<?xml version="1.0" encoding="US-ASCII" ?>
<template id="b2bbf9f6-a183-4fb1-82ee-8b8ecfc59ed9" version="2">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Booby Traps</name>
			<reference>ACT4:11</reference>
			<notes>You may use your Slush Fund to buy Enhanced Dodge (Dive for Cover) [5/level]</notes>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Booby Traps</name>
			<reference>ACT4:11</reference>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Demolition</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>8</points>
				<reference>B194</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Combat</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Mining</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Underwater Demolition</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Automobile</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Automobile</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Scrounging</name>
				<difficulty>Per/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Smuggling</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B221</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>8</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
</template>
