects>
					<notes>1 second of concentration; Stay in 3x longer</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Netrunning_6</name>
					<cost type="points">90</cost>
					<affects>total</affects>
					<notes>1 second of concentration; Stay in 6x longer</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Netrunning_7</name>
					<cost type="points">100</cost>
					<affects>total</affects>
					<notes>1 second of concentration; Stay in as long as desired</notes>
				</modifier>
				<reference>PSI30</reference>
				<notes>Cyberpsi ability. You can project into and take over computer systems.  </notes>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Phreaker</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PSI35</reference>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Remote Control</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Remote Control_1</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<notes>Requires touching the computer or network cable.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Remote Control_2</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<notes>Data access at range; -1 penalty per yard of distance.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Remote Control_3</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Data access at range using normal range penalties on p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Remote Control_4</name>
					<cost type="points">40</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Data access at range using long-distance modifiers on p. B241</notes>
				</modifier>
				<reference>PSI32</reference>
				<notes>Cyberpsi ability. You can issue orders to a computer.</notes>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Universal Remote</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PSI35</reference>
				<categories>
					<category>Cyberpsi</category>
					<category>Ergokinesis</category>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Electrokinesis</name>
			<reference>PSI32</reference>
			<notes>Branch of Ergokinesis</notes>
			<categories>
				<category>Electrokinesis</category>
				<category>Ergokinesis</category>
				<category>Psionics</category>
			</categories>
			<advantage version="2">
				<name>Confuse</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Confuse_1</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<notes>Requires skin-to-skin contact.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Confuse_2</name>
					<cost type="points">18</cost>
					<affects>total</affects>
					<notes>Any touch is sufficient.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Confuse_3</name>
					<cost type="points">21</cost>
					<affects>total</affects>
					<notes>Confuse access at range; -1 penalty per yard of distance.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Confuse_4</name>
					<cost type="points">26</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Confuse at range using normal range penalties on p. B550</notes>
				</modifier>
				<reference>PSI32</reference>
				<notes>Electrokinesis ability. Mentally stun someone. </notes>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dampen</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>12</points_per_level>
				<reference>PSI33</reference>
				<notes>Electrokinesis ability. Stop the flow of electricity through an area. </notes>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>EK Shield</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>4</points_per_level>
				<reference>PSI33</reference>
				<notes>Electrokinesis ability. Divert incoming energy attacks. </notes>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Electric Vision</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>4</base_points>
				<points_per_level>4</points_per_level>
				<reference>PSI33</reference>
				<notes>Electrokinesis ability. You can see electric currents. </notes>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Lightning</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>12</points_per_level>
				<ranged_weapon>
					<damage>1d</damage>
					<usage>Beam</usage>
					<accuracy>3</accuracy>
					<range>50/100</range>
					<rate_of_fire>1</rate_of_fire>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Beam</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<reference>PSI33</reference>
				<notes>Electrokinesis ability. Channel power from an electrical source into a bolt of lightning. </notes>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Lightning</name>
					<specialization compare="is anything"></specialization>
					<level compare="at least">1</level>
					<amount>1</amount>
				</weapon_bonus>
			</advantage>
			<advantage version="2">
				<name>Power Source</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PSI35</reference>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Radar Sense</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>10</base_points>
				<points_per_level>2</points_per_level>
				<reference>PSI34</reference>
				<notes>Electrokinesis ability. You emit and analyze a radar signal. </notes>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Surge</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>11</points_per_level>
				<reference>PSI34</reference>
				<notes>Electrokinesis ability. Short out electrical devices.</notes>
				<categories>
					<category>Electrokinesis</category>
					<category>Ergokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Ergokinesis Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Cyberpsi</category>
				<category>Electrokinesis</category>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Power</category>
				<category>Psionics</category>
			</categories>
			<skill_bonus>
				<name compare="is">Data Retrieval</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">I/O Tap</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Netrunning</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Remote Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Confuse</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dampen</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">EK Shield</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electric Vision</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Lightning</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Radar Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Surge</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Flash</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Hologram</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Photorefraction</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Annihilating Weapon</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Blinding Defense</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Burning Strike</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dazzling Display</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Electric Weapon</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Fireproof Armor</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Incendiary Weapon</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Insulated Armor</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Shockwave</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Stealthy Attack</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Subtle Defense</name>
				<specialization compare="contains">Ergokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="no">
				<advantage_prereq has="no">
					<name compare="is">Photokinesis Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Electrokinesis Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Cyberpsi Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Hyperspectral Vision</name>
			<type>Physical</type>
			<base_points>25</base_points>
			<modifier version="1">
				<name>Ergokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI37</reference>
			<categories>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Infravision</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Ergokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI37</reference>
			<categories>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Photokinesis</name>
			<reference>PSI34</reference>
			<notes>Branch of Ergokinesis</notes>
			<categories>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Psionics</category>
			</categories>
			<advantage version="2">
				<name>Flash</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>17</base_points>
				<points_per_level>5</points_per_level>
				<reference>PSI35</reference>
				<notes>A photokinesis ability.  Create a flash of light to dazzle and blind those nearby.</notes>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Hologram</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Hologram_1</name>
					<cost type="points">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_2</name>
					<cost type="points">13</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_3</name>
					<cost type="points">15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_4</name>
					<cost type="points">18</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_5</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_6</name>
					<cost type="points">23</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_7</name>
					<cost type="points">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_8</name>
					<cost type="points">28</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_9</name>
					<cost type="points">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hologram_10</name>
					<cost type="points">33</cost>
					<affects>total</affects>
				</modifier>
				<reference>PSI35</reference>
				<notes>Photokinesis ability.  Create realistic images out of light; Use p. Psi22 psionic range table.</notes>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Light Amplification</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PSI35</reference>
				<categories>
					<category>Ergokinesis</category>
					<category>Perk</category>
					<category>Photokinesis</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Photorefraction</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Blocking</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<reference>PSI36</reference>
				<notes>A photokinesis ability.  Create a flash of light to dazzle and blind those nearby.</notes>
				<categories>
					<category>Ergokinesis</category>
					<category>Photokinesis</category>
					<category>Psionics</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Protected Power (Ergokinesis)</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Ergokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI37</reference>
			<categories>
				<category>Cyberpsi</category>
				<category>Electrokinesis</category>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Vision</name>
			<type>Physical</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Ergokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI37</reference>
			<categories>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Ultravision</name>
			<type>Physical</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Ergokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI37</reference>
			<categories>
				<category>Ergokinesis</category>
				<category>Photokinesis</category>
				<category>Psionics</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>ESP</name>
		<reference>PSI37</reference>
		<categories>
			<category>ESP</category>
			<category>Psionics</category>
		</categories>
		<advantage version="2">
			<name>Card Sharp</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Common Sense</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>ESP</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Danger Sense</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>ESP</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Divination</name>
			<reference>PSI37</reference>
			<notes>Branch of ESP</notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<advantage version="2">
				<name>Aspected Visions</name>
				<type>Mental</type>
				<base_points>8</base_points>
				<modifier version="1" enabled="no">
					<name>Overwhelming</name>
					<cost type="points">-3</cost>
					<affects>total</affects>
				</modifier>
				<reference>PSI39</reference>
				<notes>@Aspect@. Divination ability. You receive visions about a specific type of event. </notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Sense</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>24</points_per_level>
				<reference>PSI37</reference>
				<notes>Divination ability. You can sense incoming attacks. </notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Know-It-All</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PSI42</reference>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Perk</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Prognostication</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>13</base_points>
				<points_per_level>5</points_per_level>
				<reference>PSI37</reference>
				<notes>Divination ability. You can read a person's future. </notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Retrocognition</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Retrocognition_1</name>
					<cost type="points">14</cost>
					<affects>total</affects>
					<notes>Vague information</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognition_2</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<notes>Useful information regarding the object or place</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognition_3</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<notes>Receive visions easier</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognition_4</name>
					<cost type="points">40</cost>
					<affects>total</affects>
					<notes>Clear and straightforward visions</notes>
				</modifier>
				<reference>PSI38</reference>
				<notes>Divination ability. You can read a object's or area's past.</notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Retrocognitive Flashbacks</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_1</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<notes>Vague information</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_2</name>
					<cost type="points">16</cost>
					<affects>total</affects>
					<notes>Useful information regarding the object or place</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_3</name>
					<cost type="points">26</cost>
					<affects>total</affects>
					<notes>Receive visions easier</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_4</name>
					<cost type="points">36</cost>
					<affects>total</affects>
					<notes>Clear and straightforward visions</notes>
				</modifier>
				<reference>PSI38</reference>
				<notes>Divination ability. You receive flashes of events from the past.</notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Retrocognitive Flashbacks (Have Retrocognition)</name>
				<type>Mental</type>
				<base_points>6</base_points>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_1</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Vague information</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_2</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Useful information regarding the object or place</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_3</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Receive visions easier</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Retrocognitive Flashbacks_4</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Clear and straightforward visions</notes>
				</modifier>
				<reference>PSI38</reference>
				<notes>Divination ability. You receive flashes of events from the past.</notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Retrocognition</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Signature Sniffer</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_1</name>
					<cost type="points">4</cost>
					<affects>total</affects>
					<notes>Rough estimate of time</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_2</name>
					<cost type="points">9</cost>
					<affects>total</affects>
					<notes>Improved estimate of time</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_3</name>
					<cost type="points">18</cost>
					<affects>total</affects>
					<notes>Know time precisely</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_4</name>
					<cost type="points">28</cost>
					<affects>total</affects>
					<notes>Know time precisely</notes>
				</modifier>
				<reference>PSI38</reference>
				<notes>Divination ability. You can detect psychic residue.</notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Signature Sniffer (Have Psi Sense)</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_1</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Rough estimate of time</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_2</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Improved estimate of time</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_3</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Know time precisely</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signature Sniffer_4</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Know time precisely</notes>
				</modifier>
				<reference>PSI38</reference>
				<notes>Divination ability. You can detect psychic residue.</notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Psi Sense</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Visions (Aspected Dream)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PSI42</reference>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Perk</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Visions (Dream)</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<reference>PSI39</reference>
				<notes>Divination ability. You receive visions while asleep.</notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Visions (Full)</name>
				<type>Mental</type>
				<base_points>20</base_points>
				<reference>PSI39</reference>
				<notes>Divination ability. Visions appear at appropriate times. </notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Visions (Overwhelming)</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>PSI39</reference>
				<notes>Divination ability. Powerful visions leave you reeling. </notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Visions (Second Sight)</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<reference>PSI39</reference>
				<notes>Divination ability. You receive visions when encountering situations or people. </notes>
				<categories>
					<category>Divination</category>
					<category>ESP</category>
					<category>Psionics</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Dowsing</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>ESP Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Divination</category>
				<category>ESP</category>
				<category>Power</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<skill_bonus>
				<name compare="is">Common Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Danger Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Illuminated</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Oracle</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psidar</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psychic Hunches</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Racial Memory</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Seekersense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Spirit Communication</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">True Sight (ESP)</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Combat Sense</name>
				<specialization compare="is">Divination</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Prognostication</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Psi Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Retrocognition</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Visions</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Awareness</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Clairvoyance</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Arching Shot</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Blunting Armor</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Far Shot</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Forceful Blow</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Guided Weapon</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Impenetrable Armor</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Padded Armor</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Reinforce Armor</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Supreme Control</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Traumatic Blow</name>
				<specialization compare="contains">ESP</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="no">
				<advantage_prereq has="no">
					<name compare="is">Divination Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Remote Senses Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Exposition Sense</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Forecast</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Illuminated</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>ESP</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Insider Glance (Armoury)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Insider Glance (Electronics)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Insider Glance (Mechanic)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Insider Glance (Repair)</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI42</reference>
			<categories>
				<category>ESP</category>
				<category>Perk</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Oracle</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>ESP</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Power (ESP)</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>ESP</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psi Sense</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Psi Sense_1</name>
				<cost type="points">8</cost>
				<affects>total</affects>
				<notes>Vague sense</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psi Sense_2</name>
				<cost type="points">13</cost>
				<affects>total</affects>
				<notes>Gives direction of nearest psi use</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psi Sense_3</name>
				<cost type="points">22</cost>
				<affects>total</affects>
				<notes>Direction and distance to nearest psi usage</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psi Sense_4</name>
				<cost type="points">32</cost>
				<affects>total</affects>
				<notes>Direction, distance, and ability of nearest psi usage</notes>
			</modifier>
			<reference>PSI41</reference>
			<notes>Divination ability. You can sense nearby psionic activity. </notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psidar</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Psidar_1</name>
				<cost type="points">9</cost>
				<affects>total</affects>
				<notes>Vague sense</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psidar_2</name>
				<cost type="points">14</cost>
				<affects>total</affects>
				<notes>Gives direction of nearest psi</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psidar_3</name>
				<cost type="points">19</cost>
				<affects>total</affects>
				<notes>Direction and distance to nearest psi</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psidar_4</name>
				<cost type="points">29</cost>
				<affects>total</affects>
				<notes>Direction, distance, and ability known by nearest psi</notes>
			</modifier>
			<reference>PSI41</reference>
			<notes>Divination ability. You can sense nearby psis.</notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psychic Hunches</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Psychic Hunches_1</name>
				<cost type="points">14</cost>
				<affects>total</affects>
				<reference>B63</reference>
				<notes>As intuition, p. B63</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psychic Hunches_2</name>
				<cost type="points">29</cost>
				<affects>total</affects>
				<notes>On a success, GM will tell you the best option.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psychic Hunches_3</name>
				<cost type="points">36</cost>
				<affects>total</affects>
				<notes>Best choice and how to approach it on a success. </notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psychic Hunches_4</name>
				<cost type="points">51</cost>
				<affects>total</affects>
				<notes>Passive ability.</notes>
			</modifier>
			<reference>PSI42</reference>
			<notes>Divination ability. You have a knack for guessing correctly.</notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Racial Memory</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>-10</base_points>
			<points_per_level>25</points_per_level>
			<modifier version="1">
				<name>ESP</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI43</reference>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Remote Senses</name>
			<reference>PSI39</reference>
			<notes>Branch of ESP</notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
				<category>Remote Senses</category>
			</categories>
			<advantage version="2">
				<name>Awareness</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>7</base_points>
				<points_per_level>2</points_per_level>
				<reference>PSI39</reference>
				<notes>Remote senses ability. You have psychic awareness of your immediate vacinity. </notes>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Clairaudience (Have Clairvoyance)</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>5</base_points>
				<reference>PSI40</reference>
				<notes>Remote senses ability. You can project your sense of hearing away from your body.</notes>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Clairvoyance</name>
						<notes compare="is anything"></notes>
						<level compare="at least">1</level>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Clairaudience</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>8</base_points>
				<points_per_level>5</points_per_level>
				<reference>PSI40</reference>
				<notes>Remote senses ability. You can project your sense of hearing away from your body.</notes>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Clairvoyance</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>8</base_points>
				<points_per_level>5</points_per_level>
				<reference>PSI40</reference>
				<notes>Remote senses ability. You can project your sense of sight away from your body.</notes>
				<categories>
					<category>ESP</category>
					<category>Psionics</category>
					<category>Remote Senses</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Seekersense</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Seekersense_1</name>
				<cost type="points">7</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>Use range penalties p. B550</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Seekersense_2</name>
				<cost type="points">13</cost>
				<affects>total</affects>
				<notes>You can search for similar people or items. </notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Seekersense_3</name>
				<cost type="points">18</cost>
				<affects>total</affects>
				<reference>B241</reference>
				<notes>Use long-distance modifiers p. B241</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Seekersense_4</name>
				<cost type="points">29</cost>
				<affects>total</affects>
				<notes>Fast seekersense (1 second)</notes>
			</modifier>
			<reference>PSI42</reference>
			<notes>Divination ability. You can home in on anyone or anything under certain conditions.</notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Spirit Communication</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Spirit Communication_1</name>
				<cost type="points">8</cost>
				<affects>total</affects>
				<notes>Must share a language</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spirit Communication_2</name>
				<cost type="points">13</cost>
				<affects>total</affects>
				<notes>Sharing a language not necessary</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Spirit Communication_3</name>
				<cost type="points">18</cost>
				<affects>total</affects>
				<notes>Can see and speak with spirits.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Psychic Hunches_4</name>
				<cost type="points">28</cost>
				<affects>total</affects>
				<notes>Others can see the spirits you're speaking with.</notes>
			</modifier>
			<reference>PSI43</reference>
			<notes>Divination ability. You can speak with spirits. </notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>True Sight (ESP)</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>11</base_points>
			<points_per_level>4</points_per_level>
			<reference>PSI43</reference>
			<notes>Divination ability. As True sight anti-psi ability p. Psi25</notes>
			<categories>
				<category>ESP</category>
				<category>Psionics</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Probability Alteration</name>
		<reference>PSI43</reference>
		<categories>
			<category>Probability Alteration</category>
			<category>Psionics</category>
		</categories>
		<advantage version="2">
			<name>Adjustment</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>6</base_points>
			<points_per_level>4</points_per_level>
			<reference>PSI44</reference>
			<notes>Probability alteration ability.  You can affect the outcome of events. </notes>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Coincidence</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>27</points_per_level>
			<reference>PSI44</reference>
			<notes>Probability alteration ability.  You can arrange coincidences.</notes>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Combat Sense</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>24</points_per_level>
			<reference>PSI45</reference>
			<notes>Probability alteration ability. You can avoid attacks through luck.</notes>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Curse</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>20</base_points>
			<points_per_level>2</points_per_level>
			<reference>PSI45</reference>
			<notes>Probability alteration ability.  You can negatively affect someone's fate. </notes>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Good Neighbor</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI44</reference>
			<categories>
				<category>Perk</category>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Karma Bank</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI44</reference>
			<categories>
				<category>Perk</category>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Loaded Dice</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI44</reference>
			<categories>
				<category>Perk</category>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Lucky Break</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI44</reference>
			<categories>
				<category>Perk</category>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Misfire Master</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI44</reference>
			<categories>
				<category>Perk</category>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Moneyclip Magnet</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI44</reference>
			<categories>
				<category>Perk</category>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Probability Alteration Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Power</category>
				<category>Probability Alteration</category>
			</categories>
			<skill_bonus>
				<name compare="is">Adjustment</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Arching Shot</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Bank Shot</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Blunting Armor</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Coincidence</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Crushing Strike</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Curse</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Combat Sense</name>
				<specialization compare="is anything">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Expand Armor</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Homing Weapon</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Impenetrable Armor</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Padded Armor</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Reinforce Armor</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Second Chance</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Weather Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Widen Shield</name>
				<specialization compare="contains">Probability Alteration</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Protected Power (Probability Alteration)</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Astral Projection</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI46</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Second Chance</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>12</points_per_level>
			<reference>PSI45</reference>
			<notes>Probability alteration ability.  You can reroll an action.</notes>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Shopper's Blessing</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI44</reference>
			<categories>
				<category>Perk</category>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Weather Control</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>22</points_per_level>
			<reference>PSI45</reference>
			<notes>Probability alteration ability.  You can alter the weather.</notes>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Wild Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>20</points_per_level>
			<modifier version="1" enabled="no">
				<name>Retention</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>B99</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Emergencies Only</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B100</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Focused</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B99</reference>
				<notes>@Type: Mental, Physical, Magical or Chi@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wild Ability</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P90</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>External</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P90</reference>
			</modifier>
			<modifier version="1">
				<name>Probability Alteration</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI46</reference>
			<categories>
				<category>Probability Alteration</category>
				<category>Psionics</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Psychic Healing</name>
		<reference>PSI46</reference>
		<categories>
			<category>Psionics</category>
			<category>Psychic Healing</category>
		</categories>
		<advantage version="2">
			<name>Aura Reading</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Aura Reading_1</name>
				<cost type="points">4</cost>
				<affects>total</affects>
				<notes>8 hours</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Aura Reading_2</name>
				<cost type="points">7</cost>
				<affects>total</affects>
				<notes>1 hour</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Aura Reading_3</name>
				<cost type="points">13</cost>
				<affects>total</affects>
				<notes>10 minutes</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Aura Reading_4</name>
				<cost type="points">16</cost>
				<affects>total</affects>
				<notes>1 minute</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Aura Reading_5</name>
				<cost type="points">22</cost>
				<affects>total</affects>
				<notes>1 second</notes>
			</modifier>
			<reference>PSI46</reference>
			<notes>Psychic healing ability. You understand the basic life force of human beings.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Cure</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>12</base_points>
			<points_per_level>6</points_per_level>
			<reference>PSI46</reference>
			<notes>Psychic healing ability. You can restore the health of others.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Cure Disease</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>6</points_per_level>
			<reference>PSI47</reference>
			<notes>Psychic healing ability. You cure diseases of others.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Cure Injury</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>6</base_points>
			<points_per_level>6</points_per_level>
			<reference>PSI47</reference>
			<notes>Psychic healing ability. You can heal injuries of others. </notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Disease Shield</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>13</base_points>
			<points_per_level>2</points_per_level>
			<reference>PSI48</reference>
			<notes>Psychic healing ability. You can temporarily protect someone from diseases. </notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Empathy</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Healing Bond</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI48</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Immunity, Disease</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Immunity, Ingested Poison</name>
			<type>Mental</type>
			<base_points>10</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Immunity, Poison</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Immunity, Sickness</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Life Extension</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>-3</base_points>
			<points_per_level>12</points_per_level>
			<reference>PSI48</reference>
			<notes>Psychic healing ability. You can slow the aging process within your body.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Life Support</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI48</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Major Disease Resistance</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+8 to resist disease</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Major Ingested Poison Resistance</name>
			<type>Mental</type>
			<base_points>3</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+8 to resist ingested poisons</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Major Poison Resistance</name>
			<type>Mental</type>
			<base_points>7</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+8 to resist poison</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Major Sickness Resistance</name>
			<type>Mental</type>
			<base_points>7</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+8 to resist sicknesses</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Metabolism Control</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Minor Disease Resistance</name>
			<type>Mental</type>
			<base_points>3</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+3 to resist disease</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Minor Ingested Poison Resistance</name>
			<type>Mental</type>
			<base_points>3</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+3 to resist ingested poisons</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Minor Poison Resistance</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+3 to resist poison</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Minor Sickness Resistance</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<notes>+3 to resist sicknesses</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Natural Doctor</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI48</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Pharmaceutical Probe</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI48</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Postmortem</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI48</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Power (Psychic Healing)</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psychic Healing Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Power</category>
				<category>Psychic Healing</category>
			</categories>
			<skill_bonus>
				<name compare="is">Aura Reading</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Cure</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Disease Shield</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Life Extension</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sleep (Psychic Healing)</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Empathy</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Metabolism Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Continuing Attack</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Crippling Blow</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Drugged Weapon</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Energizing Defense</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Healthful Armor</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Resilient Armor</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Restorative Armor</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sovereign Armor</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sudden Death</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Toxic Strike</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Withering Strike</name>
				<specialization compare="contains">Psychic Healing</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Psychic Surgery</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI48</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Regeneration</name>
			<type>Mental</type>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Slow</name>
				<cost type="points">10</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Regular</name>
				<cost type="points">25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fast</name>
				<cost type="points">50</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Regrowth</name>
			<type>Mental</type>
			<base_points>40</base_points>
			<modifier version="1">
				<name>Psychic Healing</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI49</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Sleep (Psychic Healing)</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Sleep_1</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sleep_2</name>
				<cost type="points">28</cost>
				<affects>total</affects>
				<notes>Any touch will suffice.</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sleep_3</name>
				<cost type="points">31</cost>
				<affects>total</affects>
				<notes>Can use sleep at range; -1 penalty/yard distance</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sleep_4</name>
				<cost type="points">36</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>Use range penalties p. B550</notes>
			</modifier>
			<reference>PSI49</reference>
			<notes>Psychic healing ability. You safely put someone to sleep.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Soothing Touch</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI48</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Healing</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Psychic Vampirism</name>
		<reference>PSI49</reference>
		<categories>
			<category>Psionics</category>
			<category>Psychic Vampirism</category>
		</categories>
		<advantage version="2">
			<name>Blood Healing</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI51</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Controllable Lifebane</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI51</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Detect Life</name>
			<type>Mental</type>
			<base_points>30</base_points>
			<modifier version="1">
				<name>Psychic Vampirism</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI52</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Drain DX</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>22</base_points>
			<points_per_level>2</points_per_level>
			<reference>PSI50</reference>
			<notes>Psychic vampirism ability. Reduce someone's DX.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Drain Emotion</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>5</base_points>
			<points_per_level>5</points_per_level>
			<reference>PSI50</reference>
			<notes>Psychic vampirism ability. Reduce someone's HT.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Drain HT</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>22</base_points>
			<points_per_level>2</points_per_level>
			<reference>PSI50</reference>
			<notes>Psychic vampirism ability. Reduce someone's HT.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Drain IQ</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>22</base_points>
			<points_per_level>2</points_per_level>
			<reference>PSI50</reference>
			<notes>Psychic vampirism ability. Reduce someone's IQ.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Drain ST</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>22</base_points>
			<points_per_level>2</points_per_level>
			<reference>PSI50</reference>
			<notes>Psychic vampirism ability. Reduce someone's ST.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Invigoration</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI51</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Pleasant Theft</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI51</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Poison Charm</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI51</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Power (Psychic Vampirism)</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Psychic Vampirism</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI52</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psychic Vampirism Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Power</category>
				<category>Psychic Vampirism</category>
			</categories>
			<skill_bonus>
				<name compare="is">Detect Life</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Drain DX</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Drain Emotion</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Drain HT</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Drain IQ</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Drain ST</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Steal Dreams</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Steal Energy</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Steal Life</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Steal Power</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Annihilating Weapon</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Chilling Strike</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Corrosive Strike</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Energizing Defense</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Envenomed Weapon</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sudden Death</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Toxic Strike</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Traumatic Blow</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Vampiric Weapon</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Vengeful Defense</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Withering Strike</name>
				<specialization compare="contains">Psychic Vampirism</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Schadenfreude</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI51</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Social Vampire</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI51</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Steal Dreams</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Steal Dreams_1</name>
				<cost type="points">23</cost>
				<affects>total</affects>
				<notes>Skin-to-skin contact</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Dreams_2</name>
				<cost type="points">31</cost>
				<affects>total</affects>
				<notes>Any touch will suffice</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Dreams_3</name>
				<cost type="points">40</cost>
				<affects>total</affects>
				<notes>Steal dreams at range; -1 penalty/yard distance. </notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Dreams_4</name>
				<cost type="points">0</cost>
				<affects>total</affects>
				<reference>B550</reference>
				<notes>Use range penalties p. B550</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Dreams_5</name>
				<cost type="points">67</cost>
				<affects>total</affects>
				<reference>B241</reference>
				<notes>Use long-distance modifiers p. B241</notes>
			</modifier>
			<reference>PSI50</reference>
			<notes>Psychic vampirism ability. Rob someone of their dreams. </notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Steal Energy</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Steal Energy_1</name>
				<cost type="points">32</cost>
				<affects>total</affects>
				<notes>30 seconds</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Energy_2</name>
				<cost type="points">34</cost>
				<affects>total</affects>
				<notes>15 seconds</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Energy_3</name>
				<cost type="points">37</cost>
				<affects>total</affects>
				<notes>8 seconds</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Energy_4</name>
				<cost type="points">39</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Energy_5</name>
				<cost type="points">42</cost>
				<affects>total</affects>
				<notes>4 seconds</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Steal Energy_6</name>
				<cost type="points">44</cost>
				<affects>total</affects>
				<notes>1 second</notes>
			</modifier>
			<reference>PSI51</reference>
			<notes>Psychic vampirism ability. Rob someone of their FP to replenish your own. </notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Steal Life</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>21</base_points>
			<points_per_level>4</points_per_level>
			<reference>PSI52</reference>
			<notes>Psychic vampirism ability. Rob someone of their HP to replenish your own.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Steal Power</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>45</base_points>
			<points_per_level>10</points_per_level>
			<reference>PSI52</reference>
			<notes>Psychic vampirism ability. Steal someone's psi abilities. </notes>
			<categories>
				<category>Psionics</category>
				<category>Psychic Vampirism</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Psychokinesis</name>
		<reference>PSI53</reference>
		<categories>
			<category>Psionics</category>
			<category>Psychokinesis</category>
		</categories>
		<advantage version="2">
			<name>Aerokinesis</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Chill Factor</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Cryokinesis</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>13</points_per_level>
			<reference>PSI55</reference>
			<notes>Telekinesis ability. You can lower temperatures.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Extra ST without HP</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>8</points_per_level>
			<modifier version="1">
				<name>Psychokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI57</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Gecko Grip</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Hydrokinesis</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Ignition</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>PK Shield</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>4</points_per_level>
			<reference>PSI56</reference>
			<notes>Telekinesis ability. You can resist or deflect incoming physical attacks. </notes>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Power (Psychokinesis)</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Psychokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI57</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Psychokinesis Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Power</category>
				<category>Psychokinesis</category>
			</categories>
			<skill_bonus>
				<name compare="is">TK Grab</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">TK Crush</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">TK Bullet</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Levitation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telekinetic Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Pyrokinesis</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">PK Shield</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Cryokinesis</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Blunting Armor</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Burning Strike</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Chilling Strike</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Crushing Strike</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Cutting Strike</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dancing Shield</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Dancing Weapon</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Expand Armor</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Far Shot</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Forceful Blow</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Guided Weapon</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Impaling Strike</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Impenetrable Armor</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Incendiary Weapon</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Lighten Armor</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Padded Armor</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Piercing Strike</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Project Blow</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Reinforce Armor</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Rigid Armor</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telescoping Weapon</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Traumatic Blow</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Widen Shield</name>
				<specialization compare="contains">Psychokinesis</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Telekinesis Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Pyrokinesis</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>14</points_per_level>
			<reference>PSI56</reference>
			<notes>Telekinesis ability. You can increase temperatures.</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Small-Scale TK</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Strong Blade</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Super Jump</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Psychokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI57</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Telekinesis</name>
			<reference>PSI53</reference>
			<notes>Branch of psychokinesis</notes>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<advantage version="2">
				<name>Levitation</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>12</base_points>
				<points_per_level>2</points_per_level>
				<reference>PSI55</reference>
				<notes>Telekinesis ability. You can pick yourself up and fly.</notes>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telekinetic Control</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>8</points_per_level>
				<reference>PSI54</reference>
				<notes>Telekinesis ability. Unified telekinetic abilities.</notes>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>TK Bullet</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<ranged_weapon>
					<damage>1d-1 pi</damage>
					<usage>Bullet</usage>
					<accuracy>3</accuracy>
					<range>500/2000</range>
					<rate_of_fire>1</rate_of_fire>
					<recoil>1</recoil>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Projectile</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<ranged_weapon>
					<damage>1d-1 pi+</damage>
					<usage>Flat Edge</usage>
					<accuracy>3</accuracy>
					<range>500/2000</range>
					<rate_of_fire>1</rate_of_fire>
					<recoil>1</recoil>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Projectile</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<ranged_weapon>
					<damage>1d-1(2) pi</damage>
					<usage>Sharp Edge</usage>
					<accuracy>3</accuracy>
					<range>500/2000</range>
					<rate_of_fire>1</rate_of_fire>
					<recoil>1</recoil>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Projectile</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<ranged_weapon>
					<damage>1d-1 pi</damage>
					<usage>Rapid Fire</usage>
					<accuracy>3</accuracy>
					<range>500/2000</range>
					<rate_of_fire>7</rate_of_fire>
					<recoil>1</recoil>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Projectile</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<ranged_weapon>
					<damage>1d-2 pi</damage>
					<usage>Silencer</usage>
					<accuracy>3</accuracy>
					<range>500/2000</range>
					<rate_of_fire>1</rate_of_fire>
					<recoil>1</recoil>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Projectile</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<reference>PSI53</reference>
				<notes>Telekinesis ability. Throw stones at bullet-like speeds. </notes>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Innate Attack</name>
					<specialization compare="is">Projectile</specialization>
					<level compare="at least">1</level>
					<amount>1</amount>
				</weapon_bonus>
			</advantage>
			<advantage version="2">
				<name>TK Crush</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<ranged_weapon>
					<damage>1 pi/level</damage>
					<usage>Gaze</usage>
					<range>Within Sight</range>
					<rate_of_fire>1</rate_of_fire>
					<recoil>1</recoil>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<specialization>Gaze</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<reference>PSI54</reference>
				<notes>Telekinesis ability. Crush someone's internal organs by staring at them. </notes>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>TK Grab</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>7</points_per_level>
				<modifier version="1" enabled="no">
					<name>Short Ranged (20 yards)</name>
					<cost type="percentage">-43</cost>
					<affects>total</affects>
				</modifier>
				<reference>PSI54</reference>
				<notes>Telekinesis ability. Pick up and move objects from a distance. </notes>
				<categories>
					<category>Psionics</category>
					<category>Psychokinesis</category>
					<category>Telekinesis</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Temperature Tolerance</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<modifier version="1">
				<name>Psychokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI57</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>TK Tether</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Umbrella</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI56</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Psychokinesis</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Walk on Air</name>
			<type>Mental</type>
			<base_points>20</base_points>
			<modifier version="1">
				<name>Psychokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI57</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Walk on Liquid</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<modifier version="1">
				<name>Psychokinesis</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI57</reference>
			<categories>
				<category>Psionics</category>
				<category>Psychokinesis</category>
				<category>Telekinesis</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Telepathy</name>
		<reference>PSI57</reference>
		<categories>
			<category>Psionics</category>
			<category>Telepathy</category>
		</categories>
		<advantage version="2">
			<name>Avatar</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI63</reference>
			<categories>
				<category>Communication</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Communication</name>
			<reference>PSI57</reference>
			<notes>Branch of Telepathy</notes>
			<categories>
				<category>Communication</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
			<advantage version="2">
				<name>Borrow Skill</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>4</base_points>
				<points_per_level>3</points_per_level>
				<reference>PSI57</reference>
				<notes>Communication ability. Borrow a skill or language from someone.</notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Emotion Sense</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Emotion Sense_1</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Sense_2</name>
					<cost type="points">9</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Sense_3</name>
					<cost type="points">18</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Sense_4</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<notes>No range penalties</notes>
				</modifier>
				<reference>PSI58</reference>
				<notes>Communication ability. You get a brief flash of the emotions from the subject. </notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telereceive</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Telereceive_1</name>
					<cost type="points">21</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_2</name>
					<cost type="points">36</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_3</name>
					<cost type="points">42</cost>
					<affects>total</affects>
					<notes>Telereceive at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_4</name>
					<cost type="points">45</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_5</name>
					<cost type="points">60</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_6</name>
					<cost type="points">75</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI58</reference>
				<notes>Communication ability. You can read another person's thoughts. </notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telereceive (Shallow)</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Telereceive_1</name>
					<cost type="points">9</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_2</name>
					<cost type="points">18</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_3</name>
					<cost type="points">24</cost>
					<affects>total</affects>
					<notes>Telereceive at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_4</name>
					<cost type="points">27</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_5</name>
					<cost type="points">42</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telereceive_6</name>
					<cost type="points">57</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI58</reference>
				<notes>Communication ability. You can read another person's surface thoughts. </notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telesend</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Telesend_1</name>
					<cost type="points">9</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telesend_2</name>
					<cost type="points">18</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telesend_3</name>
					<cost type="points">21</cost>
					<affects>total</affects>
					<notes>Telesend at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telesend_4</name>
					<cost type="points">24</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telesend_5</name>
					<cost type="points">27</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telesend_6</name>
					<cost type="points">42</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI60</reference>
				<notes>Communication ability. You can read project your thoughts into another's mind. </notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telespeak</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Telespeak_1</name>
					<cost type="points">18</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telespeak_2</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telespeak_3</name>
					<cost type="points">39</cost>
					<affects>total</affects>
					<notes>Telespeak at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telespeak_4</name>
					<cost type="points">45</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telespeak_5</name>
					<cost type="points">63</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telespeak_6</name>
					<cost type="points">93</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI59</reference>
				<notes>Communication ability. You can converse with someone telepathically. </notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Control</name>
			<reference>PSI60</reference>
			<notes>Branch of Telepathy</notes>
			<categories>
				<category>Control</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
			<advantage version="2">
				<name>Aspect</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>4</points_per_level>
				<reference>PSI61</reference>
				<notes>Control ability.  You can alter how people feel about you. </notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Emotion Control</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Emotion Control_1</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_2</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_3</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<notes>Emotion control at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_4</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_5</name>
					<cost type="points">55</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_6</name>
					<cost type="points">80</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI61</reference>
				<notes>Control ability.  You can sway the emotions of others.</notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Emotion Control (Have Suggestion)</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>Emotion Control_1</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_2</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_3</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>Emotion control at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_4</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_5</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Emotion Control_6</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI61</reference>
				<notes>Control ability.  You can sway the emotions of others.</notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Suggestion</name>
						<notes compare="contains">_</notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Mind Swap</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Mind Swap_1</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mind Swap_2</name>
					<cost type="points">45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mind Swap_3</name>
					<cost type="points">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mind Swap_4</name>
					<cost type="points">65</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mind Swap_5</name>
					<cost type="points">70</cost>
					<affects>total</affects>
				</modifier>
				<reference>PSI62</reference>
				<notes>Control ability.  You can trade bodies with someone.</notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Mindwipe</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Mindwipe_1</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mindwipe_2</name>
					<cost type="points">23</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mindwipe_3</name>
					<cost type="points">26</cost>
					<affects>total</affects>
					<notes>Mindwipe at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mindwipe_4</name>
					<cost type="points">31</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mindwipe_5</name>
					<cost type="points">36</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mindwipe_6</name>
					<cost type="points">41</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI62</reference>
				<notes>Control ability.  You can wipe the last few minutes from someone's mind.</notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sensory Control</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Sensory Control_1</name>
					<cost type="points">33</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_2</name>
					<cost type="points">40</cost>
					<affects>total</affects>
					<notes>Sensory control at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_3</name>
					<cost type="points">43</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_4</name>
					<cost type="points">45</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_5</name>
					<cost type="points">48</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI62</reference>
				<notes>Control ability.  You can control what your target sees, hears, etc.</notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sensory Control (Overload)</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Sensory Control_1</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_2</name>
					<cost type="points">28</cost>
					<affects>total</affects>
					<notes>Sensory control at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_3</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_4</name>
					<cost type="points">33</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sensory Control_5</name>
					<cost type="points">35</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI62</reference>
				<notes>Control ability.  Your target hallucinates.</notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Suggestion</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Suggestion_1</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Suggestion_2</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Suggestion_3</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<notes>Suggestion at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Suggestion_4</name>
					<cost type="points">35</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Suggestion_5</name>
					<cost type="points">50</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Suggestion_6</name>
					<cost type="points">75</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Suggestion_7</name>
					<cost type="points">100</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI63</reference>
				<notes>Control ability.  You can send telepathic commands to a subject.</notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telecontrol</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>15</base_points>
				<points_per_level>15</points_per_level>
				<reference>PSI64</reference>
				<notes>Control ability.  You can completely take over the body of a human being. </notes>
				<categories>
					<category>Control</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Deep Study</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI63</reference>
			<categories>
				<category>Communication</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>I Know What You Mean</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI63</reference>
			<categories>
				<category>Communication</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Intimidation Factor</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI63</reference>
			<categories>
				<category>Offense</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Mindlink</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Single person</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Who@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>2-9 people</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Who@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>10-99 people</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Who@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>100-999 people</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Who@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>1000-9999 people</name>
				<cost type="points">40</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Who@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>10000-99999 people</name>
				<cost type="points">50</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Who@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Broadcast</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cybernetic</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B69</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sensory</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B69</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Universal</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B69</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Video</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cybernetic Only</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Racial</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Race@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Sensory Only</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Telecommunication</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Vague</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1">
				<name>Telepathy</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI67</reference>
			<categories>
				<category>Communication</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Offense</name>
			<reference>PSI64</reference>
			<notes>Branch of Telepathy</notes>
			<categories>
				<category>Offense</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
			<advantage version="2">
				<name>Instill Fear</name>
				<type>Mental</type>
				<levels>1</levels>
				<base_points>15</base_points>
				<points_per_level>3</points_per_level>
				<reference>PSI64</reference>
				<notes>Offense ability. Project fear and terror into someone's heart.</notes>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Mental Blow</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Mental Blow_1</name>
					<cost type="points">17</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Blow_2</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Blow_3</name>
					<cost type="points">23</cost>
					<affects>total</affects>
					<notes>Mental Blow at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Blow_4</name>
					<cost type="points">28</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Blow_5</name>
					<cost type="points">33</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Blow_6</name>
					<cost type="points">38</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI65</reference>
				<notes>Offense ability. Overload someone's brain with a psychic attack. </notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Mental Stab</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Mental Stab_1</name>
					<cost type="points">33</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Stab_2</name>
					<cost type="points">43</cost>
					<affects>total</affects>
					<notes>Any touch will suffice</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Stab_3</name>
					<cost type="points">52</cost>
					<affects>total</affects>
					<notes>Mental Blow at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Stab_4</name>
					<cost type="points">69</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Stab_5</name>
					<cost type="points">85</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Use long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Mental Stab_6</name>
					<cost type="points">101</cost>
					<affects>total</affects>
					<notes>No penalty for range</notes>
				</modifier>
				<reference>PSI65</reference>
				<notes>Offense ability. Psychically attack someone's brain, doing real damage.</notes>
				<categories>
					<category>Communication</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sleep (Telepathy)</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Sleep_1</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<notes>Skin-to-skin contact.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sleep_2</name>
					<cost type="points">28</cost>
					<affects>total</affects>
					<notes>Any touch will suffice.</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sleep_3</name>
					<cost type="points">31</cost>
					<affects>total</affects>
					<notes>Can use sleep at range; -1 penalty/yard distance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sleep_4</name>
					<cost type="points">36</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Use range penalties p. B550</notes>
				</modifier>
				<reference>PSI66</reference>
				<notes>Offense ability. You safely put someone to sleep.</notes>
				<categories>
					<category>Offense</category>
					<category>Psionics</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Ping</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI63</reference>
			<categories>
				<category>Communication</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Power (Telepathy)</name>
			<type>Mental</type>
			<modifier version="1">
				<name>Telepathy</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI67</reference>
			<categories>
				<category>Communication</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Sense and Defense</name>
			<reference>PSI66</reference>
			<notes>Branch of Telepathy</notes>
			<categories>
				<category>Psionics</category>
				<category>Sense and Defense</category>
				<category>Telepathy</category>
			</categories>
			<advantage version="2">
				<name>Mind Clouding</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>6</points_per_level>
				<reference>PSI66</reference>
				<notes>Sense and defense ability. People don't perceive your presence. </notes>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Mind Shield</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>4</points_per_level>
				<modifier version="1" enabled="no">
					<name>Feedback</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>PSI67</reference>
				</modifier>
				<reference>PSI66</reference>
				<notes>Sense and defense ability.You have a mental shield protecting you. </notes>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telepathy Sense</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Telepathy Sense_1</name>
					<cost type="points">4</cost>
					<affects>total</affects>
					<notes>Vague sense</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telepathy Sense_2</name>
					<cost type="points">7</cost>
					<affects>total</affects>
					<notes>Gives direction of nearest telepathy use</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telepathy Sense_3</name>
					<cost type="points">11</cost>
					<affects>total</affects>
					<notes>Direction and distance to nearest telepathy usage</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telepathy Sense_4</name>
					<cost type="points">16</cost>
					<affects>total</affects>
					<notes>Direction, distance, and ability of nearest telepathy usage</notes>
				</modifier>
				<reference>PSI67</reference>
				<notes>Sense and defense ability. You can sense nearby telepathic activity. </notes>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Telescan</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Telescan_1</name>
					<cost type="points">11</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Range penalties p. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telescan_2</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B550</reference>
					<notes>Range penalties P. B550</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telescan_3</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telescan_4</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>B241</reference>
					<notes>Long-distance modifiers p. B241</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Telescan_5</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<notes>No range penalties</notes>
				</modifier>
				<reference>PSI67</reference>
				<notes>Sense and defense ability. You can search for minds you know. </notes>
				<categories>
					<category>Psionics</category>
					<category>Sense and Defense</category>
					<category>Telepathy</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage version="2">
			<name>Synchronize</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI63</reference>
			<categories>
				<category>Communication</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Tactical Reading</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI63</reference>
			<categories>
				<category>Communication</category>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Telepathy</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Telepathy Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Communication</category>
				<category>Control</category>
				<category>Offense</category>
				<category>Power</category>
				<category>Sense and Defense</category>
				<category>Telepathy</category>
			</categories>
			<skill_bonus>
				<name compare="is">Borrow Skill</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Emotion Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telereceive</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telesend</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Aspect</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mental Surgery</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mind Swap</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mindwipe</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sensory Control</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Suggestion</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telecontrol</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Instill Fear</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mental Blow</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mental Stab</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sleep (Telepathy)</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mind Clouding</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Mind Shield</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telepathy Sense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telescan</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Crippling Blow</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Deafening Display</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Drugged Weapon</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Fatiguing Strike</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Project Blow</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Restorative Armor</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Stealthy Attack</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Stupefying Blow</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Subtle Defense</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Sudden Death</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Thunderous Defense</name>
				<specialization compare="contains">Telepathy</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<prereq_list all="no">
				<advantage_prereq has="no">
					<name compare="is">Offense Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Control Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Sense and Defense Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Communication Talent</name>
					<notes compare="is anything"></notes>
					<level compare="at least">1</level>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Teleportation</name>
		<reference>PSI68</reference>
		<categories>
			<category>Psionics</category>
			<category>Teleportation</category>
		</categories>
		<advantage version="2">
			<name>Autoteleport</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Autoteleport_1</name>
				<cost type="points">20</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_2</name>
				<cost type="points">30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_3</name>
				<cost type="points">40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_4</name>
				<cost type="points">50</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_5</name>
				<cost type="points">55</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_6</name>
				<cost type="points">60</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_7</name>
				<cost type="points">65</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_8</name>
				<cost type="points">70</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_9</name>
				<cost type="points">75</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_10</name>
				<cost type="points">80</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_11</name>
				<cost type="points">85</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_12</name>
				<cost type="points">90</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_13</name>
				<cost type="points">95</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Autoteleport_14</name>
				<cost type="points">100</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI68</reference>
			<notes>Teleportation ability. Instantly travel over great distances. </notes>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Bamf</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI69</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Castling</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI69</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Coin Trick</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI69</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Combat Teleport</name>
			<type>Mental</type>
			<base_points>40</base_points>
			<modifier version="1" enabled="no">
				<name>Touch only</name>
				<cost type="points">-11</cost>
				<affects>total</affects>
				<notes>You must have skin-to-skin contact to exoteleport the subject. </notes>
			</modifier>
			<reference>PSI68</reference>
			<notes>Teleportation ability. Teleport to dodge attacks. </notes>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Combat Teleport (Have Autoteleport)</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>PSI68</reference>
			<notes>Teleportation ability. Teleport to dodge attacks. </notes>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">Autoteleport</name>
					<notes compare="contains">_</notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Exo-Draw</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI69</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Exoteleport</name>
			<type>Mental</type>
			<levels>1</levels>
			<base_points>41</base_points>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Touch only</name>
				<cost type="points">-11</cost>
				<affects>total</affects>
				<notes>You must have skin-to-skin contact to exoteleport the subject. </notes>
			</modifier>
			<reference>PSI69</reference>
			<notes>Teleportation ability. Teleport other people or objects. </notes>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Expulsion</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI69</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Inertia Control</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI69</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Innerportation</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>9</points_per_level>
			<ranged_weapon>
				<damage>1d-2 imp</damage>
				<usage>Innerportation</usage>
				<range>B550</range>
				<rate_of_fire>1</rate_of_fire>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innerportation</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<reference>PSI70</reference>
			<notes>Teleportation ability. Damage someone by teleporting away portions of their body.</notes>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Portersense</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Portersense_1</name>
				<cost type="points">4</cost>
				<affects>total</affects>
				<notes>Vague sense</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Portersense_2</name>
				<cost type="points">7</cost>
				<affects>total</affects>
				<notes>You know the direction to the teleportation activity. </notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Portersense_3</name>
				<cost type="points">11</cost>
				<affects>total</affects>
				<notes>You know the direction and distance to the teleportation activity. </notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Portersense_4</name>
				<cost type="points">16</cost>
				<affects>total</affects>
				<notes>Passively know the direction and distance to the teleportation activity. </notes>
			</modifier>
			<reference>PSI71</reference>
			<notes>Teleportation ability. You can detect teleportation.</notes>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Protected Power (Teleportation)</name>
			<type>Mental</type>
			<base_points>5</base_points>
			<modifier version="1">
				<name>Teleportation</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<reference>PSI71</reference>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>RL Exoteleport</name>
			<type>Mental</type>
			<modifier version="1" enabled="no">
				<name>Exoteleport_1</name>
				<cost type="points">45</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_2</name>
				<cost type="points">55</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_3</name>
				<cost type="points">65</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_4</name>
				<cost type="points">75</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_5</name>
				<cost type="points">80</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_6</name>
				<cost type="points">85</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_7</name>
				<cost type="points">90</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_8</name>
				<cost type="points">95</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_9</name>
				<cost type="points">100</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_10</name>
				<cost type="points">105</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_11</name>
				<cost type="points">110</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_12</name>
				<cost type="points">115</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_13</name>
				<cost type="points">120</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Exoteleport_14</name>
				<cost type="points">125</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Touch only</name>
				<cost type="points">-11</cost>
				<affects>total</affects>
				<notes>You must have skin-to-skin contact to RL exoteleport the subject. </notes>
			</modifier>
			<reference>PSI70</reference>
			<notes>Teleportation ability.Teleport other people or objects.  </notes>
			<categories>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Teleportation Talent</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>PSI19</reference>
			<categories>
				<category>Power</category>
				<category>Teleportation</category>
			</categories>
			<skill_bonus>
				<name compare="is">Autoteleport</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Exoteleport</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Innerportation</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Portersense</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Conic Blast</name>
				<specialization compare="contains">Teleportation</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Multi-Shot</name>
				<specialization compare="contains">Teleportation</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Penetrating Strike</name>
				<specialization compare="contains">Teleportation</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Project Blow</name>
				<specialization compare="contains">Teleportation</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Shattershot</name>
				<specialization compare="contains">Teleportation</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Shockwave</name>
				<specialization compare="contains">Teleportation</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Telescoping Weapon</name>
				<specialization compare="contains">Teleportation</specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>That Extra Inch</name>
			<type>Mental</type>
			<base_points>1</base_points>
			<reference>PSI69</reference>
			<categories>
				<category>Perk</category>
				<category>Psionics</category>
				<category>Teleportation</category>
			</categories>
		</advantage>
	</advantage_container>
</advantage_list>
