<?xml version="1.0" encoding="US-ASCII" ?>
<advantage_list unique_id="hvpjhnr9:18dhn1s13gmxv" version="1">
	<advantage version="2">
		<name>Аксессуар (Fan)</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<reference>B100</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Аксессуар (Прожекторы)</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<reference>B100</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage version="2">
		<name>Аксессуар (Видеоэкран)</name>
		<type>Physical, Exotic</type>
		<base_points>1</base_points>
		<reference>B100</reference>
		<categories>
			<category>Perk</category>
		</categories>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Аварийный выключатель</name>
		<advantage version="2">
			<name>Нет запаса энергии</name>
			<type>Физическое</type>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Запас энергии</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Зрепление</name>
		<advantage version="2">
			<name>Идеальное равновесие</name>
			<type>Физическое</type>
			<base_points>15</base_points>
			<reference>B74</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">Пилотирование</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Акробатика</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Лазание</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Бронированый корпус</name>
		<advantage version="2">
			<name>Сопротивление повреждениям</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Разрушающаяся</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Поглощение</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances @Trait@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Поглощение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances any trait</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Поглощение</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Healing only</notes>
			</modifier>
			<modifier version="1">
				<name>Не может носить броню</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Направленность</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Направленность</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>Front</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Гибкая</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Укрепленный</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Crushing attacks</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Отражение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Полуразрушающаяся</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Жесткая кожа</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<reference>B47</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<dr_bonus>
				<location>full_body_except_eyes</location>
				<amount per_level="yes">1</amount>
			</dr_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Система резервного копирования</name>
		<advantage version="2">
			<name>Дополнительная жизнь</name>
			<type>Mental, Exotic</type>
			<levels>1</levels>
			<points_per_level>25</points_per_level>
			<modifier version="1">
				<name>Копия</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B55</reference>
			</modifier>
			<modifier version="1">
				<name>Требует  тела</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B55</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Требует  тела</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B55</reference>
				<notes>@Illegal, rare or expensive body@</notes>
			</modifier>
			<reference>B55</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Плохой процессор</name>
		<advantage version="2">
			<name>Понизить Интеллект</name>
			<type>Mental</type>
			<levels>1</levels>
			<points_per_level>-20</points_per_level>
			<reference>B15</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>iq</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Таран</name>
		<advantage version="2">
			<name>Естественное оружие, Дробящее (Таран)</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<melee_weapon>
				<damage>thr:+1 cr</damage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Драки</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Биочистотный сканер</name>
		<advantage version="2">
			<name>Обнаружение</name>
			<type>Mental/Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>Анализ</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P47</reference>
			</modifier>
			<modifier version="1">
				<name>Жизнь</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Точный</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Обнаружение  сигнала</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Нечеткий</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B48</reference>
			</modifier>
			<reference>B48</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Буфер</name>
		<advantage version="2">
			<name>Мигательные перепонки</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>B71</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Защищенное чувство</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<reference>B78</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Буфер Запах/Вкус</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>B71</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Буфер Звуковой</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>B71</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Буфер Касания</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<reference>B71</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Дефектная камера</name>
		<advantage version="2">
			<name>Плохое Зрение (Дальнозоркость)</name>
			<type>Физическое</type>
			<base_points>-25</base_points>
			<modifier version="1" enabled="no">
				<name>Смягчение</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<notes>Glasses</notes>
			</modifier>
			<reference>B123</reference>
			<notes>-6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Плохое Зрение (Близорукость)</name>
			<type>Физическое</type>
			<base_points>-25</base_points>
			<modifier version="1" enabled="no">
				<name>Смягчение</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<notes>Glasses</notes>
			</modifier>
			<reference>B123</reference>
			<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Дефектный микрофон</name>
		<advantage version="2">
			<name>Тугоухость</name>
			<type>Физическое</type>
			<base_points>-10</base_points>
			<reference>B138</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>hearing</attribute>
				<amount>-4</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Распространенная модель</name>
		<advantage version="2">
			<name>Быстрое заживление</name>
			<type>Физическое</type>
			<base_points>5</base_points>
			<reference>B79</reference>
			<notes>+5 to rolls to repair you.</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="ht" compare="at_least">10</attribute_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Compliant</name>
		<advantage version="2">
			<name>Филантропия</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B125</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Разрезающий лазер</name>
		<advantage version="2">
			<name>Природная атака (Ожоговые)</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<melee_weapon>
				<damage>1d(2) burn</damage>
				<strength>1</strength>
				<reach>C</reach>
				<parry>no</parry>
				<block>no</block>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Лучевое оружие</name>
					<specialization>Проекторы</specialization>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Лучевое оружие</name>
					<modifier>-4</modifier>
				</default>
			</melee_weapon>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">40</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">25</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Заразная</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Mildly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Заразная</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Highly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Двойная тупая травма</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>1HP per 10 dmg</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Взрыв</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Фрагментация</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Фрагментация</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>Hot</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Излучения</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всплеск</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>3</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>10</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Побочный эффект</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Симптомы</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Без ранений</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B111</reference>
			</modifier>
			<modifier version="1">
				<name>Контактный бой</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B112</reference>
			</modifier>
			<modifier version="1">
				<name>Делитель брони (2)</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
			</modifier>
			<reference>B61</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Сноровка</name>
		<advantage version="2">
			<name>Понизить Ловкость</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-20</points_per_level>
			<reference>B15</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>dx</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Ловкость</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>20</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<reference>B15</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>dx</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Сноровка</name>
		<advantage version="2">
			<name>Обоюдорукость</name>
			<type>Физическое</type>
			<base_points>5</base_points>
			<reference>B39</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Понизить Ловкость</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-20</points_per_level>
			<reference>B15</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>dx</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Высокая ловкость рук</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="contains">Изобразительное искусство</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Ювелир</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Вязание узлов</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Кожевник</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Взлом</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Карманное воровство</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Шитье</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Ловкость рук</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Хирургия</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слесарь</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="contains">Механик</name>
				<specialization compare="is anything"></specialization>
				<amount per_level="yes">1</amount>
			</skill_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Ловкость</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>20</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<reference>B15</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>dx</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Дрель (Большая)</name>
		<advantage version="2">
			<name>Естественное оружие, Impaling (Дрель)</name>
			<type>Physical, Exotic</type>
			<base_points>8</base_points>
			<melee_weapon>
				<damage>thr:+1 imp</damage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Драки</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Дрель (Средняя)</name>
		<advantage version="2">
			<name>Естественное оружие, Large Piercing (Дрель)</name>
			<type>Physical, Exotic</type>
			<base_points>6</base_points>
			<melee_weapon>
				<damage>thr:+1 pi+</damage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Драки</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Дрель (Небольшая)</name>
		<advantage version="2">
			<name>Естественное оружие, Piercing (Дрель)</name>
			<type>Physical, Exotic</type>
			<base_points>5</base_points>
			<melee_weapon>
				<damage>thr:+1 pi</damage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>Skill</type>
					<name>Драки</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Прочность</name>
		<advantage version="2">
			<name>Понизить Здоровье</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-10</points_per_level>
			<reference>B14</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>ht</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Дополнитеные очки жизни</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<modifier version="1" enabled="no">
				<name>Кол-во</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<reference>B16</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>hp</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Меньше Хит-Пойнтов</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-2</points_per_level>
			<reference>B16</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>hp</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Здоровье</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<reference>B14</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>ht</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Enhanced Cameras</name>
		<advantage version="2">
			<name>Обостренное зрение</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>vision</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Гиперспектральное зрение</name>
			<type>Physical, Exotic</type>
			<base_points>25</base_points>
			<modifier version="1" enabled="no">
				<name>Расширенный  нижний  диапазон</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
				<reference>B60</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Расширенный  верхний  диапазон</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
				<reference>B60</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Расширенное</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
				<reference>P52</reference>
				<notes>@Special@</notes>
			</modifier>
			<reference>B60</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Инфразрение</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
				<advantage_prereq has="no">
					<name compare="is">Ультразрение</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Улучшеный микрофон</name>
		<advantage version="2">
			<name>Обостренный слух</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<reference>B35</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>hearing</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Избирательный слух</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>4</points_per_level>
			<reference>B72</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Environmentally Attuned (@Native Environment@)</name>
		<advantage version="2">
			<name>Заторможенный</name>
			<type>Физическое</type>
			<base_points>-10</base_points>
			<cr>12</cr>
			<modifier version="1">
				<name>Окружающая  среда</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P110</reference>
			</modifier>
			<reference>B129</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage version="2">
		<name>Наружний выключатель (Большой)</name>
		<type>Physical, Exotic</type>
		<base_points>-60</base_points>
		<notes>Whenever someone scores a hit on your vitals, even if it does no damage, you fall unconscious.</notes>
	</advantage>
	<advantage version="2">
		<name>Наружний выключатель (Небольшой)</name>
		<type>Physical, Exotic</type>
		<base_points>-20</base_points>
		<notes>Whenever someone scores a critical hit against you in melee combat, you fall unconscious.</notes>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Внешний контейнер</name>
		<notes>Maximum level (SM+5)x2</notes>
		<advantage version="2">
			<name>Полезный груз</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>1</points_per_level>
			<modifier version="1" enabled="no">
				<name>Незащищенный</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B74</reference>
			</modifier>
			<reference>B74</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Гибкое Тело</name>
		<advantage version="2">
			<name>Гибкость (Фантастическая)</name>
			<type>Физическое</type>
			<base_points>15</base_points>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="is">Лазание</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Побег</name>
				<specialization compare="is anything"></specialization>
				<amount>5</amount>
			</skill_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Высота полета</name>
		<advantage version="2">
			<name>Полет</name>
			<type>Physical, Exotic</type>
			<base_points>40</base_points>
			<modifier version="1" enabled="no">
				<name>Ньютоновское</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Космический  полет</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Не может зависать</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Контролируемое  планирование</name>
				<cost type="percentage">-45</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Планирование</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Легче  воздуха</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Низкий  потолок</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>30'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Низкий  потолок</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>10'</notes>
			</modifier>
			<modifier version="1">
				<name>Низкий  потолок</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>5'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Маленькие  крылья</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только Космический  полет</name>
				<cost type="percentage">-75</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Крылатый</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Планетарный</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Требует поверхности</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Полет</name>
			<type>Physical, Exotic</type>
			<base_points>40</base_points>
			<modifier version="1" enabled="no">
				<name>Ньютоновское</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Космический  полет</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Не может зависать</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Контролируемое  планирование</name>
				<cost type="percentage">-45</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Планирование</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Легче  воздуха</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Низкий  потолок</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>30'</notes>
			</modifier>
			<modifier version="1">
				<name>Низкий  потолок</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>10'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Низкий  потолок</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>5'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Маленькие  крылья</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только Космический  полет</name>
				<cost type="percentage">-75</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Крылатый</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Планетарный</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Требует поверхности</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Полет</name>
			<type>Physical, Exotic</type>
			<base_points>40</base_points>
			<modifier version="1" enabled="no">
				<name>Ньютоновское</name>
				<cost type="percentage">25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Космический  полет</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Не может зависать</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Контролируемое  планирование</name>
				<cost type="percentage">-45</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Планирование</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Легче  воздуха</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1">
				<name>Низкий  потолок</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>30'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Низкий  потолок</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>10'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Низкий  потолок</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
				<notes>5'</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Маленькие  крылья</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только Космический  полет</name>
				<cost type="percentage">-75</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Крылатый</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B56</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Планетарный</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Требует поверхности</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P50</reference>
			</modifier>
			<reference>B56</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Hardened Programming</name>
		<advantage version="2">
			<name>Ментальный щит</name>
			<type>Mental, Exotic</type>
			<levels>1</levels>
			<points_per_level>4</points_per_level>
			<modifier version="1" enabled="no">
				<name>Кибрненическое</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>P62</reference>
				<notes>@Source@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-75</cost>
				<affects>total</affects>
				<reference>P62</reference>
				<notes>@Power/College/Focus@</notes>
			</modifier>
			<reference>B70</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Высокая скорость</name>
		<advantage version="2">
			<name>Улучшеное движение (Поверхность земли @Тип@)</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>20</points_per_level>
			<modifier version="1" enabled="no">
				<name>Управляевые бонусы</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B52</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Упровляемые штрафы</name>
				<cost type="percentage">-5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B52</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ньютоновский</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B52</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Привязка к дороге</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B52</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Тотальная</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P49</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Абсолют</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>Sup26</reference>
				<notes>Instantaneous Acceleration</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Абсолют</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>Sup27</reference>
				<notes>Complete Maneuverability</notes>
			</modifier>
			<reference>B52</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Interface Prong</name>
		<advantage version="2">
			<name>Зондирование разума</name>
			<type>Mental, Exotic</type>
			<base_points>20</base_points>
			<modifier version="1" enabled="no">
				<name>Кибрненическое</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B69</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сенсорное</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B69</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Универсальная </name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B69</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только кибернетическое</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Расовое</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B70</reference>
				<notes>@Race@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только сенсорное</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Телекоммуникация</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B70</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Инвазивное</name>
				<cost type="percentage">75</cost>
				<affects>total</affects>
				<reference>P62</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Банк памяти</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>P62</reference>
				<notes>IQ snapshots</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Банк памяти</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>P62</reference>
				<notes>Unlimited snapshots</notes>
			</modifier>
			<reference>B69</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Легкий</name>
		<advantage version="2">
			<name>Карликовость</name>
			<type>Физическое</type>
			<base_points>-15</base_points>
			<reference>B19</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>move</attribute>
				<amount>-1</amount>
			</attribute_bonus>
			<skill_bonus>
				<name compare="is">Изменение внешности</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<skill_bonus>
				<name compare="is">Слежка</name>
				<specialization compare="is anything"></specialization>
				<amount>-2</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>sm</attribute>
				<amount>-1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Без конечностей</name>
		<advantage version="2">
			<name>Нет манипуляторов</name>
			<type>Физическое</type>
			<base_points>-50</base_points>
			<reference>B145</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<cost_reduction>
				<attribute>st</attribute>
				<percentage>40</percentage>
			</cost_reduction>
			<cost_reduction>
				<attribute>dx</attribute>
				<percentage>40</percentage>
			</cost_reduction>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Liquid Dispenser</name>
		<advantage version="2">
			<name>Аксессуар (Струйный карабин)</name>
			<type>Physical, Exotic</type>
			<base_points>1</base_points>
			<reference>B100</reference>
			<notes>Range 8</notes>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Внутренний отсек</name>
			<notes>Maximum level SM+5</notes>
			<advantage version="2">
				<name>Полезный груз</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>Незащищенный</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B74</reference>
				</modifier>
				<reference>B74</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_container>
	<advantage version="2">
		<name>Незакрепленые схемы</name>
		<type>Physical, Exotic</type>
		<base_points>-45</base_points>
		<reference>B161</reference>
		<notes>Any time you take damage, roll HT to stay conscious.</notes>
		<categories>
			<category>Disadvantage</category>
		</categories>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Громкоговоритель</name>
		<advantage version="2">
			<name>Пронзительный голос</name>
			<type>Физическое</type>
			<base_points>1</base_points>
			<reference>B101</reference>
			<categories>
				<category>Perk</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Низкая скорость</name>
		<advantage version="2">
			<name>Понизить Basic Move</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>move</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Манипулятор (Стандарт)</name>
		<advantage version="2">
			<name>Дополнительные руки</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Очень гибкий</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Длинный</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ноги-манипуляторы </name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Нет физической атаки</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Короткий</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Слабый</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B53</reference>
				<notes>Half body ST</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Слабый</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B53</reference>
				<notes>Quarter body ST</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Встроенное оружие</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<reference>B53</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Мобильность</name>
		<advantage version="2">
			<name>Повысить Basic Move</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>move</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage version="2">
		<name>Шумный</name>
		<type>Физическое</type>
		<levels>1</levels>
		<points_per_level>-2</points_per_level>
		<reference>B146</reference>
		<categories>
			<category>Disadvantage</category>
		</categories>
		<skill_bonus>
			<name compare="is">Скрытность</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">-2</amount>
		</skill_bonus>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Ядерная батарея</name>
		<advantage version="2">
			<name>Смерть от дополнительных усилий приводит расплавление ядерного топлива</name>
			<type></type>
		</advantage>
		<advantage_container version="2" open="yes">
			<name>Атомный</name>
			<reference>UT167</reference>
			<categories>
				<category>Lens</category>
			</categories>
			<advantage version="2">
				<name>Не ест/не пьет</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<reference>B50</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Неограниченый рацион питания</name>
				<type>Физическое</type>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Ограниченный рацион</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Главная директива (Значительное)</name>
		<advantage version="2">
			<name>Принудительное @Поведение@</name>
			<type>Mental</type>
			<base_points>-15</base_points>
			<cr>12</cr>
			<reference>B128</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Главная директива (Незначительное)</name>
		<advantage version="2">
			<name>Принудительное @Поведение@</name>
			<type>Mental</type>
			<base_points>-5</base_points>
			<cr>12</cr>
			<reference>F219</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Восприятие</name>
		<advantage version="2">
			<name>Понизить Восприятие</name>
			<type>Mental/Physical</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B16</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>Восприятие</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Восприятие</name>
			<type>Mental/Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B16</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>Восприятие</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Нет восприятия глубины</name>
			<type>Физическое</type>
			<base_points>-15</base_points>
			<reference>B144</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="no">
					<name compare="is">Одноглазый</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Восприятие</name>
		<advantage version="2">
			<name>Понизить Восприятие</name>
			<type>Mental/Physical</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B16</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>Восприятие</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Восприятие</name>
			<type>Mental/Physical</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B16</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>Восприятие</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Плазменная дуовая сварка</name>
		<advantage version="2">
			<name>Природная атака (Ожоговые)</name>
			<type>Physical, Exotic</type>
			<levels>2</levels>
			<points_per_level>5</points_per_level>
			<melee_weapon>
				<damage>1d+2(5) burn</damage>
				<strength>3</strength>
				<reach>C</reach>
				<parry>no</parry>
				<block>no</block>
			</melee_weapon>
			<ranged_weapon>
				<damage>1d burn</damage>
				<accuracy>3</accuracy>
				<range>100/10</range>
				<rate_of_fire>1</rate_of_fire>
				<recoil>1</recoil>
				<default>
					<type>Skill</type>
					<name>Природная атака</name>
					<specialization>@Attack Type@</specialization>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Природная атака</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</ranged_weapon>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">40</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 sec; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">25</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>10 sec; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 min; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 hr; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Цикличнось</name>
				<cost type="percentage">5</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>1 day; Resistable</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Заразная</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Mildly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Заразная</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B103</reference>
				<notes>Highly</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Двойная тупая травма</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>1HP per 10 dmg</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Взрыв</name>
				<cost type="percentage">50</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Фрагментация</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Фрагментация</name>
				<cost type="percentage">15</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B104</reference>
				<notes>Hot</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Излучения</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Всплеск</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B104</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>3</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">150</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">200</cost>
				<affects>total</affects>
				<reference>B102</reference>
				<notes>10</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Побочный эффект</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Симптомы</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<reference>B109</reference>
				<notes>@Effect@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.5</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.2</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Делитель брони</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>B110</reference>
				<notes>0.1</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Без ранений</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B111</reference>
			</modifier>
			<modifier version="1">
				<name>Контактный бой</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B112</reference>
			</modifier>
			<modifier version="1">
				<name>Делитель брони (5)</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B102</reference>
			</modifier>
			<reference>B61</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Пластиковый корпус</name>
		<advantage version="2">
			<name>Снижение урона</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Разрушающаяся</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Поглощение</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances @Trait@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Поглощение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Enhances any trait</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Поглощение</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>Healing only</notes>
			</modifier>
			<modifier version="1">
				<name>Не может носить броню</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Направленность</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Направленность</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
				<notes>Front</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Гибкая</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Укрепленный</name>
				<cost type="percentage">20</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Common Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Occasional Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Rare Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B46</reference>
				<notes>@Very Common Attack Form@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Отражение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Полуразрушающаяся</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Жесткая кожа</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B47</reference>
			</modifier>
			<reference>B47</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<dr_bonus>
				<location>full_body_except_eyes</location>
				<amount per_level="yes">-1</amount>
			</dr_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Энергия</name>
		<advantage version="2">
			<name>Запас энергии (Запасная батарея)</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<modifier version="1" enabled="no">
				<name>Только способности</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P119</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Одна сила</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>P117</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Медленная перезарядка</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P117</reference>
				<notes>1/hour</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Медленная перезарядка</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>P117</reference>
				<notes>1/day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особая перезарядка</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>P117</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особая перезарядка</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>P117</reference>
				<notes>1/s bleed</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunts Only</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P117</reference>
			</modifier>
			<reference>P119</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Пониженное потребление</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<modifier version="1" enabled="no">
				<name>Луженый  желудок</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только еда</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только вода</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<reference>B80</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Power Dock</name>
		<advantage version="2">
			<name>Лечение</name>
			<type>Mental, Exotic</type>
			<base_points>30</base_points>
			<modifier version="1" enabled="no">
				<name>Исцеление верой</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ксенолечение</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Mammals</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ксенолечение</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Earthly Life</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ксенолечение</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>All Carbon-Based Life</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ксенолечение</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>Anything Alive</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ксенолечение</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>B59</reference>
				<notes>Anything Animate</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только  болезни</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только  раны</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только своя раса</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Пси-лечение</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>B59</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Влияние  на  себя</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Cure Affliction</name>
				<cost type="percentage">60</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Affliction Only</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>2 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>4 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>6 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>8 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Capped</name>
				<cost type="percentage">-5</cost>
				<affects>total</affects>
				<reference>P51</reference>
				<notes>10 FP</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Empathic</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>P51</reference>
			</modifier>
			<modifier version="1">
				<name>Запас энергии Only</name>
				<cost type="percentage">0</cost>
				<affects>total</affects>
				<notes>Pay 1 ER to heal 1 ER</notes>
			</modifier>
			<reference>B59</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Цепкие конечности</name>
		<advantage version="2">
			<name>Дополнительные руки</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1">
				<name>Очень гибкий</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Длинный</name>
				<cost type="percentage">100</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ноги-манипуляторы </name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Нет физической атаки</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Короткий</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Слабый</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>B53</reference>
				<notes>Half body ST</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Слабый</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B53</reference>
				<notes>Quarter body ST</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Встроенное оружие</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>B53</reference>
			</modifier>
			<reference>B53</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Extra-Гибкая конечность</name>
			<type>Физическое</type>
			<base_points>5</base_points>
			<notes>One of your first two arms.</notes>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Редкая модель</name>
		<advantage version="2">
			<name>Медленное заживление</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B155</reference>
			<notes>-5 to rolls to repair you.</notes>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Рефлексы</name>
		<advantage version="2">
			<name>Боевые рефлексы</name>
			<type>Mental</type>
			<base_points>15</base_points>
			<reference>B43</reference>
			<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
			<categories>
				<category>Advantage</category>
			</categories>
			<skill_bonus>
				<name compare="starts with">Быстрое выхватывание</name>
				<specialization compare="is anything"></specialization>
				<amount>1</amount>
			</skill_bonus>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>Блок</attribute>
				<amount>1</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>fright_check</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Понизить Basic Speed</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>Скорость</attribute>
				<amount per_level="yes">-0.25</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Увеличена Базовая Скорость</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute>Скорость</attribute>
				<amount per_level="yes">0.25</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Ржавеющий</name>
		<advantage version="2">
			<name>Понизить Basic Speed</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-5</points_per_level>
			<reference>B17</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>Скорость</attribute>
				<amount per_level="yes">-0.25</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Пила</name>
		<advantage version="2">
			<name>Естественное оружие, Режущее (Пила)</name>
			<type>Physical, Exotic</type>
			<base_points>7</base_points>
			<melee_weapon>
				<damage>thr:+1 cut</damage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>Skill</type>
					<name>Драки</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Вторая батарея</name>
		<advantage version="2">
			<name>Запас энергии (Запасная батарея)</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<modifier version="1" enabled="no">
				<name>Только способности</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P119</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Одна сила</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>P117</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Медленная перезарядка</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P117</reference>
				<notes>1/hour</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Медленная перезарядка</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>P117</reference>
				<notes>1/day</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особая перезарядка</name>
				<cost type="percentage">-70</cost>
				<affects>total</affects>
				<reference>P117</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Особая перезарядка</name>
				<cost type="percentage">-80</cost>
				<affects>total</affects>
				<reference>P117</reference>
				<notes>1/s bleed</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Stunts Only</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>P117</reference>
			</modifier>
			<reference>P119</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Пониженное потребление</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>2</points_per_level>
			<modifier version="1" enabled="no">
				<name>Луженый  желудок</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только еда</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только вода</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B80</reference>
			</modifier>
			<reference>B80</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Кол-во</name>
		<advantage version="2">
			<name>Понизить Size</name>
			<type>Физическое</type>
			<levels>1</levels>
			<reference>B17</reference>
			<attribute_bonus>
				<attribute>sm</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Size</name>
			<type>Физическое</type>
			<levels>1</levels>
			<reference>B17</reference>
			<attribute_bonus>
				<attribute>sm</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Солнечная энергия</name>
		<advantage version="2">
			<name>Зависимость (Сонечный свет)</name>
			<type>Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>Редкость: Исключительное</name>
				<cost type="points">-30</cost>
				<affects>total</affects>
				<reference>B130</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Редкость: Редкое</name>
				<cost type="points">-20</cost>
				<affects>total</affects>
				<reference>B130</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Редкость: Распрастраненое</name>
				<cost type="points">-10</cost>
				<affects>total</affects>
				<reference>B130</reference>
			</modifier>
			<modifier version="1">
				<name>Редкость: Повсеместное</name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Незаконное </name>
				<cost type="points">-5</cost>
				<affects>total</affects>
				<reference>B130</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Частота: Постоянно</name>
				<cost type="multiplier">5</cost>
				<reference>B130</reference>
				<notes>Lose 1 HP per minute without it</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Частота: Почасовой</name>
				<cost type="multiplier">4</cost>
				<reference>B130</reference>
				<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Частота: Ежедневно</name>
				<cost type="multiplier">3</cost>
				<reference>B130</reference>
				<notes>Lose 1 HP per hour after missing a daily dose</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Частота: Еженедельно</name>
				<cost type="multiplier">2</cost>
				<reference>B130</reference>
				<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Частота: Ежемесячно</name>
				<cost type="multiplier">1</cost>
				<reference>B130</reference>
				<notes>Lose 1 HP per day after missing a monthly dose</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Частота: Сезонно</name>
				<cost type="multiplier">0.33333</cost>
				<reference>B130</reference>
				<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Частота: Ежегодно</name>
				<cost type="multiplier">0.1</cost>
				<reference>B130</reference>
				<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Старение</name>
				<cost type="percentage">30</cost>
				<affects>total</affects>
				<reference>B130</reference>
				<notes>Age 2 years for each HP lost due to this dependency</notes>
			</modifier>
			<reference>B130</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
		<advantage version="2">
			<name>Не ест/не пьет</name>
			<type>Physical, Exotic</type>
			<base_points>10</base_points>
			<reference>B50</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Specialty Chassis</name>
		<advantage version="2">
			<name>Подъемная сила</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Кол-во</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сверхусиление</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>P58</reference>
			</modifier>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="lifting_only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Ударная сила</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Кол-во</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Супер усиление</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>Sup24</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только одна атака</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>P79</reference>
				<notes>@Attack@</notes>
			</modifier>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="striking_only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Силу</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Кол-во</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сверхусиление</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
				<reference>Sup24</reference>
			</modifier>
			<modifier version="1">
				<name>Специальное назначение: @Назначение@</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
			</modifier>
			<reference>B14</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Прочность</name>
		<advantage version="2">
			<name>Понизить Силу</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>-10</points_per_level>
			<reference>B14</reference>
			<categories>
				<category>Attribute</category>
				<category>Disadvantage</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">-1</amount>
			</attribute_bonus>
		</advantage>
		<advantage version="2">
			<name>Повысить Силу</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>10</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Кол-во</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сверхусиление</name>
				<cost type="percentage">300</cost>
				<affects>total</affects>
				<reference>Sup24</reference>
			</modifier>
			<reference>B14</reference>
			<categories>
				<category>Advantage</category>
				<category>Attribute</category>
			</categories>
			<attribute_bonus>
				<attribute>st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage version="2">
		<name>Талант (Цифровой контроль)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Использование электроники</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Использование компьютера</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Программирование</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Компьютерный взлом</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Математика</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Понимание людей)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Язык тела</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Определение лжи</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Язык жестов</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Лингвистика</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Антропология</name>
			<specialization compare="is">Human</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Психология</name>
			<specialization compare="is">Human</specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Социология</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Механический контроль)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
		<skill_bonus>
			<name compare="is">Механик</name>
			<specialization compare="is anything"></specialization>
			<amount per_level="yes">1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Слесарь</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Инженерия</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Математика</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
		<skill_bonus>
			<name compare="is">Физика</name>
			<specialization compare="is anything"></specialization>
			<amount>1</amount>
		</skill_bonus>
	</advantage>
	<advantage version="2">
		<name>Талант (Осознание реальности)</name>
		<type>Mental</type>
		<levels>1</levels>
		<points_per_level>5</points_per_level>
		<notes>Adds to IQ rolls and IQ-based skill rolls made to interpret Sense rolls.</notes>
		<categories>
			<category>Advantage</category>
			<category>Talent</category>
		</categories>
	</advantage>
	<advantage_container version="2" open="yes">
		<name>Телескопическая досигаемость</name>
		<advantage version="2">
			<name>Растягивание</name>
			<type>Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>6</points_per_level>
			<modifier version="1" enabled="no">
				<name>Force Extension</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>P78</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P78</reference>
				<notes>Arms Only</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P78</reference>
				<notes>Legs Only</notes>
			</modifier>
			<modifier version="1">
				<name>Ограничение</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>P78</reference>
				<notes>@Single Limb@</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ограничение</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>P78</reference>
				<notes>Neck Only</notes>
			</modifier>
			<reference>B88</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Совершенно ненадежный</name>
		<advantage version="2">
			<name>Неуклюжий (Крайне)</name>
			<type>Физическое</type>
			<base_points>-15</base_points>
			<reference>B141</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="dx" compare="at_most">13</attribute_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Ненадежность</name>
		<advantage version="2">
			<name>Неуклюжий</name>
			<type>Физическое</type>
			<base_points>-5</base_points>
			<reference>B141</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
			<prereq_list all="yes">
				<attribute_prereq has="yes" which="dx" compare="at_most">13</attribute_prereq>
			</prereq_list>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Вакуумное сопло</name>
		<advantage version="2">
			<name>Телекинез</name>
			<type>Mental/Physical, Exotic</type>
			<levels>1</levels>
			<points_per_level>5</points_per_level>
			<modifier version="1" enabled="no">
				<name>Магнетизм</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B92</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Видимое проявление</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B92</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сверхусиление</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>P83</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Одушевленность</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P83</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Одушевленность</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>P83</reference>
				<notes>No Flight</notes>
			</modifier>
			<modifier version="1">
				<name>Притяжение</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>P83</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Отталкивание</name>
				<cost type="percentage">-60</cost>
				<affects>total</affects>
				<reference>P83</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Притяжение/Отталкивание</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>P83</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только подъем</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>P83</reference>
			</modifier>
			<modifier version="1">
				<name>Только движение</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>P83</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Живая форма жизни</name>
				<cost type="percentage">100</cost>
				<affects>total</affects>
				<reference>Sup28</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Живая форма жизни</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>Sup28</reference>
				<notes>Partial</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Огромный урон</name>
				<cost type="percentage">900</cost>
				<affects>total</affects>
				<reference>Sup29</reference>
			</modifier>
			<reference>B92</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Vice Grip</name>
		<advantage version="2">
			<name>Подъемная сила</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Кол-во</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1">
				<name>Сверхусиление</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>P58</reference>
			</modifier>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="lifting_only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Лебедка</name>
		<advantage version="2">
			<name>Подъемная сила</name>
			<type>Физическое</type>
			<levels>1</levels>
			<points_per_level>3</points_per_level>
			<modifier version="1" enabled="no">
				<name>Нет хороших манипуляторов</name>
				<cost type="percentage">-40</cost>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Кол-во</name>
				<cost type="percentage">-10</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>B15</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сверхусиление</name>
				<cost type="percentage">400</cost>
				<affects>total</affects>
				<reference>P58</reference>
			</modifier>
			<reference>B65</reference>
			<categories>
				<category>Advantage</category>
			</categories>
			<attribute_bonus>
				<attribute limitation="lifting_only">st</attribute>
				<amount per_level="yes">1</amount>
			</attribute_bonus>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Wireless Transciever</name>
		<advantage version="2">
			<name>Телекоммуникация</name>
			<type>Mental/Physical, Exotic</type>
			<modifier version="1" enabled="no">
				<name>Широковещание</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Взрыв</name>
				<cost type="percentage">30</cost>
				<levels>1</levels>
				<affects>total</affects>
				<reference>P81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Однонаправленый звук</name>
				<cost type="points">5</cost>
				<affects>total</affects>
				<reference>P81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сверхсветовой</name>
				<cost type="percentage">120</cost>
				<affects>total</affects>
				<reference>P82</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Gravity Ripple</name>
				<cost type="points">20</cost>
				<affects>total</affects>
				<reference>P81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Инфракрасное</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Лазерное</name>
				<cost type="points">15</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Нейтронно</name>
				<cost type="points">25</cost>
				<affects>total</affects>
				<reference>P81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Расовое</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1">
				<name>Радио</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только прием</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Защита</name>
				<cost type="percentage">20</cost>
				<affects>total</affects>
				<reference>P82</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Только передача</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Ощущение</name>
				<cost type="percentage">80</cost>
				<affects>total</affects>
				<reference>P82</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Короткие  волны</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Сонар</name>
				<cost type="points">10</cost>
				<affects>total</affects>
				<reference>P81</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Телесвязь</name>
				<cost type="points">30</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Универсальная </name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Нечеткий</name>
				<cost type="percentage">-50</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<modifier version="1">
				<name>Видео</name>
				<cost type="percentage">40</cost>
				<affects>total</affects>
				<reference>B91</reference>
			</modifier>
			<reference>B91</reference>
			<categories>
				<category>Advantage</category>
			</categories>
		</advantage>
	</advantage_container>
	<advantage_container version="2" open="yes">
		<name>Slow Charger</name>
		<advantage version="2">
			<name>Медленно ест</name>
			<type>Physical, Exotic</type>
			<base_points>-10</base_points>
			<reference>B155</reference>
			<categories>
				<category>Disadvantage</category>
			</categories>
		</advantage>
	</advantage_container>
</advantage_list>
