<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="iliw6ngl:1v8ag3otd2i8r" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Earth Element</name>
			<advantage_container version="2" open="yes">
				<name>Earth (Doubled)</name>
				<advantage version="2">
					<name>Binding</name>
					<type>Physical, Exotic</type>
					<levels>16</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Engulfing</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Only Damaged by @Burning/Cutting/Crushing@</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Only Damaged by @Burning/Cutting/Crushing@ or @Burning/Cutting/Crushing@</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Only Damaged by Burning, Cutting or Crushing</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sticky</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unbreakable</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One Shot</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B40</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Binding</name>
						<cost type="percentage">400</cost>
						<affects>total</affects>
						<reference>SU25</reference>
					</modifier>
					<modifier version="1">
						<name>Environmental, Victim must be touching ground</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Costs Fatigue, 1 FP</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B40</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Earth</name>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Force Field</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorption</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorption</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorption</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>H14</reference>
						<notes>@Rare@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>H14</reference>
						<notes>@Occasional@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>H14</reference>
						<notes>@Common@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>H14</reference>
						<notes>@Very Common@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<notes>Effects that just require skin contact or a scratch ignore this DR</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Laminate</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>RSWL18</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full body</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Homogenous)</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Earth Element</name>
			<skill_container version="2" open="yes">
				<name>Earth</name>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Earth (Doubled)</name>
				<skill version="2">
					<name>Geology</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B198</reference>
					<categories>
						<category>Natural Science</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Geography</name>
						<specialization>Physical, Earthlike</specialization>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Prospecting</name>
						<modifier>-5</modifier>
					</default>
				</skill>
				<skill version="2">
					<name>Innate Attack</name>
					<specialization>Gaze</specialization>
					<difficulty>DX/E</difficulty>
					<points>4</points>
					<reference>B201</reference>
					<categories>
						<category>Combat/Weapon</category>
						<category>Ranged Combat</category>
					</categories>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Innate Attack</name>
						<modifier>-2</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
