<?xml version="1.0" encoding="US-ASCII" ?>
<template id="d3588394-d01e-44a7-a36f-d11f72f94c07" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Unexpected Psi</name>
			<reference>Psis19</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Alternatively trade out one or two levels of IQ for physical attributes or secondary characteristics</name>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>50 points chosen from Psionic Packages</name>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Another 20 points chosen from among advantages which aren't cinematic, esoteric, or supernatural.</name>
					<notes>The GM decides whether extra talen is available.</notes>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-45 chosen from</name>
					<notes>Or any mundane disadvantages</notes>
					<advantage_container version="2" open="no">
						<name>Power-Based Disadvantages</name>
						<reference>Psis13</reference>
						<advantage_container version="2" open="no">
							<name>Anti-Psi</name>
							<advantage version="2">
								<name>Intolerance (Psis)</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Scope: Common</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Occasional</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Rare</name>
									<cost type="points">-1</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Anyone unlike you</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<reference>B140</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Mundane Background</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B144</reference>
								<notes>When combined with nothing but passive abilities</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Astral Projection</name>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Enemy (Astral Entities)</name>
								<type>Social</type>
								<modifier version="1" enabled="no">
									<name>Weak Individual</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Equal Individual</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Powerful Individual</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>&gt;150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Weak Group</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Medium Group</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Large/Powerful Group</name>
									<cost type="points">-30</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Utterly Formidable Group</name>
									<cost type="points">-40</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unknown</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">0</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>More skilled or extra abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>More skilled and extra abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Watcher</name>
									<cost type="multiplier">0.25</cost>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Rival</name>
									<cost type="multiplier">0.5</cost>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hunter</name>
									<cost type="multiplier">1</cost>
									<reference>B135</reference>
								</modifier>
								<reference>B135</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Ergokinesis</name>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Cyber-Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Cyber-Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Electrical</name>
								<type>Physical, Exotic</type>
								<base_points>-20</base_points>
								<reference>B134</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Epilipsy</name>
								<type>Physical</type>
								<base_points>-30</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>ESP</name>
							<advantage version="2">
								<name>Chronic Pain</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>1 Hour</name>
									<cost type="multiplier">0.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>2 Hours</name>
									<cost type="multiplier">1</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>4 Hours</name>
									<cost type="multiplier">1.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>8 Hours</name>
									<cost type="multiplier">2</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 6</name>
									<cost type="multiplier">0.5</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 9</name>
									<cost type="multiplier">1</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 12</name>
									<cost type="multiplier">2</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 15</name>
									<cost type="multiplier">3</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mild</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-2 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-4 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Agonizing</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-6 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<reference>B126</reference>
								<notes>-2 to DX, IQ and self-control rolls</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Confused</name>
								<type>Physical</type>
								<base_points>-10</base_points>
								<cr>12</cr>
								<reference>B129</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Curious</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B129</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Epilipsy</name>
								<type>Physical</type>
								<base_points>-30</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Flashbacks (Mild, -2, 2D seconds)</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Flashbacks (Severe, -5, 1D minutes)</name>
								<type>Physical</type>
								<base_points>-10</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Nightmares</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B144</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Phantom Voices</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Annoying</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Disturbing</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Diabolical</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Probability Alteration</name>
							<advantage version="2">
								<name>Klutz</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<modifier version="1" enabled="no">
									<name>Total</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B141</reference>
								</modifier>
								<reference>B141</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<prereq_list all="yes">
									<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
								</prereq_list>
							</advantage>
							<advantage version="2">
								<name>Klutz</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<modifier version="1">
									<name>Total</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B141</reference>
								</modifier>
								<reference>B141</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<prereq_list all="yes">
									<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
								</prereq_list>
							</advantage>
							<advantage version="2">
								<name>Phobia (Triskaidekaphobia)</name>
								<type>Mental</type>
								<cr>12</cr>
								<modifier version="1">
									<name>Minor</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<reference>B149</reference>
								<notes>Fear of the number 13</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Unluckiness</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B160</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Weirdness Magnet</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Origins Magnet</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>SU32</reference>
								</modifier>
								<reference>B161</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychic Healing</name>
							<advantage version="2">
								<name>Charitable</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B125</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Cannot Harm Innocents</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Cannot Kill</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Reluctant Killer</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Self-Defense Only</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Unusual Biochemistry</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<reference>B160</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Vow (Never refuse a request for healing)</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Great</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<reference>B161</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychic Vampirism</name>
							<advantage version="2">
								<name>Callous</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B125</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<skill_bonus>
									<name compare="is">psychology</name>
									<specialization compare="is anything"></specialization>
									<amount>-3</amount>
								</skill_bonus>
								<skill_bonus>
									<name compare="is">teaching</name>
									<specialization compare="is anything"></specialization>
									<amount>-3</amount>
								</skill_bonus>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Lifebane</name>
								<type>Mental, Supernatural</type>
								<base_points>-10</base_points>
								<reference>B142</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Uncontrollable Appetite (Life Force)</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B159</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychokinesis</name>
							<advantage version="2">
								<name>Chronic Pain</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>1 Hour</name>
									<cost type="multiplier">0.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>2 Hours</name>
									<cost type="multiplier">1</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>4 Hours</name>
									<cost type="multiplier">1.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>8 Hours</name>
									<cost type="multiplier">2</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 6</name>
									<cost type="multiplier">0.5</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 9</name>
									<cost type="multiplier">1</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 12</name>
									<cost type="multiplier">2</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 15</name>
									<cost type="multiplier">3</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mild</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-2 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-4 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Agonizing</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-6 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<reference>B126</reference>
								<notes>-2 to DX, IQ and self-control rolls</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pyromania</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B150</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Trickster</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B159</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Telepathy</name>
							<advantage version="2">
								<name>Addiction (Telepathic Contact)</name>
								<type>Mental/Physical</type>
								<modifier version="1" enabled="no">
									<name>Cost: Cheap</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cost: Expensive</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cost: Very Expensive</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Hallucinogenic</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1">
									<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Incapacitating</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Illegal</name>
									<cost type="points">0</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Legal</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<reference>B122</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Phantom Voices</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Annoying</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Disturbing</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Diabolical</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Supersensitive</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<reference>B158</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Teleportation</name>
							<advantage version="2">
								<name>Overconfidence</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Claustrophobia (Enclosed Spaces)</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B149</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sleepwalker</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B154</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Unexpected Psi</name>
			<reference>Psis19</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill version="2">
					<name>Professional Skill</name>
					<specialization>@Mental Skill@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B215</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Professional Skill</name>
					<specialization>@Physical Skill@</specialization>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>B215</reference>
					<categories>
						<category>Knowledge</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill_container version="2" open="no">
					<name>Spend 4 additional points on skills directly related to character's profession</name>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose five</name>
					<skill version="2">
						<name>Bicycling</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B180</reference>
						<categories>
							<category>Athletic</category>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Motorcycle</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Driving</name>
						<specialization>Automobile</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B188</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Heavy Wheeled</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>@Specialty@</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>@Specialty@</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Area Knowledge</name>
						<specialization>@City@</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B176</reference>
						<notes>All important businesses, streets, citizens, leaders, etc.</notes>
						<categories>
							<category>Everyman</category>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Geography</name>
							<specialization>@Specialty@</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Computer Operation</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B184</reference>
						<categories>
							<category>Everyman</category>
							<category>Scholarly</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Current Affairs</name>
						<specialization>@Subject@</specialization>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B186</reference>
						<categories>
							<category>Business</category>
							<category>Everyman</category>
							<category>Knowledge</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Research</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Current Affairs</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Games</name>
						<specialization>@Specialty@</specialization>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B197</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Housekeeping</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Everyman</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Cooking</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B185</reference>
						<categories>
							<category>Everyman</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Housekeeping</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Weather Sense</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B209</reference>
						<categories>
							<category>Everyman</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Swimming</name>
						<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Spend 4 points on any mundane skills that lack prerequisites, to represent hobbies and odd areas of interest.</name>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
