<?xml version="1.0" encoding="US-ASCII" ?>
<template id="fc7c61a1-3280-4043-a7f8-6722e18f5b09" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Thief</name>
			<reference>Space235</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>20 points chosen from</name>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>@Identity@</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Talent (Artificer)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Any employer</notes>
						</modifier>
						<reference>B90</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Armoury</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Carpentry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Electrician</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Electronics Repair</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Engineer</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Masonry</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Smith</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Daredevil</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gizmo</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B57</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>High Manual Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B59</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Serendipity</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>15</points_per_level>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P73</reference>
							<notes>For others only</notes>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Versatile</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B96</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Zeroed</name>
						<type>Social</type>
						<base_points>10</base_points>
						<reference>B100</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-30 points chosen from</name>
					<advantage version="2">
						<name>Addiction (@Substance@)</name>
						<type>Mental/Physical</type>
						<modifier version="1">
							<name>Cost: Cheap</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Expensive</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Very Expensive</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Hallucinogenic</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1">
							<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Incapacitating</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1">
							<name>Legal</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Addiction (Tobacco)</name>
						<type>Mental/Physical</type>
						<modifier version="1">
							<name>Cost: Cheap</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Expensive</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Very Expensive</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Hallucinogenic</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1">
							<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Incapacitating</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1">
							<name>Legal</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Callous</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B125</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Cowardice</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr adj="fright check penalty">12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Jealousy</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Laziness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Loner</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr adj="reaction penalty">12</cr>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>On the Edge</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Pacifism: Reluctant Killer</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<modifier version="1" enabled="no">
							<name>Species-Specific</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>UT32</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Paranoia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2" round_down="yes">
						<name>Reputation (Crook)</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>-5</points_per_level>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">1</cost>
							<reference>B27</reference>
							<notes>Almost everyone</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.67</cost>
							<reference>B27</reference>
							<notes>Almost everyone except @large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.5</cost>
							<reference>B27</reference>
							<notes>@Large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.33</cost>
							<reference>B27</reference>
							<notes>@Small class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized all the time</name>
							<cost type="multiplier">1</cost>
							<reference>B28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized sometimes</name>
							<cost type="multiplier">0.5</cost>
							<reference>B28</reference>
							<notes>10-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized occasionally</name>
							<cost type="multiplier">0.33</cost>
							<reference>B28</reference>
							<notes>7-</notes>
						</modifier>
						<reference>B26</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Secret (@Secret@)</name>
						<type>Social</type>
						<modifier version="1">
							<name>Serious Embarrassment</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utter Rejection</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Imprisonment</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Possible Death</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Secret (@Secret@)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Serious Embarrassment</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1">
							<name>Utter Rejection</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Imprisonment</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Possible Death</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B152</reference>
						</modifier>
						<reference>B152</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfish</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Slow Riser</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B155</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Criminal Record)</name>
						<type>Social</type>
						<base_points>-5</base_points>
						<reference>B155</reference>
						<notes>-1 Reaction, -2 for cops &amp; judges</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Trademark (@Complex@)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B159</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Trademark (@Simple@)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>B159</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Thief</name>
			<reference>Space235</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose two</name>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Security</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B189</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<specialization>Security</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Repair</name>
						<specialization>Security</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B190</reference>
						<categories>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<specialization>Security</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Explosives</name>
						<specialization>Demolition</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B194</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Combat</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Mining</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<specialization>Underwater Demolition</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Explosives</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Forced Entry</name>
						<difficulty>DX/E</difficulty>
						<points>8</points>
						<reference>B196</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Lockpicking</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>8</points>
						<reference>B206</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose three</name>
					<skill version="2">
						<name>Acting</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B174</reference>
						<categories>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Public Speaking</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Beam Weapons</name>
						<specialization>Pistol</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B179</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Disguise</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B187</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Makeup</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Driving</name>
						<specialization>@Vehicle class@</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>B188</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Heavy Wheeled</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Forgery</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Counterfeiting</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Law</name>
						<specialization>Region</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B204</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Law</name>
						<specialization>Criminal</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B204</reference>
						<categories>
							<category>Business</category>
							<category>Police</category>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Merchant</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B209</reference>
						<categories>
							<category>Business</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Finance</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Market Analysis</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Stealth</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>B222</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill version="2">
					<name>Computer Operation</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B184</reference>
					<categories>
						<category>Everyman</category>
						<category>Scholarly</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Streetwise</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>B223</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Thief Lens</name>
			<skill_container version="2" open="no">
				<name>Cyberspace Thief</name>
				<reference>Space235</reference>
				<notes>Change Primary Skills to</notes>
				<skill version="2">
					<name>Computer Hacking</name>
					<tech_level/>
					<difficulty>IQ/VH</difficulty>
					<points>12</points>
					<reference>B184</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">computer programming</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
				</skill>
				<skill version="2">
					<name>Computer Programming</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>4</points>
					<reference>B184</reference>
					<categories>
						<category>Design/Invention</category>
					</categories>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
