<?xml version="1.0" encoding="US-ASCII" ?>
<template id="d74e1fbf-0c6f-4568-9e1c-14c9aab22164" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Child</name>
			<reference>H35</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Size Modifier</name>
					<type>Physical</type>
					<levels>1</levels>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>50 points chosen from</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Daredevil</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enhanced Dodge</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Honest Face</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Legal Immunity</name>
						<type>Social</type>
						<modifier version="1">
							<name>Child</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Petty Diplomat</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Diplomatic Immunity</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Bard</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B65</reference>
						</modifier>
						<reference>B65</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Less Sleep</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B65</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Pitiable</name>
						<type>Physical, Social</type>
						<base_points>5</base_points>
						<reference>B22</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Empathy (Sensitive)</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Special Rapport (@Person@)</name>
						<type>Mental, Supernatural</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>One Way</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P77</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transferable</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P78</reference>
							<notes>Own Race</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transferable</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>P78</reference>
							<notes>Living Being</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transferable</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>P78</reference>
							<notes>Digital Minds</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transferable</name>
							<cost type="percentage">250</cost>
							<affects>total</affects>
							<reference>P78</reference>
							<notes>Any Sapient mind</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Must be Willing or Helpless</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P78</reference>
						</modifier>
						<reference>B88</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (@Large@)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>@Reaction Bonus@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>@Alternate Benefit@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">0</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B89</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">@skill01@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill02@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill03@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill04@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill05@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill06@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill07@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill08@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill09@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill10@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill11@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill12@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill13@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill14@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill15@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill16@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill17@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Talent (@Medium@)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>@Reaction Bonus@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>@Alternate Benefit@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">0</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B89</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">@skill01@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill02@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill03@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill04@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill05@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill06@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill07@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill08@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill09@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill10@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill11@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill12@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Talent (@Small@)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>@Reaction Bonus@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>@Alternate Benefit@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">0</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B89</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">@skill1@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill2@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill3@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill4@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill5@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">@skill6@</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>True Faith</name>
						<type>Mental, Supernatural</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Chosen</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
							<notes>@Deity@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Turning</name>
							<cost type="percentage">65</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<reference>B94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage version="2">
					<name>Social Stigma (Minor)</name>
					<type>Social</type>
					<base_points>-5</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>-20 points chosen from</name>
					<advantage version="2">
						<name>Bad Sight (Farsighted)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<modifier version="1">
							<name>Mitigator</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<notes>Glasses</notes>
						</modifier>
						<reference>B123</reference>
						<notes>-6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Sight (Nearsighted)</name>
						<type>Physical</type>
						<base_points>-25</base_points>
						<modifier version="1">
							<name>Mitigator</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<notes>Glasses</notes>
						</modifier>
						<reference>B123</reference>
						<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Clueless</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B126</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-4</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Combat Paralysis</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Lying</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B128</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Truthfulness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B159</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fast talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-5</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Congenial</name>
						<type>Mental</type>
						<base_points>-1</base_points>
						<reference>B164</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chummy</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B126</reference>
						<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Distractible</name>
						<type>Mental</type>
						<base_points>-1</base_points>
						<reference>B164</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Attention Span</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gluttony</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Ham-Fisted</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">machinist</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">high manual dexterity</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Imaginative</name>
						<type>Mental</type>
						<base_points>-1</base_points>
						<reference>B164</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B139</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Innumerate</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<skill_prereq has="no">
								<name compare="contains">physics</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="contains">mathematics</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="is">market analysis</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="is">finance</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="contains">engineer</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="is">cryptography</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="is">astronomy</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="is">accounting</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="is">economics</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
							<skill_prereq has="no">
								<name compare="is">computer programming</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Klutz</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<modifier version="1" enabled="no">
							<name>Total</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B141</reference>
						</modifier>
						<reference>B141</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Nosy</name>
						<type>Mental</type>
						<base_points>-1</base_points>
						<reference>B164</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Curious</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phobia (@Afraid of@)</name>
						<type>Mental</type>
						<cr>12</cr>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B149</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B149</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B149</reference>
						</modifier>
						<reference>B149</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shyness</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Crippling</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
						</modifier>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Child</name>
			<reference>H35</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>B226</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Acting</name>
						<difficulty>IQ/A</difficulty>
						<points>4</points>
						<reference>B174</reference>
						<categories>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Public Speaking</name>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Climbing</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>B183</reference>
						<categories>
							<category>Athletic</category>
							<category>Criminal/Street</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Stealth</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>8</points>
						<reference>B222</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill version="2">
					<name>Area Knowledge</name>
					<specialization>Neighborhood</specialization>
					<difficulty>IQ/E</difficulty>
					<points>4</points>
					<reference>B176</reference>
					<notes>The residents and buildings of a few city blocks</notes>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Geography</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Current Affairs</name>
						<specialization>Popular Culture</specialization>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>2</points>
						<reference>B186</reference>
						<categories>
							<category>Arts/Entertainment</category>
							<category>Everyman</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Research</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Current Affairs</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Current Affairs</name>
						<specialization>Sports</specialization>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>2</points>
						<reference>B186</reference>
						<categories>
							<category>Everyman</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Research</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Current Affairs</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Bicycling</name>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B180</reference>
						<categories>
							<category>Athletic</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Motorcycle</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>Equine</specialization>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>Equine</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sports</name>
						<specialization>Skateboard</specialization>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B222</reference>
						<categories>
							<category>Athletic</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Swimming</name>
						<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
						<difficulty>HT/E</difficulty>
						<points>4</points>
						<reference>B224</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill version="2">
					<name>Hobby Skill</name>
					<specialization>@Mental Hobby@</specialization>
					<difficulty>IQ/E</difficulty>
					<points>4</points>
					<reference>B200</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Total of 5 points in</name>
					<skill version="2">
						<name>Artist</name>
						<specialization>@Art@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B179</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Artist</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Dancing</name>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B187</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fishing</name>
						<difficulty>Per/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Games</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Musical Instrument</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Singing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B220</reference>
						<categories>
							<category>Arts/Entertainment</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sports</name>
						<specialization>@Speciality@</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B222</reference>
						<categories>
							<category>Athletic</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
