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	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Writer</name>
			<reference>H44</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Alcohol Tolerance</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B100</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Higher Purpose (Artistic truth and experience)</name>
						<type>Mental, Exotic</type>
						<base_points>5</base_points>
						<reference>B59</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Less Sleep</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B65</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Poet)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Readers and listeners of your work; literati.</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>+1/level to the first Influence roll (p. B359) of any kind made on an audience member (or several of them as a group) after a successful performance.</notes>
						</modifier>
						<reference>PU3:14</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Connoisseur (Literature)</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Literature</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Poetry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Public Speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Writing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Reputation</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">1</cost>
							<reference>B27</reference>
							<notes>Almost everyone</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.67</cost>
							<reference>B27</reference>
							<notes>Almost everyone except @large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.5</cost>
							<reference>B27</reference>
							<notes>@Large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.33</cost>
							<reference>B27</reference>
							<notes>@Small class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized all the time</name>
							<cost type="multiplier">1</cost>
							<reference>B28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized sometimes</name>
							<cost type="multiplier">0.5</cost>
							<reference>B28</reference>
							<notes>10-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized occasionally</name>
							<cost type="multiplier">0.33</cost>
							<reference>B28</reference>
							<notes>7-</notes>
						</modifier>
						<reference>B26</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy (Sensitive)</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Serendipity</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P73</reference>
							<notes>For others only</notes>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfazeable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Familiar Horrors</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>H20</reference>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Versatile</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B96</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-20 points chosen from</name>
					<advantage version="2">
						<name>Addiction (@Substance@)</name>
						<type>Mental/Physical</type>
						<modifier version="1" enabled="no">
							<name>Cost: Cheap</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Expensive</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Very Expensive</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Hallucinogenic</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Incapacitating</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Legal</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alcoholism</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Sight (Farsighted)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<modifier version="1">
							<name>Mitigator</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<notes>Glasses</notes>
						</modifier>
						<reference>B123</reference>
						<notes>-6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Sight (Nearsighted)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<modifier version="1">
							<name>Mitigator</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<notes>Glasses</notes>
						</modifier>
						<reference>B123</reference>
						<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Paralysis</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Behavior</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B128</reference>
						<notes>Bibliomania</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Delusion (@Belief@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Laziness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Oblivious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Shyness</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Crippling</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
						</modifier>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Slow Riser</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B155</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Truthfulness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B159</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fast talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-5</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weirdness Magnet</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Origins Magnet</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>SU32</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Writer</name>
			<reference>H44</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Research</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>4</points>
					<reference>B217</reference>
					<categories>
						<category>Scholarly</category>
						<category>Spy</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="yes">
							<when_tl compare="at least">8</when_tl>
							<skill_prereq has="yes">
								<name compare="is">Computer Operation</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Native</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Accented)</notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="starts with">Language</name>
								<notes compare="contains">Written (Broken)</notes>
							</advantage_prereq>
						</prereq_list>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Writing</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Writing</name>
					<difficulty>IQ/A</difficulty>
					<points>8</points>
					<reference>B228</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Scholarly</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Speed-Reading</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B222</reference>
					<categories>
						<category>Scholarly</category>
					</categories>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Artist</name>
						<specialization>Calligraphy</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B179</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artist</name>
							<specialization>Drawing</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artist</name>
							<specialization>Illumination</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artist</name>
							<specialization>Painting</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artist</name>
							<specialization>Body Art</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artist</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Computer Operation</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>2</points>
						<reference>B184</reference>
						<categories>
							<category>Everyman</category>
							<category>Scholarly</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Typing</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B228</reference>
						<categories>
							<category>Everyman</category>
							<category>Scholarly</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Area Knowledge</name>
						<specialization>@Any@</specialization>
						<difficulty>IQ/E</difficulty>
						<points>2</points>
						<reference>B176</reference>
						<categories>
							<category>Everyman</category>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Geography</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Poetry</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B214</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Writing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Public Speaking</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B216</reference>
						<categories>
							<category>Business</category>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>History</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B200</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Literature</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B205</reference>
						<categories>
							<category>Scholarly</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Psychology</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B216</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Total of 6 points in IQ-Based skills as personal subject specialties such as</name>
					<skill_container version="2" open="no">
						<name>Conspiracy Theorist</name>
						<skill version="2">
							<name>Current Affairs</name>
							<specialization>Politics</specialization>
							<tech_level/>
							<difficulty>IQ/E</difficulty>
							<points>1</points>
							<reference>B186</reference>
							<categories>
								<category>Everyman</category>
								<category>Knowledge</category>
								<category>Social</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Research</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Current Affairs</name>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Expert Skill</name>
							<specialization>Conspiracy Theory</specialization>
							<difficulty>IQ/H</difficulty>
							<points>4</points>
							<reference>B193</reference>
							<categories>
								<category>Knowledge</category>
								<category>Scholarly</category>
							</categories>
						</skill>
						<skill_container version="2" open="no">
							<name>Choose one</name>
							<skill version="2">
								<name>Occultism</name>
								<difficulty>IQ/A</difficulty>
								<points>1</points>
								<reference>B212</reference>
								<categories>
									<category>Occult/Magical</category>
								</categories>
								<default>
									<type>IQ</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Weird Science</name>
								<difficulty>IQ/VH</difficulty>
								<points>1</points>
								<reference>B228</reference>
								<categories>
									<category>Design/Invention</category>
								</categories>
							</skill>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Morbid Poet and Ratiocinator</name>
						<skill version="2">
							<name>Criminology</name>
							<tech_level/>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B186</reference>
							<categories>
								<category>Police</category>
								<category>Social Sciences/Humanities</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Psychology</name>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Cryptography</name>
							<tech_level/>
							<difficulty>IQ/H</difficulty>
							<points>1</points>
							<reference>B186</reference>
							<categories>
								<category>Military</category>
								<category>Spy</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Mathematics</name>
								<specialization>Cryptology</specialization>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Geography</name>
							<specialization>Regional; Antarctic</specialization>
							<tech_level/>
							<difficulty>IQ/H</difficulty>
							<points>1</points>
							<reference>B198</reference>
							<categories>
								<category>Social Sciences/Humanities</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Area Knowledge</name>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Geography</name>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Expert Skill</name>
							<specialization>Thantology</specialization>
							<difficulty>IQ/H</difficulty>
							<points>2</points>
							<reference>B193</reference>
							<categories>
								<category>Knowledge</category>
								<category>Scholarly</category>
								<category>Social Sciences/Humanities</category>
							</categories>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>New England Horrorist</name>
						<skill version="2">
							<name>Area Knowledge</name>
							<specialization>New England</specialization>
							<difficulty>IQ/E</difficulty>
							<points>2</points>
							<reference>B176</reference>
							<categories>
								<category>Everyman</category>
								<category>Knowledge</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Geography</name>
								<specialization>@Specialty@</specialization>
								<modifier>-3</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Astronomy</name>
							<specialization>Observational</specialization>
							<tech_level/>
							<difficulty>IQ/A</difficulty>
							<points>1</points>
							<reference>B179</reference>
							<categories>
								<category>Natural Science</category>
							</categories>
							<prereq_list all="yes">
								<skill_prereq has="yes">
									<name compare="is">mathematics</name>
									<specialization compare="is">applied</specialization>
								</skill_prereq>
							</prereq_list>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Connoisseur</name>
							<specialization>Architecture</specialization>
							<difficulty>IQ/A</difficulty>
							<points>1</points>
							<reference>B185</reference>
							<categories>
								<category>Arts/Entertainment</category>
								<category>Knowledge</category>
								<category>Social</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Hidden Lore</name>
							<specialization>Things Man Was Not Meant To Know</specialization>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B199</reference>
							<categories>
								<category>Knowledge</category>
							</categories>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>True Crime or Mystey Writer</name>
						<skill version="2">
							<name>Criminology</name>
							<tech_level/>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B186</reference>
							<categories>
								<category>Police</category>
								<category>Social Sciences/Humanities</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Psychology</name>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Forensics</name>
							<tech_level/>
							<difficulty>IQ/H</difficulty>
							<points>1</points>
							<reference>B196</reference>
							<categories>
								<category>Police</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Criminology</name>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Law</name>
							<specialization>@Specialty@</specialization>
							<difficulty>IQ/H</difficulty>
							<points>1</points>
							<reference>B204</reference>
							<categories>
								<category>Business</category>
								<category>Police</category>
								<category>Social Sciences/Humanities</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Poisons</name>
							<tech_level/>
							<difficulty>IQ/H</difficulty>
							<points>1</points>
							<reference>B214</reference>
							<categories>
								<category>Criminal/Street</category>
								<category>Medical</category>
								<category>Spy</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Chemistry</name>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Pharmacy</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Physician</name>
								<modifier>-3</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Savoir-Faire</name>
							<specialization>Police</specialization>
							<difficulty>IQ/E</difficulty>
							<points>1</points>
							<reference>B218</reference>
							<categories>
								<category>Knowledge</category>
								<category>Police</category>
								<category>Social</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-4</modifier>
							</default>
						</skill>
					</skill_container>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
