<?xml version="1.0" encoding="US-ASCII" ?>
<template id="635e5a6d-4dab-455f-82b9-439d31abe648" version="2">
	<equipment_list>
		<equipment_container version="4" open="no">
			<description>Basic</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>PY106:11</reference>
			<equipment version="4">
				<quantity>1</quantity>
				<description>Crowbar, 3'</description>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight>3 lb</weight>
				<reference>DFA112</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>10</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0U</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Axe/Mace</name>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Flail</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Axe/Mace</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>sw+2 cr</damage>
					<strength>10</strength>
					<usage>Thrown</usage>
					<accuracy>1</accuracy>
					<range>x1/x1.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-3</bulk>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Axe/Mace</specialization>
						<modifier>-1</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
					<category>Tools</category>
				</categories>
			</equipment>
			<equipment version="4">
				<quantity>1</quantity>
				<description>Hatchet (Tool Grade)</description>
				<legality_class>4</legality_class>
				<value>15</value>
				<weight>2 lb</weight>
				<reference>DFA112</reference>
				<melee_weapon>
					<damage>sw cut</damage>
					<strength>8</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Axe/Mace</name>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Flail</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Axe/Mace</name>
						<modifier>-4</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>sw cut</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>1</accuracy>
					<range>x1.5/x2.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-2</bulk>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Axe/Mace</specialization>
						<modifier>-1</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment_container version="4" open="yes">
				<description>Haversack</description>
				<legality_class>4</legality_class>
				<value>30</value>
				<weight>1 lb</weight>
				<reference>PY106:11</reference>
				<notes>Worn on Shoulder. Holds 10 lbs</notes>
				<categories>
					<category>Containers</category>
				</categories>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at most">10 lb</contained_weight_prereq>
				</prereq_list>
				<equipment version="4">
					<quantity>6</quantity>
					<description>Iron Spike</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.5 lb</weight>
					<reference>DFA111</reference>
					<categories>
						<category>Miscellaneous Hardware</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="4">
				<quantity>1</quantity>
				<description>Mallet</description>
				<legality_class>4</legality_class>
				<value>15</value>
				<weight>3 lb</weight>
				<reference>DFA112</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>10</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0U</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Axe/Mace</name>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Flail</name>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Axe/Mace</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>sw+2 cr</damage>
					<strength>10</strength>
					<usage>Thrown</usage>
					<accuracy>1</accuracy>
					<range>x1/x1.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-3</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Axe/Mace</specialization>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<notes>-1 to Skill to attack</notes>
				<categories>
					<category>Tools</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="4" open="no">
			<description>Complete</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>PY106:12</reference>
			<notes>Add to Basic</notes>
			<equipment version="4">
				<quantity>4</quantity>
				<description>Acid</description>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight>1 lb</weight>
				<reference>DFA114</reference>
				<ranged_weapon>
					<damage>1d-3 cor</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<notes>3d min to eat through a mundane lock.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Chemicals</category>
				</categories>
			</equipment>
			<equipment version="4">
				<quantity>1</quantity>
				<description>Portable Ram</description>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight>35 lb</weight>
				<reference>DFA113</reference>
				<notes>sw+3d+1 every 3 sec. 2-4 users. Max ST + 1/5 others.</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="4" open="no">
			<description>Upgrade Options</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>PY106:12</reference>
			<equipment_container version="4" open="no">
				<description>Choose 1 to hold extra supplies</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<equipment_container version="4" open="yes">
					<description>Pouch</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.2 lb</weight>
					<reference>DFA111</reference>
					<notes>3 lb small items</notes>
					<categories>
						<category>Camping and Survival Gear</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at most">3 lb</contained_weight_prereq>
					</prereq_list>
				</equipment_container>
				<equipment_container version="4" open="no">
					<description>Replace Haversack With</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment_container version="4" open="yes">
						<description>Backpack, Small</description>
						<legality_class>4</legality_class>
						<value>60</value>
						<weight>3 lb</weight>
						<reference>DFA111</reference>
						<notes>Holds 40 lbs of gear</notes>
						<categories>
							<category>Camping and Survival Gear</category>
						</categories>
						<prereq_list all="yes">
							<contained_weight_prereq has="yes" compare="at most">40 lb</contained_weight_prereq>
						</prereq_list>
					</equipment_container>
				</equipment_container>
			</equipment_container>
			<equipment version="4">
				<quantity>1</quantity>
				<description>File</description>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight>1 lb</weight>
				<reference>DFA112</reference>
				<notes>(DR+HP) min to cut through item</notes>
				<categories>
					<category>Tools</category>
				</categories>
			</equipment>
			<equipment version="4">
				<quantity>1</quantity>
				<description>Lockpicks</description>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight>0.1 lb</weight>
				<reference>DFA113</reference>
				<notes>Basic EQ for Lockpicking</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
</template>
