<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="ehqs9dby:8miu0dkj1jxa" version="1">
	<created_date>Dec 27, 2005</created_date>
	<modified_date>Jan 1, 2008 2:06 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Sample</campaign>
		<name>Rudolf Vautour</name>
		<title>Sergeant, Arabel Infantry</title>
		<age>20</age>
		<birthday>July 16</birthday>
		<eyes>Brown</eyes>
		<hair>Redhead, Straight, Long</hair>
		<skin>Dark Tan</skin>
		<handedness>Right</handedness>
		<height units="in">64</height>
		<weight units="lbs">127.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>3</tech_level>
		<!-- The portrait is a PNG file encoded as Base64. -->
		<portrait>
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	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>300</total_points>
	<ST>14</ST>
	<DX>12</DX>
	<IQ>11</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Advantages &amp; Perks</name>
			<advantage version="2">
				<name>×óâñòâî íàïðàâëåíèÿ</name>
				<type>Mental/Physical</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>Òðåáóåò ñèãíàëà</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B34</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>×óâñòâà ïðîñòðàíñòâà</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B34</reference>
					<skill_bonus>
						<name compare="starts with">Ïèëîòèðîâàíèå</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Àýðîáàòèêà</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Ñâîáîäíîå ïàäåíèå</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Íàâèãàöèÿ</name>
						<specialization compare="is">Ãèïåðïðîñòðàíñòâî</specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Íàâèãàöèÿ</name>
						<specialization compare="is">Êîñìè÷åñêàÿ</specialization>
						<amount>2</amount>
					</skill_bonus>
				</modifier>
				<reference>B34</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">×óâñòâî òåëà</name>
					<specialization compare="is anything"></specialization>
					<amount>3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Íàâèãàöèÿ</name>
					<specialization compare="is">Âîçäóøíàÿ</specialization>
					<amount>3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Íàâèãàöèÿ</name>
					<specialization compare="is">Íàçåìíàÿ</specialization>
					<amount>3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">Íàâèãàöèÿ</name>
					<specialization compare="is">Ìîðñêàÿ</specialization>
					<amount>3</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Îáîñòðåííûé ñëóõ</name>
				<type>Ôèçè÷åñêîå</type>
				<levels>2</levels>
				<points_per_level>2</points_per_level>
				<reference>B35</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>hearing</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Îáîñòðåííîå çðåíèå</name>
				<type>Ôèçè÷åñêîå</type>
				<levels>2</levels>
				<points_per_level>2</points_per_level>
				<reference>B35</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>vision</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Óñòîé÷èâîñòü ê àëêîãîëþ</name>
				<type>Ôèçè÷åñêîå</type>
				<base_points>1</base_points>
				<reference>B100</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Áîåâûå ðåôëåêñû</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">Áûñòðîå âûõâàòûâàíèå</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>Áëîê</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Ñïîðòèâíûé, Î÷åíü</name>
				<type>Ôèçè÷åñêîå</type>
				<base_points>15</base_points>
				<reference>B55</reference>
				<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Âûñîêèé áîëåâîé ïîðîã</name>
				<type>Ôèçè÷åñêîå</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ìàëî ñïèò</name>
				<type>Ôèçè÷åñêîå</type>
				<levels>3</levels>
				<points_per_level>2</points_per_level>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Óäà÷à</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B66</reference>
				<notes>Usable once per hour of play</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Ìàãè÷íîñòü (ìàã. ñïîñîáí.)</name>
				<type>Mental, Supernatural</type>
				<levels>4</levels>
				<base_points>5</base_points>
				<points_per_level>10</points_per_level>
				<modifier version="1" enabled="no">
					<name>Òàíåö</name>
					<cost type="percentage">-40</cost>
					<affects>levels_only</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ñîòâîðåíèå  âî  òüìå</name>
					<cost type="percentage">-50</cost>
					<affects>levels_only</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ñîòâîðåíèå  äíåì</name>
					<cost type="percentage">-40</cost>
					<affects>levels_only</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ìóçûêàíò</name>
					<cost type="percentage">-50</cost>
					<affects>levels_only</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ñîòâîðåíèå  íî÷üþ</name>
					<cost type="percentage">-40</cost>
					<affects>levels_only</affects>
				</modifier>
				<modifier version="1">
					<name>Òîëüêî  îäíà  øêîëà</name>
					<cost type="percentage">-40</cost>
					<affects>levels_only</affects>
					<notes>Ëå÷åíèå</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Îäèíî÷êà</name>
					<cost type="percentage">-40</cost>
					<affects>levels_only</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ïåñíÿ</name>
					<cost type="percentage">-40</cost>
					<affects>levels_only</affects>
				</modifier>
				<reference>B66</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<spell_bonus all_colleges="yes">
					<amount per_level="yes">1</amount>
				</spell_bonus>
				<skill_bonus>
					<name compare="is">Òàóìàòîëîãèÿ</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Àäàïòàöèÿ ê òåìíîòå</name>
				<type>Ôèçè÷åñêîå</type>
				<levels>5</levels>
				<points_per_level>1</points_per_level>
				<reference>B71</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Çâàíèå</name>
				<type>Ôèçè÷åñêîå</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Çàìåíÿåìûé ñòàòóñ</name>
					<cost type="points">5</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ýòèêåò</name>
					<cost type="points">-4</cost>
					<affects>levels_only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Military (Arabel Infantry): Sergeant</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Ðîäíîé</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ðàçãîâîðíûé</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Îòñóòñòâóåò</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ðàçãîâîðíûé</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Ëîìàíûé</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ðàçãîâîðíûé</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Àêöåíò</notes>
				</modifier>
				<modifier version="1">
					<name>Ðàçãîâîðíûé</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Ðîäíîé</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ïèñüìåíûé</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Îòñóòñòâóåò</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ïèñüìåíûé</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Ëîìàíûé</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ïèñüìåíûé</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Àêöåíò</notes>
				</modifier>
				<modifier version="1">
					<name>Ïèñüìåíûé</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Ðîäíîé</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Disadvantages &amp; Quirks</name>
			<advantage version="2">
				<name>Òåðïèìûé</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Êîäåêñ ÷åñòè (ñîëäàòà)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Forest Patrol)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Îñîáî  îïàñíàÿ</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Íåâîëüíàÿ</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Íåîïàñíàÿ </name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Incompetence at Cooking</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
				<skill_bonus>
					<name compare="is">Ïîâàð</name>
					<specialization compare="is anything"></specialization>
					<amount>-4</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Likes green clothing</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
			</advantage>
			<advantage version="2">
				<name>Ïîñòáîåâîé ñèíäðîì</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B150</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Îòçûâ÷èâûé</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>×óâñòâî äîëãà</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Çíàíèå ìåñòíîñòè</name>
			<specialization>Hullack Forest</specialization>
			<difficulty>IQ/E</difficulty>
			<points>4</points>
			<reference>B176</reference>
			<categories>
				<category>Everyman</category>
				<category>Knowledge</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ãåîãðàôèÿ</name>
				<specialization>Hullack Forest</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Çíàíèå ìåñòíîñòè</name>
			<specialization>Kingdom of Cormyr</specialization>
			<difficulty>IQ/E</difficulty>
			<points>2</points>
			<reference>B176</reference>
			<categories>
				<category>Everyman</category>
				<category>Knowledge</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ãåîãðàôèÿ</name>
				<specialization>Kingdom of Cormyr</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ïàëàø</name>
			<difficulty>DX/A</difficulty>
			<points>2</points>
			<reference>B208</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Ñèëîâîé ìå÷</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ðàïèðà</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ñàáëÿ</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Êîðîòêèé ìå÷</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Äâóðó÷íûé ìå÷</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ìàñêèðîâêà</name>
			<difficulty>IQ/E</difficulty>
			<points>1</points>
			<reference>B183</reference>
			<categories>
				<category>Àðìåéñêèé  ýòèêåò</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ëàçàíèå</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>1</points>
			<reference>B183</reference>
			<categories>
				<category>Athletic</category>
				<category>Criminal/Street</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Àðáàëåò</name>
			<difficulty>DX/E</difficulty>
			<points>2</points>
			<reference>B186</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Îïðåäåëåíèå ëæè</name>
			<difficulty>Per/H</difficulty>
			<points>1</points>
			<reference>B187</reference>
			<categories>
				<category>Ïîëèöèÿ</category>
				<category>Social</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>ßçûê òåëà</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ïñèõîëîãèÿ</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Áûñòðîå âûõâàòûâàíèå</name>
			<specialization>Íîæ</specialization>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Áûñòðîå âûõâàòûâàíèå</name>
			<specialization>Ìå÷</specialization>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B194</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Ïåðâàÿ ïîìîùü</name>
			<tech_level>3</tech_level>
			<difficulty>IQ/E</difficulty>
			<points>8</points>
			<reference>B195</reference>
			<categories>
				<category>Everyman</category>
				<category>Ìåäèöèíà</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Íåòðàäèöèîííàÿ ìåäèöèíà</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âðà÷åáíîå äåëî</name>
				<modifier>0</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âåòåðèíàðèÿ</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Íîæ</name>
			<difficulty>DX/E</difficulty>
			<points>8</points>
			<reference>B208</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Ñèëîâîé ìå÷</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Äàãà</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Êîðîòêèé ìå÷</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ëèäåðñòâî</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B204</reference>
			<categories>
				<category>Àðìåéñêèé  ýòèêåò</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>×òåíèå ïî ãóáàì</name>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B205</reference>
			<categories>
				<category>Spy</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-10</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Íàâèãàöèÿ</name>
			<specialization>Íàçåìíàÿ</specialization>
			<tech_level>3</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>2</points>
			<reference>B211</reference>
			<categories>
				<category>Outdoor/Exploration</category>
				<category>Technical</category>
				<category>Vehicle</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Êàðòîãðàôèÿ</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ìàòåìàòèêà</name>
				<specialization>Ãåîäåçèÿ</specialization>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Íàâèãàöèÿ</name>
				<specialization>Âîçäóøíàÿ</specialization>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Íàâèãàöèÿ</name>
				<specialization>Ìîðñêàÿ</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Íàâüþ÷èâàíèå</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B212</reference>
			<categories>
				<category>Animal</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Îáðàùåíèå ñ æèâîòíûìè</name>
				<specialization>Ëîøàäè</specialization>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Âåðõîâàÿ åçäà</name>
			<specialization>Ëîøàäü</specialization>
			<difficulty>DX/A</difficulty>
			<points>1</points>
			<reference>B217</reference>
			<categories>
				<category>Animal</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Îáðàùåíèå ñ æèâîòíûìè</name>
				<specialization>Ëîøàäü</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Õîðîøèå ìàíåðû</name>
			<specialization>Àðìåéñêèé  ýòèêåò</specialization>
			<difficulty>IQ/E</difficulty>
			<points>1</points>
			<reference>B218</reference>
			<categories>
				<category>Knowledge</category>
				<category>Àðìåéñêèé  ýòèêåò</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Îáûñê</name>
			<difficulty>Per/A</difficulty>
			<points>2</points>
			<reference>B219</reference>
			<categories>
				<category>Ïîëèöèÿ</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Êðèìèíîëîãèÿ</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ùèò</name>
			<specialization>Áàêëåð</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B220</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ùèò</name>
				<specialization>Ñèëîâîé</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ùèò</name>
			<specialization>Ùèò</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B220</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Êîðîòêèé ìå÷</name>
			<difficulty>DX/A</difficulty>
			<points>8</points>
			<reference>B209</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Ïàëàø</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ñèëîâîé ìå÷</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Äçèòòå/Ñàé</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Íîæ</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ñàáëÿ</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ìàëûé ìå÷</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Òîíôà</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ïåíèå</name>
			<difficulty>HT/E</difficulty>
			<points>1</points>
			<reference>B220</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ñîëäàò</name>
			<tech_level>3</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>4</points>
			<reference>B221</reference>
			<categories>
				<category>Àðìåéñêèé  ýòèêåò</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Êîïüå</name>
			<difficulty>DX/A</difficulty>
			<points>1</points>
			<reference>B208</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Äðåâêîâîå îðóæèå</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ïîñîõ</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ñêðûòíîñòü</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B222</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Ïîëèöèÿ</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Âûæèâàíèå</name>
			<specialization>Ãîðû</specialization>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B223</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Íàòóðàëèñò</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Àðêòèêà</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ïóñòûíÿ</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ïëÿæ/îñòðîâ</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Äæóíãëè</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ðàâíèíû</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Áîëîòà</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ëåñà</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Âûæèâàíèå</name>
			<specialization>Ëåñà</specialization>
			<difficulty>Per/A</difficulty>
			<points>4</points>
			<reference>B223</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Íàòóðàëèñò</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Àðêòèêà</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ïóñòûíÿ</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ïëÿæ/îñòðîâ</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Äæóíãëè</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ãîðû</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Ðàâíèíû</specialization>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âûæèâàíèå</name>
				<specialization>Áîëîòà</specialization>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ïëàâàíèå</name>
			<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
			<difficulty>HT/E</difficulty>
			<points>1</points>
			<reference>B224</reference>
			<categories>
				<category>Athletic</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Òàêòèêà</name>
			<difficulty>IQ/H</difficulty>
			<points>4</points>
			<reference>B224</reference>
			<categories>
				<category>Àðìåéñêèé  ýòèêåò</category>
				<category>Ïîëèöèÿ</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ñòðàòåãèÿ</name>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Îáó÷åíèå</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B224</reference>
			<categories>
				<category>Scholarly</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ìåòàòåëüíîå îðóæèå</name>
			<specialization>Íîæ</specialization>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ìåòàòåëüíîå îðóæèå</name>
			<specialization>Êîïüå</specialization>
			<difficulty>DX/E</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Êîïüåìåòàëêà</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Ìåòàòåëüíîå îðóæèå</name>
				<specialization>Harpoon</specialization>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ñëåäîïûò</name>
			<difficulty>Per/A</difficulty>
			<points>4</points>
			<reference>B226</reference>
			<categories>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Íàòóðàëèñò</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Ëîâóøêè</name>
			<tech_level>3</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B226</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Àðìåéñêèé  ýòèêåò</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Âçëîì</name>
				<modifier>-3</modifier>
			</default>
		</skill>
	</skill_list>
	<spell_list>
		<spell version="2">
			<name>Ïðîáóäèòü</name>
			<college>Ëå÷åíèå</college>
			<spell_class>Area</spell_class>
			<casting_cost>1</casting_cost>
			<maintenance_cost>-</maintenance_cost>
			<casting_time>1 sec</casting_time>
			<duration>Ïîñòîÿííîå</duration>
			<reference>M90</reference>
			<categories>
				<category>Ëå÷åíèå</category>
			</categories>
			<prereq_list all="yes">
				<spell_prereq has="yes">
					<name compare="is">Ïåðåäàòü çäîðîâüå</name>
				</spell_prereq>
			</prereq_list>
		</spell>
		<spell version="2">
			<name>Ïåðåäàòü ýíåðãèþ</name>
			<college>Ëå÷åíèå</college>
			<spell_class>Îáû÷íàÿ</spell_class>
			<casting_cost>1/pt</casting_cost>
			<maintenance_cost>-</maintenance_cost>
			<casting_time>1 sec</casting_time>
			<duration>Ïîñòîÿííîå</duration>
			<reference>M89</reference>
			<categories>
				<category>Ëå÷åíèå</category>
			</categories>
			<prereq_list all="no">
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Ìàãè÷íîñòü (ìàã. ñïîñîáí.)</name>
						<notes compare="contains">one college (healing)</notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Ìàãè÷íîñòü (ìàã. ñïîñîáí.)</name>
						<notes compare="does not contain">Òîëüêî  îäíà  øêîëà</notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
				</prereq_list>
				<advantage_prereq has="yes">
					<name compare="is">Ýìïàòèÿ</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</spell>
		<spell version="2">
			<name>Ïåðåäàòü çäîðîâüå</name>
			<college>Ëå÷åíèå</college>
			<spell_class>Îáû÷íàÿ</spell_class>
			<casting_cost>1/pt</casting_cost>
			<maintenance_cost>-</maintenance_cost>
			<casting_time>1 sec</casting_time>
			<duration>1 ÷àñ</duration>
			<reference>M89</reference>
			<categories>
				<category>Ëå÷åíèå</category>
			</categories>
			<prereq_list all="yes">
				<spell_prereq has="yes">
					<name compare="is">Ïåðåäàòü ýíåðãèþ</name>
				</spell_prereq>
			</prereq_list>
		</spell>
		<spell version="2" very_hard="yes">
			<name>Áîëüøîå ëå÷åíèå</name>
			<college>Ëå÷åíèå</college>
			<spell_class>Îáû÷íàÿ</spell_class>
			<casting_cost>1-4</casting_cost>
			<maintenance_cost>-</maintenance_cost>
			<casting_time>1 sec</casting_time>
			<duration>Ïîñòîÿííîå</duration>
			<points>12</points>
			<reference>M91</reference>
			<categories>
				<category>Ëå÷åíèå</category>
			</categories>
			<prereq_list all="yes">
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="is">Ìàãè÷íîñòü (ìàã. ñïîñîáí.)</name>
						<notes compare="contains">one college (healing)</notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">Ìàãè÷íîñòü (ìàã. ñïîñîáí.)</name>
						<notes compare="does not contain">Òîëüêî  îäíà  øêîëà</notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
				</prereq_list>
				<spell_prereq has="yes">
					<name compare="is">Ìàëîå ëå÷åíèå</name>
				</spell_prereq>
			</prereq_list>
		</spell>
		<spell version="2">
			<name>Ìàëîå ëå÷åíèå</name>
			<college>Ëå÷åíèå</college>
			<spell_class>Îáû÷íàÿ</spell_class>
			<casting_cost>1-3</casting_cost>
			<maintenance_cost>-</maintenance_cost>
			<casting_time>1 sec</casting_time>
			<duration>Ïîñòîÿííîå</duration>
			<points>8</points>
			<reference>M91</reference>
			<categories>
				<category>Ëå÷åíèå</category>
			</categories>
			<prereq_list all="yes">
				<spell_prereq has="yes">
					<name compare="is">Ïåðåäàòü çäîðîâüå</name>
				</spell_prereq>
			</prereq_list>
		</spell>
	</spell_list>
	<equipment_list>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Mail Coif</description>
			<tech_level>2</tech_level>
			<legality_class>3</legality_class>
			<value>55</value>
			<weight units="lbs">4.0</weight>
			<reference>B284</reference>
			<categories>
				<category>Headgear</category>
			</categories>
			<dr_bonus>
				<location>skull</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>neck</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Mail Hauberk</description>
			<tech_level>2</tech_level>
			<legality_class>3</legality_class>
			<value>230</value>
			<weight units="lbs">25.0</weight>
			<reference>B283</reference>
			<categories>
				<category>Ëè÷íàÿ  áðîíÿ</category>
			</categories>
			<dr_bonus>
				<location>torso</location>
				<amount>4</amount>
			</dr_bonus>
			<dr_bonus>
				<location>groin</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Mail Sleeves</description>
			<tech_level>2</tech_level>
			<legality_class>3</legality_class>
			<value>70</value>
			<weight units="lbs">9.0</weight>
			<reference>B283</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>arms</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Mail Leggings</description>
			<tech_level>2</tech_level>
			<legality_class>3</legality_class>
			<value>110</value>
			<weight units="lbs">15.0</weight>
			<reference>B283</reference>
			<categories>
				<category>Limb Armor</category>
			</categories>
			<dr_bonus>
				<location>legs</location>
				<amount>4</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Leather Gloves</description>
			<tech_level>1</tech_level>
			<legality_class>-</legality_class>
			<value>30</value>
			<weight units="lbs">0.0</weight>
			<reference>B284</reference>
			<categories>
				<category>Gloves</category>
			</categories>
			<dr_bonus>
				<location>hands</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Boots</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>80</value>
			<weight units="lbs">3.0</weight>
			<reference>B284</reference>
			<categories>
				<category>Footwear</category>
			</categories>
			<dr_bonus>
				<location>feet</location>
				<amount>2</amount>
			</dr_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Crossbow (ST14)</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>195</value>
			<weight units="lbs">6.0</weight>
			<reference>B276</reference>
			<ranged_weapon>
				<damage>2d imp</damage>
				<strength>14&#8224;</strength>
				<accuracy>4</accuracy>
				<range>280/350</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>1(4)</shots>
				<bulk>-6</bulk>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Àðáàëåò</name>
					<modifier>0</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Missile Weapon</category>
			</categories>
		</equipment>
		<equipment_container version="2" open="yes" state="equipped">
			<description>Bolt Case</description>
			<legality_class>4</legality_class>
			<value>20</value>
			<weight units="lbs">1.0</weight>
			<notes>Holds 20 bolts</notes>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most" units="lbs">1.21</contained_weight_prereq>
			</prereq_list>
			<equipment version="2" state="equipped">
				<quantity>20</quantity>
				<description>Crossbow Bolt</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>2</value>
				<weight units="lbs">0.06</weight>
				<reference>B276</reference>
				<categories>
					<category>Ammunition</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="yes" state="equipped">
			<description>Leather Belt</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>5</value>
			<weight units="lbs">0.25</weight>
			<equipment_container version="2" open="yes" state="equipped">
				<description>Scabbard, Sword</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight units="lbs">0.5</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Êîðîòêèé ìå÷</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight units="lbs">2.0</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Êîðîòêèé ìå÷</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ïàëàø</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ñèëîâîé ìå÷</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Äçèòòå/Ñàé</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Íîæ</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ñàáëÿ</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ìàëûé ìå÷</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Òîíôà</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Êîðîòêèé ìå÷</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ïàëàø</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ñèëîâîé ìå÷</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Äçèòòå/Ñàé</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Íîæ</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ñàáëÿ</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ìàëûé ìå÷</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Òîíôà</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Êîíòàêòíîå îðóæèå</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="yes" state="equipped">
				<description>Scabbard, Knife</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3</value>
				<weight units="lbs">0.3</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Small Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight units="lbs">0.5</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>5</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Íîæ</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ñèëîâîé ìå÷</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Äàãà</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Êîðîòêèé ìå÷</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Íîæ</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ñèëîâîé ìå÷</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Äàãà</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Êîðîòêèé ìå÷</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Ìåòàòåëüíîå îðóæèå</name>
							<specialization>Íîæ</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Êîíòàêòíîå îðóæèå</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="yes" state="equipped">
				<description>Purse, Small</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lbs">0.2</weight>
				<reference>B288</reference>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lbs">1.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>6</quantity>
					<description>Silver Eagle</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight units="lbs">0.0040</weight>
					<categories>
						<category>Money: Alternative Medieval Coins</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>9</quantity>
					<description>Copper Slug</description>
					<legality_class>4</legality_class>
					<value>4</value>
					<weight units="lbs">0.032</weight>
					<categories>
						<category>Money: Alternative Medieval Coins</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>12</quantity>
					<description>Copper Penny</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight units="lbs">0.0080</weight>
					<categories>
						<category>Money: Alternative Medieval Coins</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="yes" state="equipped">
			<description>Backpack, Small</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lbs">3.0</weight>
			<reference>B288</reference>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most" units="lbs">40.0</contained_weight_prereq>
			</prereq_list>
			<equipment_container version="2" open="yes" state="equipped">
				<description>Wineskin</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lbs">0.25</weight>
				<reference>B288</reference>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lbs">8.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Water, 1 pint</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight units="lbs">2.0</weight>
				</equipment>
			</equipment_container>
			<equipment version="2" state="equipped">
				<quantity>3</quantity>
				<description>Traveler's Rations</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>2</value>
				<weight units="lbs">0.5</weight>
				<reference>B288</reference>
				<notes>One meal</notes>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="yes" state="not_carried">
			<description>Draft Horse (ST 60, DX 9, IQ 4, HT 16, Move 12)</description>
			<legality_class>4</legality_class>
			<value>2000</value>
			<weight units="lbs">2000.0</weight>
			<equipment version="2" state="not_carried">
				<quantity>1</quantity>
				<description>Tack &amp; Harness</description>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight units="lbs">20.0</weight>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="HP Color LaserJet 3800" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.25</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Duplex</sides>
		<quality>Íîðìà</quality>
		<resolution>120000</resolution>
	</print_settings>
</character>
