<?xml version="1.0" encoding="US-ASCII" ?>
<template id="669f33b6-9dd0-45e1-a554-9ed69ccb0551" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Armory</name>
			<reference>ACT4:11</reference>
			<advantage version="2">
				<name>Talent (Artificer)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1">
					<name>Reaction Bonus</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<notes>Any employer</notes>
				</modifier>
				<reference>B90</reference>
				<categories>
					<category>Advantage</category>
					<category>Talent</category>
				</categories>
				<skill_bonus>
					<name compare="is">Armoury</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Carpentry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Electrician</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Electronics Repair</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Engineer</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Machinist</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Masonry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Mechanic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Smith</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Any two of</name>
				<advantage version="2">
					<name>Cheaper (Guns; 10%)</name>
					<type>Social</type>
					<base_points>1</base_points>
					<reference>PU2:8</reference>
					<categories>
						<category>Perk</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="yes">
							<name compare="is">High-Heeled Heroine</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Equipment Bond (@any one tool kit@)</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<reference>MH1:25</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Weapon Bond (@any one gun@)</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<reference>PU2:9</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Armory</name>
			<reference>ACT4:11</reference>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Heavy Weapons</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Heavy Weapons</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Small Arms</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Small Arms</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Fireworks</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B194</reference>
				<categories>
					<category>Military</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Machinist</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B206</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Scrounging</name>
				<difficulty>Per/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
</template>
