<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="hrnj53ng:mi29v69jcrcu" version="2">
	<created_date>Feb 14, 2014</created_date>
	<modified_date>Jan 17, 2016 3:38 PM</modified_date>
	<profile>
		<name>Small Air Elemental</name>
		<age>0</age>
		<height>5' 8"</height>
		<SM>-1</SM>
		<race>Air Elemental</race>
		<tech_level>0</tech_level>
	</profile>
	<HP>2</HP>
	<FP>0</FP>
	<total_points>60</total_points>
	<ST>6</ST>
	<DX>9</DX>
	<IQ>8</IQ>
	<HT>7</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage version="2">
			<name>Doesn't Breathe</name>
			<type>Physical, Exotic</type>
			<base_points>20</base_points>
			<modifier version="1" enabled="no">
				<name>Gills</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B49</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Gills</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B49</reference>
				<notes>Suffocates in air</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Oxygen Absorption</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B49</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Oxygen Storage</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B49</reference>
				<notes>Can hold breath 25 times as long as normal</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Oxygen Storage</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B49</reference>
				<notes>Can hold breath 50 times as long as normal</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Oxygen Storage</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B49</reference>
				<notes>Can hold breath 100 times as long as normal</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Oxygen Storage</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B49</reference>
				<notes>Can hold breath 200 times as long as normal</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Oxygen Storage</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B49</reference>
				<notes>Can hold breath 300 times as long as normal</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Oxygen Combustion</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B49</reference>
			</modifier>
			<reference>B49</reference>
			<categories>
				<category>Advantage</category>
				<category>Mech</category>
				<category>Spirit</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Doesn't Eat or Drink</name>
			<type>Physical, Exotic</type>
			<base_points>10</base_points>
			<reference>B50</reference>
			<categories>
				<category>Advantage</category>
				<category>Mech</category>
				<category>Spirit</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Doesn't Sleep</name>
			<type>Physical, Exotic</type>
			<base_points>20</base_points>
			<reference>B50</reference>
			<categories>
				<category>Advantage</category>
				<category>Mech</category>
				<category>Spirit</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Flight</name>
			<type>Physical, Exotic</type>
			<base_points>40</base_points>
			<modifier version="1" enabled="no">
				<name>Newtonian Space Flight</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Space Flight</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cannot Hover</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Controlled Gliding</name>
				<cost type="percentage">-45</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Gliding</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1">
				<name>Lighter Than Air</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Low Ceiling</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>30'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Low Ceiling</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>10'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Low Ceiling</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>5'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Small Wings</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Space Flight Only</name>
				<cost type="percentage">-75</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Winged</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Planetary</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Requires Surface</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
				<category>Animal</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Injury Tolerance (Diffuse)</name>
			<type>Physical, Exotic</type>
			<base_points>100</base_points>
			<modifier version="1" enabled="no">
				<name>Infiltration</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>P53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Swarm</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>P53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Swarm</name>
				<cost type="percentage">160</cost>
				<affects>total</affects>
				<reference>P53</reference>
				<notes>Can Affect Substantial</notes>
			</modifier>
			<reference>B60</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>No Fine Manipulators</name>
			<type>Physical</type>
			<base_points>-30</base_points>
			<reference>B145</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<cost_reduction>
				<attribute>st</attribute>
				<percentage>40</percentage>
			</cost_reduction>
			<cost_reduction>
				<attribute>dx</attribute>
				<percentage>40</percentage>
			</cost_reduction>
		</advantage>
		<advantage version="2">
			<name>No Legs (Aerial)</name>
			<type>Physical, Exotic</type>
			<reference>B145</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="is">flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
		<advantage version="2">
			<name>Resistant (Immunity to Metabolic Hazards)</name>
			<type>Physical</type>
			<base_points>30</base_points>
			<reference>B81</reference>
		</advantage>
		<advantage version="2">
			<name>Vulnerability</name>
			<type>Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>@Rare attack@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Occasional attack@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Common attack@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Very common attack@</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1">
				<name>Wounding x2</name>
				<cost type="multiplier">2</cost>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wounding x3</name>
				<cost type="multiplier">3</cost>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wounding x4</name>
				<cost type="multiplier">4</cost>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fatigue Only</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<reference>B161</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Vulnerability (Vacuum and wind-based attacks)</name>
			<type>Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>@Rare attack@</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Occasional attack@</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Common attack@</name>
				<cost type="points">-15</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>@Very common attack@</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<modifier version="1">
				<name>Wounding x2</name>
				<cost type="multiplier">2</cost>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wounding x3</name>
				<cost type="multiplier">3</cost>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Wounding x4</name>
				<cost type="multiplier">4</cost>
				<reference>B161</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Fatigue Only</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B161</reference>
			</modifier>
			<reference>B161</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_list>
	<print_settings units="in">
		<orientation>portrait</orientation>
		<width>8.267716407775879</width>
		<height>11.692913055419922</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>monochrome</ink_chromaticity>
		<sides>duplex</sides>
		<quality>normal</quality>
	</print_settings>
</character>
