<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="im02wqbk:-8rvcbij8332v" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Attributes</name>
			<advantage version="2">
				<name>Increased Intelligence</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Class Advantages</name>
			<advantage version="2">
				<name>Legal Enforcement Powers</name>
				<type>Social</type>
				<modifier version="1">
					<name>Police Detective</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@KGB@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@FBI agent@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Rank</name>
				<type>Physical</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Replaces Status</name>
					<cost type="points">5</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Courtesy</name>
					<cost type="points">-4</cost>
					<affects>levels only</affects>
					<reference>B29</reference>
				</modifier>
				<reference>B29</reference>
				<notes>Police Detective</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="yes">
				<name>10 points chosen from:</name>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Contact (Street)</name>
					<type>Social</type>
					<modifier version="1">
						<name>Effective skill</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<notes>12</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Effective skill</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<notes>15</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Effective skill</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<notes>18</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Effective skill</name>
						<cost type="points">4</cost>
						<affects>total</affects>
						<notes>21</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can obtain information using supernatural talents</name>
						<cost type="points">1</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group</name>
						<cost type="multiplier">5</cost>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<notes>12-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Completely reliable</name>
						<cost type="multiplier">3</cost>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Usually reliable</name>
						<cost type="multiplier">2</cost>
					</modifier>
					<modifier version="1">
						<name>Somewhat reliable</name>
						<cost type="multiplier">1</cost>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unreliable</name>
						<cost type="multiplier">0.5</cost>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B44</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 10000 times starting wealth@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Class Disadvantages</name>
			<advantage version="2">
				<name>Code of Honor (Police)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Police)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="yes">
				<name>-15 points chosen from:</name>
				<advantage version="2">
					<name>Addiction (Chain-smoker)</name>
					<type>Mental/Physical</type>
					<modifier version="1">
						<name>Cost: Cheap</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cost: Expensive</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cost: Very Expensive</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Effects: Hallucinogenic</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1">
						<name>Effects: Highly Addictive (-5 on withdrawal roll)</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Effects: Incapacitating</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Effects: Totally Addictive (-10 on withdrawal roll)</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<modifier version="1">
						<name>Legal</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B122</reference>
					</modifier>
					<reference>B122</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bad Temper</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B124</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bully</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Insomniac (Mild)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B140</reference>
					<notes>GM secretly rolls 3d for the number of days between episodes</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Insomniac (Severe)</name>
					<type>Physical</type>
					<base_points>-15</base_points>
					<reference>B140</reference>
					<notes>GM secretly rolls 2d-1 for the number of days between episodes</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Intolerance (Non-cops)</name>
					<type>Mental</type>
					<modifier version="1">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>MYST109</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Intolerance (@Class, Ethnicity, Nationality, Religion, Sex, or Species@)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Occasional</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Rare</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Anyone unlike you</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Overconfidence</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B148</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Secret (Corrupt)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>Serious Embarrassment</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Utter Rejection</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Imprisonment</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Friends and Companions</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Small Group@</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Individual@</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Large Group@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Stubbornness</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B157</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Primary Skills</name>
			<skill version="2">
				<name>Area Knowledge</name>
				<specialization>@City@</specialization>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B176</reference>
				<notes>All important businesses, streets, citizens, leaders, etc.</notes>
				<categories>
					<category>Everyman</category>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Geography</name>
					<specialization>@Specialty@</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Area Knowledge</name>
				<specialization>@Precinct@</specialization>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B176</reference>
				<notes>The residents and buildings of a few city blocks</notes>
				<categories>
					<category>Everyman</category>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Geography</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Criminology</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B186</reference>
				<categories>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forensics</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B196</reference>
				<categories>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<tech_level/>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Grenade Launcher</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Gyroc</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Anti-Armor Weapon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Machine Gun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Musket</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Beam Weapons</name>
					<specialization>Pistol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Law</name>
				<specialization>Police</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Professional Skill</name>
				<specialization>Law Enforcement</specialization>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Writing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B228</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Scholarly</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Secondary Skills</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Driving</name>
				<specialization>Automobile</specialization>
				<tech_level/>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B188</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<specialization>Heavy Wheeled</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Driving</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>2</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Psychology</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sociology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Police</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Knowledge</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="yes">
			<name>Background Skills</name>
			<skill_container version="2" open="yes">
				<name>6 points in:</name>
				<skill version="2">
					<name>Computer Operation</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B184</reference>
					<categories>
						<category>Everyman</category>
						<category>Scholarly</category>
						<category>Technical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>First Aid</name>
					<tech_level/>
					<difficulty>IQ/E</difficulty>
					<points>1</points>
					<reference>B195</reference>
					<categories>
						<category>Everyman</category>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Esoteric Medicine</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-4</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Administration</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B174</reference>
					<categories>
						<category>Business</category>
						<category>Social</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Merchant</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Disguise</name>
					<tech_level/>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B187</reference>
					<categories>
						<category>Criminal/Street</category>
						<category>Spy</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Makeup</name>
						<modifier>-3</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Public Speaking</name>
					<difficulty>IQ/A</difficulty>
					<points>1</points>
					<reference>B216</reference>
					<categories>
						<category>Business</category>
						<category>Scholarly</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Acting</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Performance</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Diplomacy</name>
					<difficulty>IQ/H</difficulty>
					<points>1</points>
					<reference>B187</reference>
					<categories>
						<category>Business</category>
						<category>Police</category>
						<category>Social</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Politics</name>
						<modifier>-6</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Brawling</name>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B182</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
						<level compare="at least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</skill>
				<skill version="2">
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<tech_level/>
					<difficulty>DX/E</difficulty>
					<points>1</points>
					<reference>B198</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Shortsword</name>
					<specialization>Baton</specialization>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B209</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Wrestling</name>
					<difficulty>DX/A</difficulty>
					<points>1</points>
					<reference>B228</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Melee Combat</category>
					</categories>
				</skill>
				<skill version="2">
					<name>Running</name>
					<difficulty>HT/A</difficulty>
					<points>1</points>
					<reference>B218</reference>
					<categories>
						<category>Athletic</category>
					</categories>
					<default>
						<type>HT</type>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="yes">
			<description>Department-Issued</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Badge</description>
				<legality_class>4</legality_class>
				<value>0</value>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Glock 22, .40 S&amp;W</description>
				<tech_level>8</tech_level>
				<legality_class>3</legality_class>
				<value>310</value>
				<weight>2.1 lb</weight>
				<reference>MYST117</reference>
				<ranged_weapon>
					<damage>2d+2 pi+</damage>
					<strength>8</strength>
					<accuracy>2</accuracy>
					<range>150/1,700</range>
					<rate_of_fire>3</rate_of_fire>
					<shots>15+1(3)</shots>
					<bulk>-2</bulk>
					<recoil>2</recoil>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Pistol</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Rifle</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Shotgun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Machine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Submachine Gun</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Musket</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Grenade Launcher</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Gyroc</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Guns</name>
						<specialization>Light Anti-Armor Weapon</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Gun!</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
					<category>Semiautomatic Pistols</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Handcuffs, S&amp;W Model 10 Nickel Plated</description>
				<tech_level>7</tech_level>
				<legality_class>4</legality_class>
				<value>40</value>
				<reference>MYST116</reference>
				<notes>Holdout +2. -5 to Escape skill.</notes>
				<categories>
					<category>Handcuffs</category>
					<category>Law-Enforcement</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Type IIA Armor</description>
				<tech_level>8</tech_level>
				<legality_class>2</legality_class>
				<value>240</value>
				<weight>1.5 lb</weight>
				<reference>MYST113</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>8</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Latex Gloves</description>
				<tech_level>8</tech_level>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>MYST114</reference>
				<categories>
					<category>Crime Scene</category>
					<category>Law-Enforcement</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Radio, Hand</description>
				<tech_level>7</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight>1 lb</weight>
				<reference>B288</reference>
				<notes>Classic "walkie-talkie." 2-mile range. 12 hrs.</notes>
				<categories>
					<category>Communications and Information Gear</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Cell Phone</description>
				<tech_level>8</tech_level>
				<legality_class>4</legality_class>
				<value>250</value>
				<weight>0.25 lb</weight>
				<reference>B288</reference>
				<notes>Only works in some areas; $20/month fee., 10 hrs.</notes>
				<categories>
					<category>Communications and Information Gear</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
</template>
