<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ilixagqt:1exjzidm4zbje" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Life Element</name>
			<advantage_container version="2" open="yes">
				<name>Life (Doubled)</name>
				<advantage version="2">
					<name>Detect</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>@Rare Substance/Condition@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance/Condition@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance/Condition@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1">
						<name>Life</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Precise</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Signal Detection</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Analyzing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<reference>B48</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Empathy</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Remote</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P48</reference>
					</modifier>
					<reference>B51</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">detect lies</name>
						<specialization compare="is anything"></specialization>
						<amount>3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount>3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>3</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Metabolism Control</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Hibernation</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B68</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Maestry</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P60</reference>
					</modifier>
					<reference>B68</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Life</name>
				<advantage version="2">
					<name>Healing</name>
					<type>Mental, Exotic</type>
					<base_points>30</base_points>
					<modifier version="1">
						<name>Faith Healing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Mammals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Earthly Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Carbon-Based Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Alive</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Animate</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Disease Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Injuries Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Own Race Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Psychic Healing</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Affects Self</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cure Affliction</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Affliction Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>2 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>4 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>6 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>8 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>10 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Empathic</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1">
						<name>Ranged</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B59</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Life Element</name>
			<skill_container version="2" open="yes">
				<name>Life (Doubled)</name>
			</skill_container>
			<skill_container version="2" open="yes">
				<name>Life</name>
				<skill version="2">
					<name>Diagnosis</name>
					<tech_level/>
					<difficulty>IQ/H</difficulty>
					<points>2</points>
					<reference>B187</reference>
					<categories>
						<category>Medical</category>
					</categories>
					<default>
						<type>IQ</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>First Aid</name>
						<modifier>-8</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Physician</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Veterinary</name>
						<modifier>-5</modifier>
					</default>
				</skill>
			</skill_container>
		</skill_container>
	</skill_list>
</template>
