<?xml version="1.0" encoding="US-ASCII" ?>
<template id="e887d044-e9ee-47d1-befc-2c009f55ebfb" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Experiment</name>
			<reference>Psis12</reference>
			<advantage_container version="2" open="no">
				<name>Attributes</name>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Advantage</name>
				<advantage_container version="2" open="no">
					<name>50 points in Psionic Packages</name>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>25 points chosen from</name>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Perception</name>
						<type>Mental/Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 3</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>perception</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Strength</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B15</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>SU24</reference>
						</modifier>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>st</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Will</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<reference>B16</reference>
						<notes>Up to 2</notes>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>will</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Absolute Direction</name>
						<type>Mental/Physical</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Requires signal</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B34</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>3D Spatial Sense</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B34</reference>
							<skill_bonus>
								<name compare="starts with">piloting</name>
								<specialization compare="is anything"></specialization>
								<amount>1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">aerobatics</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">free fall</name>
								<specialization compare="is anything"></specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">hyperspace</specialization>
								<amount>2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">navigation</name>
								<specialization compare="is">space</specialization>
								<amount>2</amount>
							</skill_bonus>
						</modifier>
						<reference>B34</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">body sense</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">air</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">land</specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">navigation</name>
							<specialization compare="is">sea</specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Absolute Timing</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1" enabled="no">
							<name>Chronolocation</name>
							<cost type="points">3</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Animal Empathy</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All aquatic animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>All land animals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One class: Mammals, Birds, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One family: Felines, Parrots, etc.@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specialized</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B87</reference>
							<notes>@One species: House Cats, Macaws, etc.@</notes>
						</modifier>
						<reference>B40</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Autotrance</name>
						<type>Mental</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright check</attribute>
							<amount>2</amount>
						</attribute_bonus>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">Enhanced Time Sense</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Common Sense</name>
						<type>Mental</type>
						<base_points>10</base_points>
						<modifier version="1" enabled="no">
							<name>Concious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P45</reference>
						</modifier>
						<reference>B43</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Danger Sense</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Estatic Psi (@Drug@)</name>
						<type>Physical</type>
						<reference>PSI19</reference>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Photographic</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Eidetic Memory</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Photographic</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B51</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flexibility</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">climbing</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">escape</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">erotic art</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Intuition</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Inspired</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P56</reference>
						</modifier>
						<reference>B63</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Less Sleep</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B65</reference>
						<notes>Up to 4</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lightning Calculator</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1" enabled="no">
							<name>Intuitive Mathematician</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Lightning Calculator</name>
						<type>Mental</type>
						<base_points>2</base_points>
						<modifier version="1">
							<name>Intuitive Mathematician</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<reference>B66</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Luck</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Aspected</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
							<notes>@Aspect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B66</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wishing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P59</reference>
						</modifier>
						<reference>B66</reference>
						<notes>Usable once per hour of play</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="starts with">Luck</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Talent (Parapsychologist)</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Reaction Bonus</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>Psis and True Believers</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternate Benefit</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<notes>@Alternate Benefit@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Alternative Cost</name>
							<cost type="points">0</cost>
							<affects>levels only</affects>
						</modifier>
						<reference>Psis5</reference>
						<categories>
							<category>Advantage</category>
							<category>Talent</category>
						</categories>
						<skill_bonus>
							<name compare="is">Electronics Operation</name>
							<specialization compare="contains">Medical</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Expert Skill</name>
							<specialization compare="is anything">Psionics</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Hypnotism</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Occultism</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Physics</name>
							<specialization compare="is anything">Paraphysics</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Psychology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Electronics Operation</name>
							<specialization compare="is">Psychotronics</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Electronics Operation</name>
							<specialization compare="is">Scientific</specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Rapid Healing</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B79</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at least">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Empathy (Sensitive)</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Single-Minded</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B85</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Zeroed</name>
						<type>Social</type>
						<base_points>10</base_points>
						<reference>B100</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Or additional Talent for your Psionic powers</name>
						<advantage version="2">
							<name>Ergokinesis Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Cyberpsi</category>
								<category>Electrokinesis</category>
								<category>Ergokinesis</category>
								<category>Photokinesis</category>
								<category>Power</category>
								<category>Psionics</category>
							</categories>
							<skill_bonus>
								<name compare="is">Data Retrieval</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">I/O Tap</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Netrunning</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Remote Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Confuse</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Dampen</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">EK Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Electric Vision</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Lightning</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Radar Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Surge</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Flash</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Hologram</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Photorefraction</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="no">
								<advantage_prereq has="no">
									<name compare="is">Photokinesis Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Electrokinesis Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Cyberpsi Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>ESP Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Divination</category>
								<category>ESP</category>
								<category>Power</category>
								<category>Psionics</category>
								<category>Remote Senses</category>
							</categories>
							<skill_bonus>
								<name compare="is">Common Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Danger Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Illuminated</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Oracle</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Psidar</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Psychic Hunches</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Racial Memory</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Seekersense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Spirit Communication</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">True Sight (ESP)</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Combat Sense</name>
								<specialization compare="is">Divination</specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Prognostication</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Psi Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Retrocognition</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Visions</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Awareness</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Clairvoyance</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="no">
								<advantage_prereq has="no">
									<name compare="is">Divination Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Remote Senses Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>Probability Alteration Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Probability Alteration</category>
							</categories>
							<skill_bonus>
								<name compare="is">Adjustment</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Coincidence</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Curse</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Combat Sense</name>
								<specialization compare="is anything">Probability Alteration</specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Second Chance</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Weather Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
						<advantage version="2">
							<name>Psychic Healing Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Psychic Healing</category>
							</categories>
							<skill_bonus>
								<name compare="is">Aura Reading</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Cure</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Disease Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Life Extension</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Sleep (Psychic Healing)</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Empathy</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Metabolism Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
						<advantage version="2">
							<name>Psychic Vampirism Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Psychic Vampirism</category>
							</categories>
							<skill_bonus>
								<name compare="is">Detect Life</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain DX</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain Emotion</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain HT</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain IQ</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Drain ST</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Dreams</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Energy</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Life</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Steal Power</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
						<advantage version="2">
							<name>Psychokinesis Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Psychokinesis</category>
							</categories>
							<skill_bonus>
								<name compare="is">TK Grab</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">TK Crush</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">TK Bullet</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Levitation</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telekinetic Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Pyrokinesis</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">PK Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Cryokinesis</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="yes">
								<advantage_prereq has="no">
									<name compare="is">Telekinesis Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>Telepathy Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Communication</category>
								<category>Control</category>
								<category>Offense</category>
								<category>Power</category>
								<category>Sense and Defense</category>
								<category>Telepathy</category>
							</categories>
							<skill_bonus>
								<name compare="is">Borrow Skill</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Emotion Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telereceive</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telesend</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Aspect</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mental Surgery</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mind Swap</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mindwipe</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Sensory Control</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Suggestion</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telecontrol</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Instill Fear</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mental Blow</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mental Stab</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Sleep (Telepathy)</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mind Clouding</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Mind Shield</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telepathy Sense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Telescan</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<prereq_list all="no">
								<advantage_prereq has="no">
									<name compare="is">Offense Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Control Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Sense and Defense Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
								<advantage_prereq has="no">
									<name compare="is">Communication Talent</name>
									<notes compare="is anything"></notes>
									<level compare="at least">1</level>
								</advantage_prereq>
							</prereq_list>
						</advantage>
						<advantage version="2">
							<name>Teleportation Talent</name>
							<type>Mental</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<reference>PSI19</reference>
							<categories>
								<category>Power</category>
								<category>Teleportation</category>
							</categories>
							<skill_bonus>
								<name compare="is">Autoteleport</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Exoteleport</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Innerportation</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">Portersense</name>
								<specialization compare="is anything"></specialization>
								<amount per_level="yes">1</amount>
							</skill_bonus>
						</advantage>
					</advantage_container>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Class Disadvantage</name>
				<advantage_container version="2" open="no">
					<name>-20 points chosen from</name>
					<advantage version="2">
						<name>Amnesia (Partial)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B123</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Delusion (I was kidnapped!)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enemy (Kidnappers)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Weak Individual</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equal Individual</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1">
							<name>Powerful Individual</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>&gt;150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak Group</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium Group</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large/Powerful Group</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utterly Formidable Group</name>
							<cost type="points">-40</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unknown</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled or extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled and extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Watcher</name>
							<cost type="multiplier">0.25</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rival</name>
							<cost type="multiplier">0.5</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1">
							<name>Hunter</name>
							<cost type="multiplier">1</cost>
							<reference>B135</reference>
						</modifier>
						<reference>B135</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enemy (Kidnappers)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Weak Individual</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equal Individual</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1">
							<name>Powerful Individual</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>&gt;150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak Group</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium Group</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large/Powerful Group</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utterly Formidable Group</name>
							<cost type="points">-40</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unknown</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled or extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled and extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Watcher</name>
							<cost type="multiplier">0.25</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rival</name>
							<cost type="multiplier">0.5</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1">
							<name>Hunter</name>
							<cost type="multiplier">1</cost>
							<reference>B135</reference>
						</modifier>
						<reference>B135</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enemy (Kidnappers)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Weak Individual</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Equal Individual</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1">
							<name>Powerful Individual</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>&gt;150% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Weak Group</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium Group</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large/Powerful Group</name>
							<cost type="points">-30</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Utterly Formidable Group</name>
							<cost type="points">-40</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unknown</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled or extra abilities</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Evil Twin</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B135</reference>
							<notes>More skilled and extra abilities</notes>
						</modifier>
						<modifier version="1">
							<name>Watcher</name>
							<cost type="multiplier">0.25</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rival</name>
							<cost type="multiplier">0.5</cost>
							<reference>B135</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hunter</name>
							<cost type="multiplier">1</cost>
							<reference>B135</reference>
						</modifier>
						<reference>B135</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Paranoia</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Another -30 points chosen from</name>
					<notes>Or previous disadvantages</notes>
					<advantage_container version="2" open="no">
						<name>Power-Based Disadvantages</name>
						<reference>Psis13</reference>
						<advantage_container version="2" open="no">
							<name>Anti-Psi</name>
							<advantage version="2">
								<name>Intolerance (Psis)</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Scope: Common</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Occasional</name>
									<cost type="points">-2</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Rare</name>
									<cost type="points">-1</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Scope: Anyone unlike you</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B140</reference>
								</modifier>
								<reference>B140</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Mundane Background</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B144</reference>
								<notes>When combined with nothing but passive abilities</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Astral Projection</name>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Enemy (Astral Entities)</name>
								<type>Social</type>
								<modifier version="1" enabled="no">
									<name>Weak Individual</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Equal Individual</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Powerful Individual</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>&gt;150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Weak Group</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Medium Group</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Large/Powerful Group</name>
									<cost type="points">-30</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Utterly Formidable Group</name>
									<cost type="points">-40</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unknown</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">0</cost>
									<affects>total</affects>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>More skilled or extra abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Evil Twin</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B135</reference>
									<notes>More skilled and extra abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Watcher</name>
									<cost type="multiplier">0.25</cost>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Rival</name>
									<cost type="multiplier">0.5</cost>
									<reference>B135</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hunter</name>
									<cost type="multiplier">1</cost>
									<reference>B135</reference>
								</modifier>
								<reference>B135</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Ergokinesis</name>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Cyber-Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Cyber-Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Electrical</name>
								<type>Physical, Exotic</type>
								<base_points>-20</base_points>
								<reference>B134</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Epilipsy</name>
								<type>Physical</type>
								<base_points>-30</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>ESP</name>
							<advantage version="2">
								<name>Chronic Pain</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>1 Hour</name>
									<cost type="multiplier">0.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>2 Hours</name>
									<cost type="multiplier">1</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>4 Hours</name>
									<cost type="multiplier">1.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>8 Hours</name>
									<cost type="multiplier">2</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 6</name>
									<cost type="multiplier">0.5</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 9</name>
									<cost type="multiplier">1</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 12</name>
									<cost type="multiplier">2</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 15</name>
									<cost type="multiplier">3</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mild</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-2 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-4 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Agonizing</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-6 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<reference>B126</reference>
								<notes>-2 to DX, IQ and self-control rolls</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Confused</name>
								<type>Physical</type>
								<base_points>-10</base_points>
								<cr>12</cr>
								<reference>B129</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Curious</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B129</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Epilipsy</name>
								<type>Physical</type>
								<base_points>-30</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Flashbacks (Mild, -2, 2D seconds)</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Flashbacks (Severe, -5, 1D minutes)</name>
								<type>Physical</type>
								<base_points>-10</base_points>
								<reference>B136</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Nightmares</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B144</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Phantom Voices</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Annoying</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Disturbing</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Diabolical</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Probability Alteration</name>
							<advantage version="2">
								<name>Klutz</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<modifier version="1" enabled="no">
									<name>Total</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B141</reference>
								</modifier>
								<reference>B141</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<prereq_list all="yes">
									<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
								</prereq_list>
							</advantage>
							<advantage version="2">
								<name>Klutz</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<modifier version="1">
									<name>Total</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B141</reference>
								</modifier>
								<reference>B141</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<prereq_list all="yes">
									<attribute_prereq has="yes" which="dx" compare="at most">13</attribute_prereq>
								</prereq_list>
							</advantage>
							<advantage version="2">
								<name>Phobia (Triskaidekaphobia)</name>
								<type>Mental</type>
								<cr>12</cr>
								<modifier version="1">
									<name>Minor</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B149</reference>
								</modifier>
								<reference>B149</reference>
								<notes>Fear of the number 13</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Unluckiness</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B160</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Weirdness Magnet</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Origins Magnet</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>SU32</reference>
								</modifier>
								<reference>B161</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychic Healing</name>
							<advantage version="2">
								<name>Charitable</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B125</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Cannot Harm Innocents</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Cannot Kill</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Reluctant Killer</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pacifism: Self-Defense Only</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<modifier version="1" enabled="no">
									<name>Species-Specific</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>UT32</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Unusual Biochemistry</name>
								<type>Physical</type>
								<base_points>-5</base_points>
								<reference>B160</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Vow (Never refuse a request for healing)</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Great</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B161</reference>
								</modifier>
								<reference>B161</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychic Vampirism</name>
							<advantage version="2">
								<name>Callous</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B125</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
								<skill_bonus>
									<name compare="is">psychology</name>
									<specialization compare="is anything"></specialization>
									<amount>-3</amount>
								</skill_bonus>
								<skill_bonus>
									<name compare="is">teaching</name>
									<specialization compare="is anything"></specialization>
									<amount>-3</amount>
								</skill_bonus>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Lifebane</name>
								<type>Mental, Supernatural</type>
								<base_points>-10</base_points>
								<reference>B142</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Uncontrollable Appetite (Life Force)</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B159</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Psychokinesis</name>
							<advantage version="2">
								<name>Chronic Pain</name>
								<type>Physical</type>
								<modifier version="1" enabled="no">
									<name>1 Hour</name>
									<cost type="multiplier">0.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>2 Hours</name>
									<cost type="multiplier">1</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>4 Hours</name>
									<cost type="multiplier">1.5</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>8 Hours</name>
									<cost type="multiplier">2</cost>
									<reference>B126</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 6</name>
									<cost type="multiplier">0.5</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 9</name>
									<cost type="multiplier">1</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 12</name>
									<cost type="multiplier">2</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>FR: 15</name>
									<cost type="multiplier">3</cost>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mild</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-2 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-4 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Agonizing</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B126</reference>
									<notes>-6 to DX, IQ, and self-control rolls</notes>
								</modifier>
								<reference>B126</reference>
								<notes>-2 to DX, IQ and self-control rolls</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Pyromania</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B150</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Trickster</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B159</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Telepathy</name>
							<advantage version="2">
								<name>Addiction (Telepathic Contact)</name>
								<type>Mental/Physical</type>
								<modifier version="1" enabled="no">
									<name>Cost: Cheap</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cost: Expensive</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cost: Very Expensive</name>
									<cost type="points">-20</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Hallucinogenic</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1">
									<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Incapacitating</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Illegal</name>
									<cost type="points">0</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Legal</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B122</reference>
								</modifier>
								<reference>B122</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<reference>B126</reference>
								<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Chummy (Gregarious)</name>
								<type>Mental</type>
								<base_points>-10</base_points>
								<reference>B126</reference>
								<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Compulsive Behavior</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<modifier version="1" enabled="no">
									<name>Minor</name>
									<cost type="points">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Major</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Severe</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
								</modifier>
								<reference>Psis6</reference>
								<notes>Invasive Snooping</notes>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Phantom Voices</name>
								<type>Mental</type>
								<modifier version="1" enabled="no">
									<name>Annoying</name>
									<cost type="points">-5</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Disturbing</name>
									<cost type="points">-10</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Diabolical</name>
									<cost type="points">-15</cost>
									<affects>total</affects>
									<reference>B148</reference>
								</modifier>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Supersensitive</name>
								<type>Mental, Supernatural</type>
								<base_points>-15</base_points>
								<reference>B158</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Teleportation</name>
							<advantage version="2">
								<name>Overconfidence</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B148</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Claustrophobia (Enclosed Spaces)</name>
								<type>Mental</type>
								<base_points>-15</base_points>
								<cr>12</cr>
								<reference>B149</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Sleepwalker</name>
								<type>Mental</type>
								<base_points>-5</base_points>
								<cr>12</cr>
								<reference>B154</reference>
								<categories>
									<category>Disadvantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
					<advantage version="2">
						<name>Addiction (@Substance@)</name>
						<type>Mental/Physical</type>
						<modifier version="1" enabled="no">
							<name>Cost: Cheap</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Expensive</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cost: Very Expensive</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Hallucinogenic</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Incapacitating</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Illegal</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Legal</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B122</reference>
						</modifier>
						<reference>B122</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Berserk</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<modifier version="1" enabled="no">
							<name>Battle Rage</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B124</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chronic Depression</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B126</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chronic Pain</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>1 Hour</name>
							<cost type="multiplier">0.5</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>2 Hours</name>
							<cost type="multiplier">1</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>4 Hours</name>
							<cost type="multiplier">1.5</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>8 Hours</name>
							<cost type="multiplier">2</cost>
							<reference>B126</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="multiplier">0.5</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="multiplier">1</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 12</name>
							<cost type="multiplier">2</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="multiplier">3</cost>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-2 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-4 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Agonizing</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B126</reference>
							<notes>-6 to DX, IQ, and self-control rolls</notes>
						</modifier>
						<reference>B126</reference>
						<notes>-2 to DX, IQ and self-control rolls</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Clueless</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B126</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-4</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Colorblindness</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B127</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">artist</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">chemistry</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">driving</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">piloting</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">tracking</name>
							<specialization compare="is anything"></specialization>
							<amount>-1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Confused</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B129</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Delusion (@Belief@)</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B130</reference>
						</modifier>
						<reference>B130</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Epilipsy</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearfulness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>-2</points_per_level>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="no">
								<name compare="is">fearlessness</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Crippling, 3D minutes)</name>
						<type>Physical</type>
						<base_points>-20</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Mild, -2, 2D seconds)</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Flashbacks (Severe, -5, 1D minutes)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B136</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Hemophilia</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>B138</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<prereq_list all="yes">
							<attribute_prereq has="yes" which="ht" compare="at most">10</attribute_prereq>
						</prereq_list>
					</advantage>
					<advantage version="2">
						<name>Impulsiveness</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B139</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Indecisive</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Insomniac (Mild)</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B140</reference>
						<notes>GM secretly rolls 3d for the number of days between episodes</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Insomniac (Severe)</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B140</reference>
						<notes>GM secretly rolls 2d-1 for the number of days between episodes</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Killjoy</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B140</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">carousing</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">connoisseur</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">erotic art</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">gambling</name>
							<specialization compare="is anything"></specialization>
							<amount>-3</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Light Sleeper</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B142</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Low Self-Image</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B143</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Manic-Depressive</name>
						<type>Mental</type>
						<base_points>-20</base_points>
						<reference>B143</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Neurological Disorder (Mild)</name>
						<type>Physical</type>
						<base_points>-15</base_points>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">artist</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">jeweler</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">knot-tying</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leatherworking</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">lockpicking</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pickpocket</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sewing</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sleight of hand</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">surgery</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">acting</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">pubic speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Nightmares</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B144</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Odious Personal Habit</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>-1 Reaction</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-2 Reaction</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>-3 Reaction</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B22</reference>
						</modifier>
						<reference>B22</reference>
						<notes>Odd behavior</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>On the Edge</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Phantom Voices</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Annoying</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Disturbing</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Diabolical</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B148</reference>
						</modifier>
						<reference>B148</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Post-Combat Shakes</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B150</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Short Attention Span</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shyness</name>
						<type>Mental</type>
						<modifier version="1" enabled="no">
							<name>Mild</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-1</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Severe</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-2</amount>
							</skill_bonus>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Crippling</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B154</reference>
							<skill_bonus>
								<name compare="is">acting</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">carousing</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">diplomacy</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">fast-talk</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">intimidation</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">leadership</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">merchant</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">panhandling</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">performance</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">politics</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">public speaking</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="contains">savoir-faire</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">sex appeal</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">streetwise</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
							<skill_bonus>
								<name compare="is">teaching</name>
								<specialization compare="is anything"></specialization>
								<amount>-4</amount>
							</skill_bonus>
						</modifier>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Sleepwalker</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Split Personality</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>12</cr>
						<reference>B156</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Status (@Description@)</name>
						<type>Social</type>
						<levels>1</levels>
						<points_per_level>-5</points_per_level>
						<reference>B28</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Stuttering</name>
						<type>Physical</type>
						<base_points>-10</base_points>
						<reference>B157</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Unusual Biochemistry</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B160</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wealth</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>Dead Broke</name>
							<cost type="points">-25</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is $0</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Poor</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/5 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Struggling</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 1/2 average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
							<reference>B25</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Comfortable</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 2x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wealthy</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 5x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Wealthy</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 20x average</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Filthy Rich</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B25</reference>
							<notes>Starting wealth is 100x average</notes>
						</modifier>
						<reference>B25</reference>
						<categories>
							<category>Advantage</category>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Wounded</name>
						<type>Physical</type>
						<base_points>-5</base_points>
						<reference>B162</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Experiment</name>
			<reference>Psis12</reference>
			<skill_container version="2" open="no">
				<name>Primary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose one</name>
					<skill version="2">
						<name>Forced Entry</name>
						<difficulty>DX/E</difficulty>
						<points>2</points>
						<reference>B196</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Stealth</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>2</points>
						<reference>B222</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Escape</name>
						<difficulty>DX/H</difficulty>
						<points>2</points>
						<reference>B192</reference>
						<categories>
							<category>Criminal/Street</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Pickpocket</name>
						<difficulty>DX/H</difficulty>
						<points>2</points>
						<reference>B213</reference>
						<categories>
							<category>Criminal/Street</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Filch</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sleight of Hand</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Acting</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B174</reference>
						<categories>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Performance</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Public Speaking</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Security</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B189</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<specialization>Security</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Fast-Talk</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B195</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Acting</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Lockpicking</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B206</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Spy</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
				<skill_container version="2" open="no">
					<name>Choose five</name>
					<notes>Or from among previous list</notes>
					<skill version="2">
						<name>Occultism</name>
						<difficulty>IQ/A</difficulty>
						<points>2</points>
						<reference>B212</reference>
						<categories>
							<category>Occult/Magical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Brainwashing</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B182</reference>
						<categories>
							<category>Military</category>
							<category>Spy</category>
						</categories>
						<prereq_list all="yes">
							<advantage_prereq has="yes">
								<name compare="is">psychology</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
					</skill>
					<skill version="2">
						<name>Expert Skill</name>
						<specialization>Psionics</specialization>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B193</reference>
						<categories>
							<category>Knowledge</category>
							<category>Occult/Magical</category>
							<category>Scholarly</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Hypnotism</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B201</reference>
						<categories>
							<category>Medical</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Intelligence Analysis</name>
						<tech_level/>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B201</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Strategy</name>
							<modifier>-6</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Psychology</name>
						<difficulty>IQ/H</difficulty>
						<points>2</points>
						<reference>B216</reference>
						<categories>
							<category>Social Sciences/Humanities</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sociology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Mind Block</name>
						<difficulty>Will/A</difficulty>
						<points>2</points>
						<reference>B210</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Meditation</name>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Autohypnosis</name>
						<difficulty>Will/H</difficulty>
						<points>2</points>
						<reference>B179</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Meditation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Meditation</name>
						<difficulty>Will/H</difficulty>
						<points>2</points>
						<reference>B207</reference>
						<categories>
							<category>Esoteric</category>
						</categories>
						<default>
							<type>Will</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Autohypnosis</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Body Language</name>
						<difficulty>Per/A</difficulty>
						<points>2</points>
						<reference>B181</reference>
						<categories>
							<category>Police</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Detect Lies</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Detect Lies</name>
						<difficulty>Per/H</difficulty>
						<points>2</points>
						<reference>B187</reference>
						<categories>
							<category>Police</category>
							<category>Social</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>Per</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Body Language</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Secondary Skill</name>
				<skill_container version="2" open="no">
					<name>Choose four</name>
					<skill version="2">
						<name>Beam Weapons</name>
						<specialization>@Weapon class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B179</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Beam Weapons</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<specialization>Pistol</specialization>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Brawling</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B182</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<weapon_bonus>
							<name compare="is">Brawling</name>
							<specialization compare="is anything"></specialization>
							<level compare="at least">2</level>
							<amount per_level="yes">1</amount>
						</weapon_bonus>
					</skill>
					<skill version="2">
						<name>Knife</name>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B208</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Melee Combat</category>
						</categories>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Guns</name>
						<specialization>@Gun class@</specialization>
						<tech_level/>
						<difficulty>DX/E</difficulty>
						<points>1</points>
						<reference>B198</reference>
						<categories>
							<category>Combat/Weapon</category>
							<category>Ranged Combat</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Guns</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Camouflage</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Military</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Survival</name>
							<modifier>-2</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Housekeeping</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Everyman</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Panhandling</name>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B212</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Fast Talk</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Public Speaking</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Disguise</name>
						<specialization>@Specialty@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B187</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Makeup</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Holdout</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sleight of Hand</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Interrogation</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B202</reference>
						<categories>
							<category>Military</category>
							<category>Police</category>
							<category>Spy</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Intimidation</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Psychology</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Streetwise</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B223</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Police</category>
							<category>Social</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Traps</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B226</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Military</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Lockpicking</name>
							<modifier>-3</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
			<skill_container version="2" open="no">
				<name>Background Skill</name>
				<skill_container version="2" open="no">
					<name>Choose four</name>
					<skill version="2">
						<name>Climbing</name>
						<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Athletic</category>
							<category>Criminal/Street</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Driving</name>
						<specialization>@Vehicle class@</specialization>
						<tech_level/>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B188</reference>
						<categories>
							<category>Vehicle</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<specialization>Heavy Wheeled</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Driving</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Riding</name>
						<specialization>@Specialty@</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Animal</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Animal Handling</name>
							<specialization>@Specialty@</specialization>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Computer Operation</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B184</reference>
						<categories>
							<category>Everyman</category>
							<category>Scholarly</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>First Aid</name>
						<tech_level/>
						<difficulty>IQ/E</difficulty>
						<points>1</points>
						<reference>B195</reference>
						<categories>
							<category>Everyman</category>
							<category>Medical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Esoteric Medicine</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Physician</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Veterinary</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Medical</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Medical</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Medical</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Electronics Operation</name>
						<specialization>Surveillance</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B189</reference>
						<categories>
							<category>Police</category>
							<category>Spy</category>
							<category>Technical</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Repair</name>
							<specialization>Surveillance</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Electronics</specialization>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Electronics Operation</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hidden Lore</name>
						<specialization>Psis</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B199</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Mechanic</name>
						<specialization>@Machine class@</specialization>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B207</reference>
						<categories>
							<category>Repair/Maintainance</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Engineer</name>
							<specialization>Aerospace</specialization>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Machinist</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Mechanic</name>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Research</name>
						<tech_level/>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B217</reference>
						<categories>
							<category>Scholarly</category>
							<category>Spy</category>
						</categories>
						<prereq_list all="yes">
							<prereq_list all="yes">
								<when_tl compare="at least">8</when_tl>
								<skill_prereq has="yes">
									<name compare="is">Computer Operation</name>
									<specialization compare="is anything"></specialization>
								</skill_prereq>
							</prereq_list>
							<prereq_list all="no">
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Native</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Accented)</notes>
								</advantage_prereq>
								<advantage_prereq has="yes">
									<name compare="starts with">Language</name>
									<notes compare="contains">Written (Broken)</notes>
								</advantage_prereq>
							</prereq_list>
						</prereq_list>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Writing</name>
							<modifier>-3</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Speed-Reading</name>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B222</reference>
						<categories>
							<category>Scholarly</category>
						</categories>
					</skill>
					<skill version="2">
						<name>Carousing</name>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B183</reference>
						<categories>
							<category>Criminal/Street</category>
							<category>Social</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Swimming</name>
						<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
						<difficulty>HT/E</difficulty>
						<points>1</points>
						<reference>B224</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-4</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Hiking</name>
						<difficulty>HT/A</difficulty>
						<points>1</points>
						<reference>B200</reference>
						<categories>
							<category>Athletic</category>
							<category>Outdoor/Exploration</category>
						</categories>
						<default>
							<type>HT</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Professional Skill</name>
						<specialization>@Mental Skill@</specialization>
						<difficulty>IQ/A</difficulty>
						<points>1</points>
						<reference>B215</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>IQ</type>
							<modifier>-5</modifier>
						</default>
					</skill>
					<skill version="2">
						<name>Professional Skill</name>
						<specialization>@Physical Skill@</specialization>
						<difficulty>DX/A</difficulty>
						<points>1</points>
						<reference>B215</reference>
						<categories>
							<category>Knowledge</category>
						</categories>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</skill>
				</skill_container>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
