<?xml version="1.0" encoding="US-ASCII" ?>
<skill_list unique_id="hv8sqnpd:11py0j0w8ahiw" version="1">
	<skill version="2">
		<name>Accounting</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Business</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Finance</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Statistics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Acrobatic Stand</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>MA65</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-6</modifier>
		</default>
		<categories>
			<category>Athletic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Acrobatics</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Acting</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Performance</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Public Speaking</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Administration</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B174</reference>
		<categories>
			<category>Business</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Big Cats</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Dogs</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Equines</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Animal Handling</name>
		<specialization>Raptors</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B175</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Architecture</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Civil</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Area Knowledge</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B176</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="4">
		<name>Arm Lock</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Arm Lock</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230</reference>
		<default>
			<type>Skill</type>
			<name>Wrestling</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Battlesuits</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Battlesuits</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Body Armor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Body Armor</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Force Shields</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Force Shields</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Heavy Weapons</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Heavy Weapons</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Melee Weapons</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Melee Weapons</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Missile Weapons</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Missile Weapons</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Small Arms</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Small Arms</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Armoury</name>
		<specialization>Vehicular Armor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Vehicular Armor</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Beams</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Bombs</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Cannon</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Catapult</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Guided Missile</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Artillery</name>
		<specialization>Torpedoes</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B178</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Assassin!</name>
		<difficulty>DX/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Axe/Mace</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Axe/Mace</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Flail</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Back Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA67</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Kicks</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Back Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA67</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Balancing</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:16</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Athletic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Bicycling</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Athletic</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Motorcycle</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Large Powerboat</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Motorboat</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Unpowered</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Motorboat</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Unpowered</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Sailboat</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Motorboat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Unpowered</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boating</name>
		<specialization>Unpowered</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B180</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Motorboat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Body Language</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B181</reference>
		<categories>
			<category>Police</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Detect Lies</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Boxing</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Boxing</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">1</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
		<weapon_bonus>
			<name compare="is">Boxing</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">2</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
	</skill>
	<skill version="2">
		<name>Brainwashing</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">psychology</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Brawling</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B182</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Brawling</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">2</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
	</skill>
	<skill version="2">
		<name>Broadsword</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Rapier</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Saber</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Camouflage</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Military</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Carousing</name>
		<difficulty>HT/E</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Social</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cartography</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geography</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Surveying</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Chemistry</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Natural Science</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Alchemy</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Choke Hold</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA69</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Choke Hold</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,ACT3:16</reference>
		<default>
			<type>Skill</type>
			<name>Wrestling</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Cleaner!</name>
		<difficulty>IQ/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Climbing</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B183</reference>
		<categories>
			<category>Athletic</category>
			<category>Criminal/Street</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Computer Hacking</name>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">computer programming</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
	</skill>
	<skill version="2">
		<name>Computer Operation</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Everyman</category>
			<category>Scholarly</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Computer Programming</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B184</reference>
		<categories>
			<category>Design/Invention</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>@Field@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Cars</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Dance</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Literature</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Literature</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Poetry</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Writing</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Melee Weapons</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185,ACT3:11</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Music</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Group Performance</name>
			<specialization>Conducting</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Musical Composition</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Musical Instrument</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Visual Arts</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Connoisseur</name>
		<specialization>Wine</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Counterfeiting</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Forgery</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Criminology</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Police</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Crossbow</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Cryptography</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Cryptology</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>@Field@</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Business</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Business</category>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Headline News</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>High Culture</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>People</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Politics</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Popular Culture</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Regional</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Science &amp; Technology</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Sports</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Supers</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>SU35</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
			<category>Supers</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Current Affairs</name>
		<specialization>Travel</specialization>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B186</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Research</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Current Affairs</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Dancing</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Demolition Man!</name>
		<difficulty>IQ/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Detect Lies</name>
		<difficulty>Per/H</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Police</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Body Language</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Diagnosis</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>First Aid</name>
			<modifier>-8</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Diplomacy</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Business</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Politics</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Disappear</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:16</reference>
		<default>
			<type>Skill</type>
			<name>Stealth</name>
			<modifier>-10</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Spy</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="no">
				<advantage_prereq has="yes">
					<name compare="is">Weapon Master</name>
					<notes compare="contains">Ninja Weapons</notes>
				</advantage_prereq>
				<advantage_prereq has="yes">
					<name compare="is">Trained by a Master</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">Stealth</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="5">
		<name>Disarming</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA70</reference>
		<default>
			<type>Skill</type>
			<name>@Unarmed or Melee Weapon Skill@</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Disguise</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B187</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Makeup</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Dive 'n Roll</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:16</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Diving Suit</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Scuba</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Battlesuit</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>NBC Suit</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Vacc Suit</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Automobile</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Heavy Wheeled</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Construction Equipment</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Halftrack</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Tracked</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Heavy Wheeled</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Automobile</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Hovercraft</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Locomotive</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Mecha</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Battlesuit</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Motorcycle</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Bicycling</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Driving</name>
		<specialization>Tracked</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B188</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<specialization>Halftrack</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Driving</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Dual-Weapon Attack</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B230,MA83</reference>
		<default>
			<type>Skill</type>
			<name>@One-Handed Combat Skill@</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Elbow Drop</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA70</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Elbow Drop</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA70</reference>
		<default>
			<type>Skill</type>
			<name>Wrestling</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Elbow Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230,MA71</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Elbow Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B230,MA71</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Electrician</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electrical</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Communications</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Communications</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Electronic Warfare</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Military</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Electronic Warfare</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Force Shields</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Force Shields</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<modifier>0</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Matter Transmitters</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Matter Transmitters</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Media</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Media</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Medical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Medical</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Medical</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Parachronic</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Parachronic</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Psychotronics</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Psychotronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Scientific</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Scientific</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Security</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Security</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Sensors</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Sensors</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Sonar</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Sonar</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Surveillance</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Police</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Surveillance</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Operation</name>
		<specialization>Temporal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B189</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<specialization>Temporal</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Communications</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Communications</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Computer</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Computer Operation</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Electronic Warfare</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Military</category>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Electronic Warfare</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Force Shields</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Force Shields</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Matter Transmitters</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Matter Transmitters</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Media</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Media</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Medical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Medical</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Parachronic</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Parachronic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Psychotronics</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Psychotronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Scientific</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Scientific</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Security</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Security</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Sensors</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Sensors</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Sonar</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Sonar</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Surveillance</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Surveillance</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Electronics Repair</name>
		<specialization>Temporal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Temporal</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Electronics</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Artillery</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Armoury</name>
			<specialization>Heavy Weapons</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Automobile</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Automobile</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Civil</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Architecture</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Clockwork</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Clockwork</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Combat</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Demolition</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Electrical</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electrician</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Electronics</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Repair</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Materials</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="yes">
				<when_tl compare="at least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<prereq_list all="no">
				<skill_prereq has="yes">
					<name compare="is">metallurgy</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
				<skill_prereq has="yes">
					<name compare="is">chemistry</name>
					<specialization compare="is"></specialization>
				</skill_prereq>
			</prereq_list>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Metallurgy</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Microtechnology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Micromachines</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Mining</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Demolition</specialization>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Geology</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Nanotechnology</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Nanomachines</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Parachronic</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="yes">
				<when_tl compare="at least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">physics</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Parachronic</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Psychotronics</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Psychotronics</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Robotics</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Robotics</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Ships</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Ships</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Small Arms</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Armoury</name>
			<specialization>Small Arms</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Starships</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<when_tl compare="at least">5</when_tl>
			<skill_prereq has="yes">
				<name compare="is">mathematics</name>
				<specialization compare="is">applied</specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<specialization>Starships</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Engineer</name>
		<specialization>Temporal</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B190</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Engineer</category>
		</categories>
		<prereq_list all="yes">
			<prereq_list all="yes">
				<when_tl compare="at least">5</when_tl>
				<skill_prereq has="yes">
					<name compare="is">mathematics</name>
					<specialization compare="is">applied</specialization>
				</skill_prereq>
			</prereq_list>
			<skill_prereq has="yes">
				<name compare="is">physics</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Temporal</specialization>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Escape</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<technique version="2" limit="5">
		<name>Evade</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA71</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="5">
		<name>Evade</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA71</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill_container version="2" open="yes">
		<name>Expert Skill</name>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Bardic Lore</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>F135</reference>
			<categories>
				<category>Knowledge</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Computer Security</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Scholarly</category>
				<category>Spy</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Conspiracy Theory</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Egyptology</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Scholarly</category>
				<category>Social Sciences/Humanities</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Epidemiology</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Medical</category>
				<category>Natural Science</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Hydrology</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Natural Science</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Military Science</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Military</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Natural Philosophy</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Natural Science</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Political Science</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Scholarly</category>
				<category>Social Sciences/Humanities</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Psionics</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Occult/Magical</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Thantology</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Scholarly</category>
				<category>Social Sciences/Humanities</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Xenology</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Scholarly</category>
				<category>Social Sciences/Humanities</category>
			</categories>
		</skill>
	</skill_container>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Demolition</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Combat</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Mining</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Underwater Demolition</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Explosive Ordnance Disposal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
			<category>Technical</category>
		</categories>
		<prereq_list all="yes">
			<attribute_prereq has="yes" which="dx" compare="at least">12</attribute_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Nuclear Ordnance Disposal</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Fireworks</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Nuclear Ordnance Disposal</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Explosive Ordnance Disposal</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Explosives</name>
		<specialization>Underwater Demolition</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B194</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<specialization>Demolition</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Explosives</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Face Man!</name>
		<difficulty>DX/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill_container version="2" open="yes">
		<name>Fast-Draw</name>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Arrow</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Force Sword</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Knife</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Long Arm</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Pistol</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Sword</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Two-Handed Sword</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Ammo</specialization>
			<tech_level/>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Gizmo</specialization>
			<tech_level/>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>ACT1:16</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Fast-Draw</name>
			<specialization>Medical Gear</specialization>
			<tech_level/>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>ACT1:13</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
		</skill>
	</skill_container>
	<skill version="2">
		<name>Fast-Talk</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA73</reference>
		<default>
			<type>Skill</type>
			<name>@Unarmed or Melee Weapon Skill@</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Feint</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA73</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Feints</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Filch</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Pickpocket</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sleight of Hand</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>First Aid</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B195</reference>
		<categories>
			<category>Everyman</category>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Esoteric Medicine</name>
			<modifier>0</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>0</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Flying Jump Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA83,ACT3:17</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-7</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">Acrobatics</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Kicks</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">Trained by a Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Flying Jump Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA83,ACT3:17</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-7</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">Karate</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="is">Trained by a Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Forced Entry</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Forensics</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Police</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Criminology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Forgery</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Counterfeiting</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Forward Observer</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B196</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Artillery</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Freight Handling</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gambling</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Statistics</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Garrote</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B197</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gesture</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Ground Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA73</reference>
		<default>
			<type>Skill</type>
			<name>@Melee Combat Skill@</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Beams</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Cannon</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Catapult</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Machine Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Gunner</name>
		<specialization>Rockets</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Gunner</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Grenade Launcher</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Gyroc</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Light Anti-Armor Weapon</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Light Machine Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Musket</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Pistol</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<specialization>Pistol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Rifle</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Beam Weapons</name>
			<specialization>Rifle</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Shotgun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Submachine Gun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Guns</name>
		<specialization>Submachine Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B198</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Grenade Launcher</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Gyroc</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Anti-Armor Weapon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Light Machine Gun</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Musket</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Pistol</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Rifle</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Guns</name>
			<specialization>Shotgun</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hacker!</name>
		<difficulty>IQ/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Biological</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Chemical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Magical</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Nanotech</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hazardous Materials</name>
		<specialization>Nuclear</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B199</reference>
		<categories>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Hiking</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Athletic</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Holdout</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sleight of Hand</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Housekeeping</name>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B200</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Infiltrator!</name>
		<difficulty>DX/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Intelligence Analysis</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B201</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Interrogation</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B202</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intimidation</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Intimidation</name>
		<difficulty>Will/A</difficulty>
		<points>1</points>
		<reference>B202</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acting</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Investigator!</name>
		<difficulty>IQ/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Judo</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<technique version="2" limit="0">
		<name>Jump Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75,ACT3:17</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Kicks</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Jump Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Jumping</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Athletic</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Karate</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<weapon_bonus>
			<name compare="is">Karate</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">0</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
		<weapon_bonus>
			<name compare="is">Karate</name>
			<specialization compare="is anything"></specialization>
			<level compare="at least">1</level>
			<amount per_level="yes">1</amount>
		</weapon_bonus>
	</skill>
	<technique version="2" limit="0">
		<name>Kicking</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75,ACT3:17</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Kicks</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Kicking</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Kicking</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B231,MA75</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Knee Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B232,MA76</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Knee Strike</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B232</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Knife</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Main-Gauche</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Knot-Tying</name>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B203</reference>
		<categories>
			<category>Everyman</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Climbing</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Law</name>
		<specialization>@Specialty@</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B204</reference>
		<categories>
			<category>Business</category>
			<category>Police</category>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Leadership</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B204</reference>
		<categories>
			<category>Military</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="4">
		<name>Leg Lock</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>MA76</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="4">
		<name>Leg Lock</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>MA76</reference>
		<default>
			<type>Skill</type>
			<name>Wrestling</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill_container version="2" open="yes">
		<name>Lenses</name>
		<reference>ACT1:4</reference>
		<skill_container version="2" open="no">
			<name>Criminal</name>
			<skill_container version="2" open="no">
				<name>Choose 18 points</name>
				<notes>Either two or six points may be used to level-up one of these skills.</notes>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B182</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Carousing</name>
					<difficulty>HT/E</difficulty>
					<points>1</points>
					<reference>B183</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Filch</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Pickpocket</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sleight of Hand</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Forced Entry</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B196</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Gambling</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B197</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Statistics</specialization>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Pistol</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Beam Weapons</name>
						<specialization>Pistol</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Holdout</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B200</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sleight of Hand</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>1</points>
					<reference>B202</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>Mafia</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Streetwise</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B222</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Urban Survival</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>B228</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Intelligence</name>
			<notes>Choose 20 points. Either two or six of these points may be used to raise one of these skills by one or two levels.</notes>
			<skill version="2">
				<name>Area Knowledge</name>
				<specialization>@Any area@</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B176</reference>
				<categories>
					<category>Everyman</category>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Geography</name>
					<specialization>@Any area@</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Brainwashing</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B182</reference>
				<categories>
					<category>Military</category>
					<category>Spy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">psychology</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Cryptography</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Military</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Cryptology</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill_container version="2" open="no">
				<name>Current Affairs</name>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Business</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Business</category>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Headline News</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>High Culture</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>People</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Politics</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Popular Culture</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Arts/Entertainment</category>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Regional</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Science &amp; Technology</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Sports</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Supers</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>SU35</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
						<category>Supers</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Current Affairs</name>
					<specialization>Travel</specialization>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Everyman</category>
						<category>Knowledge</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Research</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Current Affairs</name>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill version="2">
				<name>Filch</name>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pickpocket</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forgery</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Counterfeiting</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intelligence Analysis</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B201</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Photography</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B213</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Electronics Operation</name>
					<specialization>Media</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Propaganda</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Military</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Psychology</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sociology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Research</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<categories>
					<category>Scholarly</category>
					<category>Spy</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="yes">
						<when_tl compare="at least">8</when_tl>
						<skill_prereq has="yes">
							<name compare="is">Computer Operation</name>
							<specialization compare="is anything"></specialization>
						</skill_prereq>
					</prereq_list>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">Language</name>
							<notes compare="contains">Written (Native)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="starts with">Language</name>
							<notes compare="contains">Written (Accented)</notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="starts with">Language</name>
							<notes compare="contains">Written (Broken)</notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Search</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Smuggling</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Law Enforcement</name>
			<skill_container version="2" open="no">
				<name>Choose 16 points</name>
				<notes>Either two or six of those points may be used to increase one of these skills by one or two levels.</notes>
				<skill version="2">
					<name>Accounting</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B174</reference>
					<categories>
						<category>Business</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Finance</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mathematics</name>
						<specialization>Statistics</specialization>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Merchant</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Administration</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B174</reference>
					<categories>
						<category>Business</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Merchant</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Dogs</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B175</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Criminology</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B186</reference>
					<categories>
						<category>Police</category>
						<category>Social Sciences/Humanities</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Forced Entry</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B196</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Forensics</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B196</reference>
					<categories>
						<category>Police</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Criminology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Pistol</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Beam Weapons</name>
						<specialization>Pistol</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Beam Weapons</name>
						<specialization>Rifle</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Interrogation</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B202</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intimidation</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Psychology</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Liquid Projector</name>
					<specialization>Sprayer</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B205</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Liquid Projector</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Observation</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>B211</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shadowing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Riding</name>
					<specialization>Equine</specialization>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B217</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Animal Handling</name>
						<specialization>Equine</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>Police</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Knowledge</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Search</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>B219</reference>
					<categories>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Criminology</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Shortsword</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B209</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Streetwise</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B223</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tactics</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B224</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tonfa</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B209</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill version="2">
				<name>Law</name>
				<specialization>Police</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Military</name>
			<skill_container version="2" open="no">
				<name>Choose 18 points</name>
				<notes>Either two or six of these points may be used to raise one of these skills by one or two levels.</notes>
				<skill_container version="2" open="no">
					<name>Artillery</name>
					<skill version="2">
						<name>Artillery</name>
						<specialization>Beams</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Artillery</name>
						<specialization>Bombs</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Artillery</name>
						<specialization>Cannon</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Artillery</name>
						<specialization>Catapult</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Artillery</name>
						<specialization>Guided Missile</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Artillery</name>
						<specialization>Torpedoes</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B178</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
				<skill version="2">
					<name>Camouflage</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B183</reference>
					<categories>
						<category>Military</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Forward Observer</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B196</reference>
					<categories>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Artillery</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B198</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="yes">
					<name>Gunner</name>
					<skill version="2">
						<name>Gunner</name>
						<specialization>Beams</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gunner</name>
						<specialization>Cannon</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gunner</name>
						<specialization>Catapult</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gunner</name>
						<specialization>Machine Gun</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Gunner</name>
						<specialization>Rockets</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Gunner</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="yes">
					<name>Guns</name>
					<skill version="2">
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Musket</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<specialization>Rifle</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Submachine Gun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Grenade Launcher</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Gyroc</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Anti-Armor Weapon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Light Machine Gun</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Musket</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Rifle</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Shotgun</specialization>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
				<skill version="2">
					<name>Knife</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B208</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Leadership</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B204</reference>
					<categories>
						<category>Military</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>NBC Suit</name>
					<tech_level/>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B192</reference>
					<categories>
						<category>Military</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Parachuting</name>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B212</reference>
					<categories>
						<category>Athletic</category>
						<category>Military</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Savoir-Faire</name>
					<specialization>Military</specialization>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Knowledge</category>
						<category>Military</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Scuba</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B219</reference>
					<categories>
						<category>Athletic</category>
						<category>Military</category>
						<category>Outdoor/Exploration</category>
						<category>Technical</category>
					</categories>
					<prereq_list all="yes">
						<skill_prereq has="yes">
							<name compare="is">swimming</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Diving Suit</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Seamanship</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B185</reference>
					<categories>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Skiing</name>
					<difficulty>HT/H</difficulty>
					<points>1</points>
					<reference>B221</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Spear</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B208</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Strategy</name>
					<specialization>Land</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B222</reference>
					<categories>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intelligence Analysis</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tactics</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Submariner</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B185</reference>
					<categories>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill_container version="2" open="yes">
					<name>Survival</name>
					<skill version="2">
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swamplands</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Bank</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Deep Ocean Vent</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Desert</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Fresh-Water Lake</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Open Ocean</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Plains</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Reef</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Salt-Water Sea</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Tropical Lagoon</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Woodlands</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Bank</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Deep Ocean Vent</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Fresh-Water Lake</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Open Ocean</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Reef</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Salt-Water Sea</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>River/Stream</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<difficulty>Per/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Naturalist</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Arctic</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Desert</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Island/Beach</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Jungle</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Mountain</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Plains</specialization>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<specialization>Swampland</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
				<skill version="2">
					<name>Tactics</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B224</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B226</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill version="2">
				<name>Soldier</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Security</name>
			<notes>Choose 20 points. Either two or six of these points may be used to raise one of these skills by one or two levels.</notes>
			<skill version="2">
				<name>Administration</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Brainwashing</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B182</reference>
				<categories>
					<category>Military</category>
					<category>Spy</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">psychology</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Criminology</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Cryptography</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Military</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Cryptology</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Pistol</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<tech_level/>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Grenade Launcher</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Gyroc</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Anti-Armor Weapon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Machine Gun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Musket</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Beam Weapons</name>
					<specialization>Pistol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Guns</name>
				<specialization>Submachine Gun</specialization>
				<tech_level/>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Grenade Launcher</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Gyroc</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Anti-Armor Weapon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Machine Gun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Musket</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Pistol</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill_container version="2" open="no">
				<name>Hazardous Materials</name>
				<skill version="2">
					<name>Hazardous Materials</name>
					<specialization>Biological</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<specialization>Chemical</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<specialization>Magical</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<specialization>Nanotech</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hazardous Materials</name>
					<specialization>Nuclear</specialization>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B199</reference>
					<categories>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intelligence Analysis</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B201</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Psychology</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sociology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>High Society</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Business</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Savoir-Faire</name>
					<specialization>Servant</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Servant</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Everyman</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Savoir-Faire</name>
					<specialization>High Society</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Search</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Wise Master</name>
			<reference>ACT3:4</reference>
			<notes>20 points in your template's IQ-, Will-, or Per-based skills.</notes>
		</skill_container>
	</skill_container>
	<technique version="2" limit="0">
		<name>Lethal Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA85,ACT3:17</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Trained by a Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Lethal Strike</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA85,ACT3:17</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Trained by a Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Lifting</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Athletic</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Lip Reading</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-10</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Flamethrower</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Sprayer</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Squirt Gun</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Liquid Projector</name>
		<specialization>Water Cannon</specialization>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B205</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Liquid Projector</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Lockpicking</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B206</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Machinist</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B206</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Aerospace</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Aerospace</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Antimatter Reactor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Antimatter Reactor</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Autogyro</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Autogyro</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Automobile</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Automobile</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Clockwork</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B107</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Clockwork</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Construction Equipment</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Construction Equipment</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Contragravity</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Contragravity</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Diesel Engine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Diesel Engine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Fission Reactor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Fission Reactor</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Flight Pack</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Flight Pack</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Free-Flooding Sub</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Free-Flooding Sub</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Fuel Cell</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Fuel Cell</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Fusion Reactor</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Fusion Reactor</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Gas Turbine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Gas Turbine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Gasoline Engine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Gasoline Engine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Glider</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Glider</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Halftrack</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Halftrack</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Heavy Airplane</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Heavy Wheeled</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Heavy Wheeled</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Helicopter</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Helicopter</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>High-Performance Airplane</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>High-Performance Spacecraft</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Hovercraft</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Hovercraft</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Large Sub</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Large Sub</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Legged Drive</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Legged Drive</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Light Airplane</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Light Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Lighter-Than-Air</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Lighter-Than-Air</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Lightsail</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Lightsail</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Low-G Wings</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Low-G Wings</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Low-Performance Spacecraft</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Mecha</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Mecha</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Micromachines</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Micromachines</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Mini-Sub</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Mini-Sub</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Motorcycle</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Motorcycle</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Nanomachines</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Nanomachines</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Reactionless Thrusters</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Reactionless Thrusters</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Robotics</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Robotics</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Rockets</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Rockets</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>0</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Steam Engine</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Steam Engine</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Tracked Drive</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Tracked Drive</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Tracked Vehicle</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Tracked Vehicle</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Ultralight</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Ultralight</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Vertol</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Vertol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Mechanic</name>
		<specialization>Wheeled Drive</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B207</reference>
		<categories>
			<category>Repair/Maintainance</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Engineer</name>
			<specialization>Wheeled Drive</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Machinist</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mechanic</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Medic!</name>
		<difficulty>IQ/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Merchant</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Business</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Finance</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Market Analysis</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Earthlike</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Gas Giants</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Hostile Terrestrial</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Ice Dwarfs</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Ice Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Naturalist</name>
		<specialization>Rock Worlds</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Animal</category>
			<category>Natural Science</category>
			<category>Outdoor/Exploration</category>
			<category>Plant</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Biology</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Air</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Land</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Sea</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Hyperspace</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Applied</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Space</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Land</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Cartography</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Surveying</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Air</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Sea</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Sea</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Air</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Land</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Navigation</name>
		<specialization>Space</specialization>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Astronomy</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Mathematics</name>
			<specialization>Applied</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Navigation</name>
			<specialization>Hyperspace</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>NBC Suit</name>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B192</reference>
		<categories>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="3">
		<name>Neck Snap</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA77</reference>
		<default>
			<type>ST</type>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Observation</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B211</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Military</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shadowing</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Parachuting</name>
		<tech_level/>
		<difficulty>DX/E</difficulty>
		<points>1</points>
		<reference>B212</reference>
		<categories>
			<category>Athletic</category>
			<category>Military</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Pharmacy</name>
		<specialization>Synthetic</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Design/Invention</category>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Photography</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Spy</category>
			<category>Technical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Electronics Operation</name>
			<specialization>Media</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Physician</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Medical</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-7</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>First Aid</name>
			<modifier>-11</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Pickpocket</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B213</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Filch</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sleight of Hand</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Piledriver</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA85</reference>
		<default>
			<type>Skill</type>
			<name>Wrestling</name>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Trained by a Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<skill_prereq has="yes">
				<name compare="is">Wrestling</name>
				<specialization compare="is anything"></specialization>
			</skill_prereq>
		</prereq_list>
	</technique>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Aerospace</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Autogyro</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Helicopter</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Contragravity</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Vertol</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Flight Pack</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Vertol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Glider</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Ultralight</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Heavy Airplane</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Helicopter</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Autogyro</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Vertol</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>High-Performance Airplane</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Aerospace</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>High-Performance Spaecraft</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Aerospace</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Light Airplane</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Glider</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Ultralight</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Lighter-Than-Air</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Lightsail</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Low-G Wings</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Glider</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Low-Performance Spacecraft</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Aerospace</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Ultralight</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Gilder</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Light Airplane</specialization>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Heavy Airplane</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Airplane</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Piloting</name>
		<specialization>Vertol</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Contragravity</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Helicopter</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Poisons</name>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B214</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Medical</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Chemistry</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Pharmacy</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Professional Skill</name>
		<specialization>@Mental Skill@</specialization>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Professional Skill</name>
		<specialization>@Physical Skill@</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B215</reference>
		<categories>
			<category>Knowledge</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Propaganda</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Business</category>
			<category>Military</category>
			<category>Social</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Merchant</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Psychology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Proxy Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Boxing</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Proxy Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Boxing</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Proxy Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Proxy Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Proxy Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Proxy Fighting</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Psychology</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Social Sciences/Humanities</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Sociology</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Public Speaking</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B216</reference>
		<categories>
			<category>Business</category>
			<category>Scholarly</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Acting</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Performance</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Politics</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="3">
		<name>Rappelling</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Climbing</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Research</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Scholarly</category>
			<category>Spy</category>
		</categories>
		<prereq_list all="no">
			<when_tl compare="at least">8</when_tl>
			<skill_prereq has="yes">
				<name compare="is">computer operation</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<advantage_prereq has="yes">
				<name compare="starts with">Language</name>
				<notes compare="contains">Written (Broken)</notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="starts with">Language</name>
				<notes compare="contains">Written (Native)</notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="starts with">Language</name>
				<notes compare="contains">Written (Accented)</notes>
			</advantage_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Writing</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="5">
		<name>Retain Weapon</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA78</reference>
		<default>
			<type>Skill</type>
			<name>@Melee Weapon Skill@</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Riding</name>
		<specialization>@Specialty@</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>@Specialty@</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Camel</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Camel</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Dolphin</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Dolphin</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Dragon</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Dragon</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Riding</name>
		<specialization>Equine</specialization>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B217</reference>
		<categories>
			<category>Animal</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Animal Handling</name>
			<specialization>Equine</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Roll with Blow</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA87,ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>@Unarmed Combat Skill@</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="is">Weapon Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">Trained by a Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Roll with Blow</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA87,ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Cinematic Techniques</category>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<prereq_list all="no">
			<advantage_prereq has="yes">
				<name compare="is">Weapon Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
			<advantage_prereq has="yes">
				<name compare="is">Trained by a Master</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Rope Up</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Climbing</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Athletic</category>
			<category>Criminal/Street</category>
			<category>Outdoor/Exploration</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Running</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Athletic</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="6">
		<name>Running Climb</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="6">
		<name>Running Climb</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Jumping</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Dojo</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Games</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>High Society</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Business</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Savoir-Faire</name>
			<specialization>Servant</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Mafia</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Streetwise</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Magical</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>F136</reference>
		<categories>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Military</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Knowledge</category>
			<category>Military</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Police</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Knowledge</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Savoir-Faire</name>
		<specialization>Servant</specialization>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Everyman</category>
			<category>Knowledge</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Savoir-Faire</name>
			<specialization>High Society</specialization>
			<modifier>-2</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Scaling</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B233</reference>
		<default>
			<type>Skill</type>
			<name>Climbing</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Athletic</category>
			<category>Criminal/Street</category>
			<category>Outdoor/Exploration</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Scrounging</name>
		<difficulty>Per/E</difficulty>
		<points>1</points>
		<reference>B218</reference>
		<categories>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Scuba</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Athletic</category>
			<category>Military</category>
			<category>Outdoor/Exploration</category>
			<category>Technical</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">swimming</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Diving Suit</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Seamanship</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Search</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Criminology</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sex Appeal</name>
		<difficulty>HT/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Social</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shadowing</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B219</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Observation</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Stealth</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Airship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">air</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">airshipman</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Airshipman</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Lighter-Than-Air</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Ship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">seamanship</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">sea</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Seamanship</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Large Powerboat</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Boating</name>
			<specialization>Sailboat</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Spaceship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">spacer</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">space</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spacer</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Starship</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">spacer</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">hyperspace</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spacer</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>Low-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Piloting</name>
			<specialization>High-Performance Spacecraft</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shiphandling</name>
		<specialization>Submarine</specialization>
		<tech_level/>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B220</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="yes">
			<skill_prereq has="yes">
				<name compare="is">submariner</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">navigation</name>
				<specialization compare="is">sea</specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">leadership</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submariner</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Large Sub</specialization>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Shooter!</name>
		<difficulty>DX/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Shortsword</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Broadsword</name>
			<modifier>-2</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Force Sword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Jitte/Sai</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Knife</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Saber</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Smallsword</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tonfa</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Skidding</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:18</reference>
		<default>
			<type>DX</type>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Skiing</name>
		<difficulty>HT/H</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Athletic</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sleight of Hand</name>
		<difficulty>DX/H</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Criminal/Street</category>
		</categories>
		<default>
			<type>Skill</type>
			<name>Filch</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<technique version="2" limit="6">
		<name>Sliding</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>0</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Smuggling</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Soldier</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B221</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Spear</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Polearm</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Staff</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Speed-Reading</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Scholarly</category>
		</categories>
	</skill>
	<technique version="2" limit="0">
		<name>Spinning</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Spinning</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Running</name>
			<modifier>-2</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Spinning Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>ACT3:18</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Kicks</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Spinning Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA79</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Staff</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Polearm</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Spear</name>
			<modifier>-2</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Stamp Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA80,ACT3:19</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Kicks</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Stamp Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA80</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Stamp Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA80</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Stealth</name>
		<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Spy</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Strategy</name>
		<specialization>Land</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intelligence Analysis</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tactics</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Strategy</name>
		<specialization>Naval</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intelligence Analysis</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tactics</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Strategy</name>
		<specialization>Space</specialization>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Intelligence Analysis</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Tactics</name>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Streetwise</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submarine</name>
		<specialization>Free-Flooding Sub</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">diving suit</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">scuba</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Large Sub</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Mini-Sub</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submarine</name>
		<specialization>Large Sub</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Free-Flooding Sub</specialization>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<specialization>Mini-Sub</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submarine</name>
		<specialization>Min-Sub</specialization>
		<tech_level/>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B222</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Submarine</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Submariner</name>
		<tech_level/>
		<difficulty>IQ/E</difficulty>
		<points>1</points>
		<reference>B185</reference>
		<categories>
			<category>Vehicle</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Sumo Wrestling</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Surgery</name>
		<tech_level/>
		<difficulty>IQ/VH</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Medical</category>
		</categories>
		<prereq_list all="no">
			<skill_prereq has="yes">
				<name compare="is">first aid</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
			<skill_prereq has="yes">
				<name compare="is">physician</name>
				<specialization compare="is"></specialization>
			</skill_prereq>
		</prereq_list>
		<default>
			<type>Skill</type>
			<name>First Aid</name>
			<modifier>-12</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physician</name>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Physiology</name>
			<modifier>-8</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Veterinary</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival </name>
		<specialization>Salt-Water Sea</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Arctic</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swamplands</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Bank</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Deep Ocean Vent</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Desert</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Fresh-Water Lake</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Island/Beach</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Jungle</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Mountain</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Open Ocean</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Plains</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Reef</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>River/Stream</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Tropical Lagoon</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Swampland</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Woodlands</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Tropical Lagoon</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Bank</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Deep Ocean Vent</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Fresh-Water Lake</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Open Ocean</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Reef</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Salt-Water Sea</specialization>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>River/Stream</specialization>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Survival</name>
		<specialization>Woodlands</specialization>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B223</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Arctic</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Desert</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Island/Beach</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Jungle</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Mountain</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Plains</specialization>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Survival</name>
			<specialization>Swampland</specialization>
			<modifier>-3</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,ACT3:19</reference>
		<default>
			<type>Skill</type>
			<name>Acrobatics</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
		<prereq_list all="yes">
			<advantage_prereq has="yes">
				<name compare="is">Acrobatic Kicks</name>
				<notes compare="is anything"></notes>
			</advantage_prereq>
		</prereq_list>
	</technique>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Judo</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Sweeping Kick</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>B232,MA81</reference>
		<default>
			<type>Skill</type>
			<name>Sumo Wrestling</name>
			<modifier>-3</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Swimming</name>
		<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
		<difficulty>HT/E</difficulty>
		<points>1</points>
		<reference>B224</reference>
		<categories>
			<category>Athletic</category>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>HT</type>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Tactics</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B224</reference>
		<categories>
			<category>Military</category>
			<category>Police</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-6</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Strategy</name>
			<modifier>-6</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Teaching</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B224</reference>
		<categories>
			<category>Scholarly</category>
			<category>Social</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Throwing</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Athletic</category>
			<category>Combat/Weapon</category>
			<category>Ranged Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Dropping</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<skill_container version="2" open="yes">
		<name>Thrown Weapon</name>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Axe/Mace</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Dart</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Disc</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>F136</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Harpoon</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Spear</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Knife</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Shuriken</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Throwing</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Spear</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear Thrower</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Thrown Weapon</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Thrown Weapon</name>
			<specialization>Stick</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
	</skill_container>
	<technique version="2" limit="0">
		<name>Toe Flip (@Melee Weapon Skill@)</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:19</reference>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Toe Flip (@Melee Weapon Skill@)</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>ACT3:19</reference>
		<default>
			<type>Skill</type>
			<name>Fast-Draw</name>
			<specialization>@Melee Weapon Skill@</specialization>
			<modifier>-5</modifier>
		</default>
		<categories>
			<category>Cinematic</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Tonfa</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B209</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Shortsword</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Tracking</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Outdoor/Exploration</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Naturalist</name>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Traps</name>
		<tech_level/>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B226</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Military</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Lockpicking</name>
			<modifier>-3</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Two-Handed Axe/Mace</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B208</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
		<default>
			<type>DX</type>
			<modifier>-5</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Axe/Mace</name>
			<modifier>-3</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Polearm</name>
			<modifier>-4</modifier>
		</default>
		<default>
			<type>Skill</type>
			<name>Two-Handed Flail</name>
			<modifier>-4</modifier>
		</default>
	</skill>
	<technique version="2" limit="0">
		<name>Uppercut</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>MA81</reference>
		<default>
			<type>Skill</type>
			<name>Boxing</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Uppercut</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>MA81</reference>
		<default>
			<type>Skill</type>
			<name>Brawling</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<technique version="2" limit="0">
		<name>Uppercut</name>
		<difficulty>A</difficulty>
		<points>1</points>
		<reference>MA81</reference>
		<default>
			<type>Skill</type>
			<name>Karate</name>
			<modifier>-1</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Urban Survival</name>
		<difficulty>Per/A</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Criminal/Street</category>
			<category>Police</category>
		</categories>
		<default>
			<type>Per</type>
			<modifier>-5</modifier>
		</default>
	</skill>
	<skill version="2">
		<name>Ventriloquism</name>
		<difficulty>IQ/H</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Arts/Entertainment</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Wheel Man!</name>
		<difficulty>DX/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Wire Rat!</name>
		<difficulty>IQ/W</difficulty>
		<points>1</points>
		<reference>ACT1:13</reference>
		<categories>
			<category>Wildcard</category>
		</categories>
	</skill>
	<technique version="2" limit="3">
		<name>Wrench @Limb@</name>
		<difficulty>H</difficulty>
		<points>2</points>
		<reference>MA82</reference>
		<default>
			<type>ST</type>
			<modifier>-4</modifier>
		</default>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
			<category>Technique</category>
		</categories>
	</technique>
	<skill version="2">
		<name>Wrestling</name>
		<difficulty>DX/A</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Combat/Weapon</category>
			<category>Melee Combat</category>
		</categories>
	</skill>
	<skill version="2">
		<name>Writing</name>
		<difficulty>IQ/A</difficulty>
		<points>1</points>
		<reference>B228</reference>
		<categories>
			<category>Arts/Entertainment</category>
			<category>Scholarly</category>
		</categories>
		<default>
			<type>IQ</type>
			<modifier>-5</modifier>
		</default>
	</skill>
</skill_list>
