<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g2gmtmpp:11xpfirww9a9u" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Druid</name>
			<reference>DF1:4</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>SU24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Advantages</name>
				<advantage_container version="2" open="no" type="race">
					<name>20 Points in Druidic abilities:</name>
					<notes>put leftovers into spells</notes>
					<advantage_container version="2" open="yes">
						<name>Druidic Arts</name>
						<modifier version="1">
							<name>Power Modifier</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<notes>Druidic</notes>
						</modifier>
						<reference>DF1:22</reference>
						<categories>
							<category>Advantage</category>
							<category>Power</category>
						</categories>
						<advantage version="2">
							<name>Ally (@Nature spirit or powerful totem beast@)</name>
							<type>Social</type>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (@Nature spirit or powerful totem beast@)</name>
							<type>Social</type>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Animal Empathy</name>
							<type>Mental</type>
							<base_points>5</base_points>
							<modifier version="1" enabled="no">
								<name>Remote</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All aquatic animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All land animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One class: Mammals, Birds, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One family: Felines, Parrots, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One species: House Cats, Macaws, etc.@</notes>
							</modifier>
							<reference>B40</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Channeling</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Aware</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P43</reference>
							</modifier>
							<modifier version="1">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P44</reference>
								<notes>Nature Spirits</notes>
							</modifier>
							<reference>B41</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Damage Resistance</name>
							<type>Physical, Exotic</type>
							<levels>2</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Ablative</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>B47</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Absorption</name>
								<cost type="percentage">80</cost>
								<affects>total</affects>
								<reference>B46</reference>
								<notes>Enhances @Trait@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Absorption</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B46</reference>
								<notes>Enhances any trait</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Absorption</name>
								<cost type="percentage">80</cost>
								<affects>total</affects>
								<reference>B46</reference>
								<notes>Healing only</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Can't wear armor</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B47</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Directional</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B47</reference>
								<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Directional</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B47</reference>
								<notes>Front</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Flexible</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B47</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hardened</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B47</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B46</reference>
								<notes>@Common Attack Form@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B46</reference>
								<notes>@Occasional Attack Form@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>B46</reference>
								<notes>@Rare Attack Form@</notes>
							</modifier>
							<modifier version="1">
								<name>Limited</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B46</reference>
								<notes>Elemental</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reflection</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B47</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Semi-Ablative</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B47</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tough Skin</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B47</reference>
							</modifier>
							<reference>B47</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>animals</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Common Substance/Condition@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>anything alive</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>plants</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Medium</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Manifestation</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P60</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Universal</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P60</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visual</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P60</reference>
							</modifier>
							<modifier version="1">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P60</reference>
								<notes>Nature Spirits</notes>
							</modifier>
							<reference>B68</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Mind Control</name>
							<type>Mental, Exotic</type>
							<base_points>50</base_points>
							<modifier version="1" enabled="no">
								<name>Conditioning</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Memory</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Conditioning Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Puppet</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Independent</name>
								<cost type="percentage">70</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Emotion Control</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Suggestion</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1">
								<name>Animals only</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
							</modifier>
							<reference>B68</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Plant Empathy</name>
							<type>Mental</type>
							<base_points>5</base_points>
							<modifier version="1" enabled="no">
								<name>Remote</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>All terrestrial plants</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>All aquatic plants</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>@Large Subset: Herbs, Trees@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>@Small Subset: Evergreens, Medicinals@</notes>
							</modifier>
							<reference>B75</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Speak With Animals</name>
							<type>Mental, Exotic</type>
							<base_points>25</base_points>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All aquatic animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All land animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One class: Mammals, Birds, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One family: Felines, Parrots, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One species: House Cats, Macaws, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sapience</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P77</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Universal</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P77</reference>
							</modifier>
							<reference>B87</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Speak With Plants</name>
							<type>Mental, Exotic</type>
							<base_points>15</base_points>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>All terrestrial plants</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>All aquatic plants</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>@Large Subset: Herbs, Trees@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P77</reference>
								<notes>@Small Subset: Evergreens, Medicinals@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sapience</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P77</reference>
							</modifier>
							<reference>B87</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Terrain Adaptation (@ice, mud, snow, or other weather-related condition@)</name>
							<type>Physical, Exotic</type>
							<base_points>5</base_points>
							<modifier version="1" enabled="no">
								<name>Unstable on solid ground</name>
								<cost type="points">-5</cost>
								<affects>total</affects>
								<reference>B93</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Active</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
								<reference>P84</reference>
							</modifier>
							<reference>B93</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage_container version="2" open="no" type="race">
					<name>A further 20 Points chosen from:</name>
					<notes>or from among additional Druidic abilities</notes>
					<advantage version="2">
						<name>Extra Fatigue Points</name>
						<type>Physical</type>
						<levels>6</levels>
						<points_per_level>3</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>fp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Mind Shield</name>
						<type>Mental, Exotic</type>
						<levels>5</levels>
						<points_per_level>4</points_per_level>
						<modifier version="1" enabled="no">
							<name>Cybernetic</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P62</reference>
							<notes>@Source@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>P62</reference>
							<notes>@Power/College/Focus@</notes>
						</modifier>
						<reference>B70</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Power Investiture (Druid)</name>
						<type>Mental, Supernatural</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>DF1:22</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<spell_bonus>
							<college_name compare="is">Druid</college_name>
							<amount>1</amount>
						</spell_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Disease</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Disease</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear</name>
						<type>Social</type>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Spirit Empathy</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B88</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Animal Friend)</name>
						<type>Mental</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<reference>B90</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">animal handling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">falconry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">packing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">riding</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">teamster</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Talent (Green Thumb)</name>
						<type>Mental</type>
						<levels>3</levels>
						<points_per_level>5</points_per_level>
						<reference>B90</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">biology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">farming</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">gardening</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">herb lore</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Talent (Healer)</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B90</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diagnosis</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">esoteric medicine</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">first aid</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pharmacy</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">physician</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">physiology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Talent (Outdoorsman)</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">camouflage</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">fishing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">navigation</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">survival</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">tracking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Power Investiture (Druid)</name>
					<type>Mental, Supernatural</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>DF1:22</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<spell_bonus>
						<college_name compare="is">Druid</college_name>
						<amount>1</amount>
					</spell_bonus>
				</advantage>
				<advantage version="2">
					<name>Talent (Green Thumb)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B90</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="contains">biology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">farming</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">gardening</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">herb lore</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">naturalist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Class Disadvantages</name>
				<advantage_container version="2" open="no" type="race">
					<name>-20 Points Chosen From:</name>
					<advantage version="2">
						<name>Disciplines of Faith (Mysticism)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Disciplines of Faith (Ritualism)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<reference>B153</reference>
						<notes>Wild Nature</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Never Sleep Indoors)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Vow (Vegetarianism)</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth (Poor)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B25</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth (Struggling)</name>
						<type>Social</type>
						<base_points>-10</base_points>
						<reference>B25</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no" type="meta trait">
					<name>A further -25 Points chosen from:</name>
					<notes>or previous traits</notes>
					<advantage version="2">
						<name>Demophobia (Crowds)</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B149</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Intolerance (Urbanites)</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Scope: Common</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Occasional</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Rare</name>
							<cost type="points">-1</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Scope: Anyone unlike you</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B140</reference>
						</modifier>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Sense of Humor</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B146</reference>
						<notes>-2 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B22</reference>
						<notes>"Dirty Hippy"; -1 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pyrophobia (Fire)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stubbornness</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Technophobia/TL4- (Machinery)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weirdness Magnet</name>
						<type>Mental, Supernatural</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Origins Magnet</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>SU32</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristics</name>
				<advantage version="2">
					<name>Decreased Basic Speed -0.25</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount>-0.25</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Druid</name>
			<skill_container version="2" open="yes">
				<name>Primary Skills</name>
				<skill version="2">
					<name>Esoteric Medicine</name>
					<difficulty>Per/H</difficulty>
					<points>4</points>
					<reference>B192</reference>
					<categories>
						<category>Esoteric</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Herb Lore</name>
					<tech_level/>
					<difficulty>IQ/VH</difficulty>
					<points>4</points>
					<reference>B199</reference>
					<categories>
						<category>Plant</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="contains">naturalist</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
				</skill>
				<skill version="2">
					<name>Naturalist</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B211</reference>
					<categories>
						<category>Animal</category>
						<category>Natural Science</category>
						<category>Outdoor/Exploration</category>
						<category>Plant</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Biology</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Choose One of:</name>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Beam</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Breath</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Gaze</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Innate Attack</name>
						<specialization>Projectile</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B201</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Thrown Weapon</name>
						<specialization>Spear</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B226</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Thrown Weapon</name>
						<specialization>Stick</specialization>
						<difficulty>DX/E</difficulty>
						<points>4</points>
						<reference>B226</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Bolas</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B181</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Lasso</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B204</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Throwing</name>
						<difficulty>DX/A</difficulty>
						<points>4</points>
						<reference>B226</reference>
						<categories>
							<category>Athletic</category>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Blowpipe</name>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B180</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Net</name>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B211</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Sling</name>
						<difficulty>DX/H</difficulty>
						<points>4</points>
						<reference>B221</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="yes">
					<name>Choose One Melee Package</name>
					<skill_container version="2" open="no">
						<name>Melee 1</name>
						<skill version="2">
							<name>Shield</name>
							<specialization>Shield</specialization>
							<difficulty>DX/E</difficulty>
							<points>4</points>
							<reference>B220</reference>
							<categories>
								<category>Combat/Weapon</category>
								<category>Melee Combat</category>
							</categories>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill_container version="2" open="yes">
							<name>Choose one of:</name>
							<skill version="2">
								<name>Axe/Mace</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Axe/Mace</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Flail</name>
									<modifier>-4</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Broadsword</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Rapier</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Shortsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Two-Handed Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Shortsword</name>
								<difficulty>DX/A</difficulty>
								<points>8</points>
								<reference>B209</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Broadsword</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Force Sword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Jitte/Sai</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Knife</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Saber</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Smallsword</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Tonfa</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Melee 2</name>
						<skill_container version="2" open="yes">
							<name>Choose one of:</name>
							<skill version="2">
								<name>Spear</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Polearm</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Staff</name>
									<modifier>-2</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Staff</name>
								<difficulty>DX/A</difficulty>
								<points>12</points>
								<reference>B208</reference>
								<categories>
									<category>Combat/Weapon</category>
									<category>Melee Combat</category>
								</categories>
								<default>
									<type>DX</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Polearm</name>
									<modifier>-4</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Spear</name>
									<modifier>-2</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Secondary Skills</name>
				<skill version="2">
					<name>Camouflage</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B183</reference>
					<categories>
						<category>Military</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>@any@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B175</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Disguise</name>
					<specialization>Animals</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B187</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Makeup</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hidden Lore</name>
					<specialization>@Elementals, Faeries or Nature Spirits@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Knowledge</category>
						<category>Occult/Magical</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Weather Sense</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B209</reference>
					<categories>
						<category>Everyman</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Mimicry</name>
					<specialization>@Animal Sounds or Bird Calls@</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B210</reference>
					<categories>
						<category>Animal</category>
						<category>Arts/Entertainment</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mimicry</name>
						<specialization>Bird Calls</specialization>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Pharmacy</name>
					<specialization>Herbal</specialization>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B213</reference>
					<categories>
						<category>Design/Invention</category>
						<category>Medical</category>
						<category>Plant</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">naturalist</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Biology</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Herb Lore</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Religious Ritual</name>
					<specialization>Druidic</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B217</reference>
					<categories>
						<category>Occult/Magical</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Ritual Magic</name>
						<specialization>Druidic</specialization>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Theology</name>
						<specialization>Druidic</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Theology</name>
					<specialization>Druidic</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B226</reference>
					<categories>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Religious Ritual</name>
						<specialization>Druidic</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Veterinary</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B228</reference>
					<categories>
						<category>Animal</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Animal Handling</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Surgery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>One of</name>
					<skill version="2">
						<name>Survival </name>
						<specialization>Salt-Water Sea</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swamplands</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Bank</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Deep Ocean Vent</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Desert</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Fresh-Water Lake</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Open Ocean</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Plains</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Reef</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Background Skills</name>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B183</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B222</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Three of:</name>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gesture</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hidden Lore</name>
						<specialization>@any other@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
							<category>Occult/Magical</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Poisons</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B214</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Medical</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Chemistry</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Pharmacy</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Observation</name>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B211</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shadowing</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diagnosis</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B187</reference>
						<categories>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>First Aid</name>
							<modifier>-8</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Teaching</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Animal Handling</name>
						<specialization>@any@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B175</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
	<spell_list>
		<spell_container version="2" open="no">
			<name>Choose 20 of:</name>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druid)</name>
				<notes>1</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Beast Soother</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1 to 3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>M29</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast-Rouser</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1 to 3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 hr or reaction roll</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Detect Magic</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5 sec</casting_time>
					<duration>Instant</duration>
					<reference>M101</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Detect Poison</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area-Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>-</duration>
					<reference>M166</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Extinguish Fire</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>M72</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Find Direction</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M101</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Hawk Vision</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2/level</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>1 min</duration>
					<reference>M111</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Identify Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M161</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Master</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular Blocking</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Indefinite</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>No-Smell</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M24</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Purify Air</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M23</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Purify Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>1/gal</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5-10/gal#</casting_time>
					<duration>Permanent</duration>
					<reference>M184</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Quick March</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 day</duration>
					<reference>M144</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Recover Energy</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>0</casting_cost>
					<maintenance_cost>0</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Special</duration>
					<reference>M89</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Coastline</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>M184</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Earth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>M50</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Food</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M77</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Pass</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>M51</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M161</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Seek Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M184</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Sense Life</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info/Area</spell_class>
					<casting_cost>1/2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M45</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Tell Position</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M101</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Umbrella</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>10 min</duration>
					<reference>M185</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">1</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druid)</name>
				<notes>2</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Animal Control (@Animal@)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>Variable</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Bird)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Fish)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Mammal)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>5</casting_cost>
					<maintenance_cost>3</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Reptile)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Animal Control (Vermin)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast Link</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5 sec</casting_time>
					<duration>Until next call</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast Seeker</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Instant</duration>
					<reference>M32</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast Speech</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Bless Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1 minimum</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5 min</casting_time>
					<duration>1 Crop or Season</duration>
					<reference>M161</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Cure Disease</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 min</casting_time>
					<duration>Permanent</duration>
					<reference>M91</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Fog</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M193</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Frost</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Indef</duration>
					<reference>M193</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Heal Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 Min</casting_time>
					<duration>Permanent</duration>
					<reference>M161</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Hide Path</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Know Location</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>M103</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Light Tread</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>10 min</duration>
					<reference>M145</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Mystic Mist</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>5 min</casting_time>
					<duration>10 hr</duration>
					<reference>M168</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Neutralize Poison</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>5</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>Permanent</duration>
					<reference>M92</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Pathfinder</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Instant</duration>
					<reference>M105</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Growth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 min</duration>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Vision</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1 per 10 yards</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>30 sec</duration>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Pollen Cloud</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>5 min#</duration>
					<melee_weapon>
						<damage>Cough/Sneeze</damage>
						<usage>Area</usage>
						<reach>Special</reach>
						<parry>No</parry>
					</melee_weapon>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Predict Earth Movement</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>2/day</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>Varies</casting_time>
					<duration>Instant</duration>
					<reference>M51</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Predict Weather</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5 sec</casting_time>
					<duration>Instant</duration>
					<reference>M193</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Purify Food</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1/lb</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>M78</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (@Animal@)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Variable</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Bird)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Fish)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Mammal)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>5</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Reptile)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Repel Animal (Vermin)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Rider (@Animal@)</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>5 min</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Rider Within</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>3 sec</casting_time>
					<duration>1 min</duration>
					<reference>M31</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Air</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1-10</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M24</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Earth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1/25 cu ft</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M50</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 min</duration>
					<reference>M161</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Shape Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>1#</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>1 min</duration>
					<reference>M185</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Spider Silk</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Missile</spell_class>
					<casting_cost>1/5 yd strand</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<ranged_weapon>
						<damage>grapple ST 10/strand</damage>
						<accuracy>3</accuracy>
						<range>5/point</range>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Innate Attack</name>
							<specialization>Beam</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<reference>M32</reference>
					<notes>max range 100 yards</notes>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Wall of Wind</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>Instant</casting_time>
					<duration>1 min</duration>
					<reference>M25</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Weather Dome</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>6 hrs</duration>
					<reference>M169</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Windstorm</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>Instant</casting_time>
					<duration>1 min</duration>
					<reference>M25</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">2</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>Power Investiture (Druid)</name>
				<notes>3</notes>
				<categories>
					<category>Druid</category>
				</categories>
				<spell version="2">
					<name>Animate Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M164</reference>
					<notes>Double casting cost if plant moves</notes>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Beast Summoning</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M30</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Blossom</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>5 min</casting_time>
					<duration>1 hour</duration>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Breathe Water</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>4</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M189</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Clouds</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1/20</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>10 min</duration>
					<reference>M194</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Conceal</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>4 sec</casting_time>
					<duration>1 hour</duration>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Create Plants</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>Varies</casting_time>
					<duration>Permanent</duration>
					<reference>M163</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>False Tracks</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M163</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Forest Warning</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>10 hours</duration>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Freeze</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Permanent</duration>
					<reference>M185</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2" very_hard="yes">
					<name>Instant Neutralize Poison</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>8</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>M92</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Melt Ice</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2#</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>Perm #</duration>
					<reference>M186</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Control</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>1/2 cast</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M164</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Sense</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M163</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Plant Speech</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M164</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Protect Animal</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 min</duration>
					<reference>M32</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Rain</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1/10#</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 hr</duration>
					<reference>M195</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Rain of Nuts</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1 per 10 yds</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M165</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Rejuvenate Plant</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>Permanent</duration>
					<reference>M163</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Remember Path</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>10 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M107</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Resist Cold</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M74</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Resist Lightning</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M196</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Resist Pressure</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M169</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Snow</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>1/15#</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M195</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Snow Shoes</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>2 sec</casting_time>
					<duration>1 min</duration>
					<reference>M186</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Summon Air Elemental</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>Special</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M27</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Summon Earth Elemental</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>4#</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>1hr</duration>
					<reference>M27</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Summon Fire Elemental</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>4#</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>1 hr #</duration>
					<reference>M27</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Summon Water Elemental</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special</spell_class>
					<casting_cost>4#</casting_cost>
					<maintenance_cost>-</maintenance_cost>
					<casting_time>30 sec</casting_time>
					<duration>1 hr</duration>
					<reference>M27</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Swim</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>6</casting_cost>
					<maintenance_cost>3</maintenance_cost>
					<casting_time>3 sec</casting_time>
					<duration>1 min</duration>
					<reference>M147</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Tangle growth</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>Varies</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M162</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Walk Through Plants</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 min</duration>
					<reference>M163</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Walk Through Wood</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Regular</spell_class>
					<casting_cost>3</casting_cost>
					<maintenance_cost>2</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>1 sec</duration>
					<reference>M164</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Water Vision</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Info</spell_class>
					<casting_cost>1#</casting_cost>
					<maintenance_cost>1</maintenance_cost>
					<casting_time>1 sec</casting_time>
					<duration>30 sec</duration>
					<reference>M187</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Waves</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special/Area</spell_class>
					<casting_cost>1/60</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 hr</duration>
					<reference>M194</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Whirlpool</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Area</spell_class>
					<casting_cost>2</casting_cost>
					<maintenance_cost>Half</maintenance_cost>
					<casting_time>Varies</casting_time>
					<duration>1 min#</duration>
					<reference>M187</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
				<spell version="2">
					<name>Wind</name>
					<college>Druid</college>
					<power_source>Arcane</power_source>
					<spell_class>Special/Area</spell_class>
					<casting_cost>1/50</casting_cost>
					<maintenance_cost>Same</maintenance_cost>
					<casting_time>1 min</casting_time>
					<duration>1 hr</duration>
					<reference>M195</reference>
					<categories>
						<category>Druid</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Power Investiture (Druid)</name>
							<notes compare="is anything"></notes>
							<level compare="at least">3</level>
						</advantage_prereq>
					</prereq_list>
				</spell>
			</spell_container>
			<spell_container version="2" open="no">
				<name>If taken as Advantage</name>
				<spell_container version="2" open="no">
					<name>Power Investiture (Druid)</name>
					<notes>4</notes>
					<categories>
						<category>Druid</category>
					</categories>
					<spell version="2">
						<name>Beast Possession</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>6</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>5 sec</casting_time>
						<duration>1 min</duration>
						<reference>M32</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Blight</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1 minimum</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>5 min</casting_time>
						<duration>1 Crop or Season</duration>
						<reference>M162</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Body of Slime</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>6</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>5 sec</casting_time>
						<duration>1 min</duration>
						<reference>M165</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Body of Water</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>4 sec</casting_time>
						<duration>1 min</duration>
						<reference>M185</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Body of Wind</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular/R-HT</spell_class>
						<casting_cost>8</casting_cost>
						<maintenance_cost>4</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M27</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Body of Wood</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>7</casting_cost>
						<maintenance_cost>3</maintenance_cost>
						<casting_time>5 sec</casting_time>
						<duration>1 min</duration>
						<reference>M165</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Control Air Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular/R-ST or IQ</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>Special</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Control Earth Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Control Fire Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Control Water Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>2 sec</casting_time>
						<duration>1 min</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Create Animal</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>1 sec/cost</casting_time>
						<duration>1 min</duration>
						<reference>M98</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Create Spring</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>Permanent</duration>
						<reference>M190</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Dispel Magic</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>sec=cost</casting_time>
						<duration>Permanent</duration>
						<reference>M126</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Dry Spring</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>Permanent</duration>
						<reference>M188</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Frostbite</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>1-3</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>3 sec</casting_time>
						<duration>Permanent</duration>
						<melee_weapon>
							<damage>1d freezing/point</damage>
							<reach>Special</reach>
							<parry>No</parry>
						</melee_weapon>
						<reference>M189</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Hail</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1/5#</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 min</duration>
						<melee_weapon>
							<damage>1d-2 cr</damage>
							<usage>Area</usage>
							<reach>Special</reach>
							<parry>No</parry>
						</melee_weapon>
						<reference>M195</reference>
						<notes>base cost 1 for damaging hail</notes>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Lightning</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Missile</spell_class>
						<casting_cost>1-Magery</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1-3 sec</casting_time>
						<duration>Instant</duration>
						<ranged_weapon>
							<damage>1d-1 burn/point</damage>
							<accuracy>3</accuracy>
							<range>50/100</range>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<specialization>Beam</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<reference>M196</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Plant Form</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>1 sec</casting_time>
						<duration>1 hour</duration>
						<reference>M164</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Sandstorm</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>3</casting_cost>
						<maintenance_cost>Half</maintenance_cost>
						<casting_time>Instant#</casting_time>
						<duration>1 min#</duration>
						<reference>M27</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Shapeshifting (@Specialty@)</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>Varies</maintenance_cost>
						<casting_time>3 sec</casting_time>
						<duration>1 hr</duration>
						<reference>M32</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Storm</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1/50</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>1 hr</duration>
						<reference>M195</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Strike Barren</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>30 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M41</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Tide</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special/Area</spell_class>
						<casting_cost>1/30</casting_cost>
						<maintenance_cost>Same</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>1 hr</duration>
						<reference>M194</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Wither Plant</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>2</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>Permanent</duration>
						<reference>M163</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">4</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
				</spell_container>
				<spell_container version="2" open="no">
					<name>Power Investiture (Druid)</name>
					<notes>5</notes>
					<categories>
						<category>Druid</category>
					</categories>
					<spell version="2">
						<name>Alter Terrain</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Area</spell_class>
						<casting_cost>1#</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>2d days</duration>
						<reference>M55</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Arboreal Immurement</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>3 sec</casting_time>
						<duration>Indefinite</duration>
						<reference>M165</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Create Air Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>Special</casting_time>
						<duration>Permanent</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Create Earth Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>Special</casting_time>
						<duration>Permanent</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Create Fire Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>Special</casting_time>
						<duration>Permanent</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2">
						<name>Create Water Elemental</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Special</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>Special</casting_time>
						<duration>Permanent</duration>
						<reference>M28</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Partial Shapeshifting</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>Varies</maintenance_cost>
						<casting_time>10 sec</casting_time>
						<duration>1 hr</duration>
						<reference>M32</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Permanent Beast Possession</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>20</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>Indefinite</duration>
						<reference>M32</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Permanent Shapeshifting (@Specialty@)</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Regular</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>-</maintenance_cost>
						<casting_time>1 min</casting_time>
						<duration>Indefinite</duration>
						<reference>M33</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Plant Form Other</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>5</casting_cost>
						<maintenance_cost>2</maintenance_cost>
						<casting_time>30 sec</casting_time>
						<duration>1 hour</duration>
						<reference>M165</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
					</spell>
					<spell version="2" very_hard="yes">
						<name>Shapeshift Others</name>
						<college>Druid</college>
						<power_source>Arcane</power_source>
						<spell_class>Special</spell_class>
						<casting_cost>Varies</casting_cost>
						<maintenance_cost>Varies</maintenance_cost>
						<casting_time>30 sec</casting_time>
						<duration>1 hr</duration>
						<reference>M33</reference>
						<categories>
							<category>Druid</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="is">Power Investiture (Druid)</name>
								<notes compare="is anything"></notes>
								<level compare="at least">5</level>
							</advantage_prereq>
						</prereq_list>
					</spell>
				</spell_container>
			</spell_container>
		</spell_container>
	</spell_list>
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Beastmaster</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:13</reference>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Cloth Armor</description>
				<tech_level>1</tech_level>
				<value>30</value>
				<weight>6 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Cloth Sleeves</description>
				<tech_level>1</tech_level>
				<value>20</value>
				<weight>2 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Clothing, Ordinary, Freeman (Status 0)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight>2 lb</weight>
				<reference>LT98</reference>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Fine Quarterstaff</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight>4 lb</weight>
				<reference>LT61</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Swung</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>9&#8224;</strength>
					<usage>Sword Swing</usage>
					<reach>1,2</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+1 cr</damage>
					<strength>9&#8224;</strength>
					<usage>Sword Thrust</usage>
					<reach>2</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<notes>-1 to breakage</notes>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Melee Net</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight>5 lb</weight>
				<reference>B276</reference>
				<ranged_weapon>
					<damage>see B411</damage>
					<strength>8</strength>
					<accuracy>1</accuracy>
					<range>spec</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-4</bulk>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Elementalist</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:14</reference>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<value>80</value>
				<weight>3 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Clothing, Ordinary, Freeman (Status 0)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight>2 lb</weight>
				<reference>LT98</reference>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Fur Loincloth</description>
				<tech_level>0</tech_level>
				<value>10</value>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Fur Tunic</description>
				<tech_level>0</tech_level>
				<value>25</value>
				<weight>2 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Cloak</description>
				<tech_level>1</tech_level>
				<value>50</value>
				<weight>5 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Sling</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight>0.5 lb</weight>
				<reference>LT74</reference>
				<ranged_weapon>
					<damage>sw pi</damage>
					<strength>6</strength>
					<usage>Shoot</usage>
					<accuracy>0</accuracy>
					<range>x6/x10</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-4</bulk>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sling</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<notes>Requires two hands to ready, but only one hand to attack.; unshaped rocks and stones suitable for slings, heavy slings, and stone-launching sticks can be found for free, but they&#8217;re less accurate: -1 to hit; Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range.</notes>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Small Shield</description>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight>8 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>0</strength>
					<usage>Shield Bash</usage>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="3">
				<quantity>20</quantity>
				<description>Sling Pellet</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>0.1</value>
				<weight>0.06 lb</weight>
				<reference>LT76</reference>
				<categories>
					<category>Ammunition</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Shortsword</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight>2 lb</weight>
				<reference>LT61</reference>
				<melee_weapon>
					<damage>sw cut</damage>
					<strength>8</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+1 imp</damage>
					<strength>8</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Green Druid</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:14</reference>
			<equipment version="3">
				<quantity>2</quantity>
				<description>Anti-Toxin (@Poison@)</description>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight>0.5 lb</weight>
				<reference>DF1:28</reference>
				<notes>Herbal remedy. 1d min to take effect.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Natural Preparations</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Axe</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight>4 lb</weight>
				<reference>LT54</reference>
				<melee_weapon>
					<damage>sw+2 cut</damage>
					<strength>11</strength>
					<usage>Swing</usage>
					<reach>1</reach>
					<parry>0U</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Axe/Mace</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Flail</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Axe/Mace</name>
						<modifier>-3</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>sw+3 cut</damage>
					<strength>10&#8224;</strength>
					<usage>Swing - two handed</usage>
					<reach>1</reach>
					<parry>0U</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Axe/Mace</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Axe/Mace</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Flail</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Clothing, Ordinary, Freeman (Status 0)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight>2 lb</weight>
				<reference>LT98</reference>
				<categories>
					<category>Clothing</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Druidic Fertilizer</description>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>1 lb</weight>
				<reference>DF8:36</reference>
			</equipment>
			<equipment version="3">
				<quantity>2</quantity>
				<description>Garlic</description>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight>0.25 lb</weight>
				<reference>DF1:28</reference>
				<notes>Bundle. Repels vampires.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Natural Preparations</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Heavy Leather Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight>2 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Leather Armor</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight>10 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Leather Pants</description>
				<tech_level>1</tech_level>
				<value>40</value>
				<weight>3 lb</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Small Shield</description>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight>8 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>0</strength>
					<usage>Shield Bash</usage>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Wolfsbane</description>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight>0.25 lb</weight>
				<reference>DF1:28</reference>
				<notes>Bundle. Repels lycanthropes.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Natural Preparations</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
</template>
