<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ilixf5o5:-1vcwyltm572hj" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Light Element</name>
			<advantage_container version="2" open="yes">
				<name>Light (Doubled)</name>
				<advantage version="2">
					<name>Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>HT Resist</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Area Effect, 8 Yards</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Costs Fatigue, 1 FP</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Disadvantage, Blindness</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Stunning</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Vision-Based</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Light</name>
				<advantage version="2">
					<name>Create (Visible Light)</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Destruction</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P94</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Destruction Only</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P94</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transmutation</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P94</reference>
						<notes>@Category@ to @Category@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transmutation only</name>
						<cost type="percentage">-100</cost>
						<affects>total</affects>
						<reference>P94</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific item</name>
						<cost type="multiplier">1</cost>
						<reference>P92</reference>
					</modifier>
					<modifier version="1">
						<name>Small category</name>
						<cost type="multiplier">2</cost>
						<reference>P92</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Medium category</name>
						<cost type="multiplier">4</cost>
						<reference>P92</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Large category</name>
						<cost type="multiplier">8</cost>
						<reference>P92</reference>
					</modifier>
					<modifier version="1">
						<name>Accessibility, Limited to lighting a 10-yard radius for one minute</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Ranged</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Range 1/5</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>P92</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Hyperspectral Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Extended Low-Band</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extended High-Band</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extended</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>P52</reference>
						<notes>@Special@</notes>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">infravision</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">ultravision</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>See Invisible</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>True Sight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P73</reference>
					</modifier>
					<reference>B83</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Life Element</name>
			<skill_container version="2" open="yes">
				<name>Life (Doubled)</name>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Gaze</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>B201</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Life</name>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
