<?xml version="1.0" encoding="US-ASCII" ?>
<template id="9bc34349-3676-4512-a664-5edadd46f4a3" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Mystic (Practitioner)</name>
			<reference>H39</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Decreased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Will</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>15 points chosen from</name>
					<advantage version="2">
						<name>Animal Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All aquatic animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All land animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One class: Mammals, Birds, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One family: Felines, Parrots, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One species: House Cats, Macaws, etc.@</notes>
						</modifier>
						<reference>B40</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Autotrance</name>
						<type>Mental</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Charisma</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B41</reference>
						<notes>+1/level to Influence rolls</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Talent (Cunning Folk)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Local peasantry, clients, and acolytes.</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Benefit</name>
							<cost type="points">-2</cost>
							<affects>levels only</affects>
							<notes>A roll at IQ-4, +1/level of Cunning Folk, to notice anything odd &#8211; curses, blights, faeries in the basement, etc. &#8211; that happens to animals, crops, or people in an area where you&#8217;ve lived for at least (6 - Cunning Folk level) months.</notes>
						</modifier>
						<reference>PU3:9</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Animal Handling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Fortune-Telling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Herb Lore</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Occultism</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Poisons</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Weather Sense</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>ESP Talent</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>PSI19</reference>
						<categories>
							<category>Divination</category>
							<category>ESP</category>
							<category>Power</category>
							<category>Psionics</category>
							<category>Remote Senses</category>
						</categories>
						<skill_bonus>
							<name compare="is">Common Sense</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Danger Sense</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Illuminated</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Oracle</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Psidar</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Psychic Hunches</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Racial Memory</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Seekersense</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Spirit Communication</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">True Sight (ESP)</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Combat Sense</name>
							<specialization compare="is">Divination</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Prognostication</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Psi Sense</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Retrocognition</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Visions</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Awareness</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Clairvoyance</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<prereq_list all="no">
							<advantage_prereq has="no">
								<name compare="is">Divination Talent</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
							<advantage_prereq has="no">
								<name compare="is">Remote Senses Talent</name>
								<notes compare="is anything"></notes>
								<level compare="at least">1</level>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Magery</name>
						<type>Mental, Supernatural</type>
						<levels>0</levels>
						<base_points>5</base_points>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>levels only</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>levels only</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>levels only</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>levels only</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>levels only</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College</name>
							<cost type="percentage">-40</cost>
							<affects>levels only</affects>
							<notes>@College@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>levels only</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<spell_bonus all_colleges="yes">
							<amount per_level="yes">1</amount>
						</spell_bonus>
						<skill_bonus>
							<name compare="is">thaumatology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Plant Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>All terrestrial plants</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>All aquatic plants</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>@Large Subset: Herbs, Trees@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P77</reference>
							<notes>@Small Subset: Evergreens, Medicinals@</notes>
						</modifier>
						<reference>B75</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reawakened</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>See Invisible</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>True Sight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<reference>B83</reference>
						<notes>@Type@</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Empathy (Sensitive)</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Serendipity</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P73</reference>
							<notes>For others only</notes>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Spirit Empathy</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B88</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>True Faith</name>
						<type>Mental, Supernatural</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Chosen</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
							<notes>@Deity@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Turning</name>
							<cost type="percentage">65</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<reference>B94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Voice</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<reference>B97</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="starts with">mimicry</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount>2</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Practitioner Packages</name>
					<notes>Choose same package as primary skill</notes>
					<advantage_container version="2" open="no">
						<name>Chosen</name>
						<advantage version="2">
							<name>Higher Purpose (Serve Dionysus's Will)</name>
							<type>Mental, Exotic</type>
							<base_points>5</base_points>
							<reference>B59</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Power Investiture (Dionysus)</name>
							<type>Mental, Supernatural</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<reference>B77</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Fortune-Teller</name>
						<advantage version="2">
							<name>Precognition</name>
							<type>Mental, Supernatural</type>
							<base_points>25</base_points>
							<modifier version="1">
								<name>Can't See Own Death</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B77</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>One Event</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B77</reference>
								<notes>@Event Type@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Directed</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P68</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Active Only</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Passive Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1">
								<name>Reduced Fatigue Cost</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
							</modifier>
							<reference>B77</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Medium</name>
						<advantage version="2">
							<name>Autotrance</name>
							<type>Mental</type>
							<base_points>1</base_points>
							<reference>B101</reference>
							<categories>
								<category>Perk</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no">
							<name>Choose one</name>
							<advantage version="2">
								<name>Channeling</name>
								<type>Mental, Supernatural</type>
								<base_points>10</base_points>
								<modifier version="1">
									<name>Aware</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>P43</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Specialized</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P44</reference>
									<notes>@Type@</notes>
								</modifier>
								<reference>B41</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Medium</name>
								<type>Mental, Supernatural</type>
								<base_points>10</base_points>
								<modifier version="1" enabled="no">
									<name>Manifestation</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P60</reference>
								</modifier>
								<modifier version="1">
									<name>Universal</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>P60</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Visual</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>P60</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Specialized</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P60</reference>
									<notes>@Class of Spirits@</notes>
								</modifier>
								<reference>B68</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Medium</name>
								<type>Mental, Supernatural</type>
								<base_points>10</base_points>
								<modifier version="1" enabled="no">
									<name>Manifestation</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P60</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Universal</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>P60</reference>
								</modifier>
								<modifier version="1">
									<name>Visual</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>P60</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Specialized</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P60</reference>
									<notes>@Class of Spirits@</notes>
								</modifier>
								<reference>B68</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Oracle</name>
						<advantage version="2">
							<name>Oracle</name>
							<type>Mental, Supernatural</type>
							<base_points>15</base_points>
							<modifier version="1" enabled="no">
								<name>Inspired</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P65</reference>
							</modifier>
							<reference>B72</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Psychic Consultant</name>
						<advantage version="2">
							<name>Psychometry</name>
							<type>Mental, Supernatural</type>
							<base_points>20</base_points>
							<modifier version="1" enabled="no">
								<name>Directed</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Immersive</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sensitive</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Active Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hypersensory</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mundane</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Passive Only</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P69</reference>
							</modifier>
							<reference>B78</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Reincarnated Egyptian Sorcerer</name>
						<advantage version="2">
							<name>Cultural Familiarity (Ancient Egypt)</name>
							<type>Mental</type>
							<base_points>1</base_points>
							<modifier version="1" enabled="no">
								<name>Alien</name>
								<cost type="points">1</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Native</name>
								<cost type="points">-1</cost>
								<affects>total</affects>
							</modifier>
							<reference>B23</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Language: Ancient Egyptian</name>
							<type>Mental</type>
							<modifier version="1" enabled="no">
								<name>Native</name>
								<cost type="points">-6</cost>
								<affects>total</affects>
								<reference>B23</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Spoken</name>
								<cost type="points">0</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>None</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Spoken</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>Broken</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Spoken</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>Accented</notes>
							</modifier>
							<modifier version="1">
								<name>Spoken</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>Native</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Written</name>
								<cost type="points">0</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>None</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Written</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>Broken</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Written</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>Accented</notes>
							</modifier>
							<modifier version="1">
								<name>Written</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B24</reference>
								<notes>Native</notes>
							</modifier>
							<reference>B24</reference>
							<categories>
								<category>Advantage</category>
								<category>Language</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Reawakened</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<reference>B80</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Sensitive</name>
						<advantage version="2">
							<name>Autotrance</name>
							<type>Mental</type>
							<base_points>1</base_points>
							<reference>B101</reference>
							<categories>
								<category>Perk</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Spirits</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Common Substance/Condition@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Spirit Empathy</name>
							<type>Mental, Supernatural</type>
							<base_points>10</base_points>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Remote</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P48</reference>
							</modifier>
							<reference>B88</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Touched</name>
						<advantage version="2">
							<name>Distractible</name>
							<type>Mental</type>
							<base_points>-1</base_points>
							<reference>B164</reference>
							<categories>
								<category>Quirk</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no">
							<name>Second Sight</name>
							<reference>H18</reference>
							<advantage version="2">
								<name>See Invisible (Faerie)</name>
								<type>Physical, Exotic</type>
								<base_points>15</base_points>
								<modifier version="1" enabled="no">
									<name>True Sight</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>P73</reference>
								</modifier>
								<modifier version="1">
									<name>Link</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Magical</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Unconscious Only</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Uncontrollable</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>B83</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>See Invisible (Ghosts)</name>
								<type>Physical, Exotic</type>
								<base_points>15</base_points>
								<modifier version="1" enabled="no">
									<name>True Sight</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>P73</reference>
								</modifier>
								<modifier version="1">
									<name>Link</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Magical</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Unconscious Only</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Uncontrollable</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>B83</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Precognition</name>
								<type>Mental, Supernatural</type>
								<base_points>25</base_points>
								<modifier version="1" enabled="no">
									<name>Active Only</name>
									<cost type="percentage">-60</cost>
									<affects>total</affects>
									<reference>P69</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Can't See Own Death</name>
									<cost type="percentage">-60</cost>
									<affects>total</affects>
									<reference>B77</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Directed</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P68</reference>
								</modifier>
								<modifier version="1">
									<name>Link</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Magical</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>No Danger Sense</name>
									<cost type="percentage">-60</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>One Event</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
									<reference>B77</reference>
									<notes>@Event Type@</notes>
								</modifier>
								<modifier version="1">
									<name>Passive Only</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>P69</reference>
								</modifier>
								<reference>B77</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage version="2">
							<name>Habit (Stares off into nothing)</name>
							<type>Physical</type>
							<base_points>-1</base_points>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Weird Lady Who Talks to Cats</name>
						<advantage version="2">
							<name>Ally (Cats)</name>
							<type>Social</type>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Summonable</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Animal Empathy</name>
							<type>Mental</type>
							<base_points>5</base_points>
							<modifier version="1" enabled="no">
								<name>Remote</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All aquatic animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All land animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One class: Mammals, Birds, etc.@</notes>
							</modifier>
							<modifier version="1">
								<name>Specialized</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>Felines</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One species: House Cats, Macaws, etc.@</notes>
							</modifier>
							<reference>B40</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Speak With Animals</name>
							<type>Mental, Exotic</type>
							<base_points>25</base_points>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All aquatic animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>All land animals</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One class: Mammals, Birds, etc.@</notes>
							</modifier>
							<modifier version="1">
								<name>Specialized</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>Felines</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specialized</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>B87</reference>
								<notes>@One species: House Cats, Macaws, etc.@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sapience</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P77</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Universal</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P77</reference>
							</modifier>
							<reference>B87</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage_container version="2" open="no">
						<name>Witch</name>
						<advantage version="2">
							<name>Magery</name>
							<type>Mental, Supernatural</type>
							<levels>1</levels>
							<base_points>5</base_points>
							<points_per_level>10</points_per_level>
							<modifier version="1" enabled="no">
								<name>Dance</name>
								<cost type="percentage">-40</cost>
								<affects>levels only</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Dark-Aspected</name>
								<cost type="percentage">-50</cost>
								<affects>levels only</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Day-Aspected</name>
								<cost type="percentage">-40</cost>
								<affects>levels only</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Musical</name>
								<cost type="percentage">-50</cost>
								<affects>levels only</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Night-Aspected</name>
								<cost type="percentage">-40</cost>
								<affects>levels only</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>One College</name>
								<cost type="percentage">-40</cost>
								<affects>levels only</affects>
								<notes>@College@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Solitary</name>
								<cost type="percentage">-40</cost>
								<affects>levels only</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Song</name>
								<cost type="percentage">-40</cost>
								<affects>levels only</affects>
							</modifier>
							<reference>B66</reference>
							<categories>
								<category>Advantage</category>
							</categories>
							<spell_bonus all_colleges="yes">
								<amount per_level="yes">1</amount>
							</spell_bonus>
							<skill_bonus>
								<name compare="is">thaumatology</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
					</advantage_container>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-20 points chosen from</name>
					<advantage version="2">
						<name>Alcoholism</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chronic Pain (Migraines)</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>1 Hour</name>
							<cost type="multiplier">0.5</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1">
							<name>2 Hours</name>
							<cost type="multiplier">1</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>4 Hours</name>
							<cost type="multiplier">1.5</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>8 Hours</name>
							<cost type="multiplier">2</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1">
							<name>FR: 6</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-2 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<modifier version="1">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-4 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Agonizing</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-6 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<reference>B126</reference>
						<notes>-2 to DX, IQ and self-control rolls</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Delusion (@Belief@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Destiny (@Disadvantage@)</name>
						<type>Mental, Supernatural</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B132</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B132</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B132</reference>
						</modifier>
						<reference>B132</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearfulness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>-2</points_per_level>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">fearlessness</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Crippling, 3D minutes)</name>
						<type>Physical</type>
						<base_points>-20</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Mild, -2, 2D seconds)</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Severe, -5, 1D minutes)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Guilt Complex</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Insomniac (Mild)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<notes>GM secretly rolls 3d for the number of days between episodes</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Insomniac (Severe)</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B140</reference>
						<notes>GM secretly rolls 2d-1 for the number of days between episodes</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Light Sleeper</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Nightmares</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>B146</reference>
						<notes>Prevent visions from coming true</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phantom Voices</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Annoying</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Disturbing</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Diabolical</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Reputation</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>-5</points_per_level>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">1</cost>
							<reference>B27</reference>
							<notes>Almost everyone</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.67</cost>
							<reference>B27</reference>
							<notes>Almost everyone except @large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.5</cost>
							<reference>B27</reference>
							<notes>@Large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.33</cost>
							<reference>B27</reference>
							<notes>@Small class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized all the time</name>
							<cost type="multiplier">1</cost>
							<reference>B28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized sometimes</name>
							<cost type="multiplier">0.5</cost>
							<reference>B28</reference>
							<notes>10-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized occasionally</name>
							<cost type="multiplier">0.33</cost>
							<reference>B28</reference>
							<notes>7-</notes>
						</modifier>
						<reference>B26</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shyness</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Crippling</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
						</modifier>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unluckiness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B160</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Mystic (Practitioner)</name>
			<reference>H39</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose one of the 25-point practitioner packages</name>
					<notes>Choose same package as advantages</notes>
					<skill_container version="2" open="no">
						<name>Chosen</name>
						<skill version="2">
							<name>Religious Ritual</name>
							<specialization>Dionysian</specialization>
							<difficulty>IQ/H</difficulty>
							<points>4</points>
							<reference>B217</reference>
							<categories>
								<category>Occult/Magical</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Ritual Magic</name>
								<specialization>Dionysian</specialization>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Theology</name>
								<specialization>Dionysian</specialization>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Theology</name>
							<specialization>Dionysian</specialization>
							<difficulty>IQ/H</difficulty>
							<points>4</points>
							<reference>B226</reference>
							<categories>
								<category>Social Sciences/Humanities</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Religious Ritual</name>
								<specialization>Dionysian</specialization>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill_container version="2" open="yes">
							<name>Two spells at 1 point each</name>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Fortune-Teller</name>
						<skill version="2">
							<name>Fortune-Telling</name>
							<specialization>@Any@</specialization>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B196</reference>
							<categories>
								<category>Social</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Fast-Talk</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Occultism</name>
								<modifier>-3</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Occultism</name>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B212</reference>
							<categories>
								<category>Occult/Magical</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<technique version="2" limit="0">
							<name>True @Fortune-Telling Skill@</name>
							<difficulty>H</difficulty>
							<points>6</points>
							<default>
								<type>Skill</type>
								<name>Fortune-Telling</name>
								<specialization>@Specialty@</specialization>
								<modifier>-8</modifier>
							</default>
							<prereq_list all="yes">
								<skill_prereq has="yes">
									<name compare="is">Fortune-Telling</name>
									<specialization compare="is">@Specialty@</specialization>
								</skill_prereq>
								<advantage_prereq has="yes">
									<name compare="is">Precognition</name>
									<notes compare="is anything"></notes>
								</advantage_prereq>
							</prereq_list>
						</technique>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Medium</name>
						<skill version="2">
							<name>Hidden Lore</name>
							<specialization>Spirit Lore</specialization>
							<difficulty>IQ/A</difficulty>
							<points>1</points>
							<reference>B199</reference>
							<categories>
								<category>Knowledge</category>
								<category>Occult/Magical</category>
							</categories>
						</skill>
						<skill version="2">
							<name>Religious Ritual</name>
							<specialization>S&#233;ance</specialization>
							<difficulty>IQ/H</difficulty>
							<points>4</points>
							<reference>B217</reference>
							<categories>
								<category>Occult/Magical</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Ritual Magic</name>
								<specialization>S&#233;ance</specialization>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Theology</name>
								<specialization>S&#233;ance</specialization>
								<modifier>-4</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Theology</name>
							<specialization>Spiritualism</specialization>
							<difficulty>IQ/H</difficulty>
							<points>4</points>
							<reference>B226</reference>
							<categories>
								<category>Social Sciences/Humanities</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Religious Ritual</name>
								<specialization>Spiritualism</specialization>
								<modifier>-4</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Oracle</name>
						<skill version="2">
							<name>Fortune-Telling</name>
							<specialization>@Any@</specialization>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B196</reference>
							<categories>
								<category>Social</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Fast-Talk</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Occultism</name>
								<modifier>-3</modifier>
							</default>
						</skill>
						<skill version="2">
							<name>Occultism</name>
							<difficulty>IQ/A</difficulty>
							<points>2</points>
							<reference>B212</reference>
							<categories>
								<category>Occult/Magical</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill_container version="2" open="no">
							<name>Total of 6 points spent on</name>
							<notes>Or package skills or additional background skill</notes>
							<skill version="2">
								<name>Theology</name>
								<specialization>@Specialty@</specialization>
								<difficulty>IQ/H</difficulty>
								<points>1</points>
								<reference>B226</reference>
								<categories>
									<category>Social Sciences/Humanities</category>
								</categories>
								<default>
									<type>IQ</type>
									<modifier>-6</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Religious Ritual</name>
									<specialization>@Specialty@</specialization>
									<modifier>-4</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Psychic Consultant</name>
						<skill_container version="2" open="no">
							<name>Choose one</name>
							<skill version="2">
								<name>Fortune-Telling</name>
								<specialization>@Any@</specialization>
								<difficulty>IQ/A</difficulty>
								<points>1</points>
								<reference>B196</reference>
								<categories>
									<category>Social</category>
								</categories>
								<default>
									<type>IQ</type>
									<modifier>-5</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Fast-Talk</name>
									<modifier>-3</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Occultism</name>
									<modifier>-3</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Savoir-Faire</name>
								<specialization>Police</specialization>
								<difficulty>IQ/E</difficulty>
								<points>1</points>
								<reference>B218</reference>
								<categories>
									<category>Knowledge</category>
									<category>Police</category>
									<category>Social</category>
								</categories>
								<default>
									<type>IQ</type>
									<modifier>-4</modifier>
								</default>
							</skill>
						</skill_container>
						<skill_container version="2" open="no">
							<name>Choose one</name>
							<skill version="2">
								<name>Expert Skill</name>
								<specialization>Psionics</specialization>
								<difficulty>IQ/H</difficulty>
								<points>4</points>
								<reference>B193</reference>
								<categories>
									<category>Knowledge</category>
									<category>Occult/Magical</category>
									<category>Scholarly</category>
								</categories>
							</skill>
							<skill version="2">
								<name>Occultism</name>
								<difficulty>IQ/A</difficulty>
								<points>4</points>
								<reference>B212</reference>
								<categories>
									<category>Occult/Magical</category>
								</categories>
								<default>
									<type>IQ</type>
									<modifier>-5</modifier>
								</default>
							</skill>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Reinarnated Egyptian Sorcerer</name>
						<skill version="2">
							<name>Expert Skill</name>
							<specialization>Egyptology</specialization>
							<difficulty>IQ/H</difficulty>
							<points>4</points>
							<reference>B193</reference>
							<categories>
								<category>Knowledge</category>
								<category>Scholarly</category>
								<category>Social Sciences/Humanities</category>
							</categories>
						</skill>
						<skill_container version="2" open="yes">
							<name>Four spells at 1 point each</name>
						</skill_container>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Sensitive</name>
						<skill version="2">
							<name>Expert Skill</name>
							<specialization>Pneumatology</specialization>
							<difficulty>IQ/H</difficulty>
							<points>4</points>
							<reference>B193</reference>
							<categories>
								<category>Knowledge</category>
								<category>Scholarly</category>
							</categories>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Touched</name>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Weird Lady Who Talks to Cats</name>
						<skill version="2">
							<name>Area Knowledge</name>
							<specialization>Neighborhood</specialization>
							<difficulty>IQ/E</difficulty>
							<points>1</points>
							<reference>B176</reference>
							<notes>The residents and buildings of a few city blocks</notes>
							<categories>
								<category>Everyman</category>
								<category>Knowledge</category>
							</categories>
							<default>
								<type>Skill</type>
								<name>Geography</name>
								<modifier>-3</modifier>
							</default>
						</skill>
					</skill_container>
					<skill_container version="2" open="no">
						<name>Witch</name>
						<skill version="2">
							<name>Occultism</name>
							<difficulty>IQ/A</difficulty>
							<points>4</points>
							<reference>B212</reference>
							<categories>
								<category>Occult/Magical</category>
							</categories>
							<default>
								<type>IQ</type>
								<modifier>-5</modifier>
							</default>
						</skill>
						<skill_container version="2" open="no">
							<name>Choose one</name>
							<skill version="2">
								<name>Ritual Magic</name>
								<specialization>@Specialty@</specialization>
								<difficulty>IQ/VH</difficulty>
								<points>4</points>
								<reference>B218</reference>
								<categories>
									<category>Occult/Magical</category>
								</categories>
								<default>
									<type>Skill</type>
									<name>Ritual Magic</name>
									<modifier>-6</modifier>
								</default>
							</skill>
							<skill version="2">
								<name>Thaumatology</name>
								<difficulty>IQ/VH</difficulty>
								<points>4</points>
								<reference>B225</reference>
								<categories>
									<category>Occult/Magical</category>
								</categories>
								<default>
									<type>IQ</type>
									<modifier>-7</modifier>
								</default>
							</skill>
						</skill_container>
						<skill_container version="2" open="no">
							<name>Two spells at 1 point each</name>
						</skill_container>
					</skill_container>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Total of 9 points in</name>
					<skill version="2">
						<name>Current Affairs</name>
						<specialization>Supernatural</specialization>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B186</reference>
						<categories>
							<category>Business</category>
							<category>Everyman</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Research</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Current Affairs</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Detect Lies</name>
						<difficulty>Per/H</difficulty>
						<points>1</points>
						<reference>B187</reference>
						<categories>
							<category>Police</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Body Language</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Dreaming</name>
						<difficulty>Will/H</difficulty>
						<points>1</points>
						<reference>B188</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Exorcism</name>
						<difficulty>Will/H</difficulty>
						<points>1</points>
						<reference>B193</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Religious Ritual</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ritual Magic</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Theology</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hidden Lore</name>
						<specialization>@Subject@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Hypnotism</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B201</reference>
						<categories>
							<category>Medical</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Meditation</name>
						<difficulty>Will/H</difficulty>
						<points>1</points>
						<reference>B207</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Autohypnosis</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mental Strength</name>
						<difficulty>Will/E</difficulty>
						<points>1</points>
						<reference>B209</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="starts with">weapon master</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="is">trained by a master</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</skill>
					<skill version="2">
						<name>Mind Block</name>
						<difficulty>Will/A</difficulty>
						<points>1</points>
						<reference>B210</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Meditation</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Research</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Scholarly</category>
							<category>Spy</category>
						</categories>
						<prereq_list all="yes">
							<prereq_list all="yes">
								<when_tl compare="at least">8</when_tl>
								<skill_prereq has="yes">
									<name compare="is">Computer Operation</name>
									<specialization compare="is anything"></specialization>
								</skill_prereq>
							</prereq_list>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Native</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Accented)</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Broken)</notes>
								</advantage_prereq>
							</prereq_list>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Writing</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Acting</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B174</reference>
						<categories>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Public Speaking</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gambling</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mathematics</name>
							<specialization>Statistics</specialization>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Public Speaking</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B216</reference>
						<categories>
							<category>Business</category>
							<category>Scholarly</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Diplomacy</name>
						<difficulty>IQ/H</difficulty>
						<points>1</points>
						<reference>B187</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Politics</name>
							<modifier>-6</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
