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	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Barbarian</name>
			<reference>DFA13</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>7</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<reference>DFA8</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>DFA50</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Outdoorsman</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Benefit</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<notes>Bonus to HT rolls to avoid harm from failure of covered skills</notes>
					</modifier>
					<reference>DFA51</reference>
					<categories>
						<category>Advantage</category>
						<category>Talent</category>
					</categories>
					<skill_bonus>
						<name compare="is">Camouflage</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Fishing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Mimicry</name>
						<specialization compare="is">Animal sounds</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Naturalist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Navigation</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Survival</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Tracking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Disguise</name>
						<specialization compare="is">Animals</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Mimicry</name>
						<specialization compare="is">Bird Calls</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">weather sense</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage_container version="2" open="no" type="race">
					<name>40 Points chosen from:</name>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>DFA8</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA10</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA11</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>speed</attribute>
							<amount per_level="yes">0.25</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Absolute Direction</name>
						<type>Mental/Physical</type>
						<base_points>5</base_points>
						<reference>DFA46</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">body sense</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Hearing</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA46</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Taste &amp; Smell</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA46</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>taste smell</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Touch</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA46</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>touch</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Acute Vision</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA46</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>vision</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Animal Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Animal Friend</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Ordinary animals</notes>
						</modifier>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="contains">animal handling</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Disguise</name>
							<specialization compare="is">Animals</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">Mimicry</name>
							<specialization compare="is">Animal Sounds</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">riding</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">Mimicry</name>
							<specialization compare="is">Bird Calls</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">veterinary</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA48</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Discriminatory Smell</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<reference>DFA16</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Attack</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>25</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unfazeable</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>DFA49</reference>
						<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fit, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>DFA49</reference>
						<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hard to Kill</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hard to Subdue</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA50</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lifting ST</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA16</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute limitation="lifting only">st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Luck, Extraordinary</name>
						<type>Mental</type>
						<base_points>30</base_points>
						<reference>DFA51</reference>
						<notes>Usable once per 30 minutes of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Outdoorsman</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Bonus to HT rolls to avoid harm from failure of covered skills</notes>
						</modifier>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Camouflage</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Fishing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Mimicry</name>
							<specialization compare="is">Animal sounds</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Naturalist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Navigation</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Survival</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Tracking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Disguise</name>
							<specialization compare="is">Animals</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Mimicry</name>
							<specialization compare="is">Bird Calls</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">weather sense</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing, Very</name>
						<type>Physical</type>
						<base_points>15</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">12</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Recovery</name>
						<type>Physical, Exotic</type>
						<base_points>10</base_points>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant to Disease</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant to Poison</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>DFA52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Signature Gear (@Item@)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Striking ST</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>DFA53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute limitation="striking only">st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance (Cold)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>DFA16</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Temperature Tolerance (Hot)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>1</points_per_level>
						<reference>DFA16</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Tough Skin</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>3</points_per_level>
						<reference>DFA16</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full body except eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Trademark Move</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA53</reference>
						<notes>+1 to @One turn of detailed combat actions@</notes>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Bond (@Specific Weapon@)</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>DFA54</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>DFA66</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no" type="race">
					<name>-10 Points Chosen From:</name>
					<advantage version="2">
						<name>Easy to Read</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA60</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gullibility</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<skill_prereq has="no">
								<name compare="is">detect lies</name>
								<specialization compare="is anything"></specialization>
							</skill_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Language: @Native Language with no Literacy@</name>
						<type>Mental</type>
						<modifier version="1">
							<name>Native</name>
							<cost type="points">-6</cost>
							<affects>total</affects>
							<reference>B23</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spoken</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1">
							<name>Spoken</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<modifier version="1">
							<name>Written</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>None</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Written</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B24</reference>
							<notes>Native</notes>
						</modifier>
						<reference>DFA51</reference>
						<categories>
							<category>Advantage</category>
							<category>Language</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction or two habits</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>DFA63</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>Unrefined Manners</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phobia (Machinery)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<reference>DFA67</reference>
						<notes>Disadvantage</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>-20 Points Chosen From:</name>
					<notes>May choose from the previous category as well.</notes>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<reference>DFA47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bad Temper</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA57</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Berserk</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA57</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Bloodlust</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA57</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Outlaw's)</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Code of Honor (Soldier's)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>DFA58</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Compulsive Carousing</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA59</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gluttony</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA60</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>DFA60</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Ham-Fisted</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>-5</points_per_level>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">machinist</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">mechanic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">-3</amount>
						</skill_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">high manual dexterity</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>DFA61</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>DFA63</reference>
						<notes>@Slay some specific type of monster or Become a master of my weapon@</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Overconfidence</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>DFA64</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sense of Duty</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Adventuring Companions</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>DFA65</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nature</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>DFA66</reference>
						</modifier>
						<reference>DFA65</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wounded</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>DFA67</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Secondary Characteristics</name>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>2</points_per_level>
					<reference>DFA10</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>DFA10</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Speed</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>DFA11</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">-0.25</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Barbarian</name>
			<skill_container version="2" open="no">
				<name>Melee Package - Choose One</name>
				<notes>20 Points</notes>
				<skill_container version="2" open="no">
					<name>Two-Handed Weapon</name>
					<notes>Choose One</notes>
					<skill version="2">
						<name>Polearm</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Two-Handed Sword</name>
						<difficulty>DX/A</difficulty>
						<points>20</points>
						<reference>DFA82</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Weapon and Shield</name>
					<notes>Choose one weapon and take Shield</notes>
					<skill version="2">
						<name>Axe/Mace</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Broadsword</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Flail</name>
						<difficulty>DX/H</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Spear</name>
						<difficulty>DX/A</difficulty>
						<points>12</points>
						<reference>DFA81</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Shield</name>
						<specialization>Shield</specialization>
						<difficulty>DX/E</difficulty>
						<points>8</points>
						<reference>DFA88</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-2</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose One Ranged Skill</name>
				<skill version="2">
					<name>Bolas</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA73</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Bow</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Sling</name>
					<difficulty>DX/H</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Spear Thrower</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA83</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Spear</specialization>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Throwing</name>
					<difficulty>DX/A</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Athletic</category>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Axe/Mace</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Harpoon</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Spear</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Spear</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear Thrower</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Harpoon</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Thrown Weapon</name>
					<specialization>Stick</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>DFA91</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Mandatory</name>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Camouflage</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA73</reference>
					<categories>
						<category>Military</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Disguise</name>
					<specialization>Animals</specialization>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA75</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Makeup</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Fishing</name>
					<difficulty>Per/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Hiking</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA78</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Intimidation</name>
					<difficulty>Will/A</difficulty>
					<points>2</points>
					<reference>DFA79</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Will</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Naturalist</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Animal</category>
						<category>Natural Science</category>
						<category>Outdoor/Exploration</category>
						<category>Plant</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Biology</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Navigation</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA84</reference>
					<categories>
						<category>Outdoor/Exploration</category>
						<category>Technical</category>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Cartography</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Seamanship</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Running</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA87</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Stealth</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA89</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Swimming</name>
					<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
					<difficulty>HT/E</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tracking</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA92</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Weather Sense</name>
					<difficulty>IQ/A</difficulty>
					<points>2</points>
					<reference>DFA94</reference>
					<categories>
						<category>Everyman</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Specialty of Mimicry</name>
				<skill version="2">
					<name>Mimicry</name>
					<specialization>Animal Sounds</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Animal</category>
						<category>Arts/Entertainment</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mimicry</name>
						<specialization>Bird Calls</specialization>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Mimicry</name>
					<specialization>Bird Calls</specialization>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA83</reference>
					<categories>
						<category>Animal</category>
						<category>Arts/Entertainment</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Mimicry</name>
						<specialization>Animal Sounds</specialization>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Grappling Skill</name>
				<skill version="2">
					<name>Sumo Wrestling</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA92</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Wrestling</name>
					<difficulty>DX/A</difficulty>
					<points>2</points>
					<reference>DFA93</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>One Survival Specialty</name>
				<skill version="2">
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swamplands</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Desert</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Tropical Lagoon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Plains</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>River/Stream</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Woodlands</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Naturalist</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Arctic</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Desert</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Island/Beach</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Jungle</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Mountain</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Plains</specialization>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Survival</name>
						<specialization>Swampland</specialization>
						<modifier>-3</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Choose Four</name>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>@Specialty@</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Canines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Equines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Felines</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Animal Handling</name>
					<specialization>Snakes</specialization>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>DFA72</reference>
					<categories>
						<category>Animal</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Carousing</name>
					<difficulty>HT/E</difficulty>
					<points>1</points>
					<reference>DFA73</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Social</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Climbing</name>
					<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>DFA74</reference>
					<categories>
						<category>Athletic</category>
						<category>Criminal/Street</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA76</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Forced Entry</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Gesture</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA77</reference>
					<categories>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Lifting</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>DFA80</reference>
					<categories>
						<category>Athletic</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Observation</name>
					<difficulty>Per/A</difficulty>
					<points>1</points>
					<reference>DFA84</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Military</category>
						<category>Police</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>Per</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shadowing</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Seamanship</name>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>DFA88</reference>
					<categories>
						<category>Vehicle</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Skiing</name>
					<difficulty>HT/H</difficulty>
					<points>1</points>
					<reference>DFA89</reference>
					<categories>
						<category>Athletic</category>
						<category>Outdoor/Exploration</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Strategy</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA90</reference>
					<categories>
						<category>Military</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Intelligence Analysis</name>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tactics</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Tactics</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>DFA91</reference>
					<categories>
						<category>Military</category>
						<category>Police</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Strategy</name>
						<modifier>-6</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
